Hierarchy (view full)

Implements

  • IRigidbody

Accessors

  • get activeAndEnabled(): boolean
  • Returns boolean

  • get context(): Context
  • Returns Context

  • set context(context): void
  • Parameters

    Returns void

  • get destroyed(): boolean
  • Returns boolean

  • get enabled(): boolean
  • Returns boolean

  • set enabled(val): void
  • Parameters

    • val: boolean

    Returns void

  • get forward(): Vector3
  • Returns Vector3

  • get gravityScale(): number
  • Returns number

  • set gravityScale(val): void
  • Parameters

    • val: number

    Returns void

  • get hideFlags(): HideFlags
  • Returns HideFlags

  • get isComponent(): boolean
  • Returns boolean

  • get layer(): number
  • Returns number

  • get lockPositionX(): boolean
  • Returns boolean

  • set lockPositionX(v): void
  • Parameters

    • v: boolean

    Returns void

  • get lockPositionY(): boolean
  • Returns boolean

  • set lockPositionY(v): void
  • Parameters

    • v: boolean

    Returns void

  • get lockPositionZ(): boolean
  • Returns boolean

  • set lockPositionZ(v): void
  • Parameters

    • v: boolean

    Returns void

  • get lockRotationX(): boolean
  • Returns boolean

  • set lockRotationX(v): void
  • Parameters

    • v: boolean

    Returns void

  • get lockRotationY(): boolean
  • Returns boolean

  • set lockRotationY(v): void
  • Parameters

    • v: boolean

    Returns void

  • get lockRotationZ(): boolean
  • Returns boolean

  • set lockRotationZ(v): void
  • Parameters

    • v: boolean

    Returns void

  • get name(): string
  • Returns string

  • set name(str): void
  • Parameters

    • str: string

    Returns void

  • get scene(): Scene
  • Returns Scene

  • get static(): any
  • Returns any

  • get tag(): string
  • Returns string

  • set tag(str): void
  • Parameters

    • str: string

    Returns void

  • get worldEuler(): Euler
  • Returns Euler

  • set worldEuler(val): void
  • Parameters

    Returns void

  • get worldPosition(): Vector3
  • Returns Vector3

  • set worldPosition(val): void
  • Parameters

    Returns void

  • get worldQuaternion(): Quaternion
  • Returns Quaternion

  • set worldQuaternion(val): void
  • Parameters

    Returns void

  • get worldRotation(): Vector3
  • Returns Vector3

  • set worldRotation(val): void
  • Parameters

    Returns void

Methods

  • Type Parameters

    Parameters

    • type: string
    • listener: ((evt) => any)
        • (evt): any
        • Parameters

          • evt: T

          Returns any

    Returns void

  • Parameters

    Returns void

  • Parameters

    Returns void

  • called once when the component becomes active for the first time

    Returns void

  • Returns void

  • Returns void

  • Returns void

  • Returns void

  • Parameters

    • frame: any

    Returns void

  • Returns void

  • Returns void

  • called every time when the component gets enabled (this is invoked after awake and before start)

    Returns void

  • Parameters

    • col: ICollider

    Returns any

  • Parameters

    • col: ICollider

    Returns any

  • Parameters

    • col: ICollider

    Returns any

  • called when you decorate fields with the @validate() decorator

    Returns void

  • Type Parameters

    Parameters

    • type: string
    • listener: ((arg) => any)
        • (arg): any
        • Parameters

          • arg: T

          Returns any

    Returns void

  • Returns void

  • Returns void

  • Returns void

  • Returns void

  • called on a component with a map of old to new guids (e.g. when instantiate generated new guids and e.g. timeline track bindings needs to remape them)

    Parameters

    • guidsMap: GuidsMap

    Returns void

  • Parameters

    • x: any
    • Optional y: number
    • Optional z: number

    Returns void

  • d

    Parameters

    • _velocity: any = null

    Returns void

    Deprecated

    not used anymore

  • Parameters

    • x: number
    • y: number
    • z: number

    Returns void

  • Parameters

    • x: any
    • y: number
    • z: number

    Returns void

  • Parameters

    • x: any
    • Optional y: number
    • Optional z: number

    Returns void

  • Parameters

    • x: number
    • y: number
    • z: number
    • w: number

    Returns void

  • Parameters

    • x: number
    • y: number
    • z: number
    • degrees: boolean = true

    Returns void

  • Returns void

  • Parameters

    • routine: Generator<unknown, any, unknown>
    • evt: FrameEvent = FrameEvent.Update

    Returns void

  • Parameters

    • pt: {
          x: number;
          y: number;
          z: number;
      }
      • x: number
      • y: number
      • z: number
    • localspace: boolean = true

    Returns void

  • Returns void

  • Returns void

Generated using TypeDoc