Constructors
constructor
- new USDObject(id, name, matrix, mesh?, material?, camera?, skinnedMesh?, animations?): USDObject
Parameters
- id: any
- name: any
- matrix: any
- mesh: any = null
- material: any = null
- camera: any = null
- skinnedMesh: any = null
- animations: AnimationClip[] = null
Accessors
isDynamic
- get isDynamic(): boolean
Returns boolean
- set isDynamic(value): void
Returns void
Methods
add
- add(child): void
Returns void
addEventListener
- addEventListener(evt, listener): void
Returns void
getPath
- getPath(): string
Returns string
is
- is(obj): boolean
Returns boolean
isEmpty
- isEmpty(): boolean
Returns boolean
onSerialize
- onSerialize(writer, context): void
Returns void
remove
- remove(child): void
Returns void
removeEventListener
- removeEventListener(evt, listener): void
Returns void