You can use AssetReference.getOrCreate to get an AssetReference for a URL to be easily loaded. When using the same URL multiple times the same AssetReference will be returned, this avoids loading or creating the same asset multiple times.
myAssetReference.preload() to load the asset binary without creating an instance yet.
myAssetReference.loadAssetAsync() to load the asset and create an instance.
myAssetReference.instantiate() to load the asset and create a new instance.
myAssetReference.unload() to dispose allocated memory and destroy the asset instance.
Get an AssetReference for a URL to be easily loaded. AssetReferences are cached so calling this method multiple times with the same arguments will always return the same AssetReference.
AssetReferences can be used to easily load glTF or GLB assets
You can use
AssetReference.getOrCreate
to get an AssetReference for a URL to be easily loaded.When using the same URL multiple times the same AssetReference will be returned, this avoids loading or creating the same asset multiple times.
myAssetReference.preload()
to load the asset binary without creating an instance yet.myAssetReference.loadAssetAsync()
to load the asset and create an instance.myAssetReference.instantiate()
to load the asset and create a new instance.myAssetReference.unload()
to dispose allocated memory and destroy the asset instance.