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three-animation-pointer Changelog

@needle-tools/three-animation-pointer — Latest: 1.1.2

1.1.2 - 2026-06-17

  • Fix: don't mutate the KHR_animation_pointer.pointer value in parser.json. The resolved three.js property path is now kept in plugin-local state, so other plugins / app code can still read the original spec-defined pointer after load — by @0b5vr in #2

1.1.1 - 2026-06-12

  • Fix: morph target (blend shape) weight animation was silently dropped for multi-material meshes without skin/bones. The multi-material morph branch only bound children that were SkinnedMesh; such meshes load as a Group of plain Mesh children, so no track was created (and the empty-but-truthy result skipped the fallback). Now any child with morphTargetInfluences is bound.

1.1.0 - 2026-06-01

  • Add: support for /nodes/{}/weights/{} to animate individual morph target weights (works with multi-material meshes / primitives) — by @0b5vr in #1

1.0.7 - 2025-10-20

  • Fix: missing "extensions" in KHR_node_visibility

1.0.5 - 2025-10-15

  • Fix: Remove leftover log

1.0.5 - 2025-10-15

  • Add: support for boolean animation tracks (when using ubyte type)

1.0.4 - 2025-10-08

  • Add: KHR_node_visibility extension

1.0.3 - 2025-09-11

  • Fix: Handle undefined path if AnimationClip tracks have invalid/unexpected names. Fallback to default three implementation

1.0.1 - 2025-08-27

  • Initial release
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