three-animation-pointer Changelog
@needle-tools/three-animation-pointer — Latest: 1.1.2
1.1.2 - 2026-06-17
- Fix: don't mutate the
KHR_animation_pointer.pointervalue inparser.json. The resolved three.js property path is now kept in plugin-local state, so other plugins / app code can still read the original spec-defined pointer after load — by @0b5vr in #2
1.1.1 - 2026-06-12
- Fix: morph target (blend shape) weight animation was silently dropped for multi-material meshes without skin/bones. The multi-material morph branch only bound children that were
SkinnedMesh; such meshes load as aGroupof plainMeshchildren, so no track was created (and the empty-but-truthy result skipped the fallback). Now any child withmorphTargetInfluencesis bound.
1.1.0 - 2026-06-01
- Add: support for
/nodes/{}/weights/{}to animate individual morph target weights (works with multi-material meshes / primitives) — by @0b5vr in #1
1.0.7 - 2025-10-20
- Fix: missing "extensions" in KHR_node_visibility
1.0.5 - 2025-10-15
- Fix: Remove leftover log
1.0.5 - 2025-10-15
- Add: support for boolean animation tracks (when using ubyte type)
1.0.4 - 2025-10-08
- Add: KHR_node_visibility extension
1.0.3 - 2025-09-11
- Fix: Handle undefined path if AnimationClip tracks have invalid/unexpected names. Fallback to default three implementation
1.0.1 - 2025-08-27
- Initial release