Object is dragged as if it was attached to the pointer. In 2D, that means it's dragged along the camera screen plane. In XR, it's dragged by the controller/hand.
Combination of XZ and Screen based on the viewing angle. Low angles result in Screen dragging and higher angles in XZ dragging.
Object is dragged along the initial raycast hit normal.
Don't allow dragging the object
The drag plane is adjusted dynamically while dragging.
Object stays at the same horizontal plane as it started. Commonly used for objects on the floor
Generated using TypeDoc
The DragMode determines how an object is dragged around in the scene.