Learn more about the Presence Platform and WebXR on the Meta Quest documentation on WebXR.
Room Tracking and Spatial Understanding
Demonstrates spatial understanding and knowing what surfaces are walls, floors or objects. This is useful to create physical interactions with the environment, such as collisions between virtual objects and physical walls.
Switchable Walls
Demonstrates interacting with walls and toggling them between opaque / transparent / passthrough. These effects can be combined to gradually reveal or hide the user’s surroundings.