A RenderTexture can be used to render a scene to a texture automatically by assigning it to the Camera component's targetTexture property. You can then assign the RenderTexture.texture to materials to be displayed

Example: Create a new RenderTexture and assign it to a camera and material

// create new RenderTexture with a resolution
const rt = new RenderTexture(256, 256);
// assign to a camera
myCameraComponent.targetTexture = rt;
// assign to a material
myMaterial.map = rt.texture;

Hierarchy

  • unknown
    • RenderTexture

Constructors

Methods

Constructors

Methods

  • Parameters

    Returns void

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