Abstract Abstract transformAbstract worldAbstract worldAbstract worldAbstract worldAbstract worldAbstract worldAbstract worldAbstract addAbstract addAbstract destroyAbstract getAbstract getAbstract getAbstract getAbstract getAbstract getAbstract getAbstract removeStatic addAdd an object to parent and also ensure all components are being registered
Optional context: ContextStatic addMoves a component to a new object
BEWARE: this does MOVE a component. If you want to add a new component use addNewComponent
Static addAdds a new component to the provided object
object to add the component to
type of the component to add
if true, the component will be added and awake will be called immediately
Static destroyStatic destroyDestroys a object on all connected clients (if you are in a networked session)
object to destroy
Optional context: ContextStatic findStatic findStatic findStatic foreachRun a callback for all components of the provided type on the provided object and its children (if recursive is true)
object to run the method on
callback to run on each component, "return undefined;" to continue and "return
if true, the method will be run on all children as well
the last return value of the callback
Static getStatic getStatic getStatic getStatic getStatic getStatic getStatic getStatic instantiateCreates a new instance of the provided object (like cloning it including all components and children)
object to instantiate
options for the instantiation (e.g. with what parent, position, etc.)
Static instantiateCreates a new instance of the provided object. The new instance will be created on all connected clients
object to instantiate
options for the instantiation
Static invokeStatic invokeStatic isStatic isStatic isStatic isStatic iterateStatic markStatic moveStatic removeStatic removeStatic setGenerated using TypeDoc
adds an existing component to this gameObject