Called after the context has been cleared (all objects in the scene have been destroyed and state has been reset)
Called before the context is being cleared (all objects in the scene are being destroyed and state is reset)
Called when the context has been created, before the first frame
called before the first glb is loaded, can be used to initialize physics engine, is awaited
Called when the context has been destroyed
Called before the context gets destroyed
Called after the first frame has been rendered after creation
called when the context is registered to the registry, the context is not fully initialized at this point
Called when the context could not find a camera during creation
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The various events that can be dispatched by a Needle Engine IContext instance