@@ -55,6 +55,19 @@
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buttonName: ButtonName | "none";
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}
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declare type OnPointerHitsEvent = (args: OnPointerHitEvent) => void;
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declare type OnPointerHitEvent = {
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/** The object that raised the event */
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sender: object;
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/** The pointer event that invoked the event */
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event: NEPointerEvent;
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/** The intersections that were generated from this event (or are associated with this event in any way) */
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hits: Intersection[];
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}
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export interface IPointerHitEventReceiver {
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onPointerHits: OnPointerHitsEvent;
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}
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/** An intersection that is potentially associated with a pointer event */
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export declare type NEPointerEventIntersection = Intersection & { event?: NEPointerEvent };
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@@ -64,9 +77,10 @@
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readonly deviceIndex: number;
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/** The origin of the event contains a reference to the creator of this event.
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* This can be the Needle Engine input system or e.g. a XR controller
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* This can be the Needle Engine input system or e.g. a XR controller.
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* Implement `onPointerHits` to receive the intersections of this event.
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*/
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readonly origin: object
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readonly origin: object & Partial<IPointerHitEventReceiver>;
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/** the browser event that triggered this event (if any) */
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readonly source: Event | null;
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@@ -187,8 +187,16 @@
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hit.event = pointerEvent;
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pointerEvent.intersections.push(hit);
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}
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if (pointerEvent.origin.onPointerHits) {
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pointerEvent.origin.onPointerHits({
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sender: this,
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event: pointerEvent,
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hits
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});
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}
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}
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if (debug && data.isClick) {
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showBalloonMessage("EventSystem: " + data.pointerId + " - " + this.context.time.frame + " - Up:" + data.isUp + ", Down:" + data.isDown)
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}
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@@ -1,5 +1,5 @@
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import { AnimationClip, Object3D } from "three";
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import { GLTFExporter, GLTFExporterOptions } from "three/examples/jsm/exporters/GLTFExporter";
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import { GLTFExporter, GLTFExporterOptions } from "three/examples/jsm/exporters/GLTFExporter.js";
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import GLTFMeshGPUInstancingExtension from "../../../include/three/EXT_mesh_gpu_instancing_exporter.js";
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import { AnimationUtils } from "../../engine_animation.js";
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export * from "./engine-schemes/api.js";
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// make accessible for external javascript
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import { Context, loadSync } from "./engine/api.js";
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import { Context, loadSync, NeedleXRSession } from "./engine/api.js";
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const Needle = {
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Context: Context,
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glTF: {
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@@ -29,6 +29,7 @@
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import * as Components from "./engine-components/codegen/components.js";
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registerGlobal(Components);
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Needle["NeedleXRSession"] = NeedleXRSession;
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import { GameObject } from "./engine-components/Component.js";
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for (const method of Object.getOwnPropertyNames(GameObject)) {
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import { RGBAColor } from "../../engine-components/js-extensions/RGBAColor.js";
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import { Context } from "../engine_context.js";
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import { Gizmos } from "../engine_gizmos.js";
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import { type InputEventNames, InputEvents, NEPointerEvent, type NEPointerEventInit } from "../engine_input.js";
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import { type InputEventNames, InputEvents, IPointerHitEventReceiver, NEPointerEvent, type NEPointerEventInit } from "../engine_input.js";
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import { getTempQuaternion, getTempVector, getWorldQuaternion } from "../engine_three_utils.js";
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import type { ButtonName, IGameObject, Vec3, XRControllerButtonName, XRGestureName } from "../engine_types.js";
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import { getParam } from "../engine_utils.js";
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@@ -70,7 +70,7 @@
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* Inputs will also be emitted as pointer events on `this.context.input` - so you can receive controller inputs on objects using the appropriate input events on your components (e.g. `onPointerDown`, `onPointerUp` etc) - use the `pointerType` property to check if the event is from a controller or not
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* @link https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource
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*/
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-
export class NeedleXRController {
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export class NeedleXRController implements IPointerHitEventReceiver {
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/** the Needle XR Session */
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readonly xr: NeedleXRSession;
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get context() { return this.xr.context; }
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}
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}
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onPointerHits = _evt => {
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}
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onUpdate(frame: XRFrame) {
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this.onUpdateFrame(frame);
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this.updateInputEvents();
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private onUpdateMove() {
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let didMove = false;
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const dist = this._lastPointerMovePosition.distanceTo(this.gripWorldPosition);
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if (dist > .
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if (dist > .05 * this.xr.rigScale) didMove = true;
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if (!didMove) {
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const angle = this._lastPointerMoveQuaternion.angleTo(this.gripWorldQuaternion);
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if (angle > .
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if (angle > .01) didMove = true;
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}
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if (didMove) {
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this._didMoveLastFrame = true;
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this._lastPointerMovePosition.copy(this.gripWorldPosition);
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@@ -278,7 +278,7 @@
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else {
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reticle = new Mesh(
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new RingGeometry(0.07, 0.09, 32).rotateX(- Math.PI / 2),
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new MeshBasicMaterial({ side: DoubleSide })
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new MeshBasicMaterial({ side: DoubleSide, depthTest: false, depthWrite: false, transparent: true, opacity: 1, color: 0xffffff })
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) as any as IGameObject;
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reticle.name = "AR Placement Reticle";
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}
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@@ -1,4 +1,4 @@
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import { AdditiveBlending, BufferAttribute, Color, DoubleSide, Line, Line3, Mesh, MeshBasicMaterial, Object3D, RingGeometry, SubtractiveBlending, Vector3 } from "three";
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import { AdditiveBlending, BufferAttribute, Color, DoubleSide, Intersection, Line, Line3, Mesh, MeshBasicMaterial, Object3D, RingGeometry, SphereGeometry, SubtractiveBlending, Vector3 } from "three";
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import { Line2 } from "three/examples/jsm/lines/Line2.js";
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import { LineGeometry } from "three/examples/jsm/lines/LineGeometry.js";
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import { LineMaterial } from "three/examples/jsm/lines/LineMaterial.js";
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export class XRControllerMovement extends Behaviour implements XRMovementBehaviour {
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/** Movement speed in meters per second
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* @default 1
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* @default 1.5
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*/
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@serializable()
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movementSpeed = 1;
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movementSpeed = 1.5;
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/** How many degrees to rotate the XR rig when using the rotation trigger
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* @default 60
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@@ -186,7 +186,7 @@
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for (let i = 0; i < session.controllers.length; i++) {
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const ctrl = session.controllers[i];
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let line = this._lines[i];
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if (!ctrl.connected || !ctrl.isTracking ||
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if (!ctrl.connected || !ctrl.isTracking ||
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!ctrl.ray || ctrl.targetRayMode === "transient-pointer" ||
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!ctrl.hasSelectEvent
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) {
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@@ -218,17 +218,26 @@
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protected renderHits(session: NeedleXRSession) {
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for (const disc of this._hitDiscs) {
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if (disc)
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if (!disc) continue;
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const ctrl = disc["controller"];
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if (!ctrl || !ctrl.connected || !ctrl.isTracking) {
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disc.visible = false;
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continue;
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}
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}
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for (let i = 0; i < session.controllers.length; i++) {
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const ctrl = session.controllers[i];
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if (!ctrl.connected || !ctrl.isTracking || !ctrl.ray || !ctrl.hasSelectEvent) continue;
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// save performance by only raycasting every nth frame
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-
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const interval = this.context.time.smoothedFps >= 59 ? 1 : 10;
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if ((this.context.time.frame + ctrl.index) % interval !== 0) {
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const disc = this._hitDiscs[i];
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// if the disc had a hit last frame, we can show it again
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if (disc && disc["hit"])
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if (disc && disc["hit"]) {
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disc.visible = true;
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this.hitPointerSetPosition(ctrl, disc, disc["hit"].distance);
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}
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continue;
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}
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@@ -237,7 +246,10 @@
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let disc = this._hitDiscs[i];
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if (disc) // save the hit object on the disc
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{
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disc["controller"] = ctrl;
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disc["hit"] = hit;
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}
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if (hit) {
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const rigScale = (session.rigScale ?? 1);
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@@ -258,14 +270,12 @@
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disc["hit"] = hit;
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if (hit.normal) {
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-
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disc.position.set(0, 0, -.1 * factor).applyQuaternion(ctrl.rayWorldQuaternion);
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-
disc.position.add(hit.point);
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this.hitPointerSetPosition(ctrl, disc, hit.distance);
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const worldNormal = hit.normal.applyQuaternion(getWorldQuaternion(hit.object));
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disc.quaternion.setFromUnitVectors(up, worldNormal);
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}
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else {
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-
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this.hitPointerSetPosition(ctrl, disc, hit.distance);
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}
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if (disc.parent !== this.context.scene) {
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@@ -279,6 +289,10 @@
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}
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}
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}
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292
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+
private hitPointerSetPosition(ctrl: NeedleXRController, disc: Object3D, distance: number) {
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+
disc.position.copy(ctrl.rayWorldPosition)
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+
disc.position.add(getTempVector(0, 0, distance - .01).applyQuaternion(ctrl.rayWorldQuaternion));
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295
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+
}
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protected hitPointRaycastFilter: RaycastTestObjectCallback = (obj: Object3D) => {
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// by default dont raycast ont skinned meshes using the hit point raycast (because it is a big performance hit and only a visual indicator)
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@@ -290,11 +304,12 @@
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protected createHitPointObject(): Object3D {
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var container = new Object3D();
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const disc = new Mesh(
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293
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-
new RingGeometry(.3, 0.5, 32).rotateX(- Math.PI / 2),
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307
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+
new SphereGeometry(.3, 6, 6),// new RingGeometry(.3, 0.5, 32).rotateX(- Math.PI / 2),
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294
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new MeshBasicMaterial({
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color: 0xeeeeee,
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opacity: .7,
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transparent: true,
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+
depthTest: false,
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side: DoubleSide,
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})
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);
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@@ -302,19 +317,19 @@
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disc.layers.enable(2);
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container.add(disc);
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319
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-
const disc2 = new Mesh(
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-
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307
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-
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-
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-
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-
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-
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-
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-
);
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314
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-
disc2.layers.disableAll();
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315
|
-
disc2.layers.enable(2);
|
316
|
-
disc2.position.y = .01;
|
317
|
-
container.add(disc2);
|
320
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+
// const disc2 = new Mesh(
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321
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+
// new RingGeometry(.43, 0.5, 32).rotateX(- Math.PI / 2),
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322
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+
// new MeshBasicMaterial({
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323
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+
// color: 0x000000,
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324
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+
// opacity: .2,
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325
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+
// transparent: true,
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326
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+
// side: DoubleSide,
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327
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+
// })
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328
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+
// );
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329
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+
// disc2.layers.disableAll();
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330
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+
// disc2.layers.enable(2);
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331
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+
// disc2.position.y = .01;
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+
// container.add(disc2);
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return container;
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}
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