Needle MaterialX Changelog
@needle-tools/materialx — Latest: 1.5.1
1.5.1 – 2026-03-22
Fixed
- UV patching: always wrap vec3 targets regardless of source UV declaration type
- Vertex color: wrap vec3→vec4 for color attributes (Three.js provides vec3)
- Shader test page uses proper environment/lighting matching other test pages
Added
- Playwright e2e tests validating 111+ MaterialX materials for shader compilation
1.5.0 – 2026-03-20
Added
- Vertex displacement support (GLSL and ESSL/WebGL 2)
- Normal recomputation via screen-space derivatives (dFdx/dFdy) for displaced surfaces
- Procedural noise displacement (fractal3d, position, math nodes)
- Texture-based displacement (image node sampling in vertex shader)
- Displacement animation support via Three.js PropertyBinding
- Three.js shadow support for lit MaterialX shaders (directional, spot, point)
- Alpha mode detection via
getAlphaModefor mask/blend transparency
Fixed
- Unlit shaders no longer emit shadow uniforms that cause compilation errors
- UV vec2/vec3 patching for displacement vertex shaders
- Skip MaterialX shader closure types (surfaceshader, displacementshader, etc.) in uniform handling
Changed
- WASM rebuilt with displacement support (MaterialX 1.39.4, Emscripten 3.1.74)
- Environment map intensity now combines per-material and scene intensity
1.4.6 – 2026-03-17
- Fix: Compatibility with older Rollup/Vite 4 by replacing
import ... withsyntax
1.4.5 – 2026-03-17
- Fix: Improved error log formatting with package version
1.4.4 – 2026-03-17
- Fix: Minor type fixes and improved debug logging
1.4.3 – 2026-02-20
- Add:
globalThis.NEEDLE_MATERIALX_LOCATIONto override WASM location. Use"package"for package-local files, or a custom path for self-hosted/CDN.
1.4.2 – 2026-02-10
- Fix: Improve error handling when MaterialX renderable element is not found
1.4.1 – 2026-02-10
- Change: Use CDN as default WASM source
1.4.0 – 2026-02-10
- Change: Load WASM binaries from Needle CDN by default instead of bundling locally
1.3.4 – 2026-02-09
- Fix: Matrix update for AR sessions
1.3.3 – 2026-02-09
- Add: Support for loading
.mtlxfiles by index - Fix: Type fixes in loader
1.3.2 - 2025-08-12
- Fix: Error when MaterialX extension is not present
1.3.1 - 2025-08-12
- Docs: README improvements
1.3.0 - 2025-08-12
- Change: Refactor extension to use a documents array instead of a single document, backwards compatibility is maintained
1.2.2 - 2025-07-24
- Add:
preloadWasmfunction with support to wait for network idle. This is automatically done for Needle Engine projects.
1.2.1 - 2025-07-23
- Fix: Error caused by scene.environment being null
1.2.0 - 2025-07-23
- Add: Support to load raw MaterialX materials (from mtlx as XML)
- Fix: Warn if tangents are missing
- Fix: Improve unsupported light handling
- Change: Refactor library to js + jsdoc
1.1.0 - 2025-07-15
- Add:
useNeedleMaterialXhooks for vanilla three.js and Needle Engine
1.0.6 - 2025-07-15
- Fix: Texture/environment sampling on some Android devices
1.0.3 - 2025-07-10
- Fix: Version bump for npm publish
1.0.2 - 2025-07-10
- Add: Material extension
doubleSidedsupport - Fix: Improved lighting support
- Fix: Texture loading and glTF texture index resolution
1.0.1 - 2025-07-08
- Initial release