True when connected to a room via a regular url, otherwise (when using a view only url) false indicating that the user should not be able to modify the scene
The connection id of the local user - it is given by the networking backend and can not be changed
Latency to currently connected backend server
The name of the room the user is currently connected to
The view id of the room the user is currently connected to.
The current server url that the networking backend is connected to (e.g. the url of the websocket server)
True when connected to the networking backend
True if connected to a networked room. Use the joinRoom function or a SyncedRoom
component
Experimental: networking via peerjs
Send a binary message to the server (broadcasted to all connected users)
Use to stop listening to networking events
please use stopListen instead (2.65.2-pre)
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Main class to communicate with the networking backend