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import {
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import { PerspectiveCamera } from "three";
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import { getCameraController } from "../engine/engine_camera.js";
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import { addNewComponent, getOrAddComponent } from "../engine/engine_components.js";
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if (debug) console.warn("Creating missing camera")
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const scene = evt.context.scene;
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const cameraObject = new
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const cameraObject = new PerspectiveCamera();
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cameraObject.name = "Default Fallback Camera"
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scene.add(cameraObject);
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@@ -1,12 +1,14 @@
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import { Camera,PerspectiveCamera } from "three";
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import { Camera, Color, PerspectiveCamera } from "three";
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import { ContextRegistry } from "./engine_context_registry.js";
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import { Context } from "./engine_setup.js";
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declare type
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declare type ScreenshotImageMimeType = "image/webp" | "image/png";
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/**
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* Take a screenshot from the current scene
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* Take a screenshot from the current scene.
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* **NOTE**: Use {@link screenshot2} for more options.
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*
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* @param context The context to take the screenshot from
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* @param width The width of the screenshot
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* @param height The height of the screenshot
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* saveImage(dataUrl, "screenshot.png");
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* ```
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*/
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export function screenshot(context?: Context, width?: number, height?: number, mimeType:
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export function screenshot(context?: Context, width?: number, height?: number, mimeType: ScreenshotImageMimeType = "image/webp", camera?: Camera | null): string | null {
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return screenshot2({ context, width, height, mimeType, camera });
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}
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declare type ScreenshotOptions = {
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/**
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* The context to take the screenshot from. If not provided, the current context will be used.
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*/
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context?: Pick<Context, "renderer" | "mainCamera" | "renderNow" | "updateAspect" | "updateSize">,
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/**
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* The width of the screenshot - if not provided, the width of the current renderer will be used.
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*/
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width?: number,
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/**
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* The height of the screenshot - if not provided, the height of the current renderer will be used.
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*/
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height?: number,
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/**
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* The mime type of the image
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*/
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mimeType?: ScreenshotImageMimeType,
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/**
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* The camera to use for the screenshot. If not provided, the main camera of the context will be used.
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*/
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camera?: Camera | null,
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/**
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* If true, the background will be transparent.
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*/
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transparent?: boolean
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};
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/**
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* Take a screenshot from the current scene.
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* @param {ScreenshotOptions} opts
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* @returns The data url of the screenshot. Returns null if the screenshot could not be taken.
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* ```ts
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* const res = screenshot2({
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* width: 1024,
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* height: 1024,
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* mimeType: "image/webp",
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* transparent: true,
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* })
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* // use saveImage to download the image
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* saveImage(res, "screenshot.webp");
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* ```
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*/
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export function screenshot2(opts: ScreenshotOptions = {
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mimeType: "image/png",
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transparent: false,
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}): string | null {
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if (!opts) opts = {}
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let { context, width, height, mimeType, camera } = opts;
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if (!context) {
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context = ContextRegistry.Current as Context;
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if (!context) {
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context.renderer.domElement.style.width = width + "px";
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context.renderer.domElement.style.height = height + "px";
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const previousClearColor = context.renderer.getClearColor(new Color());
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try {
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if (opts?.transparent) {
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context.renderer.setClearColor(0x000000, 0);
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}
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const canvas = context.renderer.domElement;
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// set the desired output size
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// render now
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context.renderNow();
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// const pngMimeType = "image/png";
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console.log("Screenshot taken", { width, height, mimeType, camera });
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const dataUrl = canvas.toDataURL(mimeType);
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return dataUrl;
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}
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finally {
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context.renderer.setSize(prevWidth, prevHeight, false);
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context.updateSize();
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context.renderer.setClearColor(previousClearColor);
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}
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return null;
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@@ -1,6 +1,7 @@
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import { isDevEnvironment } from "../../debug/index.js";
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import type { Context } from "../../engine_context.js";
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import { hasProLicense, onLicenseCheckResultChanged } from "../../engine_license.js";
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import { isLocalNetwork } from "../../engine_networking_utils.js";
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import { getParam } from "../../engine_utils.js";
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import { onXRSessionStart, XRSessionEventArgs } from "../../xr/events.js";
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import { ButtonsFactory } from "../buttons.js";
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@@ -108,6 +109,14 @@
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this._menu.setPosition(position);
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}
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/**
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* Call to show or hide the menu.
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* NOTE: Hiding the menu is a PRO feature and requires a needle engine license. Hiding the menu will not work in production without a license.
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*/
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setVisible(visible: boolean) {
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this._menu.setVisible(visible);
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}
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/** When set to false, the Needle Engine logo will be hidden. Hiding the logo requires a needle engine license */
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showNeedleLogo(visible: boolean) {
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this._menu.showNeedleLogo(visible);
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// watch changes
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let showInterval = -1;
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let didWarnAboutWrongLicense = 0;
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const forceVisible = (parent) => {
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if (context?.isInAR && context.arOverlayElement) {
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if (parent != context.arOverlayElement) {
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context.arOverlayElement.appendChild(this);
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}
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}
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else if (this.parentNode != this._domElement?.shadowRoot)
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this._domElement?.shadowRoot?.appendChild(this);
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this.style.display = "flex";
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this.style.visibility = "visible";
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this.style.opacity = "1";
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}
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const rootObserver = new MutationObserver(mutations => {
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this.onChangeDetected(mutations);
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const requiredParent = this?.parentNode;
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if (this.style.display != "flex" || this.style.visibility != "visible" || this.style.opacity != "1" || requiredParent != this._domElement?.shadowRoot) {
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if (!hasProLicense()) {
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// if a user doesn't have a local pro license *but* for development the menu is hidden then we show a warning
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if (isLocalNetwork()) {
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// set visible once so that the check above is not triggered again
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if (didWarnAboutWrongLicense === 0)
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forceVisible(requiredParent);
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// warn only once
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if (didWarnAboutWrongLicense++ === 1) {
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console.warn(`Needle Menu Warning: You need a PRO license to hide the Needle Engine menu → The menu will be visible in your deployed website if you don't have a PRO license. See https://needle.tools/pricing for details.`);
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}
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}, 5)
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}
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else {
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clearInterval(showInterval);
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showInterval = setInterval(() => forceVisible(requiredParent), 5)
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}
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}
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}
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});
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this._userRequestedLogoVisible = visible;
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if (!visible) {
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if (!hasProLicense() || debugNonCommercial) {
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console.warn("Needle Menu: You need a PRO license to hide the Needle Engine logo.");
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const localNetwork = isLocalNetwork()
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if (!localNetwork) return;
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}
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}
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this.logoContainer.style.display = visible ? "" : "none";
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this.root.classList.add(position);
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}
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setVisible(visible: boolean) {
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this.style.display = visible ? "flex" : "none";
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}
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// private _root: ShadowRoot | null = null;
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private readonly root: HTMLDivElement;
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/** wraps the whole content */
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