Get the world direction. Returns world forward if nothing is passed in. Pass in a relative direction to get it converted to world space (e.g. dir = new Vector3(0, 1, 1)) The returned vector will not be normalized
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Get the world direction. Returns world forward if nothing is passed in. Pass in a relative direction to get it converted to world space (e.g. dir = new Vector3(0, 1, 1)) The returned vector will not be normalized