@@ -113,15 +113,17 @@
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consoleHtmlElement = getConsoleElement();
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if (consoleHtmlElement) {
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consoleHtmlElement[$defaultConsoleParent] = consoleHtmlElement.parentElement;
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consoleHtmlElement.style.position = "absolute";
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consoleHtmlElement.style.zIndex = Number.MAX_SAFE_INTEGER.toString();
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}
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consoleInstance.setSwitchPosition(20, 10);
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consoleSwitchButton = getConsoleSwitchButton();
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if (consoleSwitchButton) {
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consoleSwitchButton.innerText = defaultButtonIcon;
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consoleSwitchButton.addEventListener("click", onConsoleSwitchButtonClicked);
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-
const
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const styles = document.createElement("style");
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const size = 40;
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-
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styles.innerHTML = `
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#__vconsole .vc-switch {
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border: 1px solid rgba(255,255,255,.2);
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border-radius: 50%;
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@@ -161,7 +163,7 @@
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}
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}
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`;
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document.head.appendChild(
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document.head.appendChild(styles);
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if (startHidden === true)
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hideDebugConsole();
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}
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@@ -1,27 +1,32 @@
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import { getParam } from "../engine/engine_utils";
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const debug = getParam("debugdefines");
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declare const NEEDLE_ENGINE_VERSION: string;
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declare const NEEDLE_ENGINE_GENERATOR: string;
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-
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-
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(0, eval)(`
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if(!globalThis["NEEDLE_ENGINE_VERSION"])
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globalThis["NEEDLE_ENGINE_VERSION"] = "0.0.0";
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if(!globalThis["NEEDLE_ENGINE_GENERATOR"])
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globalThis["NEEDLE_ENGINE_GENERATOR"] = "unknown";
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`);
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}
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catch
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{
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// ignore errors
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// when built with vite the strings above might be replaced with the actual variables
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// and that would then fail (e.g. NEEDLE_ENGINE_VERSION becomes 1.0.0 for example)
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}
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tryEval(`if(!globalThis["NEEDLE_ENGINE_VERSION"]) globalThis["NEEDLE_ENGINE_VERSION"] = "0.0.0";`)
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tryEval(`if(!globalThis["NEEDLE_ENGINE_GENERATOR"]) globalThis["NEEDLE_ENGINE_GENERATOR"] = "unknown";`)
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export const VERSION = NEEDLE_ENGINE_VERSION;
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export const GENERATOR = NEEDLE_ENGINE_GENERATOR;
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if (debug) console.log(`Engine version: ${VERSION} (generator: ${GENERATOR})`);
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-
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export const activeInHierarchyFieldName = "needle_isActiveInHierarchy";
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export const builtinComponentKeyName = "builtin_components";
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// It's easier to use a string than a symbol here because the symbol might not be the same when imported in other packages
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-
export const editorGuidKeyName = "needle_editor_guid";
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export const editorGuidKeyName = "needle_editor_guid";
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function tryEval(str: string) {
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try {
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// https://esbuild.github.io/content-types/#direct-eval
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(0, eval)(str);
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}
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catch (err) {
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// ignore errors
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// when built with vite the strings above might be replaced with the actual variables
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// and that would then fail (e.g. NEEDLE_ENGINE_VERSION becomes 1.0.0 for example)
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if (debug)
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console.error(err);
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}
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}
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@@ -95,9 +95,14 @@
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if (idProvider) {
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// TODO: should we do this after setup callbacks now?
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const guidsMap: GuidsMap = {};
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-
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const resolveGuids: IHasResolveGuids[] = [];
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recursiveCreateGuids(gltf, idProvider, guidsMap, resolveGuids);
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for (const scene of gltf.scenes)
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-
recursiveCreateGuids(scene, idProvider, guidsMap);
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recursiveCreateGuids(scene, idProvider, guidsMap, resolveGuids);
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// make sure to resolve all guids AFTER new guids have been assigned
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for (const res of resolveGuids) {
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res.resolveGuids(guidsMap);
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}
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}
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});
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@@ -106,7 +111,11 @@
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// console.log("finished creating builtin components", gltf.scene?.name, gltf);
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}
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-
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+
declare type IHasResolveGuids = {
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resolveGuids: (guidsMap: GuidsMap) => void;
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}
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function recursiveCreateGuids(obj: IGameObject, idProvider: UIDProvider | null, guidsMap: GuidsMap, resolveGuids: IHasResolveGuids[]) {
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if (idProvider === null) return;
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if (!obj) return;
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const prev = obj.guid;
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@@ -122,13 +131,13 @@
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if (prev && prev !== "invalid")
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guidsMap[prev] = comp.guid;
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if (comp.resolveGuids)
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-
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+
resolveGuids.push(comp);
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}
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}
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if (obj.children) {
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for (const child of obj.children) {
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-
recursiveCreateGuids(child as IGameObject, idProvider, guidsMap);
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+
recursiveCreateGuids(child as IGameObject, idProvider, guidsMap, resolveGuids);
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}
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}
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}
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@@ -291,21 +291,33 @@
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return target;
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}
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-
public joinRoom(room: string, viewOnly: boolean = false) {
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+
public joinRoom(room: string, viewOnly: boolean = false): boolean {
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+
if (!room) {
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+
console.error("Missing room name, can not join: \"" + room + "\"");
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return false;
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+
}
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+
// There's not really a reason to limit the room name length
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+
if (room.length > 1024) {
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console.error("Room name too long, can not join: \"" + room + "\". Max length is 1024 characters.");
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+
return false;
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+
}
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+
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this.connect();
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if (debugNet)
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console.log("join: " + room);
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this.send(RoomEvents.Join, { room: room, viewOnly: viewOnly }, SendQueue.OnConnection);
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+
return true;
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}
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public leaveRoom(room: string | null = null) {
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if (!room) room = this.currentRoomName;
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if (!room) {
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-
console.error("
|
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-
return;
|
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+
console.error("Missing room name, can not join: \"" + room + "\"");
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+
return false;
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}
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this.send(RoomEvents.Leave, { room: room });
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+
return true;
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}
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public send<T extends WebsocketSendType>(key: string | OwnershipEvent, data: T | null = null, queue: SendQueue = SendQueue.Queued) {
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@@ -49,9 +49,17 @@
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onEnable() {
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50
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if (!InputField.htmlField) {
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InputField.htmlField = document.createElement("input");
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+
// we can not use visibility or display because it won't receive input then
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InputField.htmlField.style.width = "0px";
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InputField.htmlField.style.height = "0px";
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InputField.htmlField.style.padding = "0px";
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InputField.htmlField.style.border = "none";
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InputField.htmlField.style.overflow = "hidden";
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InputField.htmlField.style.caretColor = "transparent";
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InputField.htmlField.style.outline = "none";
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InputField.htmlField.classList.add("ar");
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-
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// TODO: instead of this we should add it to the shadowdom?
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document.body.append(InputField.htmlField);
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}
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if (!this.inputEventFn) {
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this.inputEventFn = this.onInput.bind(this);
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@@ -78,6 +86,28 @@
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}
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}
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80
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/** Clear the input field if it's currently active */
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clear() {
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+
if (InputField.active === this && InputField.htmlField) {
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+
InputField.htmlField.value = "";
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this.setTextFromInputField();
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}
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else {
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96
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+
if(this.textComponent) this.textComponent.text = "";
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if(this.placeholder) GameObject.setActive(this.placeholder.gameObject, true);
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+
}
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+
}
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+
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/** Select the input field, set it active to receive keyboard input */
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select() {
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+
this.onSelected();
|
104
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+
}
|
105
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+
|
106
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/** Deselect the input field, stop receiving keyboard input */
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deselect() {
|
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+
this.onDeselected();
|
109
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+
}
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+
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81
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onPointerClick(_args) {
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82
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if (debug) console.log("CLICK", _args, InputField.active);
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83
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InputField.activeTime = this.context.time.time;
|
@@ -120,8 +150,6 @@
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120
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if (this.context.isInXR) {
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121
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const overlay = this.context.arOverlayElement;
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if (overlay) {
|
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-
InputField.htmlField.style.width = "0px";
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-
InputField.htmlField.style.height = "0px";
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overlay.append(InputField.htmlField)
|
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}
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}
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@@ -138,8 +166,6 @@
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if (InputField.htmlField) {
|
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InputField.htmlField.blur();
|
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document.body.append(InputField.htmlField);
|
141
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-
InputField.htmlField.style.width = "";
|
142
|
-
InputField.htmlField.style.height = "";
|
143
169
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}
|
144
170
|
if (this.placeholder && (!this.textComponent || this.textComponent.text.length <= 0))
|
145
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|
GameObject.setActive(this.placeholder.gameObject, true);
|
@@ -4,6 +4,8 @@
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4
4
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import { getParam } from "../engine/engine_utils";
|
5
5
|
import { serializable } from "../engine/engine_serialization_decorator";
|
6
6
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import { Vector3 } from "three";
|
7
|
+
import { isDevEnvironment } from "../engine/debug";
|
8
|
+
import { GuidsMap } from "../engine/engine_types";
|
7
9
|
|
8
10
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const debug = getParam("debugLODs");
|
9
11
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const noLods = getParam("noLODs");
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@@ -19,43 +21,17 @@
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|
19
21
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screenRelativeTransitionHeight!: number;
|
20
22
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@serializable()
|
21
23
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distance!: number;
|
22
|
-
@serializable()
|
23
|
-
renderers!:
|
24
|
+
@serializable(Renderer)
|
25
|
+
renderers!: Renderer[];
|
24
26
|
}
|
25
27
|
|
26
28
|
class LOD {
|
27
|
-
model: LODModel;
|
28
|
-
renderers: Renderer[];
|
29
|
+
readonly model: LODModel;
|
30
|
+
get renderers(): Renderer[] { return this.model.renderers; }
|
29
31
|
|
30
|
-
constructor(
|
32
|
+
constructor(model: LODModel) {
|
31
33
|
this.model = model;
|
32
|
-
this.renderers = [];
|
33
|
-
for (const guid of model.renderers) {
|
34
|
-
const rend = this.findRenderer(guid, group.gameObject as GameObject);// GameObject.findByGuid(guid, group.gameObject) as Renderer;
|
35
|
-
if (rend && rend.gameObject) {
|
36
|
-
this.renderers.push(rend);
|
37
|
-
}
|
38
|
-
else if(debug){
|
39
|
-
console.warn("Renderer not found: " + guid, group.gameObject);
|
40
|
-
}
|
41
|
-
}
|
42
34
|
}
|
43
|
-
|
44
|
-
findRenderer(guid: string, go : GameObject) : Renderer | null {
|
45
|
-
const res = GameObject.foreachComponent(go, comp => {
|
46
|
-
if(comp.guid === guid) return comp;
|
47
|
-
// explanation: https://github.com/needle-tools/needle-tiny-playground/issues/218#issuecomment-1150234346
|
48
|
-
const prototypeGuid = Object.getPrototypeOf(comp)?.guid;
|
49
|
-
if(prototypeGuid === guid) return comp;
|
50
|
-
return null;
|
51
|
-
});
|
52
|
-
if(res) return res;
|
53
|
-
for(const ch of go.children){
|
54
|
-
const rend = this.findRenderer(guid, ch as GameObject);
|
55
|
-
if(rend) return rend;
|
56
|
-
}
|
57
|
-
return null;
|
58
|
-
}
|
59
35
|
}
|
60
36
|
|
61
37
|
declare class LODSetting {
|
@@ -94,7 +70,7 @@
|
|
94
70
|
let renderers: Renderer[] = [];
|
95
71
|
for (const model of this.lodModels) {
|
96
72
|
maxDistance = Math.max(model.distance, maxDistance);
|
97
|
-
const lod = new LOD(
|
73
|
+
const lod = new LOD(model);
|
98
74
|
this._lods.push(lod);
|
99
75
|
for (const rend of lod.renderers) {
|
100
76
|
if (!renderers.includes(rend))
|
@@ -233,9 +233,9 @@
|
|
233
233
|
abstract class ParticleSystemBaseBehaviour implements Behavior {
|
234
234
|
readonly system: ParticleSystem;
|
235
235
|
|
236
|
-
get scaleFactorDiff(): number {
|
237
|
-
|
238
|
-
}
|
236
|
+
// get scaleFactorDiff(): number {
|
237
|
+
// return this.system.scale - this.system.worldScale.x;
|
238
|
+
// }
|
239
239
|
|
240
240
|
constructor(ps: ParticleSystem) {
|
241
241
|
this.system = ps;
|
@@ -402,7 +402,7 @@
|
|
402
402
|
initialize(particle: Particle): void {
|
403
403
|
const simulationSpeed = this.system.main.simulationSpeed;
|
404
404
|
|
405
|
-
const factor = 1
|
405
|
+
const factor = 1 * simulationSpeed;
|
406
406
|
particle.startSpeed = this.system.main.startSpeed.evaluate(Math.random(), Math.random()) * factor;
|
407
407
|
particle.velocity.copy(this.system.shape.getDirection(particle.position)).multiplyScalar(particle.startSpeed);
|
408
408
|
if (this.system.inheritVelocity?.enabled) {
|
@@ -50,7 +50,8 @@
|
|
50
50
|
// matrix: new Matrix4(),
|
51
51
|
} as EmissionState;
|
52
52
|
// particle[$emitterMatrix] = new Matrix4();
|
53
|
-
this._emitterMatrix.copy(this.subSystem.matrixWorld).invert().premultiply(this.system.matrixWorld)
|
53
|
+
this._emitterMatrix.copy(this.subSystem.matrixWorld).invert().premultiply(this.system.matrixWorld);
|
54
|
+
this._emitterMatrix.setPosition(0, 0, 0);
|
54
55
|
|
55
56
|
if (this.emitterType === SubEmitterType.Birth) {
|
56
57
|
this.run(particle);
|