Accessors
lightmap
- get lightmap(): any
Returns any
- set lightmap(tex): void
Returns void
Methods
init
- init(lightmapIndex, lightmapScaleOffset, lightmapTexture): void
Parameters
- lightmapIndex: number
- lightmapScaleOffset: Vector4
- lightmapTexture: Texture
Returns void
updateLightmapUniforms
- updateLightmapUniforms(material): void
Returns void