Hierarchy (view full)

Implements

  • IParticleSystem

Accessors

  • get activeAndEnabled(): boolean
  • Returns boolean

  • get cameraScale(): number
  • Returns number

  • get container(): Object3D
  • Returns Object3D

  • get context(): Context
  • Returns Context

  • set context(context): void
  • Parameters

    Returns void

  • get currentParticles(): any
  • Returns any

  • get deltaTime(): number
  • Returns number

  • get destroyed(): boolean
  • Returns boolean

  • get duration(): number
  • Returns number

  • get enabled(): boolean
  • Returns boolean

  • set enabled(val): void
  • Parameters

    • val: boolean

    Returns void

  • get forward(): Vector3
  • Returns Vector3

  • get hideFlags(): HideFlags
  • Returns HideFlags

  • get isComponent(): boolean
  • Returns boolean

  • get isPlaying(): boolean
  • Returns boolean

  • get isSubsystem(): boolean
  • Returns boolean

  • get layer(): number
  • Returns number

  • get matrixWorld(): Matrix4
  • Returns Matrix4

  • get maxParticles(): number
  • Returns number

  • get name(): string
  • Returns string

  • set name(str): void
  • Parameters

    • str: string

    Returns void

  • get right(): Vector3
  • Returns Vector3

  • get scale(): any
  • Returns any

  • get scene(): Scene
  • Returns Scene

  • get static(): any
  • Returns any

  • get tag(): string
  • Returns string

  • set tag(str): void
  • Parameters

    • str: string

    Returns void

  • get time(): number
  • Returns number

  • get up(): Vector3
  • Returns Vector3

  • get worldEuler(): Euler
  • Returns Euler

  • set worldEuler(val): void
  • Parameters

    • val: Euler

    Returns void

  • get worldPos(): Vector3
  • Returns Vector3

  • get worldPosition(): Vector3
  • Returns Vector3

  • set worldPosition(val): void
  • Parameters

    • val: Vector3

    Returns void

  • get worldQuaternion(): Quaternion
  • Returns Quaternion

  • get worldQuaternionInverted(): Quaternion
  • Returns Quaternion

  • get worldRotation(): Vector3
  • Returns Vector3

  • set worldRotation(val): void
  • Parameters

    • val: Vector3

    Returns void

  • get worldScale(): Vector3
  • Returns Vector3

  • get worldspace(): boolean
  • Returns boolean

Methods

  • Type Parameters

    Parameters

    • type: string
    • listener: ((evt) => any)
        • (evt): any
        • Parameters

          • evt: T

          Returns any

    Returns void

  • called once when the component becomes active for the first time

    Returns void

  • Parameters

    • count: number

    Returns void

  • Parameters

    • _: any

    Returns void

  • called every time when the component gets enabled (this is invoked after awake and before start)

    Returns void

  • called when you decorate fields with the @validate() decorator

    Parameters

    • Optional prop: string

    Returns void

  • Parameters

    • includeChildren: boolean = true

    Returns void

  • Parameters

    • includeChildren: boolean = false

    Returns void

  • Type Parameters

    Parameters

    • type: string
    • listener: ((arg) => any)
        • (arg): any
        • Parameters

          • arg: T

          Returns any

    Returns void

  • remove emitted particles and reset time

    Returns void

  • called on a component with a map of old to new guids (e.g. when instantiate generated new guids and e.g. timeline track bindings needs to remape them)

    Parameters

    • guidsMap: GuidsMap

    Returns void

  • Parameters

    • x: number
    • y: number
    • z: number
    • w: number

    Returns void

  • Parameters

    • x: number
    • y: number
    • z: number
    • degrees: boolean = true

    Returns void

  • clear=true removes all emitted particles

    Parameters

    • includeChildren: boolean = true
    • clear: boolean = false

    Returns void

  • Parameters

    • routine: Generator<unknown, any, unknown>
    • evt: FrameEvent = FrameEvent.Update

    Returns void

Generated using TypeDoc