When enabled the scene will be automatically fitted into the camera view in onEnable
When enabled OrbitControls will automatically raycast find a look at target in start
The duration in seconds it takes for the camera look ad and position lerp to reach their destination (when set via setCameraTargetPosition and setLookTargetPosition)
True while the camera position is being lerped
The object being controlled by the OrbitControls (usually the camera)
The underlying three.js OrbitControls
Forward (0,0,-1) vector in world space
True while the camera look target is being lerped
Right (1,0,0) vector in world space
use targetLerpDuration insteadThe speed at which the camera target and the camera will be lerping to their destinations (if set via script or user input)
Up (0,1,0) vector in world space
Optional earlyOptional lateOptional onOptional onOptional onOptional onOptional onRegister callback when user starts interacting with the orbit controls
Optional onOptional onOptional onOptional onOptional resolveMoves the camera to position smoothly.
Optional position: anyThe position in local space of the controllerObject to move the camera to. If null the camera will stop lerping to the target.
Optional updateGenerated using TypeDoc
If true user input interrupts the camera from animating to a target