Optional
castIf the object should cast shadows
true
Optional
color?: ColorRepresentationThe color of the object. This color will only be used if no material is provided
Optional
material?: MaterialThe material to apply to the object
Optional
name?: stringThe name of the object
Optional
parent?: Object3DThe parent object to add the created object to
Optional
position?: Vec3 | [number, number, number]The position of the object in local space
Optional
receiveIf the object should receive shadows
true
Optional
rotation?: Vec3 | [number, number, number]The rotation of the object in local space
Optional
scale?: Vec3 | numberThe scale of the object in local space
Optional
texture?: TextureThe texture will applied to the material's main texture slot e.g. material.map
if any is passed in
Generated using TypeDoc
Options to create an object. Used by ObjectUtils.createPrimitive