Needle Engine Documentation
Downloads
  • What is Needle Engine?
  • Testimonials
  • Get an overview

    • Samples and Showcase
    • Our Vision 🔮
    • Feature Overview
    • Technical Overview
  • Resources

    • Pricing and Plans
    • Changelog
    • API Documentation
    • Support & Community
  • Integrations

    • Needle Engine for Unity
    • Needle Engine for Blender
    • <needle-engine> web component
    • Needle Engine on your Website
    • Needle Cloud
  • Core Concepts

    • Structure of a Needle Engine project
    • Everywhere Actions
    • Exporting Assets to glTF
    • Frameworks, Bundlers, HTML
    • Testing on local devices
    • Deployment and Optimization
  • Advanced

    • VR & AR (WebXR)
    • Image Tracking (WebXR)
    • Networking
    • MaterialX
    • Editor Sync
    • Responsive 3D Webdesign
  • Troubleshooting

    • How To Debug
    • Questions and Answers (FAQ) 💡
    • Support and Community
  • Videos

    • Tutorials on Youtube
    • Interviews on Youtube
  • Scripting Overview

    • Typescript Essentials
    • Scripting Introduction for Unity Developers
    • Needle Core Components
    • Everywhere Actions
  • Components and Lifecycle

    • Creating and using Components
    • @serializable and other decorators
    • Automatic Component Generation
    • Scripting Examples
    • Community Contributions
    • Additional Modules
  • Settings and APIs

    • <needle-engine> Attributes
    • needle.config.json
    • Needle Engine API
    • three.js API
Help
Samples
Pricing
  • Needle Website
  • Needle Cloud
  • Support Community
  • Discord Server
  • X/Twitter
  • YouTube
  • Newsletter
  • Email
  • Feedback
  • Github
  • English
  • 简体中文
  • Español
  • Português
  • Français
  • हिन्दी
  • 日本語
  • Deutsch
  • Tiếng Việt
Downloads
  • What is Needle Engine?
  • Testimonials
  • Get an overview

    • Samples and Showcase
    • Our Vision 🔮
    • Feature Overview
    • Technical Overview
  • Resources

    • Pricing and Plans
    • Changelog
    • API Documentation
    • Support & Community
  • Integrations

    • Needle Engine for Unity
    • Needle Engine for Blender
    • <needle-engine> web component
    • Needle Engine on your Website
    • Needle Cloud
  • Core Concepts

    • Structure of a Needle Engine project
    • Everywhere Actions
    • Exporting Assets to glTF
    • Frameworks, Bundlers, HTML
    • Testing on local devices
    • Deployment and Optimization
  • Advanced

    • VR & AR (WebXR)
    • Image Tracking (WebXR)
    • Networking
    • MaterialX
    • Editor Sync
    • Responsive 3D Webdesign
  • Troubleshooting

    • How To Debug
    • Questions and Answers (FAQ) 💡
    • Support and Community
  • Videos

    • Tutorials on Youtube
    • Interviews on Youtube
  • Scripting Overview

    • Typescript Essentials
    • Scripting Introduction for Unity Developers
    • Needle Core Components
    • Everywhere Actions
  • Components and Lifecycle

    • Creating and using Components
    • @serializable and other decorators
    • Automatic Component Generation
    • Scripting Examples
    • Community Contributions
    • Additional Modules
  • Settings and APIs

    • <needle-engine> Attributes
    • needle.config.json
    • Needle Engine API
    • three.js API
Help
Samples
Pricing
  • Needle Website
  • Needle Cloud
  • Support Community
  • Discord Server
  • X/Twitter
  • YouTube
  • Newsletter
  • Email
  • Feedback
  • Github
  • English
  • 简体中文
  • Español
  • Português
  • Français
  • हिन्दी
  • 日本語
  • Deutsch
  • Tiếng Việt
  • Getting Started

    • Downloads
    • Needle Engine for Unity
    • Needle Engine for Blender
    • Needle Engine no Editor
    • Needle Engine on your Website
    • Needle Cloud
    • Custom integrations
    • Support and Community
  • Core Concepts

    • Structure of a Needle Engine project
    • Everywhere Actions
    • Exporting Assets to glTF
    • Frameworks, Bundlers, HTML
    • Testing on local devices
    • Deployment and Optimization
  • Scripting

    • Typescript Essentials
    • Creating and using Components
    • Scripting Introduction for Unity Developers
    • Automatic Component Generation
    • Scripting Examples
    • Community Contributions
  • Advanced

    • VR & AR (WebXR)
    • Image Tracking (WebXR)
    • Networking
    • MaterialX
    • Editor Sync
    • Responsive 3D Webdesign
  • Troubleshooting

    • How To Debug
    • Questions and Answers (FAQ) 💡
    • Support and Community
  • Reference

    • Feature Overview
    • Technical Overview
    • Needle Core Components
    • needle.config.json
    • <needle-engine> Attributes
    • @serializable and other decorators

Responsive 3D Webdesign

Focus Rect

The main purpose of FocusRect is to make your website responsive and ensure the 3D element is always adjusting to the available space. The 3D content moves dynamic with your existing HTML layout.

How to use Focus Rect

Set the element you like to focus on simply by querying an HTML element on your website. You then set this element using the method: context.setCameraFocusRect(<element>).

For example onStart hook in your Needle Engine code (e.g., in main.ts) to query the FocusRect element and pass it to the camera.

import "@needle-tools/engine";
import {onStart} from "@needle-tools/engine";

onStart((ctx)=>{
    const div = document.querySelector(".focus_rect");
    if(div){
        ctx.setCameraFocusRect(div);
    }
})

View needle-engine attributes for more

Links to Samples

Demo Webpage Sword and Shield

Demo Webpage Bike

Video Tutorial

This tutorial shows the Focus Rect workflow in action:

ViewBox

ViewBox can be used to automatically fit a certain box area into the camera view - no matter your screen size or aspect ratio.

This component can be used to automatically fit a certain box area into the camera view - no matter your screen size or aspect ratio. This is useful for example to frame a character or object in the center of the screen and ensure it is always fully visible. You can also animate or scale the viewbox to create zoom or framing effects.

Video

Links to Samples

Example on needle.run

Scrollytelling Demo using animated Viewbox

Example on Stackblitz

Suggest changes
Last Updated: 12/11/25, 3:44 PM
Prev
Editor Sync