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Needle MaterialX Changelog

@needle-tools/materialx — Latest: 1.5.1

1.5.1 – 2026-03-22

Fixed

  • UV patching: always wrap vec3 targets regardless of source UV declaration type
  • Vertex color: wrap vec3→vec4 for color attributes (Three.js provides vec3)
  • Shader test page uses proper environment/lighting matching other test pages

Added

  • Playwright e2e tests validating 111+ MaterialX materials for shader compilation

1.5.0 – 2026-03-20

Added

  • Vertex displacement support (GLSL and ESSL/WebGL 2)
  • Normal recomputation via screen-space derivatives (dFdx/dFdy) for displaced surfaces
  • Procedural noise displacement (fractal3d, position, math nodes)
  • Texture-based displacement (image node sampling in vertex shader)
  • Displacement animation support via Three.js PropertyBinding
  • Three.js shadow support for lit MaterialX shaders (directional, spot, point)
  • Alpha mode detection via getAlphaMode for mask/blend transparency

Fixed

  • Unlit shaders no longer emit shadow uniforms that cause compilation errors
  • UV vec2/vec3 patching for displacement vertex shaders
  • Skip MaterialX shader closure types (surfaceshader, displacementshader, etc.) in uniform handling

Changed

  • WASM rebuilt with displacement support (MaterialX 1.39.4, Emscripten 3.1.74)
  • Environment map intensity now combines per-material and scene intensity

1.4.6 – 2026-03-17

  • Fix: Compatibility with older Rollup/Vite 4 by replacing import ... with syntax

1.4.5 – 2026-03-17

  • Fix: Improved error log formatting with package version

1.4.4 – 2026-03-17

  • Fix: Minor type fixes and improved debug logging

1.4.3 – 2026-02-20

  • Add: globalThis.NEEDLE_MATERIALX_LOCATION to override WASM location. Use "package" for package-local files, or a custom path for self-hosted/CDN.

1.4.2 – 2026-02-10

  • Fix: Improve error handling when MaterialX renderable element is not found

1.4.1 – 2026-02-10

  • Change: Use CDN as default WASM source

1.4.0 – 2026-02-10

  • Change: Load WASM binaries from Needle CDN by default instead of bundling locally

1.3.4 – 2026-02-09

  • Fix: Matrix update for AR sessions

1.3.3 – 2026-02-09

  • Add: Support for loading .mtlx files by index
  • Fix: Type fixes in loader

1.3.2 - 2025-08-12

  • Fix: Error when MaterialX extension is not present

1.3.1 - 2025-08-12

  • Docs: README improvements

1.3.0 - 2025-08-12

  • Change: Refactor extension to use a documents array instead of a single document, backwards compatibility is maintained

1.2.2 - 2025-07-24

  • Add: preloadWasm function with support to wait for network idle. This is automatically done for Needle Engine projects.

1.2.1 - 2025-07-23

  • Fix: Error caused by scene.environment being null

1.2.0 - 2025-07-23

  • Add: Support to load raw MaterialX materials (from mtlx as XML)
  • Fix: Warn if tangents are missing
  • Fix: Improve unsupported light handling
  • Change: Refactor library to js + jsdoc

1.1.0 - 2025-07-15

  • Add: useNeedleMaterialX hooks for vanilla three.js and Needle Engine

1.0.6 - 2025-07-15

  • Fix: Texture/environment sampling on some Android devices

1.0.3 - 2025-07-10

  • Fix: Version bump for npm publish

1.0.2 - 2025-07-10

  • Add: Material extension doubleSided support
  • Fix: Improved lighting support
  • Fix: Texture loading and glTF texture index resolution

1.0.1 - 2025-07-08

  • Initial release
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