Returns the underlying physics body from the physics engine (if any) - the component must be enabled and active in the scene
Optional
earlyOptional
lateOptional
onOptional
onOptional
onOptional
onOptional
onOptional
onOptional
onOptional
onOptional
onOptional
resolveOptional
updateGenerated using TypeDoc
When
true
the collider won't have holes or entrances.If you wan't this mesh collider to be able to contain other objects this should be set to
false