Returns the underlying physics body from the physics engine (if any) - the component must be enabled and active in the scene
Forward (0,0,-1) vector in world space
Right (1,0,0) vector in world space
Up (0,1,0) vector in world space
Optional earlyOptional lateOptional onOptional onOptional onOptional onOptional onOptional onOptional onOptional onOptional onOptional onOptional resolveOptional updateGenerated using TypeDoc
When
truethe collider won't have holes or entrances.If you wan't this mesh collider to be able to contain other objects this should be set to
false