Utility class for working with animations.

Constructors

Methods

  • Assigns animations from a GLTF file to the objects in the scene.
    This method will look for objects in the scene that have animations and assign them to the correct objects.

    Parameters

    • file: Pick<any, "animations" | "scene">

      The GLTF file to assign the animations from

    • Optional opts: {
          createAnimationComponent(obj, animation): IAnimationComponent;
      }
      • createAnimationComponent:function
        • Parameters

          Returns IAnimationComponent

    Returns void

  • Tries to get the animation actions from an animation mixer.

    Parameters

    Returns AnimationAction[]

    The actions or null if the mixer is invalid

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