Exports the current scene or a specific object as USDZ file and opens it in QuickLook on iOS/iPadOS/visionOS.
The USDZ file is generated using the Needle Engine ThreeUSDZExporter.
The exporter supports various extensions to add custom behaviors and interactions to the USDZ file.
The exporter can automatically collect Animations and AudioSources and export them as playing at the start.
The exporter can also add a custom QuickLook overlay with a call to action button and custom branding.

Example

const usdz = new USDZExporter();
usdz.objectToExport = myObject;
usdz.autoExportAnimations = true;
usdz.autoExportAudioSources = true;
usdz.exportAsync();

Hierarchy (view full)

Properties

autoExportAnimations: boolean = true

Collect all Animations/Animators automatically on export and emit them as playing at the start. Animator state chains and loops will automatically be collected and exported in order as well. If this setting is off, Animators need to be registered by components – for example from PlayAnimationOnClick.

autoExportAudioSources: boolean = true

Collect all AudioSources automatically on export and emit them as playing at the start. They will loop according to their settings. If this setting is off, Audio Sources need to be registered by components – for example from PlayAudioOnClick.

extensions: IUSDExporterExtension[] = []

Extensions to add custom behaviors and interactions to the USDZ file.
You can add your own extensions here by extending IUSDExporterExtension.

gameObject: GameObject

the object this component is attached to. Note that this is a threejs Object3D with some additional features

guid: string = "invalid"

the unique identifier for this component

interactive: boolean = true

Enabling this option will export QuickLook-specific preliminary behaviours along with the USDZ files. These extensions are only supported on QuickLook on iOS/visionOS/MacOS. Keep this option off for general USDZ usage.

objectToExport: Object3D<Object3DEventMap> = undefined

Assign the object to export as USDZ file. If undefined or null, the whole scene will be exported.

sourceId?: string

holds the source identifier this object was created with/from (e.g. if it was part of a glTF file the sourceId holds the url to the glTF)

Accessors

  • get activeAndEnabled(): boolean
  • Returns boolean

    true if the object is enabled and active in the hierarchy

  • get context(): Context
  • Use the context to get access to many Needle Engine features and use physics, timing, access the camera or scene

    Returns Context

  • set context(context): void
  • Parameters

    Returns void

  • get destroyed(): boolean
  • Returns boolean

    true if this component was destroyed (this.destroy()) or the whole object this component was part of

  • get enabled(): boolean
  • Returns boolean

  • set enabled(val): void
  • Parameters

    • val: boolean

    Returns void

  • get forward(): Vector3
  • Forward (0,0,-1) vector in world space

    Returns Vector3

  • get hideFlags(): HideFlags
  • Returns HideFlags

  • get layer(): number
  • Returns number

    the layer of the gameObject this component is attached to

  • get name(): string
  • Returns string

    the name of the gameObject this component is attached to

  • set name(str): void
  • Parameters

    • str: string

    Returns void

  • get right(): Vector3
  • Right (1,0,0) vector in world space

    Returns Vector3

  • get scene(): Scene
  • shorthand for this.context.scene

    Returns Scene

    the scene of the context

  • get static(): boolean
  • Is the gameObject marked as static

    Returns boolean

  • set static(value): void
  • Parameters

    • value: boolean

    Returns void

  • get tag(): string
  • Returns string

    the tag of the gameObject this component is attached to

  • set tag(str): void
  • Parameters

    • str: string

    Returns void

  • get up(): Vector3
  • Up (0,1,0) vector in world space

    Returns Vector3

  • get worldEuler(): Euler
  • Returns Euler

  • set worldEuler(val): void
  • Parameters

    Returns void

  • get worldPosition(): Vector3
  • Returns Vector3

  • set worldPosition(val): void
  • Parameters

    Returns void

  • get worldQuaternion(): Quaternion
  • Returns Quaternion

  • set worldQuaternion(val): void
  • Parameters

    Returns void

  • get worldRotation(): Vector3
  • Returns Vector3

  • set worldRotation(val): void
  • Parameters

    Returns void

Methods

  • Type Parameters

    Parameters

    • type: string
    • listener: ((evt) => any)
        • (evt): any
        • Parameters

          • evt: T

          Returns any

    Returns void

  • called once when the component becomes active for the first time (once per component)
    This is the first callback to be called

    Returns void

  • Destroys this component (and removes it from the object)

    Returns void

  • Downloads the given blob as a file.

    Parameters

    • blob: Blob
    • name: string

    Returns void

  • first callback in a frame (called every frame when implemented)

    Returns void

  • Creates an USDZ file from the current scene or assigned objectToExport and opens it in QuickLook.

    Parameters

    • objectToExport: Object3D<Object3DEventMap>

    Returns Promise<Blob>

    a Promise containing the USDZ file

  • Creates an USDZ file from the current scene or assigned objectToExport and opens it in QuickLook.

    Returns Promise<Blob>

    a Promise containing the USDZ file

  • Creates an USDZ file from the current scene or assigned objectToExport and opens it in QuickLook. Use the various public properties of USDZExporter to customize export behaviour.

    Returns Promise<Blob>

    Deprecated

    use exportAndOpen instead

  • Returns {
        _invertForward: boolean;
        scale: number;
        sessionRoot: Object3D<Object3DEventMap>;
        target: Object3D<Object3DEventMap>;
    }

    • _invertForward: boolean
    • scale: number
    • sessionRoot: Object3D<Object3DEventMap>
    • target: Object3D<Object3DEventMap>
  • late callback in a frame (called every frame when implemented)

    Returns void

  • called before the scene gets rendered in the main update loop

    Parameters

    • frame: XRFrame

    Returns void

  • Called before the XR session is requested. Use this callback if you want to modify the session init features

    Parameters

    • mode: XRSessionMode
    • args: XRSessionInit

    Returns void

  • Called when the component gets destroyed

    Returns void

  • Callback when this component joins a xr session (or becomes active in a running XR session)

    Parameters

    Returns void

  • Callback when this component exists a xr session (or when it becomes inactive in a running XR session)

    Parameters

    Returns void

  • Called for all scripts when the context gets paused or unpaused

    Parameters

    • isPaused: boolean
    • wasPaused: boolean

    Returns void

  • called when you decorate fields with the @validate() decorator

    Parameters

    • Optional prop: string

      the name of the field that was changed

    Returns void

  • Callback when a controller is connected/added while in a XR session
    OR when the component joins a running XR session that has already connected controllers
    OR when the component becomes active during a running XR session that has already connected controllers

    Returns void

  • Opens QuickLook on iOS/iPadOS/visionOS with the given content in AR mode.

    Parameters

    • content: string | Blob

      The URL to the .usdz or .reality file or a blob containing an USDZ file.

    • name: string

      Download filename

    Returns void

  • Type Parameters

    Parameters

    • type: string
    • listener: ((arg) => any)
        • (arg): any
        • Parameters

          • arg: T

          Returns any

    Returns void

  • called on a component with a map of old to new guids (e.g. when instantiate generated new guids and e.g. timeline track bindings needs to remape them)

    Parameters

    • guidsMap: GuidsMap

    Returns void

  • Parameters

    • x: number
    • y: number
    • z: number
    • w: number

    Returns void

  • Parameters

    • x: number
    • y: number
    • z: number
    • degrees: boolean = true

    Returns void

  • starts a coroutine (javascript generator function)
    yield will wait for the next frame:

    • Use yield WaitForSeconds(1) to wait for 1 second.
    • Use yield WaitForFrames(10) to wait for 10 frames.
    • Use yield new Promise(...) to wait for a promise to resolve.

    Parameters

    • routine: Generator<unknown, any, unknown>

      generator function to start

    • evt: FrameEvent = FrameEvent.Update

      event to register the coroutine for (default: FrameEvent.Update). Note that all coroutine FrameEvent callbacks are invoked after the matching regular component callbacks. For example FrameEvent.Update will be called after regular component update() methods)

    Returns Generator<unknown, any, unknown>

    the generator function (use it to stop the coroutine with stopCoroutine)

    Example

    onEnable() { this.startCoroutine(this.myCoroutine()); }
    private *myCoroutine() {
    while(this.activeAndEnabled) {
    console.log("Hello World", this.context.time.frame);
    // wait for 5 frames
    for(let i = 0; i < 5; i++) yield;
    }
    }
  • Stop a coroutine that was previously started with startCoroutine

    Parameters

    • routine: Generator<unknown, any, unknown>

      the routine to be stopped

    • evt: FrameEvent = FrameEvent.Update

      the frame event to unregister the routine from (default: FrameEvent.Update)

    Returns void

  • Optional callback, you can implement this to only get callbacks for VR or AR sessions if necessary.

    Parameters

    • mode: XRSessionMode

    Returns boolean

    true if the mode is supported (if false the mode is not supported by this component and it will not receive XR callbacks for this mode)

  • regular callback in a frame (called every frame when implemented)

    Returns void

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