• Place an object on a surface. This will calculate the object bounds which might be an expensive operation for complex objects. The object will be visually placed on the surface (the object's pivot will be ignored)

    Parameters

    • obj: Object3D

      the object to place on the surface

    • point: Vector3

      the point to place the object on

    Returns PlaceOnSurfaceResult

    the offset from the object bounds to the pivot

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