Returns the underlying physics body from the physics engine (if any) - the component must be enabled and active in the scene
called once when the component becomes active for the first time
Optional
called every time when the component gets enabled (this is invoked after awake and before start)
called when you decorate fields with the @validate() decorator
called on a component with a map of old to new guids (e.g. when instantiate generated new guids and e.g. timeline track bindings needs to remape them)
Generated using TypeDoc
Returns the underlying physics body from the physics engine (if any) - the component must be enabled and active in the scene