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* @returns {import('next').NextConfig}
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*/
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export const needleNext = (nextConfig, userSettings) => {
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};
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};
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}
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/** @param {import ('next').NextConfig config } */
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function nextWebPack(config, { buildId, dev, isServer, defaultLoaders, webpack }) {
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console.log("Apply next webpack config concatentateModules=false, pathinfo=verbose");
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config.optimization.concatenateModules = false;
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config.output.pathinfo = 'verbose';
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const meta = getMeta();
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Using flatbuffer compiler 2.0
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https://github.com/google/flatbuffers/releases/tag/v2.0.0
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import {
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import { USDDocument,USDObject } from "../../ThreeUSDZExporter.js";
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import { Object3D, Matrix4, Material, BufferGeometry } from "three";
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import { ActionBuilder, ActionModel } from "./BehavioursBuilder.js";
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import { USDObject, USDDocument } from "../../ThreeUSDZExporter.js";
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export abstract class DocumentAction {
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import { Behaviour, GameObject } from "./Component.js";
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import * as utils from "./../engine/engine_three_utils.js";
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import { Vector3 } from "three";
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import { serializable } from "../engine/engine_serialization_decorator.js";
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import * as utils from "./../engine/engine_three_utils.js";
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import { Behaviour, GameObject } from "./Component.js";
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export class AlignmentConstraint extends Behaviour {
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import { Behaviour } from "./Component.js";
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import { AnimationAction, AnimationClip, AnimationMixer, LoopOnce, LoopRepeat } from "three";
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import { MixerEvent } from "./Animator.js";
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import { serializable } from "../engine/engine_serialization_decorator.js";
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import { Mathf } from "../engine/engine_math.js";
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import { serializable } from "../engine/engine_serialization_decorator.js";
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import type { Vec2 } from "../engine/engine_types.js";
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import { getParam } from "../engine/engine_utils.js";
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import { MixerEvent } from "./Animator.js";
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import { Behaviour } from "./Component.js";
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const debug = getParam("debuganimation");
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import {
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import { GameObject } from "../../../Component.js";
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import { getParam } from "../../../../engine/engine_utils.js";
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import { USDObject, buildMatrix, findStructuralNodesInBoneHierarchy, usdNumberFormatting as fn, getPathToSkeleton } from "../ThreeUSDZExporter.js";
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import type { IUSDExporterExtension } from "../Extension.js";
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import { Object3D, Matrix4, Vector3, Quaternion, Interpolant, AnimationClip, KeyframeTrack, PropertyBinding, Bone } from "three";
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import { Animator } from "../../../Animator.js";
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import { GameObject } from "../../../Component.js";
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import type { IUSDExporterExtension } from "../Extension.js";
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import { buildMatrix, findStructuralNodesInBoneHierarchy, getPathToSkeleton,usdNumberFormatting as fn, USDObject } from "../ThreeUSDZExporter.js";
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const debug = getParam("debugusdzanimation");
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const debugSerialization = getParam("debugusdzanimationserialization");
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@@ -23,22 +23,6 @@
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@serializable(Keyframe)
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keys!: Array<Keyframe>;
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clone() {
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curve.keys = this.keys?.map(k => {
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const key = new Keyframe();
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key.time = k.time;
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key.value = k.value;
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key.inTangent = k.inTangent;
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key.inWeight = k.inWeight;
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key.outTangent = k.outTangent;
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key.outWeight = k.outWeight;
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key.weightedMode = k.weightedMode;
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return key;
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}) || [];
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return curve;
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}
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get duration(): number {
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if (!this.keys || this.keys.length == 0) return 0;
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return this.keys[this.keys.length - 1].time;
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for (let i = 0; i < this.keys.length; i++) {
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const kf = this.keys[i];
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if (kf.time <= time) {
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const hasNextKeyframe = i
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const hasNextKeyframe = i+1 < this.keys.length;
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if (hasNextKeyframe) {
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const nextKf = this.keys[i
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const nextKf = this.keys[i+1];
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// if the next
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if (nextKf.time < time) continue;
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// tangents are set to Infinity if interpolation is set to constant - in that case we should always return the floored value
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import { Object3D } from "three";
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import type { GLTF } from "three/examples/jsm/loaders/GLTFLoader.js";
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import { ContextEvent, ContextRegistry } from "../engine/engine_context_registry.js";
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import { addNewComponent } from "../engine/engine_components.js";
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import {
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import { Animator } from "./Animator.js";
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import { Animation } from "./Animation.js";
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import { Animator } from "./Animator.js";
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import { GameObject } from "./Component.js";
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import { PlayableDirector } from "./timeline/PlayableDirector.js";
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import { Object3D } from "three";
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const $objectAnimationKey = Symbol("objectIsAnimatedData");
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import {
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import { getParam } from "../../../../engine/engine_utils.js";
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import { Animator } from "../../../Animator.js";
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import {
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import { Object3D, AnimationClip } from "three";
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import { AnimationExtension } from "../extensions/Animation.js";
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import { Behaviour, GameObject } from "../../../Component.js";
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import {
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import { getParam } from "../../../../engine/engine_utils.js";
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import { PlayAnimationOnClick } from "../extensions/behavior/BehaviourComponents.js";
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const debug = getParam("debugusdz");
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import
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import { Mathf } from "../engine/engine_math.js";
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import { serializable } from "../engine/engine_serialization_decorator.js";
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import { Behaviour } from "./Component.js";
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import type { AnimationActionLoopStyles, AnimationAction, AnimationMixer } from "three";
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import { getParam } from "../engine/engine_utils.js";
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import type { AnimatorControllerModel } from "../engine/extensions/NEEDLE_animator_controller_model.js";
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import { AnimatorController } from "./AnimatorController.js";
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import { serializable } from "../engine/engine_serialization_decorator.js";
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import { Mathf } from "../engine/engine_math.js";
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import { getObjectAnimated } from "./AnimationUtils.js";
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import { AnimatorController } from "./AnimatorController.js";
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const debug = getParam("debuganimator");
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import { Animator } from "./Animator.js";
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import type { AnimatorControllerModel, Condition, State, Transition } from "../engine/extensions/NEEDLE_animator_controller_model.js";
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import { AnimatorConditionMode, AnimatorControllerParameterType, AnimatorStateInfo, createMotion, StateMachineBehaviour } from "../engine/extensions/NEEDLE_animator_controller_model.js";
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import { AnimationAction, AnimationClip, AnimationMixer, AxesHelper, Euler, KeyframeTrack, LoopOnce, Object3D, Quaternion, Vector3 } from "three";
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import { deepClone, getParam } from "../engine/engine_utils.js";
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import { Context } from "../engine/engine_setup.js";
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import { TypeStore } from "../engine/engine_typestore.js";
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import { SerializationContext, TypeSerializer, assign } from "../engine/engine_serialization_core.js";
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import { Mathf } from "../engine/engine_math.js";
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import { isAnimationAction } from "../engine/engine_three_utils.js";
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import { isDevEnvironment } from "../engine/debug/index.js";
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import { Mathf } from "../engine/engine_math.js";
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import { InstantiateIdProvider } from "../engine/engine_networking_instantiate.js";
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import { assign,SerializationContext, TypeSerializer } from "../engine/engine_serialization_core.js";
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import { Context } from "../engine/engine_setup.js";
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import { isAnimationAction } from "../engine/engine_three_utils.js";
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import { TypeStore } from "../engine/engine_typestore.js";
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import { deepClone, getParam } from "../engine/engine_utils.js";
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import type { AnimatorControllerModel, Condition, State, Transition } from "../engine/extensions/NEEDLE_animator_controller_model.js";
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import { AnimatorConditionMode, AnimatorControllerParameterType, AnimatorStateInfo, createMotion, StateMachineBehaviour } from "../engine/extensions/NEEDLE_animator_controller_model.js";
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const debug = getParam("debuganimatorcontroller");
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const debugRootMotion = getParam("debugrootmotion");
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import { EdgeDetectionMode, SMAAEffect, SMAAPreset } from "postprocessing";
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import { serializable } from "../../../engine/engine_serialization.js";
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import { type EffectProviderResult, PostProcessingEffect } from "../PostProcessingEffect.js";
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import { VolumeParameter } from "../VolumeParameter.js";
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export { Behaviour, Component, GameObject } from "./Component.js"
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export * from "./codegen/components.js";
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export { Behaviour, Component, GameObject } from "./Component.js"
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// We dont want to export everything in the extensions
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export
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export * from "./js-extensions/RGBAColor.js";
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export * from "./js-extensions/Object3D.js";
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export * from "./XRFlag.js"
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export * from "./export/index.js"
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export * from "./js-extensions/Object3D.js";
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export * from "./js-extensions/RGBAColor.js";
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export * from "./postprocessing/index.js"
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export { type ISceneEventListener } from "./SceneSwitcher.js";
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export * from "./timeline/index.js"
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export * from "./ui/index.js"
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export * from "./webxr/index.js"
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export * from "./webxr/XRFlag.js"
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export { ClearFlags } from "./Camera.js"
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export { type ISceneEventListener } from "./SceneSwitcher.js";
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import "./CameraUtils.js"
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import "./AnimationUtils.js"
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export * from "./
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export * from "./extensions/index.js";
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export * from "./engine_addressables.js";
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export * from "./engine_application.js";
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export * from "./engine_assetdatabase.js";
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export * from "./engine_create_objects.js";
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export * from "./engine_components_internal.js";
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export * from "./engine_components.js";
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export * from "./engine_components_internal.js";
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export * from "./
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export * from "./engine_constants.js";
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export * from "./engine_context_registry.js";
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export * from "./engine_context.js";
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export * from "./engine_context_registry.js";
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export * from "./engine_coroutine.js"
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export * from "./
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export * from "./engine_constants.js";
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export * from "./debug/index.js";
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export * from "./engine_element.js";
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export * from "./engine_element_loading.js";
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export * from "./engine_element_attributes.js";
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export * from "./engine_element_loading.js";
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export * from "./engine_gameobject.js";
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export { Gizmos } from "./engine_gizmos.js"
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export * from "./engine_gltf.js";
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export * from "./engine_hot_reload.js";
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export * from "./
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export { InstancingUtil } from "./engine_instancing.js";
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export { hasIndieLicense,hasProLicense } from "./engine_license.js";
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export * from "./engine_lifecycle_api.js";
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export * from "./engine_math.js";
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export * from "./engine_gameobject.js";
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export * from "./engine_networking.js";
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export * from "./engine_networking_types.js";
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export { syncField } from "./engine_networking_auto.js";
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export * from "./engine_networking_files.js";
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export * from "./engine_networking_instantiate.js";
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export * from "./engine_networking_peer.js";
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export * from "./engine_networking_streams.js";
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export * from "./engine_networking_types.js";
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export * from "./engine_networking_utils.js";
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export * from "./engine_networking_peer.js";
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export * from "./engine_patcher.js";
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export * from "./engine_playerview.js";
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export * from "./engine_physics.js";
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export * from "./engine_physics.types.js";
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export * from "./engine_playerview.js";
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export * from "./engine_scenelighting.js";
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export * from "./engine_input.js";
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export * from "./engine_lifecycle_api.js";
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export * from "./engine_math.js";
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export * from "./js-extensions/index.js";
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export * from "./engine_scenetools.js";
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export * from "./engine_serialization.js";
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export { type ISerializable } from "./engine_serialization_core.js";
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export * from "./engine_time.js";
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export * from "./engine_types.js";
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export { registerType,TypeStore } from "./engine_typestore.js";
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export { prefix,validate } from "./engine_util_decorator.js";
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export * from "./engine_utils.js";
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export * from "./engine_utils_screenshot.js";
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export * from "./
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export
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export * from "./engine_utils.js";
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export { TypeStore, registerType } from "./engine_typestore.js";
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export { InstancingUtil } from "./engine_instancing.js";
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export { validate, prefix } from "./engine_util_decorator.js";
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export { hasProLicense, hasIndieLicense } from "./engine_license.js";
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import { Object3D } from "three";
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import { AudioSource } from "../../../../AudioSource.js";
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import { GameObject } from "../../../../Component.js";
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import type { IUSDExporterExtension } from "../../Extension.js";
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import { USDObject, USDWriter, USDZExporterContext } from "../../ThreeUSDZExporter.js";
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import { Object3D } from "three";
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import { AudioSource } from "../../../../AudioSource.js";
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export class AudioExtension implements IUSDExporterExtension {
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import { Behaviour, GameObject } from "./Component.js";
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import { AudioListener as ThreeAudioListener } from "three";
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import { AudioSource } from "./AudioSource.js";
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import { Camera } from "./Camera.js";
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import { Behaviour, GameObject } from "./Component.js";
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export class AudioListener extends Behaviour {
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import { Behaviour, GameObject } from "./Component.js";
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import { PositionalAudioHelper } from 'three/examples/jsm/helpers/PositionalAudioHelper.js';
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import { AudioListener } from "./AudioListener.js";
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import * as utils from "../engine/engine_utils.js";
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import { ApplicationEvents } from "../engine/engine_application.js";
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import { Audio, AudioContext, AudioLoader, PositionalAudio } from "three";
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import { PositionalAudioHelper } from 'three/examples/jsm/helpers/PositionalAudioHelper.js';
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import { isDevEnvironment } from "../engine/debug/index.js";
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import { ApplicationEvents } from "../engine/engine_application.js";
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import * as utils from "../engine/engine_utils.js";
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import { AudioListener } from "./AudioListener.js";
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import { Behaviour, GameObject } from "./Component.js";
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const debug = utils.getParam("debugaudio");
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if (!listener && this.context.mainCamera) listener = GameObject.addNewComponent(this.context.mainCamera, AudioListener);
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if (listener?.listener) {
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this.sound = new PositionalAudio(listener.listener);
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this.gameObject
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this.gameObject.add(this.sound);
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}
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else if (debug) console.warn("No audio listener found in scene - can not play audio");
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}
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}
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onEnable(): void {
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if (this.sound)
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this.gameObject.add(this.sound);
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if (!AudioSource.userInteractionRegistered) {
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AudioSource.registerWaitForAllowAudio(() => {
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if (this.enabled && !this.destroyed && this.shouldPlay)
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if (this.sound && !this.sound.isPlaying) {
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const muted = this.context.application.muted;
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if (muted) this.sound.setVolume(0);
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this.gameObject?.add(this.sound);
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if (this.clip instanceof MediaStream) {
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this._hasEnded = true;
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if (debug)
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console.log("Audio clip ended", this.clip);
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this.dispatchEvent(
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this.sound.dispatchEvent({ type: 'ended', target: this });
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}
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// this.gameObject.position.x = Math.sin(time.time) * 2;
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import * as THREE from "three";
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import { OwnershipModel } from "../../engine/engine_networking.js";
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import type { IModel } from "../../engine/engine_networking_types.js";
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import { Context } from "../../engine/engine_setup.js";
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import * as utils from "../../engine/engine_three_utils.js";
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import { TypeStore } from "../../engine/engine_typestore.js";
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import { Behaviour, GameObject } from "../Component.js";
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import { AvatarMarker } from "../webxr/WebXRAvatar.js";
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import * as utils from "../../engine/engine_three_utils.js";
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import { OwnershipModel } from "../../engine/engine_networking.js";
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import { Context } from "../../engine/engine_setup.js";
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import type { IModel } from "../../engine/engine_networking_types.js";
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export class Avatar_POI {
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import * as utils from "../../engine/engine_utils.js";
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import { Behaviour, GameObject } from "../Component.js";
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import { Voip } from "../Voip.js";
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import { AvatarMarker } from "../webxr/WebXRAvatar.js";
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import * as utils from "../../engine/engine_utils.js";
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import { Object3D } from "three";
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const debug = utils.getParam("debugmouth");
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import { Object3D, Quaternion, Vector3 } from "three";
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import { AssetReference } from "../../engine/engine_addressables.js";
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import { ObjectUtils, PrimitiveType } from "../../engine/engine_create_objects.js";
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import { serializable } from "../../engine/engine_serialization_decorator.js";
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import { IGameObject } from "../../engine/engine_types.js";
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import { getParam,PromiseAllWithErrors } from "../../engine/engine_utils.js";
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import { NeedleXREventArgs, NeedleXRSession, NeedleXRUtils } from "../../engine/xr/index.js";
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import { PlayerState } from "../../engine-components-experimental/networking/PlayerSync.js";
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import { Behaviour, GameObject } from "../Component.js";
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import { SyncedTransform } from "../SyncedTransform.js";
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import { AvatarMarker } from "./WebXRAvatar.js";
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import { XRFlag } from "./XRFlag.js";
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const debug = getParam("debugwebxr");
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const flipForwardQuaternion = new Quaternion().setFromAxisAngle(new Vector3(0, 1, 0), Math.PI);
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export class Avatar extends Behaviour {
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@serializable(AssetReference)
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head?: AssetReference;
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@serializable(AssetReference)
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leftHand?: AssetReference;
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@serializable(AssetReference)
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rightHand?: AssetReference;
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private _syncTransforms?: SyncedTransform[];
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async onEnterXR(_args: NeedleXREventArgs) {
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if (!this.activeAndEnabled) return;
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if (debug) console.warn("AVATAR ENTER XR", this.guid, this.sourceId, this, this.activeAndEnabled)
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if (this._syncTransforms)
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this._syncTransforms.length = 0;
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await this.prepareAvatar();
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const playerstate = PlayerState.getFor(this);
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if (playerstate?.owner) {
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const marker = this.gameObject.addNewComponent(AvatarMarker)!;
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marker.avatar = this.gameObject;
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marker.connectionId = playerstate.owner;
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}
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else if(this.context.connection.isConnected) console.error("No player state found for avatar", this);
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}
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|
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onLeaveXR(_args: NeedleXREventArgs): void {
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const marker = this.gameObject.getComponent(AvatarMarker);
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if (marker) {
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marker.destroy();
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}
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}
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onUpdateXR(args: NeedleXREventArgs): void {
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if (!this.activeAndEnabled) return;
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const isLocalPlayer = PlayerState.isLocalPlayer(this);
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if (!isLocalPlayer) return;
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const xr = args.xr;
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// make sure the avatar is inside the active rig
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if (xr.rig && xr.rig.gameObject !== this.gameObject.parent) {
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this.gameObject.position.set(0, 0, 0);
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this.gameObject.rotation.set(0, 0, 0);
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this.gameObject.scale.set(1, 1, 1);
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xr.rig.gameObject.add(this.gameObject);
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}
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// this.gameObject.position.copy(xr.rig!.gameObject.position);
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// this.gameObject.quaternion.copy(xr.rig!.gameObject.quaternion);
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// this.gameObject.scale.set(1, 1, 1);
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if (this._syncTransforms && isLocalPlayer) {
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for (const sync of this._syncTransforms) {
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sync.fastMode = true;
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if (!sync.isOwned())
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sync.requestOwnership();
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}
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}
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// synchronize head
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if (this.head && this.context.mainCamera) {
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const headObj = this.head.asset as IGameObject;
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headObj.position.copy(this.context.mainCamera.position);
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headObj.quaternion.copy(this.context.mainCamera.quaternion);
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headObj.quaternion.x *= -1;
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// HACK: XRFlag limitation workaround to make sure first person user head is never rendered
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if (this.context.time.frameCount % 10 === 0) {
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const xrflags = GameObject.getComponentsInChildren(this.head.asset, XRFlag);
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for (const flag of xrflags) {
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flag.enabled = false;
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flag.gameObject.visible = false;
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}
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}
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}
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// synchronize hands
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const leftCtrl = args.xr.leftController;
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const leftObj = this.leftHand?.asset as Object3D;
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if (leftCtrl && leftObj) {
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leftObj.position.copy(leftCtrl.gripPosition);
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leftObj.quaternion.copy(leftCtrl.gripQuaternion);
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leftObj.quaternion.multiply(flipForwardQuaternion);
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leftObj.visible = leftCtrl.isTracking;
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}
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const right = args.xr.rightController;
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if (right && this.rightHand?.asset) {
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const rightObj = this.rightHand.asset as Object3D;
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rightObj.position.copy(right.gripPosition);
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|
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rightObj.quaternion.copy(right.gripQuaternion);
|
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|
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rightObj.quaternion.multiply(flipForwardQuaternion);
|
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rightObj.visible = right.isTracking;
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}
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|
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}
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|
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|
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onBeforeRender(): void {
|
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|
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if (this.context.time.frame % 10 === 0)
|
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|
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this.updateRemoteAvatarVisibility();
|
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|
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}
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|
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|
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|
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|
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|
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private updateRemoteAvatarVisibility() {
|
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|
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if (this.context.connection.isConnected) {
|
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|
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const state = PlayerState.getFor(this);
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|
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if (state && state.isLocalPlayer == false) {
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|
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const sync = NeedleXRSession.getXRSync(this.context);
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if (sync) {
|
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if (sync.hasState(state.owner)) {
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this.tryFindAvatarObjectsIfMissing();
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|
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|
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|
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const leftObj = this.leftHand?.asset as Object3D;
|
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|
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if (leftObj) {
|
138
|
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leftObj.visible = sync?.isTracking(state.owner, "left") ?? false;
|
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|
-
}
|
140
|
-
const rightObj = this.rightHand?.asset as Object3D;
|
141
|
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if (rightObj) {
|
142
|
-
rightObj.visible = sync?.isTracking(state.owner, "right") ?? false;
|
143
|
-
}
|
144
|
-
}
|
145
|
-
}
|
146
|
-
|
147
|
-
// HACK: XRFlag limitation workaround to make sure first person user head of OTHER users is ALWAYS rendered
|
148
|
-
if (this.head?.asset) {
|
149
|
-
const xrflags = GameObject.getComponentsInChildren(this.head.asset, XRFlag);
|
150
|
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for (const flag of xrflags) {
|
151
|
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flag.enabled = false;
|
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|
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flag.gameObject.visible = true;
|
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|
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}
|
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|
-
}
|
155
|
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}
|
156
|
-
}
|
157
|
-
}
|
158
|
-
|
159
|
-
|
160
|
-
|
161
|
-
private tryFindAvatarObjectsIfMissing() {
|
162
|
-
// if no avatar objects are set, try to find them
|
163
|
-
if (!this.head || !this.leftHand || !this.rightHand) {
|
164
|
-
const res = { head: this.head, leftHand: this.leftHand, rightHand: this.rightHand };
|
165
|
-
NeedleXRUtils.tryFindAvatarObjects(this.gameObject, this.sourceId || "", res);
|
166
|
-
if (res.head) this.head = res.head;
|
167
|
-
if (res.leftHand) this.leftHand = res.leftHand;
|
168
|
-
if (res.rightHand) this.rightHand = res.rightHand;
|
169
|
-
}
|
170
|
-
}
|
171
|
-
|
172
|
-
private async prepareAvatar() {
|
173
|
-
// if no avatar objects are set, try to find them
|
174
|
-
this.tryFindAvatarObjectsIfMissing();
|
175
|
-
|
176
|
-
if (!this.head) {
|
177
|
-
const head = new Object3D();
|
178
|
-
head.name = "Head";
|
179
|
-
const cube = ObjectUtils.createPrimitive(PrimitiveType.Cube);
|
180
|
-
head.add(cube);
|
181
|
-
this.gameObject.add(head);
|
182
|
-
this.head = new AssetReference("", this.sourceId, head);
|
183
|
-
if (debug) console.log("Create head", head);
|
184
|
-
}
|
185
|
-
|
186
|
-
if (!this.rightHand) {
|
187
|
-
const rightHand = new Object3D();
|
188
|
-
rightHand.name = "Right Hand";
|
189
|
-
this.gameObject.add(rightHand);
|
190
|
-
this.rightHand = new AssetReference("", this.sourceId, rightHand);
|
191
|
-
if (debug) console.log("Create right hand", rightHand);
|
192
|
-
}
|
193
|
-
|
194
|
-
if (!this.leftHand) {
|
195
|
-
const leftHand = new Object3D();
|
196
|
-
leftHand.name = "Left Hand";
|
197
|
-
this.gameObject.add(leftHand);
|
198
|
-
this.leftHand = new AssetReference("", this.sourceId, leftHand);
|
199
|
-
if (debug) console.log("Create left hand", leftHand);
|
200
|
-
}
|
201
|
-
|
202
|
-
await this.loadAvatarObjects(this.head, this.leftHand, this.rightHand);
|
203
|
-
|
204
|
-
if (PlayerState.isLocalPlayer(this.gameObject)) {
|
205
|
-
this._syncTransforms = GameObject.getComponentsInChildren(this.gameObject, SyncedTransform);
|
206
|
-
}
|
207
|
-
}
|
208
|
-
|
209
|
-
|
210
|
-
private async loadAvatarObjects(head: AssetReference, left: AssetReference, right: AssetReference) {
|
211
|
-
const pHead = head.loadAssetAsync();
|
212
|
-
const pHandLeft = left.loadAssetAsync();
|
213
|
-
const pHandRight = right.loadAssetAsync();
|
214
|
-
const promises = new Array<Promise<any>>();
|
215
|
-
if (pHead) promises.push(pHead);
|
216
|
-
if (pHandLeft) promises.push(pHandLeft);
|
217
|
-
if (pHandRight) promises.push(pHandRight);
|
218
|
-
const res = await PromiseAllWithErrors(promises);
|
219
|
-
if (debug) console.log("Avatar loaded results:", res);
|
220
|
-
}
|
221
|
-
}
|
@@ -1,8 +1,7 @@
|
|
1
1
|
import { Object3D } from "three";
|
2
|
-
|
2
|
+
import { Behaviour, GameObject } from "../Component.js";
|
3
|
+
import { XRFlag, XRState } from "../XRFlag.js";
|
3
4
|
import { serializable } from "../../engine/engine_serialization_decorator.js";
|
4
|
-
import { Behaviour, GameObject } from "../Component.js";
|
5
|
-
import { XRFlag, XRState } from "../webxr/XRFlag.js";
|
6
5
|
|
7
6
|
|
8
7
|
export class AvatarBlink_Simple extends Behaviour {
|
@@ -1,11 +1,10 @@
|
|
1
|
+
import { Behaviour, GameObject } from "../Component.js";
|
2
|
+
import * as utils from "../../engine/engine_three_utils.js"
|
1
3
|
import * as THREE from "three";
|
4
|
+
import { Avatar_Brain_LookAt } from "./Avatar_Brain_LookAt.js";
|
5
|
+
import { serializable } from "../../engine/engine_serialization_decorator.js";
|
2
6
|
import { Object3D } from "three";
|
3
7
|
|
4
|
-
import { serializable } from "../../engine/engine_serialization_decorator.js";
|
5
|
-
import * as utils from "../../engine/engine_three_utils.js"
|
6
|
-
import { Behaviour, GameObject } from "../Component.js";
|
7
|
-
import { Avatar_Brain_LookAt } from "./Avatar_Brain_LookAt.js";
|
8
|
-
|
9
8
|
export class AvatarEyeLook_Rotation extends Behaviour {
|
10
9
|
|
11
10
|
@serializable(Object3D)
|
@@ -1,13 +1,12 @@
|
|
1
|
-
import { Box3, Object3D, Vector3 } from "three";
|
2
1
|
import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader.js";
|
3
|
-
|
4
|
-
import { InstantiateOptions } from "../engine/engine_gameobject.js";
|
5
|
-
import { getLoader } from "../engine/engine_gltf.js";
|
2
|
+
import * as utils from "../engine/engine_utils.js"
|
6
3
|
import * as loaders from "../engine/engine_loaders.js"
|
7
4
|
import { Context } from "../engine/engine_setup.js";
|
8
|
-
import
|
5
|
+
import { GameObject } from "./Component.js";
|
9
6
|
import { download_file } from "../engine/engine_web_api.js";
|
10
|
-
import {
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// }
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// }
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// })
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}
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protected setShadowComponentOwner(current: Object3D | null | undefined) {
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|
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}
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/** Remove the underlying UI object from the hierarchy */
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|
@@ -1,8 +1,7 @@
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import { Behaviour, GameObject } from "./Component.js";
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import * as utils from "./../engine/engine_three_utils.js";
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|
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import { Behaviour, GameObject } from "./Component.js";
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|
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export class BasicIKConstraint extends Behaviour {
|
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private from!: GameObject;
|
@@ -1,8 +1,8 @@
|
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import { getParam } from "../../../../../engine/engine_utils.js";
|
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import { GameObject } from "../../../../Component.js";
|
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import type { IUSDExporterExtension } from "../../Extension.js";
|
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import { USDObject, USDWriter, USDZExporterContext } from "../../ThreeUSDZExporter.js";
|
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|
import { BehaviorModel } from "./BehavioursBuilder.js";
|
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|
+
import { getParam } from "../../../../../engine/engine_utils.js";
|
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const debug = getParam("debugusdz");
|
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@@ -1,20 +1,21 @@
|
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import {
|
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-
|
3
|
-
import { isDevEnvironment, showBalloonWarning } from "../../../../../engine/debug/index.js";
|
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import { serializable } from "../../../../../engine/engine_serialization_decorator.js";
|
5
|
-
import { getWorldPosition, getWorldQuaternion, getWorldScale, setWorldPosition, setWorldQuaternion, setWorldScale } from "../../../../../engine/engine_three_utils.js";
|
6
|
-
import type { State } from "../../../../../engine/extensions/NEEDLE_animator_controller_model.js";
|
7
|
-
import { NEEDLE_progressive } from "../../../../../engine/extensions/NEEDLE_progressive.js";
|
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+
import { Behaviour, GameObject } from "../../../../Component.js";
|
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2
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import { Animator } from "../../../../Animator.js";
|
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import { AudioSource } from "../../../../AudioSource.js";
|
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import { Behaviour, GameObject } from "../../../../Component.js";
|
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import { Renderer } from "../../../../Renderer.js";
|
4
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+
import { serializable } from "../../../../../engine/engine_serialization_decorator.js";
|
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5
|
import type { IPointerClickHandler, PointerEventData } from "../../../../ui/PointerEvents.js";
|
13
|
-
import {
|
6
|
+
import { AnimationExtension, RegisteredAnimationInfo, type UsdzAnimation } from "../Animation.js";
|
7
|
+
import { getWorldPosition, getWorldQuaternion, getWorldScale, setWorldPosition, setWorldQuaternion, setWorldScale } from "../../../../../engine/engine_three_utils.js";
|
8
|
+
|
9
|
+
import { Object3D, Material, Vector3, Quaternion, Mesh, Group } from "three";
|
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|
import { USDDocument, USDObject, USDZExporterContext } from "../../ThreeUSDZExporter.js";
|
15
|
-
|
11
|
+
|
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12
|
import type { BehaviorExtension, UsdzBehaviour } from "./Behaviour.js";
|
17
|
-
import { ActionBuilder, ActionModel, AuralMode, BehaviorModel,
|
13
|
+
import { ActionBuilder, ActionModel, AuralMode, BehaviorModel, type IBehaviorElement, MotionType, PlayAction, Space, TriggerBuilder, GroupActionModel, MultiplePerformOperation } from "./BehavioursBuilder.js";
|
14
|
+
import { AudioSource } from "../../../../AudioSource.js";
|
15
|
+
import { NEEDLE_progressive } from "../../../../../engine/extensions/NEEDLE_progressive.js";
|
16
|
+
import { isDevEnvironment, showBalloonWarning } from "../../../../../engine/debug/index.js";
|
17
|
+
import { Raycaster, ObjectRaycaster } from "../../../../ui/Raycaster.js";
|
18
|
+
import type { State } from "../../../../../engine/extensions/NEEDLE_animator_controller_model.js";
|
18
19
|
|
19
20
|
function ensureRaycaster(obj: GameObject) {
|
20
21
|
if (!obj) return;
|
@@ -1,8 +1,8 @@
|
|
1
1
|
import { Object3D } from "three";
|
2
|
+
import { USDDocument, USDObject, USDWriter, makeNameSafeForUSD } from "../../ThreeUSDZExporter.js";
|
2
3
|
|
4
|
+
import { BehaviorExtension } from "./Behaviour.js";
|
3
5
|
import { getParam } from "../../../../../engine/engine_utils.js";
|
4
|
-
import { makeNameSafeForUSD,USDDocument, USDObject, USDWriter } from "../../ThreeUSDZExporter.js";
|
5
|
-
import { BehaviorExtension } from "./Behaviour.js";
|
6
6
|
|
7
7
|
const debug = getParam("debugusdz");
|
8
8
|
|
@@ -1,5 +1,4 @@
|
|
1
1
|
import { BlendFunction, BloomEffect, SelectiveBloomEffect } from "postprocessing";
|
2
|
-
|
3
2
|
import { serializable } from "../../../engine/engine_serialization.js";
|
4
3
|
import { PostProcessingEffect } from "../PostProcessingEffect.js";
|
5
4
|
import { VolumeParameter } from "../VolumeParameter.js";
|
@@ -1,9 +1,8 @@
|
|
1
|
-
import {
|
2
|
-
|
1
|
+
import { Behaviour } from "./Component.js";
|
2
|
+
import { getParam } from "../engine/engine_utils.js";
|
3
3
|
import { CreateWireCube, Gizmos } from "../engine/engine_gizmos.js";
|
4
4
|
import { getWorldPosition, getWorldScale } from "../engine/engine_three_utils.js";
|
5
|
-
import {
|
6
|
-
import { Behaviour } from "./Component.js";
|
5
|
+
import { Box3, Color, type ColorRepresentation, LineSegments, Object3D, Vector3 } from "three";
|
7
6
|
|
8
7
|
const gizmos = getParam("gizmos");
|
9
8
|
const debug = getParam("debugboxhelper");
|
@@ -1,15 +1,15 @@
|
|
1
|
-
import { showBalloonMessage } from "../../engine/debug/index.js";
|
2
|
-
import { Gizmos } from "../../engine/engine_gizmos.js";
|
3
|
-
import { PointerType } from "../../engine/engine_input.js";
|
4
|
-
import { serializable } from "../../engine/engine_serialization_decorator.js";
|
5
|
-
import { getParam } from "../../engine/engine_utils.js";
|
6
|
-
import { Animator } from "../Animator.js";
|
7
1
|
import { Behaviour, GameObject } from "../Component.js";
|
8
2
|
import { EventList } from "../EventList.js";
|
3
|
+
import type { IPointerClickHandler, IPointerEnterHandler, IPointerEventHandler, IPointerExitHandler, PointerEventData } from "./PointerEvents.js";
|
4
|
+
import { Image } from "./Image.js";
|
9
5
|
import { RGBAColor } from "../js-extensions/RGBAColor.js";
|
10
|
-
import {
|
11
|
-
import
|
6
|
+
import { serializable } from "../../engine/engine_serialization_decorator.js";
|
7
|
+
import { Animator } from "../Animator.js";
|
8
|
+
import { getParam } from "../../engine/engine_utils.js";
|
9
|
+
import { showBalloonMessage } from "../../engine/debug/index.js";
|
12
10
|
import { GraphicRaycaster, ObjectRaycaster, Raycaster } from "./Raycaster.js";
|
11
|
+
import { PointerType } from "../../engine/engine_input.js";
|
12
|
+
import { Gizmos } from "../../engine/engine_gizmos.js";
|
13
13
|
|
14
14
|
const debug = getParam("debugbutton");
|
15
15
|
|
@@ -120,10 +120,10 @@
|
|
120
120
|
}
|
121
121
|
|
122
122
|
onPointerClick(args: PointerEventData) {
|
123
|
-
if (!this.interactable) return;
|
123
|
+
if (!this.interactable || args.pointerId !== 0) return;
|
124
124
|
|
125
|
-
if (args.button !== 0 && args.event.pointerType === PointerType.Mouse) return;
|
126
125
|
// Button clicks should only run with left mouse button while using mouse
|
126
|
+
if(args.pointerId !== 0 && this.context.input.getIsMouse(args.pointerId)) return;
|
127
127
|
if (debug) {
|
128
128
|
console.warn("Button Click", this.onClick);
|
129
129
|
showBalloonMessage("CLICKED button " + this.name + " at " + this.context.time.frameCount);
|
@@ -1,17 +1,17 @@
|
|
1
|
-
import {
|
2
|
-
import {
|
3
|
-
|
1
|
+
import { Behaviour, GameObject } from "./Component.js";
|
2
|
+
import { getParam } from "../engine/engine_utils.js";
|
3
|
+
import { serializable } from "../engine/engine_serialization_decorator.js";
|
4
|
+
import { RGBAColor } from "./js-extensions/RGBAColor.js";
|
5
|
+
import { Context, XRSessionMode } from "../engine/engine_setup.js";
|
6
|
+
import type { ICamera } from "../engine/engine_types.js"
|
4
7
|
import { isDevEnvironment, showBalloonMessage, showBalloonWarning } from "../engine/debug/index.js";
|
8
|
+
import { getWorldPosition } from "../engine/engine_three_utils.js";
|
5
9
|
import { Gizmos } from "../engine/engine_gizmos.js";
|
6
|
-
|
7
|
-
import {
|
10
|
+
|
11
|
+
import { EquirectangularReflectionMapping, OrthographicCamera, PerspectiveCamera, Ray, SRGBColorSpace, Vector3 } from "three";
|
12
|
+
import { OrbitControls } from "./OrbitControls.js";
|
8
13
|
import { RenderTexture } from "../engine/engine_texture.js";
|
9
|
-
import {
|
10
|
-
import type { ICamera } from "../engine/engine_types.js"
|
11
|
-
import { getParam } from "../engine/engine_utils.js";
|
12
|
-
import { Behaviour, GameObject } from "./Component.js";
|
13
|
-
import { RGBAColor } from "./js-extensions/RGBAColor.js";
|
14
|
-
import { OrbitControls } from "./OrbitControls.js";
|
14
|
+
import { Texture } from "three";
|
15
15
|
|
16
16
|
export enum ClearFlags {
|
17
17
|
Skybox = 1,
|
@@ -350,6 +350,7 @@
|
|
350
350
|
if (this._backgroundBlurriness !== undefined)
|
351
351
|
this.context.scene.backgroundBlurriness = this._backgroundBlurriness;
|
352
352
|
if (this._backgroundIntensity !== undefined)
|
353
|
+
//@ts-ignore
|
353
354
|
this.context.scene.backgroundIntensity = this._backgroundIntensity;
|
354
355
|
|
355
356
|
break;
|
@@ -391,7 +392,7 @@
|
|
391
392
|
if (debug)
|
392
393
|
showBalloonMessage("Environment blend mode: " + environmentBlendMode + " on " + navigator.userAgent);
|
393
394
|
let transparent = environmentBlendMode === 'additive' || environmentBlendMode === 'alpha-blend';
|
394
|
-
if (context.
|
395
|
+
if (context.xrSessionMode === XRSessionMode.ImmersiveAR) {
|
395
396
|
if (environmentBlendMode === "opaque") {
|
396
397
|
// workaround for Quest 2 returning opaque when it should be alpha-blend
|
397
398
|
// check user agent if this is the Quest browser and return true if so
|
@@ -1,15 +1,14 @@
|
|
1
|
+
import { OrbitControls } from "./OrbitControls.js";
|
2
|
+
import { addNewComponent, getOrAddComponent } from "../engine/engine_components.js";
|
1
3
|
import { Object3D } from "three";
|
2
|
-
|
4
|
+
import type { ICamera, IContext } from "../engine/engine_types.js";
|
5
|
+
import { RGBAColor } from "./js-extensions/RGBAColor.js";
|
6
|
+
import { ContextEvent, ContextRegistry } from "../engine/engine_context_registry.js";
|
3
7
|
import { getCameraController } from "../engine/engine_camera.js";
|
4
|
-
import {
|
5
|
-
import { Context } from "../engine/engine_context.js";
|
6
|
-
import { ContextEvent, ContextRegistry } from "../engine/engine_context_registry.js";
|
8
|
+
import { Camera, ClearFlags } from "./Camera.js";
|
7
9
|
import { NeedleEngineHTMLElement } from "../engine/engine_element.js";
|
8
|
-
import type { ICamera, IContext } from "../engine/engine_types.js";
|
9
10
|
import { getParam } from "../engine/engine_utils.js";
|
10
|
-
import {
|
11
|
-
import { RGBAColor } from "./js-extensions/RGBAColor.js";
|
12
|
-
import { OrbitControls } from "./OrbitControls.js";
|
11
|
+
import { Context } from "../engine/engine_context.js";
|
13
12
|
|
14
13
|
const debug = getParam("debugmissingcamera");
|
15
14
|
|
@@ -1,19 +1,17 @@
|
|
1
|
-
import {
|
2
|
-
import * as ThreeMeshUI from 'three-mesh-ui'
|
3
|
-
|
4
|
-
import { Mathf } from "../../engine/engine_math.js";
|
1
|
+
import { updateRenderSettings as updateRenderSettingsRecursive } from "./Utils.js";
|
5
2
|
import { serializable } from "../../engine/engine_serialization_decorator.js";
|
6
3
|
import { FrameEvent } from "../../engine/engine_setup.js";
|
7
|
-
import {
|
8
|
-
import {
|
4
|
+
import { BaseUIComponent, UIRootComponent } from "./BaseUIComponent.js";
|
5
|
+
import { GameObject } from "../Component.js";
|
6
|
+
import { Matrix4, Object3D } from "three";
|
7
|
+
import { RectTransform } from "./RectTransform.js";
|
8
|
+
import type { ICanvas, ICanvasEventReceiver, ILayoutGroup, IRectTransform } from "./Interfaces.js";
|
9
9
|
import { Camera } from "../Camera.js";
|
10
|
-
import { GameObject } from "../Component.js";
|
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import {
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import { type ICanvasGroup, type IHasAlphaFactor } from "./Interfaces.js";
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import { Graphic } from "./Graphic.js";
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import { type ICanvasGroup, type IHasAlphaFactor } from "./Interfaces.js";
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export class CanvasGroup extends Behaviour implements ICanvasGroup {
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import { Quaternion, Ray, Vector2, Vector3 } from "three";
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import { getWorldPosition } from "../engine/engine_three_utils.js";
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import { getParam } from "../engine/engine_utils.js";
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import { Animator } from "./Animator.js"
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import { CapsuleCollider } from "./Collider.js";
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import { Behaviour, GameObject } from "./Component.js";
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import { Rigidbody } from "./RigidBody.js";
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import { Animator } from "./Animator.js"
|
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import { RaycastOptions } from "../engine/engine_physics.js";
|
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import { getParam } from "../engine/engine_utils.js";
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const debug = getParam("debugcharactercontroller");
|
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@@ -1,6 +1,5 @@
|
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import { ChromaticAberrationEffect } from "postprocessing";
|
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import { Vector2 } from "three";
|
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|
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import { serializable } from "../../../engine/engine_serialization.js";
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import { type EffectProviderResult, PostProcessingEffect } from "../PostProcessingEffect.js";
|
6
5
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import { VolumeParameter } from "../VolumeParameter.js";
|
@@ -1,14 +1,13 @@
|
|
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|
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import { Behaviour } from "./Component.js";
|
2
|
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import { Rigidbody } from "./RigidBody.js";
|
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import { serializable } from "../engine/engine_serialization_decorator.js";
|
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import { Group, Mesh, Vector3 } from "three"
|
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|
3
|
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import type { PhysicsMaterial } from "../engine/engine_physics.types.js";
|
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import { serializable } from "../engine/engine_serialization_decorator.js";
|
5
|
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import { getWorldScale } from "../engine/engine_three_utils.js";
|
6
5
|
// import { IColliderProvider, registerColliderProvider } from "../engine/engine_physics.js";
|
7
6
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import type { IBoxCollider, ICollider, ISphereCollider } from "../engine/engine_types.js";
|
7
|
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import { getWorldScale } from "../engine/engine_three_utils.js";
|
8
|
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import type { PhysicsMaterial } from "../engine/engine_physics.types.js";
|
8
9
|
import { validate } from "../engine/engine_util_decorator.js";
|
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10
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import { unwatchWrite, watchWrite } from "../engine/engine_utils.js";
|
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import { Behaviour } from "./Component.js";
|
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|
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import { Rigidbody } from "./RigidBody.js";
|
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13
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|
14
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export class Collider extends Behaviour implements ICollider {
|
@@ -1,10 +1,9 @@
|
|
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|
import { BrightnessContrastEffect, HueSaturationEffect } from "postprocessing";
|
2
|
-
import { LinearToneMapping, NoToneMapping } from "three";
|
3
|
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|
4
2
|
import { serializable } from "../../../engine/engine_serialization.js";
|
5
3
|
import { type EffectProviderResult, PostProcessingEffect } from "../PostProcessingEffect.js";
|
6
4
|
import { VolumeParameter } from "../VolumeParameter.js";
|
7
5
|
import { registerCustomEffectType } from "../VolumeProfile.js";
|
6
|
+
import { LinearToneMapping, NoToneMapping } from "three";
|
8
7
|
|
9
8
|
|
10
9
|
export class ColorAdjustments extends PostProcessingEffect {
|
@@ -1,17 +1,15 @@
|
|
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|
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import {
|
2
|
-
|
3
|
-
import { isDevEnvironment } from "../engine/debug/index.js";
|
4
|
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import { addNewComponent, destroyComponentInstance, findObjectOfType, findObjectsOfType, getComponent, getComponentInChildren, getComponentInParent, getComponents, getComponentsInChildren, getComponentsInParent, getOrAddComponent, moveComponentInstance, removeComponent } from "../engine/engine_components.js";
|
1
|
+
import { Mathf } from "../engine/engine_math.js";
|
2
|
+
import * as threeutils from "../engine/engine_three_utils.js";
|
5
3
|
import { activeInHierarchyFieldName } from "../engine/engine_constants.js";
|
6
|
-
import {
|
4
|
+
import { Context, FrameEvent } from "../engine/engine_setup.js";
|
7
5
|
import * as main from "../engine/engine_mainloop_utils.js";
|
8
6
|
import { syncDestroy, syncInstantiate } from "../engine/engine_networking_instantiate.js";
|
9
|
-
import {
|
10
|
-
import
|
11
|
-
import
|
12
|
-
import { INeedleXRSessionEventReceiver, NeedleXRControllerEventArgs, NeedleXREventArgs } from "../engine/engine_xr.js";
|
13
|
-
import { IPointerEventHandler, PointerEventData } from "./ui/PointerEvents.js";
|
7
|
+
import type { ConstructorConcrete, SourceIdentifier, IComponent, IGameObject, Constructor, GuidsMap, Collision, ICollider } from "../engine/engine_types.js";
|
8
|
+
import { addNewComponent, destroyComponentInstance, findObjectOfType, findObjectsOfType, getComponent, getComponentInChildren, getComponentInParent, getComponents, getComponentsInChildren, getComponentsInParent, getOrAddComponent, moveComponentInstance, removeComponent } from "../engine/engine_components.js";
|
9
|
+
import { findByGuid, destroy, InstantiateOptions, instantiate, HideFlags, foreachComponent, markAsInstancedRendered, isActiveInHierarchy, isActiveSelf, isUsingInstancing, setActive, isDestroyed, IInstantiateOptions } from "../engine/engine_gameobject.js";
|
14
10
|
|
11
|
+
import { Euler, Object3D, Quaternion, Scene, Vector3 } from "three";
|
12
|
+
import { showBalloonWarning, isDevEnvironment } from "../engine/debug/index.js";
|
15
13
|
|
16
14
|
// export interface ISerializationCallbackReceiver {
|
17
15
|
// onBeforeSerialize?(): object | void;
|
@@ -125,7 +123,7 @@
|
|
125
123
|
main.addScriptToArrays(comp, context!);
|
126
124
|
if (comp.__internalDidAwakeAndStart) return;
|
127
125
|
if (context!.new_script_start.includes(comp) === false) {
|
128
|
-
context!.new_script_start.push(comp as
|
126
|
+
context!.new_script_start.push(comp as Behaviour);
|
129
127
|
}
|
130
128
|
}, true);
|
131
129
|
}
|
@@ -256,7 +254,7 @@
|
|
256
254
|
return getComponentsInParent(go, typeName, arr);
|
257
255
|
}
|
258
256
|
|
259
|
-
public static getAllComponents(go: IGameObject | Object3D):
|
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|
+
public static getAllComponents(go: IGameObject | Object3D): Behaviour[] {
|
260
258
|
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|
261
259
|
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|
262
260
|
return newList;
|
@@ -296,7 +294,7 @@
|
|
296
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|
abstract set worldQuaternion(val: Quaternion);
|
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|
abstract get worldQuaternion(): Quaternion;
|
298
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|
abstract set worldRotation(val: Vector3);
|
299
|
-
abstract get worldRotation(): Vector3;
|
297
|
+
abstract get worldRotation(): Vector3;
|
300
298
|
abstract set worldScale(val: Vector3);
|
301
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|
abstract get worldScale(): Vector3;
|
302
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|
|
@@ -307,28 +305,17 @@
|
|
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|
|
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|
|
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|
|
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|
-
|
311
|
-
*
|
312
|
-
* The most common lifecycle methods are `awake`, `start`, `onEanble`, `onDisable` `update` and `onDestroy`.
|
313
|
-
* XR specific callbacks include `onEnterXR`, `onLeaveXR`, `onUpdateXR`, `onControllerAdded` and `onControllerRemoved`.
|
314
|
-
* To receive pointer events implement `onPointerDown`, `onPointerUp`, `onPointerEnter`, `onPointerExit` and `onPointerMove`.
|
315
|
-
*/
|
316
|
-
export abstract class Component implements IComponent, EventTarget,
|
317
|
-
Partial<INeedleXRSessionEventReceiver>,
|
318
|
-
Partial<IPointerEventHandler>
|
319
|
-
{
|
308
|
+
export class Component implements IComponent, EventTarget {
|
320
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|
|
321
310
|
get isComponent(): boolean { return true; }
|
322
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|
|
323
312
|
private __context: Context | undefined;
|
324
|
-
/** Use the context to get access to many Needle Engine features and use physics, timing, access the camera or scene */
|
325
313
|
get context(): Context {
|
326
314
|
return this.__context ?? Context.Current;
|
327
315
|
}
|
328
316
|
set context(context: Context) {
|
329
317
|
this.__context = context;
|
330
318
|
}
|
331
|
-
/** shorthand for `this.context.scene` */
|
332
319
|
get scene(): Scene { return this.context.scene; }
|
333
320
|
|
334
321
|
get layer(): number {
|
@@ -368,7 +355,7 @@
|
|
368
355
|
return this.gameObject?.userData.hideFlags;
|
369
356
|
}
|
370
357
|
|
371
|
-
|
358
|
+
|
372
359
|
get activeAndEnabled(): boolean {
|
373
360
|
if (this.destroyed) return false;
|
374
361
|
if (this.__isEnabled === false) return false;
|
@@ -398,27 +385,19 @@
|
|
398
385
|
this.gameObject[activeInHierarchyFieldName] = val;
|
399
386
|
}
|
400
387
|
|
401
|
-
/** the object this component is attached to. Note that this is a threejs Object3D with some additional features */
|
402
388
|
gameObject!: GameObject;
|
403
|
-
/** the unique identifier for this component */
|
404
389
|
guid: string = "invalid";
|
405
|
-
/** holds the source identifier this object was created with/from (e.g. if it was part of a glTF file the sourceId holds the url to the glTF) */
|
406
390
|
sourceId?: SourceIdentifier;
|
407
391
|
// transform: Object3D = nullObject;
|
408
392
|
|
409
393
|
/** called on a component with a map of old to new guids (e.g. when instantiate generated new guids and e.g. timeline track bindings needs to remape them) */
|
410
394
|
resolveGuids?(guidsMap: GuidsMap): void;
|
411
395
|
|
412
|
-
/** called once when the component becomes active for the first time
|
413
|
-
* This is the first callback to be called */
|
396
|
+
/** called once when the component becomes active for the first time */
|
414
397
|
awake() { }
|
415
|
-
/** called every time when the component gets enabled (this is invoked after awake and before start)
|
416
|
-
* or when it becomes active in the hierarchy (e.g. if a parent object or this.gameObject gets set to visible)
|
417
|
-
*/
|
398
|
+
/** called every time when the component gets enabled (this is invoked after awake and before start) */
|
418
399
|
onEnable() { }
|
419
|
-
/** called every time the component gets disabled or if a parent object (or this.gameObject) gets set to invisible */
|
420
400
|
onDisable() { }
|
421
|
-
/** Called when the component gets destroyed */
|
422
401
|
onDestroy() {
|
423
402
|
this.__destroyed = true;
|
424
403
|
}
|
@@ -430,17 +409,11 @@
|
|
430
409
|
/** Called for all scripts when the context gets paused or unpaused */
|
431
410
|
onPausedChanged?(isPaused: boolean, wasPaused: boolean): void;
|
432
411
|
|
433
|
-
/** called at the beginning of a frame (once per component) */
|
434
412
|
start?(): void;
|
435
|
-
/** first callback in a frame (called every frame when implemented) */
|
436
413
|
earlyUpdate?(): void;
|
437
|
-
/** regular callback in a frame (called every frame when implemented) */
|
438
414
|
update?(): void;
|
439
|
-
/** late callback in a frame (called every frame when implemented) */
|
440
415
|
lateUpdate?(): void;
|
441
|
-
/** called before the scene gets rendered in the main update loop */
|
442
416
|
onBeforeRender?(frame: XRFrame | null): void;
|
443
|
-
/** called after the scene was rendered */
|
444
417
|
onAfterRender?(): void;
|
445
418
|
|
446
419
|
onCollisionEnter?(col: Collision);
|
@@ -451,79 +424,18 @@
|
|
451
424
|
onTriggerStay?(col: ICollider);
|
452
425
|
onTriggerExit?(col: ICollider);
|
453
426
|
|
454
|
-
|
455
|
-
/** Optional callback, you can implement this to only get callbacks for VR or AR sessions if necessary.
|
456
|
-
* @returns true if the mode is supported (if false the mode is not supported by this ciomponent and it will not receive XR callbacks for this mode)
|
457
|
-
*/
|
458
|
-
supportsXR?(mode: XRSessionMode): boolean;
|
459
|
-
/** Called before the XR session is requested. Use this callback if you want to modify the session init features */
|
460
|
-
onBeforeXR?(mode: XRSessionMode, args: XRSessionInit): void;
|
461
|
-
/** Callback when this component joins a xr session (or becomes active in a running XR session) */
|
462
|
-
onEnterXR?(args: NeedleXREventArgs): void;
|
463
|
-
/** Callback when a xr session updates (while it is still active in XR session) */
|
464
|
-
onUpdateXR?(args: NeedleXREventArgs): void;
|
465
|
-
/** Callback when this component exists a xr session (or when it becomes inactive in a running XR session) */
|
466
|
-
onLeaveXR?(args: NeedleXREventArgs): void;
|
467
|
-
/** Callback when a controller is connected/added while in a XR session
|
468
|
-
* OR when the component joins a running XR session that has already connected controllers
|
469
|
-
* OR when the component becomes active during a running XR session that has already connected controllers */
|
470
|
-
onXRControllerAdded?(args: NeedleXRControllerEventArgs): void;
|
471
|
-
/** callback when a controller is removed while in a XR session
|
472
|
-
* OR when the component becomes inactive during a running XR session
|
473
|
-
*/
|
474
|
-
onXRControllerRemoved?(args: NeedleXRControllerEventArgs): void;
|
475
|
-
|
476
|
-
|
477
|
-
/* IPointerEventReceiver */
|
478
|
-
/* @inheritdoc */
|
479
|
-
onPointerEnter?(args: PointerEventData);
|
480
|
-
onPointerMove?(args: PointerEventData);
|
481
|
-
onPointerExit?(args: PointerEventData);
|
482
|
-
onPointerDown?(args: PointerEventData);
|
483
|
-
onPointerUp?(args: PointerEventData);
|
484
|
-
onPointerClick?(args: PointerEventData);
|
485
|
-
|
486
|
-
|
487
|
-
/** starts a coroutine (javascript generator function)
|
488
|
-
* `yield` will wait for the next frame:
|
489
|
-
* - Use `yield WaitForSeconds(1)` to wait for 1 second.
|
490
|
-
* - Use `yield WaitForFrames(10)` to wait for 10 frames.
|
491
|
-
* - Use `yield new Promise(...)` to wait for a promise to resolve.
|
492
|
-
* @param routine generator function to start
|
493
|
-
* @param evt event to register the coroutine for (default: FrameEvent.Update). Note that all coroutine FrameEvent callbacks are invoked after the matching regular component callbacks. For example `FrameEvent.Update` will be called after regular component `update()` methods)
|
494
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/* eslint-disable */
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// Export types
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export class __Ignore {}
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export { ActionBuilder } from "../export/usdz/extensions/behavior/BehavioursBuilder.js";
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@@ -12,11 +11,11 @@
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export { Animator } from "../Animator.js";
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export { AnimatorController } from "../AnimatorController.js";
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export { Antialiasing } from "../postprocessing/Effects/Antialiasing.js";
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export { ControlTrackHandler } from "../timeline/TimelineTracks.js";
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export { CustomBranding } from "../export/usdz/USDZExporter.js";
|
@@ -87,6 +88,7 @@
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export { InheritVelocityModule } from "../ParticleSystemModules.js";
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|
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export { LODGroup } from "../LODGroup.js";
|
@@ -100,7 +102,6 @@
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|
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|
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|
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export { NeedleWebXRHtmlElement } from "../webxr/WebXRButtons.js";
|
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|
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|
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export { NoiseModule } from "../ParticleSystemModules.js";
|
@@ -124,6 +125,7 @@
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export { PreliminaryAction } from "../export/usdz/extensions/behavior/BehaviourComponents.js";
|
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|
export { PreliminaryTrigger } from "../export/usdz/extensions/behavior/BehaviourComponents.js";
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export { RawImage } from "../ui/Image.js";
|
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export { ReflectionProbe } from "../ReflectionProbe.js";
|
@@ -151,7 +153,6 @@
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|
export { SizeOverLifetimeModule } from "../ParticleSystemModules.js";
|
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|
export { SkinnedMeshRenderer } from "../Renderer.js";
|
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|
export { SmoothFollow } from "../SmoothFollow.js";
|
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export { SpatialGrabRaycaster } from "../ui/Raycaster.js";
|
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export { SpatialHtml } from "../ui/SpatialHtml.js";
|
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export { SpatialTrigger } from "../SpatialTrigger.js";
|
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export { SpatialTriggerReceiver } from "../SpatialTrigger.js";
|
@@ -166,7 +167,7 @@
|
|
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export { SyncedRoom } from "../SyncedRoom.js";
|
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export { SyncedTransform } from "../SyncedTransform.js";
|
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|
export { TapGestureTrigger } from "../export/usdz/extensions/behavior/BehaviourComponents.js";
|
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|
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export { TeleportTarget } from "../webxr/
|
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|
+
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|
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|
export { TestRunner } from "../TestRunner.js";
|
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|
export { TestSimulateUserData } from "../TestRunner.js";
|
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export { Text } from "../ui/Text.js";
|
@@ -196,16 +197,20 @@
|
|
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|
export { Volume } from "../postprocessing/Volume.js";
|
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|
export { VolumeParameter } from "../postprocessing/VolumeParameter.js";
|
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|
export { VolumeProfile } from "../postprocessing/VolumeProfile.js";
|
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|
+
export { VRUserState } from "../webxr/WebXRSync.js";
|
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|
+
export { WebAR } from "../webxr/WebXR.js";
|
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|
export { WebARCameraBackground } from "../webxr/WebARCameraBackground.js";
|
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|
export { WebARSessionRoot } from "../webxr/WebARSessionRoot.js";
|
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|
export { WebXR } from "../webxr/WebXR.js";
|
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|
+
export { WebXRAvatar } from "../webxr/WebXRAvatar.js";
|
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|
+
export { WebXRController } from "../webxr/WebXRController.js";
|
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|
export { WebXRImageTracking } from "../webxr/WebXRImageTracking.js";
|
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|
export { WebXRImageTrackingModel } from "../webxr/WebXRImageTracking.js";
|
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|
export { WebXRPlaneTracking } from "../webxr/WebXRPlaneTracking.js";
|
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|
+
export { WebXRSync } from "../webxr/WebXRSync.js";
|
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|
export { WebXRTrackedImage } from "../webxr/WebXRImageTracking.js";
|
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|
-
export {
|
207
|
-
export {
|
208
|
-
export {
|
209
|
-
export { XRFlag } from "../webxr/XRFlag.js";
|
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|
+
export { XRFlag } from "../XRFlag.js";
|
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|
+
export { XRGrabModel } from "../webxr/WebXRGrabRendering.js";
|
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|
+
export { XRGrabRendering } from "../webxr/WebXRGrabRendering.js";
|
210
215
|
export { XRRig } from "../webxr/WebXRRig.js";
|
211
|
-
export { XRState } from "../
|
216
|
+
export { XRState } from "../XRFlag.js";
|
@@ -1,11 +1,11 @@
|
|
1
|
+
import { Behaviour } from "./Component.js";
|
2
|
+
import { serializable } from "../engine/engine_serialization_decorator.js";
|
3
|
+
|
1
4
|
import { CustomBlending, DoubleSide, Group, Matrix4, MaxEquation, Mesh, MeshBasicMaterial, MeshDepthMaterial, MinEquation, OrthographicCamera, PlaneGeometry, ShaderMaterial, WebGLRenderTarget } from "three";
|
2
5
|
import { HorizontalBlurShader } from 'three/examples/jsm/shaders/HorizontalBlurShader.js';
|
3
6
|
import { VerticalBlurShader } from 'three/examples/jsm/shaders/VerticalBlurShader.js';
|
4
|
-
|
5
|
-
import { serializable } from "../engine/engine_serialization_decorator.js";
|
6
7
|
import { getParam } from "../engine/engine_utils.js"
|
7
8
|
import { setCustomVisibility } from "../engine/js-extensions/Layers.js";
|
8
|
-
import { Behaviour } from "./Component.js";
|
9
9
|
|
10
10
|
const debug = getParam("debugcontactshadows");
|
11
11
|
|
@@ -1,7 +1,6 @@
|
|
1
|
+
import { getErrorCount } from "./debug_overlay.js";
|
2
|
+
import { getParam, isMobileDevice } from "../engine_utils.js";
|
1
3
|
import { isLocalNetwork } from "../engine_networking_utils.js";
|
2
|
-
import { getParam, isMobileDevice, isQuest } from "../engine_utils.js";
|
3
|
-
import { isDevEnvironment } from "./debug.js";
|
4
|
-
import { getErrorCount, makeErrorsVisibleForDevelopment } from "./debug_overlay.js";
|
5
4
|
|
6
5
|
let consoleInstance: any = null;
|
7
6
|
let consoleHtmlElement: HTMLElement | null = null;
|
@@ -23,11 +22,8 @@
|
|
23
22
|
currentUrl.searchParams.set("console", "1");
|
24
23
|
console.log("🌵 Tip: You can add the \"?console\" query parameter to the url to show the debug console (on mobile it will automatically open in the bottom right corner when your get errors during development)", "\nOpen this page console: " + currentUrl.toString());
|
25
24
|
}
|
26
|
-
const isMobile = isMobileDevice()
|
25
|
+
const isMobile = isMobileDevice();
|
27
26
|
if (isMobile) {
|
28
|
-
// we need to invoke this here - otherwise we will miss errors that happen after the console is loaded
|
29
|
-
// and calling the method from the root needle-engine.ts import is evaluated later (if we import the method from the toplevel file and then invoke it)
|
30
|
-
makeErrorsVisibleForDevelopment();
|
31
27
|
beginWatchingLogs();
|
32
28
|
createConsole(true);
|
33
29
|
if (isMobile) {
|
@@ -195,7 +191,7 @@
|
|
195
191
|
}
|
196
192
|
`;
|
197
193
|
consoleHtmlElement?.prepend(styles);
|
198
|
-
if (startHidden === true
|
194
|
+
if (startHidden === true)
|
199
195
|
hideDebugConsole();
|
200
196
|
console.log("🌵 Debug console has loaded");
|
201
197
|
}
|
@@ -1,6 +1,6 @@
|
|
1
|
+
import { getParam } from "../engine_utils.js";
|
2
|
+
import { isLocalNetwork } from "../engine_networking_utils.js";
|
1
3
|
import { ContextRegistry } from "../engine_context_registry.js";
|
2
|
-
import { isLocalNetwork } from "../engine_networking_utils.js";
|
3
|
-
import { getParam } from "../engine_utils.js";
|
4
4
|
|
5
5
|
const debug = getParam("debugdebug");
|
6
6
|
let hide = false;
|
@@ -15,7 +15,7 @@
|
|
15
15
|
}
|
16
16
|
|
17
17
|
export function getErrorCount() {
|
18
|
-
return
|
18
|
+
return errorCount;
|
19
19
|
}
|
20
20
|
|
21
21
|
const originalConsoleError = console.error;
|
@@ -37,10 +37,9 @@
|
|
37
37
|
if (hide) return;
|
38
38
|
const isLocal = isLocalNetwork();
|
39
39
|
if (debug) console.log("Is this a local network?", isLocal);
|
40
|
-
if (isLocal)
|
41
|
-
{
|
40
|
+
if (isLocal) {
|
42
41
|
if (debug)
|
43
|
-
console.
|
42
|
+
console.log(window.location.hostname);
|
44
43
|
console.error = patchedConsoleError;
|
45
44
|
window.addEventListener("error", (event) => {
|
46
45
|
if (hide) return;
|
@@ -67,10 +66,10 @@
|
|
67
66
|
}
|
68
67
|
|
69
68
|
|
70
|
-
let
|
69
|
+
let errorCount = 0;
|
71
70
|
|
72
71
|
function onReceivedError() {
|
73
|
-
|
72
|
+
errorCount += 1;
|
74
73
|
}
|
75
74
|
|
76
75
|
function onParseError(args: Array<any>) {
|
@@ -1,6 +1,6 @@
|
|
1
|
+
import { addLog, LogType, setAllowOverlayMessages } from "./debug_overlay.js";
|
2
|
+
import { showDebugConsole } from "./debug_console.js";
|
1
3
|
import { isLocalNetwork } from "../engine_networking_utils.js";
|
2
|
-
import { showDebugConsole } from "./debug_console.js";
|
3
|
-
import { addLog, LogType, setAllowOverlayMessages } from "./debug_overlay.js";
|
4
4
|
|
5
5
|
export { showDebugConsole }
|
6
6
|
export { LogType, setAllowOverlayMessages };
|
@@ -1,6 +1,5 @@
|
|
1
1
|
|
2
2
|
import * as THREE from "three";
|
3
|
-
|
4
3
|
import { syncDestroy } from "../engine/engine_networking_instantiate.js";
|
5
4
|
import { getParam } from "../engine/engine_utils.js";
|
6
5
|
import { BoxHelperComponent } from "./BoxHelperComponent.js";
|
@@ -1,8 +1,7 @@
|
|
1
1
|
import { DepthOfFieldEffect } from "postprocessing";
|
2
|
-
|
2
|
+
import { serializable } from "../../../engine/engine_serialization.js";
|
3
3
|
import { Mathf } from "../../../engine/engine_math.js";
|
4
|
-
import {
|
5
|
-
import { isMobileDevice } from "../../../engine/engine_utils.js";
|
4
|
+
import { getParam, isMobileDevice } from "../../../engine/engine_utils.js";
|
6
5
|
import { PostProcessingEffect } from "../PostProcessingEffect.js";
|
7
6
|
import { VolumeParameter } from "../VolumeParameter.js";
|
8
7
|
import { registerCustomEffectType } from "../VolumeProfile.js";
|
@@ -13,6 +12,8 @@
|
|
13
12
|
Bokeh = 2,
|
14
13
|
}
|
15
14
|
|
15
|
+
const debug = getParam("debugpost");
|
16
|
+
|
16
17
|
export class DepthOfField extends PostProcessingEffect {
|
17
18
|
|
18
19
|
get typeName() {
|
@@ -41,6 +42,8 @@
|
|
41
42
|
bokehScale?: VolumeParameter;
|
42
43
|
|
43
44
|
init() {
|
45
|
+
if (debug) console.log("DOF: INIT");
|
46
|
+
|
44
47
|
this.focalLength.valueProcessor = v => {
|
45
48
|
const t = v / 300;
|
46
49
|
const max = 2;// this.context.mainCameraComponent?.farClipPlane ?? 10;
|
@@ -55,7 +58,10 @@
|
|
55
58
|
}
|
56
59
|
|
57
60
|
onCreateEffect() {
|
58
|
-
if (this.mode === DepthOfFieldMode.Off)
|
61
|
+
if (this.mode === DepthOfFieldMode.Off) {
|
62
|
+
if (debug) console.warn("DepthOfField: Mode is set to Off");
|
63
|
+
return undefined;
|
64
|
+
}
|
59
65
|
|
60
66
|
const factor = 1 / window.devicePixelRatio;
|
61
67
|
|
@@ -78,9 +84,9 @@
|
|
78
84
|
});
|
79
85
|
|
80
86
|
this.focusDistance.onValueChanged = v => {
|
81
|
-
dof.
|
87
|
+
dof.cocMaterial.worldFocusDistance = v;
|
82
88
|
}
|
83
|
-
this.focalLength.onValueChanged = v => dof.
|
89
|
+
this.focalLength.onValueChanged = v => dof.cocMaterial.worldFocusRange = v;
|
84
90
|
this.aperture.onValueChanged = v => dof.bokehScale = v;
|
85
91
|
|
86
92
|
if (this.resolutionScale) this.resolutionScale.onValueChanged = v => dof.resolution.scale = v;
|
@@ -1,6 +1,6 @@
|
|
1
1
|
|
2
|
+
import { isMobileDevice } from "../engine/engine_utils.js";
|
2
3
|
import { serializable } from "../engine/engine_serialization_decorator.js";
|
3
|
-
import { isMobileDevice } from "../engine/engine_utils.js";
|
4
4
|
import { Behaviour, GameObject } from "./Component.js";
|
5
5
|
|
6
6
|
|
@@ -1,126 +1,104 @@
|
|
1
|
-
import {
|
2
|
-
|
3
|
-
import {
|
4
|
-
import {
|
5
|
-
import {
|
1
|
+
import { GameObject } from "./Component.js";
|
2
|
+
import { SyncedTransform } from "./SyncedTransform.js";
|
3
|
+
import type { IPointerDownHandler, IPointerEnterHandler, IPointerEventHandler, IPointerExitHandler, IPointerUpHandler, PointerEventData } from "./ui/PointerEvents.js";
|
4
|
+
import { Context } from "../engine/engine_setup.js";
|
5
|
+
import { Interactable, UsageMarker } from "./Interactable.js";
|
6
|
+
import { Rigidbody } from "./RigidBody.js";
|
7
|
+
import { WebXR } from "./webxr/WebXR.js";
|
8
|
+
import { Avatar_POI } from "./avatar/Avatar_Brain_LookAt.js";
|
6
9
|
import { RaycastOptions } from "../engine/engine_physics.js";
|
7
|
-
import { serializable } from "../engine/engine_serialization_decorator.js";
|
8
|
-
import { Context } from "../engine/engine_setup.js";
|
9
10
|
import { getWorldPosition, setWorldPosition } from "../engine/engine_three_utils.js";
|
10
|
-
import {
|
11
|
-
import {
|
12
|
-
import {
|
13
|
-
import { Avatar_POI } from "./avatar/Avatar_Brain_LookAt.js";
|
14
|
-
import { Behaviour, GameObject } from "./Component.js";
|
15
|
-
import { UsageMarker } from "./Interactable.js";
|
11
|
+
import type { KeyCode } from "../engine/engine_input.js";
|
12
|
+
import { nameofFactory } from "../engine/engine_utils.js";
|
13
|
+
import { InstancingUtil } from "../engine/engine_instancing.js";
|
16
14
|
import { OrbitControls } from "./OrbitControls.js";
|
17
|
-
import {
|
18
|
-
import { SyncedTransform } from "./SyncedTransform.js";
|
19
|
-
import type { IPointerEventHandler, PointerEventData } from "./ui/PointerEvents.js";
|
15
|
+
import { BufferGeometry, Camera, Color, Line, LineBasicMaterial, Matrix4, Mesh, MeshBasicMaterial, Object3D, Plane, Ray, Raycaster, SphereGeometry, Vector2, Vector3 } from "three";
|
20
16
|
import { ObjectRaycaster } from "./ui/Raycaster.js";
|
17
|
+
import { serializable } from "../engine/engine_serialization_decorator.js";
|
21
18
|
|
22
|
-
const debug =
|
19
|
+
const debug = false;
|
23
20
|
|
24
|
-
export enum
|
25
|
-
|
26
|
-
|
27
|
-
/** Object is dragged as if it was attached to the pointer. In 2D, that means it's dragged along the camera screen plane. In XR, it's dragged by the controller/hand. */
|
28
|
-
Attached = 1,
|
29
|
-
/** Object is dragged along the initial raycast hit normal. */
|
30
|
-
HitNormal = 2,
|
31
|
-
/** Combination of XZ and Screen based on the viewing angle. Low angles result in Screen dragging and higher angles in XZ dragging. */
|
32
|
-
DynamicViewAngle = 3,
|
33
|
-
/** The drag plane is adjusted dynamically while dragging. */
|
34
|
-
SnapToSurfaces = 4,
|
21
|
+
export enum DragEvents {
|
22
|
+
SelectStart = "selectstart",
|
23
|
+
SelectEnd = "selectend",
|
35
24
|
}
|
36
25
|
|
37
|
-
|
26
|
+
interface SelectArgs {
|
27
|
+
selected: Object3D;
|
28
|
+
attached: Object3D | GameObject | null;
|
29
|
+
}
|
38
30
|
|
39
|
-
// dragPlane (floor, object, view)
|
40
|
-
// snap to surface (snap orientation?)
|
41
|
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// two-handed drag (scale, rotate, move)
|
42
|
-
// keep upright (no tilt)
|
43
31
|
|
44
|
-
|
45
|
-
|
46
|
-
|
32
|
+
export interface IDragEventListener {
|
33
|
+
onDragStart?();
|
34
|
+
onDragEnd?();
|
35
|
+
}
|
47
36
|
|
48
|
-
|
49
|
-
@serializable()
|
50
|
-
public snapGridResolution: number = 0.0;
|
51
|
-
|
52
|
-
/** Keep the original rotation of the dragged object. */
|
53
|
-
@serializable()
|
54
|
-
public keepRotation: boolean = true;
|
55
|
-
|
56
|
-
/** How and where the object is dragged along while dragging in XR. */
|
57
|
-
@serializable()
|
58
|
-
public xrDragMode: DragMode = DragMode.Attached;
|
37
|
+
export class DragControls extends Interactable implements IPointerEventHandler {
|
59
38
|
|
60
|
-
|
61
|
-
|
62
|
-
public xrKeepRotation: boolean = false;
|
39
|
+
private static _active: number = 0;
|
40
|
+
public static get HasAnySelected(): boolean { return this._active > 0; }
|
63
41
|
|
64
|
-
/**
|
42
|
+
/** Show's drag gizmos when enabled */
|
65
43
|
@serializable()
|
66
|
-
public
|
44
|
+
public showGizmo: boolean = true;
|
67
45
|
|
68
|
-
/** When enabled
|
46
|
+
/** When enabled DragControls will drag vertically when the object is viewed from a low angle */
|
69
47
|
@serializable()
|
70
|
-
public
|
48
|
+
public useViewAngle: boolean = true;
|
71
49
|
|
72
|
-
|
73
|
-
//
|
50
|
+
public transformSelf: boolean = true;
|
51
|
+
// public transformGroup: boolean = true;
|
52
|
+
// public targets: Object3D[] | null = null;
|
74
53
|
|
75
|
-
|
76
|
-
private static _active: number = 0;
|
77
|
-
|
78
|
-
/** The object to be dragged – we pass this to handlers when they are created */
|
79
|
-
private targetObject: GameObject | null = null;
|
54
|
+
// private controls: Control | null = null;
|
80
55
|
private orbit: OrbitControls | null = null;
|
81
|
-
private _dragHelper: LegacyDragVisualsHelper | null = null;
|
82
|
-
private static lastHovered: Object3D;
|
83
|
-
private _draggingRigidbodies: Rigidbody[] = [];
|
84
|
-
private _potentialDragStartEvt: PointerEventData | null = null;
|
85
|
-
private _dragHandlers: Map<Object3D, IDragHandler> = new Map();
|
86
|
-
private _totalMovement: Vector3 = new Vector3();
|
87
|
-
/** A marker is attached to components that are currently interacted with, to e.g. prevent them from being deleted. */
|
88
|
-
private _marker: UsageMarker | null = null;
|
89
|
-
private _isDragging: boolean = false;
|
90
|
-
private _didDrag: boolean = false;
|
91
56
|
|
92
|
-
|
93
|
-
|
94
|
-
|
95
|
-
|
96
|
-
|
57
|
+
private selectStartEventListener: ((controls: DragControls, args: SelectArgs) => void)[] = [];
|
58
|
+
private selectEndEventListener: Array<Function> = [];
|
59
|
+
private _dragHelper: DragHelper | null = null;
|
60
|
+
|
61
|
+
constructor() {
|
62
|
+
super();
|
63
|
+
this.selectStartEventListener = [];
|
64
|
+
this.selectEndEventListener = [];
|
65
|
+
this._dragDelta = new Vector2();
|
97
66
|
}
|
98
67
|
|
99
|
-
|
100
|
-
|
101
|
-
|
102
|
-
|
103
|
-
|
104
|
-
|
105
|
-
|
106
|
-
|
107
|
-
|
108
|
-
|
68
|
+
|
69
|
+
// TODO: Update DragEventListener code
|
70
|
+
addDragEventListener(type: DragEvents, cb: (ctrls: DragControls, args: SelectArgs) => void | Function) {
|
71
|
+
switch (type) {
|
72
|
+
case DragEvents.SelectStart:
|
73
|
+
this.selectStartEventListener.push(cb);
|
74
|
+
break;
|
75
|
+
case DragEvents.SelectEnd:
|
76
|
+
this.selectEndEventListener.push(cb);
|
77
|
+
break;
|
78
|
+
}
|
109
79
|
}
|
110
80
|
|
81
|
+
|
82
|
+
|
111
83
|
start() {
|
112
84
|
this.orbit = GameObject.findObjectOfType(OrbitControls, this.context);
|
113
|
-
if (!this.gameObject.getComponentInParent(ObjectRaycaster))
|
85
|
+
if (!this.gameObject.getComponentInParent(ObjectRaycaster)) {
|
114
86
|
this.gameObject.addNewComponent(ObjectRaycaster);
|
87
|
+
}
|
115
88
|
}
|
116
89
|
|
90
|
+
private static lastHovered: Object3D;
|
91
|
+
private _draggingRigidbodies: Rigidbody[] = [];
|
92
|
+
|
117
93
|
private allowEdit(_obj: Object3D | null = null) {
|
118
94
|
return this.context.connection.allowEditing;
|
119
95
|
}
|
120
96
|
|
121
97
|
onPointerEnter(evt: PointerEventData) {
|
122
98
|
if (!this.allowEdit(this.gameObject)) return;
|
123
|
-
if (
|
99
|
+
if (WebXR.IsInWebXR) return;
|
100
|
+
// const interactable = GameObject.getComponentInParent(evt.object, Interactable);
|
101
|
+
// if (!interactable) return;
|
124
102
|
const dc = GameObject.getComponentInParent(evt.object, DragControls);
|
125
103
|
if (!dc || dc !== this) return;
|
126
104
|
DragControls.lastHovered = evt.object;
|
@@ -129,121 +107,83 @@
|
|
129
107
|
|
130
108
|
onPointerExit(evt: PointerEventData) {
|
131
109
|
if (!this.allowEdit(this.gameObject)) return;
|
132
|
-
if (
|
110
|
+
if (WebXR.IsInWebXR) return;
|
133
111
|
if (DragControls.lastHovered !== evt.object) return;
|
112
|
+
// const interactable = GameObject.getComponentInParent(evt.object, Interactable);
|
113
|
+
// if (!interactable) return;
|
134
114
|
this.context.domElement.style.cursor = 'auto';
|
135
115
|
}
|
136
116
|
|
117
|
+
private _waitingForDragStart: PointerEventData | null = null;
|
118
|
+
|
137
119
|
onPointerDown(args: PointerEventData) {
|
138
120
|
if (!this.allowEdit(this.gameObject)) return;
|
139
|
-
if (
|
140
|
-
DragControls.
|
141
|
-
|
142
|
-
|
143
|
-
|
144
|
-
|
145
|
-
|
146
|
-
|
147
|
-
|
148
|
-
|
149
|
-
DragControls._active += 1;
|
150
|
-
|
151
|
-
const newDragHandler = new DragPointerHandler(this, this.targetObject || this.gameObject);
|
152
|
-
this._dragHandlers.set(args.event.space, newDragHandler);
|
153
|
-
|
154
|
-
// We need to turn off OrbitControls immediately, otherwise they still get data for a short moment
|
155
|
-
// and they don't properly handle being disabled while already processing data (smoothing happens when enabling again)
|
156
|
-
if (this.orbit) this.orbit.enabled = false;
|
157
|
-
|
158
|
-
newDragHandler.onDragStart(args);
|
159
|
-
|
160
|
-
if (this._dragHandlers.size === 2) {
|
161
|
-
const iterator = this._dragHandlers.values();
|
162
|
-
const a = iterator.next().value;
|
163
|
-
const b = iterator.next().value;
|
164
|
-
const mtHandler = new MultiTouchDragHandler(this, this.targetObject || this.gameObject, a, b);
|
165
|
-
this._dragHandlers.set(this.gameObject, mtHandler);
|
166
|
-
|
167
|
-
mtHandler.onDragStart(args);
|
168
|
-
}
|
169
|
-
|
170
|
-
args.use();
|
171
|
-
}
|
121
|
+
if (WebXR.IsInWebXR) return;
|
122
|
+
DragControls._active += 1;
|
123
|
+
this._dragDelta.set(0, 0);
|
124
|
+
this._didDrag = false;
|
125
|
+
// Clone to not modify the original event (and this event is used in the actual onDragStart method)
|
126
|
+
this._waitingForDragStart = args.clone();
|
127
|
+
args.stopPropagation();
|
128
|
+
// disabling pointer controls here already, otherwise we get a few frames of movement event in orbit controls and this will rotate the camera sligthly AFTER drag controls dragging ends.
|
129
|
+
if (this.orbit) this.orbit.enabled = false;
|
172
130
|
}
|
173
131
|
|
174
132
|
onPointerMove(args: PointerEventData) {
|
175
|
-
if
|
133
|
+
if(this._isDragging || this._waitingForDragStart !== null) args.use();
|
176
134
|
}
|
177
135
|
|
178
136
|
onPointerUp(args: PointerEventData) {
|
179
|
-
|
180
|
-
if(debug) Gizmos.DrawLabel(args.point ?? this.gameObject.worldPosition, "POINTERUP:" + args.pointerId + ", " + args.button, .03, 3);
|
181
|
-
|
137
|
+
this._waitingForDragStart = null;
|
182
138
|
if (!this.allowEdit(this.gameObject)) return;
|
183
|
-
if (
|
184
|
-
|
139
|
+
if (DragControls._active > 0)
|
140
|
+
DragControls._active -= 1;
|
141
|
+
if (WebXR.IsInWebXR) return;
|
142
|
+
this.onDragEnd(args);
|
143
|
+
args.stopPropagation();
|
144
|
+
if (this.orbit) this.orbit.enabled = true;
|
145
|
+
}
|
185
146
|
|
186
|
-
const handler = this._dragHandlers.get(args.event.space);
|
187
|
-
const mtHandler = this._dragHandlers.get(this.gameObject) as MultiTouchDragHandler;
|
188
|
-
if (mtHandler && (mtHandler.handlerA === handler || mtHandler.handlerB === handler)) {
|
189
|
-
// any of the two handlers has been released, so we can remove the multi-touch handler
|
190
|
-
this._dragHandlers.delete(this.gameObject);
|
191
|
-
mtHandler.onDragEnd(args);
|
192
|
-
}
|
193
147
|
|
194
|
-
if (handler) {
|
195
|
-
if (DragControls._active > 0)
|
196
|
-
DragControls._active -= 1;
|
197
|
-
|
198
|
-
if (handler.onDragEnd) handler.onDragEnd(args);
|
199
|
-
this._dragHandlers.delete(args.event.space);
|
200
|
-
|
201
|
-
if (this._dragHandlers.size === 0) {
|
202
|
-
this.onLastDragEnd(args);
|
203
|
-
}
|
204
|
-
args.use();
|
205
|
-
}
|
206
|
-
|
207
|
-
if (DragControls._active === 0) {
|
208
|
-
if (this.orbit) this.orbit.enabled = true;
|
209
|
-
}
|
210
|
-
}
|
211
|
-
|
212
148
|
update(): void {
|
149
|
+
if (WebXR.IsInWebXR) return;
|
213
150
|
|
214
|
-
for (const handler of this._dragHandlers.values()) {
|
215
|
-
if (handler.collectMovementInfo) handler.collectMovementInfo();
|
216
|
-
// TODO this doesn't make sense, we should instead just use the max here
|
217
|
-
// or even better, each handler can decide on their own how to handle this
|
218
|
-
if (handler.getTotalMovement) this._totalMovement.add(handler.getTotalMovement());
|
219
|
-
}
|
220
|
-
|
221
151
|
// drag start only after having dragged for some pixels
|
222
|
-
if (this.
|
152
|
+
if (this._waitingForDragStart) {
|
223
153
|
if (!this._didDrag) {
|
224
|
-
// this is so we can e.g. process clicks without having a drag change the position
|
225
|
-
//
|
226
|
-
|
154
|
+
// this is so we can e.g. process clicks without having a drag change the position
|
155
|
+
// e.g. a click to rotate the object
|
156
|
+
const delta = this.context.input.getPointerPositionDelta(0);
|
157
|
+
if (delta)
|
158
|
+
this._dragDelta.add(delta);
|
159
|
+
if (this._dragDelta.length() > 2)
|
227
160
|
this._didDrag = true;
|
228
161
|
else return;
|
229
162
|
}
|
230
|
-
const args = this.
|
231
|
-
this.
|
232
|
-
this.
|
163
|
+
const args = this._waitingForDragStart;
|
164
|
+
this._waitingForDragStart = null;
|
165
|
+
this.onDragStart(args);
|
233
166
|
}
|
234
167
|
|
235
|
-
|
236
|
-
|
237
|
-
|
238
|
-
|
239
|
-
|
168
|
+
if (this._dragHelper && this._dragHelper.hasSelected) {
|
169
|
+
this.onUpdateDrag();
|
170
|
+
}
|
171
|
+
|
172
|
+
if (this._dragHelper?.hasSelected === false || (this._activePointerId !== undefined && this.context.input.getPointerPressed(this._activePointerId) === false)) {
|
173
|
+
this.onDragEnd(null);
|
174
|
+
}
|
240
175
|
}
|
241
176
|
|
242
|
-
|
243
|
-
private
|
177
|
+
private _isDragging: boolean = false;
|
178
|
+
private _marker: UsageMarker | null = null;
|
179
|
+
private _dragDelta!: Vector2;
|
180
|
+
private _didDrag: boolean = false;
|
181
|
+
private _activePointerId?: number;
|
182
|
+
|
183
|
+
private onDragStart(evt: PointerEventData) {
|
244
184
|
if (!this._dragHelper) {
|
245
185
|
if (this.context.mainCamera)
|
246
|
-
this._dragHelper = new
|
186
|
+
this._dragHelper = new DragHelper(this.context.mainCamera);
|
247
187
|
else
|
248
188
|
return;
|
249
189
|
}
|
@@ -252,17 +192,46 @@
|
|
252
192
|
const dc = GameObject.getComponentInParent(evt.object, DragControls);
|
253
193
|
if (!dc || dc !== this) return;
|
254
194
|
|
255
|
-
const object = this.targetObject || this.gameObject;
|
256
195
|
|
257
|
-
|
196
|
+
let object: Object3D = evt.object;
|
258
197
|
|
198
|
+
if (this.transformSelf) {
|
199
|
+
object = this.gameObject;
|
200
|
+
}
|
201
|
+
|
202
|
+
// raise event
|
203
|
+
const args: { selected: Object3D, attached: Object3D | null } = { selected: object, attached: object };
|
204
|
+
for (const listener of this.selectStartEventListener) {
|
205
|
+
listener(this, args);
|
206
|
+
}
|
207
|
+
|
208
|
+
this._activePointerId = evt.pointerId;
|
209
|
+
|
210
|
+
if (!args.attached) return;
|
211
|
+
if (args.attached !== object) {
|
212
|
+
// // if duplicatable changes the object being dragged
|
213
|
+
// // should it also change the active drag controls (e.g. if it has a own one)
|
214
|
+
// const drag = GameObject.getComponentInParent(args.attached, DragControls);
|
215
|
+
// if (drag && drag !== this) {
|
216
|
+
// // incredibly ugly code to pass the drag controls event to another drag controls instance
|
217
|
+
// // This is necessary since we dont call the onPointerUp events anymore for all objects
|
218
|
+
// // that have previously received the onPointerDown event.
|
219
|
+
// // NOTE: added the EventSystem.raisedPointerDownEvents array again because of this uglyness here. The code was originally removed in 757fc5e5bafd02aa13d6cd35dd5e8729c841465a and now we're adding it in 8ce886d8344d1abd5ebb89ae3e1fb8d6d47293da
|
220
|
+
// this.onDragEnd(null);
|
221
|
+
// drag.onPointerDown(evt);
|
222
|
+
// evt.object = args.attached;
|
223
|
+
// drag.onDragStart(evt);
|
224
|
+
// return;
|
225
|
+
// }
|
226
|
+
}
|
227
|
+
object = args.attached;
|
259
228
|
this._isDragging = true;
|
260
229
|
this._dragHelper.setSelected(object, this.context);
|
261
230
|
if (this.orbit) this.orbit.enabled = false;
|
262
231
|
|
263
232
|
const sync = GameObject.getComponentInChildren(object, SyncedTransform);
|
264
|
-
if (debug)
|
265
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-
|
233
|
+
if (debug)
|
234
|
+
console.log("DRAG START", sync, object);
|
266
235
|
if (sync) {
|
267
236
|
sync.fastMode = true;
|
268
237
|
sync?.requestOwnership();
|
@@ -270,31 +239,30 @@
|
|
270
239
|
|
271
240
|
this._marker = GameObject.addNewComponent(object, UsageMarker);
|
272
241
|
|
242
|
+
// console.log(object, this._marker);
|
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|
+
|
273
244
|
this._draggingRigidbodies.length = 0;
|
274
245
|
const rbs = GameObject.getComponentsInChildren(object, Rigidbody);
|
275
246
|
if (rbs)
|
276
247
|
this._draggingRigidbodies.push(...rbs);
|
248
|
+
|
249
|
+
const l = nameofFactory<IDragEventListener>();
|
250
|
+
GameObject.invokeOnChildren(this._dragHelper.selected, l("onDragStart"));
|
277
251
|
}
|
278
252
|
|
279
|
-
|
280
|
-
private onAnyDragUpdate() {
|
253
|
+
private onUpdateDrag() {
|
281
254
|
if (!this._dragHelper) return;
|
282
255
|
this._dragHelper.showGizmo = this.showGizmo;
|
256
|
+
this._dragHelper.useViewAngle = this.useViewAngle;
|
283
257
|
|
284
258
|
this._dragHelper.onUpdate(this.context);
|
285
259
|
for (const rb of this._draggingRigidbodies) {
|
286
260
|
rb.wakeUp();
|
287
261
|
rb.resetVelocities();
|
288
|
-
rb.resetForcesAndTorques();
|
289
262
|
}
|
290
|
-
|
291
|
-
const object = this.targetObject || this.gameObject;
|
292
|
-
|
293
|
-
InstancingUtil.markDirty(object);
|
294
263
|
}
|
295
264
|
|
296
|
-
|
297
|
-
private onLastDragEnd(evt: PointerEventData | null) {
|
265
|
+
private onDragEnd(evt: PointerEventData | null) {
|
298
266
|
if (!this || !this._isDragging) return;
|
299
267
|
this._isDragging = false;
|
300
268
|
if (!this._dragHelper) return;
|
@@ -303,7 +271,8 @@
|
|
303
271
|
}
|
304
272
|
this._draggingRigidbodies.length = 0;
|
305
273
|
const selected = this._dragHelper.selected;
|
306
|
-
if (debug)
|
274
|
+
if (debug)
|
275
|
+
console.log("DRAG END", selected, selected?.visible)
|
307
276
|
this._dragHelper.setSelected(null, this.context);
|
308
277
|
if (this.orbit) this.orbit.enabled = true;
|
309
278
|
if (evt?.object) {
|
@@ -313,751 +282,23 @@
|
|
313
282
|
// sync?.requestOwnership();
|
314
283
|
}
|
315
284
|
}
|
316
|
-
if (this._marker)
|
285
|
+
if (this._marker) {
|
317
286
|
this._marker.destroy();
|
318
|
-
}
|
319
|
-
}
|
320
|
-
|
321
|
-
/** Handles two touch points affecting one object. Allows movement, scale and rotation of objects. */
|
322
|
-
class MultiTouchDragHandler implements IDragHandler {
|
323
|
-
|
324
|
-
handlerA: DragPointerHandler;
|
325
|
-
handlerB: DragPointerHandler;
|
326
|
-
|
327
|
-
private context: Context;
|
328
|
-
private settings: DragControls;
|
329
|
-
private gameObject: GameObject;
|
330
|
-
private _handlerAAttachmentPoint: Vector3 = new Vector3();
|
331
|
-
private _handlerBAttachmentPoint: Vector3 = new Vector3();
|
332
|
-
|
333
|
-
private _followObject: GameObject;
|
334
|
-
private _manipulatorObject: GameObject;
|
335
|
-
private _deviceMode!: XRTargetRayMode;
|
336
|
-
private _followObjectStartWorldQuaternion: Quaternion = new Quaternion();
|
337
|
-
|
338
|
-
constructor(dragControls: DragControls, gameObject: GameObject, pointerA: DragPointerHandler, pointerB: DragPointerHandler) {
|
339
|
-
this.context = dragControls.context;
|
340
|
-
this.settings = dragControls;
|
341
|
-
this.gameObject = gameObject;
|
342
|
-
this.handlerA = pointerA;
|
343
|
-
this.handlerB = pointerB;
|
344
|
-
|
345
|
-
this._followObject = new Object3D() as GameObject;
|
346
|
-
this._manipulatorObject = new Object3D() as GameObject;
|
347
|
-
|
348
|
-
this.context.scene.add(this._manipulatorObject);
|
349
|
-
|
350
|
-
const rig = NeedleXRSession.active?.rig?.gameObject;
|
351
|
-
|
352
|
-
if (!this.handlerA || !this.handlerB || !this.handlerA.hitPointInLocalSpace || !this.handlerB.hitPointInLocalSpace) {
|
353
|
-
console.error("Invalid: MultiTouchDragHandler needs two valid DragPointerHandlers with hitPointInLocalSpace set.");
|
354
|
-
return;
|
355
287
|
}
|
356
|
-
|
357
|
-
|
358
|
-
|
359
|
-
this.gameObject.localToWorld(this._tempVec1);
|
360
|
-
this.gameObject.localToWorld(this._tempVec2);
|
361
|
-
if (rig) {
|
362
|
-
rig.worldToLocal(this._tempVec1);
|
363
|
-
rig.worldToLocal(this._tempVec2);
|
288
|
+
// raise event
|
289
|
+
for (const listener of this.selectEndEventListener) {
|
290
|
+
listener(this);
|
364
291
|
}
|
365
|
-
this._initialDistance = this._tempVec1.distanceTo(this._tempVec2);
|
366
|
-
|
367
|
-
if (this._initialDistance < 0.02) {
|
368
|
-
if (debug) {
|
369
|
-
console.log("Finding alternative drag attachment points since initial distance is too low: " + this._initialDistance.toFixed(2));
|
370
|
-
}
|
371
|
-
// We want two reasonable pointer attachment points here.
|
372
|
-
// But if the hitPointInLocalSpace are very close to each other, we instead fall back to controller positions.
|
373
|
-
this.handlerA.followObject.parent!.getWorldPosition(this._tempVec1);
|
374
|
-
this.handlerB.followObject.parent!.getWorldPosition(this._tempVec2);
|
375
|
-
this._handlerAAttachmentPoint.copy(this._tempVec1);
|
376
|
-
this._handlerBAttachmentPoint.copy(this._tempVec2);
|
377
|
-
this.gameObject.worldToLocal(this._handlerAAttachmentPoint);
|
378
|
-
this.gameObject.worldToLocal(this._handlerBAttachmentPoint);
|
379
|
-
this._initialDistance = this._tempVec1.distanceTo(this._tempVec2);
|
380
292
|
|
381
|
-
|
382
|
-
|
383
|
-
this._initialDistance = 1;
|
384
|
-
}
|
385
|
-
}
|
386
|
-
else {
|
387
|
-
this._handlerAAttachmentPoint.copy(this.handlerA.hitPointInLocalSpace);
|
388
|
-
this._handlerBAttachmentPoint.copy(this.handlerB.hitPointInLocalSpace);
|
389
|
-
}
|
390
|
-
|
391
|
-
this._tempVec3.lerpVectors(this._tempVec1, this._tempVec2, 0.5);
|
392
|
-
this._initialScale.copy(gameObject.scale);
|
393
|
-
|
394
|
-
if (debug) {
|
395
|
-
this._followObject.add(new AxesHelper(2));
|
396
|
-
this._manipulatorObject.add(new AxesHelper(5));
|
397
|
-
|
398
|
-
const formatVec = (v: Vector3) => `${v.x.toFixed(2)}, ${v.y.toFixed(2)}, ${v.z.toFixed(2)}`;
|
399
|
-
Gizmos.DrawLine(this._tempVec1, this._tempVec2, 0x00ffff, 0, false);
|
400
|
-
Gizmos.DrawLabel(this._tempVec3, "A:B " + this._initialDistance.toFixed(2) + "\n" + formatVec(this._tempVec1) + "\n" + formatVec(this._tempVec2), 0.03, 5);
|
401
|
-
}
|
293
|
+
const l = nameofFactory<IDragEventListener>();
|
294
|
+
GameObject.invokeOnChildren(selected, l("onDragEnd"));
|
402
295
|
}
|
403
|
-
|
404
|
-
onDragStart(_args: PointerEventData): void {
|
405
|
-
// align _followObject with the object we want to drag
|
406
|
-
this.gameObject.add(this._followObject);
|
407
|
-
this._followObject.matrixAutoUpdate = false;
|
408
|
-
this._followObject.matrix.identity();
|
409
|
-
this._deviceMode = _args.mode;
|
410
|
-
this._followObjectStartWorldQuaternion.copy(this._followObject.worldQuaternion);
|
411
|
-
|
412
|
-
// align _manipulatorObject in the same way it would if this was a drag update
|
413
|
-
this.alignManipulator();
|
414
|
-
|
415
|
-
// and then parent it to the space object so it follows along.
|
416
|
-
this._manipulatorObject.attach(this._followObject);
|
417
|
-
|
418
|
-
// store offsets in local space
|
419
|
-
this._manipulatorPosOffset.copy(this._followObject.position);
|
420
|
-
this._manipulatorRotOffset.copy(this._followObject.quaternion);
|
421
|
-
this._manipulatorScaleOffset.copy(this._followObject.scale);
|
422
|
-
}
|
423
|
-
|
424
|
-
onDragEnd(_args: PointerEventData): void {
|
425
|
-
if (!this.handlerA || !this.handlerB) {
|
426
|
-
console.error("onDragEnd called on MultiTouchDragHandler without valid handlers. This is likely a bug.");
|
427
|
-
return;
|
428
|
-
}
|
429
|
-
|
430
|
-
// we want to initialize the drag points for these handlers again.
|
431
|
-
// one of them will be removed, but we don't know here which one
|
432
|
-
this.handlerA.recenter();
|
433
|
-
this.handlerB.recenter();
|
434
|
-
|
435
|
-
// destroy helper objects
|
436
|
-
this._manipulatorObject.removeFromParent();
|
437
|
-
this._followObject.removeFromParent();
|
438
|
-
this._manipulatorObject.destroy();
|
439
|
-
this._followObject.destroy();
|
440
|
-
}
|
441
|
-
|
442
|
-
private _manipulatorPosOffset: Vector3 = new Vector3();
|
443
|
-
private _manipulatorRotOffset: Quaternion = new Quaternion();
|
444
|
-
private _manipulatorScaleOffset: Vector3 = new Vector3();
|
445
|
-
|
446
|
-
private _tempVec1: Vector3 = new Vector3();
|
447
|
-
private _tempVec2: Vector3 = new Vector3();
|
448
|
-
private _tempVec3: Vector3 = new Vector3();
|
449
|
-
private tempLookMatrix: Matrix4 = new Matrix4();
|
450
|
-
private _initialScale: Vector3 = new Vector3();
|
451
|
-
private _initialDistance: number = 0;
|
452
|
-
|
453
|
-
private alignManipulator() {
|
454
|
-
this._tempVec1.copy(this._handlerAAttachmentPoint);
|
455
|
-
this._tempVec2.copy(this._handlerBAttachmentPoint);
|
456
|
-
this.handlerA.followObject.localToWorld(this._tempVec1);
|
457
|
-
this.handlerB.followObject.localToWorld(this._tempVec2);
|
458
|
-
this._tempVec3.lerpVectors(this._tempVec1, this._tempVec2, 0.5);
|
459
|
-
|
460
|
-
this._manipulatorObject.position.copy(this._tempVec3);
|
461
|
-
|
462
|
-
// - lookAt the second point on handlerB
|
463
|
-
const camera = this.context.mainCamera;
|
464
|
-
this.tempLookMatrix.lookAt(this._tempVec3, this._tempVec2, (camera as any as IGameObject).worldUp);
|
465
|
-
this._manipulatorObject.quaternion.setFromRotationMatrix(this.tempLookMatrix);
|
466
|
-
|
467
|
-
// - scale based on the distance between the two points
|
468
|
-
const dist = this._tempVec1.distanceTo(this._tempVec2);
|
469
|
-
this._manipulatorObject.scale.copy(this._initialScale).multiplyScalar(dist / this._initialDistance);
|
470
|
-
|
471
|
-
this._manipulatorObject.updateMatrix();
|
472
|
-
this._manipulatorObject.updateMatrixWorld(true);
|
473
|
-
|
474
|
-
if (debug) {
|
475
|
-
Gizmos.DrawLabel(this._tempVec3.clone().add(new Vector3(0,0.2,0)), "A:B " + dist.toFixed(2), 0.03);
|
476
|
-
Gizmos.DrawLine(this._tempVec1, this._tempVec2, 0x00ff00, 0, false);
|
477
|
-
|
478
|
-
// const wp = this._manipulatorObject.worldPosition;
|
479
|
-
// Gizmos.DrawWireSphere(wp, this._initialScale.length() * dist / this._initialDistance, 0x00ff00, 0, false);
|
480
|
-
}
|
481
|
-
}
|
482
|
-
|
483
|
-
onDragUpdate() {
|
484
|
-
// At this point we've run both the other handlers, but their effects have been suppressed because they can't handle
|
485
|
-
// two events at the same time. They're basically providing us with two Object3D's and we can combine these here
|
486
|
-
// into a reasonable two-handed translation/rotation/scale.
|
487
|
-
// One approach:
|
488
|
-
// - position our control object on the center between the two pointer control objects
|
489
|
-
|
490
|
-
// TODO close grab needs to be handled differently because there we don't have a hit point -
|
491
|
-
// Hit point is just the center of the object
|
492
|
-
// So probably we should fix that close grab has a better hit point approximation (point on bounds?)
|
493
|
-
|
494
|
-
this.alignManipulator();
|
495
|
-
|
496
|
-
// apply (smoothed) to the gameObject
|
497
|
-
const lerpStrength = 30;
|
498
|
-
const lerpFactor = 1.0;
|
499
|
-
|
500
|
-
this._followObject.position.copy(this._manipulatorPosOffset);
|
501
|
-
this._followObject.quaternion.copy(this._manipulatorRotOffset);
|
502
|
-
this._followObject.scale.copy(this._manipulatorScaleOffset);
|
503
|
-
|
504
|
-
const draggedObject = this.gameObject;
|
505
|
-
const targetObject = this._followObject;
|
506
|
-
|
507
|
-
targetObject.updateMatrix();
|
508
|
-
targetObject.updateMatrixWorld(true);
|
509
|
-
|
510
|
-
const isSpatialInput = this._deviceMode === "tracked-pointer";
|
511
|
-
const keepRotation = isSpatialInput ? this.settings.xrKeepRotation : this.settings.keepRotation;
|
512
|
-
|
513
|
-
// TODO refactor to a common place
|
514
|
-
// apply constraints (position grid snap, rotation, ...)
|
515
|
-
if (this.settings.snapGridResolution > 0) {
|
516
|
-
const wp = this._followObject.worldPosition;
|
517
|
-
const snap = this.settings.snapGridResolution;
|
518
|
-
wp.x = Math.round(wp.x / snap) * snap;
|
519
|
-
wp.y = Math.round(wp.y / snap) * snap;
|
520
|
-
wp.z = Math.round(wp.z / snap) * snap;
|
521
|
-
this._followObject.worldPosition = wp;
|
522
|
-
this._followObject.updateMatrix();
|
523
|
-
}
|
524
|
-
if (keepRotation) {
|
525
|
-
this._followObject.worldQuaternion = this._followObjectStartWorldQuaternion;
|
526
|
-
this._followObject.updateMatrix();
|
527
|
-
}
|
528
|
-
|
529
|
-
// TODO refactor to a common place
|
530
|
-
// TODO should use unscaled time here // some test for lerp speed depending on distance
|
531
|
-
const t = Mathf.clamp01(this.context.time.deltaTime * lerpStrength * lerpFactor);// / (currentDist - 1 + 0.01));
|
532
|
-
|
533
|
-
const wp = draggedObject.worldPosition;
|
534
|
-
wp.lerp(targetObject.worldPosition, t);
|
535
|
-
draggedObject.worldPosition = wp;
|
536
|
-
|
537
|
-
const rot = draggedObject.worldQuaternion;
|
538
|
-
rot.slerp(targetObject.worldQuaternion, t);
|
539
|
-
draggedObject.worldQuaternion = rot;
|
540
|
-
|
541
|
-
const scl = draggedObject.worldScale;
|
542
|
-
scl.lerp(targetObject.worldScale, t);
|
543
|
-
draggedObject.worldScale = scl;
|
544
|
-
}
|
545
|
-
|
546
|
-
setTargetObject(obj: Object3D | null): void {
|
547
|
-
this.gameObject = obj as GameObject;
|
548
|
-
}
|
549
296
|
}
|
550
297
|
|
551
|
-
/** Common interface for pointer handlers (single touch and multi touch) */
|
552
|
-
interface IDragHandler {
|
553
|
-
/** Used to determine if a drag has happened for this handler */
|
554
|
-
getTotalMovement?(): Vector3;
|
555
|
-
/** Target object can change mid-flight (e.g. in Duplicatable), handlers should react properly to that */
|
556
|
-
setTargetObject(obj: Object3D | null): void;
|
557
|
-
|
558
|
-
/** Prewarms the drag – can already move internal points around here but should not move the object itself */
|
559
|
-
collectMovementInfo?(): void;
|
560
|
-
onDragStart?(args: PointerEventData): void;
|
561
|
-
onDragEnd?(args: PointerEventData): void;
|
562
|
-
/** The target object is moved around */
|
563
|
-
onDragUpdate?(numberOfPointers: number): void;
|
564
|
-
}
|
565
298
|
|
566
|
-
/** Handles a single pointer on an object. DragPointerHandlers are created on pointer enter,
|
567
|
-
* help with determining if there's actually a drag, and then perform operations based on spatial pointer data.
|
568
|
-
*/
|
569
|
-
class DragPointerHandler implements IDragHandler {
|
570
299
|
|
571
|
-
|
572
|
-
* This is in world units, so very small for screens (near-plane space change) */
|
573
|
-
getTotalMovement(): Vector3 { return this._totalMovement; }
|
574
|
-
get followObject(): GameObject { return this._followObject; }
|
575
|
-
get hitPointInLocalSpace(): Vector3 { return this._hitPointInLocalSpace; }
|
300
|
+
class DragHelper {
|
576
301
|
|
577
|
-
private context: Context;
|
578
|
-
private gameObject: GameObject;
|
579
|
-
private settings: DragControls;
|
580
|
-
private _lastRig: IGameObject | undefined = undefined;
|
581
|
-
|
582
|
-
/** This object is placed at the pivot of the dragged object, and parented to the control space. */
|
583
|
-
private _followObject: GameObject;
|
584
|
-
private _totalMovement: Vector3 = new Vector3();
|
585
|
-
/** Motion along the pointer ray. On screens this doesn't change. In XR it can be used to determine how much
|
586
|
-
* effort someone is putting into moving an object closer or further away. */
|
587
|
-
private _totalMovementAlongRayDirection: number = 0;
|
588
|
-
/** Distance between _followObject and its parent at grab start, in local space */
|
589
|
-
private _grabStartDistance: number = 0;
|
590
|
-
private _deviceMode!: XRTargetRayMode;
|
591
|
-
private _followObjectStartPosition: Vector3 = new Vector3();
|
592
|
-
private _followObjectStartQuaternion: Quaternion = new Quaternion();
|
593
|
-
private _followObjectStartWorldQuaternion: Quaternion = new Quaternion();
|
594
|
-
private _lastDragPosRigSpace: Vector3 | undefined;
|
595
|
-
private _tempVec: Vector3 = new Vector3();
|
596
|
-
private _tempMat: Matrix4 = new Matrix4();
|
597
|
-
|
598
|
-
private _hitPointInLocalSpace: Vector3 = new Vector3();
|
599
|
-
private _hitNormalInLocalSpace: Vector3 = new Vector3();
|
600
|
-
private _bottomCenter = new Vector3();
|
601
|
-
private _backCenter = new Vector3();
|
602
|
-
private _backBottomCenter = new Vector3();
|
603
|
-
private _bounds = new Box3();
|
604
|
-
private _dragPlane = new Plane(new Vector3(0, 1, 0));
|
605
|
-
private _draggedOverObject: Object3D | null = null;
|
606
|
-
private _draggedOverObjectLastSetUp: Object3D | null = null;
|
607
|
-
private _draggedOverObjectLastNormal: Vector3 = new Vector3();
|
608
|
-
private _draggedOverObjectDuration: number = 0;
|
609
|
-
|
610
|
-
/** Allows overriding which object is dragged while a drag is already ongoing. Used for example by Duplicatable */
|
611
|
-
setTargetObject(obj: Object3D | null) {
|
612
|
-
this.gameObject = obj as GameObject;
|
613
|
-
}
|
614
|
-
|
615
|
-
constructor(dragControls: DragControls, gameObject: GameObject) {
|
616
|
-
this.settings = dragControls;
|
617
|
-
this.context = dragControls.context;
|
618
|
-
this.gameObject = gameObject;
|
619
|
-
this._followObject = new Object3D() as GameObject;
|
620
|
-
}
|
621
|
-
|
622
|
-
recenter() {
|
623
|
-
if (!this._followObject.parent) {
|
624
|
-
console.warn("Error: space follow object doesn't have parent but recenter() is called. This is likely a bug");
|
625
|
-
return;
|
626
|
-
}
|
627
|
-
|
628
|
-
const p = this._followObject.parent as GameObject;
|
629
|
-
|
630
|
-
this.gameObject.add(this._followObject);
|
631
|
-
this._followObject.matrixAutoUpdate = false;
|
632
|
-
|
633
|
-
this._followObject.position.set(0, 0, 0);
|
634
|
-
this._followObject.quaternion.set(0, 0, 0, 1);
|
635
|
-
this._followObject.scale.set(1, 1, 1);
|
636
|
-
|
637
|
-
this._followObject.updateMatrix();
|
638
|
-
this._followObject.updateMatrixWorld(true);
|
639
|
-
|
640
|
-
p.attach(this._followObject);
|
641
|
-
|
642
|
-
this._followObjectStartPosition.copy(this._followObject.position);
|
643
|
-
this._followObjectStartQuaternion.copy(this._followObject.quaternion);
|
644
|
-
this._followObjectStartWorldQuaternion.copy(this._followObject.worldQuaternion);
|
645
|
-
|
646
|
-
this._followObject.updateMatrix();
|
647
|
-
this._followObject.updateMatrixWorld(true);
|
648
|
-
|
649
|
-
const hitPointWP = this._hitPointInLocalSpace.clone();
|
650
|
-
this.gameObject.localToWorld(hitPointWP);
|
651
|
-
this._grabStartDistance = hitPointWP.distanceTo(p.worldPosition);
|
652
|
-
const rig = NeedleXRSession.active?.rig?.gameObject;
|
653
|
-
const rigScale = rig?.worldScale.x || 1;
|
654
|
-
this._grabStartDistance /= rigScale;
|
655
|
-
|
656
|
-
this._totalMovementAlongRayDirection = 0;
|
657
|
-
this._lastDragPosRigSpace = undefined;
|
658
|
-
|
659
|
-
if (debug)
|
660
|
-
{
|
661
|
-
Gizmos.DrawLine(hitPointWP, p.worldPosition, 0x00ff00, 0.5, false);
|
662
|
-
Gizmos.DrawLabel(p.worldPosition.add(new Vector3(0,0.1,0)), this._grabStartDistance.toFixed(2), 0.03, 0.5);
|
663
|
-
}
|
664
|
-
}
|
665
|
-
|
666
|
-
onDragStart(args: PointerEventData) {
|
667
|
-
|
668
|
-
args.event.space.add(this._followObject);
|
669
|
-
|
670
|
-
// prepare for drag, we will start dragging after an object has been dragged for a few centimeters
|
671
|
-
this._lastDragPosRigSpace = undefined;
|
672
|
-
|
673
|
-
if (args.point && args.normal) {
|
674
|
-
this._hitPointInLocalSpace.copy(args.point);
|
675
|
-
this.gameObject.worldToLocal(this._hitPointInLocalSpace);
|
676
|
-
this._hitNormalInLocalSpace.copy(args.normal);
|
677
|
-
}
|
678
|
-
else if (args) {
|
679
|
-
// can happen for e.g. close grabs; we can assume/guess a good hit point and normal based on the object's bounds or so
|
680
|
-
// convert controller world position to local space instead and use that as hit point
|
681
|
-
const controller = args.event.space as GameObject;
|
682
|
-
const controllerWp = controller.worldPosition;
|
683
|
-
this.gameObject.worldToLocal(controllerWp);
|
684
|
-
this._hitPointInLocalSpace.copy(controllerWp);
|
685
|
-
|
686
|
-
const controllerUp = controller.worldUp;
|
687
|
-
this._tempMat.copy(this.gameObject.matrixWorld).invert();
|
688
|
-
controllerUp.transformDirection(this._tempMat);
|
689
|
-
this._hitNormalInLocalSpace.copy(controllerUp);
|
690
|
-
}
|
691
|
-
|
692
|
-
this.recenter();
|
693
|
-
|
694
|
-
this._totalMovement.set(0, 0, 0);
|
695
|
-
this._deviceMode = args.mode;
|
696
|
-
|
697
|
-
|
698
|
-
const dragSource = this._followObject.parent as IGameObject;
|
699
|
-
const rayDirection = dragSource.worldForward;
|
700
|
-
|
701
|
-
const isSpatialInput = this._deviceMode === "tracked-pointer";
|
702
|
-
const dragMode = isSpatialInput ? this.settings.xrDragMode : this.settings.dragMode;
|
703
|
-
|
704
|
-
// set up drag plane; we don't really know the normal yet but we can already set the point
|
705
|
-
const hitWP = this._hitPointInLocalSpace.clone();
|
706
|
-
this.gameObject.localToWorld(hitWP);
|
707
|
-
|
708
|
-
switch (dragMode) {
|
709
|
-
case DragMode.XZPlane:
|
710
|
-
const up = new Vector3(0,1,0);
|
711
|
-
if (this.gameObject.parent) {
|
712
|
-
// TODO in this case _dragPlane should be in parent space, not world space,
|
713
|
-
// otherwise dragging the parent and this object at the same time doesn't keep the plane constrained
|
714
|
-
up.transformDirection(this.gameObject.parent.matrixWorld.clone().invert());
|
715
|
-
}
|
716
|
-
this._dragPlane.setFromNormalAndCoplanarPoint(up, hitWP);
|
717
|
-
break;
|
718
|
-
case DragMode.HitNormal:
|
719
|
-
const hitNormal = this._hitNormalInLocalSpace.clone();
|
720
|
-
hitNormal.transformDirection(this.gameObject.matrixWorld);
|
721
|
-
this._dragPlane.setFromNormalAndCoplanarPoint(hitNormal, hitWP);
|
722
|
-
break;
|
723
|
-
case DragMode.Attached:
|
724
|
-
this._dragPlane.setFromNormalAndCoplanarPoint(rayDirection, hitWP);
|
725
|
-
break;
|
726
|
-
case DragMode.DynamicViewAngle:
|
727
|
-
const v0 = new Vector3(0, 1, 0);
|
728
|
-
const v1 = rayDirection;
|
729
|
-
const angle = v0.angleTo(v1);
|
730
|
-
const angleThreshold = 0.5;
|
731
|
-
if (angle > Math.PI / 2 + angleThreshold || angle < Math.PI / 2 - angleThreshold)
|
732
|
-
this._dragPlane.setFromNormalAndCoplanarPoint(new Vector3(0, 1, 0), hitWP);
|
733
|
-
else
|
734
|
-
this._dragPlane.setFromNormalAndCoplanarPoint(rayDirection, hitWP);
|
735
|
-
break;
|
736
|
-
}
|
737
|
-
|
738
|
-
// calculate bounding box and snapping points. We want to either snap the "back" point or the "bottom" point.
|
739
|
-
const bbox = new Box3();
|
740
|
-
const p = this.gameObject.parent;
|
741
|
-
const localP = this.gameObject.position.clone();
|
742
|
-
const localQ = this.gameObject.quaternion.clone();
|
743
|
-
const localS = this.gameObject.scale.clone();
|
744
|
-
if (p) p.remove(this.gameObject);
|
745
|
-
this.gameObject.position.set(0, 0, 0);
|
746
|
-
this.gameObject.quaternion.set(0, 0, 0, 1);
|
747
|
-
this.gameObject.scale.set(1, 1, 1);
|
748
|
-
bbox.setFromObject(this.gameObject);
|
749
|
-
|
750
|
-
// get front center point of the bbox. basically (0, 0, 1) in local space
|
751
|
-
const bboxCenter = new Vector3();
|
752
|
-
bbox.getCenter(bboxCenter);
|
753
|
-
const bboxSize = new Vector3();
|
754
|
-
bbox.getSize(bboxSize);
|
755
|
-
|
756
|
-
// attachment points for dragging
|
757
|
-
this._bottomCenter.copy(bboxCenter.clone().add(new Vector3(0, -bboxSize.y / 2, 0)));
|
758
|
-
this._backCenter.copy(bboxCenter.clone().add(new Vector3(0, 0, bboxSize.z / 2)));
|
759
|
-
this._backBottomCenter.copy(bboxCenter.clone().add(new Vector3(0, -bboxSize.y / 2, bboxSize.z / 2)));
|
760
|
-
|
761
|
-
this._bounds.copy(bbox);
|
762
|
-
|
763
|
-
// restore original transform
|
764
|
-
if (p) p.add(this.gameObject);
|
765
|
-
this.gameObject.position.copy(localP);
|
766
|
-
this.gameObject.quaternion.copy(localQ);
|
767
|
-
this.gameObject.scale.copy(localS);
|
768
|
-
|
769
|
-
// surface snapping
|
770
|
-
this._draggedOverObject = null;
|
771
|
-
this._draggedOverObjectLastSetUp = null;
|
772
|
-
this._draggedOverObjectLastNormal.set(0, 1, 0);
|
773
|
-
this._draggedOverObjectDuration = 0;
|
774
|
-
}
|
775
|
-
|
776
|
-
collectMovementInfo() {
|
777
|
-
// we're dragging - there is a controlling object
|
778
|
-
if (!this._followObject.parent) return;
|
779
|
-
|
780
|
-
// TODO This should all be handled properly per-pointer
|
781
|
-
// and we want to have a chance to react to multiple pointers being on the same object.
|
782
|
-
// some common stuff (calculating of movement offsets, etc) could be done by default
|
783
|
-
// and then the main thing to override is the actual movement of the object based on N _followObjects
|
784
|
-
|
785
|
-
const dragSource = this._followObject.parent as IGameObject;
|
786
|
-
|
787
|
-
// modify _followObject with constraints, e.g.
|
788
|
-
// - dragging on a plane, e.g. the floor (keeping the distance to the floor plane constant)
|
789
|
-
/* TODO fix jump on drag start
|
790
|
-
const p0 = this._followObject.parent as GameObject;
|
791
|
-
const ray = new Ray(p0.worldPosition, p0.worldForward.multiplyScalar(-1));
|
792
|
-
const p = new Vector3();
|
793
|
-
const t0 = ray.intersectPlane(new Plane(new Vector3(0, 1, 0)), p);
|
794
|
-
if (t0 !== null)
|
795
|
-
this._followObject.worldPosition = t0;
|
796
|
-
*/
|
797
|
-
|
798
|
-
this._followObject.updateMatrix();
|
799
|
-
const dragPosRigSpace = dragSource.worldPosition;
|
800
|
-
const rig = NeedleXRSession.active?.rig?.gameObject;
|
801
|
-
if (rig)
|
802
|
-
rig.worldToLocal(dragPosRigSpace);
|
803
|
-
|
804
|
-
// sum up delta
|
805
|
-
// TODO We need to do all/most of these calculations in Rig Space instead of world space
|
806
|
-
// moving the rig while holding an object should not affect _rayDelta / _dragDelta
|
807
|
-
if (this._lastDragPosRigSpace === undefined || rig != this._lastRig) {
|
808
|
-
this._lastDragPosRigSpace = dragPosRigSpace.clone();
|
809
|
-
this._lastRig = rig;
|
810
|
-
}
|
811
|
-
this._tempVec.copy(dragPosRigSpace).sub(this._lastDragPosRigSpace);
|
812
|
-
|
813
|
-
const rayDirectionRigSpace = dragSource.worldForward;
|
814
|
-
if (rig) {
|
815
|
-
this._tempMat.copy(rig.matrixWorld).invert();
|
816
|
-
rayDirectionRigSpace.transformDirection(this._tempMat);
|
817
|
-
}
|
818
|
-
// sum up delta movement along ray
|
819
|
-
this._totalMovementAlongRayDirection += rayDirectionRigSpace.dot(this._tempVec);
|
820
|
-
this._tempVec.x = Math.abs(this._tempVec.x);
|
821
|
-
this._tempVec.y = Math.abs(this._tempVec.y);
|
822
|
-
this._tempVec.z = Math.abs(this._tempVec.z);
|
823
|
-
|
824
|
-
// sum up absolute total movement
|
825
|
-
this._totalMovement.add(this._tempVec);
|
826
|
-
this._lastDragPosRigSpace.copy(dragPosRigSpace);
|
827
|
-
|
828
|
-
if (debug) {
|
829
|
-
let wp = dragPosRigSpace;
|
830
|
-
// ray direction of the input source object
|
831
|
-
if (rig) {
|
832
|
-
wp = wp.clone();
|
833
|
-
wp.transformDirection(rig.matrixWorld);
|
834
|
-
}
|
835
|
-
Gizmos.DrawRay(wp, rayDirectionRigSpace, 0x0000ff);
|
836
|
-
}
|
837
|
-
}
|
838
|
-
|
839
|
-
onDragUpdate(numberOfPointers: number) {
|
840
|
-
|
841
|
-
// can only handle a single pointer
|
842
|
-
// if there's more, we defer to multi-touch drag handlers
|
843
|
-
if (numberOfPointers > 1) return;
|
844
|
-
|
845
|
-
const draggedObject = this.gameObject as IGameObject;
|
846
|
-
const dragSource = this._followObject.parent as IGameObject;
|
847
|
-
this._followObject.updateMatrix();
|
848
|
-
const dragSourceWP = dragSource.worldPosition;
|
849
|
-
const rayDirection = dragSource.worldForward;
|
850
|
-
|
851
|
-
|
852
|
-
// Actually move and rotate draggedObject
|
853
|
-
const isSpatialInput = this._deviceMode === "tracked-pointer";
|
854
|
-
const keepRotation = isSpatialInput ? this.settings.xrKeepRotation : this.settings.keepRotation;
|
855
|
-
const dragMode = isSpatialInput ? this.settings.xrDragMode : this.settings.dragMode;
|
856
|
-
|
857
|
-
const lerpStrength = 10;
|
858
|
-
// - keeping rotation constant during dragging
|
859
|
-
if (keepRotation) this._followObject.worldQuaternion = this._followObjectStartWorldQuaternion;
|
860
|
-
this._followObject.updateMatrix();
|
861
|
-
this._followObject.updateMatrixWorld(true);
|
862
|
-
|
863
|
-
// Acceleration for moving the object - move followObject along the ray distance by _totalMovementAlongRayDirection
|
864
|
-
let currentDist = 1.0;
|
865
|
-
let lerpFactor = 1.0;
|
866
|
-
if (this._deviceMode === "tracked-pointer" && this._grabStartDistance > 0.5) // hands and controllers, but not touches
|
867
|
-
{
|
868
|
-
const factor = 1 + this._totalMovementAlongRayDirection * (2 * this.settings.xrDistanceDragFactor);
|
869
|
-
currentDist = Math.max(0.0, factor);
|
870
|
-
currentDist = currentDist * currentDist * currentDist;
|
871
|
-
}
|
872
|
-
else if (this._grabStartDistance <= 0.5)
|
873
|
-
{
|
874
|
-
// TODO there's still a frame delay between dragged objects and the hand models
|
875
|
-
lerpFactor = 3.0;
|
876
|
-
}
|
877
|
-
|
878
|
-
// reset _followObject to its original position and rotation
|
879
|
-
this._followObject.position.copy(this._followObjectStartPosition);
|
880
|
-
if (!keepRotation)
|
881
|
-
this._followObject.quaternion.copy(this._followObjectStartQuaternion);
|
882
|
-
|
883
|
-
// TODO restore previous functionality:
|
884
|
-
// When distance dragging, the HIT POINT should move along the ray until it reaches the controller;
|
885
|
-
// NOT the pivot point of the dragged object. E.g. grabbing a large cube and pulling towards you should at most
|
886
|
-
// move the grabbed point to your head and not slap the cube in your head.
|
887
|
-
this._followObject.position.multiplyScalar(currentDist);
|
888
|
-
this._followObject.updateMatrix();
|
889
|
-
|
890
|
-
const ray = new Ray(dragSourceWP, rayDirection);
|
891
|
-
|
892
|
-
// Surface snapping.
|
893
|
-
// Feels quite weird in VR right now!
|
894
|
-
if (dragMode == DragMode.SnapToSurfaces) {
|
895
|
-
// Idea: Do a sphere cast if we're still in the proximity of the current draggedObject.
|
896
|
-
// This would allow dragging slightly out of the object's bounds and still continue snapping to it.
|
897
|
-
// Do a regular raycast (without the dragged object) to determine if we should change what is dragged onto.
|
898
|
-
const opts = new RaycastOptions();
|
899
|
-
opts.ignore = [draggedObject];
|
900
|
-
const hits = this.context.physics.raycastFromRay(ray, opts);
|
901
|
-
|
902
|
-
if (hits.length > 0) {
|
903
|
-
const hit = hits[0];
|
904
|
-
// if we're above the same surface for a specified time, adjust drag options:
|
905
|
-
// - set that surface as the drag "plane". We will follow that object's surface instead now (raycast onto only that)
|
906
|
-
// - if the drag plane is an object, we also want to
|
907
|
-
// - calculate an initial rotation offset matching what surface/face the user originally started the drag on
|
908
|
-
// - rotate the dragged object to match the surface normal
|
909
|
-
if (this._draggedOverObject === hit.object)
|
910
|
-
this._draggedOverObjectDuration += this.context.time.deltaTime;
|
911
|
-
else {
|
912
|
-
this._draggedOverObject = hit.object;
|
913
|
-
this._draggedOverObjectDuration = 0;
|
914
|
-
}
|
915
|
-
|
916
|
-
if (hit.face) {
|
917
|
-
// Adjust drag plane if we're dragging over a different object (for a certain amount of time)
|
918
|
-
// or if the surface normal changed
|
919
|
-
if (this._draggedOverObjectDuration > 0.15 &&
|
920
|
-
(this._draggedOverObjectLastSetUp !== this._draggedOverObject ||
|
921
|
-
this._draggedOverObjectLastNormal.dot(hit.face.normal) < 0.999999)
|
922
|
-
) {
|
923
|
-
this._draggedOverObjectLastSetUp = this._draggedOverObject;
|
924
|
-
this._draggedOverObjectLastNormal.copy(hit.face.normal);
|
925
|
-
|
926
|
-
const center = new Vector3();
|
927
|
-
const size = new Vector3();
|
928
|
-
|
929
|
-
this._bounds.getCenter(center);
|
930
|
-
this._bounds.getSize(size);
|
931
|
-
center.sub(size.multiplyScalar(0.5).multiply(hit.face.normal));
|
932
|
-
this._hitPointInLocalSpace.copy(center);
|
933
|
-
this._hitNormalInLocalSpace.copy(hit.face.normal);
|
934
|
-
|
935
|
-
// ensure plane is far enough up that we don't drag into the surface
|
936
|
-
// Which offset we use here depends on the face normal direction we hit
|
937
|
-
// If we hit the bottom, we want to use the top, and vice versa
|
938
|
-
// To do this dynamically, we can find the intersection between our local bounds and the hit face normal (which is already in local space)
|
939
|
-
this._bounds.getCenter(center);
|
940
|
-
this._bounds.getSize(size);
|
941
|
-
center.add(size.multiplyScalar(0.5).multiply(hit.face.normal));
|
942
|
-
|
943
|
-
const offset = this._hitPointInLocalSpace.clone().add(center);
|
944
|
-
this._followObject.localToWorld(offset);
|
945
|
-
const offsetWP = this._followObject.worldPosition.sub(offset);
|
946
|
-
|
947
|
-
this._dragPlane.setFromNormalAndCoplanarPoint(hit.face.normal, hit.point.sub(offsetWP));
|
948
|
-
}
|
949
|
-
}
|
950
|
-
}
|
951
|
-
}
|
952
|
-
|
953
|
-
// Objects could also serve as "slots" for dragging other objects into. In that case, we don't want to snap to the surface,
|
954
|
-
// we want to snap to the pivot of that object. These dragged-over objects could also need to be invisible (a "slot")
|
955
|
-
// Raycast along the ray to the drag plane and move _followObject so that the grabbed point stays at the hit point
|
956
|
-
if (dragMode !== DragMode.Attached && ray.intersectPlane(this._dragPlane, this._tempVec)) {
|
957
|
-
|
958
|
-
this._followObject.worldPosition = this._tempVec;
|
959
|
-
this._followObject.updateMatrix();
|
960
|
-
this._followObject.updateMatrixWorld(true);
|
961
|
-
|
962
|
-
const newWP = this._hitPointInLocalSpace.clone();
|
963
|
-
this._followObject.localToWorld(newWP);
|
964
|
-
|
965
|
-
if (debug) {
|
966
|
-
Gizmos.DrawLine(newWP, this._tempVec, 0x00ffff, 0, false);
|
967
|
-
}
|
968
|
-
|
969
|
-
this._followObject.worldPosition = this._tempVec.multiplyScalar(2).sub(newWP);
|
970
|
-
this._followObject.updateMatrix();
|
971
|
-
|
972
|
-
/*
|
973
|
-
// TODO figure out nicer look rotation here
|
974
|
-
const normal = this._dragPlane.normal;
|
975
|
-
const lookPoint = normal.clone().multiplyScalar(1000).add(this._tempVec);
|
976
|
-
if (lookPoint) {
|
977
|
-
this._followObject.lookAt(lookPoint);
|
978
|
-
this._followObject.rotateX(Math.PI / 2);
|
979
|
-
}
|
980
|
-
*/
|
981
|
-
this._followObject.updateMatrix();
|
982
|
-
}
|
983
|
-
|
984
|
-
// TODO refactor to a common place
|
985
|
-
// apply constraints (position grid snap, rotation, ...)
|
986
|
-
if (this.settings.snapGridResolution > 0) {
|
987
|
-
const wp = this._followObject.worldPosition;
|
988
|
-
const snap = this.settings.snapGridResolution;
|
989
|
-
wp.x = Math.round(wp.x / snap) * snap;
|
990
|
-
wp.y = Math.round(wp.y / snap) * snap;
|
991
|
-
wp.z = Math.round(wp.z / snap) * snap;
|
992
|
-
this._followObject.worldPosition = wp;
|
993
|
-
this._followObject.updateMatrix();
|
994
|
-
}
|
995
|
-
if (keepRotation) {
|
996
|
-
this._followObject.worldQuaternion = this._followObjectStartWorldQuaternion;
|
997
|
-
this._followObject.updateMatrix();
|
998
|
-
}
|
999
|
-
|
1000
|
-
// TODO refactor to a common place
|
1001
|
-
// TODO should use unscaled time here // some test for lerp speed depending on distance
|
1002
|
-
const t = Mathf.clamp01(this.context.time.deltaTime * lerpStrength * lerpFactor);// / (currentDist - 1 + 0.01));
|
1003
|
-
|
1004
|
-
const wp = draggedObject.worldPosition;
|
1005
|
-
wp.lerp(this._followObject.worldPosition, t);
|
1006
|
-
draggedObject.worldPosition = wp;
|
1007
|
-
|
1008
|
-
const rot = draggedObject.worldQuaternion;
|
1009
|
-
rot.slerp(this._followObject.worldQuaternion, t);
|
1010
|
-
draggedObject.worldQuaternion = rot;
|
1011
|
-
|
1012
|
-
|
1013
|
-
if (debug)
|
1014
|
-
{
|
1015
|
-
const hitPointWP = this._hitPointInLocalSpace.clone();
|
1016
|
-
draggedObject.localToWorld(hitPointWP);
|
1017
|
-
// draw grab attachment point and normal. They are in grabbed object space
|
1018
|
-
Gizmos.DrawSphere(hitPointWP, 0.02, 0xff0000);
|
1019
|
-
const hitNormalWP = this._hitNormalInLocalSpace.clone();
|
1020
|
-
hitNormalWP.applyQuaternion(rot);
|
1021
|
-
Gizmos.DrawRay(hitPointWP, hitNormalWP, 0xff0000);
|
1022
|
-
|
1023
|
-
// debug info
|
1024
|
-
Gizmos.DrawLabel(wp.add(new Vector3(0, 0.25, 0)),
|
1025
|
-
`Distance: ${this._totalMovement.length().toFixed(2)}\n
|
1026
|
-
Along Ray: ${this._totalMovementAlongRayDirection.toFixed(2)}\n
|
1027
|
-
Session: ${!!NeedleXRSession.active}\n
|
1028
|
-
Device: ${this._deviceMode}\n
|
1029
|
-
`,
|
1030
|
-
0.03
|
1031
|
-
);
|
1032
|
-
|
1033
|
-
// draw bottom/back snap points
|
1034
|
-
const bottomCenter = this._bottomCenter.clone();
|
1035
|
-
const backCenter = this._backCenter.clone();
|
1036
|
-
const backBottomCenter = this._backBottomCenter.clone();
|
1037
|
-
draggedObject.localToWorld(bottomCenter);
|
1038
|
-
draggedObject.localToWorld(backCenter);
|
1039
|
-
draggedObject.localToWorld(backBottomCenter);
|
1040
|
-
Gizmos.DrawSphere(bottomCenter, 0.01, 0x00ff00, 0, false);
|
1041
|
-
Gizmos.DrawSphere(backCenter, 0.01, 0x0000ff, 0, false);
|
1042
|
-
Gizmos.DrawSphere(backBottomCenter, 0.01, 0xff00ff, 0, false);
|
1043
|
-
Gizmos.DrawLine(bottomCenter, backBottomCenter, 0x00ffff, 0, false);
|
1044
|
-
Gizmos.DrawLine(backBottomCenter, backCenter, 0x00ffff, 0, false);
|
1045
|
-
}
|
1046
|
-
}
|
1047
|
-
|
1048
|
-
onDragEnd(args: PointerEventData) {
|
1049
|
-
console.assert(this._followObject.parent === args.event.space, "Drag end: _followObject is not parented to the space object");
|
1050
|
-
this._followObject.removeFromParent();
|
1051
|
-
this._followObject.destroy();
|
1052
|
-
this._lastDragPosRigSpace = undefined;
|
1053
|
-
}
|
1054
|
-
}
|
1055
|
-
|
1056
|
-
/** Currently does _only_ provide visuals support for DragControls operations.
|
1057
|
-
* Previously it also provided the actual drag functionality, but that has been moved to DragControls for now.
|
1058
|
-
*/
|
1059
|
-
class LegacyDragVisualsHelper {
|
1060
|
-
|
1061
302
|
showGizmo: boolean = true;
|
1062
303
|
useViewAngle: boolean = true;
|
1063
304
|
|
@@ -1095,12 +336,13 @@
|
|
1095
336
|
constructor(camera: Camera) {
|
1096
337
|
this._camera = camera;
|
1097
338
|
|
1098
|
-
const line = new Line(
|
339
|
+
const line = new Line(DragHelper.geometry);
|
1099
340
|
const mat = line.material as LineBasicMaterial;
|
1100
341
|
mat.color = new Color(.4, .4, .4);
|
1101
342
|
line.layers.set(2);
|
1102
343
|
line.name = 'line';
|
1103
344
|
line.scale.y = 1;
|
345
|
+
// line.matrixAutoUpdate = false;
|
1104
346
|
this._groundLine = line;
|
1105
347
|
|
1106
348
|
const geometry = new SphereGeometry(.5, 22, 22);
|
@@ -1115,12 +357,13 @@
|
|
1115
357
|
if (this._selected && context) {
|
1116
358
|
for (const rb of this._rbs) {
|
1117
359
|
rb.wakeUp();
|
360
|
+
// if (!rb.smoothedVelocity) continue;
|
1118
361
|
rb.setVelocity(0, 0, 0);
|
1119
362
|
}
|
1120
363
|
}
|
1121
364
|
|
1122
365
|
if (this._selected) {
|
1123
|
-
|
366
|
+
|
1124
367
|
Avatar_POI.Remove(context, this._selected);
|
1125
368
|
}
|
1126
369
|
|
@@ -1142,8 +385,6 @@
|
|
1142
385
|
console.error("DragHelper: no context");
|
1143
386
|
return;
|
1144
387
|
}
|
1145
|
-
|
1146
|
-
// TODO move somewhere else
|
1147
388
|
Avatar_POI.Add(context, this._selected, null);
|
1148
389
|
|
1149
390
|
this._groundOffsetFactor = 0;
|
@@ -1151,6 +392,7 @@
|
|
1151
392
|
this._groundOffset.set(0, 0, 0);
|
1152
393
|
this._requireUpdateGroundPlane = true;
|
1153
394
|
|
395
|
+
// this._rbs = GameObject.getComponentsInChildren(this._selected, Rigidbody);
|
1154
396
|
this.onUpdateScreenSpacePlane();
|
1155
397
|
}
|
1156
398
|
}
|
@@ -1160,16 +402,6 @@
|
|
1160
402
|
private _didDragOnGroundPlaneLastFrame: boolean = false;
|
1161
403
|
|
1162
404
|
onUpdate(_context: Context) {
|
1163
|
-
|
1164
|
-
if (!this._selected) return;
|
1165
|
-
|
1166
|
-
const wp = getWorldPosition(this._selected);
|
1167
|
-
this.onUpdateWorldPosition(wp, this._groundPlanePoint, false);
|
1168
|
-
this.onUpdateGroundPlane();
|
1169
|
-
this._didDragOnGroundPlaneLastFrame = true;
|
1170
|
-
this._hasGroundPlane = true;
|
1171
|
-
|
1172
|
-
/*
|
1173
405
|
if (!this._context) return;
|
1174
406
|
|
1175
407
|
const mainKey: KeyCode = "Space";
|
@@ -1256,7 +488,6 @@
|
|
1256
488
|
this.onDidUpdate();
|
1257
489
|
}
|
1258
490
|
}
|
1259
|
-
*/
|
1260
491
|
}
|
1261
492
|
|
1262
493
|
private onUpdateWorldPosition(wp: Vector3, pointOnPlane: Vector3 | null, heightOnly: boolean) {
|
@@ -1318,6 +549,18 @@
|
|
1318
549
|
this._groundOffset.copy(this._intersection).sub(wp);
|
1319
550
|
}
|
1320
551
|
|
552
|
+
private onDidUpdate() {
|
553
|
+
// todo: when using instancing we need to mark the matrix to update
|
554
|
+
InstancingUtil.markDirty(this._selected);
|
555
|
+
|
556
|
+
for (const rb of this._rbs) {
|
557
|
+
rb.wakeUp();
|
558
|
+
rb.resetForcesAndTorques();
|
559
|
+
// rb.setBodyFromGameObject({ x: 0, y: 0, z: 0 });
|
560
|
+
rb.setAngularVelocity(0, 0, 0);
|
561
|
+
}
|
562
|
+
}
|
563
|
+
|
1321
564
|
private contains(obj: Object3D, toSearch: Object3D): boolean {
|
1322
565
|
if (obj === toSearch) return true;
|
1323
566
|
if (obj.children) {
|
@@ -1,11 +1,10 @@
|
|
1
|
-
import
|
2
|
-
|
1
|
+
import { Behaviour, GameObject } from "./Component.js";
|
2
|
+
import { RaycastOptions } from "../engine/engine_physics.js";
|
3
3
|
import * as files from "../engine/engine_networking_files.js";
|
4
|
-
import { RaycastOptions } from "../engine/engine_physics.js";
|
5
4
|
import { serializable } from "../engine/engine_serialization_decorator.js";
|
5
|
+
import { Networking } from "../engine-components/Networking.js";
|
6
|
+
import type { GLTF } from "three/examples/jsm/loaders/GLTFLoader.js";
|
6
7
|
import { getParam } from "../engine/engine_utils.js";
|
7
|
-
import { Networking } from "../engine-components/Networking.js";
|
8
|
-
import { Behaviour, GameObject } from "./Component.js";
|
9
8
|
|
10
9
|
const debug = getParam("debugdroplistener");
|
11
10
|
|
@@ -1,26 +1,22 @@
|
|
1
|
-
import {
|
2
|
-
|
1
|
+
import { Behaviour, GameObject } from "./Component.js";
|
2
|
+
import { WebXRController, ControllerEvents } from "./webxr/WebXRController.js";
|
3
|
+
import { DragControls, DragEvents } from "./DragControls.js";
|
4
|
+
import { Interactable } from "./Interactable.js";
|
5
|
+
import { Animation } from "./Animation.js";
|
6
|
+
import { Vector3, Quaternion, Object3D } from "three";
|
7
|
+
import { serializable } from "../engine/engine_serialization_decorator.js";
|
3
8
|
import { InstantiateOptions } from "../engine/engine_gameobject.js";
|
4
|
-
import { serializable } from "../engine/engine_serialization_decorator.js";
|
5
|
-
import { Behaviour, GameObject } from "./Component.js";
|
6
|
-
import { DragControls } from "./DragControls.js";
|
7
|
-
import { IPointerEventHandler, PointerEventData } from "./ui/PointerEvents.js";
|
8
|
-
import { ObjectRaycaster } from "./ui/Raycaster.js";
|
9
9
|
|
10
|
-
export class Duplicatable extends
|
10
|
+
export class Duplicatable extends Interactable {
|
11
11
|
|
12
|
-
/** Duplicates will be parented into the set object. If not defined, this GameObject will be used as parent. */
|
13
12
|
@serializable(Object3D)
|
14
13
|
parent: GameObject | null = null;
|
15
|
-
|
16
|
-
/** The object to be duplicated */
|
17
14
|
@serializable(Object3D)
|
18
15
|
object: GameObject | null = null;
|
19
16
|
|
20
17
|
// limit max object spawn count per interval
|
21
18
|
@serializable()
|
22
19
|
limitCount = 10;
|
23
|
-
|
24
20
|
@serializable()
|
25
21
|
limitInterval = 60;
|
26
22
|
|
@@ -28,7 +24,17 @@
|
|
28
24
|
private _startPosition: THREE.Vector3 | null = null;
|
29
25
|
private _startQuaternion: THREE.Quaternion | null = null;
|
30
26
|
|
31
|
-
|
27
|
+
awake(): void {
|
28
|
+
// TODO: add support to not having to assign a object to clone
|
29
|
+
// if(!this.object){
|
30
|
+
// const opts = new InstantiateOptions();
|
31
|
+
// opts.parent = this.gameObject;
|
32
|
+
// opts.idProvider = InstantiateIdProvider.createFromString(this.guid);
|
33
|
+
// const clone = GameObject.instantiate(this.gameObject, opts);
|
34
|
+
// const duplicatable =
|
35
|
+
// this.object = clone;
|
36
|
+
// }
|
37
|
+
// console.log(this, this.object);
|
32
38
|
if (this.object) {
|
33
39
|
if (this.object as any === this.gameObject) {
|
34
40
|
console.error("Can not duplicate self");
|
@@ -42,43 +48,32 @@
|
|
42
48
|
this._startQuaternion = this.object.quaternion?.clone() ?? new Quaternion(0, 0, 0, 1);
|
43
49
|
}
|
44
50
|
|
45
|
-
|
46
|
-
|
47
|
-
|
48
|
-
|
49
|
-
|
51
|
+
const drag = GameObject.getComponentInParent(this.gameObject, DragControls);
|
52
|
+
if (drag) {
|
53
|
+
drag.addDragEventListener(DragEvents.SelectStart, (_ctrls, args) => {
|
54
|
+
if (this._currentCount >= this.limitCount) {
|
55
|
+
args.attached = null;
|
56
|
+
return;
|
57
|
+
}
|
58
|
+
const res = this.handleDuplication(args.selected);
|
59
|
+
if (res) {
|
60
|
+
console.assert(res !== args.selected, "Duplicated object is original");
|
61
|
+
args.attached = res;
|
62
|
+
}
|
63
|
+
});
|
50
64
|
}
|
51
|
-
|
52
|
-
if (!this.gameObject.getComponentInParent(ObjectRaycaster))
|
53
|
-
this.gameObject.addNewComponent(ObjectRaycaster);
|
65
|
+
else console.warn("Could no find drag controls in parent", this.name);
|
54
66
|
|
55
|
-
|
56
|
-
|
57
|
-
|
58
|
-
|
59
|
-
|
60
|
-
onPointerDown(args: PointerEventData) {
|
61
|
-
if (!this.object) return;
|
62
|
-
if (!this.context.connection.allowEditing) return;
|
63
|
-
if (args.button !== 0) return;
|
64
|
-
|
65
|
-
const res = this.handleDuplication();
|
66
|
-
if (res) {
|
67
|
-
const dragControls = GameObject.getComponent(res, DragControls);
|
68
|
-
if (!dragControls) console.warn("Duplicated object does not have DragControls");
|
69
|
-
else {
|
70
|
-
dragControls.onPointerDown(args);
|
71
|
-
this._forwardPointerEvents.set(args.event.space, dragControls);
|
67
|
+
WebXRController.addEventListener(ControllerEvents.SelectStart, (_controller: WebXRController, args: { selected: THREE.Object3D, grab: THREE.Object3D | GameObject | null }) => {
|
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@@ -91,39 +86,62 @@
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}, (this.limitInterval / this.limitCount) * 1000);
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}
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|
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|
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|
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|
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return newInstance;
|
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|
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|
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return null;
|
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|
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|
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|
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private handleMultiObject(selected: THREE.Object3D): boolean {
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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return true;
|
141
|
+
}
|
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|
+
}
|
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|
+
}
|
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|
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|
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|
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}
|
126
146
|
|
127
|
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return newInstance;
|
128
|
-
}
|
129
147
|
}
|
@@ -1,14 +1,13 @@
|
|
1
|
+
import { deepClone, getParam, resolveUrl } from "../engine/engine_utils.js";
|
2
|
+
import { SerializationContext, TypeSerializer, assign } from "./engine_serialization_core.js";
|
3
|
+
import { Context } from "./engine_setup.js";
|
1
4
|
import { Group, Object3D, Texture, TextureLoader } from "three";
|
2
|
-
|
3
|
-
import { deepClone, getParam, resolveUrl } from "../engine/engine_utils.js";
|
4
|
-
import { destroy, IInstantiateOptions, instantiate, InstantiateOptions, isDestroyed } from "./engine_gameobject.js";
|
5
|
-
import { getLoader } from "./engine_gltf.js";
|
6
5
|
import { processNewScripts } from "./engine_mainloop_utils.js";
|
7
6
|
import { registerPrefabProvider, syncInstantiate } from "./engine_networking_instantiate.js";
|
8
|
-
import {
|
9
|
-
import {
|
7
|
+
import { download } from "./engine_web_api.js";
|
8
|
+
import { getLoader } from "./engine_gltf.js";
|
10
9
|
import type { IComponent, IGameObject, SourceIdentifier } from "./engine_types.js";
|
11
|
-
import {
|
10
|
+
import { destroy, IInstantiateOptions, instantiate, InstantiateOptions, isDestroyed } from "./engine_gameobject.js";
|
12
11
|
|
13
12
|
const debug = getParam("debugaddressables");
|
14
13
|
|
@@ -1,8 +1,7 @@
|
|
1
|
+
import { InternalUsageTrackerPlugin } from "./extensions/usage_tracker.js";
|
1
2
|
import { Bone, BufferAttribute, BufferGeometry, InterleavedBuffer, InterleavedBufferAttribute, Material, Mesh, NeverCompare, Object3D, Scene, Skeleton, SkinnedMesh, Source, Texture, Uniform, WebGLRenderer } from "three";
|
2
|
-
|
3
3
|
import { addPatch } from "./engine_patcher.js";
|
4
4
|
import { getParam } from "./engine_utils.js";
|
5
|
-
import { InternalUsageTrackerPlugin } from "./extensions/usage_tracker.js";
|
6
5
|
|
7
6
|
|
8
7
|
export class AssetDatabase {
|
@@ -1,8 +1,7 @@
|
|
1
|
+
import type { ICameraController } from "./engine_types.js";
|
1
2
|
import { Camera, Object3D } from "three";
|
2
3
|
|
3
|
-
import type { ICameraController } from "./engine_types.js";
|
4
4
|
|
5
|
-
|
6
5
|
const $cameraController = Symbol("cameraController");
|
7
6
|
|
8
7
|
export function getCameraController(cam: Camera): ICameraController | null {
|
@@ -1,13 +1,12 @@
|
|
1
1
|
import { Object3D, Scene } from "three";
|
2
|
-
|
2
|
+
import type { Constructor, ConstructorConcrete, IComponent, IGameObject } from "./engine_types.js";
|
3
|
+
import { Context, registerComponent } from "./engine_setup.js";
|
4
|
+
import { getParam } from "./engine_utils.js";
|
5
|
+
import { removeScriptFromContext, updateActiveInHierarchyWithoutEventCall } from "./engine_mainloop_utils.js";
|
6
|
+
import { activeInHierarchyFieldName } from "./engine_constants.js";
|
3
7
|
import { apply } from "../engine-components/js-extensions/Object3D.js";
|
8
|
+
import { InstantiateIdProvider } from "./engine_networking_instantiate.js";
|
4
9
|
import { ComponentEvents, ComponentLifecycleEvents } from "./engine_components_internal.js";
|
5
|
-
import { activeInHierarchyFieldName } from "./engine_constants.js";
|
6
|
-
import { removeScriptFromContext, updateActiveInHierarchyWithoutEventCall } from "./engine_mainloop_utils.js";
|
7
|
-
import { InstantiateIdProvider } from "./engine_networking_instantiate.js";
|
8
|
-
import { Context, registerComponent } from "./engine_setup.js";
|
9
|
-
import type { Constructor, ConstructorConcrete, IComponent, IGameObject } from "./engine_types.js";
|
10
|
-
import { getParam } from "./engine_utils.js";
|
11
10
|
|
12
11
|
const debug = getParam("debuggetcomponent");
|
13
12
|
|
@@ -147,7 +146,7 @@
|
|
147
146
|
const component = obj.userData.components[i];
|
148
147
|
if (componentType === null || component.constructor.name === componentType["name"] || component.constructor.name === componentType) {
|
149
148
|
if (debug)
|
150
|
-
console.log("MATCH BY NAME", component)
|
149
|
+
console.log("MATCH BY NAME\n", component, "\n\ncomponentType:", componentType, "\n\ncomponentType[name]:", component.constructor.name, "==", componentType["name"], "\n\nconstructor.name:", component.constructor.name, "==", componentType);
|
151
150
|
if (arr) arr.push(component);
|
152
151
|
else return component;
|
153
152
|
}
|
@@ -1,36 +1,41 @@
|
|
1
|
-
import { EffectComposer, RenderPass } from "postprocessing";
|
2
1
|
import {
|
3
2
|
BufferGeometry, Cache, Camera, Clock, Color, DepthTexture, Group,
|
4
3
|
Material, NearestFilter, NoToneMapping, Object3D, PCFSoftShadowMap,
|
5
4
|
PerspectiveCamera, RGBAFormat, Scene, SRGBColorSpace,
|
6
5
|
Texture, WebGLRenderer, type WebGLRendererParameters, WebGLRenderTarget, type WebXRArrayCamera
|
7
6
|
} from 'three';
|
7
|
+
|
8
|
+
import { Input } from './engine_input.js';
|
9
|
+
import { Physics } from './engine_physics.js';
|
10
|
+
import { Time } from './engine_time.js';
|
11
|
+
import { NetworkConnection } from './engine_networking.js';
|
12
|
+
|
13
|
+
import * as looputils from './engine_mainloop_utils.js';
|
14
|
+
import * as utils from "./engine_utils.js";
|
15
|
+
|
16
|
+
import { EffectComposer, RenderPass } from "postprocessing";
|
17
|
+
|
18
|
+
import { AssetDatabase } from './engine_assetdatabase.js';
|
19
|
+
|
20
|
+
import { logHierarchy } from './engine_three_utils.js';
|
21
|
+
|
8
22
|
import * as Stats from 'three/examples/jsm/libs/stats.module.js';
|
9
|
-
|
10
|
-
import { isDevEnvironment, LogType, showBalloonError, showBalloonMessage, showBalloonWarning } from './debug/index.js';
|
23
|
+
import { RendererData as SceneLighting } from './engine_scenelighting.js';
|
11
24
|
import { Addressables } from './engine_addressables.js';
|
12
25
|
import { Application } from './engine_application.js';
|
13
|
-
import {
|
26
|
+
import { LightDataRegistry, type ILightDataRegistry } from './engine_lightdata.js';
|
27
|
+
import { PlayerViewManager } from './engine_playerview.js';
|
28
|
+
|
29
|
+
import { type CoroutineData, type GLTF, type ICamera, type IComponent, type IContext, type ILight, type LoadedGLTF } from "./engine_types.js";
|
30
|
+
import { destroy, foreachComponent } from './engine_gameobject.js';
|
31
|
+
import { ContextEvent, ContextRegistry } from './engine_context_registry.js';
|
32
|
+
import { delay, getParam } from './engine_utils.js';
|
14
33
|
import { VERSION } from './engine_constants.js';
|
15
|
-
import {
|
34
|
+
import { isDevEnvironment, LogType, showBalloonError, showBalloonMessage, showBalloonWarning } from './debug/index.js';
|
35
|
+
import { getLoader } from './engine_gltf.js';
|
36
|
+
import { isLocalNetwork } from './engine_networking_utils.js';
|
16
37
|
import { WaitForPromise } from './engine_coroutine.js';
|
17
|
-
import { destroy, foreachComponent } from './engine_gameobject.js';
|
18
|
-
import { getLoader } from './engine_gltf.js';
|
19
|
-
import { Input } from './engine_input.js';
|
20
38
|
import { invokeLifecycleFunctions } from './engine_lifecycle_functions_internal.js';
|
21
|
-
import { type ILightDataRegistry, LightDataRegistry } from './engine_lightdata.js';
|
22
|
-
import * as looputils from './engine_mainloop_utils.js';
|
23
|
-
import { NetworkConnection } from './engine_networking.js';
|
24
|
-
import { isLocalNetwork } from './engine_networking_utils.js';
|
25
|
-
import { Physics } from './engine_physics.js';
|
26
|
-
import { PlayerViewManager } from './engine_playerview.js';
|
27
|
-
import { RendererData as SceneLighting } from './engine_scenelighting.js';
|
28
|
-
import { logHierarchy } from './engine_three_utils.js';
|
29
|
-
import { Time } from './engine_time.js';
|
30
|
-
import { type CoroutineData, type GLTF, type ICamera, type IComponent, type IContext, type ILight, INeedleXRSession, type LoadedGLTF } from "./engine_types.js";
|
31
|
-
import * as utils from "./engine_utils.js";
|
32
|
-
import { delay, getParam } from './engine_utils.js';
|
33
|
-
import type { INeedleXRSessionEventReceiver, NeedleXRSession } from './engine_xr.js';
|
34
39
|
|
35
40
|
|
36
41
|
const debug = utils.getParam("debugcontext");
|
@@ -96,6 +101,11 @@
|
|
96
101
|
Undefined = -1,
|
97
102
|
}
|
98
103
|
|
104
|
+
export enum XRSessionMode {
|
105
|
+
ImmersiveVR = "immersive-vr",
|
106
|
+
ImmersiveAR = "immersive-ar",
|
107
|
+
}
|
108
|
+
|
99
109
|
/** threejs callback event signature */
|
100
110
|
export declare type OnRenderCallback = (renderer: WebGLRenderer, scene: Scene, camera: Camera, geometry: BufferGeometry, material: Material, group: Group) => void
|
101
111
|
|
@@ -203,7 +213,6 @@
|
|
203
213
|
private _boundingClientRectFrame: number = -1;
|
204
214
|
private _boundingClientRect: DOMRect | null = null;
|
205
215
|
private _domX; private _domY;
|
206
|
-
/** update bounding rects + domX, domY */
|
207
216
|
private calculateBoundingClientRect() {
|
208
217
|
// workaround for mozilla webXR viewer
|
209
218
|
if (this.isInAR) {
|
@@ -218,46 +227,30 @@
|
|
218
227
|
this._domY = this._boundingClientRect.y;
|
219
228
|
}
|
220
229
|
|
221
|
-
/** The width of the `<needle-engine>` element on the website */
|
222
230
|
get domWidth(): number {
|
223
231
|
// for mozilla XR
|
224
232
|
if (this.isInAR) return window.innerWidth;
|
225
233
|
return this.domElement.clientWidth;
|
226
234
|
}
|
227
|
-
/** The height of the `<needle-engine>` element on the website */
|
228
235
|
get domHeight(): number {
|
229
236
|
// for mozilla XR
|
230
237
|
if (this.isInAR) return window.innerHeight;
|
231
238
|
return this.domElement.clientHeight;
|
232
239
|
}
|
233
|
-
/** the X position of the Needle Engine element on the website */
|
234
240
|
get domX(): number {
|
235
241
|
this.calculateBoundingClientRect();
|
236
242
|
return this._domX;
|
237
243
|
}
|
238
|
-
/** the Y position of the Needlee Engine element on the website */
|
239
244
|
get domY(): number {
|
240
245
|
this.calculateBoundingClientRect();
|
241
246
|
return this._domY;
|
242
247
|
}
|
243
248
|
get isInXR() { return this.renderer?.xr?.isPresenting || false; }
|
244
|
-
|
245
|
-
|
246
|
-
|
247
|
-
* */
|
248
|
-
xr: NeedleXRSession | null = null;
|
249
|
-
get xrSessionMode() { return this.xr?.mode; }
|
250
|
-
get isInVR() { return this.xrSessionMode === "immersive-vr"; }
|
251
|
-
get isInAR() { return this.xrSessionMode === "immersive-ar"; }
|
252
|
-
/** If a XR session is active and in pass through mode (immersive-ar on e.g. Quest) */
|
253
|
-
get isInPassThrough() { return this.xr ? this.xr.isPassThrough : false; }
|
254
|
-
/** access the raw `XRSession` object (shorthand for `context.renderer.xr.getSession()`). For more control use `NeedleXRSession.active` */
|
249
|
+
xrSessionMode: XRSessionMode | undefined = undefined;
|
250
|
+
get isInVR() { return this.xrSessionMode === XRSessionMode.ImmersiveVR; }
|
251
|
+
get isInAR() { return this.xrSessionMode === XRSessionMode.ImmersiveAR; }
|
255
252
|
get xrSession() { return this.renderer?.xr?.getSession(); }
|
256
|
-
/** @returns the latest XRFrame (if a XRSession is currently active)
|
257
|
-
* @link https://developer.mozilla.org/en-US/docs/Web/API/XRFrame
|
258
|
-
*/
|
259
253
|
get xrFrame() { return this._xrFrame }
|
260
|
-
/** @returns the current WebXR camera (shorthand for `context.renderer.xr.getCamera()`) */
|
261
254
|
get xrCamera(): WebXRArrayCamera | undefined { return this.renderer?.xr?.getCamera(); }
|
262
255
|
private _xrFrame: XRFrame | null = null;
|
263
256
|
get arOverlayElement(): HTMLElement {
|
@@ -277,37 +270,17 @@
|
|
277
270
|
composer: EffectComposer | null = null;
|
278
271
|
|
279
272
|
// all scripts
|
280
|
-
|
281
|
-
|
273
|
+
scripts: IComponent[] = [];
|
274
|
+
scripts_pausedChanged: IComponent[] = [];
|
282
275
|
// scripts with update event
|
283
|
-
|
284
|
-
|
285
|
-
|
286
|
-
|
287
|
-
|
288
|
-
|
289
|
-
|
290
|
-
readonly scripts_immersive_ar: INeedleXRSessionEventReceiver[] = [];
|
291
|
-
readonly coroutines: { [FrameEvent: number]: Array<CoroutineData> } = {}
|
276
|
+
scripts_earlyUpdate: IComponent[] = [];
|
277
|
+
scripts_update: IComponent[] = [];
|
278
|
+
scripts_lateUpdate: IComponent[] = [];
|
279
|
+
scripts_onBeforeRender: IComponent[] = [];
|
280
|
+
scripts_onAfterRender: IComponent[] = [];
|
281
|
+
scripts_WithCorroutines: IComponent[] = [];
|
282
|
+
coroutines: { [FrameEvent: number]: Array<CoroutineData> } = {}
|
292
283
|
|
293
|
-
/** callbacks called once after the context has been created */
|
294
|
-
readonly post_setup_callbacks: Function[] = [];
|
295
|
-
/** called every frame at the beginning of the frame (after component start events and before earlyUpdate) */
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/**
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// private _requestSizeUpdate : boolean = false;
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/** update the renderer and canvas size */
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updateSize(force: boolean = false) {
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updateSize() {
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@@ -502,7 +477,7 @@
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async create(opts?: ContextCreateArgs) {
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try {
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-
if
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if(opts !== this._originalCreationArgs)
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window.addEventListener("unhandledrejection", this.onUnhandledRejection)
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const res = await this.internalOnCreate(opts);
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@@ -555,11 +530,11 @@
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if (this.renderer) {
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this.renderer.setClearAlpha(0);
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this.renderer.clear();
|
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|
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if (!this.isManagedExternally) {
|
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|
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|
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this.renderer.dispose();
|
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-
}
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}
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+
if (!this.isManagedExternally) {
|
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+
if(debug) console.log("Disposing renderer");
|
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+
this.renderer.dispose();
|
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+
}
|
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|
this.scene = null!;
|
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this.renderer = null!;
|
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this.input.dispose();
|
@@ -577,10 +552,6 @@
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this._isCreated = false;
|
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ContextRegistry.dispatchCallback(ContextEvent.ContextDestroyed, this);
|
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ContextRegistry.unregister(this);
|
580
|
-
if (Context.Current === this) {
|
581
|
-
//@ts-ignore
|
582
|
-
Context.Current = null;
|
583
|
-
}
|
584
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|
}
|
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556
|
|
586
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|
registerCoroutineUpdate(script: IComponent, coroutine: Generator, evt: FrameEvent): Generator {
|
@@ -732,7 +703,7 @@
|
|
732
703
|
private async internalOnCreate(opts?: ContextCreateArgs) {
|
733
704
|
const createId = ++this._createId;
|
734
705
|
|
735
|
-
if
|
706
|
+
if(debug) console.log("Creating context", this.name, opts);
|
736
707
|
|
737
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|
this.clear();
|
738
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|
// stop the animation loop if its running during creation
|
@@ -839,8 +810,6 @@
|
|
839
810
|
}
|
840
811
|
}
|
841
812
|
|
842
|
-
this.input.bindEvents();
|
843
|
-
|
844
813
|
Context.Current = this;
|
845
814
|
looputils.processNewScripts(this);
|
846
815
|
|
@@ -883,7 +852,7 @@
|
|
883
852
|
this._dispatchReadyAfterFrame = true;
|
884
853
|
const res = ContextRegistry.dispatchCallback(ContextEvent.ContextCreated, this, { files: loadedFiles });
|
885
854
|
if (res) {
|
886
|
-
if
|
855
|
+
if("internalSetLoadingMessage" in this.domElement && typeof this.domElement.internalSetLoadingMessage === "function")
|
887
856
|
this.domElement?.internalSetLoadingMessage("finish loading");
|
888
857
|
await res;
|
889
858
|
}
|
@@ -927,7 +896,7 @@
|
|
927
896
|
}
|
928
897
|
|
929
898
|
args?.onLoadingStart?.call(this, i, file);
|
930
|
-
if
|
899
|
+
if(debug) console.log("Context Load " + file);
|
931
900
|
const res = await loader.loadSync(this, file, file, loadingHash, prog => {
|
932
901
|
progressArg.name = file;
|
933
902
|
progressArg.progress = prog;
|
@@ -1003,7 +972,7 @@
|
|
1003
972
|
catch (err) {
|
1004
973
|
this._renderlooperrors += 1;
|
1005
974
|
if ((isDevEnvironment() || debug) && (err instanceof Error || err instanceof TypeError))
|
1006
|
-
showBalloonMessage(
|
975
|
+
showBalloonMessage("Caught unhandled exception during render-loop.<br/>Stopping renderloop...<br/>See console for details.", LogType.Error);
|
1007
976
|
console.error(err);
|
1008
977
|
if (this._renderlooperrors > 10) {
|
1009
978
|
console.warn("Stopping render loop due to error")
|
@@ -1038,11 +1007,7 @@
|
|
1038
1007
|
|
1039
1008
|
private internalOnBeforeRender(timestamp: DOMHighResTimeStamp, frame: XRFrame | null) {
|
1040
1009
|
|
1041
|
-
const sessionStarted = frame !== null && this._xrFrame === null;
|
1042
1010
|
this._xrFrame = frame;
|
1043
|
-
if (sessionStarted) {
|
1044
|
-
this.domElement.dispatchEvent(new CustomEvent("xr-session-started", { detail: { context: this, session: this.xrSession, frame: frame } }));
|
1045
|
-
}
|
1046
1011
|
|
1047
1012
|
this._currentFrameEvent = FrameEvent.Undefined;
|
1048
1013
|
|
@@ -1081,13 +1046,6 @@
|
|
1081
1046
|
this.setCurrentCamera(last);
|
1082
1047
|
}
|
1083
1048
|
|
1084
|
-
if (this.pre_update_oneshot_callbacks) {
|
1085
|
-
for (const i in this.pre_update_oneshot_callbacks) {
|
1086
|
-
this.pre_update_oneshot_callbacks[i]();
|
1087
|
-
}
|
1088
|
-
this.pre_update_oneshot_callbacks.length = 0;
|
1089
|
-
}
|
1090
|
-
|
1091
1049
|
if (this.pre_update_callbacks) {
|
1092
1050
|
for (const i in this.pre_update_callbacks) {
|
1093
1051
|
this.pre_update_callbacks[i]();
|
@@ -1170,7 +1128,7 @@
|
|
1170
1128
|
|
1171
1129
|
if (this.pre_render_callbacks) {
|
1172
1130
|
for (const i in this.pre_render_callbacks) {
|
1173
|
-
this.pre_render_callbacks[i](
|
1131
|
+
this.pre_render_callbacks[i]();
|
1174
1132
|
}
|
1175
1133
|
}
|
1176
1134
|
|
@@ -1248,8 +1206,8 @@
|
|
1248
1206
|
}
|
1249
1207
|
this._isRendering = true;
|
1250
1208
|
this.renderRequiredTextures();
|
1209
|
+
|
1251
1210
|
|
1252
|
-
|
1253
1211
|
if (this.composer && !this.isInXR) {
|
1254
1212
|
this.composer.render(this.time.deltaTime);
|
1255
1213
|
}
|
@@ -1,7 +1,5 @@
|
|
1
|
-
import {
|
1
|
+
import { PlaneGeometry, MeshBasicMaterial, DoubleSide, Mesh, Material, MeshStandardMaterial, BoxGeometry, SphereGeometry, ColorRepresentation } from "three"
|
2
2
|
|
3
|
-
import { Vec3 } from "./engine_types.js";
|
4
|
-
|
5
3
|
export enum PrimitiveType {
|
6
4
|
Quad = 0,
|
7
5
|
Cube = 1,
|
@@ -11,10 +9,6 @@
|
|
11
9
|
export type ObjectOptions = {
|
12
10
|
name?: string,
|
13
11
|
material?: Material,
|
14
|
-
position?: Vec3,
|
15
|
-
/** euler */
|
16
|
-
rotation?: Vec3,
|
17
|
-
scale?: Vec3,
|
18
12
|
}
|
19
13
|
|
20
14
|
export class ObjectUtils {
|
@@ -41,12 +35,6 @@
|
|
41
35
|
}
|
42
36
|
if (opts?.name)
|
43
37
|
obj.name = opts.name;
|
44
|
-
if (opts?.position)
|
45
|
-
obj.position.set(opts.position.x, opts.position.y, opts.position.z);
|
46
|
-
if (opts?.rotation)
|
47
|
-
obj.rotation.set(opts.rotation.x, opts.rotation.y, opts.rotation.z);
|
48
|
-
if (opts?.scale)
|
49
|
-
obj.scale.set(opts.scale.x, opts.scale.y, opts.scale.z);
|
50
38
|
return obj;
|
51
39
|
}
|
52
40
|
}
|
@@ -1,9 +1,9 @@
|
|
1
|
-
import { logoSVG } from "./assets/index.js"
|
2
1
|
import { showBalloonWarning } from "./debug/index.js";
|
3
|
-
import { hasCommercialLicense, hasProLicense, runtimeLicenseCheckPromise } from "./engine_license.js";
|
4
2
|
import { Mathf } from "./engine_math.js";
|
5
3
|
import { LoadingProgressArgs } from "./engine_setup.js";
|
6
4
|
import { getParam } from "./engine_utils.js";
|
5
|
+
import { logoSVG } from "./assets/index.js"
|
6
|
+
import { hasCommercialLicense, hasProLicense, runtimeLicenseCheckPromise } from "./engine_license.js";
|
7
7
|
|
8
8
|
const debug = getParam("debugloading");
|
9
9
|
const debugRendering = getParam("debugloadingrendering");
|
@@ -233,7 +233,7 @@
|
|
233
233
|
const maxWidth = 30;
|
234
234
|
loadingBarContainer.style.display = "flex";
|
235
235
|
loadingBarContainer.style.width = maxWidth + "%";
|
236
|
-
loadingBarContainer.style.height = "
|
236
|
+
loadingBarContainer.style.height = "2px";
|
237
237
|
if (loadingStyle === "light")
|
238
238
|
loadingBarContainer.style.backgroundColor = "rgba(0,0,0,.2)"
|
239
239
|
else
|
@@ -247,15 +247,6 @@
|
|
247
247
|
logo.style.marginBottom = "20px";
|
248
248
|
logo.style.userSelect = "none";
|
249
249
|
logo.style.objectFit = "contain";
|
250
|
-
if (!hasCommercialLicense()) {
|
251
|
-
logo.style.transition = "transform 1s ease-in-out, opacity 1s ease-in-out";
|
252
|
-
logo.style.transform = "translateY(10px)";
|
253
|
-
logo.style.opacity = "1";
|
254
|
-
setTimeout(() => {
|
255
|
-
logo.style.transform = "translateY(0px)";
|
256
|
-
logo.style.opacity = "1";
|
257
|
-
}, 1);
|
258
|
-
}
|
259
250
|
logo.src = logoSVG;
|
260
251
|
let isUsingCustomLogo = false;
|
261
252
|
if (hasLicense && this._element) {
|
@@ -332,16 +323,6 @@
|
|
332
323
|
// if it's the case then we don't need to perform a runtime check
|
333
324
|
if (commercialLicense) return;
|
334
325
|
|
335
|
-
// If we don't have a commercial license, then we need to display our message
|
336
|
-
if (debugLicense) console.log("Loading UI has commercial license?", commercialLicense);
|
337
|
-
const nonCommercialContainer = document.createElement("div");
|
338
|
-
nonCommercialContainer.style.paddingTop = ".6em";
|
339
|
-
nonCommercialContainer.style.fontSize = ".8em";
|
340
|
-
nonCommercialContainer.style.textTransform = "uppercase";
|
341
|
-
nonCommercialContainer.innerText = "non commercial";
|
342
|
-
nonCommercialContainer.style.opacity = "0";
|
343
|
-
loadingElement.appendChild(nonCommercialContainer);
|
344
|
-
|
345
326
|
// Use the runtime license check
|
346
327
|
if (runtimeLicenseCheckPromise) {
|
347
328
|
if (debugLicense) console.log("Waiting for runtime license check");
|
@@ -349,7 +330,13 @@
|
|
349
330
|
commercialLicense = hasCommercialLicense();
|
350
331
|
}
|
351
332
|
if (commercialLicense) return;
|
352
|
-
|
353
|
-
|
333
|
+
|
334
|
+
// If we don't have a commercial license, then we need to display our message
|
335
|
+
if (debugLicense) console.log("Loading UI has commercial license?", commercialLicense);
|
336
|
+
const nonCommercialContainer = document.createElement("div");
|
337
|
+
nonCommercialContainer.style.paddingTop = ".6em";
|
338
|
+
nonCommercialContainer.style.fontSize = ".8em";
|
339
|
+
nonCommercialContainer.innerText = "NON COMMERCIAL";
|
340
|
+
loadingElement.appendChild(nonCommercialContainer);
|
354
341
|
}
|
355
342
|
}
|
@@ -16,7 +16,6 @@
|
|
16
16
|
private _createdAROnlyElements: Array<any> = [];
|
17
17
|
private _reparentedObjects: Array<{ el: Element, previousParent: HTMLElement | null }> = [];
|
18
18
|
private contentElement: HTMLElement | null = null;
|
19
|
-
private originalDomOverlayParent: ParentNode | null = null;
|
20
19
|
|
21
20
|
requestEndAR = () => {
|
22
21
|
this.onRequestedEndAR();
|
@@ -35,22 +34,6 @@
|
|
35
34
|
this._reparentedObjects.push({ el: el, previousParent: el.parentElement });
|
36
35
|
this.arContainer?.appendChild(el);
|
37
36
|
}
|
38
|
-
|
39
|
-
if(overlayContainer) {
|
40
|
-
this.originalDomOverlayParent = overlayContainer.parentNode;
|
41
|
-
if (this.originalDomOverlayParent)
|
42
|
-
{
|
43
|
-
console.log("Reparent DOM Overlay to body", overlayContainer, overlayContainer.style.display);
|
44
|
-
// mozilla webxr does hide elements on session start
|
45
|
-
// this is only necessary if we generated the overlay element
|
46
|
-
overlayContainer.style.display = "";
|
47
|
-
overlayContainer.style.visibility = "";
|
48
|
-
document.body.appendChild(overlayContainer);
|
49
|
-
}
|
50
|
-
}
|
51
|
-
else {
|
52
|
-
console.warn("WebXRViewer: No DOM Overlay found");
|
53
|
-
}
|
54
37
|
}
|
55
38
|
this.ensureQuitARButton(this.arContainer);
|
56
39
|
}
|
@@ -1,15 +1,15 @@
|
|
1
|
-
import {
|
1
|
+
import { Context, ContextCreateArgs, LoadingProgressArgs } from "./engine_setup.js";
|
2
|
+
import { AROverlayHandler, arContainerClassName } from "./engine_element_overlay.js";
|
2
3
|
import { GameObject } from "../engine-components/Component.js";
|
3
|
-
import { isDevEnvironment, showBalloonWarning } from "./debug/index.js";
|
4
|
-
import { VERSION } from "./engine_constants.js";
|
5
4
|
import { calculateProgress01, EngineLoadingView, type ILoadingViewHandler } from "./engine_element_loading.js";
|
6
|
-
import {
|
7
|
-
import { hasCommercialLicense } from "./engine_license.js";
|
5
|
+
import { getParam } from "./engine_utils.js";
|
8
6
|
import { setDracoDecoderPath, setDracoDecoderType, setKtx2TranscoderPath } from "./engine_loaders.js";
|
7
|
+
import { getLoader, registerLoader } from "../engine/engine_gltf.js";
|
9
8
|
import { NeedleGltfLoader } from "./engine_scenetools.js";
|
10
|
-
import { Context, ContextCreateArgs, LoadingProgressArgs } from "./engine_setup.js";
|
11
9
|
import { type INeedleEngineComponent, type LoadedGLTF } from "./engine_types.js";
|
12
|
-
import {
|
10
|
+
import { isDevEnvironment, showBalloonWarning } from "./debug/index.js";
|
11
|
+
import { hasCommercialLicense } from "./engine_license.js";
|
12
|
+
import { VERSION } from "./engine_constants.js";
|
13
13
|
|
14
14
|
//
|
15
15
|
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}));
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onEnterAR(session: XRSession, overlayContainer: HTMLElement) {
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}
|
@@ -1,18 +1,17 @@
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1
1
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import { Bone, Object3D, Quaternion, SkinnedMesh, Vector3 } from "three";
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2
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-
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3
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import { apply } from "../engine-components/js-extensions/Object3D.js";
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import { ComponentEvents,ComponentLifecycleEvents } from "./engine_components_internal.js";
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import { activeInHierarchyFieldName } from "./engine_constants.js";
|
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|
8
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-
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|
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|
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|
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import { assign } from "./engine_serialization_core.js";
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4
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import { Context, registerComponent } from "./engine_setup.js";
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5
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import { logHierarchy, setWorldPosition, setWorldQuaternion } from "./engine_three_utils.js";
|
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|
-
import { type
|
6
|
+
import { type GuidsMap, type IComponent as Component, type IComponent, type IGameObject as GameObject, type UIDProvider, type Constructor } from "./engine_types.js";
|
15
7
|
import { getParam, tryFindObject } from "./engine_utils.js";
|
8
|
+
import { apply } from "../engine-components/js-extensions/Object3D.js";
|
9
|
+
import { $isUsingInstancing, InstancingUtil } from "./engine_instancing.js";
|
10
|
+
import { activeInHierarchyFieldName } from "./engine_constants.js";
|
11
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+
import { assign } from "./engine_serialization_core.js";
|
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|
+
import { disposeObjectResources, __internalNotifyObjectDestroyed as __internalRemoveReferences } from "./engine_assetdatabase.js";
|
13
|
+
import { editorGuidKeyName } from "./engine_constants.js";
|
14
|
+
import { ComponentLifecycleEvents, ComponentEvents } from "./engine_components_internal.js";
|
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|
|
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16
|
const debug = getParam("debuggetcomponent");
|
18
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|
const debugInstantiate = getParam("debuginstantiate");
|
@@ -286,6 +285,7 @@
|
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|
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|
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|
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|
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|
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|
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|
@@ -1,13 +1,11 @@
|
|
1
|
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import {
|
2
|
-
import ThreeMeshUI, { Inline, Text } from "three-mesh-ui"
|
3
|
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import { type Options } from 'three-mesh-ui/build/types/core/elements/MeshUIBaseElement.js';
|
4
|
-
|
5
|
-
import { isDestroyed } from './engine_gameobject.js';
|
1
|
+
import { BufferAttribute, Line, BoxGeometry, EdgesGeometry, Color, LineSegments, LineBasicMaterial, Object3D, Mesh, SphereGeometry, type ColorRepresentation, Vector3, Box3, Quaternion, CylinderGeometry, AxesHelper } from 'three';
|
6
2
|
import { Context } from './engine_setup.js';
|
7
3
|
import { getWorldPosition, lookAtObject, setWorldPositionXYZ } from './engine_three_utils.js';
|
8
4
|
import type { Vec3, Vec4 } from './engine_types.js';
|
5
|
+
import ThreeMeshUI, { Inline, Text } from "three-mesh-ui"
|
9
6
|
import { getParam } from './engine_utils.js';
|
10
|
-
import {
|
7
|
+
import { type Options } from 'three-mesh-ui/build/types/core/elements/MeshUIBaseElement.js';
|
8
|
+
import { isDestroyed } from './engine_gameobject.js';
|
11
9
|
|
12
10
|
const _tmp = new Vector3();
|
13
11
|
const _tmp2 = new Vector3();
|
@@ -23,15 +21,6 @@
|
|
23
21
|
|
24
22
|
export class Gizmos {
|
25
23
|
|
26
|
-
/**
|
27
|
-
* Allow creating gizmos
|
28
|
-
* If disabled then no gizmos will be added to the scene anymore
|
29
|
-
*/
|
30
|
-
static enabled = true;
|
31
|
-
|
32
|
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/**
|
33
|
-
* Returns true if a given object is a gizmo
|
34
|
-
*/
|
35
24
|
static isGizmo(obj: Object3D) {
|
36
25
|
return obj[$cacheSymbol] !== undefined;
|
37
26
|
}
|
@@ -40,12 +29,10 @@
|
|
40
29
|
* Draw a label in the scene or attached to an object (if a parent is provided)
|
41
30
|
* @returns a handle to the label that can be used to change the text
|
42
31
|
*/
|
43
|
-
static DrawLabel(position: Vec3, text: string, size: number = .
|
44
|
-
if (!Gizmos.enabled) return null;
|
32
|
+
static DrawLabel(position: Vec3, text: string, size: number = .1, duration: number = 9999, color?: ColorRepresentation, backgroundColor?: ColorRepresentation | ColorWithAlpha, parent?: Object3D,) {
|
45
33
|
if (!color) color = defaultColor;
|
46
|
-
const
|
47
|
-
|
48
|
-
if (parent instanceof Object3D) parent.add(element as any);
|
34
|
+
const element = Internal.getTextLabel(duration, text, size, color, backgroundColor);
|
35
|
+
if (parent instanceof Object3D) parent.add(element);
|
49
36
|
element.position.x = position.x;
|
50
37
|
element.position.y = position.y;
|
51
38
|
element.position.z = position.z;
|
@@ -53,7 +40,6 @@
|
|
53
40
|
}
|
54
41
|
|
55
42
|
static DrawRay(origin: Vec3, dir: Vec3, color: ColorRepresentation = defaultColor, duration: number = 0, depthTest: boolean = true) {
|
56
|
-
if (!Gizmos.enabled) return;
|
57
43
|
const obj = Internal.getLine(duration);
|
58
44
|
const positions = obj.geometry.getAttribute("position");
|
59
45
|
positions.setXYZ(0, origin.x, origin.y, origin.z);
|
@@ -66,7 +52,6 @@
|
|
66
52
|
}
|
67
53
|
|
68
54
|
static DrawDirection(pt: Vec3, direction: Vec3 | Vec4, color: ColorRepresentation = defaultColor, duration: number = 0, depthTest: boolean = true, lengthFactor: number = 1) {
|
69
|
-
if (!Gizmos.enabled) return;
|
70
55
|
const obj = Internal.getLine(duration);
|
71
56
|
const positions = obj.geometry.getAttribute("position");
|
72
57
|
positions.setXYZ(0, pt.x, pt.y, pt.z);
|
@@ -88,8 +73,8 @@
|
|
88
73
|
}
|
89
74
|
|
90
75
|
static DrawLine(pt0: Vec3, pt1: Vec3, color: ColorRepresentation = defaultColor, duration: number = 0, depthTest: boolean = true) {
|
91
|
-
if (!Gizmos.enabled) return;
|
92
76
|
const obj = Internal.getLine(duration);
|
77
|
+
|
93
78
|
const positions = obj.geometry.getAttribute("position");
|
94
79
|
positions.setXYZ(0, pt0.x, pt0.y, pt0.z);
|
95
80
|
positions.setXYZ(1, pt1.x, pt1.y, pt1.z);
|
@@ -100,7 +85,6 @@
|
|
100
85
|
}
|
101
86
|
|
102
87
|
static DrawWireSphere(center: Vec3, radius: number, color: ColorRepresentation = defaultColor, duration: number = 0, depthTest: boolean = true) {
|
103
|
-
if (!Gizmos.enabled) return;
|
104
88
|
const obj = Internal.getSphere(radius, duration, true);
|
105
89
|
setWorldPositionXYZ(obj, center.x, center.y, center.z);
|
106
90
|
obj.material["color"].set(color);
|
@@ -109,7 +93,6 @@
|
|
109
93
|
}
|
110
94
|
|
111
95
|
static DrawSphere(center: Vec3, radius: number, color: ColorRepresentation = defaultColor, duration: number = 0, depthTest: boolean = true) {
|
112
|
-
if (!Gizmos.enabled) return;
|
113
96
|
const obj = Internal.getSphere(radius, duration, false);
|
114
97
|
setWorldPositionXYZ(obj, center.x, center.y, center.z);
|
115
98
|
obj.material["color"].set(color);
|
@@ -118,7 +101,6 @@
|
|
118
101
|
}
|
119
102
|
|
120
103
|
static DrawWireBox(center: Vec3, size: Vec3, color: ColorRepresentation = defaultColor, duration: number = 0, depthTest: boolean = true) {
|
121
|
-
if (!Gizmos.enabled) return;
|
122
104
|
const obj = Internal.getBox(duration);
|
123
105
|
obj.position.set(center.x, center.y, center.z);
|
124
106
|
obj.scale.set(size.x, size.y, size.z);
|
@@ -129,7 +111,6 @@
|
|
129
111
|
}
|
130
112
|
|
131
113
|
static DrawWireBox3(box: Box3, color: ColorRepresentation = defaultColor, duration: number = 0, depthTest: boolean = true) {
|
132
|
-
if (!Gizmos.enabled) return;
|
133
114
|
const obj = Internal.getBox(duration);
|
134
115
|
obj.position.copy(box.getCenter(_tmp));
|
135
116
|
obj.scale.copy(box.getSize(_tmp));
|
@@ -141,7 +122,6 @@
|
|
141
122
|
|
142
123
|
private static _up = new Vector3(0, 1, 0);
|
143
124
|
static DrawArrow(pt0: Vec3, pt1: Vec3, color: ColorRepresentation = defaultColor, duration: number = 0, depthTest: boolean = true, wireframe: boolean = false) {
|
144
|
-
if (!Gizmos.enabled) return;
|
145
125
|
const obj = Internal.getArrowHead(duration);
|
146
126
|
obj.position.set(pt1.x, pt1.y, pt1.z);
|
147
127
|
obj.quaternion.setFromUnitVectors(this._up.set(0, 1, 0), _tmp.set(pt1.x, pt1.y, pt1.z).sub(_tmp2.set(pt0.x, pt0.y, pt0.z)).normalize());
|
@@ -214,7 +194,6 @@
|
|
214
194
|
textContent: text,
|
215
195
|
borderRadius: 1 * size,
|
216
196
|
padding: 1 * size,
|
217
|
-
whiteSpace: 'pre',
|
218
197
|
};
|
219
198
|
|
220
199
|
if (!element) {
|
@@ -222,7 +201,7 @@
|
|
222
201
|
const global = this;
|
223
202
|
const labelHandle = element as LabelHandle & Text;
|
224
203
|
labelHandle.setText = function (str: string) {
|
225
|
-
this.set({ textContent: str });
|
204
|
+
this.set({ textContent: str, whiteSpace: 'pre' });
|
226
205
|
global.tmuiNeedsUpdate = true;
|
227
206
|
};
|
228
207
|
}
|
@@ -232,8 +211,9 @@
|
|
232
211
|
// handle.setText(text);
|
233
212
|
}
|
234
213
|
this.tmuiNeedsUpdate = true;
|
235
|
-
element.layers.
|
236
|
-
|
214
|
+
element.layers.disableAll();
|
215
|
+
element.layers.enable(2);
|
216
|
+
this.registerTimedObject(Context.Current, element, duration, this.textLabelCache);
|
237
217
|
return element as Text & LabelHandle;
|
238
218
|
}
|
239
219
|
|
@@ -289,41 +269,20 @@
|
|
289
269
|
private static textLabelCache: Array<Text> = [];
|
290
270
|
|
291
271
|
private static registerTimedObject(context: Context, object: Object3D, duration: number, cache: Array<Object3D>) {
|
292
|
-
|
293
|
-
const postRender = this.contextPostRenderCallbacks.get(context);
|
294
|
-
|
295
|
-
if (!beforeRender) {
|
296
|
-
const cb = () => { this.onBeforeRender(context, this.timedObjectsBuffer) };
|
297
|
-
this.contextBeforeRenderCallbacks.set(context, cb);
|
298
|
-
context.pre_render_callbacks.push(cb);
|
299
|
-
}
|
300
|
-
// make sure gizmo pre render is the last one being called
|
301
|
-
else if (context.pre_render_callbacks[context.pre_render_callbacks.length - 1] !== beforeRender) {
|
302
|
-
const index = context.pre_render_callbacks.indexOf(beforeRender);
|
303
|
-
if (index >= 0) {
|
304
|
-
context.pre_render_callbacks.splice(index, 1);
|
305
|
-
}
|
306
|
-
context.pre_render_callbacks.push(beforeRender);
|
307
|
-
}
|
308
|
-
|
309
|
-
if (!postRender) {
|
272
|
+
if (!this.contextPostRenderCallbacks.get(context)) {
|
310
273
|
const cb = () => { this.onPostRender(context, this.timedObjectsBuffer, this.timesBuffer) };
|
311
274
|
this.contextPostRenderCallbacks.set(context, cb);
|
312
275
|
context.post_render_callbacks.push(cb);
|
313
276
|
}
|
314
|
-
|
315
|
-
|
316
|
-
|
317
|
-
|
318
|
-
context.post_render_callbacks.splice(index, 1);
|
319
|
-
}
|
320
|
-
context.post_render_callbacks.push(postRender);
|
277
|
+
if (!this.contextBeforeRenderCallbacks.get(context)) {
|
278
|
+
const cb = () => { this.onBeforeRender(context, this.timedObjectsBuffer) };
|
279
|
+
this.contextBeforeRenderCallbacks.set(context, cb);
|
280
|
+
context.pre_render_callbacks.push(cb);
|
321
281
|
}
|
322
282
|
|
283
|
+
object.renderOrder = 999999;
|
323
284
|
object.layers.disableAll();
|
324
285
|
object.layers.enable(2);
|
325
|
-
|
326
|
-
object.renderOrder = 999999;
|
327
286
|
object[$cacheSymbol] = cache;
|
328
287
|
this.timedObjectsBuffer.push(object);
|
329
288
|
this.timesBuffer.push(Context.Current.time.realtimeSinceStartup + duration);
|
@@ -345,13 +304,13 @@
|
|
345
304
|
for (let i = 0; i < objects.length; i++) {
|
346
305
|
const obj = objects[i];
|
347
306
|
if (ctx.mainCamera && obj instanceof ThreeMeshUI.MeshUIBaseElement) {
|
348
|
-
if (isDestroyed(obj
|
307
|
+
if (isDestroyed(obj)) {
|
349
308
|
continue;
|
350
309
|
}
|
351
310
|
const isInXR = ctx.isInVR;
|
352
311
|
const keepUp = isInXR;
|
353
312
|
const copyRotation = !isInXR;
|
354
|
-
lookAtObject(obj
|
313
|
+
lookAtObject(obj, ctx.mainCamera, keepUp, copyRotation);
|
355
314
|
}
|
356
315
|
}
|
357
316
|
}
|
@@ -1,20 +1,18 @@
|
|
1
1
|
import "./codegen/register_types.js";
|
2
|
-
|
3
|
-
import { Object3D } from "three";
|
4
|
-
|
5
|
-
import { LogType, showBalloonMessage } from "./debug/index.js";
|
6
|
-
import { addNewComponent } from "./engine_components.js";
|
7
|
-
import { builtinComponentKeyName,editorGuidKeyName } from "./engine_constants.js";
|
8
|
-
import { debugExtension } from "./engine_default_parameters.js";
|
2
|
+
import { TypeStore } from "./engine_typestore.js";
|
9
3
|
import { InstantiateIdProvider } from "./engine_networking_instantiate.js"
|
10
|
-
import {
|
4
|
+
import { Context } from "./engine_setup.js";
|
11
5
|
import { deserializeObject, serializeObject } from "./engine_serialization.js";
|
12
6
|
import { assign, ImplementationInformation, type ISerializable, SerializationContext } from "./engine_serialization_core.js";
|
13
|
-
import {
|
7
|
+
import { NEEDLE_components } from "./extensions/NEEDLE_components.js";
|
8
|
+
import { debugExtension } from "./engine_default_parameters.js";
|
9
|
+
import { editorGuidKeyName, builtinComponentKeyName } from "./engine_constants.js";
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import type { GuidsMap, ICamera, IComponent, IGameObject, SourceIdentifier, UIDProvider } from "./engine_types.js";
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import {
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import { addNewComponent } from "./engine_components.js";
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import {
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import { LogType, showBalloonMessage } from "./debug/index.js";
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import { isLocalNetwork } from "./engine_networking_utils.js";
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import type {
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import { SerializationContext } from "./engine_serialization_core.js";
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import type { GLTF } from 'three/examples/jsm/loaders/GLTFLoader.js'
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import { addLog, LogType } from "./debug/debug_overlay.js";
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import { TypeStore } from "./engine_typestore.js";
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import {
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import { Vector2 } from 'three';
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import { showBalloonMessage, showBalloonWarning } from './debug/debug.js';
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import { Context } from './engine_setup.js';
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import type {
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import {
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import type { IInput, Vec2 } from './engine_types.js';
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import { getParam } from './engine_utils.js';
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const debug = getParam("debuginput");
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export const enum PointerType {
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Mouse = "mouse",
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Touch = "touch",
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Controller = "controller",
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Hand = "hand"
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}
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export type PointerTypeNames = EnumToPrimitiveUnion<PointerType>;
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const enum PointerEnumType {
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PointerUp = "pointerup",
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PointerMove = "pointermove",
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}
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const enum KeyboardEnumType {
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}
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KeyPressed = "keypress"
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}
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/** e.g. `pointerdown` */
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export declare type NEPointerEventInit = PointerEventInit &
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{
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origin: object;
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pointerId: number;
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deviceIndex: number;
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pointerType: PointerTypeNames;
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mode: XRTargetRayMode,
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ray?: Ray;
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/** The control object for this input. In the case of spatial devices the controller,
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device: IGameObject;
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}
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export class NEPointerEvent extends PointerEvent {
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/** the device index: mouse and touch are always 0, otherwise e.g. index of the connected Gamepad or XRController */
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/** The origin of the event contains a reference to the creator of this event.
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|
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*/
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readonly ray?: Ray;
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/** The device space (this object is not necessarily rendered in the scene but you can access or copy the matrix)
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*/
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readonly space: IGameObject;
|
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|
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/** true if this event is a click */
|
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isClick: boolean = false;
|
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/** true if this event is a double click */
|
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|
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isDoubleClick: boolean = false;
|
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|
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|
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|
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|
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/** Unique identifier for this input: a combination of the deviceIndex + button to uniquely identify the exact input (e.g. LeftController:Button0 = 0, RightController:Button1 = 101) */
|
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|
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override get pointerId(): number { return this._pointerid; }
|
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|
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private readonly _pointerid;
|
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|
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|
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|
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// this is set via the init arguments (we override it here for intellisense to show the string options)
|
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|
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override get pointerType(): PointerTypeNames { return this._pointerType; }
|
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|
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private readonly _pointerType: PointerTypeNames;
|
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|
-
|
95
|
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// this is set via the init arguments (we override it here for intellisense to show the string options)
|
96
|
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/** The input that raised this event like `pointerdown` */
|
97
|
-
override get type(): InputEventNames { return this._type; }
|
98
|
-
private readonly _type: InputEventNames;
|
99
|
-
|
100
|
-
constructor(type: InputEvents | InputEventNames, source: Event | null, init: NEPointerEventInit) {
|
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|
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super(type, init);
|
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|
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// apply the init arguments. Otherwise the arguments will be undefined in the bundled / published version of needle engine
|
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|
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// so we have to be careful if we override properties - we then also need to set them in the constructor
|
104
|
-
this._pointerid = init.pointerId;
|
105
|
-
this._pointerType = init.pointerType;
|
106
|
-
this._type = type;
|
107
|
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|
108
|
-
this.deviceIndex = init.deviceIndex;
|
109
|
-
this.origin = init.origin;
|
12
|
+
constructor(type: InputEvents, source: Event | null, init: PointerEventInit) {
|
13
|
+
super(type, init)
|
110
14
|
this.source = source;
|
111
|
-
this.mode = init.mode;
|
112
|
-
this.ray = init.ray;
|
113
|
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this.space = init.device;
|
114
15
|
}
|
115
|
-
|
116
|
-
private _immediatePropagationStopped = false;
|
117
|
-
get immediatePropagationStopped() {
|
118
|
-
return this._immediatePropagationStopped;
|
119
|
-
}
|
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|
-
private _propagationStopped = false;
|
121
|
-
get propagationStopped() {
|
122
|
-
return this._immediatePropagationStopped || this._propagationStopped;
|
123
|
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}
|
124
|
-
|
125
16
|
stopImmediatePropagation(): void {
|
126
|
-
this._immediatePropagationStopped = true;
|
127
17
|
super.stopImmediatePropagation();
|
128
18
|
this.source?.stopImmediatePropagation();
|
129
19
|
}
|
130
|
-
stopPropagation(): void {
|
131
|
-
this._propagationStopped = true;
|
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|
-
super.stopPropagation();
|
133
|
-
this.source?.stopPropagation();
|
134
|
-
}
|
135
20
|
}
|
136
21
|
export class NEKeyboardEvent extends KeyboardEvent {
|
137
22
|
source?: Event
|
@@ -156,44 +41,22 @@
|
|
156
41
|
}
|
157
42
|
}
|
158
43
|
|
44
|
+
export enum InputEvents {
|
45
|
+
PointerDown = "pointerdown",
|
46
|
+
PointerUp = "pointerup",
|
47
|
+
PointerMove = "pointermove",
|
48
|
+
KeyDown = "keydown",
|
49
|
+
KeyUp = "keyup",
|
50
|
+
KeyPressed = "keypress"
|
51
|
+
}
|
159
52
|
|
53
|
+
export enum PointerType {
|
54
|
+
Mouse = "mouse",
|
55
|
+
Touch = "touch",
|
56
|
+
}
|
160
57
|
|
161
|
-
|
162
|
-
declare type KeyboardEventListener = (evt: NEKeyboardEvent) => void;
|
163
|
-
declare type InputEventListener = PointerEventListener | KeyboardEventListener;
|
58
|
+
export class Input extends EventTarget implements IInput {
|
164
59
|
|
165
|
-
export class Input implements IInput {
|
166
|
-
|
167
|
-
private readonly _pointerEventListener: { [key: string]: PointerEventListener[] } = {};
|
168
|
-
|
169
|
-
addEventListener(type: InputEvents | InputEventNames, callback: PointerEventListener): void {
|
170
|
-
if (!this._pointerEventListener[type]) this._pointerEventListener[type] = [];
|
171
|
-
this._pointerEventListener[type].push(callback);
|
172
|
-
}
|
173
|
-
removeEventListener(type: InputEvents | InputEventNames, callback: PointerEventListener): void {
|
174
|
-
if (!this._pointerEventListener[type]) return;
|
175
|
-
const index = this._pointerEventListener[type].indexOf(callback);
|
176
|
-
if (index >= 0) this._pointerEventListener[type].splice(index, 1);
|
177
|
-
}
|
178
|
-
private dispatchEvent(evt: NEPointerEvent | NEKeyboardEvent) {
|
179
|
-
if (evt instanceof NEKeyboardEvent) {
|
180
|
-
// TODO: implement. We want typescript to be smart enough to detect the event listener by the type union (e.g. keydown | keyup === keyboard events)
|
181
|
-
}
|
182
|
-
else {
|
183
|
-
const listeners = this._pointerEventListener[evt.type];
|
184
|
-
if (listeners) {
|
185
|
-
for (const l of listeners) {
|
186
|
-
if (evt.immediatePropagationStopped) {
|
187
|
-
if (debug) console.log("immediatePropagationStopped", evt.type);
|
188
|
-
break;
|
189
|
-
}
|
190
|
-
l(evt);
|
191
|
-
}
|
192
|
-
}
|
193
|
-
}
|
194
|
-
}
|
195
|
-
|
196
|
-
|
197
60
|
_doubleClickTimeThreshold = .2;
|
198
61
|
_longPressTimeThreshold = 1;
|
199
62
|
|
@@ -380,41 +243,7 @@
|
|
380
243
|
private _mouseWheelDeltaY: number[] = [0];
|
381
244
|
private _pointerEvent: Event[] = [];
|
382
245
|
private _pointerUsed: boolean[] = [];
|
383
|
-
/** This is added/updated for pointers. screenspace pointers set this to the camera near plane */
|
384
|
-
private _pointerSpace: IGameObject[] = [];
|
385
246
|
|
386
|
-
|
387
|
-
|
388
|
-
private readonly _pressedStack = new Map<number, number[]>();
|
389
|
-
private onDownButton(pointerId: number, button: number) {
|
390
|
-
let stack = this._pressedStack.get(pointerId);
|
391
|
-
if (!stack) {
|
392
|
-
stack = [];
|
393
|
-
this._pressedStack.set(pointerId, stack);
|
394
|
-
}
|
395
|
-
stack.push(button);
|
396
|
-
}
|
397
|
-
private onReleaseButton(pointerId: number, button: number) {
|
398
|
-
const stack = this._pressedStack.get(pointerId);
|
399
|
-
if (!stack) return;
|
400
|
-
const index = stack.indexOf(button);
|
401
|
-
if (index >= 0) stack.splice(index, 1);
|
402
|
-
}
|
403
|
-
/** the first button that was down and is currently pressed */
|
404
|
-
getFirstPressedButtonForPointer(pointerId: number): number | undefined {
|
405
|
-
const stack = this._pressedStack.get(pointerId);
|
406
|
-
if (!stack) return undefined;
|
407
|
-
return stack[0];
|
408
|
-
}
|
409
|
-
/** the last (most recent) button that was down and is currently pressed */
|
410
|
-
getLatestPressedButtonForPointer(pointerId: number): number | undefined {
|
411
|
-
const stack = this._pressedStack.get(pointerId);
|
412
|
-
if (!stack) return undefined;
|
413
|
-
return stack[stack.length - 1];
|
414
|
-
}
|
415
|
-
|
416
|
-
|
417
|
-
|
418
247
|
getKeyDown(): string | null {
|
419
248
|
for (const key in this.keysPressed) {
|
420
249
|
const k = this.keysPressed[key];
|
@@ -484,58 +313,39 @@
|
|
484
313
|
return null;
|
485
314
|
}
|
486
315
|
|
487
|
-
|
488
|
-
|
489
|
-
|
490
|
-
case InputEvents.PointerDown:
|
491
|
-
if (debug) showBalloonMessage("Create Pointer down");
|
492
|
-
this.onDownButton(args.deviceIndex, args.button);
|
493
|
-
this.onDown(args);
|
494
|
-
break;
|
495
|
-
case InputEvents.PointerMove:
|
496
|
-
if (debug) showBalloonMessage("Create Pointer move");
|
497
|
-
this.onMove(args);
|
498
|
-
break;
|
499
|
-
case InputEvents.PointerUp:
|
500
|
-
if (debug) showBalloonMessage("Create Pointer up");
|
501
|
-
this.onUp(args);
|
502
|
-
this.onReleaseButton(args.deviceIndex, args.button);
|
503
|
-
break;
|
504
|
-
}
|
316
|
+
createPointerDown(args: NEPointerEvent) {
|
317
|
+
if (debug) showBalloonMessage("Create Pointer down");
|
318
|
+
this.onDown(args);
|
505
319
|
}
|
506
320
|
|
321
|
+
createPointerMove(args: NEPointerEvent) {
|
322
|
+
if (debug) showBalloonMessage("Create Pointer move");
|
323
|
+
this.onMove(args);
|
324
|
+
}
|
325
|
+
|
326
|
+
createPointerUp(args: NEPointerEvent) {
|
327
|
+
if (debug) showBalloonMessage("Create Pointer up");
|
328
|
+
this.onUp(args);
|
329
|
+
}
|
330
|
+
|
507
331
|
convertScreenspaceToRaycastSpace(vec2: Vec2) {
|
508
332
|
vec2.x = (vec2.x - this.context.domX) / this.context.domWidth * 2 - 1;
|
509
333
|
vec2.y = -((vec2.y - this.context.domY) / this.context.domHeight) * 2 + 1;
|
510
334
|
}
|
511
335
|
|
512
336
|
constructor(context: Context) {
|
337
|
+
super();
|
513
338
|
this.context = context;
|
514
339
|
this.context.post_render_callbacks.push(this.onEndOfFrame);
|
515
|
-
}
|
516
340
|
|
517
|
-
|
518
|
-
private _htmlEventSource!: HTMLElement;
|
519
|
-
|
520
|
-
bindEvents() {
|
521
|
-
this.unbindEvents();
|
522
|
-
|
523
|
-
// we subscribe to the canvas element because we don't want to receive events when the user is interacting with the UI
|
524
|
-
// e.g. if we have slotted HTML elements in the needle engine DOM elements we don't want to receive input events for those
|
525
|
-
this._htmlEventSource = this.context.renderer.domElement;
|
526
|
-
|
527
|
-
window.addEventListener('contextmenu', this.onContextMenu);
|
528
|
-
|
529
|
-
this._htmlEventSource.addEventListener('touchstart', this.onTouchStart, false);
|
530
|
-
window.addEventListener('touchstart', this.onTouchStartWindow);
|
341
|
+
window.addEventListener('touchstart', this.onTouchStart, false);
|
531
342
|
window.addEventListener('touchmove', this.onTouchMove, { passive: true });
|
532
343
|
window.addEventListener('touchend', this.onTouchUp, false);
|
533
|
-
window.addEventListener("touchcancel", this.onTouchCancel, false);
|
534
344
|
|
535
|
-
|
345
|
+
window.addEventListener('mousedown', this.onMouseDown, false);
|
536
346
|
window.addEventListener('mousemove', this.onMouseMove, false);
|
537
347
|
window.addEventListener('mouseup', this.onMouseUp, false);
|
538
|
-
|
348
|
+
window.addEventListener('wheel', this.onMouseWheel, { passive: true });
|
539
349
|
|
540
350
|
window.addEventListener("keydown", this.onKeyDown, false);
|
541
351
|
window.addEventListener("keypress", this.onKeyPressed, false);
|
@@ -545,19 +355,18 @@
|
|
545
355
|
window.addEventListener('blur', this.onLostFocus);
|
546
356
|
}
|
547
357
|
|
548
|
-
|
549
|
-
|
358
|
+
dispose() {
|
359
|
+
const index = this.context.post_render_callbacks.indexOf(this.onEndOfFrame);
|
360
|
+
if (index >= 0) this.context.post_render_callbacks.splice(index, 1);
|
550
361
|
|
551
|
-
|
552
|
-
window.removeEventListener('touchstart', this.onTouchStartWindow);
|
362
|
+
window.removeEventListener('touchstart', this.onTouchStart, false);
|
553
363
|
window.removeEventListener('touchmove', this.onTouchMove, false);
|
554
364
|
window.removeEventListener('touchend', this.onTouchUp, false);
|
555
|
-
window.removeEventListener("touchcancel", this.onTouchCancel, false);
|
556
365
|
|
557
|
-
|
366
|
+
window.removeEventListener('mousedown', this.onMouseDown, false);
|
558
367
|
window.removeEventListener('mousemove', this.onMouseMove, false);
|
559
368
|
window.removeEventListener('mouseup', this.onMouseUp, false);
|
560
|
-
|
369
|
+
window.removeEventListener('wheel', this.onMouseWheel, false);
|
561
370
|
|
562
371
|
window.removeEventListener("keydown", this.onKeyDown, false);
|
563
372
|
window.removeEventListener("keypress", this.onKeyPressed, false);
|
@@ -566,12 +375,6 @@
|
|
566
375
|
window.removeEventListener('blur', this.onLostFocus);
|
567
376
|
}
|
568
377
|
|
569
|
-
dispose() {
|
570
|
-
const index = this.context.post_render_callbacks.indexOf(this.onEndOfFrame);
|
571
|
-
if (index >= 0) this.context.post_render_callbacks.splice(index, 1);
|
572
|
-
this.unbindEvents();
|
573
|
-
}
|
574
|
-
|
575
378
|
private onLostFocus = () => {
|
576
379
|
for (const kp in this.keysPressed) {
|
577
380
|
this.keysPressed[kp].pressed = false;
|
@@ -600,37 +403,14 @@
|
|
600
403
|
// if(evt.target === this.context.renderer.domElement) return true;
|
601
404
|
// const css = window.getComputedStyle(evt.target as HTMLElement);
|
602
405
|
// if(css.pointerEvents === "all") return false;
|
406
|
+
|
603
407
|
// We only check the target elements here since the canvas may be overlapped by other elements
|
604
408
|
// in which case we do not want to use the input (e.g. if a HTML element is being triggered)
|
605
|
-
if
|
606
|
-
if
|
607
|
-
|
608
|
-
// looks like in Mozilla WebXR viewer the target element is the body
|
609
|
-
if (this.context.isInAR && evt.target === document.body && isMozillaXR()) return true;
|
610
|
-
|
409
|
+
if(evt.target === this.context.renderer?.domElement) return true;
|
410
|
+
if(evt.target === this.context.domElement) return true;
|
611
411
|
return false;
|
612
412
|
}
|
613
413
|
|
614
|
-
private onContextMenu = (evt: Event) => {
|
615
|
-
if (this.canReceiveInput(evt) === false)
|
616
|
-
return;
|
617
|
-
if (evt instanceof PointerEvent) {
|
618
|
-
// for longpress on touch there might open a context menu
|
619
|
-
// in which case we set the pointer pressed back to false (resetting the pressed pointer)
|
620
|
-
// we need to emit a pointer up event here as well
|
621
|
-
if (evt.pointerType === "touch") {
|
622
|
-
// for (const index in this._pointerPressed) {
|
623
|
-
// if (this._pointerTypes[index] === PointerType.Touch) {
|
624
|
-
// // this._pointerPressed[index] = false;
|
625
|
-
// // this throws orbit controls?
|
626
|
-
// // const ne = this.createPointerEventFromTouch("pointerup", parseInt(index), this._pointerPositions[index].x, this._pointerPositions[index].y, 0, evt);
|
627
|
-
// // this.onUp(ne);
|
628
|
-
// }
|
629
|
-
// }
|
630
|
-
}
|
631
|
-
}
|
632
|
-
}
|
633
|
-
|
634
414
|
private keysPressed: { [key: KeyCode | string]: { pressed: boolean, frame: number, startFrame: number, key: string, code: KeyCode | string } } = {};
|
635
415
|
|
636
416
|
private onKeyDown = (evt: KeyboardEvent) => {
|
@@ -673,12 +453,6 @@
|
|
673
453
|
this._mouseWheelDeltaY[0] = current + evt.deltaY;
|
674
454
|
}
|
675
455
|
|
676
|
-
private onTouchStartWindow = (evt: TouchEvent) => {
|
677
|
-
// onTouchStart registers on the renderer canvas so that we don't receive events when clicking on UI elements slotted in Needle Engine
|
678
|
-
// however in AR we need to handle these events on the window since they're not emitted otherwise (see NE-4098)
|
679
|
-
if (!this.context.isInAR) return;
|
680
|
-
this.onTouchStart(evt);
|
681
|
-
};
|
682
456
|
private onTouchStart = (evt: TouchEvent) => {
|
683
457
|
if (evt.changedTouches.length <= 0) return;
|
684
458
|
if (this.canReceiveInput(evt) === false) return;
|
@@ -686,8 +460,7 @@
|
|
686
460
|
const touch = evt.changedTouches[i];
|
687
461
|
const id = this.getPointerIndex(touch.identifier)
|
688
462
|
if (debug) showBalloonMessage(`touch start #${id}, identifier:${touch.identifier}`);
|
689
|
-
const
|
690
|
-
const ne = new NEPointerEvent(InputEvents.PointerDown, evt, { origin: this, mode: "screen", deviceIndex: 0, pointerId: id, button: 0, clientX: touch.clientX, clientY: touch.clientY, pointerType: PointerType.Touch, buttonName: "unknown", device: space, pressure: touch.force });
|
463
|
+
const ne = new NEPointerEvent(InputEvents.PointerDown, evt, { button: id, clientX: touch.clientX, clientY: touch.clientY, pointerType: PointerType.Touch });
|
691
464
|
this.onDown(ne);
|
692
465
|
}
|
693
466
|
}
|
@@ -696,9 +469,8 @@
|
|
696
469
|
if (evt.changedTouches.length <= 0) return;
|
697
470
|
for (let i = 0; i < evt.changedTouches.length; i++) {
|
698
471
|
const touch = evt.changedTouches[i];
|
699
|
-
const id = this.getPointerIndex(touch.identifier)
|
700
|
-
const
|
701
|
-
const ne = new NEPointerEvent(InputEvents.PointerMove, evt, { origin: this, mode: "screen", deviceIndex: 0, pointerId: id, button: 0, clientX: touch.clientX, clientY: touch.clientY, pointerType: PointerType.Touch, buttonName: "unknown", device: space, pressure: touch.force });
|
472
|
+
const id = this.getPointerIndex(touch.identifier)
|
473
|
+
const ne = new NEPointerEvent(InputEvents.PointerMove, evt, { button: id, clientX: touch.clientX, clientY: touch.clientY, pointerType: PointerType.Touch });
|
702
474
|
this.onMove(ne);
|
703
475
|
}
|
704
476
|
}
|
@@ -708,96 +480,38 @@
|
|
708
480
|
for (let i = 0; i < evt.changedTouches.length; i++) {
|
709
481
|
const touch = evt.changedTouches[i];
|
710
482
|
const id = this.getPointerIndex(touch.identifier);
|
483
|
+
|
711
484
|
if (!this.isNewEvent(evt.timeStamp, id, this._pointerUpTimestamp)) continue;
|
712
|
-
|
485
|
+
|
486
|
+
if (debug) showBalloonMessage(`touch up #${id}, identifier:${touch.identifier}`);
|
487
|
+
const ne = new NEPointerEvent(InputEvents.PointerUp, evt, { button: id, clientX: touch.clientX, clientY: touch.clientY, pointerType: PointerType.Touch });
|
713
488
|
this.onUp(ne);
|
714
489
|
}
|
715
490
|
}
|
716
|
-
private createPointerEventFromTouch(type: InputEventNames, touchIdentifier: number, x: number, y: number, force: number, evt: Event): NEPointerEvent {
|
717
|
-
const id = this.getPointerIndex(touchIdentifier);
|
718
|
-
if (debug) showBalloonMessage(`touch up #${id}, identifier:${touchIdentifier}`);
|
719
|
-
const space = this.getAndUpdateSpatialObjectForScreenPosition(id, x, y);
|
720
|
-
const ne = new NEPointerEvent(type, evt, { origin: this, mode: "screen", deviceIndex: 0, pointerId: id, button: 0, clientX: x, clientY: y, pointerType: PointerType.Touch, buttonName: "unknown", device: space, pressure: force });
|
721
|
-
return ne;
|
722
|
-
}
|
723
491
|
|
724
|
-
private onTouchCancel = (_evt: Event) => {
|
725
|
-
};
|
726
|
-
|
727
492
|
private onMouseDown = (evt: MouseEvent) => {
|
728
|
-
this.onDownButton(0, evt.button);
|
729
|
-
if (this.context.isInVR) return;
|
730
493
|
if (evt.defaultPrevented) return;
|
731
494
|
if (this.canReceiveInput(evt) === false) return;
|
732
|
-
|
733
|
-
const
|
734
|
-
let buttonName: MouseButtonName | "none" = "none";
|
735
|
-
switch (button) {
|
736
|
-
case 0: buttonName = "left"; break;
|
737
|
-
case 1: buttonName = "middle"; break;
|
738
|
-
case 2: buttonName = "right"; break;
|
739
|
-
}
|
740
|
-
const pointerId = 0 + button;
|
741
|
-
const space = this.getAndUpdateSpatialObjectForScreenPosition(pointerId, evt.clientX, evt.clientY);
|
742
|
-
const ne = new NEPointerEvent(InputEvents.PointerDown, evt, { origin: this, mode: "screen", deviceIndex: 0, pointerId, button: button, clientX: evt.clientX, clientY: evt.clientY, pointerType: PointerType.Mouse, buttonName: buttonName, device: space, pressure: 1 });
|
495
|
+
const id = evt.button;
|
496
|
+
const ne = new NEPointerEvent(InputEvents.PointerDown, evt, { button: id, clientX: evt.clientX, clientY: evt.clientY, pointerType: PointerType.Mouse });
|
743
497
|
this.onDown(ne);
|
744
498
|
}
|
745
499
|
|
746
500
|
private onMouseMove = (evt: MouseEvent) => {
|
747
|
-
if (this.context.isInVR) return;
|
748
501
|
if (evt.defaultPrevented) return;
|
749
|
-
|
750
|
-
const
|
751
|
-
const button = pressedButton ?? 0;
|
752
|
-
const pointerId = 0 + button;
|
753
|
-
const space = this.getAndUpdateSpatialObjectForScreenPosition(pointerId, evt.clientX, evt.clientY);
|
754
|
-
const pressure = pressedButton !== undefined ? 1 : 0;
|
755
|
-
const ne = new NEPointerEvent(InputEvents.PointerMove, evt, { origin: this, mode: "screen", deviceIndex: 0, pointerId, button: button, clientX: evt.clientX, clientY: evt.clientY, pointerType: PointerType.Mouse, buttonName: "none", device: space, pressure });
|
502
|
+
const id = evt.button;
|
503
|
+
const ne = new NEPointerEvent(InputEvents.PointerMove, evt, { button: id, clientX: evt.clientX, clientY: evt.clientY, pointerType: PointerType.Mouse });
|
756
504
|
this.onMove(ne);
|
757
505
|
}
|
758
506
|
|
759
507
|
private onMouseUp = (evt: MouseEvent) => {
|
760
|
-
this.onReleaseButton(0, evt.button);
|
761
|
-
if (this.context.isInVR) return;
|
762
|
-
const button = evt.button;
|
763
|
-
if (!this.isNewEvent(evt.timeStamp, button, this._pointerUpTimestamp)) return;
|
764
|
-
let buttonName: MouseButtonName | "none" = "none";
|
765
|
-
switch (button) {
|
766
|
-
case 0: buttonName = "left"; break;
|
767
|
-
case 1: buttonName = "middle"; break;
|
768
|
-
case 2: buttonName = "right"; break;
|
769
|
-
}
|
770
|
-
const pointerId = 0 + button;
|
771
508
|
if (evt.defaultPrevented) return;
|
772
|
-
const
|
773
|
-
|
509
|
+
const id = evt.button;
|
510
|
+
if (!this.isNewEvent(evt.timeStamp, id, this._pointerUpTimestamp)) return;
|
511
|
+
const ne = new NEPointerEvent(InputEvents.PointerUp, evt, { button: id, clientX: evt.clientX, clientY: evt.clientY, pointerType: PointerType.Mouse });
|
774
512
|
this.onUp(ne);
|
775
513
|
}
|
776
514
|
|
777
|
-
private readonly tempNearPlaneVector = new Vector3();
|
778
|
-
private readonly tempFarPlaneVector = new Vector3();
|
779
|
-
private readonly tempLookMatrix = new Matrix4();
|
780
|
-
private getAndUpdateSpatialObjectForScreenPosition(id: number, screenX: number, screenY: number): IGameObject {
|
781
|
-
let space = this._pointerSpace[id]
|
782
|
-
if (!space) {
|
783
|
-
space = new Object3D() as unknown as IGameObject;
|
784
|
-
this._pointerSpace[id] = space;
|
785
|
-
}
|
786
|
-
this._pointerSpace[id] = space;
|
787
|
-
const camera = this.context.mainCamera;
|
788
|
-
if (camera) {
|
789
|
-
const pointOnNearPlane = this.tempNearPlaneVector.set(screenX, screenY, -1);
|
790
|
-
this.convertScreenspaceToRaycastSpace(pointOnNearPlane);
|
791
|
-
const pointOnFarPlane = this.tempFarPlaneVector.set(pointOnNearPlane.x, pointOnNearPlane.y, 1);
|
792
|
-
pointOnNearPlane.unproject(camera);
|
793
|
-
pointOnFarPlane.unproject(camera);
|
794
|
-
this.tempLookMatrix.lookAt(pointOnFarPlane, pointOnNearPlane, (camera as any as IGameObject).worldUp);
|
795
|
-
space.position.set(pointOnNearPlane.x, pointOnNearPlane.y, pointOnNearPlane.z);
|
796
|
-
space.quaternion.setFromRotationMatrix(this.tempLookMatrix);
|
797
|
-
}
|
798
|
-
return space;
|
799
|
-
}
|
800
|
-
|
801
515
|
// Prevent the same event being handled twice (e.g. on touch we get a mouseUp and touchUp evt with the same timestamp)
|
802
516
|
private isNewEvent(timestamp: number, index: number, arr: number[]): boolean {
|
803
517
|
while (arr.length <= index) arr.push(-1);
|
@@ -818,18 +532,12 @@
|
|
818
532
|
}
|
819
533
|
|
820
534
|
private onDown(evt: NEPointerEvent) {
|
821
|
-
|
822
|
-
if (this.getPointerPressed(index)) {
|
823
|
-
console.warn(`pointerId is already pressed: ${index}`, debug ? evt : '');
|
824
|
-
}
|
825
|
-
if (debug) console.log(evt.pointerType, "DOWN", index);
|
535
|
+
if (debug) console.log(evt.pointerType, "DOWN", evt.button);
|
826
536
|
if (!this.isInRect(evt)) return;
|
827
537
|
|
828
|
-
// TODO: this whole pointer handling doesnt consider that in VR we have multiple pointers. It's not enough to store the button as the pointer ID anymore
|
829
|
-
|
830
538
|
// check if we received an mouse UP event for a touch (for some reason we get a mouse.down for touch.up)
|
831
539
|
if (evt.pointerType === PointerType.Mouse) {
|
832
|
-
const upTime = this._pointerUpTimestamp[
|
540
|
+
const upTime = this._pointerUpTimestamp[evt.button];
|
833
541
|
if (upTime > 0 && evt.source?.timeStamp !== undefined) {
|
834
542
|
const diff = (evt.source.timeStamp - upTime);
|
835
543
|
// on android touch up and mouse up have the exact same value
|
@@ -842,20 +550,20 @@
|
|
842
550
|
}
|
843
551
|
}
|
844
552
|
|
845
|
-
this.setPointerState(
|
846
|
-
this.setPointerState(
|
847
|
-
this.setPointerStateT(
|
553
|
+
this.setPointerState(evt.button, this._pointerPressed, true);
|
554
|
+
this.setPointerState(evt.button, this._pointerDown, true);
|
555
|
+
this.setPointerStateT(evt.button, this._pointerEvent, evt.source);
|
848
556
|
|
849
|
-
while (
|
850
|
-
this._pointerTypes[
|
557
|
+
while (evt.button >= this._pointerTypes.length) this._pointerTypes.push(evt.pointerType);
|
558
|
+
this._pointerTypes[evt.button] = evt.pointerType;
|
851
559
|
|
852
|
-
while (
|
853
|
-
this._pointerPositionDown[
|
854
|
-
while (
|
855
|
-
this._pointerPositions[
|
560
|
+
while (evt.button >= this._pointerPositionDown.length) this._pointerPositionDown.push(new Vector2());
|
561
|
+
this._pointerPositionDown[evt.button].set(evt.clientX, evt.clientY);
|
562
|
+
while (evt.button >= this._pointerPositions.length) this._pointerPositions.push(new Vector2());
|
563
|
+
this._pointerPositions[evt.button].set(evt.clientX, evt.clientY);
|
856
564
|
|
857
|
-
if (
|
858
|
-
this._pointerDownTime[
|
565
|
+
if (evt.button >= this._pointerDownTime.length) this._pointerDownTime.push(0);
|
566
|
+
this._pointerDownTime[evt.button] = this.context.time.time;
|
859
567
|
|
860
568
|
this.updatePointerPosition(evt);
|
861
569
|
|
@@ -863,60 +571,63 @@
|
|
863
571
|
}
|
864
572
|
// moveEvent?: Event;
|
865
573
|
private onMove(evt: NEPointerEvent) {
|
866
|
-
const index = evt.
|
867
|
-
|
574
|
+
const index = evt.button;
|
575
|
+
|
868
576
|
const isDown = this.getPointerPressed(index);
|
869
577
|
if (isDown === false && !this.isInRect(evt)) return;
|
870
578
|
if (evt.pointerType === PointerType.Touch && !isDown) return;
|
871
|
-
if (debug) console.log(evt.pointerType, "MOVE", index
|
872
|
-
|
579
|
+
if (debug) console.log(evt.pointerType, "MOVE", index);
|
580
|
+
|
873
581
|
this.updatePointerPosition(evt);
|
874
582
|
this.setPointerStateT(index, this._pointerEvent, evt.source);
|
875
583
|
this.onDispatchEvent(evt);
|
876
584
|
}
|
877
585
|
private onUp(evt: NEPointerEvent) {
|
878
|
-
|
879
|
-
|
586
|
+
if (this._pointerIds?.length >= evt.button)
|
587
|
+
this._pointerIds[evt.button] = -1;
|
588
|
+
const wasDown = this._pointerPressed[evt.button];
|
880
589
|
if (!wasDown) {
|
881
|
-
if (debug) console.log(evt.pointerType, "UP",
|
590
|
+
if (debug) console.log(evt.pointerType, "UP", evt.button, "was not down");
|
882
591
|
return;
|
883
592
|
}
|
884
|
-
if (debug) console.log(evt.pointerType, "UP",
|
885
|
-
this.setPointerState(
|
886
|
-
this.setPointerStateT(
|
887
|
-
this.setPointerState(index, this._pointerUp, true);
|
593
|
+
if (debug) console.log(evt.pointerType, "UP", evt.button);
|
594
|
+
this.setPointerState(evt.button, this._pointerPressed, false);
|
595
|
+
this.setPointerStateT(evt.button, this._pointerEvent, evt.source);
|
888
596
|
|
889
|
-
|
890
|
-
|
597
|
+
// if (!this.isInRect(evt)) {
|
598
|
+
// if (debug) showBalloonWarning("Pointer out of bounds: " + evt.clientX + ", " + evt.clientY);
|
599
|
+
// return;
|
600
|
+
// }
|
601
|
+
this.setPointerState(evt.button, this._pointerUp, true);
|
891
602
|
|
603
|
+
while (evt.button >= this._pointerUsed.length) this._pointerUsed.push(false);
|
604
|
+
this.setPointerState(evt.button, this._pointerUsed, false);
|
605
|
+
|
892
606
|
this.updatePointerPosition(evt);
|
893
607
|
|
894
|
-
if (!this._pointerPositionDown[
|
895
|
-
if (debug) showBalloonWarning("Received pointer up event without matching down event for button: " +
|
896
|
-
console.warn("Received pointer up event without matching down event for button: " +
|
608
|
+
if (!this._pointerPositionDown[evt.button]) {
|
609
|
+
if (debug) showBalloonWarning("Received pointer up event without matching down event for button: " + evt.button);
|
610
|
+
console.warn("Received pointer up event without matching down event for button: " + evt.button)
|
897
611
|
return;
|
898
612
|
}
|
899
|
-
const dx = evt.clientX - this._pointerPositionDown[
|
900
|
-
const dy = evt.clientY - this._pointerPositionDown[
|
613
|
+
const dx = evt.clientX - this._pointerPositionDown[evt.button].x;
|
614
|
+
const dy = evt.clientY - this._pointerPositionDown[evt.button].y;
|
901
615
|
|
902
|
-
if (
|
616
|
+
if (evt.button >= this._pointerUpTime.length) this._pointerUpTime.push(-99);
|
903
617
|
|
904
|
-
|
618
|
+
// console.log(dx, dy);
|
905
619
|
if (Math.abs(dx) < 5 && Math.abs(dy) < 5) {
|
906
|
-
|
907
|
-
this.setPointerState(index, this._pointerClick, true);
|
908
|
-
evt.isClick = true;
|
620
|
+
this.setPointerState(evt.button, this._pointerClick, true);
|
909
621
|
|
910
622
|
// handle double click
|
911
|
-
const lastUp = this._pointerUpTime[
|
623
|
+
const lastUp = this._pointerUpTime[evt.button];
|
912
624
|
const dt = this.context.time.time - lastUp;
|
913
625
|
// console.log(dt);
|
914
626
|
if (dt < this._doubleClickTimeThreshold && dt > 0) {
|
915
|
-
this.setPointerState(
|
916
|
-
evt.isDoubleClick = true;
|
627
|
+
this.setPointerState(evt.button, this._pointerDoubleClick, true);
|
917
628
|
}
|
918
629
|
}
|
919
|
-
this._pointerUpTime[
|
630
|
+
this._pointerUpTime[evt.button] = this.context.time.time;
|
920
631
|
|
921
632
|
this.onDispatchEvent(evt);
|
922
633
|
}
|
@@ -934,11 +645,11 @@
|
|
934
645
|
let dx = evt.clientX - lf.x;
|
935
646
|
let dy = evt.clientY - lf.y;
|
936
647
|
// if pointer is locked, clientX and Y are not changed, but Movement is.
|
937
|
-
if
|
648
|
+
if(evt.source instanceof MouseEvent || evt.source instanceof TouchEvent) {
|
938
649
|
const source = evt.source as PointerEvent;
|
939
|
-
if
|
650
|
+
if(dx === 0 && source.movementX !== 0)
|
940
651
|
dx = source.movementX || 0;
|
941
|
-
if
|
652
|
+
if(dy === 0 && source.movementY !== 0)
|
942
653
|
dy = source.movementY || 0;
|
943
654
|
}
|
944
655
|
delta.x += dx;
|
@@ -980,16 +691,16 @@
|
|
980
691
|
}
|
981
692
|
|
982
693
|
private setPointerState(index: number, arr: boolean[], value: boolean) {
|
694
|
+
while (arr.length <= index) arr.push(false);
|
983
695
|
arr[index] = value;
|
984
696
|
}
|
985
697
|
|
986
698
|
private setPointerStateT<T>(index: number, arr: T[], value: T) {
|
987
|
-
|
699
|
+
while (arr.length <= index) arr.push(null as any);
|
988
700
|
arr[index] = value;
|
989
|
-
return value;
|
990
701
|
}
|
991
702
|
|
992
|
-
private onDispatchEvent(evt: NEPointerEvent |
|
703
|
+
private onDispatchEvent(evt: NEPointerEvent | KeyboardEvent) {
|
993
704
|
const prevContext = Context.Current;
|
994
705
|
try {
|
995
706
|
Context.Current = this.context;
|
@@ -1089,81 +800,81 @@
|
|
1089
800
|
| "F11"
|
1090
801
|
| "F12";
|
1091
802
|
|
1092
|
-
// KEY_1 = 49,
|
1093
|
-
// KEY_2 = 50,
|
1094
|
-
// KEY_3 = 51,
|
1095
|
-
// KEY_4 = 52,
|
1096
|
-
// KEY_5 = 53,
|
1097
|
-
// KEY_6 = 54,
|
1098
|
-
// KEY_7 = 55,
|
1099
|
-
// KEY_8 = 56,
|
1100
|
-
// KEY_9 = 57,
|
1101
|
-
// KEY_A = 65,
|
1102
|
-
// KEY_B = 66,
|
1103
|
-
// KEY_C = 67,
|
1104
|
-
// KEY_D = "d",
|
1105
|
-
// KEY_E = 69,
|
1106
|
-
// KEY_F = 70,
|
1107
|
-
// KEY_G = 71,
|
1108
|
-
// KEY_H = 72,
|
1109
|
-
// KEY_I = 73,
|
1110
|
-
// KEY_J = 74,
|
1111
|
-
// KEY_K = 75,
|
1112
|
-
// KEY_L = 76,
|
1113
|
-
// KEY_M = 77,
|
1114
|
-
// KEY_N = 78,
|
1115
|
-
// KEY_O = 79,
|
1116
|
-
// KEY_P = 80,
|
1117
|
-
// KEY_Q = 81,
|
1118
|
-
// KEY_R = 82,
|
1119
|
-
// KEY_S = 83,
|
1120
|
-
// KEY_T = 84,
|
1121
|
-
// KEY_U = 85,
|
1122
|
-
// KEY_V = 86,
|
1123
|
-
// KEY_W = 87,
|
1124
|
-
// KEY_X = 88,
|
1125
|
-
// KEY_Y = 89,
|
1126
|
-
// KEY_Z = 90,
|
1127
|
-
// LEFT_META = 91,
|
1128
|
-
// RIGHT_META = 92,
|
1129
|
-
// SELECT = 93,
|
1130
|
-
// NUMPAD_0 = 96,
|
1131
|
-
// NUMPAD_1 = 97,
|
1132
|
-
// NUMPAD_2 = 98,
|
1133
|
-
// NUMPAD_3 = 99,
|
1134
|
-
// NUMPAD_4 = 100,
|
1135
|
-
// NUMPAD_5 = 101,
|
1136
|
-
// NUMPAD_6 = 102,
|
1137
|
-
// NUMPAD_7 = 103,
|
1138
|
-
// NUMPAD_8 = 104,
|
1139
|
-
// NUMPAD_9 = 105,
|
1140
|
-
// MULTIPLY = 106,
|
1141
|
-
// ADD = 107,
|
1142
|
-
// SUBTRACT = 109,
|
1143
|
-
// DECIMAL = 110,
|
1144
|
-
// DIVIDE = 111,
|
1145
|
-
// F1 = 112,
|
1146
|
-
// F2 = 113,
|
1147
|
-
// F3 = 114,
|
1148
|
-
// F4 = 115,
|
1149
|
-
// F5 = 116,
|
1150
|
-
// F6 = 117,
|
1151
|
-
// F7 = 118,
|
1152
|
-
// F8 = 119,
|
1153
|
-
// F9 = 120,
|
1154
|
-
// F10 = 121,
|
1155
|
-
// F11 = 122,
|
1156
|
-
// F12 = 123,
|
1157
|
-
// NUM_LOCK = 144,
|
1158
|
-
// SCROLL_LOCK = 145,
|
1159
|
-
// SEMICOLON = 186,
|
1160
|
-
// EQUALS = 187,
|
1161
|
-
// COMMA = 188,
|
1162
|
-
// DASH = 189,
|
1163
|
-
// PERIOD = 190,
|
1164
|
-
// FORWARD_SLASH = 191,
|
1165
|
-
// GRAVE_ACCENT = 192,
|
1166
|
-
// OPEN_BRACKET = 219,
|
1167
|
-
// BACK_SLASH = 220,
|
1168
|
-
// CLOSE_BRACKET = 221,
|
1169
|
-
// SINGLE_QUOTE = 222
|
803
|
+
// KEY_1 = 49,
|
804
|
+
// KEY_2 = 50,
|
805
|
+
// KEY_3 = 51,
|
806
|
+
// KEY_4 = 52,
|
807
|
+
// KEY_5 = 53,
|
808
|
+
// KEY_6 = 54,
|
809
|
+
// KEY_7 = 55,
|
810
|
+
// KEY_8 = 56,
|
811
|
+
// KEY_9 = 57,
|
812
|
+
// KEY_A = 65,
|
813
|
+
// KEY_B = 66,
|
814
|
+
// KEY_C = 67,
|
815
|
+
// KEY_D = "d",
|
816
|
+
// KEY_E = 69,
|
817
|
+
// KEY_F = 70,
|
818
|
+
// KEY_G = 71,
|
819
|
+
// KEY_H = 72,
|
820
|
+
// KEY_I = 73,
|
821
|
+
// KEY_J = 74,
|
822
|
+
// KEY_K = 75,
|
823
|
+
// KEY_L = 76,
|
824
|
+
// KEY_M = 77,
|
825
|
+
// KEY_N = 78,
|
826
|
+
// KEY_O = 79,
|
827
|
+
// KEY_P = 80,
|
828
|
+
// KEY_Q = 81,
|
829
|
+
// KEY_R = 82,
|
830
|
+
// KEY_S = 83,
|
831
|
+
// KEY_T = 84,
|
832
|
+
// KEY_U = 85,
|
833
|
+
// KEY_V = 86,
|
834
|
+
// KEY_W = 87,
|
835
|
+
// KEY_X = 88,
|
836
|
+
// KEY_Y = 89,
|
837
|
+
// KEY_Z = 90,
|
838
|
+
// LEFT_META = 91,
|
839
|
+
// RIGHT_META = 92,
|
840
|
+
// SELECT = 93,
|
841
|
+
// NUMPAD_0 = 96,
|
842
|
+
// NUMPAD_1 = 97,
|
843
|
+
// NUMPAD_2 = 98,
|
844
|
+
// NUMPAD_3 = 99,
|
845
|
+
// NUMPAD_4 = 100,
|
846
|
+
// NUMPAD_5 = 101,
|
847
|
+
// NUMPAD_6 = 102,
|
848
|
+
// NUMPAD_7 = 103,
|
849
|
+
// NUMPAD_8 = 104,
|
850
|
+
// NUMPAD_9 = 105,
|
851
|
+
// MULTIPLY = 106,
|
852
|
+
// ADD = 107,
|
853
|
+
// SUBTRACT = 109,
|
854
|
+
// DECIMAL = 110,
|
855
|
+
// DIVIDE = 111,
|
856
|
+
// F1 = 112,
|
857
|
+
// F2 = 113,
|
858
|
+
// F3 = 114,
|
859
|
+
// F4 = 115,
|
860
|
+
// F5 = 116,
|
861
|
+
// F6 = 117,
|
862
|
+
// F7 = 118,
|
863
|
+
// F8 = 119,
|
864
|
+
// F9 = 120,
|
865
|
+
// F10 = 121,
|
866
|
+
// F11 = 122,
|
867
|
+
// F12 = 123,
|
868
|
+
// NUM_LOCK = 144,
|
869
|
+
// SCROLL_LOCK = 145,
|
870
|
+
// SEMICOLON = 186,
|
871
|
+
// EQUALS = 187,
|
872
|
+
// COMMA = 188,
|
873
|
+
// DASH = 189,
|
874
|
+
// PERIOD = 190,
|
875
|
+
// FORWARD_SLASH = 191,
|
876
|
+
// GRAVE_ACCENT = 192,
|
877
|
+
// OPEN_BRACKET = 219,
|
878
|
+
// BACK_SLASH = 220,
|
879
|
+
// CLOSE_BRACKET = 221,
|
880
|
+
// SINGLE_QUOTE = 222
|
@@ -1,8 +1,8 @@
|
|
1
|
+
import { getParam, isMobileDevice } from "./engine_utils.js";
|
2
|
+
import { ContextEvent, ContextRegistry } from "./engine_context_registry.js";
|
3
|
+
import type { IContext } from "./engine_types.js";
|
1
4
|
import { logoSVG } from "./assets/index.js";
|
2
5
|
import { GENERATOR, VERSION } from "./engine_constants.js";
|
3
|
-
import { ContextEvent, ContextRegistry } from "./engine_context_registry.js";
|
4
|
-
import type { IContext } from "./engine_types.js";
|
5
|
-
import { getParam, isMobileDevice } from "./engine_utils.js";
|
6
6
|
|
7
7
|
const debug = getParam("debuglicense");
|
8
8
|
|
@@ -50,21 +50,18 @@
|
|
50
50
|
const licenseUrl = "https://engine.needle.tools/licensing/check?location=" + encodeURIComponent(window.location.href) + "&version=" + VERSION + "&generator=" + encodeURIComponent(GENERATOR);
|
51
51
|
const res = await fetch(licenseUrl, {
|
52
52
|
method: "GET",
|
53
|
-
}).catch(
|
54
|
-
if (debug) console.error("License check failed", _err);
|
55
|
-
return undefined;
|
56
|
-
});
|
53
|
+
}).catch();
|
57
54
|
if (res?.status === 200) {
|
58
55
|
applicationIsForbidden = false;
|
59
56
|
if (debug) console.log("License check succeeded");
|
60
57
|
NEEDLE_ENGINE_LICENSE_TYPE = "pro";
|
61
58
|
}
|
62
|
-
else if (res
|
59
|
+
else if (res.status === 403) {
|
63
60
|
applicationIsForbidden = true;
|
64
61
|
applicationForbiddenText = await res.text();
|
65
62
|
}
|
66
63
|
else {
|
67
|
-
if (debug) console.log("License check failed with status " + res
|
64
|
+
if (debug) console.log("License check failed with status " + res.status);
|
68
65
|
}
|
69
66
|
}
|
70
67
|
catch (err) {
|
@@ -1,54 +1,30 @@
|
|
1
|
+
import { ContextEvent } from "./engine_context_registry.js";
|
1
2
|
import { FrameEvent } from "./engine_context.js";
|
2
|
-
import { ContextEvent } from "./engine_context_registry.js";
|
3
3
|
import { LifecycleMethod, registerFrameEventCallback } from "./engine_lifecycle_functions_internal.js";
|
4
4
|
|
5
5
|
|
6
6
|
/**
|
7
7
|
* Register a callback in the engine context created event.
|
8
8
|
* This happens once per context (after the context has been created and the first content has been loaded)
|
9
|
-
|
10
|
-
* onInitialized((ctx : Context) => {
|
11
|
-
* // do something
|
12
|
-
* }
|
13
|
-
* ```
|
14
|
-
* */
|
9
|
+
*/
|
15
10
|
export function onInitialized(cb: LifecycleMethod) {
|
16
11
|
registerFrameEventCallback(cb, ContextEvent.ContextCreated);
|
17
12
|
}
|
18
13
|
|
19
14
|
/** Register a callback in the engine start event.
|
20
|
-
* This happens at the beginning of each frame
|
21
|
-
* ```ts
|
22
|
-
* onStart((ctx : Context) => {
|
23
|
-
* // do something
|
24
|
-
* }
|
25
|
-
* ```
|
26
|
-
* */
|
15
|
+
* This happens at the beginning of each frame */
|
27
16
|
export function onStart(cb: LifecycleMethod) {
|
28
17
|
registerFrameEventCallback(cb, FrameEvent.Start);
|
29
18
|
}
|
30
19
|
|
31
20
|
|
32
21
|
/** Register a callback in the engine update event
|
33
|
-
* This is called every frame
|
34
|
-
* ```ts
|
35
|
-
* onUpdate((ctx : Context) => {
|
36
|
-
* // do something
|
37
|
-
* }
|
38
|
-
* ```
|
22
|
+
* This is called every frame
|
39
23
|
* */
|
40
24
|
export function onUpdate(cb: LifecycleMethod) {
|
41
25
|
registerFrameEventCallback(cb, FrameEvent.Update);
|
42
26
|
}
|
43
27
|
|
44
|
-
/** Register a callback in the engine onBeforeRender event
|
45
|
-
* This is called every frame
|
46
|
-
* ```ts
|
47
|
-
* onBeforeRender((ctx : Context) => {
|
48
|
-
* // do something
|
49
|
-
* }
|
50
|
-
* ```
|
51
|
-
* */
|
52
28
|
export function onBeforeRender(cb: LifecycleMethod) {
|
53
29
|
registerFrameEventCallback(cb, FrameEvent.OnBeforeRender);
|
54
30
|
}
|
@@ -1,6 +1,6 @@
|
|
1
|
-
import {
|
1
|
+
import { safeInvoke } from "./engine_generic_utils.js";
|
2
|
+
import { FrameEvent, type Context } from "./engine_context.js";
|
2
3
|
import type { ContextEvent } from "./engine_context_registry.js";
|
3
|
-
import { safeInvoke } from "./engine_generic_utils.js";
|
4
4
|
|
5
5
|
export declare type LifecycleMethod = (ctx: Context) => void;
|
6
6
|
export declare type Event = ContextEvent | FrameEvent;
|
@@ -1,9 +1,8 @@
|
|
1
|
-
import {
|
2
|
-
|
1
|
+
import { LightmapType } from "./extensions/NEEDLE_lightmaps.js";
|
2
|
+
import { Texture, ShaderChunk, UniformsLib, Vector4 } from "three";
|
3
3
|
import { Context } from "./engine_setup.js";
|
4
|
+
import { getParam } from "./engine_utils.js";
|
4
5
|
import type { SourceIdentifier } from "./engine_types.js";
|
5
|
-
import { getParam } from "./engine_utils.js";
|
6
|
-
import { LightmapType } from "./extensions/NEEDLE_lightmaps.js";
|
7
6
|
|
8
7
|
const debugLightmap = getParam("debuglightmaps") ? true : false;
|
9
8
|
|
@@ -1,10 +1,10 @@
|
|
1
1
|
|
2
|
-
import {
|
2
|
+
import { Context } from "./engine_setup.js"
|
3
|
+
import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js'
|
3
4
|
import { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader.js';
|
4
|
-
import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js'
|
5
5
|
import { KTX2Loader } from 'three/examples/jsm/loaders/KTX2Loader.js';
|
6
|
+
import { MeshoptDecoder } from 'three/examples/jsm/libs/meshopt_decoder.module.js';
|
6
7
|
|
7
|
-
import { Context } from "./engine_setup.js"
|
8
8
|
import { getParam } from "./engine_utils.js";
|
9
9
|
|
10
10
|
const debug = getParam("debugdecoders");
|
@@ -1,13 +1,11 @@
|
|
1
|
+
import { safeInvoke } from "./engine_generic_utils.js";
|
2
|
+
import * as constants from "./engine_constants.js";
|
3
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import type { UIDProvider } from "./engine_types.js";
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import type { GLTF } from "three/examples/jsm/loaders/GLTFLoader.js";
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import {
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import
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import { getLoader } from "../engine/engine_gltf.js";
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import { Context } from "../engine/engine_setup.js";
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import * as web from "../engine/engine_web_api.js";
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import { NetworkConnection } from "../engine/engine_networking.js";
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import { Context } from "../engine/engine_setup.js";
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import * as web from "../engine/engine_web_api.js";
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import { ContextEvent, ContextRegistry } from "./engine_context_registry.js";
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import { findByGuid } from "./engine_gameobject.js";
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import * as def from "./engine_networking_files_default_components.js"
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import type { GLTF } from 'three/examples/jsm/loaders/GLTFLoader.js'
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import { getLoader } from "../engine/engine_gltf.js";
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import { findByGuid } from "./engine_gameobject.js";
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import { ContextEvent, ContextRegistry } from "./engine_context_registry.js";
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import { BoxGeometry, BoxHelper, Mesh, MeshBasicMaterial, Object3D, Vector3 } from "three";
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File_Spawned = "file-spawned",
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// import { IModel, NetworkConnection } from "./engine_networking.js"
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import * as THREE from "three";
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import {
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import { Context } from "./engine_setup.js"
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import * as utils from "./engine_utils.js"
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import type { INetworkConnection } from "./engine_networking_types.js";
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import type { IGameObject as GameObject, IComponent as Component } from "./engine_types.js"
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// https://github.com/uuidjs/uuid
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// v5 takes string and namespace
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import { v5 } from 'uuid';
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|
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import { ContextEvent, ContextRegistry } from "../engine/engine_context_registry.js";
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import { destroy, findByGuid, IInstantiateOptions, instantiate } from "./engine_gameobject.js";
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import { InstantiateOptions } from "./engine_gameobject.js";
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import type { INetworkConnection } from "./engine_networking_types.js";
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import type { UIDProvider } from "./engine_types.js";
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import type { IModel } from "./engine_networking_types.js";
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import { SendQueue } from "./engine_networking_types.js";
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import {
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import
|
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import
|
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import
|
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import { IInstantiateOptions, destroy, findByGuid, instantiate } from "./engine_gameobject.js";
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import { Object3D } from "three";
|
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import { InstantiateOptions } from "./engine_gameobject.js";
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@@ -163,7 +163,7 @@
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}
|
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}
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|
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class NewInstanceModel implements IModel {
|
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guid: string;
|
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originalGuid: string;
|
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seed: number | undefined;
|
@@ -176,9 +176,6 @@
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rotation: { x: number, y: number, z: number, w: number } | undefined;
|
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scale: { x: number, y: number, z: number } | undefined;
|
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|
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/** Set to true to prevent this model from being instantiated */
|
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|
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preventCreation?: boolean = undefined;
|
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|
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|
constructor(originalGuid: string, newGuid: string) {
|
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|
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|
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this.guid = newGuid;
|
@@ -252,13 +249,11 @@
|
|
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export function beginListenInstantiate(context: Context) {
|
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|
context.connection.beginListen(InstantiateEvent.NewInstanceCreated, async (model: NewInstanceModel) => {
|
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|
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|
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if (model.preventCreation === true) {
|
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|
-
return;
|
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|
-
}
|
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|
if (!obj) {
|
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253
|
console.warn("could not find object that was instantiated: " + model.guid);
|
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|
return;
|
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|
}
|
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|
+
// console.log(model);
|
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|
const options = new InstantiateOptions();
|
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|
if (model.position)
|
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|
options.position = new THREE.Vector3(model.position.x, model.position.y, model.position.z);
|
@@ -1,6 +1,5 @@
|
|
1
|
+
import Peer, { type PeerConnectOption } from "peerjs";
|
1
2
|
import type { DataConnection, PeerJSOption } from "peerjs";
|
2
|
-
import Peer, { type PeerConnectOption } from "peerjs";
|
3
|
-
|
4
3
|
import { type ConstructorConcrete } from "./engine_types.js";
|
5
4
|
|
6
5
|
let peerOptions: PeerJSOption | undefined = undefined;
|
@@ -1,13 +1,12 @@
|
|
1
|
+
import { type Context } from "./engine_context.js";
|
1
2
|
import Peer, { MediaConnection } from "peerjs"
|
2
|
-
import { EventDispatcher } from "three";
|
3
|
-
|
4
3
|
import { RoomEvents } from "../engine/engine_networking.js";
|
5
4
|
import { UserJoinedOrLeftRoomModel } from "../engine/engine_networking.js";
|
5
|
+
import type { IModel } from "./engine_networking_types.js";
|
6
6
|
import { getPeerjsInstance } from "../engine/engine_networking_peer.js";
|
7
|
-
import {
|
8
|
-
import
|
7
|
+
import { EventDispatcher } from "three";
|
8
|
+
import { getParam } from "./engine_utils.js";
|
9
9
|
import { type IComponent } from "./engine_types.js";
|
10
|
-
import { getParam } from "./engine_utils.js";
|
11
10
|
|
12
11
|
|
13
12
|
|
@@ -57,7 +56,7 @@
|
|
57
56
|
Outgoing = "outgoing",
|
58
57
|
}
|
59
58
|
|
60
|
-
class CallHandle extends EventDispatcher
|
59
|
+
class CallHandle extends EventDispatcher {
|
61
60
|
readonly userId: string;
|
62
61
|
readonly direction: CallDirection;
|
63
62
|
readonly call: MediaConnection;
|
@@ -106,7 +105,7 @@
|
|
106
105
|
}
|
107
106
|
}
|
108
107
|
|
109
|
-
export class PeerHandle extends EventDispatcher
|
108
|
+
export class PeerHandle extends EventDispatcher {
|
110
109
|
|
111
110
|
private static readonly instances: Map<string, PeerHandle> = new Map();
|
112
111
|
|
@@ -306,7 +305,7 @@
|
|
306
305
|
// userId: string;
|
307
306
|
// }
|
308
307
|
|
309
|
-
export class NetworkedStreams extends EventDispatcher
|
308
|
+
export class NetworkedStreams extends EventDispatcher {
|
310
309
|
|
311
310
|
static create(comp: IComponent) {
|
312
311
|
const peer = PeerHandle.getOrCreate(comp.context, comp.context.connection.connectionId!);
|
@@ -1,21 +1,19 @@
|
|
1
1
|
const defaultNetworkingBackendUrlProvider = "https://urls.needle.tools/default-networking-backend/index";
|
2
2
|
let serverUrl: string | undefined = "wss://needle-tiny-starter.glitch.me/socket";
|
3
3
|
|
4
|
+
import { Websocket, type WebsocketBuilder } from 'websocket-ts';
|
5
|
+
// import { Networking } from '../engine-components/Networking.js';
|
6
|
+
import { Context } from './engine_setup.js';
|
7
|
+
import * as utils from "./engine_utils.js";
|
4
8
|
import * as flatbuffers from 'flatbuffers';
|
5
|
-
import { type Websocket } from 'websocket-ts';
|
6
|
-
|
7
9
|
import * as schemes from "../engine-schemes/schemes.js";
|
8
|
-
import { isDevEnvironment } from './debug/debug.js';
|
9
10
|
import { PeerNetworking } from './engine_networking_peer.js';
|
10
11
|
import { type IModel, type INetworkConnection, SendQueue } from './engine_networking_types.js';
|
11
12
|
import { isHostedOnGlitch } from './engine_networking_utils.js';
|
12
|
-
|
13
|
-
import { Context } from './engine_setup.js';
|
14
|
-
import * as utils from "./engine_utils.js";
|
13
|
+
import { isDevEnvironment } from './debug/debug.js';
|
15
14
|
|
16
15
|
export const debugNet = utils.getParam("debugnet") ? true : false;
|
17
16
|
export const debugOwner = debugNet || utils.getParam("debugowner") ? true : false;
|
18
|
-
const debugnetBin = utils.getParam("debugnetbin");
|
19
17
|
|
20
18
|
export interface INetworkingWebsocketUrlProvider {
|
21
19
|
getWebsocketUrl(): string | null;
|
@@ -391,7 +389,7 @@
|
|
391
389
|
|
392
390
|
/** Send a binary message to the server (broadcasted to all connected users) */
|
393
391
|
public sendBinary(bin: Uint8Array) {
|
394
|
-
if (
|
392
|
+
if (debugNet) console.log("<< bin", bin.length);
|
395
393
|
this._ws?.send(bin);
|
396
394
|
}
|
397
395
|
|
@@ -549,11 +547,10 @@
|
|
549
547
|
console.error("⊠Websocket error", i, ev);
|
550
548
|
resolve(false);
|
551
549
|
})
|
550
|
+
.onMessage(this.onMessage.bind(this))
|
552
551
|
.onRetry(() => { console.log("Retry connecting to networking websocket") })
|
553
552
|
.build();
|
554
|
-
|
555
|
-
this.onMessage(socket, msg);
|
556
|
-
});
|
553
|
+
|
557
554
|
});
|
558
555
|
}
|
559
556
|
|
@@ -584,7 +581,6 @@
|
|
584
581
|
}
|
585
582
|
|
586
583
|
private async handleIncomingBinaryMessage(blob: Blob) {
|
587
|
-
if (debugnetBin) console.log("<< bin", this.context.time.frame);
|
588
584
|
const buf = await blob.arrayBuffer();
|
589
585
|
var data = new Uint8Array(buf);
|
590
586
|
const bb = new flatbuffers.ByteBuffer(data);
|
@@ -1,29 +1,29 @@
|
|
1
|
-
import { ActiveCollisionTypes, ActiveEvents, Ball, CoefficientCombineRule, Collider, ColliderDesc, Cuboid, EventQueue, JointData, QueryFilterFlags, Ray, RigidBody, RigidBodyType, ShapeColliderTOI, ShapeType, World } from '@dimforge/rapier3d-compat';
|
2
1
|
import { BufferAttribute, BufferGeometry, LineBasicMaterial, LineSegments, Matrix4, Mesh, Object3D, Quaternion, Vector3 } from 'three'
|
3
2
|
import * as BufferGeometryUtils from 'three/examples/jsm/utils/BufferGeometryUtils.js'
|
4
|
-
|
5
|
-
import { CollisionDetectionMode, type PhysicsMaterial, PhysicsMaterialCombine } from '../engine/engine_physics.types.js';
|
6
|
-
import { isDevEnvironment } from './debug/debug.js';
|
7
|
-
import { ContextEvent, ContextRegistry } from './engine_context_registry.js';
|
8
|
-
import { foreachComponent } from './engine_gameobject.js';
|
9
|
-
import { Gizmos } from './engine_gizmos.js';
|
10
|
-
import { Mathf } from './engine_math.js';
|
3
|
+
import { CircularBuffer, getParam } from "./engine_utils.js"
|
11
4
|
import { getWorldPosition, getWorldQuaternion, getWorldScale, setWorldPositionXYZ, setWorldQuaternionXYZW } from "./engine_three_utils.js"
|
12
5
|
import type {
|
13
|
-
|
6
|
+
IPhysicsEngine,
|
7
|
+
IComponent,
|
14
8
|
ICollider,
|
15
|
-
|
9
|
+
IRigidbody,
|
10
|
+
Vec3,
|
11
|
+
IGameObject,
|
12
|
+
Vec2,
|
16
13
|
IContext,
|
17
|
-
IGameObject,
|
18
|
-
IPhysicsEngine,
|
19
|
-
IRigidbody,
|
20
14
|
ISphereCollider,
|
21
|
-
|
22
|
-
Vec3,
|
15
|
+
IBoxCollider,
|
23
16
|
} from './engine_types.js';
|
24
|
-
import {
|
17
|
+
import { ContactPoint, Collision } from './engine_types.js';
|
18
|
+
import { foreachComponent } from './engine_gameobject.js';
|
19
|
+
|
20
|
+
import { ActiveCollisionTypes, ActiveEvents, CoefficientCombineRule, Ball, Collider, ColliderDesc, EventQueue, JointData, QueryFilterFlags, RigidBody, RigidBodyType, ShapeColliderTOI, World, Ray, ShapeType, Cuboid } from '@dimforge/rapier3d-compat';
|
21
|
+
import { CollisionDetectionMode, type PhysicsMaterial, PhysicsMaterialCombine } from '../engine/engine_physics.types.js';
|
22
|
+
import { Gizmos } from './engine_gizmos.js';
|
23
|
+
import { Mathf } from './engine_math.js';
|
25
24
|
import { SphereOverlapResult } from './engine_types.js';
|
26
|
-
import {
|
25
|
+
import { ContextEvent, ContextRegistry } from './engine_context_registry.js';
|
26
|
+
import { isDevEnvironment } from './debug/debug.js';
|
27
27
|
|
28
28
|
const debugPhysics = getParam("debugphysics");
|
29
29
|
const debugColliderPlacement = getParam("debugcolliderplacement");
|
@@ -166,14 +166,12 @@
|
|
166
166
|
addForce(rigidbody: IRigidbody, force: Vec3, wakeup: boolean) {
|
167
167
|
this.validate();
|
168
168
|
const body = this.internal_getRigidbody(rigidbody);
|
169
|
-
|
170
|
-
else console.warn("Rigidbody doesn't exist: can not apply force");
|
169
|
+
body?.addForce(force, wakeup)
|
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getLinearVelocity(comp: IRigidbody | ICollider): Vec3 | null {
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@@ -206,15 +204,13 @@
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applyImpulse(rb: IRigidbody, vec: Vec3, wakeup: boolean) {
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body?.applyImpulse(vec, wakeup);
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}
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body?.wakeUp();
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}
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isSleeping(rb: IRigidbody) {
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@@ -224,14 +220,12 @@
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setAngularVelocity(rb: IRigidbody, vec: Vec3, wakeup: boolean) {
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body?.setAngvel(vec, wakeup);
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}
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setLinearVelocity(rb: IRigidbody, vec: Vec3, wakeup: boolean) {
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else console.warn("Rigidbody doesn't exist: can not set linear velocity");
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body?.setLinvel(vec, wakeup);
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}
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private context?: IContext;
|
@@ -994,22 +988,6 @@
|
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}
|
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|
this.world.step(this.eventQueue);
|
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990
|
this._isUpdatingPhysicsWorld = false;
|
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-
}
|
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|
-
|
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|
-
public postStep() {
|
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|
-
if (!this.world) return;
|
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|
-
if (!this.enabled) return;
|
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|
-
this._isUpdatingPhysicsWorld = true;
|
1003
|
-
this.syncObjects();
|
1004
|
-
this._isUpdatingPhysicsWorld = false;
|
1005
|
-
|
1006
|
-
if (this.eventQueue && !this.collisionHandler) {
|
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|
-
this.collisionHandler = new PhysicsCollisionHandler(this.world, this.eventQueue);
|
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|
-
}
|
1009
|
-
if (this.collisionHandler) {
|
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|
-
this.collisionHandler.handleCollisionEvents();
|
1011
|
-
this.collisionHandler.update();
|
1012
|
-
}
|
1013
991
|
this.updateDebugRendering(this.world);
|
1014
992
|
}
|
1015
993
|
|
@@ -1017,7 +995,7 @@
|
|
1017
995
|
if (debugPhysics || debugColliderPlacement || showColliders || this.debugRenderColliders === true) {
|
1018
996
|
if (!this.lines) {
|
1019
997
|
const material = new LineBasicMaterial({
|
1020
|
-
color:
|
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|
+
color: 0x227700,
|
1021
999
|
fog: false,
|
1022
1000
|
// vertexColors: THREE.VertexColors
|
1023
1001
|
});
|
@@ -1039,6 +1017,22 @@
|
|
1039
1017
|
}
|
1040
1018
|
}
|
1041
1019
|
|
1020
|
+
public postStep() {
|
1021
|
+
if (!this.world) return;
|
1022
|
+
if (!this.enabled) return;
|
1023
|
+
this._isUpdatingPhysicsWorld = true;
|
1024
|
+
this.syncObjects();
|
1025
|
+
this._isUpdatingPhysicsWorld = false;
|
1026
|
+
|
1027
|
+
if (this.eventQueue && !this.collisionHandler) {
|
1028
|
+
this.collisionHandler = new PhysicsCollisionHandler(this.world, this.eventQueue);
|
1029
|
+
}
|
1030
|
+
if (this.collisionHandler) {
|
1031
|
+
this.collisionHandler.handleCollisionEvents();
|
1032
|
+
this.collisionHandler.update();
|
1033
|
+
}
|
1034
|
+
}
|
1035
|
+
|
1042
1036
|
/** sync rendered objects with physics world (except for colliders without rigidbody) */
|
1043
1037
|
private syncObjects() {
|
1044
1038
|
if (debugColliderPlacement) return;
|
@@ -1075,8 +1069,8 @@
|
|
1075
1069
|
if (center && center.isVector3) {
|
1076
1070
|
this._tempQuaternion.set(rot.x, rot.y, rot.z, rot.w);
|
1077
1071
|
const offset = this._tempPosition.copy(center).applyQuaternion(this._tempQuaternion);
|
1078
|
-
const scale = getWorldScale(obj.gameObject);
|
1079
|
-
offset.multiply(scale);
|
1072
|
+
// const scale = getWorldScale(obj.gameObject);
|
1073
|
+
// offset.multiply(scale);
|
1080
1074
|
pos.x -= offset.x;
|
1081
1075
|
pos.y -= offset.y;
|
1082
1076
|
pos.z -= offset.z;
|
@@ -1173,14 +1167,8 @@
|
|
1173
1167
|
this._tempCenterPos.z = center.z;
|
1174
1168
|
getWorldScale(collider.gameObject, this._tempCenterVec);
|
1175
1169
|
this._tempCenterPos.multiply(this._tempCenterVec);
|
1176
|
-
|
1177
|
-
|
1178
|
-
getWorldQuaternion(collider.gameObject, this._tempCenterQuaternion);
|
1179
|
-
this._tempCenterPos.applyQuaternion(this._tempCenterQuaternion);
|
1180
|
-
}
|
1181
|
-
else {
|
1182
|
-
this._tempCenterPos.applyQuaternion(collider.gameObject.quaternion);
|
1183
|
-
}
|
1170
|
+
const rot = getWorldQuaternion(collider.gameObject, this._tempCenterQuaternion);
|
1171
|
+
this._tempCenterPos.applyQuaternion(rot);
|
1184
1172
|
targetVector.x += this._tempCenterPos.x;
|
1185
1173
|
targetVector.y += this._tempCenterPos.y;
|
1186
1174
|
targetVector.z += this._tempCenterPos.z;
|
@@ -1,11 +1,10 @@
|
|
1
|
-
import {
|
2
|
-
|
3
|
-
import { Gizmos } from './engine_gizmos.js';
|
1
|
+
import { Box3, Camera, type Intersection, Layers, Mesh, Object3D, Ray, Raycaster, Sphere, Vector2, Vector3, AxesHelper, Line } from 'three'
|
4
2
|
import { Context } from './engine_setup.js';
|
3
|
+
import { getParam } from "./engine_utils.js"
|
5
4
|
import { getWorldPosition } from "./engine_three_utils.js"
|
6
5
|
import type { Vec2, Vec3, } from './engine_types.js';
|
7
6
|
import type { IPhysicsEngine } from './engine_types.js';
|
8
|
-
import {
|
7
|
+
import { Gizmos } from './engine_gizmos.js';
|
9
8
|
|
10
9
|
const debugPhysics = getParam("debugphysics");
|
11
10
|
const layerMaskHelper: Layers = new Layers();
|
@@ -13,7 +12,7 @@
|
|
13
12
|
export declare type RaycastTestObjectReturnType = void | boolean | "continue in children";
|
14
13
|
export declare type RaycastTestObjectCallback = (obj: Object3D) => RaycastTestObjectReturnType;
|
15
14
|
|
16
|
-
|
15
|
+
declare interface IRaycastOptions {
|
17
16
|
/** Optionally a custom raycaster can be provided. Other properties will then be set on this raycaster */
|
18
17
|
raycaster?: Raycaster;
|
19
18
|
/** Optional ray that can be used for raycasting
|
@@ -166,19 +165,17 @@
|
|
166
165
|
if (obj.type === "Mesh" && obj.layers.test(mask) && !Gizmos.isGizmo(obj)) {
|
167
166
|
const mesh = obj as Mesh;
|
168
167
|
const geo = mesh.geometry;
|
169
|
-
if (geo)
|
170
|
-
|
171
|
-
|
172
|
-
if (
|
173
|
-
|
174
|
-
|
175
|
-
|
176
|
-
|
177
|
-
|
178
|
-
|
179
|
-
|
180
|
-
if (!traverseChildsAfterHit) return;
|
181
|
-
}
|
168
|
+
if (!geo.boundingBox)
|
169
|
+
geo.computeBoundingBox();
|
170
|
+
if (geo.boundingBox) {
|
171
|
+
if (mesh.matrixWorldNeedsUpdate) mesh.updateMatrixWorld();
|
172
|
+
const test = this.tempBoundingBox.copy(geo.boundingBox).applyMatrix4(mesh.matrixWorld);
|
173
|
+
if (sp.intersectsBox(test)) {
|
174
|
+
const wp = getWorldPosition(obj);
|
175
|
+
const dist = wp.distanceTo(sp.center);
|
176
|
+
const int = new SphereIntersection(obj, dist, wp);
|
177
|
+
results.push(int);
|
178
|
+
if (!traverseChildsAfterHit) return;
|
182
179
|
}
|
183
180
|
}
|
184
181
|
}
|
@@ -191,7 +188,7 @@
|
|
191
188
|
}
|
192
189
|
}
|
193
190
|
|
194
|
-
public raycastFromRay(ray: Ray, options: IRaycastOptions | null = null): Array<Intersection> {
|
191
|
+
public raycastFromRay(ray: Ray, options: IRaycastOptions | RaycastOptions | null = null): Array<Intersection> {
|
195
192
|
const opts = options ?? this.defaultRaycastOptions;
|
196
193
|
opts.ray = ray;
|
197
194
|
const res = this.raycast(opts);
|
@@ -206,7 +203,7 @@
|
|
206
203
|
* Use raycastPhysics for raycasting against physic colliders only. Depending on your scenario this might be faster.
|
207
204
|
* @param options raycast options. If null, default options will be used.
|
208
205
|
*/
|
209
|
-
public raycast(options: IRaycastOptions | null = null): Array<Intersection> {
|
206
|
+
public raycast(options: IRaycastOptions | RaycastOptions | null = null): Array<Intersection> {
|
210
207
|
if (!options) options = this.defaultRaycastOptions;
|
211
208
|
const mp = options.screenPoint ?? this.context.input.mousePositionRC;
|
212
209
|
const rc = options.raycaster ?? this.raycaster;
|
@@ -274,10 +271,8 @@
|
|
274
271
|
|
275
272
|
private intersect(raycaster: Raycaster, objects: Object3D[], results: Intersection[], options: IRaycastOptions) {
|
276
273
|
for (const obj of objects) {
|
277
|
-
// dont raycast invisible objects
|
278
|
-
if (obj.visible === false) continue;
|
279
|
-
|
280
274
|
if (Gizmos.isGizmo(obj)) continue;
|
275
|
+
|
281
276
|
// dont raycast object if it's a line and the line threshold is < 0
|
282
277
|
if (options.lineThreshold !== undefined && options.lineThreshold < 0) {
|
283
278
|
if (obj instanceof Line) {
|
@@ -1,7 +1,6 @@
|
|
1
|
+
import { getParam } from "./engine_utils.js";
|
1
2
|
import { Object3D } from "three";
|
2
|
-
|
3
3
|
import { Context } from "./engine_setup.js";
|
4
|
-
import { getParam } from "./engine_utils.js";
|
5
4
|
|
6
5
|
const debug = getParam("debugplayerview");
|
7
6
|
|
@@ -1,11 +1,10 @@
|
|
1
|
-
import {
|
2
|
-
|
3
|
-
import { AssetReference } from "./engine_addressables.js";
|
1
|
+
import { Vector4, EquirectangularReflectionMapping, WebGLCubeRenderTarget, Texture, LightProbe, SphericalHarmonics3, SRGBColorSpace } from "three";
|
4
2
|
import { Context } from "./engine_setup.js";
|
3
|
+
import { SceneLightSettings } from "./extensions/NEEDLE_lighting_settings.js";
|
5
4
|
import { createFlatTexture, createTrilightTexture } from "./engine_shaders.js";
|
5
|
+
import { getParam } from "./engine_utils.js";
|
6
6
|
import { type SourceIdentifier } from "./engine_types.js";
|
7
|
-
import {
|
8
|
-
import { SceneLightSettings } from "./extensions/NEEDLE_lighting_settings.js";
|
7
|
+
import { AssetReference } from "./engine_addressables.js";
|
9
8
|
// import { LightProbeGenerator } from "three/examples/jsm/lights/LightProbeGenerator.js"
|
10
9
|
|
11
10
|
const debug = getParam("debugenvlight");
|
@@ -1,18 +1,17 @@
|
|
1
|
-
import {
|
1
|
+
import { Context } from "./engine_setup.js"
|
2
2
|
import { type GLTF, GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js'
|
3
|
-
|
4
|
-
import { showBalloonMessage } from "./debug/index.js";
|
5
|
-
import { getLoader, type INeedleGltfLoader, registerLoader } from "./engine_gltf.js";
|
6
|
-
import { createBuiltinComponents, writeBuiltinComponentData } from "./engine_gltf_builtin_components.js";
|
7
3
|
// import * as object from "./engine_gltf_builtin_components.js";
|
8
4
|
import * as loaders from "./engine_loaders.js"
|
9
|
-
import { registerPrewarmObject } from "./engine_mainloop_utils.js";
|
10
|
-
import { SerializationContext } from "./engine_serialization_core.js";
|
11
|
-
import { Context } from "./engine_setup.js"
|
12
|
-
import { type SourceIdentifier, type UIDProvider } from "./engine_types.js";
|
13
5
|
import * as utils from "./engine_utils.js";
|
14
6
|
import { registerComponentExtension, registerExtensions } from "./extensions/extensions.js";
|
7
|
+
import { getLoader, type INeedleGltfLoader, registerLoader } from "./engine_gltf.js";
|
8
|
+
import { type SourceIdentifier, type UIDProvider } from "./engine_types.js";
|
9
|
+
import { createBuiltinComponents, writeBuiltinComponentData } from "./engine_gltf_builtin_components.js";
|
10
|
+
import { SerializationContext } from "./engine_serialization_core.js";
|
15
11
|
import { NEEDLE_components } from "./extensions/NEEDLE_components.js";
|
12
|
+
import { registerPrewarmObject } from "./engine_mainloop_utils.js";
|
13
|
+
import { Object3D } from "three";
|
14
|
+
import { showBalloonMessage } from "./debug/index.js";
|
16
15
|
|
17
16
|
|
18
17
|
export class NeedleGltfLoader implements INeedleGltfLoader {
|
@@ -1,15 +1,14 @@
|
|
1
1
|
import * as THREE from "three";
|
2
|
-
import {
|
3
|
-
|
4
|
-
import { isDevEnvironment, showBalloonMessage, showBalloonWarning } from "../engine/debug/index.js";
|
2
|
+
import { RGBAColor } from "../engine-components/js-extensions/RGBAColor.js";
|
3
|
+
import { SerializationContext, TypeSerializer } from "./engine_serialization_core.js";
|
5
4
|
import { Behaviour, Component, GameObject } from "../engine-components/Component.js";
|
5
|
+
import { debugExtension } from "./engine_default_parameters.js";
|
6
6
|
import { CallInfo, EventList } from "../engine-components/EventList.js";
|
7
|
-
import {
|
8
|
-
import { AssetReference } from "./engine_addressables.js";
|
9
|
-
import { debugExtension } from "./engine_default_parameters.js";
|
10
|
-
import { SerializationContext, TypeSerializer } from "./engine_serialization_core.js";
|
7
|
+
import { Color, CompressedTexture, Object3D, Texture, WebGLRenderTarget } from "three";
|
11
8
|
import { RenderTexture } from "./engine_texture.js";
|
9
|
+
import { isDevEnvironment, showBalloonMessage, showBalloonWarning } from "../engine/debug/index.js";
|
12
10
|
import { resolveUrl } from "./engine_utils.js";
|
11
|
+
import { AssetReference } from "./engine_addressables.js";
|
13
12
|
|
14
13
|
// export class SourcePath {
|
15
14
|
// src?:string
|
@@ -1,14 +1,13 @@
|
|
1
|
+
import { type GLTF } from "three/examples/jsm/loaders/GLTFLoader.js";
|
2
|
+
import { getParam } from "./engine_utils.js";
|
1
3
|
import { AnimationClip, Material, Mesh, Object3D, Texture } from "three";
|
2
|
-
import {
|
3
|
-
|
4
|
+
import { Context } from "./engine_setup.js";
|
5
|
+
import { isPersistentAsset } from "./extensions/NEEDLE_persistent_assets.js";
|
6
|
+
import { type ConstructorConcrete, type SourceIdentifier } from "./engine_types.js";
|
4
7
|
import { debugExtension } from "../engine/engine_default_parameters.js";
|
5
|
-
import {
|
8
|
+
import { LogType, addLog } from "./debug/debug_overlay.js";
|
6
9
|
import { isLocalNetwork } from "./engine_networking_utils.js";
|
7
|
-
import { Context } from "./engine_setup.js";
|
8
|
-
import { Constructor, type ConstructorConcrete, type SourceIdentifier } from "./engine_types.js";
|
9
10
|
import { $BuiltInTypeFlag } from "./engine_typestore.js";
|
10
|
-
import { getParam } from "./engine_utils.js";
|
11
|
-
import { isPersistentAsset } from "./extensions/NEEDLE_persistent_assets.js";
|
12
11
|
|
13
12
|
const debug = getParam("debugserializer");
|
14
13
|
|
@@ -125,7 +124,7 @@
|
|
125
124
|
// }
|
126
125
|
// }
|
127
126
|
|
128
|
-
constructor(type:
|
127
|
+
constructor(type: ConstructorConcrete<any> | ConstructorConcrete<any>[]) {
|
129
128
|
if (Array.isArray(type)) {
|
130
129
|
for (const key of type)
|
131
130
|
helper.register(key.name, this);
|
@@ -1,6 +1,7 @@
|
|
1
|
-
import {
|
1
|
+
import { serializeObject, deserializeObject } from "./engine_serialization_core.js";
|
2
2
|
|
3
|
-
export {
|
3
|
+
export { serializeObject, deserializeObject };
|
4
4
|
|
5
|
-
export
|
6
|
-
|
5
|
+
export { serializable, serializeable } from "./engine_serialization_decorator.js"
|
6
|
+
|
7
|
+
export * from "./engine_serialization_builtin_serializer.js";
|
@@ -1,10 +1,9 @@
|
|
1
1
|
|
2
|
-
import
|
3
|
-
|
2
|
+
import * as loader from "./engine_fileloader.js"
|
3
|
+
import * as SHADERDATA from "./shaders/shaderData.js"
|
4
|
+
import { Vector4, FileLoader, DataTexture, RGBAFormat, Color } from "three";
|
4
5
|
import { RGBAColor } from "../engine-components/js-extensions/RGBAColor.js";
|
5
|
-
import * as loader from "./engine_fileloader.js"
|
6
6
|
import { Mathf } from "./engine_math.js";
|
7
|
-
import * as SHADERDATA from "./shaders/shaderData.js"
|
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import { AnimationAction, Euler, Mesh,Object3D, PerspectiveCamera, PlaneGeometry, Quaternion, Scene, Texture, Uniform, Vector3 } from "three";
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import
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/** Typical mouse button names for most devices */
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*/
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export type GamepadButtonName = "a-button" | "b-button" | "x-button" | "y-button";
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/** Button names as used in the xr profile */
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export type XRControllerButtonName = "thumbrest" | "xr-standard-trigger" | "xr-standard-squeeze" | "xr-standard-thumbstick" | "xr-standard-touchpad" | "menu" | GamepadButtonName;
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/** All known (types) button names for various devices and cases combined. You should use the device specific names if you e.g. know you only deal with a mouse use MouseButtonName */
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export type ButtonName = "unknown" | MouseButtonName | GamepadButtonName | XRControllerButtonName;
|
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private _types = {};
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constructor() {
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}
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import { Quaternion, Vector2, Vector3, Vector4 } from "three";
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import { isDevEnvironment, LogType, showBalloonMessage } from "./debug/index.js";
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import { LogType, isDevEnvironment, showBalloonMessage } from "./debug/index.js";
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import { Camera,PerspectiveCamera } from "three";
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import { ContextRegistry } from "./engine_context_registry.js";
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// use for typesafe interface method calls
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import { Quaternion, type Vector, Vector2, Vector3, Vector4 } from "three";
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}
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type ParseNumber<T> = T extends `${infer U extends number}` ? U : never;
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*/
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});
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}
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|
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*/
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|
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if (!context) return Promise.reject("No context");
|
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|
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|
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return new Promise((resolve, reject) => {
|
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|
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|
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|
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context!.pre_update_callbacks.splice(context!.pre_update_callbacks.indexOf(cb), 1);
|
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|
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resolve();
|
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|
-
}
|
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|
-
}
|
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|
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context!.pre_update_callbacks.push(cb);
|
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|
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});
|
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|
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}
|
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|
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|
// 1) if a timeline is exported via menu item the audio clip path is relative to the glb (same folder)
|
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|
// we need to detect that here and build the new audio source path relative to the new glb location
|
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// the same is/might be true for any file that is/will be exported via menu item
|
@@ -546,6 +516,10 @@
|
|
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|
return json;
|
547
517
|
}
|
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|
|
519
|
+
|
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+
|
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|
+
|
522
|
+
|
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523
|
declare type AttributeChangeCallback = (value: string | null) => void;
|
550
524
|
declare type HtmlElementExtra = {
|
551
525
|
observer: MutationObserver,
|
@@ -637,43 +611,4 @@
|
|
637
611
|
anyFailed: anyFailed,
|
638
612
|
results: res,
|
639
613
|
};
|
640
|
-
}
|
641
|
-
|
642
|
-
|
643
|
-
|
644
|
-
|
645
|
-
|
646
|
-
|
647
|
-
/** using https://github.com/davidshimjs/qrcodejs */
|
648
|
-
export async function generateQRCode(args: { domElement?: HTMLElement, text: string, width?: number, height?: number, colorDark?: string, colorLight?: string, correctLevel?: any }): Promise<HTMLElement> {
|
649
|
-
|
650
|
-
// ensure that the QRCode library is loaded
|
651
|
-
if (!globalThis["QRCode"]) {
|
652
|
-
const url = "https://cdn.rawgit.com/davidshimjs/qrcodejs/gh-pages/qrcode.min.js";
|
653
|
-
let script = document.head.querySelector(`script[src="${url}"]`) as HTMLScriptElement;
|
654
|
-
if (!script) {
|
655
|
-
script = document.createElement("script");
|
656
|
-
script.src = url;
|
657
|
-
document.head.appendChild(script);
|
658
|
-
}
|
659
|
-
|
660
|
-
await new Promise((resolve, _reject) => {
|
661
|
-
script.addEventListener("load", () => {
|
662
|
-
resolve(true);
|
663
|
-
});
|
664
|
-
});
|
665
|
-
}
|
666
|
-
|
667
|
-
const QRCODE = globalThis["QRCode"];
|
668
|
-
const target = args.domElement ?? document.createElement("div");
|
669
|
-
new QRCODE(target, {
|
670
|
-
width: args.width ?? 256,
|
671
|
-
height: args.height ?? 256,
|
672
|
-
colorDark: "#000000",
|
673
|
-
colorLight: "#ffffff",
|
674
|
-
correctLevel: QRCODE.CorrectLevel.M,
|
675
|
-
...args,
|
676
|
-
});
|
677
|
-
console.log("QRCode generated for " + args.text);
|
678
|
-
return target;
|
679
614
|
}
|
@@ -1,2 +0,0 @@
|
|
1
|
-
|
2
|
-
export * from "./xr/index.js"
|
@@ -1,9 +1,9 @@
|
|
1
1
|
import "./engine_hot_reload.js";
|
2
|
+
|
3
|
+
import * as engine_setup from "./engine_setup.js";
|
4
|
+
import * as engine_scenetools from "./engine_scenetools.js";
|
2
5
|
import "./tests/test_utils.js";
|
3
|
-
|
4
6
|
import { RGBAColor } from "../engine-components/js-extensions/RGBAColor.js";
|
5
|
-
import * as engine_scenetools from "./engine_scenetools.js";
|
6
|
-
import * as engine_setup from "./engine_setup.js";
|
7
7
|
|
8
8
|
const engine : any = {
|
9
9
|
...engine_setup,
|
@@ -1,18 +1,19 @@
|
|
1
|
-
import { Intersection, Object3D } from "three";
|
2
|
-
|
3
|
-
import { isDevEnvironment, showBalloonMessage } from "../../engine/debug/index.js";
|
4
|
-
import { Input, InputEventNames, InputEvents, NEPointerEvent, PointerType } from "../../engine/engine_input.js";
|
5
|
-
import { Mathf } from "../../engine/engine_math.js";
|
6
1
|
import { RaycastOptions, RaycastTestObjectReturnType } from "../../engine/engine_physics.js";
|
2
|
+
import { Behaviour, Component, GameObject } from "../Component.js";
|
3
|
+
import { WebXR } from "../webxr/WebXR.js";
|
4
|
+
import { ControllerEvents, WebXRController } from "../webxr/WebXRController.js";
|
5
|
+
import * as ThreeMeshUI from 'three-mesh-ui'
|
7
6
|
import { Context } from "../../engine/engine_setup.js";
|
8
|
-
import {
|
7
|
+
import { type IPointerEventHandler, PointerEventData, hasPointerEventComponent } from "./PointerEvents.js";
|
8
|
+
import { ObjectRaycaster, Raycaster } from "./Raycaster.js";
|
9
|
+
import { InputEvents, NEPointerEvent, PointerType } from "../../engine/engine_input.js";
|
10
|
+
import { Mesh, Object3D } from "three";
|
11
|
+
import type { ICanvasGroup } from "./Interfaces.js";
|
9
12
|
import { getParam } from "../../engine/engine_utils.js";
|
10
|
-
import {
|
13
|
+
import { UIRaycastUtils } from "./RaycastUtils.js";
|
11
14
|
import { $shadowDomOwner } from "./BaseUIComponent.js";
|
12
|
-
import
|
13
|
-
import {
|
14
|
-
import { ObjectRaycaster, Raycaster } from "./Raycaster.js";
|
15
|
-
import { UIRaycastUtils } from "./RaycastUtils.js";
|
15
|
+
import { isDevEnvironment, showBalloonMessage } from "../../engine/debug/index.js";
|
16
|
+
import { Mathf } from "../../engine/engine_math.js";
|
16
17
|
import { isUIObject } from "./Utils.js";
|
17
18
|
|
18
19
|
const debug = getParam("debugeventsystem");
|
@@ -92,9 +93,10 @@
|
|
92
93
|
const res = GameObject.findObjectOfType(Raycaster, this.context);
|
93
94
|
if (!res) {
|
94
95
|
const rc = GameObject.addNewComponent(this.context.scene, ObjectRaycaster);
|
96
|
+
rc.ignoreSkinnedMeshes = true;
|
95
97
|
this.raycaster.push(rc);
|
96
98
|
if (isDevEnvironment() || debug)
|
97
|
-
console.warn("Added an ObjectRaycaster to the scene because no raycaster was found.");
|
99
|
+
console.warn("Added an ObjectRaycaster to the scene because no raycaster was found. Skinnedmeshes will be ignored for better performance");
|
98
100
|
}
|
99
101
|
}
|
100
102
|
}
|
@@ -110,16 +112,89 @@
|
|
110
112
|
}
|
111
113
|
}
|
112
114
|
|
115
|
+
private _selectStartFn?: any;
|
116
|
+
private _selectEndFn?: any;
|
117
|
+
private _selectUpdateFn?: any;
|
118
|
+
private _handleEventCycleFn?: any;
|
113
119
|
private _handleInputFn?: any;
|
114
120
|
|
115
121
|
onEnable(): void {
|
116
|
-
|
122
|
+
const grabbed: Map<any, Object3D | null> = new Map();
|
123
|
+
this._selectStartFn ??= (ctrl, args: { grab: THREE.Object3D | null }) => {
|
124
|
+
if (!args.grab) return;
|
125
|
+
MeshUIHelper.resetLastSelected();
|
126
|
+
const opts = new PointerEventData(this.context.input);
|
127
|
+
opts.inputSource = ctrl;
|
128
|
+
opts.pointerId = 0;
|
129
|
+
opts.isDown = ctrl.selectionDown;
|
130
|
+
opts.isUp = ctrl.selectionUp;
|
131
|
+
opts.isPressed = ctrl.selectionPressed;
|
132
|
+
opts.isClicked = false;
|
133
|
+
grabbed.set(ctrl, args.grab);
|
134
|
+
if (args.grab && !this.handleEventOnObject(args.grab, opts)) {
|
135
|
+
args.grab = null;
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};
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}
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this._selectEndFn ??= (ctrl: WebXRController, args: { grab: THREE.Object3D }) => {
|
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if (!args.grab) return;
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const opts = new PointerEventData(this.context.input);
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opts.inputSource = ctrl;
|
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opts.pointerId = 0;
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opts.isDown = ctrl.selectionDown;
|
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opts.isUp = ctrl.selectionUp;
|
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opts.isPressed = ctrl.selectionPressed;
|
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opts.isClicked = ctrl.selectionClick;
|
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this.handleEventOnObject(args.grab, opts);
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+
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const prevGrabbed = grabbed.get(ctrl);
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grabbed.set(ctrl, null);
|
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if (prevGrabbed) {
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+
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for (const key of this.pressedByID.keys()) {
|
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const e = this.pressedByID[key] as {
|
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obj: Object3D<Event>;
|
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data: PointerEventData;
|
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handler: IPointerEventHandler;
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+
};
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+
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if (e && e.obj === prevGrabbed && e.handler) {
|
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e.handler.onPointerUp?.call(e.handler, opts);
|
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this.pressedByID.delete(key);
|
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}
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}
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}
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};
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+
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const controllerRcOpts = new RaycastOptions();
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this._selectUpdateFn ??= (_ctrl: WebXRController) => {
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controllerRcOpts.ray = _ctrl.getRay();
|
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const rc = this.performRaycast(controllerRcOpts) ?? [];
|
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const opts = new PointerEventData(this.context.input);
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opts.inputSource = _ctrl;
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opts.pointerId = _ctrl.input?.handedness === "right" ? 0 : 1;
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opts.isDown = _ctrl.selectionDown;
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opts.isUp = _ctrl.selectionUp;
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opts.isPressed = _ctrl.selectionPressed;
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opts.isClicked = false;
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this.handleIntersections(opts.pointerId, rc, opts);
|
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+
};
|
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+
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WebXRController.addEventListener(ControllerEvents.SelectStart, this._selectStartFn);
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WebXRController.addEventListener(ControllerEvents.SelectEnd, this._selectEndFn);
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WebXRController.addEventListener(ControllerEvents.Update, this._selectUpdateFn);
|
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+
|
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+
this._handleInputFn = this.onPointerEvent.bind(this);
|
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+
|
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|
this.context.input.addEventListener(InputEvents.PointerDown, this._handleInputFn);
|
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|
this.context.input.addEventListener(InputEvents.PointerUp, this._handleInputFn);
|
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this.context.input.addEventListener(InputEvents.PointerMove, this._handleInputFn);
|
120
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|
}
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|
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|
onDisable(): void {
|
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WebXRController.removeEventListener(ControllerEvents.SelectStart, this._selectStartFn);
|
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WebXRController.removeEventListener(ControllerEvents.SelectEnd, this._selectEndFn);
|
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+
WebXRController.removeEventListener(ControllerEvents.Update, this._selectUpdateFn);
|
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+
|
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|
this.context.input.removeEventListener(InputEvents.PointerDown, this._handleInputFn);
|
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|
this.context.input.removeEventListener(InputEvents.PointerUp, this._handleInputFn);
|
125
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|
this.context.input.removeEventListener(InputEvents.PointerMove, this._handleInputFn);
|
@@ -149,39 +224,30 @@
|
|
149
224
|
*/
|
150
225
|
private onPointerEvent(pointerEvent: NEPointerEvent) {
|
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|
if (pointerEvent === undefined) return;
|
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|
-
if (pointerEvent.propagationStopped) return;
|
153
227
|
|
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|
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//
|
228
|
+
// On mouse input has to be always 0 regardless of the button user pressed
|
229
|
+
// because otherwise it would be taken as 3 unique pointers and create OnEnter and OnExit events which is not expected
|
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+
const id = pointerEvent.pointerType == PointerType.Touch ? pointerEvent.button : 0;
|
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231
|
const data = new PointerEventData(this.context.input, pointerEvent);
|
156
|
-
this._currentPointerEventName = pointerEvent.type;
|
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232
|
|
158
233
|
data.inputSource = this.context.input;
|
159
|
-
data.
|
160
|
-
data.
|
234
|
+
data.pointerId = pointerEvent.button;
|
235
|
+
data.isClicked = pointerEvent.type == InputEvents.PointerUp && this.context.input.getPointerClicked(pointerEvent.button)
|
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|
// using the input type directly instead of input API -> otherwise onMove events can sometimes be getPointerUp() == true
|
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|
data.isDown = pointerEvent.type == InputEvents.PointerDown;
|
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|
data.isUp = pointerEvent.type == InputEvents.PointerUp;
|
164
|
-
data.isPressed = this.context.input.getPointerPressed(pointerEvent.
|
239
|
+
data.isPressed = this.context.input.getPointerPressed(pointerEvent.button);
|
165
240
|
|
166
|
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if (debug)
|
167
|
-
if (data.isDown) console.log("DOWN", data.pointerId);
|
168
|
-
else if (data.isUp) console.log("UP", data.pointerId);
|
169
|
-
if (data.isClick) console.log("CLICK", data.pointerId);
|
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|
-
}
|
241
|
+
if (debug && data.isClicked) console.log("CLICK", data.pointerId);
|
171
242
|
|
172
243
|
// raycast
|
173
244
|
const options = new RaycastOptions();
|
174
|
-
|
175
|
-
options.ray = pointerEvent.ray;
|
176
|
-
}
|
177
|
-
else {
|
178
|
-
options.screenPoint = this.context.input.getPointerPositionRC(pointerEvent.pointerId)!;
|
179
|
-
}
|
245
|
+
options.screenPoint = this.context.input.getPointerPositionRC(id)!;
|
180
246
|
|
181
|
-
|
182
247
|
const hits = this.performRaycast(options);
|
248
|
+
if (!hits) return;
|
183
249
|
|
184
|
-
if (debug && data.
|
250
|
+
if (debug && data.isClicked) {
|
185
251
|
showBalloonMessage("EventSystem: " + data.pointerId + " - " + this.context.time.frame + " - Up:" + data.isUp + ", Down:" + data.isDown)
|
186
252
|
}
|
187
253
|
|
@@ -191,12 +257,12 @@
|
|
191
257
|
hasActiveUI: this.currentActiveMeshUIComponents.length > 0,
|
192
258
|
}
|
193
259
|
|
194
|
-
this.dispatchEvent(new CustomEvent(EventSystemEvents.BeforeHandleInput, { detail: evt }))
|
260
|
+
this.dispatchEvent(new CustomEvent(EventSystemEvents.BeforeHandleInput, { detail: evt }))
|
195
261
|
|
196
|
-
//
|
197
|
-
this.handleIntersections(hits, data)
|
262
|
+
// handle hit objects
|
263
|
+
this.handleIntersections(id, hits, data)
|
198
264
|
|
199
|
-
this.dispatchEvent(new CustomEvent<AfterHandleInputEvent>(EventSystemEvents.AfterHandleInput, { detail: evt }))
|
265
|
+
this.dispatchEvent(new CustomEvent<AfterHandleInputEvent>(EventSystemEvents.AfterHandleInput, { detail: evt }))
|
200
266
|
}
|
201
267
|
|
202
268
|
private readonly _sortedHits: THREE.Intersection[] = [];
|
@@ -205,10 +271,6 @@
|
|
205
271
|
* cache for objects that we want to raycast against. It's cleared before each call to performRaycast invoking raycasters
|
206
272
|
*/
|
207
273
|
private readonly _testObjectsCache = new Map<Object3D, boolean>();
|
208
|
-
/** that's the raycaster that is CURRENTLY being used for raycasting (the shouldRaycastObject method uses this) */
|
209
|
-
private _currentlyActiveRaycaster: Raycaster | null = null;
|
210
|
-
private _currentPointerEventName: InputEventNames | null = null;
|
211
|
-
|
212
274
|
/**
|
213
275
|
* Checks if an object that we encounter has an event component and if it does, we add it to our objects cache
|
214
276
|
* If it doesnt we tell our raycasting system to ignore it and continue in the child hierarchy
|
@@ -221,72 +283,57 @@
|
|
221
283
|
* */
|
222
284
|
private shouldRaycastObject = (obj: Object3D): RaycastTestObjectReturnType => {
|
223
285
|
// check if this object is actually a UI shadow hierarchy object
|
224
|
-
let
|
286
|
+
let shadowComponent: Object3D | null = null;
|
225
287
|
const isUI = isUIObject(obj);
|
226
288
|
// if yes we want to grab the actual object that is the owner of the shadow dom
|
227
289
|
// and check that object for the event component
|
228
290
|
if (isUI) {
|
229
|
-
|
291
|
+
shadowComponent = obj[$shadowDomOwner]?.gameObject;
|
230
292
|
}
|
231
293
|
|
232
294
|
// check if the object was seen previously
|
233
|
-
if (this._testObjectsCache.has(obj) || (
|
295
|
+
if (this._testObjectsCache.has(obj) || (shadowComponent && this._testObjectsCache.has(shadowComponent))) {
|
234
296
|
// if yes we check if it was previously stored as "YES WE NEED TO RAYCAST THIS"
|
235
297
|
const prev = this._testObjectsCache.get(obj)!;
|
236
298
|
if (prev === false) return "continue in children"
|
237
299
|
return true;
|
238
300
|
}
|
239
301
|
else {
|
240
|
-
|
241
|
-
// if the object has another raycaster component than the one that is currently raycasting, we ignore this here
|
242
|
-
// because then this other raycaster is responsible for raycasting this object
|
243
|
-
// const rc = GameObject.getComponent(obj, Raycaster);
|
244
|
-
// if (rc?.activeAndEnabled && rc !== this._currentlyActiveRaycaster) return false;
|
245
|
-
|
246
302
|
// the object was not yet seen so we test if it has an event component
|
247
|
-
let hasEventComponent = hasPointerEventComponent(obj
|
248
|
-
if (!hasEventComponent &&
|
303
|
+
let hasEventComponent = hasPointerEventComponent(obj);
|
304
|
+
if (!hasEventComponent && shadowComponent) hasEventComponent = hasPointerEventComponent(shadowComponent);
|
249
305
|
|
250
306
|
if (hasEventComponent) {
|
251
307
|
// it has an event component: we add it and all its children to the cache
|
252
308
|
// we don't need to do the same for the shadow component hierarchy
|
253
309
|
// because the next object that will be detecting that the shadow owner was already seen
|
254
310
|
this._testObjectsCache.set(obj, true);
|
255
|
-
|
311
|
+
obj.traverse((o) => {
|
312
|
+
this._testObjectsCache.set(o, true);
|
313
|
+
})
|
256
314
|
return true;
|
257
315
|
}
|
258
316
|
this._testObjectsCache.set(obj, false);
|
259
317
|
return "continue in children"
|
260
318
|
}
|
261
319
|
}
|
262
|
-
private shouldRaycastObject_AddToYesCache(obj: Object3D) {
|
263
|
-
// if the object has another raycaster component than the one that is currently raycasting, we ignore this here
|
264
|
-
// because then this other raycaster is responsible for raycasting this object
|
265
|
-
// const rc = GameObject.getComponent(obj, Raycaster);
|
266
|
-
// if (rc?.activeAndEnabled && rc !== this._currentlyActiveRaycaster) return;
|
267
320
|
|
268
|
-
this._testObjectsCache.set(obj, true);
|
269
|
-
for (const ch of obj.children) {
|
270
|
-
this.shouldRaycastObject_AddToYesCache(ch);
|
271
|
-
}
|
272
|
-
}
|
273
|
-
|
274
321
|
/** the raycast filter is always overriden */
|
275
322
|
private performRaycast(opts: RaycastOptions | null): THREE.Intersection[] | null {
|
276
323
|
if (!this.raycaster) return null;
|
277
|
-
|
278
|
-
this._testObjectsCache.clear();
|
324
|
+
|
279
325
|
this._sortedHits.length = 0;
|
280
326
|
|
281
327
|
if (!opts) opts = new RaycastOptions();
|
328
|
+
|
329
|
+
// we clear the cache of previously seen objects
|
330
|
+
this._testObjectsCache.clear();
|
282
331
|
opts.testObject = this.shouldRaycastObject;
|
283
332
|
|
284
333
|
for (const rc of this.raycaster) {
|
285
334
|
if (!rc.activeAndEnabled) continue;
|
286
335
|
|
287
|
-
this._currentlyActiveRaycaster = rc;
|
288
336
|
const res = rc.performRaycast(opts);
|
289
|
-
this._currentlyActiveRaycaster = null;
|
290
337
|
|
291
338
|
if (res && res.length > 0) {
|
292
339
|
// console.log(res.length, res.map(r => r.object.name));
|
@@ -299,55 +346,36 @@
|
|
299
346
|
return this._sortedHits;
|
300
347
|
}
|
301
348
|
|
302
|
-
private
|
303
|
-
if (!hit) {
|
304
|
-
args.point = undefined;
|
305
|
-
args.normal = undefined;
|
306
|
-
args.face = undefined;
|
307
|
-
args.distance = undefined;
|
308
|
-
args.instanceId = undefined;
|
309
|
-
}
|
310
|
-
else {
|
311
|
-
args.point = hit.point;
|
312
|
-
args.normal = hit.normal;
|
313
|
-
args.face = hit.face;
|
314
|
-
args.distance = hit.distance;
|
315
|
-
args.instanceId = hit.instanceId;
|
316
|
-
}
|
317
|
-
}
|
318
|
-
|
319
|
-
private handleIntersections(hits: Intersection[] | null | undefined, args: PointerEventData): boolean {
|
320
|
-
|
349
|
+
private handleIntersections(id:number, hits: THREE.Intersection[], args: PointerEventData): boolean {
|
321
350
|
if (hits?.length) {
|
322
351
|
hits = this.sortCandidates(hits);
|
323
352
|
for (const hit of hits) {
|
324
|
-
|
325
|
-
|
326
|
-
|
327
|
-
|
328
|
-
|
353
|
+
const { object } = hit;
|
354
|
+
args.point = hit.point;
|
355
|
+
args.normal = hit.normal;
|
356
|
+
args.face = hit.face;
|
357
|
+
args.distance = hit.distance;
|
358
|
+
args.instanceId = hit.instanceId;
|
359
|
+
if (this.handleEventOnObject(object, args)) {
|
329
360
|
return true;
|
330
361
|
}
|
331
362
|
}
|
332
363
|
}
|
333
364
|
|
334
|
-
// first invoke captured pointers
|
335
|
-
this.assignHitInformation(args, hits?.[0]);
|
336
|
-
this.invokePointerCapture(args);
|
337
|
-
|
338
365
|
// pointer has not hit any object to handle
|
339
366
|
|
340
367
|
// thus is not hovering over anything
|
341
|
-
const hoveredData = this.hoveredByID.get(
|
368
|
+
const hoveredData = this.hoveredByID.get(id);
|
342
369
|
if (hoveredData) {
|
343
|
-
this.triggerOnExit(hoveredData.obj, hoveredData.data
|
370
|
+
this.triggerOnExit(hoveredData.obj, hoveredData.data);
|
344
371
|
}
|
345
|
-
this.hoveredByID.delete(
|
372
|
+
this.hoveredByID.delete(id);
|
346
373
|
|
347
374
|
// if it was up, it means it doesn't should notify things that it down on before
|
348
375
|
if (args.isUp) {
|
349
|
-
this.pressedByID.get(
|
350
|
-
|
376
|
+
const pressedData = this.pressedByID.get(id);
|
377
|
+
pressedData?.handlers.forEach(h => h.onPointerUp?.call(h, args));
|
378
|
+
this.pressedByID.delete(id);
|
351
379
|
}
|
352
380
|
|
353
381
|
return false;
|
@@ -388,29 +416,34 @@
|
|
388
416
|
private handleEventOnObject(object: THREE.Object3D, args: PointerEventData): boolean {
|
389
417
|
// ensures that invisible objects are ignored
|
390
418
|
if (!this.testIsVisible(object)) {
|
391
|
-
if (args.
|
419
|
+
if (args.isClicked && debug)
|
392
420
|
console.log("not allowed", object);
|
393
421
|
return false;
|
394
422
|
}
|
395
423
|
|
396
424
|
// Event without pointer can't be handled
|
397
425
|
if (args.pointerId === undefined) {
|
398
|
-
if
|
426
|
+
if(debug) console.warn("Event without pointer can't be handled", args);
|
399
427
|
return false;
|
400
428
|
}
|
401
429
|
|
430
|
+
// We want to call all event methods even if the event was used
|
431
|
+
// Used event can't be handled
|
432
|
+
// if (args.used) return false;
|
433
|
+
|
402
434
|
// Correct the handled object to match the relevant object in shadow dom (?)
|
435
|
+
const originalObject = object;
|
403
436
|
args.object = object;
|
404
437
|
|
405
438
|
const parent = object.parent as any;
|
406
439
|
let isShadow = false;
|
407
|
-
const clicked = args.
|
440
|
+
const clicked = args.isClicked ?? false;
|
408
441
|
|
409
442
|
let canvasGroup: ICanvasGroup | null = null;
|
410
443
|
|
411
444
|
// handle potential shadow dom built from three mesh ui
|
412
445
|
if (parent && parent.isUI) {
|
413
|
-
const pressedOrClicked = (args.isPressed || args.
|
446
|
+
const pressedOrClicked = (args.isPressed || args.isClicked) ?? false;
|
414
447
|
if (parent[$shadowDomOwner]) {
|
415
448
|
const actualGo = parent[$shadowDomOwner].gameObject;
|
416
449
|
if (actualGo) {
|
@@ -439,12 +472,11 @@
|
|
439
472
|
// Handle OnPointerExit -> in case when we are about to hover something new
|
440
473
|
// TODO: we need to keep track of the components that already received a PointerEnterEvent -> we can have a hierarchy where the hovered object changes but the component is on the parent and should not receive a PointerExit event because it's still hovered (just another child object)
|
441
474
|
const hovering = this.hoveredByID.get(args.pointerId);
|
442
|
-
const
|
443
|
-
const isNewlyHovering = prevHovering !== object;
|
475
|
+
const isNewlyHovering = hovering?.obj !== object;
|
444
476
|
|
445
477
|
// trigger onPointerExit
|
446
|
-
if (isNewlyHovering &&
|
447
|
-
this.triggerOnExit(
|
478
|
+
if (isNewlyHovering && hovering?.obj) {
|
479
|
+
this.triggerOnExit(hovering.obj, hovering.data);
|
448
480
|
}
|
449
481
|
|
450
482
|
// save hovered object
|
@@ -467,7 +499,7 @@
|
|
467
499
|
}
|
468
500
|
}
|
469
501
|
if (canvasGroup === null || canvasGroup.interactable) {
|
470
|
-
this.handleMainInteraction(object, args,
|
502
|
+
this.handleMainInteraction(object, args, isNewlyHovering);
|
471
503
|
}
|
472
504
|
|
473
505
|
return true;
|
@@ -476,17 +508,22 @@
|
|
476
508
|
/**
|
477
509
|
* Propagate up in hiearchy and call the callback for each component that is possibly a handler
|
478
510
|
*/
|
479
|
-
private propagate(object: Object3D
|
511
|
+
private propagate(object: THREE.Object3D, _args: PointerEventData, onComponent: (behaviour: Behaviour) => void) {
|
480
512
|
|
481
513
|
while (true) {
|
514
|
+
// Propagate up the hierarchy
|
482
515
|
|
483
|
-
if
|
516
|
+
if(_args.used) return;
|
484
517
|
|
485
518
|
GameObject.foreachComponent(object, comp => {
|
486
519
|
// TODO: implement Stop Immediate Propagation
|
520
|
+
|
487
521
|
onComponent(comp);
|
522
|
+
// return undefined to continue iterating
|
523
|
+
return undefined;
|
488
524
|
}, false);
|
489
525
|
|
526
|
+
if (!object.parent) break;
|
490
527
|
// walk up
|
491
528
|
object = object.parent;
|
492
529
|
}
|
@@ -496,40 +533,18 @@
|
|
496
533
|
/**
|
497
534
|
* Propagate up in hiearchy and call handlers based on the pointer event data
|
498
535
|
*/
|
499
|
-
private handleMainInteraction(object: Object3D, args: PointerEventData,
|
536
|
+
private handleMainInteraction(object: THREE.Object3D, args: PointerEventData, isNewlyHovering: boolean) {
|
537
|
+
if (args.pointerId === undefined) return;
|
500
538
|
const pressedEvent = this.pressedByID.get(args.pointerId);
|
501
|
-
const hoveredObjectChanged = prevHovering !== object;
|
502
539
|
|
503
|
-
|
504
|
-
let isMoving = true;
|
505
|
-
switch (args.event.pointerType) {
|
506
|
-
case "mouse":
|
507
|
-
case "touch":
|
508
|
-
const posLastFrame = this.context.input.getPointerPositionLastFrame(args.pointerId!)!;
|
509
|
-
const posThisFrame = this.context.input.getPointerPosition(args.pointerId!)!;
|
510
|
-
isMoving = posLastFrame && !Mathf.approximately(posLastFrame, posThisFrame);
|
511
|
-
break;
|
512
|
-
case "controller":
|
513
|
-
case "hand":
|
514
|
-
// for hands and controller we assume they are never totally still (except for simulated environments)
|
515
|
-
// we might want to add a threshold here (e.g. if a user holds their hand very still or controller)
|
516
|
-
// so maybe check the angle every frame?
|
517
|
-
break;
|
518
|
-
}
|
519
|
-
|
520
|
-
this.propagate(object, (behaviour) => {
|
540
|
+
this.propagate(object, args, (behaviour) => {
|
521
541
|
const comp = behaviour as any;
|
522
542
|
|
523
543
|
if (comp.interactable === false) return;
|
524
|
-
if (!comp.activeAndEnabled || !comp.enabled) return;
|
525
544
|
|
526
545
|
if (comp.onPointerEnter) {
|
527
|
-
if (
|
528
|
-
|
529
|
-
comp[this.pointerEnterSymbol] = true;
|
530
|
-
delete comp[this.pointerExitSymbol];
|
531
|
-
comp.onPointerEnter(args);
|
532
|
-
}
|
546
|
+
if (isNewlyHovering) {
|
547
|
+
comp.onPointerEnter(args);
|
533
548
|
}
|
534
549
|
}
|
535
550
|
|
@@ -541,20 +556,20 @@
|
|
541
556
|
// So we can call the up event on the same handler
|
542
557
|
// In a scenario where we Down on one object and Up on another
|
543
558
|
pressedEvent?.handlers.add(comp);
|
544
|
-
|
545
|
-
this.handlePointerCapture(args, comp);
|
546
559
|
}
|
547
560
|
}
|
548
561
|
|
549
|
-
|
550
|
-
|
551
|
-
|
552
|
-
|
562
|
+
const posLastFrame = this.context.input.getPointerPositionLastFrame(args.pointerId!)!;
|
563
|
+
const posThisFrame = this.context.input.getPointerPosition(args.pointerId!)!;
|
564
|
+
const isMoving = posLastFrame && !Mathf.approximately(posLastFrame, posThisFrame);
|
565
|
+
|
566
|
+
if (isMoving && comp.onPointerMove) {
|
567
|
+
comp.onPointerMove(args);
|
553
568
|
}
|
554
569
|
|
555
570
|
if (args.isUp) {
|
556
571
|
if (comp.onPointerUp) {
|
557
|
-
|
572
|
+
comp.onPointerUp(args);
|
558
573
|
|
559
574
|
// We don't want to call Up twice if we Down and Up on the same object
|
560
575
|
// But if we Down on one and Up on another we want to call Up on the first one as well
|
@@ -562,9 +577,16 @@
|
|
562
577
|
// The original component that received the down event SHOULD also receive the up event
|
563
578
|
pressedEvent?.handlers.delete(comp);
|
564
579
|
}
|
580
|
+
|
581
|
+
// handle onExit on touchUp
|
582
|
+
// onExit on mouse is handled when we hover over something else / on nothing
|
583
|
+
if (comp.onPointerExit && args.event?.pointerType === PointerType.Touch) {
|
584
|
+
comp.onPointerExit(args);
|
585
|
+
this.hoveredByID.delete(args.pointerId!);
|
586
|
+
}
|
565
587
|
}
|
566
588
|
|
567
|
-
if (args.
|
589
|
+
if (args.isClicked) {
|
568
590
|
if (comp.onPointerClick) {
|
569
591
|
comp.onPointerClick(args);
|
570
592
|
}
|
@@ -575,7 +597,9 @@
|
|
575
597
|
// If user drags away from the object, then it doesn't get the UP event
|
576
598
|
if (args.isUp) {
|
577
599
|
pressedEvent?.handlers.forEach((handler) => {
|
578
|
-
|
600
|
+
if (handler.onPointerUp) {
|
601
|
+
handler.onPointerUp(args);
|
602
|
+
}
|
579
603
|
});
|
580
604
|
|
581
605
|
this.pressedByID.delete(args.pointerId);
|
@@ -585,102 +609,19 @@
|
|
585
609
|
/**
|
586
610
|
* Propagate up in hiearchy and call OnExit regardless of the pointer event data
|
587
611
|
*/
|
588
|
-
private triggerOnExit(object: Object3D, args: PointerEventData
|
612
|
+
private triggerOnExit(object: THREE.Object3D, args: PointerEventData) {
|
613
|
+
args.used = false;
|
589
614
|
|
590
|
-
this.propagate(object, (behaviour) => {
|
615
|
+
this.propagate(object, args, (behaviour) => {
|
591
616
|
if (!behaviour.gameObject || behaviour.destroyed) return;
|
592
617
|
|
593
618
|
const inst: any = behaviour;
|
594
619
|
if (inst.onPointerExit) {
|
595
|
-
// if the newly hovered object is a child of the current object, we don't want to call onPointerExit
|
596
|
-
if (newObject && this.isChild(newObject, behaviour.gameObject)) {
|
597
|
-
return;
|
598
|
-
}
|
599
|
-
if (inst[this.pointerExitSymbol]) return;
|
600
|
-
inst[this.pointerExitSymbol] = true;
|
601
|
-
delete inst[this.pointerEnterSymbol];
|
602
620
|
inst.onPointerExit(args);
|
603
621
|
}
|
604
622
|
});
|
605
623
|
}
|
606
624
|
|
607
|
-
/** handles onPointerUp - this will also release the pointerCapture */
|
608
|
-
private invokeOnPointerUp(evt: PointerEventData, handler: IPointerUpHandler) {
|
609
|
-
handler.onPointerUp?.call(handler, evt);
|
610
|
-
this.releasePointerCapture(evt, handler);
|
611
|
-
}
|
612
|
-
|
613
|
-
/** the list of component handlers that requested pointerCapture for a specific pointerId */
|
614
|
-
private readonly _capturedPointer: { [id: number]: IPointerEventHandler[] } = {};
|
615
|
-
|
616
|
-
/** check if the event was marked to be captured: if yes add the current component to the captured list */
|
617
|
-
private handlePointerCapture(evt: PointerEventData, comp: IPointerEventHandler) {
|
618
|
-
if (evt.z__pointer_ctured) {
|
619
|
-
evt.z__pointer_ctured = false;
|
620
|
-
const id = evt.pointerId;
|
621
|
-
// only the onPointerMove event is called with captured pointers so we don't need to add it to our list if it doesnt implement onPointerMove
|
622
|
-
if (comp.onPointerMove) {
|
623
|
-
const list = this._capturedPointer[id] || [];
|
624
|
-
list.push(comp);
|
625
|
-
this._capturedPointer[id] = list;
|
626
|
-
}
|
627
|
-
else {
|
628
|
-
if (isDevEnvironment() && !comp["z__warned_no_pointermove"]) {
|
629
|
-
comp["z__warned_no_pointermove"] = true;
|
630
|
-
console.warn("PointerCapture was requested but the component doesn't implement onPointerMove. It will not receive any pointer events");
|
631
|
-
}
|
632
|
-
}
|
633
|
-
}
|
634
|
-
else if (evt.z__pointer_cture_rleased) {
|
635
|
-
evt.z__pointer_cture_rleased = false;
|
636
|
-
this.releasePointerCapture(evt, comp);
|
637
|
-
}
|
638
|
-
}
|
639
|
-
|
640
|
-
/** removes the component from the pointer capture list */
|
641
|
-
releasePointerCapture(evt: PointerEventData, component: IPointerEventHandler) {
|
642
|
-
const id = evt.pointerId;
|
643
|
-
if (this._capturedPointer[id]) {
|
644
|
-
const i = this._capturedPointer[id].indexOf(component);
|
645
|
-
if (i !== -1) {
|
646
|
-
this._capturedPointer[id].splice(i, 1);
|
647
|
-
if (debug) console.log("released pointer capture", id, component, this._capturedPointer)
|
648
|
-
}
|
649
|
-
}
|
650
|
-
}
|
651
|
-
/** invoke the pointerMove event on all captured handlers */
|
652
|
-
private invokePointerCapture(evt: PointerEventData) {
|
653
|
-
if (evt.event.type === InputEvents.PointerMove) {
|
654
|
-
const id = evt.pointerId;
|
655
|
-
const captured = this._capturedPointer[id];
|
656
|
-
if (captured) {
|
657
|
-
if (debug) console.log("Captured", id, captured)
|
658
|
-
for (let i = 0; i < captured.length; i++) {
|
659
|
-
const handler = captured[i];
|
660
|
-
// check if it was destroyed
|
661
|
-
const comp = handler as IComponent;
|
662
|
-
if (comp.destroyed) {
|
663
|
-
captured.splice(i, 1);
|
664
|
-
i--;
|
665
|
-
continue;
|
666
|
-
}
|
667
|
-
// invoke pointer move
|
668
|
-
handler.onPointerMove?.call(handler, evt);
|
669
|
-
}
|
670
|
-
}
|
671
|
-
}
|
672
|
-
}
|
673
|
-
|
674
|
-
private readonly pointerEnterSymbol = Symbol("pointerEnter");
|
675
|
-
private readonly pointerExitSymbol = Symbol("pointerExit");
|
676
|
-
|
677
|
-
private isChild(obj: Object3D, possibleChild: Object3D): boolean {
|
678
|
-
if (!obj || !possibleChild) return false;
|
679
|
-
if (obj === possibleChild) return true;
|
680
|
-
if (!obj.parent) return false;
|
681
|
-
return this.isChild(obj.parent, possibleChild);
|
682
|
-
}
|
683
|
-
|
684
625
|
private handleMeshUiObjectWithoutShadowDom(obj: any, pressed: boolean) {
|
685
626
|
if (!obj || !obj.isUI) return true;
|
686
627
|
const hit = this.handleMeshUIIntersection(obj, pressed);
|
@@ -688,7 +629,7 @@
|
|
688
629
|
return hit;
|
689
630
|
}
|
690
631
|
|
691
|
-
private currentActiveMeshUIComponents:
|
632
|
+
private currentActiveMeshUIComponents: ThreeMeshUI.Block[] = [];
|
692
633
|
|
693
634
|
private handleMeshUIIntersection(meshUiObject: THREE.Object3D, pressed: boolean): boolean {
|
694
635
|
const res = MeshUIHelper.updateState(meshUiObject, pressed);
|
@@ -756,8 +697,8 @@
|
|
756
697
|
threeMeshUI.update();
|
757
698
|
}
|
758
699
|
|
759
|
-
static updateState(intersect: THREE.Object3D, _selectState: boolean):
|
760
|
-
let foundBlock:
|
700
|
+
static updateState(intersect: THREE.Object3D, _selectState: boolean): ThreeMeshUI.Block | null {
|
701
|
+
let foundBlock: ThreeMeshUI.Block | null = null;
|
761
702
|
|
762
703
|
if (intersect) {
|
763
704
|
foundBlock = this.findBlockInParent(intersect);
|
@@ -784,7 +725,7 @@
|
|
784
725
|
this.needsUpdate = true;
|
785
726
|
}
|
786
727
|
|
787
|
-
static findBlockInParent(elem: any):
|
728
|
+
static findBlockInParent(elem: any): ThreeMeshUI.Block | null {
|
788
729
|
if (!elem) return null;
|
789
730
|
if (elem.isBlock) {
|
790
731
|
// @TODO : Replace states managements
|
@@ -1,8 +1,8 @@
|
|
1
1
|
import { serializable } from "../engine/engine_serialization.js";
|
2
|
+
import { EventList } from "./EventList.js";
|
3
|
+
import type { IPointerEventHandler, PointerEventData } from "./ui/PointerEvents.js"
|
2
4
|
import { Behaviour } from "./Component.js"
|
3
|
-
import { EventList } from "./EventList.js";
|
4
5
|
import { EventType } from "./EventType.js"
|
5
|
-
import type { IPointerEventHandler, PointerEventData } from "./ui/PointerEvents.js"
|
6
6
|
|
7
7
|
class TriggerEvent {
|
8
8
|
@serializable()
|
@@ -1,10 +1,9 @@
|
|
1
|
+
import { getParam } from "../engine_utils.js";
|
2
|
+
import { EXRLoader } from "three/examples/jsm/loaders/EXRLoader.js";
|
1
3
|
import { Texture } from "three";
|
2
|
-
import { EXRLoader } from "three/examples/jsm/loaders/EXRLoader.js";
|
3
4
|
import { type GLTFLoaderPlugin, GLTFParser } from "three/examples/jsm/loaders/GLTFLoader.js";
|
4
5
|
|
5
|
-
import { getParam } from "../engine_utils.js";
|
6
6
|
|
7
|
-
|
8
7
|
const debug = getParam("debugexr");
|
9
8
|
|
10
9
|
export class EXT_texture_exr implements GLTFLoaderPlugin {
|
@@ -1,8 +1,7 @@
|
|
1
|
+
import { type IExtensionReferenceResolver } from "./extension_resolver.js";
|
1
2
|
import { GLTFParser } from "three/examples/jsm/loaders/GLTFLoader.js";
|
2
|
-
|
3
3
|
import { debugExtension } from "../engine_default_parameters.js";
|
4
4
|
import { getParam } from "../engine_utils.js";
|
5
|
-
import { type IExtensionReferenceResolver } from "./extension_resolver.js";
|
6
5
|
|
7
6
|
const debug = getParam("debugresolvedependencies");
|
8
7
|
|
@@ -1,7 +1,6 @@
|
|
1
|
+
import { USDObject, USDZExporterContext } from "./ThreeUSDZExporter.js";
|
1
2
|
import { Object3D } from "three";
|
2
3
|
|
3
|
-
import { USDObject, USDZExporterContext } from "./ThreeUSDZExporter.js";
|
4
|
-
|
5
4
|
export interface IUSDExporterExtension {
|
6
5
|
|
7
6
|
get extensionName(): string;
|
@@ -1,21 +1,20 @@
|
|
1
|
-
import {
|
1
|
+
import { NEEDLE_techniques_webgl } from "./NEEDLE_techniques_webgl.js";
|
2
2
|
import { GLTFLoader, GLTFParser } from "three/examples/jsm/loaders/GLTFLoader.js";
|
3
|
-
|
4
|
-
import { isDevEnvironment } from "../debug/index.js";
|
5
|
-
import { isResourceTrackingEnabled } from "../engine_assetdatabase.js";
|
6
|
-
import { Context } from "../engine_setup.js";
|
7
|
-
import { type ConstructorConcrete, type SourceIdentifier } from "../engine_types.js";
|
8
|
-
import { getParam } from "../engine_utils.js";
|
9
|
-
import { NEEDLE_lightmaps } from "../extensions/NEEDLE_lightmaps.js";
|
3
|
+
import { NEEDLE_components } from "./NEEDLE_components.js";
|
10
4
|
import { EXT_texture_exr } from "./EXT_texture_exr.js";
|
11
|
-
import { NEEDLE_components } from "./NEEDLE_components.js";
|
12
5
|
import { NEEDLE_gameobject_data } from "./NEEDLE_gameobject_data.js";
|
6
|
+
import { NEEDLE_persistent_assets } from "./NEEDLE_persistent_assets.js";
|
7
|
+
import { NEEDLE_lightmaps } from "../extensions/NEEDLE_lightmaps.js";
|
8
|
+
import { type ConstructorConcrete, type SourceIdentifier } from "../engine_types.js";
|
9
|
+
import { Context } from "../engine_setup.js";
|
13
10
|
import { NEEDLE_lighting_settings } from "./NEEDLE_lighting_settings.js";
|
14
|
-
import {
|
11
|
+
import { NEEDLE_render_objects } from "./NEEDLE_render_objects.js";
|
15
12
|
import { NEEDLE_progressive } from "./NEEDLE_progressive.js";
|
16
|
-
import { NEEDLE_render_objects } from "./NEEDLE_render_objects.js";
|
17
|
-
import { NEEDLE_techniques_webgl } from "./NEEDLE_techniques_webgl.js";
|
18
13
|
import { InternalUsageTrackerPlugin } from "./usage_tracker.js";
|
14
|
+
import { isResourceTrackingEnabled } from "../engine_assetdatabase.js";
|
15
|
+
import { getParam } from "../engine_utils.js";
|
16
|
+
import { isDevEnvironment } from "../debug/index.js";
|
17
|
+
import { GLTFExporter, GLTFExporterPlugin, GLTFWriter } from "three/examples/jsm/exporters/GLTFExporter.js";
|
19
18
|
|
20
19
|
const debug = getParam("debugextensions");
|
21
20
|
|
@@ -1,5 +1,4 @@
|
|
1
1
|
import { Object3D } from "three";
|
2
|
-
|
3
2
|
import type { Constructor } from "../../engine/engine_types.js";
|
4
3
|
|
5
4
|
const handlers: Map<any, ApplyPrototypeExtension> = new Map();
|
@@ -1,7 +1,6 @@
|
|
1
|
+
import { Behaviour, GameObject } from "./Component.js";
|
1
2
|
import { FlyControls as ThreeFlyControls } from "three/examples/jsm/controls/FlyControls.js";
|
2
|
-
|
3
3
|
import { Camera } from "./Camera.js";
|
4
|
-
import { Behaviour, GameObject } from "./Component.js";
|
5
4
|
|
6
5
|
export class FlyControls extends Behaviour {
|
7
6
|
private _controls: ThreeFlyControls | null = null;
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import { Behaviour } from "./Component.js";
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export enum FogMode {
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import { Behaviour } from "./Component.js";
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import * as THREE from "three";
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import * as Gizmos from "../engine/engine_gizmos.js";
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export class BoxGizmo extends Behaviour {
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import { AnimationClip } from "three";
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import { GLTFExporter, type GLTFExporterOptions } from 'three/examples/jsm/exporters/GLTFExporter.js';
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import GLTFMeshGPUInstancingExtension from '../../../include/three/EXT_mesh_gpu_instancing_exporter.js';
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import { NEEDLE_components } from "../../../engine/extensions/NEEDLE_components.js";
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import { getWorldPosition } from "../../../engine/engine_three_utils.js";
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import { BoxHelperComponent } from "../../BoxHelperComponent.js";
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import { NEEDLE_components } from "../../../engine/extensions/NEEDLE_components.js";
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import GLTFMeshGPUInstancingExtension from '../../../include/three/EXT_mesh_gpu_instancing_exporter.js';
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import {
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import SimpleStateBehavior from "three-mesh-ui/examples/behaviors/states/SimpleStateBehavior.js"
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import {
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import { Color, LinearSRGBColorSpace, SRGBColorSpace, Texture } from 'three';
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import { GameObject } from '../Component.js';
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import SimpleStateBehavior from "three-mesh-ui/examples/behaviors/states/SimpleStateBehavior.js"
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import { Outline } from './Outline.js';
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const _colorStateObject: { backgroundColor: Color, backgroundOpacity: number, borderColor: Color, borderOpacity: number } = {
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onEnable(): void {
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}
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import * as params from "../engine/engine_default_parameters.js";
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import { Color, GridHelper as _GridHelper } from "three";
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import * as params from "../engine/engine_default_parameters.js";
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export class GridHelper extends Behaviour {
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@serializable()
|
@@ -1,10 +1,9 @@
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import { Behaviour, GameObject } from "./Component.js";
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import { GroundProjectedSkybox as GroundProjection } from 'three/examples/jsm/objects/GroundProjectedSkybox.js';
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import { serializable } from "../engine/engine_serialization_decorator.js";
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import { Watch as Watch, getParam } from "../engine/engine_utils.js";
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import { Texture } from "three";
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import { GroundedSkybox as GroundProjection } from 'three/examples/jsm/objects/GroundedSkybox.js';
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const debug = getParam("debuggroundprojection");
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export class GroundProjectedEnv extends Behaviour {
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@@ -82,19 +81,14 @@
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|
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this.env = new GroundProjection(this.context.scene.environment);
|
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}
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if (!this.env.parent)
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this.gameObject.add(this.env);
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/* TODO realtime adjustments aren't possible anymore with GroundedSkybox (mesh generation)
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this.env.scale.setScalar(this._scale);
|
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this.env.radius = this._radius;
|
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this.env.height = this._height;
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*/
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this.env.layers.set(2);
|
@@ -1,6 +1,5 @@
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import { serializable } from '../../engine/engine_serialization_decorator.js';
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import { Color, Texture } from 'three';
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import { MaskableGraphic } from './Graphic.js';
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@@ -1,3 +1,3 @@
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export {
|
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export {
|
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export {
|
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export { USDZExporter } from "./USDZExporter.js";
|
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export { USDObject, imageToCanvas } from "./ThreeUSDZExporter.js";
|
3
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+
export { type UsdzBehaviour } from "./extensions/behavior/Behaviour.js";
|
@@ -1,4 +1,4 @@
|
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export * from "./VolumeParameter.js"
|
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export * from "./PostProcessingHandler.js"
|
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export * from "./PostProcessingEffect.js";
|
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export * from "./PostProcessingHandler.js"
|
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export * from "./VolumeParameter.js"
|
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export * from "./VolumeProfile.js";
|
@@ -1,4 +1,4 @@
|
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export { type ITimelineAnimationCallbacks as ITimelineAnimationOverride } from "./PlayableDirector.js"
|
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export * from "./SignalAsset.js"
|
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export * from "./TimelineTracks.js"
|
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|
export * from "./TimelineModels.js"
|
4
|
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export
|
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|
+
export { type ITimelineAnimationCallbacks as ITimelineAnimationOverride } from "./PlayableDirector.js"
|
@@ -1,3 +1,4 @@
|
|
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|
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export
|
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|
+
export * from "./WebXR.js";
|
2
|
+
export * from "./WebXRPlaneTracking.js";
|
2
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|
export * from "./WebXRImageTracking.js";
|
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|
-
export * from "./
|
4
|
+
export * from "./WebXRController.js";
|
@@ -1,5 +1,5 @@
|
|
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1
|
export * from "./extensions.js"
|
2
2
|
export * from "./NEEDLE_animator_controller_model.js"
|
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|
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export { SceneLightSettings } from "./NEEDLE_lighting_settings.js"
|
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export * from "./NEEDLE_progressive.js"
|
5
|
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export { CustomShader } from "./NEEDLE_techniques_webgl.js"
|
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|
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export { CustomShader } from "./NEEDLE_techniques_webgl.js"
|
5
|
+
export { SceneLightSettings } from "./NEEDLE_lighting_settings.js"
|
@@ -1,5 +0,0 @@
|
|
1
|
-
export * from "./NeedleXRController.js";
|
2
|
-
export * from "./NeedleXRSession.js";
|
3
|
-
export * from "./NeedleXRSync.js"
|
4
|
-
export * from "./utils.js"
|
5
|
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export * from "./XRRig.js";
|
@@ -1,10 +1,10 @@
|
|
1
|
+
import { Behaviour, GameObject } from "../Component.js";
|
2
|
+
import { type IPointerEventHandler } from "./PointerEvents.js";
|
3
|
+
import { FrameEvent } from "../../engine/engine_setup.js";
|
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4
|
import { serializable } from "../../engine/engine_serialization_decorator.js";
|
2
|
-
import {
|
5
|
+
import { Text } from "./Text.js";
|
3
6
|
import { getParam, isiOS } from "../../engine/engine_utils.js";
|
4
|
-
import { Behaviour, GameObject } from "../Component.js";
|
5
7
|
import { EventList } from "../EventList.js";
|
6
|
-
import { type IPointerEventHandler } from "./PointerEvents.js";
|
7
|
-
import { Text } from "./Text.js";
|
8
8
|
import { tryGetUIComponent } from "./Utils.js";
|
9
9
|
|
10
10
|
const debug = getParam("debuginputfield");
|
@@ -1,11 +1,19 @@
|
|
1
1
|
import { Behaviour } from "./Component.js";
|
2
|
+
import type { IPointerClickHandler, PointerEventData } from "./ui/PointerEvents.js";
|
2
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|
|
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|
-
|
4
|
-
|
5
|
-
|
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|
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|
4
|
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|
5
|
+
export class Interactable extends Behaviour implements IPointerClickHandler {
|
6
|
+
|
7
|
+
canGrab : boolean = true;
|
8
|
+
|
9
|
+
onPointerClick(_args: PointerEventData) {
|
10
|
+
}
|
11
|
+
}
|
12
|
+
|
13
|
+
|
14
|
+
// TODO: how do we sync things like that...
|
7
15
|
export class UsageMarker extends Behaviour
|
8
16
|
{
|
9
|
-
public isUsed: boolean = true;
|
10
|
-
public usedBy: any = null;
|
17
|
+
public isUsed : boolean = true;
|
18
|
+
public usedBy : any = null;
|
11
19
|
}
|
@@ -1,35 +0,0 @@
|
|
1
|
-
import { Matrix4, Object3D, Quaternion, Scene, Vector3 } from 'three';
|
2
|
-
|
3
|
-
import { CreateWireCube, Gizmos } from '../engine_gizmos.js';
|
4
|
-
import { IGameObject } from '../engine_types.js';
|
5
|
-
import { getParam } from '../engine_utils.js';
|
6
|
-
import { IXRRig } from './XRRig.js';
|
7
|
-
|
8
|
-
export const flipForwardMatrix = new Matrix4().makeRotationY(Math.PI);
|
9
|
-
export const flipForwardQuaternion = new Quaternion().setFromAxisAngle(new Vector3(0, 1, 0), Math.PI);
|
10
|
-
|
11
|
-
const debug = getParam("debugwebxr");
|
12
|
-
|
13
|
-
export class ImplictXRRig implements IXRRig {
|
14
|
-
|
15
|
-
priority = -100000;
|
16
|
-
gameObject: IGameObject;
|
17
|
-
|
18
|
-
isXRRig(): boolean {
|
19
|
-
return true;
|
20
|
-
}
|
21
|
-
|
22
|
-
get isActive(): boolean {
|
23
|
-
return this.gameObject.visible;
|
24
|
-
}
|
25
|
-
|
26
|
-
constructor() {
|
27
|
-
this.gameObject = new Object3D() as IGameObject;
|
28
|
-
this.gameObject.name = "Implicit XR Rig";
|
29
|
-
if (debug) {
|
30
|
-
const cube = CreateWireCube(0xff55dd);
|
31
|
-
cube.position.y += .5;
|
32
|
-
this.gameObject.add(cube);
|
33
|
-
}
|
34
|
-
}
|
35
|
-
}
|
@@ -1,5 +1,4 @@
|
|
1
1
|
import { Vector3 } from "three";
|
2
|
-
|
3
2
|
import { serializable } from "../engine/engine_serialization.js";
|
4
3
|
import { Behaviour } from "./Component.js";
|
5
4
|
import { Rigidbody } from "./RigidBody.js";
|
@@ -1,9 +1,9 @@
|
|
1
|
+
import { type ILayoutGroup, type IRectTransform } from "./Interfaces.js";
|
2
|
+
import { Behaviour, GameObject } from "../Component.js";
|
1
3
|
import { serializable } from "../../engine/engine_serialization.js";
|
2
|
-
import { getParam } from "../../engine/engine_utils.js";
|
3
|
-
import { Behaviour, GameObject } from "../Component.js";
|
4
4
|
import { Canvas } from "./Canvas.js";
|
5
|
-
import { type ILayoutGroup, type IRectTransform } from "./Interfaces.js";
|
6
5
|
import { RectTransform } from "./RectTransform.js";
|
6
|
+
import { getParam } from "../../engine/engine_utils.js";
|
7
7
|
|
8
8
|
const debug = getParam("debuguilayout");
|
9
9
|
|
@@ -1,14 +1,13 @@
|
|
1
|
+
import { Behaviour, GameObject } from "./Component.js";
|
1
2
|
import * as THREE from "three";
|
3
|
+
import { getParam, isMobileDevice } from "../engine/engine_utils.js";
|
4
|
+
import { setWorldPositionXYZ } from "../engine/engine_three_utils.js";
|
5
|
+
import { FrameEvent } from "../engine/engine_setup.js";
|
6
|
+
import { serializable } from "../engine/engine_serialization_decorator.js";
|
2
7
|
import { Color, DirectionalLight, OrthographicCamera } from "three";
|
3
|
-
|
4
|
-
import {
|
5
|
-
import { FrameEvent } from "../engine/engine_setup.js";
|
6
|
-
import { setWorldPositionXYZ } from "../engine/engine_three_utils.js";
|
8
|
+
import { WebXR, WebXREvent } from "./webxr/WebXR.js";
|
9
|
+
import { WebARSessionRoot } from "./webxr/WebARSessionRoot.js";
|
7
10
|
import type { ILight } from "../engine/engine_types.js";
|
8
|
-
import { getParam, isMobileDevice } from "../engine/engine_utils.js";
|
9
|
-
import { NeedleXREventArgs } from "../engine/xr/index.js";
|
10
|
-
import { Behaviour, GameObject } from "./Component.js";
|
11
|
-
import { WebARSessionRoot } from "./webxr/WebARSessionRoot.js";
|
12
11
|
|
13
12
|
// https://threejs.org/examples/webgl_shadowmap_csm.html
|
14
13
|
|
@@ -271,6 +270,8 @@
|
|
271
270
|
}
|
272
271
|
if (this.type === LightType.Directional)
|
273
272
|
this.startCoroutine(this.updateMainLightRoutine(), FrameEvent.LateUpdate);
|
273
|
+
this._webXRStartedListener = WebXR.addEventListener(WebXREvent.XRStarted, this.onWebXRStarted.bind(this));
|
274
|
+
this._webXREndedListener = WebXR.addEventListener(WebXREvent.XRStopped, this.onWebXREnded.bind(this));
|
274
275
|
}
|
275
276
|
|
276
277
|
onDisable() {
|
@@ -281,13 +282,15 @@
|
|
281
282
|
else
|
282
283
|
this.light.visible = false;
|
283
284
|
}
|
285
|
+
WebXR.removeEventListener(WebXREvent.XRStarted, this._webXRStartedListener);
|
286
|
+
WebXR.removeEventListener(WebXREvent.XRStopped, this._webXREndedListener);
|
284
287
|
}
|
285
288
|
|
286
289
|
private _webXRStartedListener?: Function;
|
287
290
|
private _webXREndedListener?: Function;
|
288
291
|
private _webARRoot?: WebARSessionRoot;
|
289
292
|
|
290
|
-
|
293
|
+
private onWebXRStarted() {
|
291
294
|
this._webARRoot = GameObject.getComponentInParent(this.gameObject, WebARSessionRoot) ?? undefined;
|
292
295
|
// this.startCoroutine(this._updateLightIntensityInARRoutine());
|
293
296
|
}
|
@@ -300,7 +303,7 @@
|
|
300
303
|
// }
|
301
304
|
// }
|
302
305
|
|
303
|
-
|
306
|
+
private onWebXREnded() {
|
304
307
|
// this.updateIntensity();
|
305
308
|
}
|
306
309
|
|
@@ -1,11 +1,10 @@
|
|
1
|
+
import { Behaviour, GameObject } from "./Component.js";
|
1
2
|
import * as THREE from "three";
|
3
|
+
import { Renderer } from "./Renderer.js";
|
4
|
+
import { getParam } from "../engine/engine_utils.js";
|
5
|
+
import { serializable } from "../engine/engine_serialization_decorator.js";
|
2
6
|
import { Vector3 } from "three";
|
3
7
|
|
4
|
-
import { serializable } from "../engine/engine_serialization_decorator.js";
|
5
|
-
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// }
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for (let index = 0; index < this.parser.json.nodes?.length; index++) {
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}
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}
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private async findAndApplyExtensionData(nodeId: number, ext: GameObjectData) {
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}
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@@ -1,15 +1,14 @@
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import { type SourceIdentifier } from "../engine_types.js";
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import { Behaviour, GameObject } from "../../engine-components/Component.js";
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import { AmbientMode, DefaultReflectionMode } from "../engine_scenelighting.js";
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import { LightmapType } from "./NEEDLE_lightmaps.js";
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import { Context } from "../engine_setup.js";
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import { LightProbe } from "three";
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import { AmbientMode, DefaultReflectionMode } from "../engine_scenelighting.js";
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import { Context } from "../engine_setup.js";
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import { type SourceIdentifier } from "../engine_types.js";
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import { LightmapType } from "./NEEDLE_lightmaps.js";
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export const EXTENSION_NAME = "NEEDLE_lighting_settings";
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const debug = getParam("debugenvlight");
|
@@ -1,13 +1,12 @@
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import { type ILightDataRegistry } from "../engine_lightdata.js";
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import { LinearSRGBColorSpace, SRGBColorSpace, Texture, TextureLoader } from "three";
|
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import { type GLTF, type GLTFLoaderPlugin, GLTFParser } from "three/examples/jsm/loaders/GLTFLoader.js";
|
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import { type SourceIdentifier } from "../engine_types.js";
|
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import { resolveReferences } from "./extension_utils.js";
|
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import { getParam, PromiseAllWithErrors, resolveUrl } from "../engine_utils.js";
|
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import { EXRLoader } from "three/examples/jsm/loaders/EXRLoader.js";
|
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import { type GLTF, type GLTFLoaderPlugin, GLTFParser } from "three/examples/jsm/loaders/GLTFLoader.js";
|
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import { RGBELoader } from "three/examples/jsm/loaders/RGBELoader.js";
|
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|
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import { isDevEnvironment } from "../debug/debug.js";
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import { type ILightDataRegistry } from "../engine_lightdata.js";
|
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import { type SourceIdentifier } from "../engine_types.js";
|
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import { getParam, PromiseAllWithErrors, resolveUrl } from "../engine_utils.js";
|
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import { resolveReferences } from "./extension_utils.js";
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// the lightmap extension is aimed to also export export skyboxes and custom reflection maps
|
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// should we rename it?
|
@@ -61,7 +60,7 @@
|
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if (debug)
|
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console.log(ext);
|
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|
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return new Promise(async (
|
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|
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|
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const dependencies: Array<Promise<any>> = [];
|
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for (const entry of arr) {
|
@@ -98,7 +97,7 @@
|
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if (isDevEnvironment())
|
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|
console.error("Failed to load lightmap extension", results);
|
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|
}
|
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|
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res();
|
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});
|
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}
|
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|
}
|
@@ -1,9 +1,8 @@
|
|
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|
+
import { resolveReferences } from "./extension_utils.js";
|
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|
import { type GLTF, type GLTFLoaderPlugin, GLTFParser } from "three/examples/jsm/loaders/GLTFLoader.js";
|
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-
|
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|
+
import { type IExtensionReferenceResolver } from "./extension_resolver.js";
|
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import { debugExtension } from "../engine_default_parameters.js";
|
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import { TypeStore } from "../engine_typestore.js";
|
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import { type IExtensionReferenceResolver } from "./extension_resolver.js";
|
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|
-
import { resolveReferences } from "./extension_utils.js";
|
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|
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export const EXTENSION_NAME = "NEEDLE_persistent_assets";
|
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|
|
@@ -1,10 +1,9 @@
|
|
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1
|
import { Material, RawShaderMaterial, Texture, TextureLoader } from "three";
|
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|
import { type GLTF, GLTFLoader, type GLTFLoaderPlugin, GLTFParser } from "three/examples/jsm/loaders/GLTFLoader.js";
|
3
|
-
|
3
|
+
import { type SourceIdentifier } from "../engine_types.js";
|
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|
+
import { Context } from "../engine_setup.js";
|
4
5
|
import { addDracoAndKTX2Loaders } from "../engine_loaders.js";
|
5
|
-
import {
|
6
|
-
import { type SourceIdentifier } from "../engine_types.js";
|
7
|
-
import { delay, getParam, PromiseAllWithErrors, PromiseErrorResult, resolveUrl } from "../engine_utils.js";
|
6
|
+
import { PromiseAllWithErrors, PromiseErrorResult, delay, getParam, resolveUrl } from "../engine_utils.js";
|
8
7
|
|
9
8
|
export const EXTENSION_NAME = "NEEDLE_progressive";
|
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|
|
@@ -133,7 +132,6 @@
|
|
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|
if (t.source)
|
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133
|
t.source[$progressiveTextureExtension] = ext;
|
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|
NEEDLE_progressive.cache.set(t.uuid, ext);
|
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|
-
return t;
|
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|
});
|
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|
}
|
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|
}
|
@@ -1,34 +1,34 @@
|
|
1
1
|
|
2
|
+
import { type SourceIdentifier } from "../engine_types.js";
|
3
|
+
import { type GLTF, type GLTFLoaderPlugin, GLTFParser } from "three/examples/jsm/loaders/GLTFLoader.js";
|
4
|
+
import { type IComponent as Component, type IRenderer } from "../engine_types.js";
|
5
|
+
|
2
6
|
import {
|
3
|
-
|
4
|
-
|
5
|
-
|
7
|
+
// stencil funcs
|
8
|
+
NeverStencilFunc,
|
9
|
+
LessStencilFunc,
|
6
10
|
EqualStencilFunc,
|
11
|
+
LessEqualStencilFunc,
|
12
|
+
GreaterStencilFunc,
|
13
|
+
NotEqualStencilFunc,
|
7
14
|
GreaterEqualStencilFunc,
|
8
|
-
|
15
|
+
AlwaysStencilFunc,
|
16
|
+
// stencil ops
|
17
|
+
ZeroStencilOp,
|
18
|
+
KeepStencilOp,
|
19
|
+
ReplaceStencilOp,
|
9
20
|
IncrementStencilOp,
|
21
|
+
DecrementStencilOp,
|
10
22
|
IncrementWrapStencilOp,
|
23
|
+
DecrementWrapStencilOp,
|
11
24
|
InvertStencilOp,
|
12
|
-
KeepStencilOp,
|
13
|
-
LessEqualStencilFunc,
|
14
|
-
LessStencilFunc,
|
15
|
-
// stencil funcs
|
16
|
-
NeverStencilFunc,
|
17
|
-
NotEqualStencilFunc,
|
18
|
-
ReplaceStencilOp,
|
19
25
|
type StencilFunc,
|
20
26
|
type StencilOp as ThreeStencilOp,
|
21
|
-
// stencil ops
|
22
|
-
ZeroStencilOp,
|
23
27
|
} from "three";
|
24
|
-
import {
|
25
|
-
|
28
|
+
import { getParam } from "../engine_utils.js";
|
26
29
|
import { showBalloonWarning } from "../debug/index.js";
|
27
30
|
import { isUsingInstancing } from "../engine_gameobject.js";
|
28
31
|
import { isLocalNetwork } from "../engine_networking_utils.js";
|
29
|
-
import { type SourceIdentifier } from "../engine_types.js";
|
30
|
-
import { type IComponent as Component, type IRenderer } from "../engine_types.js";
|
31
|
-
import { getParam } from "../engine_utils.js";
|
32
32
|
|
33
33
|
const debug = getParam("debugstencil");
|
34
34
|
|
@@ -1,13 +1,12 @@
|
|
1
|
+
import { type GLTFLoaderPlugin, GLTFParser } from "three/examples/jsm/loaders/GLTFLoader.js";
|
2
|
+
import { FindShaderTechniques, whiteDefaultTexture, ToUnityMatrixArray, SetUnitySphericalHarmonics } from '../engine_shaders.js';
|
1
3
|
import { AlwaysDepth, BackSide, Camera, DoubleSide, EqualDepth, FrontSide, GLSL3, GreaterDepth, GreaterEqualDepth, type IUniform, LessDepth, LessEqualDepth, LinearSRGBColorSpace, Material, Matrix4, NotEqualDepth, Object3D, RawShaderMaterial, Texture, Vector3, Vector4 } from 'three';
|
2
|
-
import { type GLTFLoaderPlugin, GLTFParser } from "three/examples/jsm/loaders/GLTFLoader.js";
|
3
|
-
|
4
4
|
import { Context } from '../engine_setup.js';
|
5
|
-
import {
|
6
|
-
import
|
5
|
+
import { getParam } from "../engine_utils.js";
|
6
|
+
import * as SHADERDATA from "../shaders/shaderData.js"
|
7
7
|
import { type SourceIdentifier } from "../engine_types.js";
|
8
8
|
import { type ILight } from "../engine_types.js";
|
9
|
-
import {
|
10
|
-
import * as SHADERDATA from "../shaders/shaderData.js"
|
9
|
+
import { getWorldPosition } from "../engine_three_utils.js";
|
11
10
|
|
12
11
|
const debug = getParam("debugcustomshader");
|
13
12
|
|
@@ -89,9 +88,7 @@
|
|
89
88
|
if (debug)
|
90
89
|
console.log(this);
|
91
90
|
|
92
|
-
//@ts-ignore - TODO: how to override and do we even need this?
|
93
91
|
this.type = "NEEDLE_CUSTOM_SHADER";
|
94
|
-
|
95
92
|
if (!this.uniforms[this._objToWorldName])
|
96
93
|
this.uniforms[this._objToWorldName] = { value: [] };
|
97
94
|
if (!this.uniforms[this._worldToObjectName])
|
@@ -1,3 +1,6 @@
|
|
1
|
+
import { makeErrorsVisibleForDevelopment } from "./engine/debug/debug_overlay.js";
|
2
|
+
makeErrorsVisibleForDevelopment();
|
3
|
+
|
1
4
|
import "./engine/engine_element.js";
|
2
5
|
import "./engine/engine_setup.js";
|
3
6
|
export * from "./engine/api.js";
|
@@ -1,639 +0,0 @@
|
|
1
|
-
import { fetchProfile, MotionController } from "@webxr-input-profiles/motion-controllers";
|
2
|
-
import { AxesHelper, Int8BufferAttribute, Object3D, Quaternion, Ray, Vector3 } from "three";
|
3
|
-
|
4
|
-
import { Context } from "../engine_context.js";
|
5
|
-
import { Gizmos } from "../engine_gizmos.js";
|
6
|
-
import { InputEventNames, InputEvents, NEPointerEvent, NEPointerEventInit, PointerType } from "../engine_input.js";
|
7
|
-
import { getTempQuaternion, getTempVector, getWorldQuaternion } from "../engine_three_utils.js";
|
8
|
-
import type { ButtonName, IGameObject, Vec3, XRControllerButtonName } from "../engine_types.js";
|
9
|
-
import { getParam } from "../engine_utils.js";
|
10
|
-
import { flipForwardMatrix, flipForwardQuaternion } from "./internal.js";
|
11
|
-
import type { NeedleXRHitTestResult, NeedleXRSession } from "./NeedleXRSession.js";
|
12
|
-
|
13
|
-
const debug = getParam("debugwebxr");
|
14
|
-
|
15
|
-
// https://github.com/immersive-web/webxr-input-profiles/blob/4484a05e30bcd43fe86bb4e06b7a707861a26796/packages/registry/profiles/meta/meta-quest-touch-plus.json
|
16
|
-
declare type ControllerAxes = "xr-standard-thumbstick";
|
17
|
-
declare type StickName = "xr-standard-thumbstick";
|
18
|
-
declare type Mapping = "xr-standard";
|
19
|
-
declare type ComponentType = "button" | "thumbstick" | "squeeze";
|
20
|
-
declare type GamepadKey = "button" | "xAxis" | "yAxis";
|
21
|
-
|
22
|
-
|
23
|
-
declare type ComponentMap = {
|
24
|
-
type: ComponentType,
|
25
|
-
rootNodeName?: string,
|
26
|
-
gamepadIndices?: { [key in GamepadKey]?: number },
|
27
|
-
visualResponses?: { [key: string]: { states: Array<string> } }
|
28
|
-
}
|
29
|
-
|
30
|
-
declare type InputDeviceLayout = {
|
31
|
-
selectComponentId: string,
|
32
|
-
components: { [key: string]: ComponentMap }
|
33
|
-
mapping: Mapping;
|
34
|
-
gamepad: Array<XRControllerButtonName>,
|
35
|
-
axes: Array<{
|
36
|
-
componentId: ControllerAxes,
|
37
|
-
axis: "x-axis" | "y-axis",
|
38
|
-
}>,
|
39
|
-
}
|
40
|
-
declare type InputDeviceProfile = {
|
41
|
-
profileId: string,
|
42
|
-
fallbackProfileIds: string[],
|
43
|
-
layouts: [
|
44
|
-
left: InputDeviceLayout,
|
45
|
-
right: InputDeviceLayout
|
46
|
-
]
|
47
|
-
}
|
48
|
-
|
49
|
-
// https://github.com/immersive-web/webxr-input-profiles/blob/4484a05e30bcd43fe86bb4e06b7a707861a26796/packages/registry/profiles/meta/meta-quest-touch-plus.json
|
50
|
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const DEFAULT_PROFILES_PATH = 'https://cdn.jsdelivr.net/npm/@webxr-input-profiles/[email protected]/dist/profiles';
|
51
|
-
const DEFAULT_PROFILE = 'generic-trigger';
|
52
|
-
|
53
|
-
|
54
|
-
/**
|
55
|
-
* A NeedleXRController wraps a connected XRInputDevice that is either a physical controller or a hand
|
56
|
-
* You can access specific buttons using `getButton` and `getStick`
|
57
|
-
* To get spatial data in rig space (position, rotation) use the `gripPosition`, `gripQuaternion`, `rayPosition` and `rayQuaternion` properties
|
58
|
-
* To get spatial data in world space use the `gripWorldPosition`, `gripWorldQuaternion`, `rayWorldPosition` and `rayWorldQuaternion` properties
|
59
|
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* Inputs will also be emitted as pointer events on `this.context.input` - so you can receive controller inputs on objects using the appropriate input events on your components (e.g. `onPointerDown`, `onPointerUp` etc) - use the `pointerType` property to check if the event is from a controller or not
|
60
|
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* @link https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource
|
61
|
-
*/
|
62
|
-
export class NeedleXRController {
|
63
|
-
/** the Needle XR Session */
|
64
|
-
readonly xr: NeedleXRSession;
|
65
|
-
/**
|
66
|
-
* https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource
|
67
|
-
*/
|
68
|
-
readonly inputSource: XRInputSource;
|
69
|
-
/** the input source index */
|
70
|
-
readonly index: number = 0;
|
71
|
-
|
72
|
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/** When enabled the controller will create input events in the Needle Engine input system (e.g. when a button is pressed or the controller is moved)
|
73
|
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* You can disable this if you don't want inputs to go through the input system but be aware that this will result in `onPointerDown` component callbacks to not be invoked anymore for this XRController
|
74
|
-
*/
|
75
|
-
emitEvents = true;
|
76
|
-
|
77
|
-
// EXPOSE API
|
78
|
-
/**
|
79
|
-
* Is the controller still connected?
|
80
|
-
*/
|
81
|
-
get connected() { return this.inputSource.gamepad?.connected ?? false; }
|
82
|
-
get isTracking() { return this._isTracking; }
|
83
|
-
private _isTracking: boolean = false;
|
84
|
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/** the input source gamepad giving raw access to the gamepad values
|
85
|
-
* You should usually use the `getButton` and `getStick` methods instead to get access to named buttons and sticks
|
86
|
-
*/
|
87
|
-
get gamepad() { return this.inputSource.gamepad; }
|
88
|
-
/**
|
89
|
-
* If this is a hand then this is the hand info (XRHand)
|
90
|
-
* @link https://developer.mozilla.org/en-US/docs/Web/API/XRHand
|
91
|
-
*/
|
92
|
-
get hand() { return this.inputSource.hand; }
|
93
|
-
/** The input source profiles */
|
94
|
-
get profiles() { return this.inputSource.profiles; }
|
95
|
-
/** The device input layout */
|
96
|
-
get layout() { return this._layout; }
|
97
|
-
|
98
|
-
/** shorthand for `inputSource.targetRayMode` */
|
99
|
-
get targetRayMode() { return this.inputSource.targetRayMode; }
|
100
|
-
/** shorthand for `inputSource.targetRaySpace` */
|
101
|
-
get targetRaySpace() { return this.inputSource.targetRaySpace; }
|
102
|
-
/** shorthand for `inputSource.gripSpace` */
|
103
|
-
get gripSpace() { return this.inputSource.gripSpace; }
|
104
|
-
/**
|
105
|
-
* If the controller if held in the left or right hand (or if it's a left or right hand)
|
106
|
-
**/
|
107
|
-
get side() { return this.inputSource.handedness; }
|
108
|
-
/** is right side. shorthand for `side === 'right'` */
|
109
|
-
get isRight() { return this.side === 'right'; }
|
110
|
-
/** is left side. shorthand for `side === 'left'` */
|
111
|
-
get isLeft() { return this.side === 'left'; }
|
112
|
-
|
113
|
-
/** The XRTransientInputHitTestSource can be used to perform hit tests with the controller ray against the real world.
|
114
|
-
* see https://developer.mozilla.org/en-US/docs/Web/API/XRSession/requestHitTestSourceForTransientInput for more information
|
115
|
-
* Requires the hit-test feature to be enabled in the XRSession
|
116
|
-
*/
|
117
|
-
get hitTestSource() { return this._hitTestSource; }
|
118
|
-
private _hitTestSource: XRTransientInputHitTestSource | undefined = undefined;
|
119
|
-
|
120
|
-
/** Perform a hit test against the XR planes or meshes. shorthand for `xr.getHitTest(controller)`
|
121
|
-
* @returns the hit test result (with position and rotation in worldspace) or null if no hit was found
|
122
|
-
*/
|
123
|
-
getHitTest(): NeedleXRHitTestResult | null {
|
124
|
-
return this.xr.getHitTest(this);
|
125
|
-
}
|
126
|
-
|
127
|
-
private readonly _gripPosition = new Vector3();
|
128
|
-
private readonly _gripQuaternion = new Quaternion();
|
129
|
-
private readonly _linearVelocity: Vector3 = new Vector3();
|
130
|
-
private readonly _rayPosition = new Vector3();
|
131
|
-
private readonly _rayQuaternion = new Quaternion();
|
132
|
-
|
133
|
-
/** Grip position in rig space */
|
134
|
-
get gripPosition() { return getTempVector(this._gripPosition).applyMatrix4(flipForwardMatrix) }
|
135
|
-
/** Grip rotation in rig space */
|
136
|
-
get gripQuaternion() { return getTempQuaternion(this._gripQuaternion).premultiply(flipForwardQuaternion) }
|
137
|
-
/** Grip linear velocity in rig space
|
138
|
-
* @link https://developer.mozilla.org/en-US/docs/Web/API/XRPose/linearVelocity
|
139
|
-
*/
|
140
|
-
get gripLinearVelocity() {
|
141
|
-
return getTempVector(this._linearVelocity).applyQuaternion(flipForwardQuaternion);
|
142
|
-
}
|
143
|
-
/** Ray position in rig space */
|
144
|
-
get rayPosition() { return getTempVector(this._rayPosition).applyMatrix4(flipForwardMatrix) }
|
145
|
-
/** Ray rotation in rig space */
|
146
|
-
get rayQuaternion() { return getTempQuaternion(this._rayQuaternion).premultiply(flipForwardQuaternion) }
|
147
|
-
|
148
|
-
/** Controller grip position in worldspace */
|
149
|
-
get gripWorldPosition() {
|
150
|
-
return getTempVector(this._gripWorldPosition);
|
151
|
-
}
|
152
|
-
private readonly _gripWorldPosition: Vector3 = new Vector3();
|
153
|
-
|
154
|
-
/** Controller grip rotation in wordspace */
|
155
|
-
get gripWorldQuaternion() {
|
156
|
-
return getTempQuaternion(this._gripWorldQuaternion);
|
157
|
-
}
|
158
|
-
private readonly _gripWorldQuaternion: Quaternion = new Quaternion();
|
159
|
-
|
160
|
-
/** Controller ray position in worldspace */
|
161
|
-
get rayWorldPosition() {
|
162
|
-
return getTempVector(this._rayWorldPosition);
|
163
|
-
}
|
164
|
-
private readonly _rayWorldPosition: Vector3 = new Vector3();
|
165
|
-
|
166
|
-
/** Controller ray rotation in wordspace */
|
167
|
-
get rayWorldQuaternion() {
|
168
|
-
return getTempQuaternion(this._rayWorldQuaternion);
|
169
|
-
}
|
170
|
-
private readonly _rayWorldQuaternion: Quaternion = new Quaternion();
|
171
|
-
|
172
|
-
/** The controller ray in worldspace */
|
173
|
-
get ray(): Ray {
|
174
|
-
this._ray.origin.copy(this.rayWorldPosition);
|
175
|
-
this._ray.direction.copy(getTempVector(0, 0, 1).applyQuaternion(this.rayWorldQuaternion));
|
176
|
-
return this._ray;
|
177
|
-
}
|
178
|
-
private readonly _ray;
|
179
|
-
|
180
|
-
|
181
|
-
/** The controller object space.
|
182
|
-
* You can use it to attach objects to the controller.
|
183
|
-
* Children will be automatically detached and put into the scene when the controller disconnects
|
184
|
-
*/
|
185
|
-
get object() { return this._object; }
|
186
|
-
private readonly _object: IGameObject;
|
187
|
-
|
188
|
-
private readonly _debugAxesHelper = new AxesHelper(.03);
|
189
|
-
|
190
|
-
/** returns the URL of the default controller model */
|
191
|
-
async getModelUrl(): Promise<string | null> {
|
192
|
-
return this.getMotionController?.then(res => res.assetUrl || null);
|
193
|
-
}
|
194
|
-
|
195
|
-
constructor(session: NeedleXRSession, device: XRInputSource, index: number) {
|
196
|
-
this.xr = session;
|
197
|
-
this.inputSource = device;
|
198
|
-
this.index = index;
|
199
|
-
this._object = new Object3D() as unknown as IGameObject;
|
200
|
-
if (debug)
|
201
|
-
this._object.add(this._debugAxesHelper);
|
202
|
-
this.xr.context.scene.add(this._object);
|
203
|
-
this._ray = new Ray();
|
204
|
-
this.pointerInit = {
|
205
|
-
origin: this,
|
206
|
-
pointerType: this.hand ? "hand" : "controller",
|
207
|
-
deviceIndex: this.index,
|
208
|
-
pointerId: -1, // < this will be updated in the emitPointerEvent method
|
209
|
-
mode: this.inputSource.targetRayMode,
|
210
|
-
ray: this._ray,
|
211
|
-
device: this._object,
|
212
|
-
buttonName: "none",
|
213
|
-
}
|
214
|
-
this.initialize();
|
215
|
-
this.subscribeEvents();
|
216
|
-
|
217
|
-
// TODO: change this to check if we have hit-testing enabled instead of pass through.
|
218
|
-
if (this.xr.mode === "immersive-ar" && this.inputSource.targetRayMode === "tracked-pointer") {
|
219
|
-
// request hittest source
|
220
|
-
this.xr.session.requestHitTestSourceForTransientInput?.({
|
221
|
-
profile: this.inputSource.profiles[0],
|
222
|
-
offsetRay: new XRRay(),
|
223
|
-
})?.then(hitTestSource => {
|
224
|
-
return this._hitTestSource = hitTestSource;
|
225
|
-
});
|
226
|
-
}
|
227
|
-
}
|
228
|
-
|
229
|
-
onUpdate(frame: XRFrame) {
|
230
|
-
this.onUpdateFrame(frame);
|
231
|
-
this.updateInputEvents();
|
232
|
-
this.onUpdateMove();
|
233
|
-
}
|
234
|
-
|
235
|
-
onRenderDebug() {
|
236
|
-
Gizmos.DrawWireSphere(this.rayWorldPosition, .02);
|
237
|
-
Gizmos.DrawDirection(this.rayWorldPosition, getTempVector(0, 0, 10).applyQuaternion(this.rayWorldQuaternion));
|
238
|
-
}
|
239
|
-
|
240
|
-
private onUpdateFrame(frame: XRFrame) {
|
241
|
-
if (!this.xr.referenceSpace) {
|
242
|
-
this._isTracking = false;
|
243
|
-
return;
|
244
|
-
}
|
245
|
-
|
246
|
-
const rayPose = frame.getPose(this.inputSource.targetRaySpace, this.xr.referenceSpace);
|
247
|
-
this._isTracking = rayPose != null;
|
248
|
-
|
249
|
-
if (rayPose) {
|
250
|
-
const t = rayPose.transform;
|
251
|
-
this._rayPosition.set(t.position.x, t.position.y, t.position.z);
|
252
|
-
this._rayQuaternion.set(t.orientation.x, t.orientation.y, t.orientation.z, t.orientation.w);
|
253
|
-
}
|
254
|
-
|
255
|
-
if (this.inputSource.gripSpace) {
|
256
|
-
const gripPose = frame.getPose(this.inputSource.gripSpace, this.xr.referenceSpace!);
|
257
|
-
if (gripPose) {
|
258
|
-
const t = gripPose.transform;
|
259
|
-
this._gripPosition.set(t.position.x, t.position.y, t.position.z);
|
260
|
-
this._gripQuaternion.set(t.orientation.x, t.orientation.y, t.orientation.z, t.orientation.w);
|
261
|
-
if (gripPose.linearVelocity)
|
262
|
-
this._linearVelocity.set(gripPose.linearVelocity.x, gripPose.linearVelocity.y, gripPose.linearVelocity.z);
|
263
|
-
}
|
264
|
-
}
|
265
|
-
|
266
|
-
// update controller object position
|
267
|
-
if (this.xr.context.mainCamera?.parent && this._object.parent !== this.xr.context.mainCamera?.parent)
|
268
|
-
this.xr.context.mainCamera.parent.add(this._object);
|
269
|
-
|
270
|
-
// for controllers, we set the position and rotation of the object to the ray position and rotation
|
271
|
-
// for hands, we take the wrist position and rotation
|
272
|
-
const hand = this.hand;
|
273
|
-
if (hand) {
|
274
|
-
// https://www.w3.org/TR/webxr-hand-input-1/#xrhand-interface
|
275
|
-
let gotWrist = false;
|
276
|
-
// TODO check why types are not correct here
|
277
|
-
// @ts-ignore
|
278
|
-
const wrist = hand.get("wrist");
|
279
|
-
if (wrist && frame.getJointPose) {
|
280
|
-
const pose = frame.getJointPose(wrist, this.xr.referenceSpace);
|
281
|
-
if (pose) {
|
282
|
-
gotWrist = true;
|
283
|
-
const p = pose.transform.position;
|
284
|
-
const q = pose.transform.orientation;
|
285
|
-
this._object.position.set(p.x, p.y, p.z);
|
286
|
-
this._object.quaternion.set(q.x, q.y, q.z, q.w).multiply(flipForwardQuaternion);
|
287
|
-
}
|
288
|
-
}
|
289
|
-
if (!gotWrist) {
|
290
|
-
this._object.position.copy(this._rayPosition);
|
291
|
-
this._object.quaternion.copy(this._rayQuaternion).multiply(flipForwardQuaternion);
|
292
|
-
}
|
293
|
-
|
294
|
-
//@ts-ignore
|
295
|
-
const middle = hand.get("middle-finger-metacarpal");
|
296
|
-
if (middle && frame.getJointPose) {
|
297
|
-
const pose = frame.getJointPose(middle, this.xr.referenceSpace);
|
298
|
-
if (pose) {
|
299
|
-
const p = pose.transform.position;
|
300
|
-
const q = pose.transform.orientation;
|
301
|
-
// for some reason the grip rotation is different from the wrist rotation
|
302
|
-
// but we want to use the wrist rotation for the grip
|
303
|
-
this._gripPosition.set(p.x, p.y, p.z);
|
304
|
-
this._gripQuaternion.set(q.x, q.y, q.z, q.w);
|
305
|
-
}
|
306
|
-
}
|
307
|
-
}
|
308
|
-
else {
|
309
|
-
this._object.position.copy(this._rayPosition);
|
310
|
-
this._object.quaternion.copy(this._rayQuaternion).multiply(flipForwardQuaternion);
|
311
|
-
}
|
312
|
-
|
313
|
-
|
314
|
-
// UPDATE WORLD TRANSFORM DATA
|
315
|
-
const parent = this.xr.context.mainCamera?.parent;
|
316
|
-
const parentWorldQuaternion = parent ? getWorldQuaternion(parent) : undefined;
|
317
|
-
|
318
|
-
// GRIP
|
319
|
-
this._gripWorldPosition.copy(this._gripPosition);
|
320
|
-
if (parent) this._gripWorldPosition.applyMatrix4(parent.matrixWorld);
|
321
|
-
this._gripWorldQuaternion.copy(this._gripQuaternion);
|
322
|
-
// flip forward because we want +Z to be forward
|
323
|
-
this._gripWorldQuaternion.multiply(flipForwardQuaternion);
|
324
|
-
if (parentWorldQuaternion) this._gripWorldQuaternion.premultiply(parentWorldQuaternion)
|
325
|
-
|
326
|
-
// RAY
|
327
|
-
this._rayWorldPosition.copy(this._rayPosition);
|
328
|
-
if (parent) this._rayWorldPosition.applyMatrix4(parent.matrixWorld);
|
329
|
-
this._rayWorldQuaternion.copy(this._rayQuaternion)
|
330
|
-
// flip forward because we want +Z to be forward
|
331
|
-
.multiply(flipForwardQuaternion);
|
332
|
-
if (parentWorldQuaternion) this._rayWorldQuaternion.premultiply(parentWorldQuaternion)
|
333
|
-
}
|
334
|
-
|
335
|
-
/** Called when the input source disconnects */
|
336
|
-
onDisconnected() {
|
337
|
-
if (this.connected) return;
|
338
|
-
// move all attached objects into the scene
|
339
|
-
for (const child of this._object.children) {
|
340
|
-
this.xr.context.scene.attach(child);
|
341
|
-
}
|
342
|
-
this._object.removeFromParent();
|
343
|
-
this._debugAxesHelper.removeFromParent();
|
344
|
-
this.unsubscribeEvents();
|
345
|
-
}
|
346
|
-
|
347
|
-
/**
|
348
|
-
* Get a gamepad button
|
349
|
-
* @link https://github.com/immersive-web/webxr-gamepads-module/blob/main/gamepads-module-explainer.md
|
350
|
-
* @param key the controller button name e.g. x-button
|
351
|
-
* @returns the gamepad button if it exists on the controller - otherwise undefined
|
352
|
-
*/
|
353
|
-
getButton(key: ButtonName | "primary-button" | "primary"): NeedleGamepadButton | undefined {
|
354
|
-
if (!this._layout) return undefined;
|
355
|
-
|
356
|
-
switch (key) {
|
357
|
-
case "primary-button":
|
358
|
-
if (this.isLeft) key = "x-button";
|
359
|
-
else if (this.isRight) key = "a-button";
|
360
|
-
else return undefined;
|
361
|
-
break;
|
362
|
-
case "primary":
|
363
|
-
return this.toNeedleGamepadButton(0);
|
364
|
-
}
|
365
|
-
|
366
|
-
|
367
|
-
if (this._buttonMap.has(key)) {
|
368
|
-
return this.toNeedleGamepadButton(this._buttonMap.get(key)!);
|
369
|
-
}
|
370
|
-
const componentModel = this._layout?.components[key];
|
371
|
-
if (componentModel?.gamepadIndices) {
|
372
|
-
switch (componentModel.type) {
|
373
|
-
case "button":
|
374
|
-
case "squeeze":
|
375
|
-
if (this.inputSource.gamepad) {
|
376
|
-
const index = componentModel.gamepadIndices!.button!;
|
377
|
-
this._buttonMap.set(key, index);
|
378
|
-
return this.toNeedleGamepadButton(index);
|
379
|
-
}
|
380
|
-
break;
|
381
|
-
default:
|
382
|
-
console.warn("Unsupported component type", componentModel.type);
|
383
|
-
break;
|
384
|
-
}
|
385
|
-
}
|
386
|
-
this._buttonMap.set(key, undefined!);
|
387
|
-
return undefined;
|
388
|
-
}
|
389
|
-
|
390
|
-
private readonly _needleGamepadButtons = new Array<NeedleGamepadButton>();
|
391
|
-
/** combine the InputState information + the GamepadButton information (since GamepadButtons can not be extended) */
|
392
|
-
private toNeedleGamepadButton(index: number): NeedleGamepadButton {
|
393
|
-
const button = this.inputSource.gamepad?.buttons[index];
|
394
|
-
const state = this.states[index];
|
395
|
-
const needleButton = this._needleGamepadButtons[index] || new NeedleGamepadButton();
|
396
|
-
if (button) {
|
397
|
-
needleButton.pressed = button.pressed;
|
398
|
-
needleButton.value = button.value;
|
399
|
-
needleButton.touched = button.touched;
|
400
|
-
}
|
401
|
-
if (state) {
|
402
|
-
needleButton.isDown = state.isDown;
|
403
|
-
needleButton.isUp = state.isUp;
|
404
|
-
}
|
405
|
-
this._needleGamepadButtons[index] = needleButton;
|
406
|
-
return needleButton;
|
407
|
-
}
|
408
|
-
|
409
|
-
/**
|
410
|
-
* Get the values of a controller joystick
|
411
|
-
* @link https://github.com/immersive-web/webxr-gamepads-module/blob/main/gamepads-module-explainer.md
|
412
|
-
* @returns the stick values where x is left/right, y is up/down and z is the button value
|
413
|
-
*/
|
414
|
-
getStick(key: StickName | "primary"): Vec3 {
|
415
|
-
if (!this._layout) return { x: 0, y: 0, z: 0 };
|
416
|
-
|
417
|
-
if (key === "primary") {
|
418
|
-
const x = this.inputSource.gamepad?.axes[0] || 0;
|
419
|
-
const y = this.inputSource.gamepad?.axes[1] || 0;
|
420
|
-
// the primary thumbstick is button 3 (see gamepads module explainer)
|
421
|
-
const z = this.inputSource.gamepad?.buttons[3].value || 0;
|
422
|
-
return { x, y, z }
|
423
|
-
}
|
424
|
-
|
425
|
-
const componentModel = this._layout?.components[key];
|
426
|
-
if (componentModel?.gamepadIndices) {
|
427
|
-
switch (componentModel.type) {
|
428
|
-
case "thumbstick":
|
429
|
-
if (this.inputSource.gamepad) {
|
430
|
-
const xIndex = componentModel.gamepadIndices!.xAxis!;
|
431
|
-
const yIndex = componentModel.gamepadIndices!.yAxis!;
|
432
|
-
let x = this.inputSource.gamepad?.axes[xIndex];
|
433
|
-
let y = this.inputSource.gamepad?.axes[yIndex];
|
434
|
-
x *= -1;
|
435
|
-
y *= -1;
|
436
|
-
const buttonIndex = componentModel.gamepadIndices!.button!;
|
437
|
-
const z = this.inputSource.gamepad?.buttons[buttonIndex].value;
|
438
|
-
return { x, y, z }
|
439
|
-
}
|
440
|
-
}
|
441
|
-
}
|
442
|
-
return { x: 0, y: 0, z: 0 }
|
443
|
-
}
|
444
|
-
|
445
|
-
|
446
|
-
private readonly _buttonMap = new Map<ButtonName, number>();
|
447
|
-
|
448
|
-
// the motion controller contains the controller scheme, we use this to simplify button access
|
449
|
-
private _motioncontroller?: MotionController;
|
450
|
-
private _layout: InputDeviceLayout | undefined;
|
451
|
-
private getMotionController!: Promise<MotionController>;
|
452
|
-
private initialize() {
|
453
|
-
if (!this._layout) {
|
454
|
-
// TODO: we should fetch the profiles or better yet the profile list once and cache it
|
455
|
-
const fetchProfileCall = fetchProfile(this.inputSource, DEFAULT_PROFILES_PATH, DEFAULT_PROFILE);
|
456
|
-
/** @ts-ignore */
|
457
|
-
this.getMotionController = fetchProfileCall.then(res => {
|
458
|
-
|
459
|
-
if (!this.connected) return null;
|
460
|
-
|
461
|
-
this._motioncontroller = new MotionController(
|
462
|
-
this.inputSource,
|
463
|
-
res.profile,
|
464
|
-
res.assetPath || ""
|
465
|
-
);
|
466
|
-
|
467
|
-
const profile = res.profile as InputDeviceProfile;
|
468
|
-
const layout = profile.layouts[this.inputSource.handedness];
|
469
|
-
this._layout = layout;
|
470
|
-
if (this._layout) {
|
471
|
-
if (!this._layout.gamepad?.length) {
|
472
|
-
this._layout.gamepad = [];
|
473
|
-
for (const key in this._layout.components) {
|
474
|
-
const component = this._layout.components[key];
|
475
|
-
this._layout.gamepad[component.gamepadIndices!.button!] = key as XRControllerButtonName;
|
476
|
-
}
|
477
|
-
}
|
478
|
-
}
|
479
|
-
// if (debug) console.log(this._layout, this.inputSource);
|
480
|
-
// debugger;
|
481
|
-
// this.getButton("a-button")
|
482
|
-
return this._motioncontroller;
|
483
|
-
}).catch(err => {
|
484
|
-
console.error(err);
|
485
|
-
});
|
486
|
-
}
|
487
|
-
}
|
488
|
-
|
489
|
-
private subscribeEvents() {
|
490
|
-
// https://developer.mozilla.org/en-US/docs/Web/API/XRSession/selectstart_event
|
491
|
-
this.xr.session.addEventListener("selectstart", this.onSelectStart);
|
492
|
-
this.xr.session.addEventListener("selectend", this.onSelectEnd);
|
493
|
-
// https://developer.mozilla.org/en-US/docs/Web/API/XRSession/squeeze_event
|
494
|
-
this.xr.session.addEventListener("squeezestart", this.onSequeezeStart);
|
495
|
-
this.xr.session.addEventListener("squeezeend", this.onSequeezeEnd);
|
496
|
-
}
|
497
|
-
private unsubscribeEvents() {
|
498
|
-
this.xr.session.removeEventListener("selectstart", this.onSelectStart);
|
499
|
-
this.xr.session.removeEventListener("selectend", this.onSelectEnd);
|
500
|
-
this.xr.session.removeEventListener("squeezestart", this.onSequeezeStart);
|
501
|
-
this.xr.session.removeEventListener("squeezeend", this.onSequeezeEnd);
|
502
|
-
}
|
503
|
-
|
504
|
-
private _selectButtonIndex: number | undefined = undefined;
|
505
|
-
private _squeezeButtonIndex: number | undefined = undefined;
|
506
|
-
|
507
|
-
private onSelectStart = (evt: XRInputSourceEvent) => {
|
508
|
-
if (this.inputSource !== evt.inputSource) return;
|
509
|
-
const selectComponentId = this._layout?.selectComponentId;
|
510
|
-
const i = this._layout?.components[selectComponentId!]?.gamepadIndices?.button;
|
511
|
-
if (i !== undefined) this._selectButtonIndex = i;
|
512
|
-
if (debug) Gizmos.DrawDirection(this.rayWorldPosition, getTempVector(0, .01, 1).applyQuaternion(this.rayWorldQuaternion), 0xff0000, 10);
|
513
|
-
this.emitPointerEvent(InputEvents.PointerDown, this._selectButtonIndex || 0, "xr-standard-trigger", true, evt);
|
514
|
-
}
|
515
|
-
private onSelectEnd = (evt: XRInputSourceEvent) => {
|
516
|
-
if (this.inputSource !== evt.inputSource) return;
|
517
|
-
this.emitPointerEvent(InputEvents.PointerUp, this._selectButtonIndex || 0, "xr-standard-trigger", true, evt);
|
518
|
-
}
|
519
|
-
private onSequeezeStart = (evt: XRInputSourceEvent) => {
|
520
|
-
if (this.inputSource !== evt.inputSource) return;
|
521
|
-
this._squeezeButtonIndex = this._layout?.components["xr-standard-squeeze"]?.gamepadIndices?.button;
|
522
|
-
if (this._squeezeButtonIndex !== undefined) {
|
523
|
-
if (debug) Gizmos.DrawDirection(this.rayWorldPosition, getTempVector(0, .01, 1).applyQuaternion(this.rayWorldQuaternion), 0x0000ff, 10);
|
524
|
-
this.emitPointerEvent(InputEvents.PointerDown, this._squeezeButtonIndex || 0, "xr-standard-squeeze", true, evt);
|
525
|
-
}
|
526
|
-
};
|
527
|
-
private onSequeezeEnd = (evt: XRInputSourceEvent) => {
|
528
|
-
if (this.inputSource !== evt.inputSource) return;
|
529
|
-
if (this._squeezeButtonIndex !== undefined)
|
530
|
-
this.emitPointerEvent(InputEvents.PointerUp, this._squeezeButtonIndex || 0, "xr-standard-squeeze", true, evt);
|
531
|
-
};
|
532
|
-
|
533
|
-
/** Index = button index */
|
534
|
-
private readonly states = new Array<InputState>();
|
535
|
-
// If we want to invoke button events for ALL buttons we need to keep track of the previous state
|
536
|
-
// instead of using XR input select start events which is only raised for the primary button
|
537
|
-
// we should probably do both but then we need to ignore the primary index in the following function (to not raise an event for the same button twice)
|
538
|
-
// and start with index = 1
|
539
|
-
private updateInputEvents() {
|
540
|
-
if (!this._layout) return;
|
541
|
-
|
542
|
-
// https://immersive-web.github.io/webxr-gamepads-module/#xr-standard-heading
|
543
|
-
if (this.gamepad?.buttons) {
|
544
|
-
for (let k = 0; k < this.gamepad.buttons.length; k++) {
|
545
|
-
const button = this.gamepad.buttons[k];
|
546
|
-
const state = this.states[k] || new InputState();
|
547
|
-
let eventName: InputEventNames | null = null;
|
548
|
-
|
549
|
-
// is down
|
550
|
-
if (button.pressed && !state.pressed) {
|
551
|
-
eventName = "pointerdown";
|
552
|
-
state.isDown = true;
|
553
|
-
state.isUp = false;
|
554
|
-
}
|
555
|
-
// is up
|
556
|
-
else if (!button.pressed && state.pressed) {
|
557
|
-
eventName = "pointerup"
|
558
|
-
state.isDown = false;
|
559
|
-
state.isUp = true;
|
560
|
-
}
|
561
|
-
else {
|
562
|
-
state.isDown = false;
|
563
|
-
state.isUp = false;
|
564
|
-
}
|
565
|
-
|
566
|
-
state.value = button.value;
|
567
|
-
state.pressed = button.pressed;
|
568
|
-
this.states[k] = state;
|
569
|
-
|
570
|
-
// the selection event is handled in the "selectstart" callback
|
571
|
-
const emitEvent = k !== this._selectButtonIndex && k !== this._squeezeButtonIndex;
|
572
|
-
|
573
|
-
if (eventName != null && emitEvent) {
|
574
|
-
const name = this._layout?.gamepad[k];
|
575
|
-
this.emitPointerEvent(eventName, k, name ?? "none", false, null, button.value);
|
576
|
-
}
|
577
|
-
}
|
578
|
-
}
|
579
|
-
}
|
580
|
-
private onUpdateMove() {
|
581
|
-
let button = this.xr.context.input.getFirstPressedButtonForPointer(this.index);
|
582
|
-
if (button === undefined) button = 0;
|
583
|
-
const pressure = this.gamepad?.buttons[button]?.value;
|
584
|
-
this.emitPointerEvent("pointermove", button, "none", false, null, pressure);
|
585
|
-
}
|
586
|
-
|
587
|
-
|
588
|
-
/** cached spatial pointer init object. We re-use it to not have */
|
589
|
-
private readonly pointerInit: NEPointerEventInit;
|
590
|
-
private emitPointerEvent(type: InputEventNames, button: number, buttonName: ButtonName | "none", primary: boolean, source: Event | null = null, pressure?: number) {
|
591
|
-
|
592
|
-
if (!this.emitEvents) {
|
593
|
-
if (debug && type !== InputEvents.PointerMove) console.warn("Pointer events are disabled for this controller", this.index, type, button);
|
594
|
-
return;
|
595
|
-
}
|
596
|
-
|
597
|
-
// Currently we do only want to emit pointer events for NON screen based events
|
598
|
-
// that means if the input device is spatial (AR touch on a screen should be handled via touchdown etc still)
|
599
|
-
// Not sure if *this* is enough to determine if the event is spatial or not
|
600
|
-
if (this.xr.mode === "immersive-vr" || this.xr.isPassThrough) {
|
601
|
-
this.pointerInit.origin = this;
|
602
|
-
this.pointerInit.pointerId = this.index * 10 + button;
|
603
|
-
this.pointerInit.pointerType = this.hand ? "hand" : "controller";
|
604
|
-
this.pointerInit.button = button;
|
605
|
-
this.pointerInit.buttonName = buttonName;
|
606
|
-
this.pointerInit.isPrimary = primary;
|
607
|
-
this.pointerInit.mode = this.inputSource.targetRayMode;
|
608
|
-
this.pointerInit.ray = this.ray;
|
609
|
-
this.pointerInit.device = this.object;
|
610
|
-
this.pointerInit.pressure = pressure;
|
611
|
-
|
612
|
-
const prevContext = Context.Current;
|
613
|
-
Context.Current = this.xr.context;
|
614
|
-
this.xr.context.input.createInputEvent(new NEPointerEvent(type, source, this.pointerInit));
|
615
|
-
Context.Current = prevContext;
|
616
|
-
}
|
617
|
-
}
|
618
|
-
}
|
619
|
-
|
620
|
-
class InputState {
|
621
|
-
/** if the button was pressed the last update */
|
622
|
-
isDown: boolean = false;
|
623
|
-
/** if the button was released the last update */
|
624
|
-
isUp: boolean = false;
|
625
|
-
|
626
|
-
pressed: boolean = false;
|
627
|
-
value: number = 0;
|
628
|
-
};
|
629
|
-
|
630
|
-
/** Enhanced GamepadButton with `isDown` and `isUp` information */
|
631
|
-
class NeedleGamepadButton {
|
632
|
-
touched: boolean = false;
|
633
|
-
pressed: boolean = false;
|
634
|
-
value: number = 0;
|
635
|
-
/** was the button just pressed down the last update */
|
636
|
-
isDown: boolean = false;
|
637
|
-
/** was the button just released the last update */
|
638
|
-
isUp: boolean = false;
|
639
|
-
}
|
@@ -1,1247 +0,0 @@
|
|
1
|
-
import { Camera, DoubleSide, Mesh, MeshBasicMaterial, Object3D, PerspectiveCamera, PlaneGeometry, PlaneHelper, Quaternion, Vector3, WebXRArrayCamera } from "three";
|
2
|
-
|
3
|
-
import { isDevEnvironment, showBalloonMessage, showBalloonWarning } from "../debug/index.js";
|
4
|
-
import { Context, FrameEvent } from "../engine_context.js";
|
5
|
-
import { ContextEvent, ContextRegistry } from "../engine_context_registry.js";
|
6
|
-
import { isDestroyed } from "../engine_gameobject.js";
|
7
|
-
import { Gizmos } from "../engine_gizmos.js";
|
8
|
-
import { registerFrameEventCallback, unregisterFrameEventCallback } from "../engine_lifecycle_functions_internal.js";
|
9
|
-
import { Mathf } from "../engine_math.js";
|
10
|
-
import { getTempQuaternion, getTempVector, getWorldPosition, getWorldQuaternion, getWorldScale, setWorldPosition, setWorldQuaternion, setWorldScale } from "../engine_three_utils.js";
|
11
|
-
import { ICamera, IComponent, INeedleXRSession } from "../engine_types.js";
|
12
|
-
import { delay, getParam, isDesktop, isQuest } from "../engine_utils.js";
|
13
|
-
import { flipForwardMatrix, flipForwardQuaternion, ImplictXRRig } from "./internal.js";
|
14
|
-
import { NeedleXRController } from "./NeedleXRController.js";
|
15
|
-
import { NeedleXRSync } from "./NeedleXRSync.js";
|
16
|
-
import { SceneTransition } from "./SceneTransition.js";
|
17
|
-
import { TemporaryXRContext } from "./TempXRContext.js";
|
18
|
-
import type { IXRRig } from "./XRRig.js";
|
19
|
-
|
20
|
-
/** NeedleXRSession event argument.
|
21
|
-
* Use `args.xr` to access the NeedleXRSession */
|
22
|
-
export type NeedleXREventArgs = { xr: NeedleXRSession }
|
23
|
-
export type SessionChangedEvt = (args: NeedleXREventArgs) => void;
|
24
|
-
export type SessionRequestedEvent = (args: { mode: XRSessionMode, init: XRSessionInit }) => void;
|
25
|
-
export type SessionRequestedEndEvent = (args: { mode: XRSessionMode, init: XRSessionInit, newSession: XRSession | null }) => void;
|
26
|
-
|
27
|
-
/** Result of a XR hit-test
|
28
|
-
* @property {XRHitTestResult} hit The original XRHitTestResult
|
29
|
-
* @property {Vector3} position The hit position in world space
|
30
|
-
* @property {Quaternion} quaternion The hit rotation in world space
|
31
|
-
*/
|
32
|
-
export type NeedleXRHitTestResult = { hit: XRHitTestResult, position: Vector3, quaternion: Quaternion };
|
33
|
-
|
34
|
-
const debug = getParam("debugwebxr");
|
35
|
-
const debugFPS = getParam("stats");
|
36
|
-
|
37
|
-
// TODO: move this into the IComponent interface!?
|
38
|
-
export interface INeedleXRSessionEventReceiver extends Pick<IComponent, "destroyed"> {
|
39
|
-
get activeAndEnabled(): boolean;
|
40
|
-
supportsXR?(mode: XRSessionMode): boolean;
|
41
|
-
/** Called before requesting a XR session */
|
42
|
-
onBeforeXR?(mode: XRSessionMode, args: XRSessionInit): void;
|
43
|
-
onEnterXR?(args: NeedleXREventArgs): void;
|
44
|
-
onUpdateXR?(args: NeedleXREventArgs): void;
|
45
|
-
onLeaveXR?(args: NeedleXREventArgs): void;
|
46
|
-
onXRControllerAdded?(args: NeedleXRControllerEventArgs): void;
|
47
|
-
onXRControllerRemoved?(args: NeedleXRControllerEventArgs): void;
|
48
|
-
}
|
49
|
-
|
50
|
-
/** Contains a reference to the currently active webxr session and the controller that has changed */
|
51
|
-
export type NeedleXRControllerEventArgs = NeedleXREventArgs & { controller: NeedleXRController, change: "added" | "removed" }
|
52
|
-
/** Event Arguments when a controller changed event is invoked (added or removed)
|
53
|
-
* Access the controller via `args.controller`, the `args.change` property indicates if the controller was added or removed
|
54
|
-
*/
|
55
|
-
export type ControllerChangedEvt = (args: NeedleXRControllerEventArgs) => void;
|
56
|
-
|
57
|
-
|
58
|
-
|
59
|
-
function getDOMOverlayElement(domElement: HTMLElement) {
|
60
|
-
let arOverlayElement: HTMLElement | null = null;
|
61
|
-
// for react cases we dont have an Engine Element
|
62
|
-
const element: any = domElement;
|
63
|
-
if (element.getAROverlayContainer)
|
64
|
-
arOverlayElement = element.getAROverlayContainer();
|
65
|
-
else arOverlayElement = domElement;
|
66
|
-
return arOverlayElement;
|
67
|
-
}
|
68
|
-
|
69
|
-
|
70
|
-
|
71
|
-
registerSessionGranted();
|
72
|
-
function registerSessionGranted() {
|
73
|
-
if ('xr' in navigator) {
|
74
|
-
// WebXRViewer (based on Firefox) has a bug where addEventListener
|
75
|
-
// throws a silent exception and aborts execution entirely.
|
76
|
-
if (/WebXRViewer\//i.test(navigator.userAgent)) {
|
77
|
-
console.warn('WebXRViewer does not support addEventListener');
|
78
|
-
return;
|
79
|
-
}
|
80
|
-
|
81
|
-
navigator.xr?.addEventListener('sessiongranted', () => {
|
82
|
-
console.log("Received Session Granted...")
|
83
|
-
const lastSessionMode = sessionStorage.getItem("needle_xr_session_mode");
|
84
|
-
const lastSessionInit = sessionStorage.getItem("needle_xr_session_init");
|
85
|
-
if (lastSessionMode && lastSessionInit) {
|
86
|
-
console.log("Session Granted: Restore last session")
|
87
|
-
const init = JSON.parse(lastSessionInit);
|
88
|
-
NeedleXRSession.start(lastSessionMode as XRSessionMode, init).catch(e => console.warn(e));
|
89
|
-
}
|
90
|
-
else {
|
91
|
-
// if no session was found we start VR by default
|
92
|
-
NeedleXRSession.start("immersive-vr").catch(e => console.warn("Session Granted failed:", e));
|
93
|
-
}
|
94
|
-
});
|
95
|
-
}
|
96
|
-
}
|
97
|
-
function saveSessionInfo(mode: XRSessionMode, init: XRSessionInit) {
|
98
|
-
sessionStorage.setItem("needle_xr_session_mode", mode);
|
99
|
-
sessionStorage.setItem("needle_xr_session_init", JSON.stringify(init));
|
100
|
-
}
|
101
|
-
|
102
|
-
function deleteSessionInfo() {
|
103
|
-
sessionStorage.removeItem("needle_xr_session_mode");
|
104
|
-
sessionStorage.removeItem("needle_xr_session_init");
|
105
|
-
}
|
106
|
-
|
107
|
-
if (isDesktop() && isDevEnvironment()) {
|
108
|
-
window.addEventListener("keydown", (evt) => {
|
109
|
-
if (evt.key === "x") {
|
110
|
-
if (NeedleXRSession.active) {
|
111
|
-
NeedleXRSession.stop();
|
112
|
-
}
|
113
|
-
}
|
114
|
-
});
|
115
|
-
}
|
116
|
-
|
117
|
-
if (getParam("simulatewebxrloading")) {
|
118
|
-
ContextRegistry.registerCallback(ContextEvent.ContextCreationStart, async _cb => {
|
119
|
-
await delay(3000);
|
120
|
-
setTimeout(async () => {
|
121
|
-
const info = await TemporaryXRContext.handoff();
|
122
|
-
if (info) NeedleXRSession.setSession(info.mode, info.session, info.init, Context.Current);
|
123
|
-
else
|
124
|
-
NeedleXRSession.start("immersive-vr")
|
125
|
-
}, 6000)
|
126
|
-
});
|
127
|
-
let triggered = false;
|
128
|
-
window.addEventListener("click", () => {
|
129
|
-
if (triggered) return;
|
130
|
-
triggered = true;
|
131
|
-
TemporaryXRContext.start("immersive-vr", NeedleXRSession.getDefaultSessionInit("immersive-vr"));
|
132
|
-
});
|
133
|
-
}
|
134
|
-
|
135
|
-
/**
|
136
|
-
* This class manages an XRSession to provide helper methods and events. It provides easy access to the XRInputSources (controllers and hands)
|
137
|
-
* - Start a XRSession with `NeedleXRSession.start(...)`
|
138
|
-
* - Stop a XRSession with `NeedleXRSession.stop()`
|
139
|
-
* - Access a running XRSession with `NeedleXRSession.active`
|
140
|
-
*
|
141
|
-
* If a XRSession is active you can use all XR-related event methods on your components to receive XR events e.g. `onEnterXR`, `onUpdateXR`, `onLeaveXR`
|
142
|
-
* ```ts
|
143
|
-
* export class MyComponent extends Behaviour {
|
144
|
-
* // callback invoked whenever the XRSession is started or your component is added to a scene with an active XRSession
|
145
|
-
* onEnterXR(args: NeedleXREventArgs) {
|
146
|
-
* console.log("Entered XR");
|
147
|
-
* // access the NeedleXRSession via args.xr
|
148
|
-
* }
|
149
|
-
* // callback invoked whenever a controller is added (or you switch from controller to hand tracking)
|
150
|
-
* onControllerAdded(args: NeedleXRControllerEventArgs) { }
|
151
|
-
* }
|
152
|
-
* ```
|
153
|
-
*
|
154
|
-
* ### XRRig
|
155
|
-
* The XRRig can be accessed via the `rig` property
|
156
|
-
* Set a custom XRRig via `NeedleXRSession.addRig(...)` or `NeedleXRSession.removeRig(...)`
|
157
|
-
* By default the active XRRig with the highest priority in the scene is used
|
158
|
-
*/
|
159
|
-
export class NeedleXRSession implements INeedleXRSession {
|
160
|
-
|
161
|
-
private static _sync: NeedleXRSync | null = null;
|
162
|
-
static getXRSync(context: Context) {
|
163
|
-
if (!this._sync) this._sync = new NeedleXRSync(context);
|
164
|
-
return this._sync;
|
165
|
-
}
|
166
|
-
|
167
|
-
static get currentSessionRequest(): XRSessionMode | null { return this._currentSessionRequestMode; }
|
168
|
-
private static _currentSessionRequestMode: XRSessionMode | null = null;
|
169
|
-
|
170
|
-
static get active(): NeedleXRSession | null { return this._activeSession; }
|
171
|
-
/** The active xr session mode (if any xr session is active) */
|
172
|
-
static get activeMode() { return this._activeSession?.mode ?? null; }
|
173
|
-
/** XRSystem via navigator.xr access
|
174
|
-
* @link https://developer.mozilla.org/en-US/docs/Web/API/XRSystem
|
175
|
-
*/
|
176
|
-
static get xrSystem(): XRSystem | undefined {
|
177
|
-
return ('xr' in navigator) ? navigator.xr : undefined;
|
178
|
-
}
|
179
|
-
static isXRSupported() { return Promise.all([this.isVRSupported(), this.isARSupported()]).then(res => res.some(e => e)) }
|
180
|
-
static isVRSupported() { return this.xrSystem?.isSessionSupported('immersive-vr') ?? Promise.resolve(false); }
|
181
|
-
static isARSupported() { return this.xrSystem?.isSessionSupported('immersive-ar') ?? Promise.resolve(false); }
|
182
|
-
|
183
|
-
private static _currentSessionRequest?: Promise<XRSession>;
|
184
|
-
private static _activeSession: NeedleXRSession | null;
|
185
|
-
|
186
|
-
static onSessionRequestStart(evt: SessionRequestedEvent) {
|
187
|
-
this._sessionRequestStartListeners.push(evt);
|
188
|
-
}
|
189
|
-
static offSessionRequestStart(evt: SessionRequestedEvent) {
|
190
|
-
const index = this._sessionRequestStartListeners.indexOf(evt);
|
191
|
-
if (index >= 0) this._sessionRequestStartListeners.splice(index, 1);
|
192
|
-
}
|
193
|
-
private static readonly _sessionRequestStartListeners: SessionRequestedEvent[] = [];
|
194
|
-
|
195
|
-
/** Called after the session request has finished */
|
196
|
-
static onSessionRequestEnd(evt: SessionRequestedEndEvent) {
|
197
|
-
this._sessionRequestEndListeners.push(evt);
|
198
|
-
}
|
199
|
-
/** Unsubscribe from request end evt */
|
200
|
-
static offSessionRequestEnd(evt: SessionRequestedEndEvent) {
|
201
|
-
const index = this._sessionRequestEndListeners.indexOf(evt);
|
202
|
-
if (index >= 0) this._sessionRequestEndListeners.splice(index, 1);
|
203
|
-
}
|
204
|
-
private static readonly _sessionRequestEndListeners: SessionRequestedEndEvent[] = [];
|
205
|
-
|
206
|
-
/** Listen to XR session started */
|
207
|
-
static onXRStart(evt: SessionChangedEvt) {
|
208
|
-
this._xrStartListeners.push(evt);
|
209
|
-
};
|
210
|
-
/** Unsubscribe from XRSession started events */
|
211
|
-
static offXRStart(evt: SessionChangedEvt) {
|
212
|
-
const index = this._xrStartListeners.indexOf(evt);
|
213
|
-
if (index >= 0) this._xrStartListeners.splice(index, 1);
|
214
|
-
}
|
215
|
-
private static readonly _xrStartListeners: SessionChangedEvt[] = [];
|
216
|
-
|
217
|
-
/** Listen to controller added events.
|
218
|
-
* Events are cleared when starting a new session
|
219
|
-
**/
|
220
|
-
static onControllerAdded(evt: ControllerChangedEvt) {
|
221
|
-
this._controllerAddedListeners.push(evt);
|
222
|
-
}
|
223
|
-
/** Unsubscribe from controller added evts */
|
224
|
-
static offControllerAdded(evt: ControllerChangedEvt) {
|
225
|
-
const index = this._controllerAddedListeners.indexOf(evt);
|
226
|
-
if (index >= 0) this._controllerAddedListeners.splice(index, 1);
|
227
|
-
}
|
228
|
-
private static readonly _controllerAddedListeners: ControllerChangedEvt[] = [];
|
229
|
-
|
230
|
-
/** Listen to controller removed events
|
231
|
-
* Events are cleared when starting a new session
|
232
|
-
**/
|
233
|
-
static onControllerRemoved(evt: ControllerChangedEvt) {
|
234
|
-
this._controllerRemovedListeners.push(evt);
|
235
|
-
}
|
236
|
-
/** Unsubscribe from controller removed events */
|
237
|
-
static offControllerRemoved(evt: ControllerChangedEvt) {
|
238
|
-
const index = this._controllerRemovedListeners.indexOf(evt);
|
239
|
-
if (index >= 0) this._controllerRemovedListeners.splice(index, 1);
|
240
|
-
}
|
241
|
-
private static readonly _controllerRemovedListeners: ControllerChangedEvt[] = [];
|
242
|
-
|
243
|
-
/** If the browser supports offerSession - creating a VR or AR button in the browser navigation bar */
|
244
|
-
static offerSession(mode: XRSessionMode, init: XRSessionInit | "default", context: Context): boolean {
|
245
|
-
if ('xr' in navigator && navigator.xr && 'offerSession' in navigator.xr) {
|
246
|
-
if (typeof navigator.xr.offerSession === "function") {
|
247
|
-
console.log("WebXR offerSession is available - requesting mode: " + mode);
|
248
|
-
if (init == "default") {
|
249
|
-
init = this.getDefaultSessionInit(mode);
|
250
|
-
}
|
251
|
-
navigator.xr.offerSession(mode, {
|
252
|
-
...init
|
253
|
-
}).then((session) => {
|
254
|
-
return NeedleXRSession.setSession(mode, session, init as XRSessionInit, context);
|
255
|
-
}).catch(_ => {
|
256
|
-
console.log("XRSession offer rejected (perhaps because another call to offerSession was made or a call to requestSession was made)")
|
257
|
-
});
|
258
|
-
}
|
259
|
-
return true;
|
260
|
-
}
|
261
|
-
return false;
|
262
|
-
}
|
263
|
-
|
264
|
-
/** @returns a new XRSession init object with defaults */
|
265
|
-
static getDefaultSessionInit(mode: Omit<XRSessionMode, "inline">): XRSessionInit {
|
266
|
-
switch (mode) {
|
267
|
-
case "immersive-ar":
|
268
|
-
return {
|
269
|
-
optionalFeatures: ['anchors', 'local-floor', 'hand-tracking', 'layers', 'dom-overlay', 'hit-test'],
|
270
|
-
}
|
271
|
-
case "immersive-vr":
|
272
|
-
return {
|
273
|
-
optionalFeatures: ['local-floor', 'bounded-floor', 'hand-tracking', 'high-fixed-foveation-level', 'layers'],
|
274
|
-
}
|
275
|
-
default:
|
276
|
-
console.warn("No default session init for mode", mode);
|
277
|
-
return {};
|
278
|
-
}
|
279
|
-
}
|
280
|
-
|
281
|
-
/** start a new webXR session (make sure to stop already running sessions before calling this method)
|
282
|
-
* @param mode The XRSessionMode to start (e.g. `immersive-vr` or `immersive-ar`), docs: https://developer.mozilla.org/en-US/docs/Web/API/XRSessionMode
|
283
|
-
* @param init The XRSessionInit to use (optional), docs: https://developer.mozilla.org/en-US/docs/Web/API/XRSessionInit
|
284
|
-
* @param context The Needle Engine context to use
|
285
|
-
*/
|
286
|
-
static async start(mode: XRSessionMode, init?: XRSessionInit, context?: Context): Promise<NeedleXRSession | null> {
|
287
|
-
|
288
|
-
if (this._currentSessionRequest) {
|
289
|
-
console.warn("A XRSession is already being requested");
|
290
|
-
if (debug || isDevEnvironment()) showBalloonWarning("A XRSession is already being requested");
|
291
|
-
return this._currentSessionRequest.then(() => this._activeSession!);
|
292
|
-
}
|
293
|
-
|
294
|
-
if (this._activeSession) {
|
295
|
-
console.error("A XRSession is already running");
|
296
|
-
return this._activeSession;
|
297
|
-
}
|
298
|
-
|
299
|
-
// Make sure we have a context
|
300
|
-
if (!context) context = Context.Current;
|
301
|
-
if (!context) context = ContextRegistry.All[0] as Context;
|
302
|
-
if (!context) throw new Error("No Needle Engine Context found");
|
303
|
-
|
304
|
-
// setup session init args, make sure we have default values
|
305
|
-
if (!init) init = {};
|
306
|
-
switch (mode) {
|
307
|
-
|
308
|
-
// Setup VR initialization parameters
|
309
|
-
case "immersive-ar":
|
310
|
-
{
|
311
|
-
const supported = await this.xrSystem?.isSessionSupported('immersive-ar')
|
312
|
-
if (supported !== true) {
|
313
|
-
console.error(mode + ' is not supported by this browser.');
|
314
|
-
return null;
|
315
|
-
}
|
316
|
-
const defaultInit: XRSessionInit = this.getDefaultSessionInit(mode);
|
317
|
-
const domOverlayElement = getDOMOverlayElement(context.domElement);
|
318
|
-
if (domOverlayElement && !isQuest()) { // excluding quest since dom-overlay breaks sessiongranted
|
319
|
-
defaultInit.domOverlay = { root: domOverlayElement };
|
320
|
-
defaultInit.optionalFeatures!.push('dom-overlay');
|
321
|
-
}
|
322
|
-
init = {
|
323
|
-
...defaultInit,
|
324
|
-
...init,
|
325
|
-
}
|
326
|
-
}
|
327
|
-
break;
|
328
|
-
|
329
|
-
// Setup AR initialization parameters
|
330
|
-
case "immersive-vr":
|
331
|
-
{
|
332
|
-
const supported = await this.xrSystem?.isSessionSupported('immersive-vr')
|
333
|
-
if (supported !== true) {
|
334
|
-
console.error(mode + ' is not supported by this browser.');
|
335
|
-
return null;
|
336
|
-
}
|
337
|
-
const defaultInit: XRSessionInit = this.getDefaultSessionInit(mode);
|
338
|
-
init = {
|
339
|
-
...defaultInit,
|
340
|
-
...init,
|
341
|
-
}
|
342
|
-
}
|
343
|
-
break;
|
344
|
-
|
345
|
-
default:
|
346
|
-
console.warn("No default session init for mode", mode);
|
347
|
-
break;
|
348
|
-
}
|
349
|
-
|
350
|
-
// we stop a temporary session here (if any runs)
|
351
|
-
await TemporaryXRContext.stop();
|
352
|
-
|
353
|
-
const scripts = mode == "immersive-ar" ? context.scripts_immersive_ar : context.scripts_immersive_vr
|
354
|
-
|
355
|
-
if (debug)
|
356
|
-
console.log("%c" + `Requesting ${mode} session`, "font-weight:bold;", init, scripts);
|
357
|
-
else
|
358
|
-
console.log("%c" + `Requesting ${mode} session`, "font-weight:bold;");
|
359
|
-
for (const script of scripts) {
|
360
|
-
if (script.onBeforeXR) script.onBeforeXR(mode, init);
|
361
|
-
}
|
362
|
-
for (const listener of this._sessionRequestStartListeners) {
|
363
|
-
listener({ mode, init });
|
364
|
-
}
|
365
|
-
if (debug) showBalloonMessage("Requesting " + mode + " session (" + Date.now() + ")");
|
366
|
-
this._currentSessionRequest = navigator.xr?.requestSession(mode, init);
|
367
|
-
this._currentSessionRequestMode = mode;
|
368
|
-
/**@type {XRSystem} */
|
369
|
-
const newSession = await (this._currentSessionRequest)?.catch(e => {
|
370
|
-
console.error(e, "Code: " + e.code);
|
371
|
-
if (e.code === 9) showBalloonWarning("Make sure your device has the required permissions (e.g. camera access)")
|
372
|
-
console.log("If the specified XR configuration is not supported (e.g. entering AR doesnt work) - make sure you access the website on a secure connection (HTTPS) and your device has the required permissions (e.g. camera access)");
|
373
|
-
const notSecure = location.protocol === 'http:';
|
374
|
-
if (notSecure) showBalloonWarning("XR requires a secure connection (HTTPS)");
|
375
|
-
});
|
376
|
-
this._currentSessionRequest = undefined;
|
377
|
-
this._currentSessionRequestMode = null;
|
378
|
-
for (const listener of this._sessionRequestEndListeners) {
|
379
|
-
listener({ mode, init, newSession: newSession || null });
|
380
|
-
}
|
381
|
-
if (!newSession) {
|
382
|
-
console.warn("XR Session request was rejected");
|
383
|
-
return null;
|
384
|
-
}
|
385
|
-
return this.setSession(mode, newSession, init, context);
|
386
|
-
}
|
387
|
-
|
388
|
-
static setSession(mode: XRSessionMode, session: XRSession, init: XRSessionInit, context: Context) {
|
389
|
-
if (this._activeSession) {
|
390
|
-
console.error("A XRSession is already running");
|
391
|
-
return this._activeSession;
|
392
|
-
}
|
393
|
-
const scripts = mode == "immersive-ar" ? context.scripts_immersive_ar : context.scripts_immersive_vr;
|
394
|
-
this._activeSession = new NeedleXRSession(mode, session, context, {
|
395
|
-
scripts: scripts,
|
396
|
-
controller_added: this._controllerAddedListeners,
|
397
|
-
controller_removed: this._controllerRemovedListeners,
|
398
|
-
init: init
|
399
|
-
});
|
400
|
-
session.addEventListener("end", this.onEnd);
|
401
|
-
if (debug)
|
402
|
-
console.log("%c" + `Started ${mode} session`, "font-weight:bold;", scripts);
|
403
|
-
else
|
404
|
-
console.log("%c" + `Started ${mode} session`, "font-weight:bold;");
|
405
|
-
return this._activeSession;
|
406
|
-
}
|
407
|
-
/** stops the active XR session */
|
408
|
-
static stop() {
|
409
|
-
this._activeSession?.end();
|
410
|
-
}
|
411
|
-
private static onEnd = () => {
|
412
|
-
if (debug) console.log("XR Session ended");
|
413
|
-
this._activeSession = null;
|
414
|
-
}
|
415
|
-
|
416
|
-
|
417
|
-
/** The needle engine context this session was started from */
|
418
|
-
readonly context: Context;
|
419
|
-
|
420
|
-
get sync(): NeedleXRSync | null {
|
421
|
-
return NeedleXRSession._sync;
|
422
|
-
}
|
423
|
-
|
424
|
-
/** Returns true if the xr session is still active */
|
425
|
-
get running(): boolean { return !this._ended && this.session != null; }
|
426
|
-
|
427
|
-
/**
|
428
|
-
* @link https://developer.mozilla.org/en-US/docs/Web/API/XRSession
|
429
|
-
*/
|
430
|
-
readonly session: XRSession;
|
431
|
-
|
432
|
-
/** XR Session Mode: AR or VR */
|
433
|
-
readonly mode: XRSessionMode;
|
434
|
-
|
435
|
-
/**
|
436
|
-
* The XRSession interface's read-only interactionMode property describes the best space (according to the user agent) for the application to draw an interactive UI for the current session.
|
437
|
-
* @link https://developer.mozilla.org/en-US/docs/Web/API/XRSession/interactionMode
|
438
|
-
*/
|
439
|
-
get interactionMode(): "screen-space" | "world-space" { return this.session["interactionMode"]; }
|
440
|
-
|
441
|
-
/**
|
442
|
-
* @link https://developer.mozilla.org/en-US/docs/Web/API/XRSession/visibilityState
|
443
|
-
*/
|
444
|
-
get visibilityState() { return this.session.visibilityState; }
|
445
|
-
|
446
|
-
/**
|
447
|
-
* @link https://developer.mozilla.org/en-US/docs/Web/API/XRSession/environmentBlendMode
|
448
|
-
*/
|
449
|
-
get environmentBlendMode() { return this.session.environmentBlendMode; }
|
450
|
-
|
451
|
-
/**
|
452
|
-
* The current XR frame
|
453
|
-
* @link https://developer.mozilla.org/en-US/docs/Web/API/XRFrame
|
454
|
-
*/
|
455
|
-
get frame(): XRFrame { return this.context.xrFrame!; }
|
456
|
-
|
457
|
-
/** The currently active/connected controllers */
|
458
|
-
readonly controllers: NeedleXRController[] = [];
|
459
|
-
/** shorthand to query the left controller. Use `controllers` to get access to all connected controllers */
|
460
|
-
get leftController() { return this.controllers.find(c => c.isLeft); }
|
461
|
-
/** shorthand to query the right controller. Use `controllers` to get access to all connected controllers */
|
462
|
-
get rightController() { return this.controllers.find(c => c.isRight); }
|
463
|
-
/** @returns the given controller if it is connected */
|
464
|
-
getController(side: XRHandedness) { return this.controllers.find(c => c.side === side) || null; }
|
465
|
-
|
466
|
-
/** Returns true if running in pass through mode in immersive AR */
|
467
|
-
get isPassThrough() {
|
468
|
-
if (this.environmentBlendMode !== 'opaque' && this.interactionMode === "world-space") return true;
|
469
|
-
// since we can not rely on interactionMode check we check the controllers too
|
470
|
-
// https://linear.app/needle/issue/NE-4057
|
471
|
-
// the following is a workaround for the issue above
|
472
|
-
if (this.mode === "immersive-ar" && this.environmentBlendMode !== 'opaque') {
|
473
|
-
// if we have any tracked pointer controllers we're also in passthrough
|
474
|
-
if (this.controllers.some(c => c.inputSource.targetRayMode === "tracked-pointer"))
|
475
|
-
return true;
|
476
|
-
}
|
477
|
-
if (isDevEnvironment() && isDesktop() && this.mode === "immersive-ar") {
|
478
|
-
return true;
|
479
|
-
}
|
480
|
-
return false;
|
481
|
-
}
|
482
|
-
get isAR() { return this.mode === 'immersive-ar'; }
|
483
|
-
get isVR() { return this.mode === 'immersive-vr'; }
|
484
|
-
|
485
|
-
get posePosition() { return this._transformPosition; }
|
486
|
-
get poseOrientation() { return this._transformOrientation; }
|
487
|
-
/** @returns the context.renderer.xr.getReferenceSpace() result */
|
488
|
-
get referenceSpace(): XRSpace | null { return this.context.renderer.xr.getReferenceSpace(); }
|
489
|
-
/** @returns the XRFrame `viewerpose` using the xr `referenceSpace` */
|
490
|
-
get viewerPose(): XRViewerPose | undefined { return this._viewerPose; }
|
491
|
-
|
492
|
-
|
493
|
-
/** @returns `true` if any image is currently being tracked */
|
494
|
-
/** returns true if images are currently being tracked */
|
495
|
-
get isTrackingImages() {
|
496
|
-
if (this.frame && "getImageTrackingResults" in this.frame && typeof this.frame.getImageTrackingResults === "function") {
|
497
|
-
try {
|
498
|
-
const trackingResult = this.frame.getImageTrackingResults();
|
499
|
-
for (const result of trackingResult) {
|
500
|
-
const state = result.trackingState;
|
501
|
-
if (state === "tracked") return true;
|
502
|
-
}
|
503
|
-
}
|
504
|
-
catch {
|
505
|
-
// Looks like we get a NotSupportedException on Android since the method is known
|
506
|
-
// but the feature is not supported by the session
|
507
|
-
// TODO Can we check here if we even requested the image-tracking feature instead of catching?
|
508
|
-
return false;
|
509
|
-
}
|
510
|
-
}
|
511
|
-
return false;
|
512
|
-
}
|
513
|
-
|
514
|
-
|
515
|
-
/** The currently active XR rig */
|
516
|
-
get rig(): IXRRig | null {
|
517
|
-
const rig = this._rigs[0] ?? null;
|
518
|
-
if (rig?.gameObject && isDestroyed(rig.gameObject) || rig?.isActive === false) {
|
519
|
-
this.updateActiveXRRig();
|
520
|
-
return this._rigs[0] ?? null;
|
521
|
-
}
|
522
|
-
return rig;
|
523
|
-
}
|
524
|
-
private _rigScale: number = 1;
|
525
|
-
private _lastRigScaleUpdate: number = -1;
|
526
|
-
/** get the XR rig worldscale */
|
527
|
-
get rigScale() {
|
528
|
-
if (!this._rigs[0]) return 1;
|
529
|
-
if (this._lastRigScaleUpdate !== this.context.time.frame) {
|
530
|
-
this._lastRigScaleUpdate = this.context.time.frame;
|
531
|
-
this._rigScale = this._rigs[0].gameObject.worldScale.x;
|
532
|
-
}
|
533
|
-
return this._rigScale;
|
534
|
-
}
|
535
|
-
/** add a rig to the available XR rigs - if it's priority is higher than the currently active rig it will be enabled */
|
536
|
-
addRig(rig: IXRRig) {
|
537
|
-
const i = this._rigs.indexOf(rig);
|
538
|
-
if (i >= 0) return;
|
539
|
-
if (rig.priority === undefined) rig.priority = 0;
|
540
|
-
this._rigs.push(rig);
|
541
|
-
this.updateActiveXRRig();
|
542
|
-
}
|
543
|
-
/** Remove a rig from the available XR Rigs */
|
544
|
-
removeRig(rig: IXRRig) {
|
545
|
-
const i = this._rigs.indexOf(rig);
|
546
|
-
if (i === -1) return;
|
547
|
-
this._rigs.splice(i, 1);
|
548
|
-
this.updateActiveXRRig();
|
549
|
-
}
|
550
|
-
/** Sets a XRRig to be active which will parent the camera to this rig */
|
551
|
-
setRigActive(rig: IXRRig) {
|
552
|
-
const i = this._rigs.indexOf(rig);
|
553
|
-
this._rigs.splice(i, 1);
|
554
|
-
this._rigs.unshift(rig);
|
555
|
-
this.updateActiveXRRig();
|
556
|
-
}
|
557
|
-
private updateActiveXRRig() {
|
558
|
-
const previouslyActiveRig = this._rigs[0] ?? null;
|
559
|
-
|
560
|
-
// ensure that the default rig is in the scene
|
561
|
-
if (this._defaultRig.gameObject.parent !== this.context.scene)
|
562
|
-
this.context.scene.add(this._defaultRig.gameObject);
|
563
|
-
// ensure the fallback rig is always active!!!
|
564
|
-
this._defaultRig.gameObject.visible = true;
|
565
|
-
// ensure that the default rig is in the list of available rigs
|
566
|
-
if (!this._rigs.includes(this._defaultRig))
|
567
|
-
this._rigs.push(this._defaultRig);
|
568
|
-
|
569
|
-
// find the rig with the highest priority and make sure it's at the beginning of the array
|
570
|
-
let highestPriorityRig: IXRRig = this._rigs[0];
|
571
|
-
if (highestPriorityRig && highestPriorityRig.priority === undefined) highestPriorityRig.priority = 0;
|
572
|
-
|
573
|
-
for (let i = 1; i < this._rigs.length; i++) {
|
574
|
-
const rig = this._rigs[i];
|
575
|
-
if (!rig.isActive) continue;
|
576
|
-
if (isDestroyed(rig.gameObject)) {
|
577
|
-
this._rigs.splice(i, 1);
|
578
|
-
i--;
|
579
|
-
continue;
|
580
|
-
}
|
581
|
-
if (!highestPriorityRig || highestPriorityRig.isActive === false || (rig.priority !== undefined && rig.priority > highestPriorityRig.priority!)) {
|
582
|
-
highestPriorityRig = rig;
|
583
|
-
}
|
584
|
-
}
|
585
|
-
|
586
|
-
// make sure the highest priority rig is at the beginning if it isnt already
|
587
|
-
if (previouslyActiveRig !== highestPriorityRig) {
|
588
|
-
const index = this._rigs.indexOf(highestPriorityRig);
|
589
|
-
if (index >= 0) this._rigs.splice(index, 1);
|
590
|
-
this._rigs.unshift(highestPriorityRig);
|
591
|
-
}
|
592
|
-
|
593
|
-
if (debug) {
|
594
|
-
if (previouslyActiveRig === highestPriorityRig)
|
595
|
-
console.log("Updated Active XR Rig:", highestPriorityRig, "prev:", previouslyActiveRig);
|
596
|
-
else console.log("Updated Active XRRig:", highestPriorityRig, " (the same as before)");
|
597
|
-
}
|
598
|
-
}
|
599
|
-
private _rigs: IXRRig[] = [];
|
600
|
-
|
601
|
-
|
602
|
-
|
603
|
-
private _viewerHitTestSource: XRHitTestSource | null = null;
|
604
|
-
|
605
|
-
/** Returns a XR hit test result (if hit-testing is available) in rig space
|
606
|
-
* @param source If provided, the hit test will be performed for the given controller
|
607
|
-
*/
|
608
|
-
getHitTest(source?: NeedleXRController): NeedleXRHitTestResult | null {
|
609
|
-
if (source) {
|
610
|
-
return this.getControllerHitTest(source);
|
611
|
-
}
|
612
|
-
|
613
|
-
if (!this._viewerHitTestSource) return null;
|
614
|
-
const hitTestSource = this._viewerHitTestSource;
|
615
|
-
const hitTestResults = this.frame.getHitTestResults(hitTestSource);
|
616
|
-
if (hitTestResults.length > 0) {
|
617
|
-
const hit = hitTestResults[0];
|
618
|
-
return this.convertHitTestResult(hit);
|
619
|
-
}
|
620
|
-
return null;
|
621
|
-
}
|
622
|
-
private getControllerHitTest(controller: NeedleXRController): NeedleXRHitTestResult | null {
|
623
|
-
const hitTestSource = controller.hitTestSource;
|
624
|
-
if (!hitTestSource) return null;
|
625
|
-
const res = this.frame.getHitTestResultsForTransientInput(hitTestSource);
|
626
|
-
for (const result of res) {
|
627
|
-
if (result.inputSource === controller.inputSource) {
|
628
|
-
for (const hit of result.results) {
|
629
|
-
return this.convertHitTestResult(hit);
|
630
|
-
}
|
631
|
-
}
|
632
|
-
}
|
633
|
-
return null;
|
634
|
-
}
|
635
|
-
private convertHitTestResult(result: XRHitTestResult): NeedleXRHitTestResult | null {
|
636
|
-
const referenceSpace = this.context.renderer.xr.getReferenceSpace();
|
637
|
-
const pose = referenceSpace && result.getPose(referenceSpace);
|
638
|
-
if (pose) {
|
639
|
-
const pos = getTempVector(pose.transform.position);
|
640
|
-
const rot = getTempQuaternion(pose.transform.orientation);
|
641
|
-
const camera = this.context.mainCamera;
|
642
|
-
if (camera?.parent !== this._cameraRenderParent) {
|
643
|
-
pos.applyMatrix4(flipForwardMatrix);
|
644
|
-
}
|
645
|
-
if (camera?.parent) {
|
646
|
-
pos.applyMatrix4(camera.parent.matrixWorld);
|
647
|
-
rot.multiply(flipForwardQuaternion);
|
648
|
-
// apply parent quaternion (if parent is moved/rotated)
|
649
|
-
const parentRotation = getWorldQuaternion(camera.parent);
|
650
|
-
// ensure that "up" (y+) is pointing away from the wall
|
651
|
-
parentRotation.premultiply(flipForwardQuaternion);
|
652
|
-
rot.premultiply(parentRotation);
|
653
|
-
}
|
654
|
-
return { hit: result, position: pos, quaternion: rot };
|
655
|
-
}
|
656
|
-
return null;
|
657
|
-
}
|
658
|
-
|
659
|
-
|
660
|
-
/** convert a XRRigidTransform from XR session space to threejs / Needle Engine XR space */
|
661
|
-
convertSpace(transform: XRRigidTransform): { position: Vector3, quaternion: Quaternion } {
|
662
|
-
const pos = getTempVector(transform.position);
|
663
|
-
pos.applyMatrix4(flipForwardMatrix);
|
664
|
-
const rot = getTempQuaternion(transform.orientation);
|
665
|
-
rot.premultiply(flipForwardQuaternion);
|
666
|
-
return { position: pos, quaternion: rot };
|
667
|
-
}
|
668
|
-
|
669
|
-
/** this is the implictly created XR rig */
|
670
|
-
private readonly _defaultRig: IXRRig;
|
671
|
-
|
672
|
-
/** all scripts that receive some sort of XR update event */
|
673
|
-
private readonly _xr_scripts: INeedleXRSessionEventReceiver[];
|
674
|
-
/** scripts that have onUpdateXR event methods */
|
675
|
-
private readonly _xr_update_scripts: INeedleXRSessionEventReceiver[] = [];
|
676
|
-
/** scripts that are in the scene but inactive (e.g. disabled parent gameObject) */
|
677
|
-
private readonly _inactive_scripts: INeedleXRSessionEventReceiver[] = [];
|
678
|
-
private readonly _controllerAdded: ControllerChangedEvt[];
|
679
|
-
private readonly _controllerRemoved: ControllerChangedEvt[];
|
680
|
-
private readonly _originalCameraWorldPosition?: Vector3 | null;
|
681
|
-
private readonly _originalCameraWorldRotation?: Quaternion | null;
|
682
|
-
private readonly _originalCameraWorldScale?: Vector3 | null;
|
683
|
-
private readonly _originalCameraParent?: Object3D | null;
|
684
|
-
/** we store the main camera reference here each frame to make sure we have a rendering camera
|
685
|
-
* this e.g. the case when the XR rig with the camera gets disabled (and thus this.context.mainCamera is unassigned)
|
686
|
-
*/
|
687
|
-
private _mainCamera: ICamera | null = null;
|
688
|
-
|
689
|
-
private constructor(mode: XRSessionMode, session: XRSession, context: Context, extra: {
|
690
|
-
scripts: INeedleXRSessionEventReceiver[],
|
691
|
-
controller_added: ControllerChangedEvt[],
|
692
|
-
controller_removed: ControllerChangedEvt[],
|
693
|
-
/** the initialization arguments */
|
694
|
-
init: XRSessionInit,
|
695
|
-
}) {
|
696
|
-
saveSessionInfo(mode, extra.init);
|
697
|
-
this.session = session;
|
698
|
-
this.mode = mode;
|
699
|
-
this.context = context;
|
700
|
-
this.context.renderer.xr.enabled = true;
|
701
|
-
this.context.renderer.xr.setSession(this.session);
|
702
|
-
this.context.xr = this;
|
703
|
-
|
704
|
-
this._xr_scripts = [...extra.scripts];
|
705
|
-
this._xr_update_scripts = this._xr_scripts.filter(e => typeof e.onUpdateXR === "function");
|
706
|
-
this._controllerAdded = extra.controller_added;
|
707
|
-
this._controllerRemoved = extra.controller_removed;
|
708
|
-
|
709
|
-
registerFrameEventCallback(this.onBefore, FrameEvent.LateUpdate);
|
710
|
-
this.context.pre_render_callbacks.push(this.onBeforeRender);
|
711
|
-
this.context.post_render_callbacks.push(this.onAfterRender);
|
712
|
-
|
713
|
-
|
714
|
-
if (extra.init.optionalFeatures?.includes("hit-test") || extra.init.requiredFeatures?.includes("hit-test")) {
|
715
|
-
session.requestReferenceSpace('viewer').then((referenceSpace) => {
|
716
|
-
return session.requestHitTestSource?.call(session, { space: referenceSpace })?.then((source) => {
|
717
|
-
return this._viewerHitTestSource = source;
|
718
|
-
});
|
719
|
-
}).catch(e => console.warn(e));
|
720
|
-
}
|
721
|
-
|
722
|
-
if (this.context.mainCamera) {
|
723
|
-
this._originalCameraWorldPosition = getWorldPosition(this.context.mainCamera, new Vector3());
|
724
|
-
this._originalCameraWorldRotation = getWorldQuaternion(this.context.mainCamera, new Quaternion());
|
725
|
-
this._originalCameraWorldScale = getWorldScale(this.context.mainCamera, new Vector3());
|
726
|
-
this._originalCameraParent = this.context.mainCamera.parent;
|
727
|
-
}
|
728
|
-
|
729
|
-
this.context.mainCameraComponent?.applyClearFlags();
|
730
|
-
|
731
|
-
this._defaultRig = new ImplictXRRig();
|
732
|
-
this.context.scene.add(this._defaultRig.gameObject);
|
733
|
-
this.addRig(this._defaultRig);
|
734
|
-
|
735
|
-
// register already connected input sources
|
736
|
-
// this is for when the session is already running (via a temporary xr session)
|
737
|
-
// and the controllers are already connected
|
738
|
-
for (const sources of this.session.inputSources) {
|
739
|
-
this.onInputSourceAdded(sources);
|
740
|
-
}
|
741
|
-
|
742
|
-
// handle controller and input source changes changes
|
743
|
-
this.session.addEventListener('end', this.onEnd);
|
744
|
-
// handle input sources change
|
745
|
-
this.session.addEventListener("inputsourceschange", (evt: XRInputSourceChangeEvent) => {
|
746
|
-
// handle removed controllers
|
747
|
-
for (const removedInputSource of evt.removed) {
|
748
|
-
this.disconnectInputSource(removedInputSource);
|
749
|
-
}
|
750
|
-
for (const newInputSource of evt.added) {
|
751
|
-
this.onInputSourceAdded(newInputSource);
|
752
|
-
}
|
753
|
-
});
|
754
|
-
}
|
755
|
-
private onInputSourceAdded = (newInputSource: XRInputSource) => {
|
756
|
-
// do not create XR controllers for screen input sources
|
757
|
-
if (newInputSource.targetRayMode === "screen") {
|
758
|
-
return;
|
759
|
-
}
|
760
|
-
let index = 0;
|
761
|
-
for (let i = 0; i < this.session.inputSources.length; i++) {
|
762
|
-
if (this.session.inputSources[i] === newInputSource) {
|
763
|
-
index = i;
|
764
|
-
break;
|
765
|
-
}
|
766
|
-
}
|
767
|
-
// check if an xr controller for this input source already exists
|
768
|
-
// in case we have both an event from inputsourceschange and from the construtor initial input sources
|
769
|
-
if (this.controllers.find(c => c.inputSource === newInputSource)) return;
|
770
|
-
|
771
|
-
const newController = new NeedleXRController(this, newInputSource, index);
|
772
|
-
this.controllers.push(newController);
|
773
|
-
this.controllers.sort((a, b) => a.index - b.index);
|
774
|
-
this._newControllers.push(newController);
|
775
|
-
this.invokeControllerEvent(newController, this._controllerAdded, "added");
|
776
|
-
|
777
|
-
}
|
778
|
-
|
779
|
-
/** End the XR Session */
|
780
|
-
end() {
|
781
|
-
// this can be called by external code to end the session
|
782
|
-
// the actual cleanup happens in onEnd which subscribes to the session end event
|
783
|
-
// so users can also just regularly call session.end() and the cleanup will happen automatically
|
784
|
-
if (this._ended) return;
|
785
|
-
this.session.end().catch(e => console.warn(e));
|
786
|
-
}
|
787
|
-
|
788
|
-
private _ended: boolean = false;
|
789
|
-
private readonly _newControllers: NeedleXRController[] = [];
|
790
|
-
|
791
|
-
private onEnd = (_evt: XRSessionEvent) => {
|
792
|
-
if (this._ended) return;
|
793
|
-
this._ended = true;
|
794
|
-
|
795
|
-
if (debug) console.log("XR Session ended");
|
796
|
-
|
797
|
-
deleteSessionInfo();
|
798
|
-
|
799
|
-
this.onAfterRender();
|
800
|
-
this.revertCustomForward();
|
801
|
-
this._didStart = false;
|
802
|
-
this._previousCameraParent = null;
|
803
|
-
|
804
|
-
unregisterFrameEventCallback(this.onBefore, FrameEvent.LateUpdate);
|
805
|
-
const index = this.context.pre_render_callbacks.indexOf(this.onBeforeRender);
|
806
|
-
if (index >= 0) this.context.pre_render_callbacks.splice(index, 1);
|
807
|
-
const index2 = this.context.post_render_callbacks.indexOf(this.onAfterRender);
|
808
|
-
if (index2 >= 0) this.context.post_render_callbacks.splice(index2, 1);
|
809
|
-
|
810
|
-
this.context.xr = null;
|
811
|
-
this.context.renderer.xr.enabled = false;
|
812
|
-
this.context.mainCameraComponent?.applyClearFlags();
|
813
|
-
|
814
|
-
// make sure we disconnect all controllers
|
815
|
-
for (let i = 0; i < this.controllers.length; i++) {
|
816
|
-
this.disconnectInputSource(this.controllers[i].inputSource);
|
817
|
-
}
|
818
|
-
|
819
|
-
// we want to call leave XR for *all* scripts that are still registered
|
820
|
-
// even if they might already be destroyed e.g. by the WebXR component (it destroys the default controller scripts)
|
821
|
-
// they should still receive this callback to be properly cleaned up
|
822
|
-
for (const listener of this._xr_scripts) {
|
823
|
-
listener?.onLeaveXR?.({ xr: this });
|
824
|
-
}
|
825
|
-
|
826
|
-
this.sync?.onExitXR(this);
|
827
|
-
|
828
|
-
|
829
|
-
if (this.context.mainCamera) {
|
830
|
-
// if we have a main camera we want to move it back to it's original parent
|
831
|
-
this._originalCameraParent?.add(this.context.mainCamera);
|
832
|
-
|
833
|
-
if (this._originalCameraWorldPosition) {
|
834
|
-
setWorldPosition(this.context.mainCamera, this._originalCameraWorldPosition);
|
835
|
-
}
|
836
|
-
if (this._originalCameraWorldRotation) {
|
837
|
-
setWorldQuaternion(this.context.mainCamera, this._originalCameraWorldRotation);
|
838
|
-
}
|
839
|
-
if (this._originalCameraWorldScale) {
|
840
|
-
setWorldScale(this.context.mainCamera, this._originalCameraWorldScale);
|
841
|
-
}
|
842
|
-
}
|
843
|
-
|
844
|
-
// mark for size change since DPI might have changed
|
845
|
-
this.context.requestSizeUpdate();
|
846
|
-
|
847
|
-
this._defaultRig.gameObject.removeFromParent();
|
848
|
-
};
|
849
|
-
|
850
|
-
/** Disconnects the controller, invokes events and notifies previou controller (if any) */
|
851
|
-
private disconnectInputSource(inputSource: XRInputSource) {
|
852
|
-
for (let i = this.controllers.length - 1; i >= 0; i--) {
|
853
|
-
const oldController = this.controllers[i];
|
854
|
-
if (oldController.inputSource === inputSource) {
|
855
|
-
this.controllers.splice(i, 1);
|
856
|
-
this.invokeControllerEvent(oldController, this._controllerRemoved, "removed");
|
857
|
-
const args: NeedleXRControllerEventArgs = {
|
858
|
-
xr: this,
|
859
|
-
controller: oldController,
|
860
|
-
change: "removed"
|
861
|
-
};
|
862
|
-
for (const script of this._xr_scripts) {
|
863
|
-
if (script.onXRControllerRemoved) script.onXRControllerRemoved(args);
|
864
|
-
}
|
865
|
-
oldController.onDisconnected();
|
866
|
-
}
|
867
|
-
}
|
868
|
-
}
|
869
|
-
|
870
|
-
private _didStart: boolean = false;
|
871
|
-
|
872
|
-
/** Called every frame by the engine */
|
873
|
-
private onBefore = (context: Context) => {
|
874
|
-
const frame = context.xrFrame;
|
875
|
-
if (!frame) return;
|
876
|
-
|
877
|
-
// ensure that XR is always set to a running session
|
878
|
-
this.context.xr = this;
|
879
|
-
|
880
|
-
// ensure that we always have the correct main camera reference
|
881
|
-
// we need to store the main camera reference here because the main camera can be disabled and then it's removed from the context
|
882
|
-
// but in XR we want to ensure we always have a active camera (or at least parent the camera to the active rig)
|
883
|
-
if (this.context.mainCameraComponent && this.context.mainCameraComponent !== this._mainCamera) {
|
884
|
-
this._mainCamera = this.context.mainCameraComponent;
|
885
|
-
}
|
886
|
-
|
887
|
-
if (this.rig?.isActive == false) {
|
888
|
-
if (debug) console.warn("Latest rig is not active - trying to activate a different rig", this.rig);
|
889
|
-
this.updateActiveXRRig();
|
890
|
-
}
|
891
|
-
|
892
|
-
if ((debug || debugFPS) && this.rig) {
|
893
|
-
const pos = this.rig.gameObject.worldPosition;
|
894
|
-
const forward = this.rig.gameObject.worldForward;
|
895
|
-
pos.add(forward.multiplyScalar(1.5));
|
896
|
-
const upwards = this.rig.gameObject.worldUp;
|
897
|
-
pos.add(upwards.multiplyScalar(2.5));
|
898
|
-
Gizmos.DrawLabel(pos, this.context.time.smoothedFps.toFixed(1));
|
899
|
-
}
|
900
|
-
|
901
|
-
// make sure the camera is parented to the active rig
|
902
|
-
if (this.rig && this._mainCamera?.gameObject) {
|
903
|
-
const currentParent = this._mainCamera?.gameObject?.parent;
|
904
|
-
if (currentParent !== this.rig.gameObject) {
|
905
|
-
this.rig.gameObject.add(this._mainCamera?.gameObject);
|
906
|
-
}
|
907
|
-
}
|
908
|
-
|
909
|
-
this.internalUpdateState();
|
910
|
-
|
911
|
-
// we apply the flip immediately and keep it while in XR so that regular raycasts just work
|
912
|
-
// otherwise rendering would fool us
|
913
|
-
this.applyCustomForward();
|
914
|
-
|
915
|
-
const args: NeedleXREventArgs = { xr: this };
|
916
|
-
|
917
|
-
// we want to invoke ENTERXR for NEW component nad EXITXR for REMOVED components
|
918
|
-
// we want to invoke onControllerAdded to components joining a running XR session if controllers are already connected
|
919
|
-
//TODO: handle REMOVED components during a session (we want to call leave session events and controller removed events)
|
920
|
-
|
921
|
-
// deferred start because we need an XR frame
|
922
|
-
if (!this._didStart) {
|
923
|
-
this._didStart = true;
|
924
|
-
|
925
|
-
for (const listener of NeedleXRSession._xrStartListeners) {
|
926
|
-
listener(args);
|
927
|
-
}
|
928
|
-
|
929
|
-
// invoke session listeners start
|
930
|
-
// we need to make a copy because the array might be modified during the loop (could also use a for loop and iterate backwards perhaps but then order of invocation would be changed OR check if the size has changed...)
|
931
|
-
const copy = [...this._xr_scripts];
|
932
|
-
if (debug) console.log("NeedleXRSession start, handle scripts:", copy);
|
933
|
-
for (const script of copy) {
|
934
|
-
if (script.destroyed) {
|
935
|
-
this._script_to_remove.push(script);
|
936
|
-
continue;
|
937
|
-
}
|
938
|
-
if (!script.activeAndEnabled) {
|
939
|
-
this.markInactive(script);
|
940
|
-
continue;
|
941
|
-
}
|
942
|
-
// if ((script as IComponent).activeAndEnabled === false) continue;
|
943
|
-
this.invokeCallback_EnterXR(script);
|
944
|
-
// also invoke all events for currently (already) connected controllers
|
945
|
-
for (const controller of this.controllers) {
|
946
|
-
this.invokeCallback_ControllerAdded(script, controller);
|
947
|
-
}
|
948
|
-
}
|
949
|
-
}
|
950
|
-
else if (this.context.new_scripts_xr.length > 0) {
|
951
|
-
// invoke start on all new scripts that were added during the session and that support the current mode
|
952
|
-
const copy = [...this.context.new_scripts_xr];
|
953
|
-
for (let i = 0; i < copy.length; i++) {
|
954
|
-
const script = this.context.new_scripts_xr[i] as IComponent & INeedleXRSessionEventReceiver;
|
955
|
-
if (!script || script.destroyed || script.supportsXR?.(this.mode) == false) {
|
956
|
-
this.context.new_scripts_xr.splice(i, 1);
|
957
|
-
continue;
|
958
|
-
}
|
959
|
-
if (!script.activeAndEnabled) {
|
960
|
-
this.context.new_scripts_xr.splice(i, 1);
|
961
|
-
this.markInactive(script);
|
962
|
-
continue;
|
963
|
-
}
|
964
|
-
// ignore inactive scripts
|
965
|
-
// if (script.activeAndEnabled === false) continue;
|
966
|
-
if (this.addScript(script)) {
|
967
|
-
// invoke onEnterXR on those scripts because they joined a running session
|
968
|
-
this.invokeCallback_EnterXR(script);
|
969
|
-
// also invoke all events for currently (already) connected controllers
|
970
|
-
for (const controller of this.controllers) {
|
971
|
-
this.invokeCallback_ControllerAdded(script, controller);
|
972
|
-
}
|
973
|
-
}
|
974
|
-
}
|
975
|
-
}
|
976
|
-
|
977
|
-
// make sure camera layers are correct
|
978
|
-
// we do this every frame here but I think it would be enough to do it once after the first rendering
|
979
|
-
// since we want to override the settings in three's WebXRManager
|
980
|
-
// we also want to continuously sync the culling mask if a user changes it on the main cam while in XR
|
981
|
-
this.syncCameraCullingMask();
|
982
|
-
|
983
|
-
// update controllers
|
984
|
-
for (const controller of this.controllers) {
|
985
|
-
controller.onUpdate(frame);
|
986
|
-
}
|
987
|
-
|
988
|
-
// handle when new controllers have been added
|
989
|
-
for (const controller of this._newControllers) {
|
990
|
-
for (const script of this._xr_scripts) {
|
991
|
-
if (script.destroyed) {
|
992
|
-
this._script_to_remove.push(script);
|
993
|
-
continue;
|
994
|
-
}
|
995
|
-
if (script.onXRControllerAdded) script.onXRControllerAdded({ xr: this, controller, change: "added" });
|
996
|
-
}
|
997
|
-
}
|
998
|
-
this._newControllers.length = 0;
|
999
|
-
|
1000
|
-
// invoke update on all scripts
|
1001
|
-
for (const script of this._xr_update_scripts) {
|
1002
|
-
if (script.destroyed === true) {
|
1003
|
-
this._script_to_remove.push(script);
|
1004
|
-
continue;
|
1005
|
-
}
|
1006
|
-
if (script.activeAndEnabled === false) {
|
1007
|
-
this.markInactive(script);
|
1008
|
-
continue;
|
1009
|
-
}
|
1010
|
-
if (script.onUpdateXR) script.onUpdateXR(args);
|
1011
|
-
}
|
1012
|
-
|
1013
|
-
// handle inactive scripts
|
1014
|
-
this.handleInactiveScripts();
|
1015
|
-
|
1016
|
-
// handle removed scripts
|
1017
|
-
if (this._script_to_remove.length > 0) {
|
1018
|
-
// make sure we have no duplicates
|
1019
|
-
const unique = [...new Set(this._script_to_remove)];
|
1020
|
-
this._script_to_remove.length = 0;
|
1021
|
-
for (const script of unique) {
|
1022
|
-
if (!script.destroyed && this.running) {
|
1023
|
-
script.onLeaveXR?.(args);
|
1024
|
-
}
|
1025
|
-
this.removeScript(script);
|
1026
|
-
}
|
1027
|
-
}
|
1028
|
-
|
1029
|
-
this.sync?.onUpdate(this);
|
1030
|
-
|
1031
|
-
if (debug) {
|
1032
|
-
for (const controller of this.controllers) {
|
1033
|
-
controller.onRenderDebug();
|
1034
|
-
}
|
1035
|
-
}
|
1036
|
-
}
|
1037
|
-
|
1038
|
-
private onBeforeRender = () => {
|
1039
|
-
if (this.context.mainCamera)
|
1040
|
-
this.updateFade(this.context.mainCamera);
|
1041
|
-
}
|
1042
|
-
|
1043
|
-
private onAfterRender = () => {
|
1044
|
-
this.onUpdateFade_PostRender();
|
1045
|
-
|
1046
|
-
// render spectator view if we're in VR using Link
|
1047
|
-
if (isDesktop()) {
|
1048
|
-
const renderer = this.context.renderer;
|
1049
|
-
if (renderer.xr.isPresenting && this.context.mainCamera) {
|
1050
|
-
const wasXr = renderer.xr.enabled;
|
1051
|
-
const previousRenderTarget = renderer.getRenderTarget();
|
1052
|
-
renderer.xr.enabled = false;
|
1053
|
-
renderer.setRenderTarget(null);
|
1054
|
-
renderer.render(this.context.scene, this.context.mainCamera);
|
1055
|
-
renderer.xr.enabled = wasXr;
|
1056
|
-
renderer.setRenderTarget(previousRenderTarget);
|
1057
|
-
}
|
1058
|
-
}
|
1059
|
-
}
|
1060
|
-
|
1061
|
-
/** register a new XR script if it hasnt added yet */
|
1062
|
-
private addScript(script: INeedleXRSessionEventReceiver) {
|
1063
|
-
if (this._xr_scripts.includes(script)) return false;
|
1064
|
-
if (debug) console.log("Register new XRScript", script);
|
1065
|
-
this._xr_scripts.push(script);
|
1066
|
-
if (typeof script.onUpdateXR === "function") {
|
1067
|
-
this._xr_update_scripts.push(script);
|
1068
|
-
}
|
1069
|
-
return true;
|
1070
|
-
}
|
1071
|
-
|
1072
|
-
/** mark a script as inactive and invokes callbacks */
|
1073
|
-
private markInactive(script: INeedleXRSessionEventReceiver) {
|
1074
|
-
if (this._inactive_scripts.indexOf(script) >= 0) return;
|
1075
|
-
// inactive scripts should not receive any regular callbacks anymore
|
1076
|
-
this.removeScript(script, false);
|
1077
|
-
this._inactive_scripts.push(script);
|
1078
|
-
// inactive scripts receive callbacks as if the XR session has ended
|
1079
|
-
for (const ctrl of this.controllers) this.invokeCallback_ControllerRemoved(script, ctrl);
|
1080
|
-
this.invokeCallback_LeaveXR(script);
|
1081
|
-
}
|
1082
|
-
private handleInactiveScripts() {
|
1083
|
-
if (this._inactive_scripts.length > 0) {
|
1084
|
-
for (let i = this._inactive_scripts.length - 1; i >= 0; i--) {
|
1085
|
-
const script = this._inactive_scripts[i];
|
1086
|
-
if (script.activeAndEnabled) {
|
1087
|
-
this._inactive_scripts.splice(i, 1);
|
1088
|
-
this.addScript(script);
|
1089
|
-
this.invokeCallback_EnterXR(script);
|
1090
|
-
for (const ctrl of this.controllers) this.invokeCallback_ControllerAdded(script, ctrl);
|
1091
|
-
}
|
1092
|
-
}
|
1093
|
-
}
|
1094
|
-
}
|
1095
|
-
|
1096
|
-
private readonly _script_to_remove: INeedleXRSessionEventReceiver[] = [];
|
1097
|
-
|
1098
|
-
private removeScript(script: INeedleXRSessionEventReceiver, removeCompletely: boolean = true) {
|
1099
|
-
if (debug) console.log("Remove XRScript", script);
|
1100
|
-
const index = this._xr_scripts.indexOf(script);
|
1101
|
-
if (index >= 0) this._xr_scripts.splice(index, 1);
|
1102
|
-
const index2 = this._xr_update_scripts.indexOf(script);
|
1103
|
-
if (index2 >= 0) this._xr_update_scripts.splice(index2, 1);
|
1104
|
-
if (removeCompletely) {
|
1105
|
-
const index3 = this._inactive_scripts.indexOf(script);
|
1106
|
-
if (index3 >= 0) this._inactive_scripts.splice(index3, 1);
|
1107
|
-
}
|
1108
|
-
}
|
1109
|
-
|
1110
|
-
private invokeCallback_EnterXR(script: INeedleXRSessionEventReceiver) {
|
1111
|
-
if (script.onEnterXR) {
|
1112
|
-
script.onEnterXR({ xr: this });
|
1113
|
-
}
|
1114
|
-
}
|
1115
|
-
private invokeCallback_ControllerAdded(script: INeedleXRSessionEventReceiver, controller: NeedleXRController) {
|
1116
|
-
if (script.onXRControllerAdded) {
|
1117
|
-
script.onXRControllerAdded({ xr: this, controller, change: "added" });
|
1118
|
-
}
|
1119
|
-
}
|
1120
|
-
private invokeCallback_ControllerRemoved(script: INeedleXRSessionEventReceiver, controller: NeedleXRController) {
|
1121
|
-
if (script.onXRControllerRemoved) {
|
1122
|
-
script.onXRControllerRemoved({ xr: this, controller, change: "removed" });
|
1123
|
-
}
|
1124
|
-
}
|
1125
|
-
private invokeCallback_LeaveXR(script: INeedleXRSessionEventReceiver) {
|
1126
|
-
if (script.onLeaveXR && !script.destroyed) {
|
1127
|
-
script.onLeaveXR({ xr: this });
|
1128
|
-
}
|
1129
|
-
}
|
1130
|
-
|
1131
|
-
private syncCameraCullingMask() {
|
1132
|
-
// when we set unity layers objects will only be rendered on one eye
|
1133
|
-
// we set layers to sync raycasting and have a similar behaviour to unity
|
1134
|
-
const cam = this.context.xrCamera;
|
1135
|
-
const cull = this.context.mainCameraComponent?.cullingMask;
|
1136
|
-
if (cam && cull !== undefined) {
|
1137
|
-
for (const c of cam.cameras) {
|
1138
|
-
c.layers.mask = cull;
|
1139
|
-
}
|
1140
|
-
cam.layers.mask = cull;
|
1141
|
-
}
|
1142
|
-
else if (cam) {
|
1143
|
-
for (const c of cam.cameras) {
|
1144
|
-
c.layers.enableAll();
|
1145
|
-
}
|
1146
|
-
cam.layers.enableAll();
|
1147
|
-
}
|
1148
|
-
}
|
1149
|
-
|
1150
|
-
private invokeControllerEvent(controller: NeedleXRController, listeners: ControllerChangedEvt[], change: "added" | "removed") {
|
1151
|
-
for (let i = listeners.length - 1; i >= 0; i--) {
|
1152
|
-
const listener = listeners[i];
|
1153
|
-
if (!listener) continue;
|
1154
|
-
try {
|
1155
|
-
listener({
|
1156
|
-
xr: this,
|
1157
|
-
controller,
|
1158
|
-
change
|
1159
|
-
});
|
1160
|
-
}
|
1161
|
-
catch (e) {
|
1162
|
-
console.error(e);
|
1163
|
-
}
|
1164
|
-
}
|
1165
|
-
}
|
1166
|
-
|
1167
|
-
|
1168
|
-
private _camera!: Object3D;
|
1169
|
-
private readonly _cameraRenderParent: Object3D = new Object3D().rotateY(Math.PI);
|
1170
|
-
private _previousCameraParent!: Object3D | null;
|
1171
|
-
private readonly _customforward: boolean = true;
|
1172
|
-
private originalCameraNearPlane?: number;
|
1173
|
-
/** This is used to have the XR system camera look into threejs Z forward direction (instead of -z) */
|
1174
|
-
private applyCustomForward() {
|
1175
|
-
if (this.context.mainCamera && this._customforward) {
|
1176
|
-
this._camera = this.context.mainCamera;
|
1177
|
-
if (this._camera.parent !== this._cameraRenderParent) {
|
1178
|
-
this._previousCameraParent = this._camera.parent;
|
1179
|
-
this._previousCameraParent?.add(this._cameraRenderParent);
|
1180
|
-
}
|
1181
|
-
this._cameraRenderParent.name = "XR Camera Render Parent";
|
1182
|
-
this._cameraRenderParent.add(this._camera);
|
1183
|
-
|
1184
|
-
let minNearPlane = .02;
|
1185
|
-
if (this.rig) {
|
1186
|
-
const rigWorldScale = getWorldScale(this.rig.gameObject);
|
1187
|
-
minNearPlane *= rigWorldScale.x;
|
1188
|
-
}
|
1189
|
-
if (this._camera instanceof PerspectiveCamera && this._camera.near > minNearPlane) {
|
1190
|
-
this.originalCameraNearPlane = this._camera.near;
|
1191
|
-
this._camera.near = minNearPlane;
|
1192
|
-
}
|
1193
|
-
}
|
1194
|
-
}
|
1195
|
-
private revertCustomForward() {
|
1196
|
-
if (this._camera && this._previousCameraParent) {
|
1197
|
-
this._previousCameraParent.add(this._camera);
|
1198
|
-
}
|
1199
|
-
this._previousCameraParent = null;
|
1200
|
-
|
1201
|
-
if (this._camera instanceof PerspectiveCamera && this.originalCameraNearPlane != undefined) {
|
1202
|
-
this._camera.near = this.originalCameraNearPlane;
|
1203
|
-
}
|
1204
|
-
}
|
1205
|
-
|
1206
|
-
|
1207
|
-
private _viewerPose?: XRViewerPose;
|
1208
|
-
private readonly _transformOrientation = new Quaternion();
|
1209
|
-
private readonly _transformPosition = new Vector3();
|
1210
|
-
|
1211
|
-
private internalUpdateState() {
|
1212
|
-
const referenceSpace = this.context.renderer.xr.getReferenceSpace();
|
1213
|
-
if (!referenceSpace) {
|
1214
|
-
this._viewerPose = undefined;
|
1215
|
-
return;
|
1216
|
-
}
|
1217
|
-
this._viewerPose = this.frame.getViewerPose(referenceSpace);
|
1218
|
-
if (this._viewerPose) {
|
1219
|
-
const transform: XRRigidTransform = this._viewerPose.transform;
|
1220
|
-
this._transformPosition.set(transform.position.x, transform.position.y, transform.position.z);
|
1221
|
-
this._transformOrientation.set(transform.orientation.x, transform.orientation.y, transform.orientation.z, transform.orientation.w);
|
1222
|
-
}
|
1223
|
-
}
|
1224
|
-
|
1225
|
-
// TODO: for scene transitions (e.g. SceneSwitcher) where creating the scene might take a few moments we might want more control over when/how this fading occurs and how long the scene stays black
|
1226
|
-
private transition?: SceneTransition;
|
1227
|
-
|
1228
|
-
/** Call to fade rendering to black for a short moment (the returned promise will be resolved when fully black)
|
1229
|
-
* This can be used to mask scene transitions or teleportation
|
1230
|
-
* @returns a promise that is resolved when the screen is fully black
|
1231
|
-
* @example `fadeTransition().then(() => { <fully_black> })`
|
1232
|
-
*/
|
1233
|
-
fadeTransition() {
|
1234
|
-
if (!this.transition) this.transition = new SceneTransition();
|
1235
|
-
return this.transition.fadeTransition();
|
1236
|
-
}
|
1237
|
-
|
1238
|
-
/** e.g. FadeToBlack */
|
1239
|
-
private updateFade(camera: Camera) {
|
1240
|
-
if (this.transition && camera instanceof PerspectiveCamera)
|
1241
|
-
this.transition.update(camera, this.context.time.deltaTime);
|
1242
|
-
}
|
1243
|
-
|
1244
|
-
private onUpdateFade_PostRender() {
|
1245
|
-
this.transition?.remove();
|
1246
|
-
}
|
1247
|
-
}
|
@@ -1,221 +0,0 @@
|
|
1
|
-
import type { Context } from "../engine_context.js";
|
2
|
-
import { RoomEvents, UserJoinedOrLeftRoomModel } from "../engine_networking.js";
|
3
|
-
import { getParam } from "../engine_utils.js";
|
4
|
-
import { NeedleXRController } from "./NeedleXRController.js";
|
5
|
-
import { NeedleXRSession } from "./NeedleXRSession.js";
|
6
|
-
|
7
|
-
const debug = getParam("debugwebxr");
|
8
|
-
|
9
|
-
|
10
|
-
declare type XRControllerType = "hand" | "controller";
|
11
|
-
|
12
|
-
declare type XRControllerState = {
|
13
|
-
// adding a guid so it's saved on the server, ideally we have a "room lifetime" store that doesnt save state forever on disc but just until the room is disposed (we have to add support for this in the networking backend tho)
|
14
|
-
guid: string;
|
15
|
-
index: number;
|
16
|
-
handedness: XRHandedness;
|
17
|
-
isTracking: boolean;
|
18
|
-
type: XRControllerType;
|
19
|
-
}
|
20
|
-
|
21
|
-
class XRUserState {
|
22
|
-
|
23
|
-
readonly controllerStates: XRControllerState[] = [];
|
24
|
-
|
25
|
-
readonly userId: string;
|
26
|
-
readonly context: Context;
|
27
|
-
|
28
|
-
private readonly userStateEvtName: string;
|
29
|
-
|
30
|
-
constructor(userId: string, context: Context) {
|
31
|
-
this.userId = userId;
|
32
|
-
this.context = context;
|
33
|
-
this.userStateEvtName = "xr-sync-user-state-" + userId;
|
34
|
-
this.context.connection.beginListen(this.userStateEvtName, this.onReceivedControllerState);
|
35
|
-
}
|
36
|
-
|
37
|
-
dispose() {
|
38
|
-
this.context.connection.stopListen(this.userStateEvtName, this.onReceivedControllerState);
|
39
|
-
}
|
40
|
-
|
41
|
-
onReceivedControllerState = (state: XRControllerState) => {
|
42
|
-
if (debug) console.log(`XRSync: Received change for ${this.userId}: ${state.type} ${state.handedness}; tracked=${state.isTracking}`);
|
43
|
-
|
44
|
-
let found = false;
|
45
|
-
for (let i = 0; i < this.controllerStates.length; i++) {
|
46
|
-
const ctrl = this.controllerStates[i];
|
47
|
-
if (ctrl.index === state.index) {
|
48
|
-
this.controllerStates[i] = state;
|
49
|
-
found = true;
|
50
|
-
break;
|
51
|
-
}
|
52
|
-
}
|
53
|
-
if (!found) {
|
54
|
-
this.controllerStates.push(state);
|
55
|
-
}
|
56
|
-
}
|
57
|
-
|
58
|
-
update(session: NeedleXRSession) {
|
59
|
-
if (this.context.connection.isConnected == false) return;
|
60
|
-
|
61
|
-
for (let i = this.controllerStates.length - 1; i >= 0; i--) {
|
62
|
-
const state = this.controllerStates[i];
|
63
|
-
let foundController = false;
|
64
|
-
for (let i = 0; i < session.controllers.length; i++) {
|
65
|
-
const ctrl = session.controllers[i];
|
66
|
-
if (ctrl.index === state.index) {
|
67
|
-
foundController = true;
|
68
|
-
}
|
69
|
-
}
|
70
|
-
if (!foundController) {
|
71
|
-
// controller was removed
|
72
|
-
if (debug) console.log(`XRSync: ${state.type} ${state.handedness} removed`, state.index);
|
73
|
-
this.controllerStates.splice(i, 1);
|
74
|
-
this.sendControllerRemoved(state);
|
75
|
-
}
|
76
|
-
}
|
77
|
-
|
78
|
-
for (const ctrl of session.controllers) {
|
79
|
-
this.updateControllerStates(ctrl);
|
80
|
-
}
|
81
|
-
}
|
82
|
-
|
83
|
-
onExitXR(_session: NeedleXRSession) {
|
84
|
-
for (const state of this.controllerStates) {
|
85
|
-
this.sendControllerRemoved(state);
|
86
|
-
}
|
87
|
-
this.controllerStates.length = 0;
|
88
|
-
}
|
89
|
-
|
90
|
-
private sendControllerRemoved(state: XRControllerState) {
|
91
|
-
state.isTracking = false;
|
92
|
-
state.guid = "";
|
93
|
-
this.context.connection.send(this.userStateEvtName, state);
|
94
|
-
this.context.connection.sendDeleteRemoteState(state.guid);
|
95
|
-
}
|
96
|
-
|
97
|
-
private updateControllerStates(ctrl: NeedleXRController) {
|
98
|
-
|
99
|
-
// this.context.connection.send(this.userStateEvtName, {});
|
100
|
-
const existing = this.controllerStates.find(x => x.index === ctrl.index);
|
101
|
-
if (existing) {
|
102
|
-
let hasChanged = false;
|
103
|
-
hasChanged ||= existing.isTracking != ctrl.isTracking;
|
104
|
-
if (hasChanged) {
|
105
|
-
existing.isTracking = ctrl.isTracking;
|
106
|
-
this.context.connection.send(this.userStateEvtName, existing);
|
107
|
-
}
|
108
|
-
}
|
109
|
-
else {
|
110
|
-
const state: XRControllerState = {
|
111
|
-
guid: this.userId + "-" + ctrl.index,
|
112
|
-
isTracking: ctrl.isTracking,
|
113
|
-
handedness: ctrl.side,
|
114
|
-
index: ctrl.index,
|
115
|
-
type: ctrl.hand ? "hand" : "controller"
|
116
|
-
}
|
117
|
-
this.controllerStates.push(state);
|
118
|
-
this.context.connection.send(this.userStateEvtName, state);
|
119
|
-
if (debug) console.log(`XRSync: ${state.type} ${state.handedness} added`, state.index);
|
120
|
-
}
|
121
|
-
}
|
122
|
-
|
123
|
-
|
124
|
-
}
|
125
|
-
|
126
|
-
export class NeedleXRSync {
|
127
|
-
|
128
|
-
hasState(userId: string | null | undefined) {
|
129
|
-
if (!userId) return false;
|
130
|
-
return this._states.has(userId);
|
131
|
-
}
|
132
|
-
|
133
|
-
/** Is the left controller or hand tracked */
|
134
|
-
isTracking(userId: string | null | undefined, handedness: XRHandedness): boolean | undefined {
|
135
|
-
if (!userId) return undefined;
|
136
|
-
const user = this._states.get(userId);
|
137
|
-
if (!user) return undefined;
|
138
|
-
const ctrl = user.controllerStates.find(x => x.handedness === handedness);
|
139
|
-
return ctrl?.isTracking || false;
|
140
|
-
}
|
141
|
-
|
142
|
-
/** Is it hand tracking or a controller */
|
143
|
-
getDeviceType(userId: string, handedness: XRHandedness): XRControllerType | undefined | "unknown" {
|
144
|
-
if (!userId) return undefined;
|
145
|
-
const user = this._states.get(userId);
|
146
|
-
if (!user) return undefined;
|
147
|
-
const ctrl = user.controllerStates.find(x => x.handedness === handedness);
|
148
|
-
return ctrl?.type || "unknown";
|
149
|
-
}
|
150
|
-
|
151
|
-
private readonly context: Context;
|
152
|
-
|
153
|
-
constructor(context: Context) {
|
154
|
-
this.context = context;
|
155
|
-
this.context.connection.beginListen(RoomEvents.JoinedRoom, this.onJoinedRoom);
|
156
|
-
this.context.connection.beginListen(RoomEvents.LeftRoom, this.onLeftRoom)
|
157
|
-
this.context.connection.beginListen(RoomEvents.UserJoinedRoom, this.onOtherUserJoinedRoom);
|
158
|
-
this.context.connection.beginListen(RoomEvents.UserLeftRoom, this.onOtherUserLeftRoom);
|
159
|
-
}
|
160
|
-
destroy() {
|
161
|
-
this.context.connection.stopListen(RoomEvents.JoinedRoom, this.onJoinedRoom);
|
162
|
-
this.context.connection.stopListen(RoomEvents.LeftRoom, this.onLeftRoom)
|
163
|
-
this.context.connection.stopListen(RoomEvents.UserJoinedRoom, this.onOtherUserJoinedRoom);
|
164
|
-
this.context.connection.stopListen(RoomEvents.UserLeftRoom, this.onOtherUserLeftRoom);
|
165
|
-
}
|
166
|
-
|
167
|
-
private onJoinedRoom = () => {
|
168
|
-
if (this.context.connection.connectionId) {
|
169
|
-
if (!this._states.has(this.context.connection.connectionId)) {
|
170
|
-
if (debug) console.log("XRSync: Local user joined room", this.context.connection.connectionId);
|
171
|
-
this._states.set(this.context.connection.connectionId, new XRUserState(this.context.connection.connectionId, this.context));
|
172
|
-
}
|
173
|
-
for (const user of this.context.connection.usersInRoom()) {
|
174
|
-
if (!this._states.has(user)) {
|
175
|
-
this._states.set(user, new XRUserState(user, this.context));
|
176
|
-
}
|
177
|
-
}
|
178
|
-
}
|
179
|
-
}
|
180
|
-
private onLeftRoom = () => {
|
181
|
-
if (this.context.connection.connectionId) {
|
182
|
-
if (!this._states.has(this.context.connection.connectionId)) {
|
183
|
-
const state = this._states.get(this.context.connection.connectionId);
|
184
|
-
state?.dispose();
|
185
|
-
this._states.delete(this.context.connection.connectionId);
|
186
|
-
}
|
187
|
-
}
|
188
|
-
}
|
189
|
-
private onOtherUserJoinedRoom = (evt: UserJoinedOrLeftRoomModel) => {
|
190
|
-
const userId = evt.userId;
|
191
|
-
if (!this._states.has(userId)) {
|
192
|
-
if (debug) console.log("XRSync: Remote user joined room", userId);
|
193
|
-
this._states.set(userId, new XRUserState(userId, this.context));
|
194
|
-
}
|
195
|
-
}
|
196
|
-
private onOtherUserLeftRoom = (evt: UserJoinedOrLeftRoomModel) => {
|
197
|
-
const userId = evt.userId;
|
198
|
-
if (!this._states.has(userId)) {
|
199
|
-
const state = this._states.get(userId);
|
200
|
-
state?.dispose();
|
201
|
-
this._states.delete(userId);
|
202
|
-
}
|
203
|
-
}
|
204
|
-
|
205
|
-
private _states: Map<string, XRUserState> = new Map();
|
206
|
-
|
207
|
-
onUpdate(session: NeedleXRSession) {
|
208
|
-
if (this.context.connection.isConnected && this.context.connection.connectionId) {
|
209
|
-
const localState = this._states.get(this.context.connection.connectionId);
|
210
|
-
localState?.update(session);
|
211
|
-
}
|
212
|
-
}
|
213
|
-
|
214
|
-
onExitXR(session: NeedleXRSession) {
|
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@@ -1,9 +1,9 @@
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import { Behaviour } from "../engine-components/Component.js";
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import { serializable } from "../engine/engine_serialization.js";
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import type { INetworkingWebsocketUrlProvider } from "../engine/engine_networking.js";
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@@ -1,23 +1,24 @@
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import { applyPrototypeExtensions, registerPrototypeExtensions } from "./ExtensionUtils.js";
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import {
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import type { Constructor, ConstructorConcrete, IComponent, IComponent as Component } from "../../engine/engine_types.js";
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import { moveComponentInstance, addNewComponent, getComponent, getComponentInChildren, getComponentInParent, getComponents, getComponentsInChildren, getComponentsInParent, getOrAddComponent, removeComponent } from "../../engine/engine_components.js";
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import {
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setWorldPosition,
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getWorldPosition,
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setWorldQuaternion,
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getWorldQuaternion,
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getWorldRotation,
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getWorldScale,
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setWorldQuaternion,
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setWorldScale,
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setWorldRotation,
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getWorldRotation,
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getTempVector
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}
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import { TransformControlsGizmo } from "three/examples/jsm/controls/TransformControls.js";
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// used to decorate cloned object3D objects with the same added components defined above
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if (object && object.isObject3D === true) {
|
@@ -1,8 +1,7 @@
|
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import {
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import { Behaviour, GameObject } from "./Component.js";
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import * as utils from "./../engine/engine_three_utils.js";
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import { Quaternion, Euler, Vector3, Plane } from "three";
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import * as utils from "./../engine/engine_three_utils.js";
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import { Behaviour, GameObject } from "./Component.js";
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5
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export class OffsetConstraint extends Behaviour {
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|
|
@@ -1,9 +1,9 @@
|
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1
|
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import { type IPointerClickHandler, PointerEventData } from "../ui/index.js";
|
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import { Behaviour } from "../Component.js";
|
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import { serializable } from "../../engine/engine_serialization.js";
|
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import { isDevEnvironment, showBalloonMessage } from "../../engine/debug/index.js";
|
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import {
|
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import { isiOS,isSafari } from "../../engine/engine_utils.js";
|
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import { Behaviour } from "../Component.js";
|
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import { type IPointerClickHandler, PointerEventData } from "../ui/index.js";
|
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import { isSafari } from "../../engine/engine_utils.js";
|
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7
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import { ObjectRaycaster, Raycaster } from "../ui/Raycaster.js";
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8
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import { tryGetUIComponent } from "../ui/Utils.js";
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|
|
@@ -34,6 +34,7 @@
|
|
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34
|
|
35
35
|
if (isDevEnvironment()) showBalloonMessage("Open URL: " + this.url)
|
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36
|
|
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|
+
|
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38
|
switch (this.mode) {
|
38
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|
case OpenURLMode.NewTab:
|
39
40
|
if (isSafari()) {
|
@@ -43,12 +44,10 @@
|
|
43
44
|
globalThis.open(this.url, "_blank");
|
44
45
|
break;
|
45
46
|
case OpenURLMode.SameTab:
|
46
|
-
|
47
|
-
if (isSafari() && isiOS()) {
|
47
|
+
if (isSafari()) {
|
48
48
|
globalThis.open(this.url, "_top");
|
49
49
|
}
|
50
|
-
else
|
51
|
-
globalThis.open(this.url, "_self");
|
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|
+
else globalThis.open(this.url, "_self");
|
52
51
|
break;
|
53
52
|
case OpenURLMode.NewWindow:
|
54
53
|
if (isSafari()) {
|
@@ -59,10 +58,19 @@
|
|
59
58
|
|
60
59
|
}
|
61
60
|
}
|
61
|
+
|
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62
|
start(): void {
|
63
63
|
const raycaster = this.gameObject.getComponentInParent(ObjectRaycaster);
|
64
64
|
if (!raycaster) this.gameObject.addNewComponent(ObjectRaycaster);
|
65
65
|
}
|
66
|
+
|
67
|
+
onEnable(): void {
|
68
|
+
if (isSafari()) window.addEventListener("touchend", this._safariNewTabWorkaround);
|
69
|
+
}
|
70
|
+
onDisable(): void {
|
71
|
+
if (isSafari()) window.removeEventListener("touchend", this._safariNewTabWorkaround);
|
72
|
+
}
|
73
|
+
|
66
74
|
onPointerEnter(args) {
|
67
75
|
if (!args.used && this.clickable)
|
68
76
|
this.context.input.setCursorPointer();
|
@@ -75,6 +83,30 @@
|
|
75
83
|
if (this.clickable && !args.used && this.url?.length)
|
76
84
|
this.open();
|
77
85
|
}
|
86
|
+
|
87
|
+
private _safariNewTabWorkaround = () => {
|
88
|
+
if (!this.clickable || !this.url?.length) return;
|
89
|
+
// we only need this workaround for opening a new tab
|
90
|
+
if (this.mode === OpenURLMode.SameTab) return;
|
91
|
+
// When we process the click directly in the browser event we can open a new tab
|
92
|
+
// by emitting a link attribute and calling onClick
|
93
|
+
const raycaster = this.gameObject.getComponentInParent(Raycaster);
|
94
|
+
if (raycaster) {
|
95
|
+
const hits = raycaster.performRaycast();
|
96
|
+
if (!hits) return;
|
97
|
+
for (const hit of hits) {
|
98
|
+
if (hit.object === this.gameObject || tryGetUIComponent(hit.object)?.gameObject === this.gameObject) {
|
99
|
+
this._validateUrl();
|
100
|
+
var a = document.createElement('a') as HTMLAnchorElement;
|
101
|
+
a.setAttribute("target", "_blank");
|
102
|
+
a.setAttribute("href", this.url);
|
103
|
+
a.click();
|
104
|
+
break;
|
105
|
+
}
|
106
|
+
}
|
107
|
+
}
|
108
|
+
}
|
109
|
+
|
78
110
|
private _validateUrl() {
|
79
111
|
if (!this.url) return;
|
80
112
|
if (this.url.startsWith("www.")) {
|
@@ -1,21 +1,21 @@
|
|
1
|
-
import {
|
2
|
-
import {
|
3
|
-
import {
|
4
|
-
|
5
|
-
import { setCameraController, useForAutoFit } from "../engine/engine_camera.js";
|
6
|
-
import { Gizmos } from "../engine/engine_gizmos.js";
|
7
|
-
import { Mathf } from "../engine/engine_math.js";
|
1
|
+
import { Behaviour, GameObject } from "./Component.js";
|
2
|
+
import { Camera } from "./Camera.js";
|
3
|
+
import { LookAtConstraint } from "./LookAtConstraint.js";
|
4
|
+
import { getWorldDirection, getWorldPosition, getWorldRotation, setWorldRotation } from "../engine/engine_three_utils.js";
|
8
5
|
import { RaycastOptions } from "../engine/engine_physics.js";
|
9
6
|
import { serializable } from "../engine/engine_serialization_decorator.js";
|
10
|
-
import {
|
7
|
+
import { getParam, isMobileDevice } from "../engine/engine_utils.js";
|
8
|
+
|
9
|
+
import { Box3, Object3D, PerspectiveCamera, Vector2, Vector3, Box3Helper, GridHelper, Mesh, ShadowMaterial, Ray } from "three";
|
10
|
+
import { OrbitControls as ThreeOrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
|
11
|
+
import { type AfterHandleInputEvent, EventSystem, EventSystemEvents } from "./ui/EventSystem.js";
|
11
12
|
import type { ICameraController } from "../engine/engine_types.js";
|
12
|
-
import {
|
13
|
-
import { Camera } from "./Camera.js";
|
14
|
-
import { Behaviour, GameObject } from "./Component.js";
|
15
|
-
import { LookAtConstraint } from "./LookAtConstraint.js";
|
13
|
+
import { setCameraController, useForAutoFit } from "../engine/engine_camera.js";
|
16
14
|
import { SyncedTransform } from "./SyncedTransform.js";
|
17
|
-
import { type AfterHandleInputEvent, EventSystem, EventSystemEvents } from "./ui/EventSystem.js";
|
18
15
|
import { tryGetUIComponent } from "./ui/Utils.js";
|
16
|
+
import { GroundProjectedSkybox } from "three/examples/jsm/objects/GroundProjectedSkybox.js";
|
17
|
+
import { Mathf } from "../engine/engine_math.js";
|
18
|
+
import { Gizmos } from "../engine/engine_gizmos.js";
|
19
19
|
|
20
20
|
|
21
21
|
const debug = getParam("debugorbit");
|
@@ -373,7 +373,7 @@
|
|
373
373
|
this._controls.enableZoom = false;
|
374
374
|
}
|
375
375
|
}
|
376
|
-
|
376
|
+
//@ts-ignore
|
377
377
|
// this._controls.zoomToCursor = this.zoomToCursor;
|
378
378
|
if (!this.context.isInXR) {
|
379
379
|
if (!freeCam && this.lookAtConstraint?.locked) this.setLookTargetFromConstraint(0, this.lookAtConstraint01);
|
@@ -542,7 +542,7 @@
|
|
542
542
|
if (obj instanceof Box3Helper) allowExpanding = false;
|
543
543
|
if (obj instanceof GridHelper) allowExpanding = false;
|
544
544
|
// ignore GroundProjectedEnv
|
545
|
-
if (obj instanceof
|
545
|
+
if (obj instanceof GroundProjectedSkybox) allowExpanding = false;
|
546
546
|
// // Ignore shadow catcher geometry
|
547
547
|
if ((obj as Mesh).material instanceof ShadowMaterial) allowExpanding = false;
|
548
548
|
// ONLY fit meshes
|
@@ -1,8 +1,7 @@
|
|
1
|
-
import {
|
2
|
-
|
1
|
+
import { RGBAColor } from "../js-extensions/index.js";
|
3
2
|
import { serializable } from "../../engine/engine_serialization.js";
|
4
3
|
import { Behaviour } from "../Component.js";
|
5
|
-
import {
|
4
|
+
import { Color, Vector2 } from "three"
|
6
5
|
|
7
6
|
export class Outline extends Behaviour {
|
8
7
|
|
@@ -1,31 +1,32 @@
|
|
1
|
+
import { Behaviour, GameObject } from "./Component.js";
|
1
2
|
import * as THREE from "three";
|
2
|
-
import {
|
3
|
-
import
|
4
|
-
import { BatchedParticleRenderer, ConstantColor, ConstantValue, ParticleSystem as _ParticleSystem, RenderMode, TrailBatch, TrailParticle } from "three.quarks";
|
3
|
+
import { MainModule, EmissionModule, ShapeModule, ParticleSystemShapeType, MinMaxCurve, MinMaxGradient, ColorOverLifetimeModule, SizeOverLifetimeModule, NoiseModule, ParticleSystemSimulationSpace, ParticleBurst, type IParticleSystem, ParticleSystemRenderMode, TrailModule, VelocityOverLifetimeModule, TextureSheetAnimationModule, RotationOverLifetimeModule, LimitVelocityOverLifetimeModule, RotationBySpeedModule, InheritVelocityModule, SizeBySpeedModule, ColorBySpeedModule, ParticleSystemScalingMode } from "./ParticleSystemModules.js"
|
4
|
+
import { getParam } from "../engine/engine_utils.js";
|
5
5
|
|
6
|
-
import { isDevEnvironment, showBalloonWarning } from "../engine/debug/index.js";
|
7
|
-
import { Gizmos } from "../engine/engine_gizmos.js";
|
8
|
-
import { Mathf } from "../engine/engine_math.js";
|
9
6
|
// https://github.dev/creativelifeform/three-nebula
|
10
7
|
// import System, { Emitter, Position, Life, SpriteRenderer, Particle, Body, MeshRenderer, } from 'three-nebula.js';
|
8
|
+
|
11
9
|
import { serializable } from "../engine/engine_serialization.js";
|
10
|
+
import { RGBAColor } from "./js-extensions/RGBAColor.js";
|
11
|
+
import { AxesHelper, BufferGeometry, Color, Material, Matrix4, Mesh, MeshStandardMaterial, Object3D, OneMinusDstAlphaFactor, PlaneGeometry, Quaternion, Sprite, SpriteMaterial, Vector3, Vector4 } from "three";
|
12
|
+
import { getWorldPosition, getWorldQuaternion, getWorldScale, setWorldScale } from "../engine/engine_three_utils.js";
|
12
13
|
import { assign } from "../engine/engine_serialization_core.js";
|
14
|
+
import { ParticleSystem as _ParticleSystem, ConstantValue, ConstantColor, BatchedParticleRenderer, TrailBatch, TrailParticle, RenderMode } from "three.quarks";
|
15
|
+
import type { BatchedRenderer, Behavior, BehaviorPlugin, BillBoardSettings, BurstParameters, ColorGenerator, EmissionState, EmitSubParticleSystem, EmitterShape, FunctionColorGenerator, FunctionJSON, FunctionValueGenerator, IntervalValue, MeshSettings, Particle, ParticleEmitter, ParticleSystemParameters, PointEmitter, RecordState, RotationGenerator, SizeOverLife, TrailSettings, VFXBatchSettings, ValueGenerator } from "three.quarks";
|
16
|
+
import { createFlatTexture } from "../engine/engine_shaders.js";
|
17
|
+
import { Mathf } from "../engine/engine_math.js";
|
13
18
|
import { Context } from "../engine/engine_setup.js";
|
14
|
-
import {
|
15
|
-
import { getWorldPosition, getWorldQuaternion, getWorldScale, setWorldScale } from "../engine/engine_three_utils.js";
|
16
|
-
import { getParam } from "../engine/engine_utils.js";
|
19
|
+
import { ParticleSubEmitter } from "./ParticleSystemSubEmitter.js";
|
17
20
|
import { NEEDLE_progressive } from "../engine/extensions/NEEDLE_progressive.js";
|
18
|
-
import {
|
19
|
-
import {
|
20
|
-
import { ColorBySpeedModule, ColorOverLifetimeModule, EmissionModule, InheritVelocityModule, type IParticleSystem, LimitVelocityOverLifetimeModule, MainModule, MinMaxCurve, MinMaxGradient, NoiseModule, ParticleBurst, ParticleSystemRenderMode, ParticleSystemScalingMode, ParticleSystemShapeType, ParticleSystemSimulationSpace, RotationBySpeedModule, RotationOverLifetimeModule, ShapeModule, SizeBySpeedModule, SizeOverLifetimeModule, TextureSheetAnimationModule, TrailModule, VelocityOverLifetimeModule } from "./ParticleSystemModules.js"
|
21
|
-
import { ParticleSubEmitter } from "./ParticleSystemSubEmitter.js";
|
21
|
+
import { Gizmos } from "../engine/engine_gizmos.js";
|
22
|
+
import { isDevEnvironment, showBalloonWarning } from "../engine/debug/index.js";
|
22
23
|
|
23
24
|
const debug = getParam("debugparticles");
|
24
25
|
const suppressProgressiveLoading = getParam("noprogressive");
|
25
26
|
const debugProgressiveLoading = getParam("debugprogressive");
|
26
27
|
|
27
28
|
|
28
|
-
export type {
|
29
|
+
export type { Behavior as QParticleBehaviour, Particle as QParticle } from "three.quarks"
|
29
30
|
|
30
31
|
|
31
32
|
|
@@ -80,17 +81,23 @@
|
|
80
81
|
return res;
|
81
82
|
}
|
82
83
|
|
84
|
+
private static _havePatchedQuarkShaders = false;
|
85
|
+
|
83
86
|
getMaterial(trailEnabled: boolean = false) {
|
84
|
-
const material = (trailEnabled === true && this.trailMaterial) ? this.trailMaterial : this.particleMaterial;
|
85
87
|
|
86
|
-
if (
|
87
|
-
|
88
|
-
|
89
|
-
|
90
|
-
|
88
|
+
if (!ParticleSystemRenderer._havePatchedQuarkShaders) {
|
89
|
+
ParticleSystemRenderer._havePatchedQuarkShaders = true;
|
90
|
+
|
91
|
+
// HACK patch three.quarks fo three152+, see https://github.com/Alchemist0823/three.quarks/issues/56#issuecomment-1560825038
|
92
|
+
const _rebuild = TrailBatch.prototype.rebuildMaterial;
|
93
|
+
TrailBatch.prototype.rebuildMaterial = function () {
|
94
|
+
_rebuild.call(this);
|
95
|
+
this.material.defines.MAP_UV = "uv";
|
91
96
|
}
|
92
97
|
}
|
93
98
|
|
99
|
+
const material = (trailEnabled === true && this.trailMaterial) ? this.trailMaterial : this.particleMaterial;
|
100
|
+
|
94
101
|
// progressive load on start
|
95
102
|
// TODO: figure out how to do this before particle system rendering so we only load textures for visible materials
|
96
103
|
if (material && !suppressProgressiveLoading && material["_didRequestTextureLOD"] === undefined) {
|
@@ -391,7 +398,7 @@
|
|
391
398
|
let size = particle.size;
|
392
399
|
if (size <= 0 && !this.system.trails.sizeAffectsWidth) {
|
393
400
|
// Not sure where we get to 100* from, tested in SOC trong com
|
394
|
-
size =
|
401
|
+
size = 100 * this.system.trails.widthOverTrail.evaluate(.5, trailParticle[$trailWidthRandom]);
|
395
402
|
}
|
396
403
|
state.size = this.system.trails.getWidth(size, age01, pos01, trailParticle[$trailWidthRandom]);
|
397
404
|
state.color.copy(particle.color);
|
@@ -423,7 +430,8 @@
|
|
423
430
|
initialize(particle: Particle): void {
|
424
431
|
const simulationSpeed = this.system.main.simulationSpeed;
|
425
432
|
|
426
|
-
|
433
|
+
const factor = 1;
|
434
|
+
particle.startSpeed = this.system.main.startSpeed.evaluate(Math.random(), Math.random()) * factor;
|
427
435
|
particle.velocity.copy(this.system.shape.getDirection(particle.position)).multiplyScalar(particle.startSpeed);
|
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|
if (this.system.inheritVelocity?.enabled) {
|
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|
this.system.inheritVelocity.applyInitial(particle.velocity);
|
@@ -608,7 +616,8 @@
|
|
608
616
|
if (mat && mat["map"]) {
|
609
617
|
const original = mat["map"]! as THREE.Texture;
|
610
618
|
// cache the last original one so we're not creating tons of clones
|
611
|
-
if (this.clonedTexture.original !== original || !this.clonedTexture.clone)
|
619
|
+
if (this.clonedTexture.original !== original || !this.clonedTexture.clone)
|
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|
+
{
|
612
621
|
const tex = original.clone();
|
613
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|
tex.premultiplyAlpha = false;
|
614
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|
tex.colorSpace = THREE.LinearSRGBColorSpace;
|
@@ -747,7 +756,7 @@
|
|
747
756
|
readonly limitVelocityOverLifetime!: LimitVelocityOverLifetimeModule;
|
748
757
|
|
749
758
|
@serializable(InheritVelocityModule)
|
750
|
-
inheritVelocity!: InheritVelocityModule;
|
759
|
+
readonly inheritVelocity!: InheritVelocityModule;
|
751
760
|
|
752
761
|
@serializable(ColorBySpeedModule)
|
753
762
|
readonly colorBySpeed!: ColorBySpeedModule;
|
@@ -926,8 +935,6 @@
|
|
926
935
|
}
|
927
936
|
|
928
937
|
awake(): void {
|
929
|
-
this._worldPositionFrame = -1;
|
930
|
-
|
931
938
|
this._renderer = this.gameObject.getComponent(ParticleSystemRenderer) as ParticleSystemRenderer;
|
932
939
|
|
933
940
|
if (!this.main) {
|
@@ -961,12 +968,6 @@
|
|
961
968
|
const emitter = this._particleSystem.emitter;
|
962
969
|
this.context.scene.add(emitter);
|
963
970
|
|
964
|
-
if (this.inheritVelocity.system && this.inheritVelocity.system !== this) {
|
965
|
-
this.inheritVelocity = this.inheritVelocity.clone();
|
966
|
-
}
|
967
|
-
this.inheritVelocity.awake(this);
|
968
|
-
|
969
|
-
|
970
971
|
if (debug) {
|
971
972
|
console.log(this);
|
972
973
|
this.gameObject.add(new AxesHelper(1))
|
@@ -1109,7 +1110,6 @@
|
|
1109
1110
|
this._interface.update();
|
1110
1111
|
this.shape.update(this, this.context, this.main.simulationSpace, this.gameObject);
|
1111
1112
|
this.noise.update(this.context);
|
1112
|
-
|
1113
1113
|
this.inheritVelocity?.update(this.context);
|
1114
1114
|
this.velocityOverLifetime.update(this);
|
1115
1115
|
}
|
@@ -1,15 +1,14 @@
|
|
1
|
-
import {
|
2
|
-
import { Euler, Matrix4, Object3D, Quaternion, Vector2, Vector3, Vector4 } from "three";
|
3
|
-
import type { EmitterShape, Particle, ShapeJSON } from "three.quarks";
|
4
|
-
|
5
|
-
import { Gizmos } from "../engine/engine_gizmos.js";
|
1
|
+
import { Matrix4, Object3D, Quaternion, Vector3, Vector2, Euler, Vector4 } from "three";
|
6
2
|
import { Mathf } from "../engine/engine_math.js";
|
7
3
|
import { serializable } from "../engine/engine_serialization.js";
|
4
|
+
import { RGBAColor } from "./js-extensions/RGBAColor.js";
|
5
|
+
import { AnimationCurve } from "./AnimationCurve.js";
|
6
|
+
import type { Vec2, Vec3 } from "../engine/engine_types.js";
|
8
7
|
import { Context } from "../engine/engine_setup.js";
|
9
|
-
import type {
|
8
|
+
import type { EmitterShape, Particle, ShapeJSON } from "three.quarks";
|
9
|
+
import { createNoise4D, type NoiseFunction4D } from 'simplex-noise';
|
10
|
+
import { Gizmos } from "../engine/engine_gizmos.js";
|
10
11
|
import { getParam } from "../engine/engine_utils.js";
|
11
|
-
import { AnimationCurve } from "./AnimationCurve.js";
|
12
|
-
import { RGBAColor } from "./js-extensions/RGBAColor.js";
|
13
12
|
|
14
13
|
const debug = getParam("debugparticles");
|
15
14
|
|
@@ -180,19 +179,6 @@
|
|
180
179
|
@serializable()
|
181
180
|
curveMultiplier?: number;
|
182
181
|
|
183
|
-
clone() {
|
184
|
-
const clone = new MinMaxCurve();
|
185
|
-
clone.mode = this.mode;
|
186
|
-
clone.constant = this.constant;
|
187
|
-
clone.constantMin = this.constantMin;
|
188
|
-
clone.constantMax = this.constantMax;
|
189
|
-
clone.curve = this.curve?.clone();
|
190
|
-
clone.curveMin = this.curveMin?.clone();
|
191
|
-
clone.curveMax = this.curveMax?.clone();
|
192
|
-
clone.curveMultiplier = this.curveMultiplier;
|
193
|
-
return clone;
|
194
|
-
}
|
195
|
-
|
196
182
|
evaluate(t01: number, lerpFactor?: number): number {
|
197
183
|
const t = lerpFactor === undefined ? Math.random() : lerpFactor;
|
198
184
|
switch (this.mode) {
|
@@ -613,7 +599,6 @@
|
|
613
599
|
}
|
614
600
|
getPosition(): void {
|
615
601
|
this._vector.set(0, 0, 0);
|
616
|
-
|
617
602
|
const pos = this._temp.copy(this.position);
|
618
603
|
const isWorldSpace = this._space === ParticleSystemSimulationSpace.World;
|
619
604
|
if (isWorldSpace) {
|
@@ -756,7 +741,7 @@
|
|
756
741
|
vec.z = z;
|
757
742
|
}
|
758
743
|
|
759
|
-
private randomCirclePoint(pos:
|
744
|
+
private randomCirclePoint(pos:Vec3, radius:number, thickness:number, arg:number, vec:Vec3){
|
760
745
|
const u = Math.random();
|
761
746
|
const theta = 2 * Math.PI * u * (arg / 360);
|
762
747
|
const r = Mathf.lerp(1, 1 - (Math.pow(1 - Math.random(), Math.PI)), thickness) * (radius);
|
@@ -987,7 +972,7 @@
|
|
987
972
|
@serializable()
|
988
973
|
worldSpace: boolean = false;
|
989
974
|
|
990
|
-
getWidth(size: number, _life01: number, pos01: number, t: number) {
|
975
|
+
getWidth(size: number, _life01: number, pos01: number, t : number) {
|
991
976
|
const res = this.widthOverTrail.evaluate(pos01, t);
|
992
977
|
size *= res;
|
993
978
|
return size;
|
@@ -1399,54 +1384,22 @@
|
|
1399
1384
|
@serializable()
|
1400
1385
|
mode!: ParticleSystemInheritVelocityMode;
|
1401
1386
|
|
1402
|
-
clone() {
|
1403
|
-
const ni = new InheritVelocityModule();
|
1404
|
-
ni.enabled = this.enabled;
|
1405
|
-
ni.curve = this.curve?.clone();
|
1406
|
-
ni.curveMultiplier = this.curveMultiplier;
|
1407
|
-
ni.mode = this.mode;
|
1408
|
-
return ni;
|
1409
|
-
}
|
1410
|
-
|
1411
1387
|
system!: IParticleSystem;
|
1388
|
+
private _lastWorldPosition!: Vector3;
|
1389
|
+
private _velocity: Vector3 = new Vector3();
|
1390
|
+
private _temp: Vector3 = new Vector3();
|
1412
1391
|
|
1413
|
-
private get _lastWorldPosition() {
|
1414
|
-
if (!this.system['_iv_lastWorldPosition']) {
|
1415
|
-
this.system['_iv_lastWorldPosition'] = new Vector3();
|
1416
|
-
}
|
1417
|
-
return this.system['_iv_lastWorldPosition'];
|
1418
|
-
}
|
1419
|
-
private get _velocity() {
|
1420
|
-
if (!this.system['_iv_velocity']) {
|
1421
|
-
this.system['_iv_velocity'] = new Vector3();
|
1422
|
-
}
|
1423
|
-
return this.system['_iv_velocity'];
|
1424
|
-
}
|
1425
|
-
|
1426
|
-
private readonly _temp: Vector3 = new Vector3();
|
1427
|
-
private _firstUpdate: boolean = true;
|
1428
|
-
|
1429
|
-
awake(system: IParticleSystem) {
|
1430
|
-
this.system = system;
|
1431
|
-
this.reset();
|
1432
|
-
}
|
1433
|
-
|
1434
|
-
reset() {
|
1435
|
-
this._firstUpdate = true;
|
1436
|
-
}
|
1437
|
-
|
1438
1392
|
update(_context: Context) {
|
1439
1393
|
if (!this.enabled) return;
|
1440
1394
|
if (this.system.worldspace === false) return;
|
1441
|
-
if (this.
|
1442
|
-
this._firstUpdate = false;
|
1443
|
-
this._velocity.set(0, 0, 0);
|
1444
|
-
this._lastWorldPosition.copy(this.system.worldPos);
|
1445
|
-
}
|
1446
|
-
else if (this._lastWorldPosition) {
|
1395
|
+
if (this._lastWorldPosition) {
|
1447
1396
|
this._velocity.copy(this.system.worldPos).sub(this._lastWorldPosition).multiplyScalar(1 / this.system.deltaTime);
|
1448
1397
|
this._lastWorldPosition.copy(this.system.worldPos);
|
1449
1398
|
}
|
1399
|
+
else {
|
1400
|
+
this._velocity.set(0, 0, 0);
|
1401
|
+
this._lastWorldPosition = this.system.worldPos.clone();
|
1402
|
+
}
|
1450
1403
|
}
|
1451
1404
|
|
1452
1405
|
// TODO: make work for subsystems
|
@@ -1460,10 +1413,8 @@
|
|
1460
1413
|
}
|
1461
1414
|
}
|
1462
1415
|
|
1463
|
-
private _frames = 0;
|
1464
1416
|
applyCurrent(vel: Vector3, t01: number, lerpFactor: number) {
|
1465
1417
|
if (!this.enabled) return;
|
1466
|
-
if (!this.system) return;
|
1467
1418
|
if (this.system.worldspace === false) return;
|
1468
1419
|
if (this.mode === ParticleSystemInheritVelocityMode.Current) {
|
1469
1420
|
const factor = this.curve.evaluate(t01, lerpFactor);
|
@@ -1,9 +1,8 @@
|
|
1
|
-
import {
|
2
|
-
import {
|
3
|
-
|
1
|
+
import { type Behavior, type Particle, type EmissionState, type ParticleSystem } from "three.quarks";
|
2
|
+
import { Vector3, Quaternion, Matrix4 } from "three";
|
3
|
+
import type { IParticleSystem } from "./ParticleSystemModules.js";
|
4
4
|
import { CircularBuffer } from "../engine/engine_utils.js";
|
5
5
|
import { $particleLife, SubEmitterType } from "./ParticleSystem.js";
|
6
|
-
import type { IParticleSystem } from "./ParticleSystemModules.js";
|
7
6
|
|
8
7
|
const VECTOR_ONE = new Vector3(1, 1, 1);
|
9
8
|
const VECTOR_Z = new Vector3(0, 0, 1);
|
@@ -1,9 +1,8 @@
|
|
1
|
+
import { registerCustomEffectType } from "../VolumeProfile.js";
|
2
|
+
import { type EffectProviderResult, PostProcessingEffect } from "../PostProcessingEffect.js";
|
1
3
|
import { PixelationEffect as PixelationEffectPP } from "postprocessing";
|
2
|
-
|
4
|
+
import { VolumeParameter } from "../VolumeParameter.js";
|
3
5
|
import { serializable } from "../../../engine/engine_serialization.js";
|
4
|
-
import { type EffectProviderResult, PostProcessingEffect } from "../PostProcessingEffect.js";
|
5
|
-
import { VolumeParameter } from "../VolumeParameter.js";
|
6
|
-
import { registerCustomEffectType } from "../VolumeProfile.js";
|
7
6
|
|
8
7
|
export class PixelationEffect extends PostProcessingEffect {
|
9
8
|
get typeName(): string {
|
@@ -1,17 +1,16 @@
|
|
1
|
+
import { Animator } from '../Animator.js';
|
2
|
+
import { Behaviour, GameObject } from '../Component.js';
|
1
3
|
import * as THREE from 'three';
|
2
|
-
import { Object3D, Quaternion, Vector3 } from 'three';
|
3
|
-
|
4
|
-
import { FrameEvent } from '../../engine/engine_context.js';
|
5
|
-
import { isLocalNetwork } from '../../engine/engine_networking_utils.js';
|
6
|
-
import type { GuidsMap } from '../../engine/engine_types.js';
|
7
|
-
import { deepClone, delay, getParam } from '../../engine/engine_utils.js';
|
8
|
-
import { Animator } from '../Animator.js';
|
9
4
|
import { AudioListener } from '../AudioListener.js';
|
10
5
|
import { AudioSource } from '../AudioSource.js';
|
11
|
-
import { Behaviour, GameObject } from '../Component.js';
|
12
6
|
import { SignalReceiver } from './SignalAsset.js';
|
13
7
|
import * as Models from "./TimelineModels.js";
|
14
8
|
import * as Tracks from "./TimelineTracks.js";
|
9
|
+
import { deepClone, delay, getParam } from '../../engine/engine_utils.js';
|
10
|
+
import type { GuidsMap } from '../../engine/engine_types.js';
|
11
|
+
import { Object3D, Quaternion, Vector3 } from 'three';
|
12
|
+
import { isLocalNetwork } from '../../engine/engine_networking_utils.js';
|
13
|
+
import { FrameEvent } from '../../engine/engine_context.js';
|
15
14
|
|
16
15
|
const debug = getParam("debugtimeline");
|
17
16
|
|
@@ -165,9 +164,9 @@
|
|
165
164
|
if (!this.isValid()) return;
|
166
165
|
const pauseChanged = this._isPaused == true;
|
167
166
|
this._isPaused = false;
|
167
|
+
if (pauseChanged) this.invokePauseChangedMethodsOnTracks();
|
168
168
|
if (this._isPlaying) return;
|
169
169
|
this._isPlaying = true;
|
170
|
-
if (pauseChanged) this.invokePauseChangedMethodsOnTracks();
|
171
170
|
if (this.waitForAudio) {
|
172
171
|
// Make sure audio tracks have loaded at the current time
|
173
172
|
const promises: Array<Promise<any>> = [];
|
@@ -519,7 +518,7 @@
|
|
519
518
|
const clipModel = track.clips[i];
|
520
519
|
const animModel = clipModel.asset as Models.AnimationClipModel;
|
521
520
|
if (!animModel) {
|
522
|
-
console.error(
|
521
|
+
console.error("MISSING anim model?", "clip#" + i, clipModel, track, this.playableAsset, this.name);
|
523
522
|
continue;
|
524
523
|
}
|
525
524
|
// console.log(clipModel, track);
|
@@ -1,45 +1,40 @@
|
|
1
|
-
import * as THREE from "three";
|
2
|
-
|
3
|
-
import { WaitForSeconds } from "../engine/engine_coroutine.js";
|
4
1
|
import { RoomEvents } from "../engine/engine_networking.js";
|
5
|
-
import { PlayerState } from "../engine-components-experimental/networking/PlayerSync.js";
|
6
2
|
import { Behaviour, GameObject } from "./Component.js";
|
3
|
+
import * as THREE from "three";
|
7
4
|
import { AvatarMarker } from "./webxr/WebXRAvatar.js";
|
5
|
+
import { WaitForSeconds } from "../engine/engine_coroutine.js";
|
8
6
|
|
9
7
|
|
10
8
|
export class PlayerColor extends Behaviour {
|
11
9
|
|
10
|
+
awake(): void {
|
11
|
+
// console.log("AWAKE", this.name);
|
12
|
+
this.context.connection.beginListen(RoomEvents.JoinedRoom, this.tryAssignColor.bind(this));
|
13
|
+
}
|
14
|
+
|
12
15
|
private _didAssignPlayerColor: boolean = false;
|
13
16
|
|
14
17
|
onEnable(): void {
|
15
|
-
|
18
|
+
// console.log("ENABLE", this.name);
|
16
19
|
if (!this._didAssignPlayerColor)
|
17
20
|
this.startCoroutine(this.waitForConnection());
|
18
21
|
}
|
19
|
-
onDisable(): void {
|
20
|
-
this.context.connection.stopListen(RoomEvents.JoinedRoom, this.tryAssignColor);
|
21
|
-
}
|
22
22
|
|
23
23
|
private *waitForConnection() {
|
24
|
-
while (!this.destroyed && this.
|
24
|
+
while (!this.destroyed && this.enabled) {
|
25
25
|
yield WaitForSeconds(.2);
|
26
26
|
if (this.tryAssignColor()) break;
|
27
27
|
}
|
28
|
+
// console.log("STOP WAITING", this.name, this.destroyed);
|
28
29
|
}
|
29
30
|
|
30
|
-
private tryAssignColor
|
31
|
-
const marker = GameObject.getComponentInParent(this.gameObject,
|
32
|
-
if (marker && marker.
|
31
|
+
private tryAssignColor(): boolean {
|
32
|
+
const marker = GameObject.getComponentInParent(this.gameObject, AvatarMarker);
|
33
|
+
if (marker && marker.connectionId) {
|
33
34
|
this._didAssignPlayerColor = true;
|
34
|
-
this.assignUserColor(marker.
|
35
|
+
this.assignUserColor(marker.connectionId);
|
35
36
|
return true;
|
36
37
|
}
|
37
|
-
const avatar = GameObject.getComponentInParent(this.gameObject, AvatarMarker);
|
38
|
-
if (avatar?.connectionId) {
|
39
|
-
this._didAssignPlayerColor = true;
|
40
|
-
this.assignUserColor(avatar.connectionId);
|
41
|
-
return true;
|
42
|
-
}
|
43
38
|
return false;
|
44
39
|
}
|
45
40
|
|
@@ -1,69 +1,39 @@
|
|
1
|
-
import {
|
2
|
-
|
1
|
+
import { Behaviour, Component, GameObject } from "../../engine-components/Component.js";
|
3
2
|
import { AssetReference } from "../../engine/engine_addressables.js";
|
3
|
+
import { serializable } from "../../engine/engine_serialization_decorator.js";
|
4
|
+
import { syncField } from "../../engine/engine_networking_auto.js"
|
4
5
|
import { RoomEvents } from "../../engine/engine_networking.js";
|
5
|
-
import { syncField } from "../../engine/engine_networking_auto.js"
|
6
6
|
import { syncDestroy } from "../../engine/engine_networking_instantiate.js";
|
7
|
-
import {
|
8
|
-
|
9
|
-
import {
|
10
|
-
import { Behaviour, Component, GameObject } from "../../engine-components/Component.js";
|
7
|
+
import { getParam } from "../../engine/engine_utils.js";
|
8
|
+
|
9
|
+
import { Object3D } from "three";
|
11
10
|
import { EventList } from "../../engine-components/EventList.js";
|
12
11
|
|
13
12
|
|
14
13
|
const debug = getParam("debugplayersync");
|
15
14
|
|
16
15
|
export class PlayerSync extends Behaviour {
|
17
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-
|
18
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-
/** when enabled PlayerSync will automatically load and instantiate the assigned asset when joining a networked room */
|
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-
@serializable()
|
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|
-
autoSync: boolean = true;
|
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-
|
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-
/** This asset will be loaded and instantiated when PlayerSync becomes active and joins a networked room */
|
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16
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@serializable(AssetReference)
|
24
17
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asset?: AssetReference;
|
25
18
|
|
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|
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/** Event called when */
|
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19
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@serializable(EventList)
|
28
20
|
onPlayerSpawned?: EventList;
|
29
21
|
|
30
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-
|
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-
private _localInstance?: Promise<IGameObject>;
|
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-
|
33
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|
awake(): void {
|
34
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this.watchTabVisible();
|
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-
if (!this.onPlayerSpawned) this.onPlayerSpawned = new EventList();
|
36
24
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}
|
37
25
|
|
38
26
|
onEnable(): void {
|
39
27
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this.context.connection.beginListen(RoomEvents.RoomStateSent, this.onJoinedRoom);
|
40
|
-
this.context.connection.beginListen(RoomEvents.JoinedRoom, this.onJoinedRoom);
|
41
|
-
if (this.context.connection.isInRoom) {
|
42
|
-
this.onJoinedRoom();
|
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|
-
}
|
44
28
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}
|
45
29
|
onDisable(): void {
|
46
|
-
this.context.connection.stopListen(RoomEvents.RoomStateSent, this.onJoinedRoom)
|
47
|
-
this.context.connection.stopListen(RoomEvents.JoinedRoom, this.onJoinedRoom);
|
30
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+
this.context.connection.stopListen(RoomEvents.RoomStateSent, this.onJoinedRoom)
|
48
31
|
}
|
49
32
|
|
50
|
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private onJoinedRoom = () => {
|
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|
-
if (debug) console.log("PlayerSync.
|
52
|
-
if (this.autoSync) this.getInstance();
|
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|
-
}
|
33
|
+
private onJoinedRoom = async (_model) => {
|
34
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+
if (debug) console.log("PlayerSync.onUserJoined", _model);
|
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35
|
|
55
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-
|
56
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-
if (this._localInstance) return this._localInstance;
|
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-
|
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|
-
if (debug) console.log("PlayerSync.createInstance", this.asset?.uri);
|
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|
-
|
60
|
-
if (!this.asset?.asset && !this.asset?.uri) {
|
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|
-
console.error("PlayerSync: can not create an instance because \"asset\" is not set!");
|
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-
return null;
|
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|
-
}
|
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|
-
|
65
|
-
this._localInstance = this.asset?.instantiateSynced({ parent: this.gameObject }, true) as Promise<IGameObject>;
|
66
|
-
const instance = await this._localInstance;
|
36
|
+
const instance = await this.asset?.instantiateSynced({ parent: this.gameObject }, true);
|
67
37
|
if (instance) {
|
68
38
|
const pl = GameObject.getComponent(instance, PlayerState);
|
69
39
|
if (pl) {
|
@@ -71,29 +41,15 @@
|
|
71
41
|
this.onPlayerSpawned?.invoke(instance);
|
72
42
|
}
|
73
43
|
else {
|
74
|
-
this._localInstance = undefined;
|
75
44
|
console.error("<strong>Failed finding PlayerState on " + this.asset?.uri + "</strong>: please make sure the asset has a PlayerState component!");
|
76
45
|
GameObject.destroySynced(instance);
|
77
46
|
}
|
78
47
|
}
|
79
|
-
else
|
80
|
-
this._localInstance = undefined;
|
48
|
+
else{
|
81
49
|
console.warn("PlayerSync: failed instantiating asset!")
|
82
50
|
}
|
83
|
-
|
84
|
-
return this._localInstance;
|
85
51
|
}
|
86
52
|
|
87
|
-
destroyInstance() {
|
88
|
-
this._localInstance?.then(go => {
|
89
|
-
if (debug) console.log("PlayerSync.destroyInstance", go);
|
90
|
-
return GameObject.destroySynced(go);
|
91
|
-
});
|
92
|
-
this._localInstance = undefined;
|
93
|
-
}
|
94
|
-
|
95
|
-
|
96
|
-
|
97
53
|
private watchTabVisible() {
|
98
54
|
window.addEventListener("visibilitychange", _ => {
|
99
55
|
if (document.visibilityState === "visible") {
|
@@ -134,22 +90,19 @@
|
|
134
90
|
return PlayerState._local;
|
135
91
|
}
|
136
92
|
|
137
|
-
|
93
|
+
//** use to check if a component or gameobject is part of a instance owned by the local player */
|
94
|
+
static isLocalPlayer(obj: Object3D | Component): boolean {
|
138
95
|
if (obj instanceof Object3D) {
|
139
|
-
|
96
|
+
const state = GameObject.getComponentInParent(obj, PlayerState);
|
97
|
+
return state?.isLocalPlayer ?? false;
|
140
98
|
}
|
141
99
|
else if (obj instanceof Component) {
|
142
|
-
|
100
|
+
const state = GameObject.getComponentInParent(obj.gameObject, PlayerState);
|
101
|
+
return state?.isLocalPlayer ?? false;
|
143
102
|
}
|
144
|
-
return
|
103
|
+
return false;
|
145
104
|
}
|
146
105
|
|
147
|
-
//** use to check if a component or gameobject is part of a instance owned by the local player */
|
148
|
-
static isLocalPlayer(obj: Object3D | Component): boolean {
|
149
|
-
const state = PlayerState.getFor(obj);
|
150
|
-
return state?.isLocalPlayer ?? false;
|
151
|
-
}
|
152
|
-
|
153
106
|
// static Callback
|
154
107
|
private static _callbacks: { [key: string]: PlayerStateEventCallback[] } = {};
|
155
108
|
/**
|
@@ -199,13 +152,13 @@
|
|
199
152
|
}
|
200
153
|
|
201
154
|
// call local events
|
202
|
-
if
|
155
|
+
if(!this.hasOwner) {
|
203
156
|
this.hasOwner = true;
|
204
157
|
this.onFirstOwnerChangeEvent?.invoke(detail);
|
205
158
|
}
|
206
159
|
|
207
160
|
this.onOwnerChangeEvent?.invoke(detail);
|
208
|
-
|
161
|
+
|
209
162
|
// call remote events
|
210
163
|
if (this.owner === this.context.connection.connectionId) {
|
211
164
|
PlayerState._local.push(this);
|
@@ -235,60 +188,20 @@
|
|
235
188
|
}
|
236
189
|
|
237
190
|
|
238
|
-
|
239
|
-
if (debug) console.log("PLAYERSTATE.START, owner: " + this.owner, this.context.connection.usersInRoom([]))
|
240
|
-
|
241
|
-
// generate number from owner
|
242
|
-
// if (this.owner) {
|
243
|
-
// // string to number
|
244
|
-
// let num = 0;
|
245
|
-
// for (let i = 0; i < this.owner.length; i++) {
|
246
|
-
// num += this.owner.charCodeAt(i);
|
247
|
-
// }
|
248
|
-
// console.log(num)
|
249
|
-
// num = num / 1000
|
250
|
-
// this.gameObject.position.y = num;
|
251
|
-
// }
|
252
|
-
|
191
|
+
start() {
|
253
192
|
// If a player is spawned but not in the room anymore we want to destroy it
|
254
193
|
// this might happen in a case where all users get disconnected at once and the server
|
255
194
|
// still has the syncInstantiate messages that are sent to all clients
|
256
|
-
if (this.owner) {
|
257
|
-
|
258
|
-
|
259
|
-
|
260
|
-
if (debug) console.log(`PlayerSync.start → doDestroy \"${this.name}\" because user \"${this.owner}\" is not in room anymore...`, "Currently in room:", ...this.context.connection.usersInRoom())
|
261
|
-
this.doDestroy();
|
262
|
-
}
|
195
|
+
if (this.owner && !this.context.connection.userIsInRoom(this.owner)) {
|
196
|
+
if (debug) console.log("PlayerSync.start → doDestroy because user is not in room anymore...", this)
|
197
|
+
this.doDestroy();
|
198
|
+
return;
|
263
199
|
}
|
264
|
-
else if (!this.owner) {
|
265
|
-
if (debug) console.warn("PlayerState.start → owner is undefined!", this.name);
|
266
|
-
// we can delete it here immediately because it is not synced anymore or the owner has left the room
|
267
|
-
// we could also do this in a timeout and check if the owner is still not assigned after a second (but that would be a hack)
|
268
|
-
setTimeout(() => {
|
269
|
-
if (!this.destroyed && !this.owner) {
|
270
|
-
if (debug) console.warn(`PlayerState.start → owner is still undefined: destroying \"${this.name}\" instance now`);
|
271
|
-
this.doDestroy();
|
272
|
-
}
|
273
|
-
else console.log("PlayerState.start → owner is assigned", this.owner);
|
274
|
-
}, 2000);
|
275
|
-
}
|
276
200
|
}
|
277
201
|
|
278
|
-
// onEnable() {
|
279
|
-
// if (debug) this.startCoroutine(this.debugRoutine());
|
280
|
-
// }
|
281
|
-
|
282
|
-
// *debugRoutine() {
|
283
|
-
// while (!this.destroyed && this.activeAndEnabled) {
|
284
|
-
// Gizmos.DrawLabel(this.gameObject.worldPosition, this.owner ?? "no owner");
|
285
|
-
// yield;
|
286
|
-
// }
|
287
|
-
// }
|
288
|
-
|
289
202
|
/** this tells the server that this client has been destroyed and the networking message for the instantiate will be removed */
|
290
203
|
doDestroy() {
|
291
|
-
if (debug) console.log("PlayerSync.doDestroy → syncDestroy", this
|
204
|
+
if (debug) console.log("PlayerSync.doDestroy → syncDestroy", this);
|
292
205
|
syncDestroy(this.gameObject, this.context.connection);
|
293
206
|
}
|
294
207
|
|
@@ -1,171 +1,102 @@
|
|
1
|
+
import { GameObject } from "../Component.js";
|
2
|
+
import { Input, NEPointerEvent } from "../../engine/engine_input.js";
|
1
3
|
import { Face, Object3D, Vector3 } from "three";
|
2
4
|
|
3
|
-
import { Input, InputEventNames, NEPointerEvent } from "../../engine/engine_input.js";
|
4
|
-
import { GamepadButtonName, MouseButtonName } from "../../engine/engine_types.js";
|
5
|
-
import { GameObject } from "../Component.js";
|
6
|
-
|
7
5
|
export interface IInputEventArgs {
|
8
6
|
get used(): boolean;
|
9
|
-
|
10
|
-
|
7
|
+
Use(): void;
|
8
|
+
StopPropagation?(): void;
|
11
9
|
}
|
12
10
|
|
13
|
-
/** This pointer event data object is passed to all event receivers that are currently active
|
14
|
-
* It contains hit information if an object was hovered or clicked
|
15
|
-
* If the event is received in onPointerDown or onPointerMove, you can call `setPointerCapture` to receive onPointerMove events even when the pointer has left the object until you call `releasePointerCapture` or when the pointerUp event happens
|
16
|
-
* You can get additional information about the event or event source via the `event` property (of type `NEPointerEvent`)
|
17
|
-
*/
|
18
11
|
export class PointerEventData implements IInputEventArgs {
|
19
12
|
|
20
|
-
|
21
|
-
|
13
|
+
// TODO: should we make this a getter and return the input used state instead? -> this.context.getPointerUsed(this.pointerId);
|
14
|
+
used: boolean = false;
|
22
15
|
|
23
|
-
/** the index of the used device
|
24
|
-
* mouse and touch are always 0, controller is the gamepad index or XRController index
|
25
|
-
*/
|
26
|
-
get deviceIndex() { return this.event.deviceIndex; }
|
27
|
-
|
28
|
-
/** a combination of the pointerId + button to uniquely identify the exact input (e.g. LeftController:Button0 = 0, RightController:Button1 = 101) */
|
29
|
-
get pointerId() { return this.event.pointerId; }
|
30
|
-
|
31
|
-
/**
|
32
|
-
* mouse button 0 === LEFT, 1 === MIDDLE, 2 === RIGHT
|
33
|
-
* */
|
34
|
-
readonly button: number;
|
35
|
-
readonly buttonName: MouseButtonName | GamepadButtonName | undefined;
|
36
|
-
get pressure(): number { return this.event.pressure; }
|
37
|
-
|
38
|
-
private _used: boolean = false;
|
39
|
-
/** true when `use()` has been called */
|
40
|
-
get used(): boolean {
|
41
|
-
return this._used;
|
42
|
-
}
|
43
|
-
|
44
|
-
/** mark this event to be used */
|
45
16
|
use() {
|
46
|
-
|
47
|
-
this._used = true;
|
17
|
+
this.used = true;
|
48
18
|
if (this.pointerId !== undefined)
|
49
19
|
this.input.setPointerUsed(this.pointerId);
|
50
20
|
}
|
51
21
|
|
52
|
-
|
53
|
-
|
54
|
-
return this._propagationStopped;
|
22
|
+
stopPropagation() {
|
23
|
+
this._event?.stopImmediatePropagation();
|
55
24
|
}
|
56
25
|
|
57
|
-
|
58
|
-
|
59
|
-
|
60
|
-
stopPropagation() {
|
61
|
-
// we currently don't have a distinction between stopPropagation and stopImmediatePropagation
|
62
|
-
this._propagationStopped = true;
|
63
|
-
this.event.stopImmediatePropagation();
|
26
|
+
/**@deprecated use use() */
|
27
|
+
Use() {
|
28
|
+
this.use();
|
64
29
|
}
|
65
|
-
/** Call this method to stop immediate propagation on the `event` object.
|
66
|
-
*/
|
67
|
-
stopImmediatePropagation() {
|
68
|
-
this._propagationStopped = true;
|
69
|
-
this.event.stopImmediatePropagation();
|
70
|
-
}
|
71
30
|
|
72
|
-
/**@
|
73
|
-
|
74
|
-
|
75
|
-
*/
|
76
|
-
setPointerCapture() {
|
77
|
-
this.z__pointer_ctured = true;
|
31
|
+
/**@deprecated use stopPropagation() */
|
32
|
+
StopPropagation() {
|
33
|
+
this._event?.stopImmediatePropagation();
|
78
34
|
}
|
79
|
-
/**@ignore internal flag, pointer capture released */
|
80
|
-
z__pointer_cture_rleased: boolean = false;
|
81
|
-
/** call this method in `onPointerDown` or `onPointerMove` to stop receiving onPointerMove events */
|
82
|
-
releasePointerCapture() {
|
83
|
-
this.z__pointer_cture_rleased = true;
|
84
|
-
}
|
85
35
|
|
86
|
-
|
87
36
|
/** Who initiated this event */
|
88
37
|
inputSource: Input | any;
|
89
38
|
|
90
|
-
/** Returns the input target ray mode e.g. "screen" for 2D mouse and touch events */
|
91
|
-
get mode(): XRTargetRayMode { return this.event.mode; }
|
92
|
-
|
93
39
|
/** The object this event hit or interacted with */
|
94
40
|
object!: THREE.Object3D;
|
95
41
|
/** The world position of this event */
|
96
42
|
point?: Vector3;
|
97
|
-
/** The
|
43
|
+
/** The world normal of this event */
|
98
44
|
normal?: Vector3;
|
99
|
-
/** */
|
100
45
|
face?: Face | null;
|
101
|
-
/** The distance of the hit point from the origin */
|
102
46
|
distance?: number;
|
103
|
-
/** The instance ID of an object hit by a raycast (if a instanced object was hit) */
|
104
47
|
instanceId?: number;
|
105
48
|
|
49
|
+
pointerId: number | undefined;
|
106
50
|
isDown: boolean | undefined;
|
107
51
|
isUp: boolean | undefined;
|
108
52
|
isPressed: boolean | undefined;
|
109
|
-
|
110
|
-
isDoubleClick: boolean | undefined;
|
53
|
+
isClicked: boolean | undefined;
|
111
54
|
|
55
|
+
/** mouse button 0 === LEFT, 1 === MIDDLE, 2 === RIGHT */
|
56
|
+
readonly button: number | string;
|
112
57
|
|
113
58
|
private input: Input;
|
114
59
|
|
115
|
-
|
116
|
-
|
60
|
+
private _event?: NEPointerEvent;
|
61
|
+
get event() { return this._event; }
|
62
|
+
|
63
|
+
constructor(input: Input, event?: NEPointerEvent) {
|
64
|
+
this._event = event;
|
117
65
|
this.input = input;
|
118
|
-
this.button = event
|
66
|
+
this.button = event?.button ?? 0;
|
119
67
|
}
|
120
68
|
|
121
69
|
clone() {
|
122
|
-
const clone = new PointerEventData(this.input, this.
|
70
|
+
const clone = new PointerEventData(this.input, this._event);
|
123
71
|
Object.assign(clone, this);
|
124
72
|
return clone;
|
125
73
|
}
|
126
|
-
|
127
|
-
/**@deprecated use use() */
|
128
|
-
Use() {
|
129
|
-
this.use();
|
130
|
-
}
|
131
|
-
|
132
|
-
/**@deprecated use stopPropagation() */
|
133
|
-
StopPropagation() {
|
134
|
-
this.event.stopImmediatePropagation();
|
135
|
-
}
|
136
74
|
}
|
137
75
|
|
138
76
|
export interface IPointerDownHandler {
|
139
|
-
/** Called when a button is started to being pressed on an object (or a child object) */
|
140
77
|
onPointerDown?(args: PointerEventData);
|
141
78
|
}
|
142
79
|
|
143
80
|
export interface IPointerUpHandler {
|
144
|
-
/** Called when a button is released (which was previously pressed in `onPointerDown`) */
|
145
81
|
onPointerUp?(args: PointerEventData);
|
146
82
|
}
|
147
83
|
|
148
84
|
export interface IPointerEnterHandler {
|
149
|
-
/** Called when a pointer (mouse, touch, xr controller) starts pointing on/hovering an object (or a child object) */
|
150
85
|
onPointerEnter?(args: PointerEventData);
|
151
86
|
}
|
152
87
|
|
153
88
|
export interface IPointerMoveHandler {
|
154
|
-
/** Called when a pointer (mouse, touch, xr controller) is moving over an object (or a child object) */
|
155
89
|
onPointerMove?(args: PointerEventData);
|
156
90
|
}
|
157
91
|
|
158
92
|
export interface IPointerExitHandler {
|
159
|
-
/** Called when a pointer (mouse, touch, xr controller) exists an object (it was hovering the object before but now it's not anymore) */
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import { serializable } from "../../engine/engine_serialization.js";
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import { N8AOPostPass } from "n8ao";
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import { BloomEffect, BrightnessContrastEffect, ChromaticAberrationEffect, DepthDownsamplingPass, DepthOfFieldEffect, Effect, EffectComposer, EffectPass, HueSaturationEffect, NormalPass, Pass, PixelationEffect, RenderPass, SelectiveBloomEffect, SSAOEffect, VignetteEffect } from "postprocessing";
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import { HalfFloatType } from "three";
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import { BloomEffect, BrightnessContrastEffect, ChromaticAberrationEffect, DepthDownsamplingPass, DepthOfFieldEffect, Effect, EffectComposer, EffectPass, HueSaturationEffect, NormalPass, Pass, PixelationEffect, RenderPass, SelectiveBloomEffect, SSAOEffect, VignetteEffect } from "postprocessing";
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import { Behaviour } from "../engine-components/Component.js";
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export class PresentationMode extends Behaviour {
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import { IRaycastOptions, RaycastOptions } from "../../engine/engine_physics.js";
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import {
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import { Behaviour } from "../Component.js";
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import { RaycastOptions } from "../../engine/engine_physics.js";
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import { Behaviour, Component } from "../Component.js";
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import { EventSystem } from "./EventSystem.js";
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import { SkinnedMesh } from "three";
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* If you override awake, onEnable or onDisable, be sure to call the base class methods
|
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* Implement `performRaycast` to perform your custom raycasting logic
|
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*/
|
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export abstract class Raycaster extends Behaviour {
|
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|
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export class Raycaster extends Behaviour {
|
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|
awake(): void {
|
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EventSystem.createIfNoneExists(this.context);
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}
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@@ -24,7 +18,9 @@
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EventSystem.get(this.context)?.unregister(this);
|
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}
|
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|
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|
+
performRaycast(_opts: RaycastOptions | null = null): THREE.Intersection[] | null {
|
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|
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return null;
|
23
|
+
}
|
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|
}
|
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|
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@@ -39,7 +35,7 @@
|
|
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this.targets = [this.gameObject];
|
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}
|
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|
|
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|
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performRaycast(opts:
|
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|
+
performRaycast(opts: RaycastOptions | null = null): THREE.Intersection[] | null {
|
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39
|
if (!this.targets) return null;
|
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|
opts ??= new RaycastOptions();
|
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|
opts.targets = this.targets;
|
@@ -74,19 +70,4 @@
|
|
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}
|
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}
|
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|
|
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|
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export class SpatialGrabRaycaster extends Raycaster {
|
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|
-
performRaycast(_opts?: IRaycastOptions | RaycastOptions | null): THREE.Intersection[] | null {
|
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|
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// ensure we're in XR, otherwise return
|
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|
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if (!NeedleXRSession.active) return null;
|
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|
-
if (!_opts?.ray) return null;
|
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|
|
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|
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const rayOrigin = _opts.ray.origin;
|
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|
-
const radius = 0.01;
|
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|
-
|
86
|
-
// TODO if needed, check if the input source is a XR controller or hand
|
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|
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// draw gizmo around ray origin
|
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|
-
// Gizmos.DrawSphere(rayOrigin, radius, 0x00ff0022);
|
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|
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|
90
|
-
return this.context.physics.sphereOverlap(rayOrigin, radius);
|
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|
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}
|
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|
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}
|
@@ -1,9 +1,8 @@
|
|
1
|
-
import { Object3D } from "three";
|
2
|
-
|
3
1
|
import { foreachComponent } from "../../engine/engine_gameobject.js";
|
4
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|
import { type IComponent } from "../../engine/engine_types.js";
|
5
3
|
import { $shadowDomOwner } from "./BaseUIComponent.js";
|
6
4
|
import { type ICanvasGroup, type IGraphic } from "./Interfaces.js";
|
5
|
+
import { Object3D } from "three";
|
7
6
|
|
8
7
|
|
9
8
|
export class UIRaycastUtils {
|
@@ -1,14 +1,13 @@
|
|
1
|
-
import { Matrix4, Object3D, Quaternion, Vector2, Vector3 } from "three";
|
2
1
|
import * as ThreeMeshUI from 'three-mesh-ui'
|
2
|
+
import { BaseUIComponent } from "./BaseUIComponent.js";
|
3
3
|
import { type DocumentedOptions as ThreeMeshUIEveryOptions } from "three-mesh-ui/build/types/core/elements/MeshUIBaseElement.js";
|
4
|
-
|
5
|
-
import { foreachComponentEnumerator } from "../../engine/engine_gameobject.js";
|
6
4
|
import { serializable } from "../../engine/engine_serialization_decorator.js";
|
5
|
+
import { Matrix4, Object3D, Quaternion, Vector2, Vector3 } from "three";
|
7
6
|
import { getParam } from "../../engine/engine_utils.js";
|
7
|
+
import { onChange } from "./Utils.js";
|
8
|
+
import { foreachComponentEnumerator } from "../../engine/engine_gameobject.js";
|
9
|
+
import { type ICanvas, type IRectTransform, type IRectTransformChangedReceiver } from "./Interfaces.js";
|
8
10
|
import { GameObject } from '../Component.js';
|
9
|
-
import { BaseUIComponent } from "./BaseUIComponent.js";
|
10
|
-
import { type ICanvas, type IRectTransform, type IRectTransformChangedReceiver } from "./Interfaces.js";
|
11
|
-
import { onChange } from "./Utils.js";
|
12
11
|
|
13
12
|
const debug = getParam("debugui");
|
14
13
|
const debugLayout = getParam("debuguilayout");
|
@@ -1,11 +1,10 @@
|
|
1
|
+
import { Behaviour } from "./Component.js";
|
1
2
|
import { EquirectangularReflectionMapping, Material, Object3D, SRGBColorSpace, Texture, Vector3 } from "three";
|
2
|
-
|
3
3
|
import { serializable } from "../engine/engine_serialization.js";
|
4
4
|
import { Context } from "../engine/engine_setup.js";
|
5
5
|
import type { IRenderer } from "../engine/engine_types.js";
|
6
|
+
import { BoxHelperComponent } from "./BoxHelperComponent.js";
|
6
7
|
import { getParam } from "../engine/engine_utils.js";
|
7
|
-
import { BoxHelperComponent } from "./BoxHelperComponent.js";
|
8
|
-
import { Behaviour } from "./Component.js";
|
9
8
|
|
10
9
|
export const debug = getParam("debugreflectionprobe");
|
11
10
|
const disable = getParam("noreflectionprobe");
|
@@ -1,5 +1,4 @@
|
|
1
|
-

|
2
|
-
import { TypeStore } from "./../engine_typestore.js"
|
1
|
+
import { TypeStore } from "./../engine_typestore.js"
|
3
2
|
|
4
3
|
// Import types
|
5
4
|
import { __Ignore } from "../../engine-components/codegen/components.js";
|
@@ -14,11 +13,11 @@
|
|
14
13
|
import { Animator } from "../../engine-components/Animator.js";
|
15
14
|
import { AnimatorController } from "../../engine-components/AnimatorController.js";
|
16
15
|
import { Antialiasing } from "../../engine-components/postprocessing/Effects/Antialiasing.js";
|
16
|
+
import { AttachedObject } from "../../engine-components/webxr/WebXRController.js";
|
17
17
|
import { AudioExtension } from "../../engine-components/export/usdz/extensions/behavior/AudioExtension.js";
|
18
18
|
import { AudioListener } from "../../engine-components/AudioListener.js";
|
19
19
|
import { AudioSource } from "../../engine-components/AudioSource.js";
|
20
20
|
import { AudioTrackHandler } from "../../engine-components/timeline/TimelineTracks.js";
|
21
|
-
import { Avatar } from "../../engine-components/webxr/Avatar.js";
|
22
21
|
import { Avatar_Brain_LookAt } from "../../engine-components/avatar/Avatar_Brain_LookAt.js";
|
23
22
|
import { Avatar_MouthShapes } from "../../engine-components/avatar/Avatar_MouthShapes.js";
|
24
23
|
import { Avatar_MustacheShake } from "../../engine-components/avatar/Avatar_MustacheShake.js";
|
@@ -33,6 +32,7 @@
|
|
33
32
|
import { BasicIKConstraint } from "../../engine-components/BasicIKConstraint.js";
|
34
33
|
import { BehaviorExtension } from "../../engine-components/export/usdz/extensions/behavior/Behaviour.js";
|
35
34
|
import { BehaviorModel } from "../../engine-components/export/usdz/extensions/behavior/BehavioursBuilder.js";
|
35
|
+
import { Behaviour } from "../../engine-components/Component.js";
|
36
36
|
import { Bloom } from "../../engine-components/postprocessing/Effects/Bloom.js";
|
37
37
|
import { BoxCollider } from "../../engine-components/Collider.js";
|
38
38
|
import { BoxGizmo } from "../../engine-components/Gizmos.js";
|
@@ -53,6 +53,7 @@
|
|
53
53
|
import { ColorAdjustments } from "../../engine-components/postprocessing/Effects/ColorAdjustments.js";
|
54
54
|
import { ColorBySpeedModule } from "../../engine-components/ParticleSystemModules.js";
|
55
55
|
import { ColorOverLifetimeModule } from "../../engine-components/ParticleSystemModules.js";
|
56
|
+
import { Component } from "../../engine-components/Component.js";
|
56
57
|
import { ContactShadows } from "../../engine-components/ContactShadows.js";
|
57
58
|
import { ControlTrackHandler } from "../../engine-components/timeline/TimelineTracks.js";
|
58
59
|
import { CustomBranding } from "../../engine-components/export/usdz/USDZExporter.js";
|
@@ -89,6 +90,7 @@
|
|
89
90
|
import { Image } from "../../engine-components/ui/Image.js";
|
90
91
|
import { InheritVelocityModule } from "../../engine-components/ParticleSystemModules.js";
|
91
92
|
import { InputField } from "../../engine-components/ui/InputField.js";
|
93
|
+
import { Interactable } from "../../engine-components/Interactable.js";
|
92
94
|
import { Light } from "../../engine-components/Light.js";
|
93
95
|
import { LimitVelocityOverLifetimeModule } from "../../engine-components/ParticleSystemModules.js";
|
94
96
|
import { LODGroup } from "../../engine-components/LODGroup.js";
|
@@ -102,7 +104,6 @@
|
|
102
104
|
import { MeshRenderer } from "../../engine-components/Renderer.js";
|
103
105
|
import { MinMaxCurve } from "../../engine-components/ParticleSystemModules.js";
|
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106
|
import { MinMaxGradient } from "../../engine-components/ParticleSystemModules.js";
|
105
|
-
import { NeedleWebXRHtmlElement } from "../../engine-components/webxr/WebXRButtons.js";
|
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107
|
import { NestedGltf } from "../../engine-components/NestedGltf.js";
|
107
108
|
import { Networking } from "../../engine-components/Networking.js";
|
108
109
|
import { NoiseModule } from "../../engine-components/ParticleSystemModules.js";
|
@@ -129,6 +130,7 @@
|
|
129
130
|
import { PreliminaryTrigger } from "../../engine-components/export/usdz/extensions/behavior/BehaviourComponents.js";
|
130
131
|
import { PresentationMode } from "../../engine-components-experimental/Presentation.js";
|
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132
|
import { RawImage } from "../../engine-components/ui/Image.js";
|
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|
+
import { Raycaster } from "../../engine-components/ui/Raycaster.js";
|
132
134
|
import { Rect } from "../../engine-components/ui/RectTransform.js";
|
133
135
|
import { RectTransform } from "../../engine-components/ui/RectTransform.js";
|
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136
|
import { ReflectionProbe } from "../../engine-components/ReflectionProbe.js";
|
@@ -156,7 +158,6 @@
|
|
156
158
|
import { SizeOverLifetimeModule } from "../../engine-components/ParticleSystemModules.js";
|
157
159
|
import { SkinnedMeshRenderer } from "../../engine-components/Renderer.js";
|
158
160
|
import { SmoothFollow } from "../../engine-components/SmoothFollow.js";
|
159
|
-
import { SpatialGrabRaycaster } from "../../engine-components/ui/Raycaster.js";
|
160
161
|
import { SpatialHtml } from "../../engine-components/ui/SpatialHtml.js";
|
161
162
|
import { SpatialTrigger } from "../../engine-components/SpatialTrigger.js";
|
162
163
|
import { SpatialTriggerReceiver } from "../../engine-components/SpatialTrigger.js";
|
@@ -171,7 +172,7 @@
|
|
171
172
|
import { SyncedRoom } from "../../engine-components/SyncedRoom.js";
|
172
173
|
import { SyncedTransform } from "../../engine-components/SyncedTransform.js";
|
173
174
|
import { TapGestureTrigger } from "../../engine-components/export/usdz/extensions/behavior/BehaviourComponents.js";
|
174
|
-
import { TeleportTarget } from "../../engine-components/webxr/
|
175
|
+
import { TeleportTarget } from "../../engine-components/webxr/WebXRController.js";
|
175
176
|
import { TestRunner } from "../../engine-components/TestRunner.js";
|
176
177
|
import { TestSimulateUserData } from "../../engine-components/TestRunner.js";
|
177
178
|
import { Text } from "../../engine-components/ui/Text.js";
|
@@ -201,19 +202,23 @@
|
|
201
202
|
import { Volume } from "../../engine-components/postprocessing/Volume.js";
|
202
203
|
import { VolumeParameter } from "../../engine-components/postprocessing/VolumeParameter.js";
|
203
204
|
import { VolumeProfile } from "../../engine-components/postprocessing/VolumeProfile.js";
|
205
|
+
import { VRUserState } from "../../engine-components/webxr/WebXRSync.js";
|
206
|
+
import { WebAR } from "../../engine-components/webxr/WebXR.js";
|
204
207
|
import { WebARCameraBackground } from "../../engine-components/webxr/WebARCameraBackground.js";
|
205
208
|
import { WebARSessionRoot } from "../../engine-components/webxr/WebARSessionRoot.js";
|
206
209
|
import { WebXR } from "../../engine-components/webxr/WebXR.js";
|
210
|
+
import { WebXRAvatar } from "../../engine-components/webxr/WebXRAvatar.js";
|
211
|
+
import { WebXRController } from "../../engine-components/webxr/WebXRController.js";
|
207
212
|
import { WebXRImageTracking } from "../../engine-components/webxr/WebXRImageTracking.js";
|
208
213
|
import { WebXRImageTrackingModel } from "../../engine-components/webxr/WebXRImageTracking.js";
|
209
214
|
import { WebXRPlaneTracking } from "../../engine-components/webxr/WebXRPlaneTracking.js";
|
215
|
+
import { WebXRSync } from "../../engine-components/webxr/WebXRSync.js";
|
210
216
|
import { WebXRTrackedImage } from "../../engine-components/webxr/WebXRImageTracking.js";
|
211
|
-
import {
|
212
|
-
import {
|
213
|
-
import {
|
214
|
-
import { XRFlag } from "../../engine-components/webxr/XRFlag.js";
|
217
|
+
import { XRFlag } from "../../engine-components/XRFlag.js";
|
218
|
+
import { XRGrabModel } from "../../engine-components/webxr/WebXRGrabRendering.js";
|
219
|
+
import { XRGrabRendering } from "../../engine-components/webxr/WebXRGrabRendering.js";
|
215
220
|
import { XRRig } from "../../engine-components/webxr/WebXRRig.js";
|
216
|
-
import { XRState } from "../../engine-components/
|
221
|
+
import { XRState } from "../../engine-components/XRFlag.js";
|
217
222
|
|
218
223
|
// Register types
|
219
224
|
TypeStore.add("__Ignore", __Ignore);
|
@@ -228,11 +233,11 @@
|
|
228
233
|
TypeStore.add("Animator", Animator);
|
229
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|
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@@ -316,7 +324,6 @@
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@@ -343,6 +350,7 @@
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@@ -370,7 +378,6 @@
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|
@@ -415,16 +422,20 @@
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TypeStore.add("Volume", Volume);
|
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|
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TypeStore.add("VolumeProfile", VolumeProfile);
|
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|
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|
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TypeStore.add("WebXRAvatar", WebXRAvatar);
|
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TypeStore.add("WebXRController", WebXRController);
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|
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+
TypeStore.add("WebXRSync", WebXRSync);
|
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|
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TypeStore.add("XRControllerFollow", XRControllerFollow);
|
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TypeStore.add("XRControllerModel", XRControllerModel);
|
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TypeStore.add("XRControllerMovement", XRControllerMovement);
|
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TypeStore.add("XRFlag", XRFlag);
|
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TypeStore.add("XRGrabModel", XRGrabModel);
|
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+
TypeStore.add("XRGrabRendering", XRGrabRendering);
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TypeStore.add("XRRig", XRRig);
|
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TypeStore.add("XRState", XRState);
|
@@ -1,22 +1,21 @@
|
|
1
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+
import { Behaviour, GameObject } from "./Component.js";
|
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import * as THREE from "three";
|
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// import { RendererCustomShader } from "./RendererCustomShader.js";
|
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+
import { RendererLightmap } from "./RendererLightmap.js";
|
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+
import { Context, FrameEvent } from "../engine/engine_setup.js";
|
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+
import { getParam } from "../engine/engine_utils.js";
|
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+
import { serializable } from "../engine/engine_serialization_decorator.js";
|
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import { AxesHelper, Material, Matrix4, Mesh, Object3D, SkinnedMesh, Texture, Vector4 } from "three";
|
3
|
-
|
9
|
+
import { NEEDLE_render_objects } from "../engine/extensions/NEEDLE_render_objects.js";
|
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|
+
import { NEEDLE_progressive } from "../engine/extensions/NEEDLE_progressive.js";
|
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+
import { $instancingAutoUpdateBounds, $instancingRenderer, InstancingUtil, NEED_UPDATE_INSTANCE_KEY } from "../engine/engine_instancing.js";
|
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|
+
import type { IRenderer, ISharedMaterials } from "../engine/engine_types.js";
|
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+
import { ReflectionProbe } from "./ReflectionProbe.js";
|
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|
+
import { setCustomVisibility } from "../engine/js-extensions/Layers.js";
|
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|
+
import { isLocalNetwork } from "../engine/engine_networking_utils.js";
|
4
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|
import { showBalloonWarning } from "../engine/debug/index.js";
|
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|
import { Gizmos } from "../engine/engine_gizmos.js";
|
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|
-
import { $instancingAutoUpdateBounds, $instancingRenderer, InstancingUtil, NEED_UPDATE_INSTANCE_KEY } from "../engine/engine_instancing.js";
|
7
|
-
import { isLocalNetwork } from "../engine/engine_networking_utils.js";
|
8
|
-
import { serializable } from "../engine/engine_serialization_decorator.js";
|
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|
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import { Context, FrameEvent } from "../engine/engine_setup.js";
|
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|
import { getTempVector } from "../engine/engine_three_utils.js";
|
11
|
-
import type { IRenderer, ISharedMaterials } from "../engine/engine_types.js";
|
12
|
-
import { getParam } from "../engine/engine_utils.js";
|
13
|
-
import { NEEDLE_progressive } from "../engine/extensions/NEEDLE_progressive.js";
|
14
|
-
import { NEEDLE_render_objects } from "../engine/extensions/NEEDLE_render_objects.js";
|
15
|
-
import { setCustomVisibility } from "../engine/js-extensions/Layers.js";
|
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|
-
import { Behaviour, GameObject } from "./Component.js";
|
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|
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import { ReflectionProbe } from "./ReflectionProbe.js";
|
18
|
-
// import { RendererCustomShader } from "./RendererCustomShader.js";
|
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|
-
import { RendererLightmap } from "./RendererLightmap.js";
|
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|
|
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|
// for staying compatible with old code
|
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|
export { InstancingUtil } from "../engine/engine_instancing.js";
|
@@ -254,11 +253,11 @@
|
|
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|
return undefined;
|
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|
}
|
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|
|
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|
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get sharedMaterial(): Material {
|
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|
+
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|
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|
return this.sharedMaterials[0];
|
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|
}
|
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|
|
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|
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set sharedMaterial(mat: Material) {
|
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|
+
set sharedMaterial(mat: THREE.Material) {
|
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|
const cur = this.sharedMaterials[0];
|
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|
if (cur === mat) return;
|
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|
this.sharedMaterials[0] = mat;
|
@@ -266,12 +265,12 @@
|
|
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|
}
|
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|
|
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|
/**@deprecated please use sharedMaterial */
|
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|
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get material(): Material {
|
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|
+
get material(): THREE.Material {
|
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|
return this.sharedMaterials[0];
|
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|
}
|
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|
|
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|
/**@deprecated please use sharedMaterial */
|
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|
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set material(mat: Material) {
|
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|
+
set material(mat: THREE.Material) {
|
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|
this.sharedMaterial = mat;
|
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|
}
|
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|
|
@@ -456,10 +455,12 @@
|
|
456
455
|
|
457
456
|
private _isInstancingEnabled: boolean = false;
|
458
457
|
private handles: InstanceHandle[] | null | undefined = undefined;
|
458
|
+
private prevLayers: number[] | null | undefined = undefined;
|
459
459
|
|
460
460
|
private clearInstancingState() {
|
461
461
|
this._isInstancingEnabled = false;
|
462
462
|
this.handles = undefined;
|
463
|
+
this.prevLayers = undefined;
|
463
464
|
}
|
464
465
|
|
465
466
|
setInstancingEnabled(enabled: boolean): boolean {
|
@@ -605,7 +606,11 @@
|
|
605
606
|
if (this._isInstancingEnabled && this.handles) {
|
606
607
|
for (let i = 0; i < this.handles.length; i++) {
|
607
608
|
const handle = this.handles[i];
|
608
|
-
|
609
|
+
if (!this.prevLayers) this.prevLayers = [];
|
610
|
+
const layer = handle.object.layers.mask;
|
611
|
+
if (i >= this.prevLayers.length) this.prevLayers.push(layer);
|
612
|
+
else this.prevLayers[i] = layer;
|
613
|
+
handle.object.layers.disableAll();
|
609
614
|
}
|
610
615
|
}
|
611
616
|
|
@@ -672,10 +677,10 @@
|
|
672
677
|
}
|
673
678
|
|
674
679
|
onAfterRender() {
|
675
|
-
if (this._isInstancingEnabled && this.handles) {
|
680
|
+
if (this._isInstancingEnabled && this.handles && this.prevLayers && this.prevLayers.length >= this.handles.length) {
|
676
681
|
for (let i = 0; i < this.handles.length; i++) {
|
677
682
|
const handle = this.handles[i];
|
678
|
-
|
683
|
+
handle.object.layers.mask = this.prevLayers[i];
|
679
684
|
}
|
680
685
|
}
|
681
686
|
|
@@ -994,8 +999,8 @@
|
|
994
999
|
this.inst = new THREE.InstancedMesh(geo, material, count);
|
995
1000
|
this.inst[$instancingAutoUpdateBounds] = true;
|
996
1001
|
this.inst.count = 0;
|
1002
|
+
this.inst.layers.set(2);
|
997
1003
|
this.inst.visible = true;
|
998
|
-
this.context.scene.add(this.inst);
|
999
1004
|
|
1000
1005
|
// Not handled by RawShaderMaterial, so we need to set the define explicitly.
|
1001
1006
|
// Edge case: theoretically some users of the material could use it in an
|
@@ -1009,25 +1014,26 @@
|
|
1009
1014
|
material.defines["USE_INSTANCING"] = true;
|
1010
1015
|
material.needsUpdate = true;
|
1011
1016
|
}
|
1012
|
-
|
1017
|
+
|
1018
|
+
// this.inst.castShadow = true;
|
1019
|
+
// this.inst.receiveShadow = true;
|
1020
|
+
this.context.scene.add(this.inst);
|
1013
1021
|
context.pre_render_callbacks.push(this.onBeforeRender);
|
1014
|
-
|
1022
|
+
// console.log(this.inst);
|
1023
|
+
// this.context.pre_render_callbacks.push(this.onPreRender.bind(this));
|
1024
|
+
|
1025
|
+
// setInterval(() => {
|
1026
|
+
// this.inst.visible = !this.inst.visible;
|
1027
|
+
// }, 500);
|
1015
1028
|
}
|
1016
1029
|
|
1017
1030
|
private onBeforeRender = () => {
|
1018
|
-
// ensure the instanced mesh is rendered / has correct layers
|
1019
|
-
this.inst.layers.enableAll();
|
1020
|
-
|
1021
1031
|
if (this._needUpdateBounds && this.inst[$instancingAutoUpdateBounds] === true) {
|
1022
1032
|
if (debugInstancing)
|
1023
1033
|
console.log("Update instancing bounds", this.name, this.inst.matrixWorldNeedsUpdate);
|
1024
1034
|
this.updateBounds();
|
1025
1035
|
}
|
1026
1036
|
}
|
1027
|
-
private onAfterRender = () => {
|
1028
|
-
// hide the instanced mesh again when its not being rendered (for raycasting we still use the original object)
|
1029
|
-
this.inst.layers.disableAll();
|
1030
|
-
}
|
1031
1037
|
|
1032
1038
|
private randomColor() {
|
1033
1039
|
return new THREE.Color(Math.random(), Math.random(), Math.random());
|
@@ -1070,7 +1076,7 @@
|
|
1070
1076
|
if (this.inst.count > 0)
|
1071
1077
|
this.inst.visible = true;
|
1072
1078
|
|
1073
|
-
|
1079
|
+
// console.log("Added", this.name, this.inst.count, this.handles);
|
1074
1080
|
}
|
1075
1081
|
|
1076
1082
|
remove(handle: InstanceHandle) {
|
@@ -1110,7 +1116,6 @@
|
|
1110
1116
|
this.inst.visible = false;
|
1111
1117
|
|
1112
1118
|
this.inst.instanceMatrix.needsUpdate = true;
|
1113
|
-
if (debugInstancing) console.log("Removed", this.name, this.inst.count);
|
1114
1119
|
}
|
1115
1120
|
|
1116
1121
|
updateInstance(mat: THREE.Matrix4, index: number) {
|
@@ -1,5 +1,4 @@
|
|
1
|
-
import { Material, Mesh, ShaderMaterial, Texture, Vector4
|
2
|
-
|
1
|
+
import { Material, Mesh, type Shader, ShaderMaterial, Texture, Vector4 } from "three";
|
3
2
|
import type { Context, OnRenderCallback } from "../engine/engine_setup.js";
|
4
3
|
import { getParam } from "../engine/engine_utils.js";
|
5
4
|
|
@@ -100,7 +99,7 @@
|
|
100
99
|
}
|
101
100
|
}
|
102
101
|
|
103
|
-
private onBeforeCompile = (shader:
|
102
|
+
private onBeforeCompile = (shader: Shader, _) => {
|
104
103
|
if (debug) console.log("Lightmaps, before compile", shader)
|
105
104
|
//@ts-ignore
|
106
105
|
shader.lightMapUv = "uv1";
|
@@ -1,7 +1,6 @@
|
|
1
|
+
import { Mathf } from "../../engine/engine_math.js";
|
1
2
|
import { Color } from "three";
|
2
3
|
|
3
|
-
import { Mathf } from "../../engine/engine_math.js";
|
4
|
-
|
5
4
|
export class RGBAColor extends Color {
|
6
5
|
alpha: number = 1;
|
7
6
|
|
@@ -1,14 +1,13 @@
|
|
1
|
+
import { Behaviour } from "./Component.js";
|
1
2
|
import * as THREE from 'three'
|
3
|
+
import { getWorldPosition } from "../engine/engine_three_utils.js";
|
4
|
+
import { serializable } from "../engine/engine_serialization_decorator.js";
|
5
|
+
import { Watch } from "../engine/engine_utils.js";
|
2
6
|
import { Matrix4, Object3D, Vector3 } from "three";
|
3
|
-
|
7
|
+
import type { IRigidbody, Vec3 } from "../engine/engine_types.js";
|
4
8
|
import { CollisionDetectionMode, RigidbodyConstraints } from "../engine/engine_physics.types.js";
|
5
|
-
import {
|
9
|
+
import { validate } from "../engine/engine_util_decorator.js";
|
6
10
|
import { Context, FrameEvent } from "../engine/engine_setup.js";
|
7
|
-
import { getWorldPosition } from "../engine/engine_three_utils.js";
|
8
|
-
import type { IRigidbody, Vec3 } from "../engine/engine_types.js";
|
9
|
-
import { validate } from "../engine/engine_util_decorator.js";
|
10
|
-
import { Watch } from "../engine/engine_utils.js";
|
11
|
-
import { Behaviour } from "./Component.js";
|
12
11
|
|
13
12
|
class TransformWatch {
|
14
13
|
|
@@ -1,12 +1,11 @@
|
|
1
|
-
import { Object3D } from "three";
|
2
|
-
|
3
1
|
import { AssetReference } from "../engine/engine_addressables.js";
|
4
|
-
import { registerObservableAttribute } from "../engine/engine_element_extras.js";
|
5
2
|
import { InputEvents } from "../engine/engine_input.js";
|
6
3
|
import { isLocalNetwork } from "../engine/engine_networking_utils.js";
|
4
|
+
import { delay, getParam, setParamWithoutReload } from "../engine/engine_utils.js";
|
7
5
|
import { serializable } from "../engine/engine_serialization.js";
|
8
|
-
import { delay, getParam, setParamWithoutReload } from "../engine/engine_utils.js";
|
9
6
|
import { Behaviour, GameObject } from "./Component.js";
|
7
|
+
import { registerObservableAttribute } from "../engine/engine_element_extras.js";
|
8
|
+
import { Object3D } from "three";
|
10
9
|
|
11
10
|
const debug = getParam("debugsceneswitcher");
|
12
11
|
|
@@ -126,9 +125,9 @@
|
|
126
125
|
|
127
126
|
async onEnable() {
|
128
127
|
globalThis.addEventListener("popstate", this.onPopState);
|
129
|
-
this.context.input.addEventListener(InputEvents.KeyDown, this.
|
130
|
-
this.context.input.addEventListener(InputEvents.PointerMove, this.
|
131
|
-
this.context.input.addEventListener(InputEvents.PointerUp, this.
|
128
|
+
this.context.input.addEventListener(InputEvents.KeyDown, this.onKeyDown);
|
129
|
+
this.context.input.addEventListener(InputEvents.PointerMove, this.onPointerMove);
|
130
|
+
this.context.input.addEventListener(InputEvents.PointerUp, this.onPointerUp);
|
132
131
|
|
133
132
|
if (!this._engineElementOverserver) {
|
134
133
|
this._engineElementOverserver = new MutationObserver((mutations) => {
|
@@ -173,9 +172,9 @@
|
|
173
172
|
|
174
173
|
onDisable(): void {
|
175
174
|
globalThis.removeEventListener("popstate", this.onPopState);
|
176
|
-
this.context.input.removeEventListener(InputEvents.KeyDown, this.
|
177
|
-
this.context.input.removeEventListener(InputEvents.PointerMove, this.
|
178
|
-
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import { Camera, DoubleSide, Mesh, MeshBasicMaterial, PlaneGeometry } from "three";
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private readonly _fadeToColorMaterial: MeshBasicMaterial;
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constructor() {
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side: DoubleSide,
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dispose() {
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|
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|
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|
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|
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remove() {
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|
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|
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*/
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fadeTransition() {
|
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|
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|
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|
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|
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|
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return promise;
|
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}
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|
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|
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|
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|
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}
|
@@ -1,8 +1,7 @@
|
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import * as flatbuffers from "flatbuffers"
|
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-
|
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+
import { Transform } from "./transform.js";
|
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import { SyncedTransformModel } from "./synced-transform-model.js";
|
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-
import { Transform } from "./transform.js";
|
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|
|
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// registry
|
8
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|
export const binaryIdentifierCasts : {[key:string] : (bin:flatbuffers.ByteBuffer) => object} = {};
|
@@ -1,12 +1,12 @@
|
|
1
|
+
import { Behaviour, GameObject } from "./Component.js";
|
2
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+
import { AspectMode, VideoPlayer } from "./VideoPlayer.js";
|
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+
import { serializable } from "../engine/engine_serialization.js";
|
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+
import type { IPointerClickHandler, PointerEventData } from "./ui/PointerEvents.js";
|
5
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+
import { AudioSource } from "./AudioSource.js";
|
6
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+
import { delay, getParam } from "../engine/engine_utils.js";
|
1
7
|
import { showBalloonWarning } from "../engine/debug/index.js";
|
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|
+
import { NetworkedStreams, disposeStream, StreamReceivedEvent, StreamEndedEvent, PeerHandle, NetworkedStreamEvents } from "../engine/engine_networking_streams.js";
|
2
9
|
import { RoomEvents } from "../engine/engine_networking.js";
|
3
|
-
import { disposeStream, NetworkedStreamEvents,NetworkedStreams, PeerHandle, StreamEndedEvent, StreamReceivedEvent } from "../engine/engine_networking_streams.js";
|
4
|
-
import { serializable } from "../engine/engine_serialization.js";
|
5
|
-
import { delay, getParam } from "../engine/engine_utils.js";
|
6
|
-
import { AudioSource } from "./AudioSource.js";
|
7
|
-
import { Behaviour, GameObject } from "./Component.js";
|
8
|
-
import type { IPointerClickHandler, PointerEventData } from "./ui/PointerEvents.js";
|
9
|
-
import { AspectMode, VideoPlayer } from "./VideoPlayer.js";
|
10
10
|
|
11
11
|
const debug = getParam("debugscreensharing");
|
12
12
|
|
@@ -146,7 +146,6 @@
|
|
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|
delay(1000).then(() => {
|
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|
if (this.enabled && this.autoConnect && !this.isReceiving && !this.isSending && this.context.connection.isInRoom)
|
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|
this.share()
|
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|
-
return 0;
|
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|
});
|
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|
}
|
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|
}
|
@@ -182,7 +181,7 @@
|
|
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|
if (this._activeShareRequest) return this._activeShareRequest;
|
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|
this._activeShareRequest = this.internalShare(opts);
|
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|
return this._activeShareRequest.then(() =>{
|
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|
-
|
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|
+
this._activeShareRequest = null;
|
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|
})
|
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|
}
|
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|
|
@@ -1,6 +1,5 @@
|
|
1
1
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import { BlendFunction, DepthDownsamplingPass, NormalPass, SSAOEffect } from "postprocessing";
|
2
2
|
import { Color, PerspectiveCamera } from "three";
|
3
|
-
|
4
3
|
import { serializable } from "../../../engine/engine_serialization.js";
|
5
4
|
import { type EffectProviderResult, PostProcessingEffect } from "../PostProcessingEffect.js";
|
6
5
|
import { VolumeParameter } from "../VolumeParameter.js";
|
@@ -1,11 +1,10 @@
|
|
1
|
-
import { N8AOPostPass } from "n8ao";
|
2
1
|
import { Color, NeverDepth, PerspectiveCamera } from "three";
|
3
|
-
|
4
2
|
import { serializable } from "../../../engine/engine_serialization.js";
|
5
|
-
import { validate } from "../../../engine/engine_util_decorator.js";
|
6
3
|
import { type EffectProviderResult, PostProcessingEffect } from "../PostProcessingEffect.js";
|
7
4
|
import { VolumeParameter } from "../VolumeParameter.js";
|
8
5
|
import { registerCustomEffectType } from "../VolumeProfile.js";
|
6
|
+
import { N8AOPostPass } from "n8ao";
|
7
|
+
import { validate } from "../../../engine/engine_util_decorator.js";
|
9
8
|
|
10
9
|
// https://github.com/N8python/n8ao
|
11
10
|
|
@@ -1,9 +1,8 @@
|
|
1
|
-
import { AdditiveBlending, Material, Mesh, MeshBasicMaterial, MeshStandardMaterial,ShadowMaterial } from "three";
|
2
|
-
|
3
|
-
import { ObjectUtils, PrimitiveType } from "../engine/engine_create_objects.js";
|
4
|
-
import { serializable } from "../engine/engine_serialization_decorator.js";
|
5
1
|
import { Behaviour, GameObject } from "./Component.js";
|
6
2
|
import { RGBAColor } from "./js-extensions/RGBAColor.js";
|
3
|
+
import { ShadowMaterial, AdditiveBlending, Material, MeshBasicMaterial, Mesh, MeshStandardMaterial } from "three";
|
4
|
+
import { serializable } from "../engine/engine_serialization_decorator.js";
|
5
|
+
import { ObjectUtils, PrimitiveType } from "../engine/engine_create_objects.js";
|
7
6
|
import { Renderer } from "./Renderer.js";
|
8
7
|
|
9
8
|
enum ShadowMode {
|
@@ -1,7 +1,7 @@
|
|
1
|
+
import { EventList } from "../EventList.js";
|
2
|
+
import { Behaviour } from "../Component.js";
|
1
3
|
import { serializable } from "../../engine/engine_serialization_decorator.js";
|
2
4
|
import { getParam } from "../../engine/engine_utils.js";
|
3
|
-
import { Behaviour } from "../Component.js";
|
4
|
-
import { EventList } from "../EventList.js";
|
5
5
|
|
6
6
|
const debug = getParam("debugsignals")
|
7
7
|
|
@@ -1,16 +1,15 @@
|
|
1
|
+
import { serializable } from "../engine/engine_serialization_decorator.js";
|
2
|
+
import { Behaviour, GameObject } from "./Component.js";
|
3
|
+
import { RGBELoader } from 'three/examples/jsm/loaders/RGBELoader.js';
|
4
|
+
import { EXRLoader } from "three/examples/jsm/loaders/EXRLoader.js";
|
1
5
|
import { EquirectangularRefractionMapping, NeverDepth, SRGBColorSpace, sRGBEncoding, Texture, TextureLoader } from "three"
|
2
|
-
import {
|
3
|
-
import {
|
4
|
-
|
5
|
-
import { disposeObjectResources, setDisposable } from "../engine/engine_assetdatabase.js";
|
6
|
+
import { syncField } from "../engine/engine_networking_auto.js";
|
7
|
+
import { Camera, ClearFlags } from "./Camera.js";
|
8
|
+
import { PromiseAllWithErrors, addAttributeChangeCallback, getParam, removeAttributeChangeCallback } from "../engine/engine_utils.js";
|
6
9
|
import { ContextRegistry } from "../engine/engine_context_registry.js";
|
7
10
|
import { registerObservableAttribute } from "../engine/engine_element_extras.js";
|
8
|
-
import { syncField } from "../engine/engine_networking_auto.js";
|
9
|
-
import { serializable } from "../engine/engine_serialization_decorator.js";
|
10
11
|
import { type IContext } from "../engine/engine_types.js";
|
11
|
-
import {
|
12
|
-
import { Camera, ClearFlags } from "./Camera.js";
|
13
|
-
import { Behaviour, GameObject } from "./Component.js";
|
12
|
+
import { disposeObjectResources, setDisposable } from "../engine/engine_assetdatabase.js";
|
14
13
|
|
15
14
|
const debug = getParam("debugskybox");
|
16
15
|
|
@@ -93,7 +92,7 @@
|
|
93
92
|
const entry = cache.shift();
|
94
93
|
if (entry) { disposeCachedTexture(entry.texture); }
|
95
94
|
}
|
96
|
-
texture.then(t =>
|
95
|
+
texture.then(t => setDisposable(t, false));
|
97
96
|
cache.push({ src, texture });
|
98
97
|
}
|
99
98
|
|
@@ -1,12 +1,11 @@
|
|
1
|
+
import { Camera } from "./Camera.js";
|
2
|
+
import { Behaviour, GameObject } from "./Component.js";
|
1
3
|
import * as THREE from "three";
|
2
|
-
import { Object3D } from "three";
|
3
|
-
|
4
4
|
import { Mathf } from "../engine/engine_math.js";
|
5
|
-
import { Axes } from "../engine/engine_physics.types.js";
|
6
5
|
import { serializable } from "../engine/engine_serialization_decorator.js";
|
6
|
+
import { Object3D } from "three";
|
7
7
|
import { getWorldPosition, getWorldQuaternion } from "../engine/engine_three_utils.js";
|
8
|
-
import {
|
9
|
-
import { Behaviour, GameObject } from "./Component.js";
|
8
|
+
import { Axes } from "../engine/engine_physics.types.js";
|
10
9
|
|
11
10
|
export class SmoothFollow extends Behaviour {
|
12
11
|
|
@@ -1,7 +1,6 @@
|
|
1
1
|
import * as THREE from 'three'
|
2
2
|
import { HTMLMesh } from 'three/examples/jsm/interactive/HTMLMesh.js';
|
3
3
|
import { InteractiveGroup } from 'three/examples/jsm/interactive/InteractiveGroup.js';
|
4
|
-
|
5
4
|
import { getWorldEuler, getWorldRotation, setWorldRotationXYZ } from '../../engine/engine_three_utils.js';
|
6
5
|
import { Behaviour } from '../Component.js';
|
7
6
|
|
@@ -1,10 +1,9 @@
|
|
1
1
|
import { BoxHelper, Layers } from "three";
|
2
|
-
|
2
|
+
import { Behaviour, GameObject } from "./Component.js";
|
3
|
+
import { BoxHelperComponent } from "./BoxHelperComponent.js"
|
4
|
+
import { EventList } from "./EventList.js";
|
3
5
|
import { serializable } from "../engine/engine_serialization_decorator.js";
|
4
6
|
import { getParam } from "../engine/engine_utils.js";
|
5
|
-
import { BoxHelperComponent } from "./BoxHelperComponent.js"
|
6
|
-
import { Behaviour, GameObject } from "./Component.js";
|
7
|
-
import { EventList } from "./EventList.js";
|
8
7
|
|
9
8
|
const debug = getParam("debugspatialtrigger");
|
10
9
|
|
@@ -1,21 +1,21 @@
|
|
1
|
+
import { Behaviour, Component, GameObject } from "./Component.js";
|
2
|
+
import { Camera } from "./Camera.js";
|
1
3
|
import * as THREE from "three";
|
4
|
+
import { OrbitControls } from "./OrbitControls.js";
|
5
|
+
import { WebXR, WebXREvent } from "./webxr/WebXR.js";
|
6
|
+
import { AvatarMarker } from "./webxr/WebXRAvatar.js";
|
7
|
+
import { XRStateFlag } from "./XRFlag.js";
|
8
|
+
import { SmoothFollow } from "./SmoothFollow.js";
|
2
9
|
import { Object3D } from "three";
|
3
|
-
|
4
10
|
import { InputEvents } from "../engine/engine_input.js";
|
11
|
+
import { Context } from "../engine/engine_setup.js";
|
12
|
+
import { getParam } from "../engine/engine_utils.js";
|
13
|
+
import { PlayerView, ViewDevice } from "../engine/engine_playerview.js";
|
14
|
+
import { RaycastOptions } from "../engine/engine_physics.js";
|
5
15
|
import { RoomEvents } from "../engine/engine_networking.js";
|
16
|
+
import type { ICamera } from "../engine/engine_types.js";
|
6
17
|
import type { IModel } from "../engine/engine_networking_types.js";
|
7
|
-
import { RaycastOptions } from "../engine/engine_physics.js";
|
8
|
-
import { PlayerView, ViewDevice } from "../engine/engine_playerview.js";
|
9
18
|
import { serializable } from "../engine/engine_serialization.js";
|
10
|
-
import { Context } from "../engine/engine_setup.js";
|
11
|
-
import type { ICamera } from "../engine/engine_types.js";
|
12
|
-
import { getParam } from "../engine/engine_utils.js";
|
13
|
-
import { Camera } from "./Camera.js";
|
14
|
-
import { Behaviour, Component, GameObject } from "./Component.js";
|
15
|
-
import { OrbitControls } from "./OrbitControls.js";
|
16
|
-
import { SmoothFollow } from "./SmoothFollow.js";
|
17
|
-
import { AvatarMarker } from "./webxr/WebXRAvatar.js";
|
18
|
-
import { XRStateFlag } from "./webxr/XRFlag.js";
|
19
19
|
|
20
20
|
|
21
21
|
export enum SpectatorMode {
|
@@ -145,11 +145,23 @@
|
|
145
145
|
if (!this._handler && this.cam)
|
146
146
|
this._handler = new SpectatorHandler(this.context, this.cam, this);
|
147
147
|
|
148
|
+
|
149
|
+
this.eventSub_WebXRRequestStartEvent = this.onXRSessionRequestStart.bind(this);
|
150
|
+
this.eventSub_WebXRStartEvent = this.onXRSessionStart.bind(this);
|
151
|
+
this.eventSub_WebXREndEvent = this.onXRSessionEnded.bind(this);
|
152
|
+
|
153
|
+
WebXR.addEventListener(WebXREvent.RequestVRSession, this.eventSub_WebXRRequestStartEvent);
|
154
|
+
WebXR.addEventListener(WebXREvent.XRStarted, this.eventSub_WebXRStartEvent);
|
155
|
+
WebXR.addEventListener(WebXREvent.XRStopped, this.eventSub_WebXREndEvent);
|
156
|
+
|
148
157
|
this.orbit = GameObject.getComponent(this.context.mainCamera, OrbitControls);
|
149
158
|
}
|
150
159
|
|
151
160
|
onDestroy(): void {
|
152
161
|
this.stopSpectating();
|
162
|
+
WebXR.removeEventListener(WebXREvent.RequestVRSession, this.eventSub_WebXRStartEvent);
|
163
|
+
WebXR.removeEventListener(WebXREvent.XRStarted, this.eventSub_WebXRStartEvent);
|
164
|
+
WebXR.removeEventListener(WebXREvent.XRStopped, this.eventSub_WebXREndEvent);
|
153
165
|
this._handler?.destroy();
|
154
166
|
this._networking?.destroy();
|
155
167
|
}
|
@@ -161,13 +173,13 @@
|
|
161
173
|
return standalone && !isHololens;
|
162
174
|
}
|
163
175
|
|
164
|
-
|
176
|
+
private onXRSessionRequestStart(_evt) {
|
165
177
|
if (!this.isSupportedPlatform()) return;
|
166
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|
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if (!renderer.state.bindFramebuffer || !renderer.state.bindXRFramebuffer)
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return;
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@@ -269,8 +279,8 @@
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else
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@@ -279,7 +289,7 @@
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if (av.avatar && "isLocalAvatar" in av.avatar
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|
@@ -298,7 +308,7 @@
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|
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|
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if (
|
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|
@@ -1,10 +1,9 @@
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import { Behaviour } from "./Component.js";
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import * as THREE from "three";
|
3
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import { serializable, serializeable } from "../engine/engine_serialization_decorator.js";
|
2
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import { Material, NearestFilter, Texture } from "three";
|
3
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-
|
4
|
-
import { serializable, serializeable } from "../engine/engine_serialization_decorator.js";
|
5
|
+
import { RGBAColor } from "./js-extensions/RGBAColor.js";
|
5
6
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import { getParam } from "../engine/engine_utils.js";
|
6
|
-
import { Behaviour } from "./Component.js";
|
7
|
-
import { RGBAColor } from "./js-extensions/RGBAColor.js";
|
8
7
|
|
9
8
|
const debug = getParam("debugspriterenderer");
|
10
9
|
const showWireframe = getParam("wireframe");
|
@@ -1,20 +1,20 @@
|
|
1
|
-
import { Builder } from "flatbuffers";
|
2
|
-
import { Object3D } from "three";
|
3
|
-
|
4
|
-
import { isDevEnvironment } from "../engine/debug/index.js";
|
5
|
-
import { AssetReference } from "../engine/engine_addressables.js";
|
6
|
-
import { InstantiateOptions } from "../engine/engine_gameobject.js";
|
7
|
-
import { InstancingUtil } from "../engine/engine_instancing.js";
|
8
1
|
import { NetworkConnection } from "../engine/engine_networking.js";
|
9
|
-
import {
|
10
|
-
import {
|
2
|
+
import { Behaviour, GameObject } from "./Component.js";
|
3
|
+
import { Camera } from "./Camera.js";
|
11
4
|
import * as utils from "../engine/engine_three_utils.js"
|
12
|
-
import {
|
5
|
+
import { WebXR } from "./webxr/WebXR.js";
|
6
|
+
import { Builder } from "flatbuffers";
|
13
7
|
import { SyncedCameraModel } from "../engine-schemes/synced-camera-model.js";
|
14
8
|
import { Vec3 } from "../engine-schemes/vec3.js";
|
15
|
-
import {
|
16
|
-
import {
|
9
|
+
import { registerBinaryType } from "../engine-schemes/schemes.js";
|
10
|
+
import { InstancingUtil } from "../engine/engine_instancing.js";
|
11
|
+
import { serializable } from "../engine/engine_serialization_decorator.js";
|
12
|
+
import { Object3D } from "three";
|
17
13
|
import { AvatarMarker } from "./webxr/WebXRAvatar.js";
|
14
|
+
import { AssetReference } from "../engine/engine_addressables.js";
|
15
|
+
import { ViewDevice } from "../engine/engine_playerview.js";
|
16
|
+
import { InstantiateOptions } from "../engine/engine_gameobject.js";
|
17
|
+
import { isDevEnvironment } from "../engine/debug/index.js";
|
18
18
|
|
19
19
|
const SyncedCameraModelIdentifier = "SCAM";
|
20
20
|
registerBinaryType(SyncedCameraModelIdentifier, SyncedCameraModel.getRootAsSyncedCameraModel);
|
@@ -130,7 +130,7 @@
|
|
130
130
|
}
|
131
131
|
}
|
132
132
|
|
133
|
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if (
|
133
|
+
if (WebXR.IsInWebXR) return;
|
134
134
|
|
135
135
|
const cam = this.context.mainCamera
|
136
136
|
if (cam === null) {
|
@@ -1,7 +1,7 @@
|
|
1
|
+
import { Behaviour } from "./Component.js";
|
2
|
+
import * as utils from "../engine/engine_utils.js"
|
1
3
|
import { serializable } from "../engine/engine_serialization_decorator.js";
|
2
|
-
import * as utils from "../engine/engine_utils.js"
|
3
4
|
import { getParam } from "../engine/engine_utils.js";
|
4
|
-
import { Behaviour } from "./Component.js";
|
5
5
|
|
6
6
|
const viewParamName = "view";
|
7
7
|
const debug = utils.getParam("debugsyncedroom");
|
@@ -1,17 +1,15 @@
|
|
1
|
-
import * as flatbuffers from "flatbuffers";
|
2
1
|
import * as THREE from 'three'
|
3
|
-
|
4
|
-
import { InstancingUtil } from "../engine/engine_instancing.js";
|
5
|
-
import { onUpdate } from '../engine/engine_lifecycle_api.js';
|
6
2
|
import { OwnershipModel, RoomEvents } from "../engine/engine_networking.js"
|
3
|
+
import { Behaviour, GameObject } from "./Component.js";
|
4
|
+
import { Rigidbody } from "./RigidBody.js";
|
5
|
+
import * as utils from "../engine/engine_utils.js"
|
7
6
|
import { sendDestroyed } from '../engine/engine_networking_instantiate.js';
|
8
|
-
import {
|
9
|
-
import * as utils from "../engine/engine_utils.js"
|
10
|
-
import { registerBinaryType } from '../engine-schemes/schemes.js';
|
7
|
+
import { InstancingUtil } from "../engine/engine_instancing.js";
|
11
8
|
import { SyncedTransformModel } from '../engine-schemes/synced-transform-model.js';
|
9
|
+
import * as flatbuffers from "flatbuffers";
|
12
10
|
import { Transform } from '../engine-schemes/transform.js';
|
13
|
-
import {
|
14
|
-
import {
|
11
|
+
import { registerBinaryType } from '../engine-schemes/schemes.js';
|
12
|
+
import { setWorldEuler } from '../engine/engine_three_utils.js';
|
15
13
|
|
16
14
|
const debug = utils.getParam("debugsync");
|
17
15
|
export const SyncedTransformIdentifier = "STRS";
|
@@ -37,19 +35,8 @@
|
|
37
35
|
}
|
38
36
|
|
39
37
|
|
40
|
-
let FAST_ACTIVE_SYNCTRANSFORMS = 0;
|
41
|
-
let FAST_INTERVAL = 0;
|
42
|
-
onUpdate((ctx) => {
|
43
|
-
const isRunningOnGlitch = ctx.connection.currentServerUrl?.includes("glitch");
|
44
|
-
const threshold = isRunningOnGlitch ? 10 : 40;
|
45
|
-
FAST_INTERVAL = Math.floor(FAST_ACTIVE_SYNCTRANSFORMS / threshold);
|
46
|
-
FAST_ACTIVE_SYNCTRANSFORMS = 0;
|
47
|
-
if(debug && FAST_INTERVAL > 0) console.log("Sync Transform Fast Interval", FAST_INTERVAL);
|
48
|
-
})
|
49
|
-
|
50
38
|
export class SyncedTransform extends Behaviour {
|
51
39
|
|
52
|
-
|
53
40
|
// public autoOwnership: boolean = true;
|
54
41
|
public overridePhysics: boolean = true
|
55
42
|
public interpolatePosition: boolean = true;
|
@@ -70,7 +57,6 @@
|
|
70
57
|
private _receivedFastUpdate: boolean = false;
|
71
58
|
private _shouldRequestOwnership: boolean = false;
|
72
59
|
|
73
|
-
/** Request ownership of an object - you need to be connected to a room */
|
74
60
|
public requestOwnership() {
|
75
61
|
if (debug)
|
76
62
|
console.log("Request ownership");
|
@@ -306,12 +292,8 @@
|
|
306
292
|
|
307
293
|
const updateInterval = 10;
|
308
294
|
const fastUpdate = this.rb || this.fastMode;
|
309
|
-
|
310
295
|
if (this._needsUpdate && (updateInterval <= 0 || updateInterval > 0 && this.context.time.frameCount % updateInterval === 0 || fastUpdate)) {
|
311
296
|
|
312
|
-
FAST_ACTIVE_SYNCTRANSFORMS++;
|
313
|
-
if (fastUpdate && FAST_INTERVAL > 0 && this.context.time.frameCount % FAST_INTERVAL !== 0) return;
|
314
|
-
|
315
297
|
if (debug)
|
316
298
|
console.log("send update", this.context.connection.connectionId, this.guid, this.gameObject.name, this.gameObject.guid);
|
317
299
|
|
@@ -1,9 +0,0 @@
|
|
1
|
-
import { Behaviour } from "../Component.js";
|
2
|
-
|
3
|
-
/** This component is just used as a marker on objects for WebXR teleportation
|
4
|
-
* The default XRControllerMovement script checks if this component is on the object you are pointing at and if so it will teleport to that location if triggered
|
5
|
-
* If the component is not present it won't teleport
|
6
|
-
*/
|
7
|
-
export class TeleportTarget extends Behaviour {
|
8
|
-
|
9
|
-
}
|
@@ -1,183 +0,0 @@
|
|
1
|
-
import { AxesHelper, Camera, Color, DirectionalLight, GridHelper, Mesh, MeshBasicMaterial, MeshStandardMaterial, PerspectiveCamera, Scene, WebGLRenderer } from "three";
|
2
|
-
|
3
|
-
import { ObjectUtils, PrimitiveType } from "../engine_create_objects.js";
|
4
|
-
import { Mathf } from "../engine_math.js";
|
5
|
-
import { delay } from "../engine_utils.js";
|
6
|
-
|
7
|
-
declare type SessionInfo = { session: XRSession, mode: XRSessionMode, init: XRSessionInit };
|
8
|
-
|
9
|
-
/** Create with static `start`- used to start an XR session while waiting for session granted */
|
10
|
-
export class TemporaryXRContext {
|
11
|
-
|
12
|
-
private static _active: TemporaryXRContext | null = null;
|
13
|
-
static get active() {
|
14
|
-
return this._active;
|
15
|
-
}
|
16
|
-
|
17
|
-
private static _requestInFlight = false;
|
18
|
-
|
19
|
-
static async start(mode: XRSessionMode, init: XRSessionInit) {
|
20
|
-
if (this._active) {
|
21
|
-
console.error("Cannot start a new XR session while one is already active");
|
22
|
-
return null;
|
23
|
-
}
|
24
|
-
if (this._requestInFlight) {
|
25
|
-
console.error("Cannot start a new XR session while a request is already in flight");
|
26
|
-
return null;
|
27
|
-
}
|
28
|
-
|
29
|
-
if ('xr' in navigator && navigator.xr) {
|
30
|
-
if (!init) {
|
31
|
-
console.error("XRSessionInit must be provided");
|
32
|
-
return null;
|
33
|
-
}
|
34
|
-
this._requestInFlight = true;
|
35
|
-
const session = await navigator.xr.requestSession(mode, init);
|
36
|
-
session.addEventListener("end", () => {
|
37
|
-
this._active = null;
|
38
|
-
});
|
39
|
-
if (!this._requestInFlight) {
|
40
|
-
session.end();
|
41
|
-
return null;
|
42
|
-
}
|
43
|
-
this._requestInFlight = false;
|
44
|
-
this._active = new TemporaryXRContext(mode, init, session);
|
45
|
-
return this._active;
|
46
|
-
}
|
47
|
-
|
48
|
-
return null;
|
49
|
-
}
|
50
|
-
|
51
|
-
static async handoff(): Promise<SessionInfo | null> {
|
52
|
-
if (this._active) {
|
53
|
-
return this._active.handoff();
|
54
|
-
}
|
55
|
-
return null;
|
56
|
-
}
|
57
|
-
|
58
|
-
static async stop() {
|
59
|
-
this._requestInFlight = false;
|
60
|
-
if (this._active) {
|
61
|
-
await this._active.end();
|
62
|
-
await delay(100);
|
63
|
-
}
|
64
|
-
this._active = null;
|
65
|
-
}
|
66
|
-
|
67
|
-
private readonly _session: XRSession | null;
|
68
|
-
private readonly _mode: XRSessionMode;
|
69
|
-
private readonly _init: XRSessionInit;
|
70
|
-
|
71
|
-
private readonly _renderer: WebGLRenderer;
|
72
|
-
private readonly _camera: Camera;
|
73
|
-
private readonly _scene: Scene;
|
74
|
-
|
75
|
-
private constructor(mode: XRSessionMode, init: XRSessionInit, session: XRSession) {
|
76
|
-
this._mode = mode;
|
77
|
-
this._init = init;
|
78
|
-
this._session = session;
|
79
|
-
this._session.addEventListener("end", this.onEnd);
|
80
|
-
|
81
|
-
this._renderer = new WebGLRenderer({ alpha: true });
|
82
|
-
this._renderer.setAnimationLoop(this.onFrame);
|
83
|
-
this._renderer.xr.setSession(session);
|
84
|
-
this._renderer.xr.enabled = true;
|
85
|
-
this._camera = new PerspectiveCamera();
|
86
|
-
this._scene = new Scene();
|
87
|
-
this._scene.add(this._camera);
|
88
|
-
this.setupScene();
|
89
|
-
}
|
90
|
-
|
91
|
-
end() {
|
92
|
-
if (!this._session) return Promise.resolve();
|
93
|
-
return this._session.end();
|
94
|
-
}
|
95
|
-
|
96
|
-
/** returns the session and session info and stops the temporary rendering */
|
97
|
-
async handoff() {
|
98
|
-
if (!this._session) throw new Error("Cannot handoff a session that has already ended");
|
99
|
-
const info: SessionInfo = {
|
100
|
-
session: this._session,
|
101
|
-
mode: this._mode,
|
102
|
-
init: this._init
|
103
|
-
};
|
104
|
-
await this.onBeforeHandoff();
|
105
|
-
// calling onEnd here directly because we dont end the session
|
106
|
-
this.onEnd();
|
107
|
-
// set the session to null because we dont want this class to accidentaly end the session
|
108
|
-
//@ts-ignore
|
109
|
-
this._session = null;
|
110
|
-
return info;
|
111
|
-
}
|
112
|
-
|
113
|
-
private onEnd = () => {
|
114
|
-
this._session?.removeEventListener("end", this.onEnd);
|
115
|
-
this._renderer.setAnimationLoop(null);
|
116
|
-
this._renderer.dispose();
|
117
|
-
this._scene.clear();
|
118
|
-
}
|
119
|
-
|
120
|
-
private _lastTime = 0;
|
121
|
-
private onFrame = (time: DOMHighResTimeStamp, _frame: XRFrame) => {
|
122
|
-
const dt = time - this._lastTime;
|
123
|
-
this.update(time, dt);
|
124
|
-
if (this._camera.parent !== this._scene) {
|
125
|
-
this._scene.add(this._camera);
|
126
|
-
}
|
127
|
-
this._renderer.render(this._scene, this._camera);
|
128
|
-
}
|
129
|
-
|
130
|
-
/** can be used to prepare the user or fade to black */
|
131
|
-
private async onBeforeHandoff() {
|
132
|
-
const obj = ObjectUtils.createPrimitive(PrimitiveType.Cube);
|
133
|
-
obj.position.z = -3;
|
134
|
-
obj.position.y = .5;
|
135
|
-
this._scene.add(obj);
|
136
|
-
await delay(4000);
|
137
|
-
this._scene.clear();
|
138
|
-
await delay(100);
|
139
|
-
}
|
140
|
-
|
141
|
-
|
142
|
-
private _spheres: Mesh[] = [];
|
143
|
-
private setupScene() {
|
144
|
-
this._scene.background = new Color(0x000000);
|
145
|
-
this._scene.add(new GridHelper(5, 10, 0x111111, 0x222222));
|
146
|
-
|
147
|
-
const light = new DirectionalLight(0xffffff, 1);
|
148
|
-
light.position.set(2, 2, 2);
|
149
|
-
light.castShadow = false;
|
150
|
-
this._scene.add(light);
|
151
|
-
|
152
|
-
const light2 = new DirectionalLight(0xffffff, 1);
|
153
|
-
light2.position.set(-2, -2, -2);
|
154
|
-
light2.castShadow = false;
|
155
|
-
this._scene.add(light2);
|
156
|
-
|
157
|
-
const sphereRange = 50;
|
158
|
-
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import * as utils from "../engine_utils.js";
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import * as utils from "../engine_utils.js";
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export function detect_run_tests(){
|
@@ -1,12 +1,11 @@
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import { Behaviour } from "./Component.js";
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import * as tests from "../engine/tests/test_utils.js";
|
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import { createTransformModel, SyncedTransform, SyncedTransformIdentifier } from "./SyncedTransform.js";
|
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import * as flatbuffers from 'flatbuffers';
|
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import { SyncedTransformModel } from "../engine-schemes/synced-transform-model.js";
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import { Rigidbody } from "./RigidBody.js";
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import { Vector3 } from "three";
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-
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import type { IModel } from "../engine/engine_networking_types.js";
|
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import * as tests from "../engine/tests/test_utils.js";
|
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import { SyncedTransformModel } from "../engine-schemes/synced-transform-model.js";
|
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import { Behaviour } from "./Component.js";
|
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import { Rigidbody } from "./RigidBody.js";
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import { createTransformModel, SyncedTransform, SyncedTransformIdentifier } from "./SyncedTransform.js";
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export class TestRunner extends Behaviour {
|
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awake(): void {
|
@@ -1,13 +1,12 @@
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import {
|
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+
import { Graphic } from './Graphic.js';
|
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import * as ThreeMeshUI from 'three-mesh-ui'
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import type { DocumentedOptions as ThreeMeshUIEveryOptions } from "three-mesh-ui/build/types/core/elements/MeshUIBaseElement.js";
|
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-
|
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import { Color } from 'three';
|
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import { updateRenderSettings } from './Utils.js';
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import { Canvas } from './Canvas.js';
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import { serializable } from '../../engine/engine_serialization_decorator.js';
|
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import { getParam } from '../../engine/engine_utils.js';
|
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import { Canvas } from './Canvas.js';
|
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-
import { Graphic } from './Graphic.js';
|
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import { type ICanvas, type ICanvasEventReceiver, type IHasAlphaFactor } from './Interfaces.js';
|
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import { updateRenderSettings } from './Utils.js';
|
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10
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const debug = getParam("debugtext");
|
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@@ -314,12 +313,12 @@
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|
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|
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|
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|
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|
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|
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|
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}
|
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|
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|
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this.uiObject.add(el);
|
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|
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const stackArray: Array<TagStackEntry> = [];
|
@@ -336,13 +335,13 @@
|
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|
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|
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|
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this.uiObject?.add(el
|
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|
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} else {
|
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|
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|
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|
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|
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this.uiObject?.add(el
|
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+
this.uiObject?.add(el);
|
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}
|
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|
currentTag = next;
|
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|
}
|
@@ -1,37 +1,36 @@
|
|
1
|
+
import { Renderer } from '../../Renderer.js';
|
2
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+
import { GameObject } from '../../Component.js';
|
3
|
+
import type { OffscreenCanvasExt } from '../../../engine/engine_shims.js';
|
1
4
|
import '../../../engine/engine_shims.js';
|
2
|
-
|
3
5
|
import {
|
4
|
-
|
5
|
-
|
6
|
-
|
6
|
+
PlaneGeometry,
|
7
|
+
Texture,
|
8
|
+
Uniform,
|
9
|
+
PerspectiveCamera,
|
10
|
+
Scene,
|
11
|
+
Mesh,
|
12
|
+
ShaderMaterial,
|
13
|
+
WebGLRenderer,
|
14
|
+
MathUtils,
|
15
|
+
Matrix4,
|
16
|
+
DoubleSide,
|
7
17
|
BufferGeometry,
|
18
|
+
Material,
|
8
19
|
Color,
|
9
|
-
|
10
|
-
Material,
|
11
|
-
MathUtils,
|
12
|
-
Matrix4,
|
13
|
-
Mesh,
|
14
|
-
MeshBasicMaterial,
|
20
|
+
MeshStandardMaterial,
|
15
21
|
MeshPhysicalMaterial,
|
16
|
-
MeshStandardMaterial,
|
17
22
|
Object3D,
|
18
|
-
|
19
|
-
|
20
|
-
PlaneGeometry,
|
21
|
-
Scene,
|
22
|
-
ShaderMaterial,
|
23
|
+
MeshBasicMaterial,
|
24
|
+
Bone,
|
23
25
|
SkinnedMesh,
|
24
26
|
SRGBColorSpace,
|
25
|
-
|
26
|
-
|
27
|
-
|
28
|
-
|
27
|
+
AnimationClip,
|
28
|
+
OrthographicCamera,
|
29
|
+
BufferAttribute,
|
30
|
+
Vector4
|
31
|
+
} from 'three';
|
29
32
|
import * as fflate from 'three/examples/jsm/libs/fflate.module.js';
|
30
33
|
|
31
|
-
import type { OffscreenCanvasExt } from '../../../engine/engine_shims.js';
|
32
|
-
import { GameObject } from '../../Component.js';
|
33
|
-
import { Renderer } from '../../Renderer.js';
|
34
|
-
|
35
34
|
function makeNameSafe( str ) {
|
36
35
|
str = str.replace( /[^a-zA-Z0-9_]/g, '' );
|
37
36
|
|
@@ -1759,17 +1758,17 @@
|
|
1759
1758
|
];
|
1760
1759
|
|
1761
1760
|
export {
|
1761
|
+
USDZExporter,
|
1762
|
+
USDZExporterContext,
|
1763
|
+
USDWriter,
|
1764
|
+
USDObject,
|
1762
1765
|
buildMatrix,
|
1763
|
-
decompressGpuTexture,
|
1764
|
-
findStructuralNodesInBoneHierarchy,
|
1765
1766
|
getBoneName,
|
1766
1767
|
getPathToSkeleton,
|
1768
|
+
fn as usdNumberFormatting,
|
1769
|
+
USDDocument,
|
1770
|
+
makeNameSafe as makeNameSafeForUSD,
|
1767
1771
|
imageToCanvas,
|
1768
|
-
|
1769
|
-
|
1770
|
-
fn as usdNumberFormatting,
|
1771
|
-
USDObject,
|
1772
|
-
USDWriter,
|
1773
|
-
USDZExporter,
|
1774
|
-
USDZExporterContext,
|
1772
|
+
decompressGpuTexture,
|
1773
|
+
findStructuralNodesInBoneHierarchy,
|
1775
1774
|
};
|
@@ -1,9 +1,8 @@
|
|
1
|
+
import { registerCustomEffectType } from "../VolumeProfile.js";
|
2
|
+
import { type EffectProviderResult, PostProcessingEffect } from "../PostProcessingEffect.js";
|
1
3
|
import { KernelSize, TiltShiftEffect as TiltShift } from "postprocessing";
|
2
|
-
|
4
|
+
import { VolumeParameter } from "../VolumeParameter.js";
|
3
5
|
import { serializable } from "../../../engine/engine_serialization.js";
|
4
|
-
import { type EffectProviderResult, PostProcessingEffect } from "../PostProcessingEffect.js";
|
5
|
-
import { VolumeParameter } from "../VolumeParameter.js";
|
6
|
-
import { registerCustomEffectType } from "../VolumeProfile.js";
|
7
6
|
|
8
7
|
|
9
8
|
export class TiltShiftEffect extends PostProcessingEffect {
|
@@ -1,15 +1,14 @@
|
|
1
|
-
import {
|
2
|
-
|
3
|
-
import {
|
1
|
+
import { PlayableDirector } from "./PlayableDirector.js";
|
2
|
+
import * as Models from "./TimelineModels.js";
|
3
|
+
import { GameObject } from "../Component.js";
|
4
4
|
import { Context } from "../../engine/engine_setup.js";
|
5
|
+
import { SignalReceiver } from "./SignalAsset.js";
|
6
|
+
import { Audio, AudioListener, AnimationAction, AnimationClip, AnimationMixer, AudioLoader, Euler, Object3D, Quaternion, QuaternionKeyframeTrack, Vector3, VectorKeyframeTrack } from "three";
|
5
7
|
import { getParam, resolveUrl } from "../../engine/engine_utils.js";
|
8
|
+
import { AudioSource } from "../AudioSource.js";
|
9
|
+
import { Animator } from "../Animator.js"
|
6
10
|
import { setObjectAnimated } from "../AnimationUtils.js";
|
7
|
-
import {
|
8
|
-
import { AudioSource } from "../AudioSource.js";
|
9
|
-
import { GameObject } from "../Component.js";
|
10
|
-
import { PlayableDirector } from "./PlayableDirector.js";
|
11
|
-
import { SignalReceiver } from "./SignalAsset.js";
|
12
|
-
import * as Models from "./TimelineModels.js";
|
11
|
+
import { isDevEnvironment } from "../../engine/debug/index.js";
|
13
12
|
|
14
13
|
const debug = getParam("debugtimeline");
|
15
14
|
|
@@ -564,16 +563,14 @@
|
|
564
563
|
|
565
564
|
const muteAudioTracks = getParam("mutetimeline");
|
566
565
|
|
567
|
-
declare type AudioClipModel = Models.ClipModel & { _didTriggerPlay: boolean };
|
568
|
-
|
569
566
|
export class AudioTrackHandler extends TrackHandler {
|
570
567
|
|
571
|
-
models: Array<
|
568
|
+
models: Array<Models.ClipModel> = [];
|
572
569
|
listener!: AudioListener;
|
573
570
|
audio: Array<Audio> = [];
|
574
571
|
audioContextTimeOffset: Array<number> = [];
|
575
572
|
lastTime: number = 0;
|
576
|
-
audioSource?:
|
573
|
+
audioSource?:AudioSource;
|
577
574
|
|
578
575
|
private _audioLoader: AudioLoader | null = null;
|
579
576
|
|
@@ -594,9 +591,7 @@
|
|
594
591
|
addModel(model: Models.ClipModel) {
|
595
592
|
const audio = new Audio(this.listener as any);
|
596
593
|
this.audio.push(audio);
|
597
|
-
|
598
|
-
audioClipModel._didTriggerPlay = false;
|
599
|
-
this.models.push(audioClipModel);
|
594
|
+
this.models.push(model);
|
600
595
|
}
|
601
596
|
|
602
597
|
onDisable() {
|
@@ -604,9 +599,6 @@
|
|
604
599
|
if (audio.isPlaying)
|
605
600
|
audio.stop();
|
606
601
|
}
|
607
|
-
for (const model of this.models) {
|
608
|
-
model._didTriggerPlay = false;
|
609
|
-
}
|
610
602
|
}
|
611
603
|
|
612
604
|
onDestroy() {
|
@@ -634,23 +626,8 @@
|
|
634
626
|
if (audio?.isPlaying)
|
635
627
|
audio.stop();
|
636
628
|
}
|
637
|
-
for (const model of this.models) {
|
638
|
-
model._didTriggerPlay = false;
|
639
|
-
}
|
640
629
|
}
|
641
630
|
|
642
|
-
private _playableDirectorResumed = false;
|
643
|
-
onPauseChanged() {
|
644
|
-
// if the timeline gets paused we stop all audio clips
|
645
|
-
// we dont reset the triggerPlay here (this will automatically reset when the timeline start evaluating again)
|
646
|
-
for (let i = 0; i < this.audio.length; i++) {
|
647
|
-
const audio = this.audio[i];
|
648
|
-
if (audio?.isPlaying)
|
649
|
-
audio.stop();
|
650
|
-
}
|
651
|
-
this._playableDirectorResumed = this.director.isPlaying;
|
652
|
-
}
|
653
|
-
|
654
631
|
evaluate(time: number) {
|
655
632
|
if (muteAudioTracks) return;
|
656
633
|
if (this.track.muted) return;
|
@@ -659,8 +636,6 @@
|
|
659
636
|
return;
|
660
637
|
}
|
661
638
|
const isMuted = this.director.context.application.muted;
|
662
|
-
const resumePlay = this._playableDirectorResumed;
|
663
|
-
this._playableDirectorResumed = false;
|
664
639
|
// this is just so that we dont hear the very first beat when the audio starts but is muted
|
665
640
|
// if we dont add a delay we hear a little bit of the audio before it shuts down
|
666
641
|
// MAYBE instead of doing it like this we should connect a custom audio node (or disconnect the output node?)
|
@@ -678,24 +653,15 @@
|
|
678
653
|
audio.playbackRate = this.director.context.time.timeScale * this.director.speed;
|
679
654
|
audio.loop = asset.loop;
|
680
655
|
if (time >= model.start && time <= model.end && time < this.director.duration) {
|
681
|
-
if (
|
682
|
-
|
683
|
-
|
684
|
-
|
685
|
-
if (resumePlay || (!model._didTriggerPlay && this.lastTime < time)) {
|
686
|
-
// we don't want to clip in the audio if it's a very short clip
|
687
|
-
const clipDuration = model.duration * model.timeScale;
|
688
|
-
if (clipDuration > .3)
|
689
|
-
audio.offset = model.clipIn + (time - model.start) * model.timeScale;
|
690
|
-
else audio.offset = 0;
|
691
|
-
if (debug) console.log("Timeline Audio (" + this.track.name + ") play with offset " + audio.offset + " - " + model.asset.clip);
|
692
|
-
audio.play(playTimeOffset);
|
693
|
-
model._didTriggerPlay = true;
|
694
|
-
}
|
695
|
-
else {
|
696
|
-
// do nothing...
|
697
|
-
}
|
656
|
+
if (this.director.isPlaying == false) {
|
657
|
+
if (audio.isPlaying)
|
658
|
+
audio.stop();
|
659
|
+
if (this.lastTime === time) continue;
|
698
660
|
}
|
661
|
+
else if (!audio.isPlaying) {
|
662
|
+
audio.offset = model.clipIn + (time - model.start) * model.timeScale;
|
663
|
+
audio.play(playTimeOffset);
|
664
|
+
}
|
699
665
|
else {
|
700
666
|
const targetOffset = model.clipIn + (time - model.start) * model.timeScale;
|
701
667
|
// seems it's non-trivial to get the right time from audio sources;
|
@@ -711,7 +677,7 @@
|
|
711
677
|
}
|
712
678
|
let vol = asset.volume as number;
|
713
679
|
|
714
|
-
if
|
680
|
+
if(this.track.volume !== undefined)
|
715
681
|
vol *= this.track.volume;
|
716
682
|
|
717
683
|
if (isMuted) vol = 0;
|
@@ -726,12 +692,8 @@
|
|
726
692
|
audio.setVolume(vol * this.director.weight);
|
727
693
|
}
|
728
694
|
else {
|
729
|
-
|
730
|
-
|
731
|
-
if (audio.isPlaying) {
|
732
|
-
audio.stop();
|
733
|
-
}
|
734
|
-
}
|
695
|
+
if (audio.isPlaying)
|
696
|
+
audio.stop();
|
735
697
|
}
|
736
698
|
}
|
737
699
|
this.lastTime = time;
|
@@ -1,5 +1,4 @@
|
|
1
1
|
import { ACESFilmicToneMapping, LinearToneMapping, NoToneMapping, ReinhardToneMapping } from "three";
|
2
|
-
|
3
2
|
import { serializable } from "../../../engine/engine_serialization.js";
|
4
3
|
import { type EffectProviderResult, PostProcessingEffect } from "../PostProcessingEffect.js";
|
5
4
|
import { VolumeParameter } from "../VolumeParameter.js";
|
@@ -1,11 +1,10 @@
|
|
1
|
-
import {
|
1
|
+
import { Behaviour, GameObject } from "./Component.js";
|
2
|
+
import { SyncedTransform } from "./SyncedTransform.js";
|
3
|
+
import { serializable } from "../engine/engine_serialization_decorator.js";
|
4
|
+
import * as params from "../engine/engine_default_parameters.js";
|
5
|
+
import { Mesh, MathUtils } from "three";
|
2
6
|
import { TransformControls } from "three/examples/jsm/controls/TransformControls.js";
|
3
|
-
|
4
|
-
import * as params from "../engine/engine_default_parameters.js";
|
5
|
-
import { serializable } from "../engine/engine_serialization_decorator.js";
|
6
|
-
import { Behaviour, GameObject } from "./Component.js";
|
7
7
|
import { OrbitControls } from "./OrbitControls.js";
|
8
|
-
import { SyncedTransform } from "./SyncedTransform.js";
|
9
8
|
|
10
9
|
export class TransformGizmo extends Behaviour {
|
11
10
|
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import { type GLTF, type GLTFLoaderPlugin, GLTFParser } from "three/examples/jsm/loaders/GLTFLoader.js";
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import { Object3D, Mesh, Matrix4 } from "three";
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import { USDZExporter as ThreeUSDZExporter } from "./ThreeUSDZExporter.js";
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import { AnimationExtension } from "./extensions/Animation.js"
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import { ensureQuicklookLinkIsCreated } from "./utils/quicklook.js";
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import { getFormattedDate } from "./utils/timeutils.js";
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import { registerAnimatorsImplictly } from "./utils/animationutils.js";
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import { delay, getParam, isiOS, isMobileDevice, isSafari } from "../../../engine/engine_utils.js";
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import
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import { BehaviorExtension } from "./extensions/behavior/Behaviour.js";
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import { BehaviorExtension } from "./extensions/behavior/Behaviour.js";
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import { TextExtension } from "./extensions/USDZText.js";
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import { USDZUIExtension } from "./extensions/USDZUI.js";
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import {
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import {
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import { ensureQuicklookLinkIsCreated } from "./utils/quicklook.js";
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import { getFormattedDate } from "./utils/timeutils.js";
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import { Renderer } from "../../Renderer.js"
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import { XRFlag, XRState, XRStateFlag } from "../../XRFlag.js";
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const debug = getParam("debugusdz");
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extensions: IUSDExporterExtension[] = [];
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private link!: HTMLAnchorElement;
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start() {
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const ios = isiOS()
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const safari = isSafari();
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if (debug || this.allowCreateQuicklookButton)
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this.addQuicklookButton();
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this.lastCallback = this.quicklookCallback.bind(this);
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this.link = ensureQuicklookLinkIsCreated(this.context);
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this.link.addEventListener('message', this.lastCallback);
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@@ -125,11 +128,11 @@
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onDisable() {
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this.link?.removeEventListener('message', this.lastCallback);
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const ios = isiOS()
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const safari = isSafari();
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if (debug || (ios && safari)) {
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this.removeQuicklookButton();
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}
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if (debug)
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showBalloonMessage("USDZ Exporter disabled: " + this.name);
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@@ -380,6 +383,74 @@
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private _quicklookButton?: HTMLElement;
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private async createQuicklookButton() {
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if (!this.webxr) {
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await delay(1);
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this.webxr = GameObject.findObjectOfType(WebXR) ?? undefined;
|
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if (this.webxr) {
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if (this.webxr.VRButton) this.webxr.VRButton.parentElement?.removeChild(this.webxr.VRButton);
|
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// check if we have an AR button already and re-use that
|
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if (this.webxr.ARButton && this._quicklookButton !== this.webxr.ARButton) {
|
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|
+
this._quicklookButton = this.webxr.ARButton;
|
398
|
+
// Hack to remove the immersiveweb link
|
399
|
+
const linkInButton = this.webxr.ARButton.parentElement?.querySelector("a");
|
400
|
+
if (linkInButton) {
|
401
|
+
linkInButton.href = "";
|
402
|
+
}
|
403
|
+
this.webxr.ARButton.innerText = "Open in Quicklook";
|
404
|
+
this.webxr.ARButton.disabled = false;
|
405
|
+
this.webxr.ARButton.addEventListener("click", evt => {
|
406
|
+
evt.preventDefault();
|
407
|
+
this.exportAsync();
|
408
|
+
});
|
409
|
+
this.webxr.ARButton.classList.add("quicklook-ar-button");
|
410
|
+
this._quicklookButtonContainer = this.webxr.ARButton.parentElement;
|
411
|
+
this.dispatchEvent(new CustomEvent("created-button", { detail: this.webxr.ARButton }))
|
412
|
+
}
|
413
|
+
// create a button if WebXR didnt create one yet
|
414
|
+
else {
|
415
|
+
this.webxr.createARButton = false;
|
416
|
+
this.webxr.createVRButton = false;
|
417
|
+
let container = this.context.domElement.shadowRoot!.querySelector(".webxr-buttons");
|
418
|
+
if (!container) {
|
419
|
+
container = document.createElement("div");
|
420
|
+
container.classList.add("webxr-buttons");
|
421
|
+
}
|
422
|
+
const button = document.createElement("button");
|
423
|
+
button.innerText = "Open in Quicklook";
|
424
|
+
button.addEventListener("click", () => {
|
425
|
+
this.exportAsync();
|
426
|
+
});
|
427
|
+
button.classList.add('webxr-ar-button');
|
428
|
+
button.classList.add('webxr-button');
|
429
|
+
button.classList.add("quicklook-ar-button");
|
430
|
+
this._quicklookButton = button;
|
431
|
+
container.appendChild(button);
|
432
|
+
this._quicklookButtonContainer = container;
|
433
|
+
this.dispatchEvent(new CustomEvent("created-button", { detail: button }))
|
434
|
+
}
|
435
|
+
}
|
436
|
+
else {
|
437
|
+
console.warn("Could not find WebXR component: will not create Quicklook button", Context.Current);
|
438
|
+
}
|
439
|
+
}
|
440
|
+
}
|
441
|
+
|
442
|
+
|
443
|
+
private _quicklookButtonContainer: Element | null = null;
|
444
|
+
private async addQuicklookButton() {
|
445
|
+
await this.createQuicklookButton();
|
446
|
+
if (this._quicklookButton && this._quicklookButtonContainer) {
|
447
|
+
this._quicklookButtonContainer.appendChild(this._quicklookButton);
|
448
|
+
}
|
449
|
+
}
|
450
|
+
private removeQuicklookButton() {
|
451
|
+
this._quicklookButton?.remove();
|
452
|
+
}
|
453
|
+
|
383
454
|
private applyWebARSessionRoot() {
|
384
455
|
if (!this.objectToExport) return;
|
385
456
|
|
@@ -403,7 +474,7 @@
|
|
403
474
|
const scale = 1 / sessionRoot!.arScale;
|
404
475
|
if (debug) console.log("AR Session Root scale", scale, target);
|
405
476
|
target.matrix.makeScale(scale, scale, scale);
|
406
|
-
if (sessionRoot.invertForward
|
477
|
+
if (sessionRoot.invertForward) {
|
407
478
|
target.matrix.multiply(new Matrix4().makeRotationY(Math.PI));
|
408
479
|
}
|
409
480
|
}
|
@@ -1,12 +1,11 @@
|
|
1
|
-
import {
|
2
|
-
|
1
|
+
import type { IUSDExporterExtension } from "../Extension.js";
|
2
|
+
import type { IBehaviorElement } from "../extensions/behavior/BehavioursBuilder.js";
|
3
|
+
import { USDDocument, USDObject, USDWriter, USDZExporterContext } from "../ThreeUSDZExporter.js";
|
3
4
|
import { GameObject } from "../../../Component.js";
|
5
|
+
import { Text } from "../../../ui/Text.js"
|
4
6
|
import { RectTransform } from "../../../ui/RectTransform.js";
|
5
|
-
import {
|
7
|
+
import { Color, Material, Matrix4, MeshStandardMaterial, Object3D, Vector3 } from "three";
|
6
8
|
import { TextAnchor } from "../../../ui/Text.js";
|
7
|
-
import type { IUSDExporterExtension } from "../Extension.js";
|
8
|
-
import type { IBehaviorElement } from "../extensions/behavior/BehavioursBuilder.js";
|
9
|
-
import { USDDocument, USDObject, USDWriter, USDZExporterContext } from "../ThreeUSDZExporter.js";
|
10
9
|
|
11
10
|
|
12
11
|
export enum TextWrapMode {
|
@@ -1,14 +1,13 @@
|
|
1
|
-
import {
|
2
|
-
|
1
|
+
import type { IUSDExporterExtension } from "../Extension.js";
|
2
|
+
import { USDObject, USDZExporterContext } from "../ThreeUSDZExporter.js";
|
3
3
|
import { GameObject } from "../../../Component.js";
|
4
|
-
import { $shadowDomOwner } from "../../../ui/BaseUIComponent.js";
|
5
4
|
import { Canvas } from "../../../ui/Canvas.js";
|
6
|
-
import { RenderMode } from "../../../ui/Canvas.js";
|
7
5
|
import { CanvasGroup } from "../../../ui/CanvasGroup.js";
|
6
|
+
import { $shadowDomOwner } from "../../../ui/BaseUIComponent.js";
|
8
7
|
import { RectTransform } from "../../../ui/RectTransform.js";
|
9
|
-
import
|
10
|
-
import { USDObject, USDZExporterContext } from "../ThreeUSDZExporter.js";
|
8
|
+
import { Color, Mesh, MeshBasicMaterial, Object3D } from "three";
|
11
9
|
import { TextExtension } from "./USDZText.js";
|
10
|
+
import { RenderMode } from "../../../ui/Canvas.js";
|
12
11
|
|
13
12
|
export class USDZUIExtension implements IUSDExporterExtension {
|
14
13
|
get extensionName(): string {
|
@@ -32,7 +31,7 @@
|
|
32
31
|
height = rt.height;
|
33
32
|
|
34
33
|
const shadowRootModel = USDObject.createEmpty();
|
35
|
-
const shadowComponent = rt.shadowComponent
|
34
|
+
const shadowComponent = rt.shadowComponent;
|
36
35
|
model.add(shadowRootModel);
|
37
36
|
|
38
37
|
if (shadowComponent) {
|
@@ -1,7 +1,5 @@
|
|
1
1
|
|
2
|
-
import {
|
3
|
-
import ThreeMeshUI from "three-mesh-ui";
|
4
|
-
|
2
|
+
import { FrontSide, DoubleSide, Object3D } from "three"
|
5
3
|
import { FrameEvent } from "../../engine/engine_setup.js";
|
6
4
|
import { Behaviour } from "../Component.js";
|
7
5
|
import { $shadowDomOwner, BaseUIComponent } from "./BaseUIComponent.js";
|
@@ -29,7 +27,7 @@
|
|
29
27
|
receiveShadows?: boolean;
|
30
28
|
}
|
31
29
|
|
32
|
-
export function updateRenderSettings(shadowComponent: Object3D
|
30
|
+
export function updateRenderSettings(shadowComponent: Object3D, settings: RenderSettings) {
|
33
31
|
if (!shadowComponent) return;
|
34
32
|
// const owner = shadowComponent[$shadowDomOwner];
|
35
33
|
// if (!owner)
|
@@ -1,40 +0,0 @@
|
|
1
|
-
import { Object3D } from "three";
|
2
|
-
|
3
|
-
import { AssetReference } from "../engine_addressables.js";
|
4
|
-
import type { SourceIdentifier } from "../engine_types.js";
|
5
|
-
import { getParam } from "../engine_utils.js";
|
6
|
-
|
7
|
-
const debug = getParam("debugwebxr");
|
8
|
-
|
9
|
-
export class NeedleXRUtils {
|
10
|
-
|
11
|
-
/** Searches the hierarchy for objects following a specific naming scheme */
|
12
|
-
static tryFindAvatarObjects(obj: Object3D, sourceId: SourceIdentifier, result: { head?: AssetReference, leftHand?: AssetReference, rightHand?: AssetReference }) {
|
13
|
-
if (result.head && result.leftHand && result.rightHand) return;
|
14
|
-
|
15
|
-
const name = obj.name.toLocaleLowerCase();
|
16
|
-
|
17
|
-
if (!result.head && name.includes("head")) {
|
18
|
-
if (debug) console.log("FOUND AVATAR HEAD", obj.name)
|
19
|
-
result.head = new AssetReference("", sourceId, obj);
|
20
|
-
}
|
21
|
-
if (name.includes("hand")) {
|
22
|
-
if (!result.leftHand && name.includes("left")) {
|
23
|
-
if (debug) console.log("FOUND AVATAR LEFT HAND", obj.name)
|
24
|
-
result.leftHand = new AssetReference("", sourceId, obj);
|
25
|
-
}
|
26
|
-
if (!result.rightHand && name.includes("right")) {
|
27
|
-
if (debug) console.log("FOUND AVATAR RIGHT HAND", obj.name)
|
28
|
-
result.rightHand = new AssetReference("", sourceId, obj);
|
29
|
-
}
|
30
|
-
}
|
31
|
-
|
32
|
-
for (let i = 0; i < obj.children.length; i++) {
|
33
|
-
if (result.head && result.leftHand && result.rightHand) return;
|
34
|
-
const child = obj.children[i];
|
35
|
-
this.tryFindAvatarObjects(child, sourceId, result);
|
36
|
-
}
|
37
|
-
}
|
38
|
-
|
39
|
-
|
40
|
-
}
|
@@ -1,7 +1,6 @@
|
|
1
|
+
import { applyPrototypeExtensions, registerPrototypeExtensions } from "./ExtensionUtils.js";
|
1
2
|
import { Vector3 } from "three";
|
2
|
-
|
3
3
|
import { slerp } from "../../engine/engine_three_utils.js";
|
4
|
-
import { applyPrototypeExtensions, registerPrototypeExtensions } from "./ExtensionUtils.js";
|
5
4
|
|
6
5
|
export function apply(object: Vector3) {
|
7
6
|
if (object && object.isVector3 === true) {
|
@@ -1,14 +1,13 @@
|
|
1
|
+
import { Behaviour, GameObject } from "./Component.js";
|
2
|
+
import { serializable } from "../engine/engine_serialization_decorator.js";
|
1
3
|
import { Material, Mesh, Object3D, ShaderMaterial, SRGBColorSpace, sRGBEncoding, Texture, Vector2, Vector4, VideoTexture } from "three";
|
2
|
-
|
3
|
-
import { isDevEnvironment } from "../engine/debug/index.js";
|
4
|
-
import { ObjectUtils, PrimitiveType } from "../engine/engine_create_objects.js";
|
5
4
|
import { awaitInput } from "../engine/engine_input_utils.js";
|
6
|
-
import { serializable } from "../engine/engine_serialization_decorator.js";
|
7
|
-
import { Context } from "../engine/engine_setup.js";
|
8
|
-
import { getWorldScale } from "../engine/engine_three_utils.js";
|
9
5
|
import { getParam } from "../engine/engine_utils.js";
|
10
|
-
import { Behaviour, GameObject } from "./Component.js";
|
11
6
|
import { Renderer } from "./Renderer.js";
|
7
|
+
import { getWorldScale } from "../engine/engine_three_utils.js";
|
8
|
+
import { ObjectUtils, PrimitiveType } from "../engine/engine_create_objects.js";
|
9
|
+
import { Context } from "../engine/engine_setup.js";
|
10
|
+
import { isDevEnvironment } from "../engine/debug/index.js";
|
12
11
|
|
13
12
|
const debug = getParam("debugvideo");
|
14
13
|
|
@@ -1,9 +1,8 @@
|
|
1
|
-
import { VignetteEffect } from "postprocessing";
|
2
|
-
|
3
1
|
import { serializable } from "../../../engine/engine_serialization.js";
|
2
|
+
import { VolumeParameter } from "../VolumeParameter.js";
|
4
3
|
import { type EffectProviderResult, PostProcessingEffect } from "../PostProcessingEffect.js";
|
5
|
-
import { VolumeParameter } from "../VolumeParameter.js";
|
6
4
|
import { registerCustomEffectType } from "../VolumeProfile.js";
|
5
|
+
import { VignetteEffect } from "postprocessing";
|
7
6
|
|
8
7
|
|
9
8
|
export class Vignette extends PostProcessingEffect {
|
@@ -1,12 +1,11 @@
|
|
1
|
-
import {
|
2
|
-
|
3
|
-
import { isDevEnvironment, showBalloonError, showBalloonWarning } from "../engine/debug/index.js";
|
4
|
-
import { RoomEvents } from "../engine/engine_networking.js";
|
5
|
-
import { disposeStream,NetworkedStreamEvents, NetworkedStreams, StreamEndedEvent, StreamReceivedEvent } from "../engine/engine_networking_streams.js"
|
1
|
+
import { Behaviour } from "./Component.js";
|
2
|
+
import { StreamEndedEvent, NetworkedStreamEvents, NetworkedStreams, StreamReceivedEvent, disposeStream } from "../engine/engine_networking_streams.js"
|
6
3
|
import { serializable } from "../engine/engine_serialization_decorator.js";
|
7
4
|
import { getParam, microphonePermissionsGranted } from "../engine/engine_utils.js";
|
5
|
+
import { RoomEvents } from "../engine/engine_networking.js";
|
8
6
|
import { delay } from "../engine/engine_utils.js";
|
9
|
-
import {
|
7
|
+
import { isDevEnvironment, showBalloonError, showBalloonWarning } from "../engine/debug/index.js";
|
8
|
+
import { AudioAnalyser } from "three";
|
10
9
|
|
11
10
|
export const noVoip = "noVoip";
|
12
11
|
const debugParam = getParam("debugvoip");
|
@@ -1,14 +1,13 @@
|
|
1
|
-
import {
|
2
|
-
|
3
|
-
import { isDevEnvironment } from "../../engine/debug/index.js";
|
4
|
-
import type { EditorModification, IEditorModification as IEditorModificationReceiver } from "../../engine/engine_editor-sync.js";
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import { Behaviour } from "../Component.js";
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import { serializeable } from "../../engine/engine_serialization_decorator.js";
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import { getParam } from "../../engine/engine_utils.js";
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import {
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import { VolumeProfile } from "./VolumeProfile.js";
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import type { EditorModification, IEditorModification as IEditorModificationReceiver } from "../../engine/engine_editor-sync.js";
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import { PostProcessingHandler } from "./PostProcessingHandler.js";
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import { PostProcessingEffect } from "./PostProcessingEffect.js";
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import { PostProcessingHandler } from "./PostProcessingHandler.js";
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import { VolumeParameter } from "./VolumeParameter.js";
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import {
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import { isDevEnvironment } from "../../engine/debug/index.js";
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import { EffectComposer } from "postprocessing";
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const debug = getParam("debugpost");
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@@ -36,6 +35,7 @@
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if (e.key === "p") {
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console.log("Toggle volume: " + this.name, !this.enabled);
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this.enabled = !this.enabled;
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this.markDirty();
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}
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});
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}
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if (!this.context.isInXR) {
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if (this.context.composer && (this.context.composer instanceof EffectComposer) === false) {
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if (debug) console.warn("PostProcessing: The current composer is not an EffectComposer - this is not supported");
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return;
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}
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}
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private unapply() {
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this._postprocessing?.unapply();
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}
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import { serializable } from "../../engine/engine_serialization.js";
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import { getParam } from "../../engine/engine_utils.js";
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export declare type VolumeParameterChangedEvent = (newValue: any, oldValue: any, parameter: VolumeParameter) => void;
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export declare type VolumeParameterValueProcessor = (value: any) => any;
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const debug = getParam("debugpost");
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export class VolumeParameter {
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constructor(value?: any) {
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return;
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const oldValue = this._value;
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if (debug) console.log("VolumeParameter: value changed from", oldValue, "to", val);
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if (!this._active && this._defaultValue !== undefined) {
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if (this.onValueChanged) {
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this.onValueChanged(val, oldValue, this);
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}
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}
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}
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private testIfValueChanged(newValue: any): boolean {
|
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return (obj || new VrUserStateBuffer()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
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guid():string|null
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guid(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
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guid(optionalEncoding?:any):string|Uint8Array|null {
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}
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time():flatbuffers.Long {
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avatarId():string|null
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avatarId(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
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avatarId(optionalEncoding?:any):string|Uint8Array|null {
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}
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position(obj?:Vec3):Vec3|null {
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}
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rotation(obj?:Vec4):Vec4|null {
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const offset = this.bb!.__offset(this.bb_pos,
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const offset = this.bb!.__offset(this.bb_pos, 12);
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}
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scale():number {
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const offset = this.bb!.__offset(this.bb_pos, 14);
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}
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headRotation(obj?:Vec4):Vec4|null {
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posLeftHand(obj?:Vec3):Vec3|null {
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}
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posLeftHand(obj?:Vec3):Vec3|null {
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}
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posRightHand(obj?:Vec3):Vec3|null {
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const offset = this.bb!.__offset(this.bb_pos,
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const offset = this.bb!.__offset(this.bb_pos, 18);
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}
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rotLeftHand(obj?:Vec4):Vec4|null {
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const offset = this.bb!.__offset(this.bb_pos,
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const offset = this.bb!.__offset(this.bb_pos, 20);
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}
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|
rotRightHand(obj?:Vec4):Vec4|null {
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const offset = this.bb!.__offset(this.bb_pos,
|
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const offset = this.bb!.__offset(this.bb_pos, 22);
|
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|
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}
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static startVrUserStateBuffer(builder:flatbuffers.Builder) {
|
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builder.startObject(
|
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builder.startObject(10);
|
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|
}
|
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|
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|
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static addGuid(builder:flatbuffers.Builder, guidOffset:flatbuffers.Offset) {
|
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builder.addFieldOffset(0, guidOffset, 0);
|
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+
}
|
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|
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|
static addTime(builder:flatbuffers.Builder, time:flatbuffers.Long) {
|
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|
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builder.addFieldInt64(
|
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|
+
builder.addFieldInt64(1, time, builder.createLong(0, 0));
|
90
91
|
}
|
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|
static addAvatarId(builder:flatbuffers.Builder, avatarIdOffset:flatbuffers.Offset) {
|
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builder.addFieldOffset(
|
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|
+
builder.addFieldOffset(2, avatarIdOffset, 0);
|
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95
|
}
|
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96
|
|
96
97
|
static addPosition(builder:flatbuffers.Builder, positionOffset:flatbuffers.Offset) {
|
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builder.addFieldStruct(
|
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|
+
builder.addFieldStruct(3, positionOffset, 0);
|
98
99
|
}
|
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100
|
|
100
101
|
static addRotation(builder:flatbuffers.Builder, rotationOffset:flatbuffers.Offset) {
|
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|
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builder.addFieldStruct(
|
102
|
+
builder.addFieldStruct(4, rotationOffset, 0);
|
102
103
|
}
|
103
104
|
|
104
105
|
static addScale(builder:flatbuffers.Builder, scale:number) {
|
105
|
-
builder.addFieldFloat32(
|
106
|
+
builder.addFieldFloat32(5, scale, 0.0);
|
106
107
|
}
|
107
108
|
|
108
|
-
static addHeadPosition(builder:flatbuffers.Builder, headPositionOffset:flatbuffers.Offset) {
|
109
|
-
builder.addFieldStruct(5, headPositionOffset, 0);
|
110
|
-
}
|
111
|
-
|
112
|
-
static addHeadRotation(builder:flatbuffers.Builder, headRotationOffset:flatbuffers.Offset) {
|
113
|
-
builder.addFieldStruct(6, headRotationOffset, 0);
|
114
|
-
}
|
115
|
-
|
116
109
|
static addPosLeftHand(builder:flatbuffers.Builder, posLeftHandOffset:flatbuffers.Offset) {
|
117
|
-
builder.addFieldStruct(
|
110
|
+
builder.addFieldStruct(6, posLeftHandOffset, 0);
|
118
111
|
}
|
119
112
|
|
120
113
|
static addPosRightHand(builder:flatbuffers.Builder, posRightHandOffset:flatbuffers.Offset) {
|
121
|
-
builder.addFieldStruct(
|
114
|
+
builder.addFieldStruct(7, posRightHandOffset, 0);
|
122
115
|
}
|
123
116
|
|
124
117
|
static addRotLeftHand(builder:flatbuffers.Builder, rotLeftHandOffset:flatbuffers.Offset) {
|
125
|
-
builder.addFieldStruct(
|
118
|
+
builder.addFieldStruct(8, rotLeftHandOffset, 0);
|
126
119
|
}
|
127
120
|
|
128
121
|
static addRotRightHand(builder:flatbuffers.Builder, rotRightHandOffset:flatbuffers.Offset) {
|
129
|
-
builder.addFieldStruct(
|
122
|
+
builder.addFieldStruct(9, rotRightHandOffset, 0);
|
130
123
|
}
|
131
124
|
|
132
125
|
static endVrUserStateBuffer(builder:flatbuffers.Builder):flatbuffers.Offset {
|
@@ -1,54 +1,49 @@
|
|
1
|
+
import { Behaviour } from "../Component.js";
|
2
|
+
import { serializable } from "../../engine/engine_serialization_decorator.js";
|
3
|
+
import { RGBAColor } from "../js-extensions/RGBAColor.js"
|
4
|
+
import { WebXR } from "./WebXR.js";
|
1
5
|
import {
|
2
|
-
|
6
|
+
Scene,
|
7
|
+
Texture,
|
3
8
|
Mesh, MeshBasicMaterial,
|
4
|
-
|
9
|
+
UniformsUtils,
|
5
10
|
PlaneGeometry,
|
6
|
-
Scene,
|
7
11
|
ShaderLib,
|
8
12
|
ShaderMaterial,
|
9
|
-
|
10
|
-
|
13
|
+
DoubleSide,
|
14
|
+
PerspectiveCamera,
|
11
15
|
} from "three";
|
12
16
|
|
13
|
-
|
14
|
-
import { getParam } from "../../engine/engine_utils.js";
|
15
|
-
import { NeedleXREventArgs } from "../../engine/engine_xr.js";
|
16
|
-
import { Behaviour } from "../Component.js";
|
17
|
-
import { RGBAColor } from "../js-extensions/RGBAColor.js"
|
17
|
+
export class WebARCameraBackground extends Behaviour {
|
18
18
|
|
19
|
-
|
19
|
+
awake(): void {
|
20
|
+
WebXR.OptionalFeatures_AR.push('camera-access');
|
21
|
+
}
|
20
22
|
|
21
|
-
|
23
|
+
@serializable()
|
24
|
+
public backgroundTint: RGBAColor = new RGBAColor(1,1,1,1);
|
22
25
|
|
23
|
-
|
24
|
-
|
25
|
-
args.optionalFeatures.push('camera-access');
|
26
|
-
|
27
|
-
if (debug) console.warn("Requesting camera-access");
|
26
|
+
public get background() {
|
27
|
+
return this.backgroundPlane;
|
28
28
|
}
|
29
29
|
|
30
|
-
|
30
|
+
private _preRender;
|
31
|
+
|
32
|
+
onEnable(): void {
|
33
|
+
this._preRender = this.preRender.bind(this);
|
34
|
+
this.context.pre_render_callbacks.push(this._preRender);
|
35
|
+
|
31
36
|
if (this.backgroundPlane) {
|
32
|
-
this.
|
37
|
+
this.gameObject.add(this.backgroundPlane);
|
33
38
|
this.backgroundPlane.visible = false;
|
34
39
|
}
|
35
|
-
|
36
|
-
if (this.backgroundPlane) this.context.scene.add(this.backgroundPlane);
|
37
|
-
this.context.pre_render_callbacks.push(this.preRender);
|
38
40
|
}
|
39
41
|
|
40
|
-
|
41
|
-
|
42
|
-
const i = this.context.pre_render_callbacks.indexOf(this.preRender);
|
43
|
-
if (i >= 0)
|
44
|
-
this.context.pre_render_callbacks.splice(i, 1);
|
45
|
-
}
|
42
|
+
onDisable(): void {
|
43
|
+
this.context.pre_render_callbacks = this.context.pre_render_callbacks.filter(cb => cb !== this._preRender);
|
46
44
|
|
47
|
-
|
48
|
-
|
49
|
-
|
50
|
-
public get background() {
|
51
|
-
return this.backgroundPlane;
|
45
|
+
if (this.backgroundPlane)
|
46
|
+
this.gameObject.remove(this.backgroundPlane);
|
52
47
|
}
|
53
48
|
|
54
49
|
private backgroundPlane?: Mesh;
|
@@ -63,13 +58,11 @@
|
|
63
58
|
return function forceTextureInitialization(renderer, texture) {
|
64
59
|
material.map = texture;
|
65
60
|
renderer.render(scene, camera);
|
66
|
-
if (debug) console.warn("Force texture initialization");
|
67
61
|
};
|
68
62
|
}();
|
69
63
|
|
70
|
-
|
71
|
-
|
72
|
-
private preRender = () => {
|
64
|
+
// TODO should only attach on session start, and detach on session end
|
65
|
+
private preRender() {
|
73
66
|
if (!this || !this.gameObject) return;
|
74
67
|
|
75
68
|
const xr = this.context.renderer.xr;
|
@@ -88,14 +81,19 @@
|
|
88
81
|
// from three: WebGLBackground
|
89
82
|
if (this.backgroundPlane === undefined) {
|
90
83
|
this.backgroundPlane = makeFullscreenPlane(this.backgroundTint);
|
84
|
+
this.gameObject.add(this.backgroundPlane);
|
91
85
|
}
|
92
|
-
if(this.backgroundPlane.parent !== this.scene)
|
93
|
-
this.scene.add(this.backgroundPlane);
|
94
86
|
|
95
87
|
// WebXR Raw Camera Access -
|
96
88
|
// we composite the camera texture into the scene background by rendering it first.
|
97
89
|
this.updateFromFrame(frame);
|
98
90
|
}
|
91
|
+
|
92
|
+
/*
|
93
|
+
if (this.planeMesh) {
|
94
|
+
this.planeMesh.visible = frame != null;
|
95
|
+
}
|
96
|
+
*/
|
99
97
|
}
|
100
98
|
|
101
99
|
onBeforeRender(frame: XRFrame | null) {
|
@@ -133,9 +131,17 @@
|
|
133
131
|
this.backgroundPlane.setTexture(this.threeTexture);
|
134
132
|
this.backgroundPlane.visible = true;
|
135
133
|
}
|
136
|
-
|
137
|
-
|
134
|
+
|
135
|
+
// TODO this would be a lot better but currently
|
136
|
+
// setting color space doesn't work.
|
137
|
+
// Plus we need to understand how we can supply a custom shader in
|
138
|
+
// this case.
|
139
|
+
/*
|
140
|
+
if (this.threeTexture) {
|
141
|
+
this.context.scene.background = this.threeTexture;
|
142
|
+
this.threeTexture.colorSpace = NoColorSpace;
|
138
143
|
}
|
144
|
+
*/
|
139
145
|
}
|
140
146
|
}
|
141
147
|
else {
|
@@ -169,14 +175,15 @@
|
|
169
175
|
gl_FragColor = texColor * <backgroundTint>;
|
170
176
|
|
171
177
|
#include <tonemapping_fragment>
|
172
|
-
#include <
|
178
|
+
#include <encodings_fragment>
|
179
|
+
|
173
180
|
}
|
174
181
|
`;
|
175
182
|
|
176
183
|
// not sure where we want to move this and in which form is best (extends Object3D?)
|
177
184
|
export function makeFullscreenPlane(tint: RGBAColor ) {
|
178
185
|
const replacementTint = "vec4(" + tint.r.toFixed(3) + "," + tint.g.toFixed(3) + "," + tint.b.toFixed(3) + "," + tint.a.toFixed(3) + ")";
|
179
|
-
|
186
|
+
console.log(replacementTint);
|
180
187
|
const planeMesh = new Mesh(
|
181
188
|
new PlaneGeometry(2, 2),
|
182
189
|
// @ts-ignore
|
@@ -184,7 +191,7 @@
|
|
184
191
|
name: 'BackgroundMaterial',
|
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uniforms: UniformsUtils.clone( ShaderLib.background.uniforms ),
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fragmentShader: backgroundFragment.
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fragmentShader: backgroundFragment.replace("<backgroundTint>", replacementTint), // ShaderLib.background.fragmentShader,
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// Option 1: add the planeMesh to our scene for rendering.
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planeMesh.layers.
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// should be a class, for now lets just define a method for the weird way the texture needs to be set
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import {
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import {
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import { Behaviour, GameObject } from "../Component.js";
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import { Matrix4, Object3D, Plane, Quaternion, Ray, Raycaster, Vector2, Vector3 } from "three";
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import { WebAR, WebXR } from "./WebXR.js";
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import { InstancingUtil } from "../../engine/engine_instancing.js";
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import { serializable } from "../../engine/engine_serialization_decorator.js";
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import { Context } from "../../engine/engine_context.js";
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import {
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import { destroy } from "../../engine/engine_gameobject.js";
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import { NEPointerEvent } from "../../engine/engine_input.js";
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import { serializable } from "../../engine/engine_serialization_decorator.js";
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import { IComponent, IGameObject } from "../../engine/engine_types.js";
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import { getParam } from "../../engine/engine_utils.js";
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import { NeedleXRController, NeedleXREventArgs, NeedleXRHitTestResult, NeedleXRSession } from "../../engine/engine_xr.js";
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import { Behaviour, GameObject } from "../Component.js";
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import { isQuest } from "../../engine/engine_utils.js";
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// https://github.com/takahirox/takahirox.github.io/blob/master/js.mmdeditor/examples/js/controls/DeviceOrientationControls.js
|
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const
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const tempMatrix = new Matrix4();
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export class WebARSessionRoot extends Behaviour {
|
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webAR: WebAR | null = null;
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/** The scale of a user in AR:
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* a large value makes the scene appear smaller
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|
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*/
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@serializable()
|
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get arScale(): number {
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return this._arScale;
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get rig(): Object3D | undefined {
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return this.webAR?.webxr.Rig;
|
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}
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set arScale(val: number) {
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if (val === this._arScale) return;
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this._arScale = val;
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this.onScaleChanged();
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}
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private _arScale: number = 1;
|
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20
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|
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|
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/** When enabled the placed scene forward direction will towards the XRRig */
|
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21
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@serializable()
|
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22
|
invertForward: boolean = false;
|
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23
|
|
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/** When enabled we will create a XR anchor for the scene placement
|
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* and make sure the scene is at that anchored point during a XR session */
|
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@serializable()
|
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|
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useXRAnchor: boolean = false;
|
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|
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24
|
/** Preview feature: enable touch transform */
|
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25
|
@serializable()
|
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26
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arTouchTransform: boolean = false;
|
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27
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|
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|
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|
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/** This is the world matrix of the ar session root when entering webxr
|
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* it is applied when the scene has been placed (e.g. if the session root is x:10, z:10 we want this position to be the center of the scene)
|
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*/
|
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private readonly _startOffset: Matrix4 = new Matrix4();
|
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|
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private _createdPlacementObject: Object3D | null = null;
|
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private readonly _reparentedComponents: Array<{ comp: IComponent, originalObject: IGameObject }> = [];
|
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|
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// move objects into a temporary scene while placing (which is not rendered) so that the components won't be disabled during this process
|
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// e.g. we want the avatar to still be updated while placing
|
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// another possibly solution would be to ensure from this component that the Rig is *also* not disabled while placing
|
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private readonly _placementScene: Scene = new Scene();
|
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|
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/** the reticles used for placement */
|
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private readonly _reticle: IGameObject[] = [];
|
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|
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/** needs to be in sync with the reticles */
|
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|
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private readonly _hits: XRHitTestResult[] = [];
|
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|
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|
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private _placementStartTime: number = -1;
|
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private _rigPlacementMatrix?: Matrix4;
|
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|
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/** if useAnchor is enabled this is the anchor we have created on placing the scene using the placement hit */
|
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|
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private _anchor: XRAnchor | null = null;
|
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|
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/** user input is used for ar touch transform */
|
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|
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private userInput?: WebXRSessionRootUserInput;
|
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|
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|
80
|
-
supportsXR(mode: XRSessionMode): boolean {
|
81
|
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return mode === "immersive-ar";
|
28
|
+
@serializable()
|
29
|
+
get arScale(): number {
|
30
|
+
return this._arScale;
|
82
31
|
}
|
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|
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|
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|
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|
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|
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|
86
|
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|
87
|
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this._anchor = null;
|
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|
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|
89
|
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// if (_args.xr.session.enabledFeatures?.includes("image-tracking")) {
|
90
|
-
// console.warn("Image tracking is enabled - will not place scene");
|
91
|
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// return;
|
92
|
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// }
|
93
|
-
|
94
|
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// save the transform of the session root in the scene to apply it when placing the scene
|
95
|
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this.gameObject.updateMatrixWorld();
|
96
|
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this._startOffset.copy(this.gameObject.matrixWorld);
|
97
|
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|
98
|
-
// create a new root object for the session placement scripts
|
99
|
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// and move all the children in the scene in a temporary scene that is not rendered
|
100
|
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const rootObject = new Object3D();
|
101
|
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this._createdPlacementObject = rootObject;
|
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|
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rootObject.name = "AR Session Root";
|
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|
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this._placementScene.name = "AR Placement Scene";
|
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|
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this._placementScene.children.length = 0;
|
105
|
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for (let i = this.context.scene.children.length - 1; i >= 0; i--) {
|
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|
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|
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|
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this._placementScene.add(ch);
|
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|
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}
|
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|
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this.context.scene.add(rootObject);
|
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|
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|
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|
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// reparent components
|
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|
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// save which gameobject the sessionroot component was previously attached to
|
113
|
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this._reparentedComponents.length = 0;
|
114
|
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this._reparentedComponents.push({ comp: this, originalObject: this.gameObject });
|
115
|
-
GameObject.addComponent(rootObject, this);
|
116
|
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// const webXR = GameObject.findObjectOfType(WebXR2);
|
117
|
-
// if (webXR) {
|
118
|
-
// this._reparentedComponents.push({ comp: webXR, originalObject: webXR.gameObject });
|
119
|
-
// GameObject.addComponent(rootObject, webXR);
|
120
|
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// const playerSync = GameObject.findObjectOfType(XRFlag);
|
121
|
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// }
|
122
|
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|
123
|
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// recreate the reticle every time we enter AR
|
124
|
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for (const ret of this._reticle) {
|
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|
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destroy(ret);
|
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|
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}
|
127
|
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this._reticle.length = 0;
|
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|
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this._isPlacing = true;
|
129
|
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this.context.input.addEventListener("pointerup", this.onPlaceScene);
|
32
|
+
set arScale(val: number) {
|
33
|
+
if (val === this._arScale) return;
|
34
|
+
this._arScale = val;
|
35
|
+
this.setScale(val);
|
130
36
|
}
|
131
|
-
onLeaveXR() {
|
132
|
-
// TODO: WebARSessionRoot doesnt work when we enter passthrough and leave XR without having placed the session!!!
|
133
|
-
this.context.input.removeEventListener("pointerup", this.onPlaceScene)
|
134
|
-
this.onRevertSceneChanges();
|
135
|
-
// this._anchor?.delete();
|
136
|
-
this._anchor = null;
|
137
|
-
this._rigPlacementMatrix = undefined;
|
138
|
-
}
|
139
|
-
onUpdateXR(args: NeedleXREventArgs): void {
|
140
37
|
|
141
|
-
// disable session placement while images are being tracked
|
142
|
-
if (args.xr.isTrackingImages) {
|
143
|
-
for (const ret of this._reticle)
|
144
|
-
ret.visible = false;
|
145
|
-
return;
|
146
|
-
}
|
147
|
-
|
148
|
-
if (this._isPlacing) {
|
149
|
-
const rigObject = args.xr.rig?.gameObject;
|
150
|
-
// the rig should be parented to the scene while placing
|
151
|
-
// since the camera is always parented to the rig this ensures that the camera is always rendering
|
152
|
-
if (rigObject && rigObject.parent !== this.context.scene) {
|
153
|
-
this.context.scene.add(rigObject);
|
154
|
-
}
|
155
|
-
|
156
|
-
// in pass through mode we want to place the scene using an XR controller
|
157
|
-
let controllersDidHit = false;
|
158
|
-
if (args.xr.isPassThrough && args.xr.controllers.length > 0) {
|
159
|
-
for (const ctrl of args.xr.controllers) {
|
160
|
-
// with this we can only place with the left / first controller right now
|
161
|
-
// we also only have one reticle... this should probably be refactored a bit so we can have multiple reticles
|
162
|
-
// and then place at the reticle for which the user clicked the place button
|
163
|
-
const hit = ctrl.getHitTest();
|
164
|
-
if (hit) {
|
165
|
-
controllersDidHit = true;
|
166
|
-
this.updateReticleAndHits(args.xr, ctrl.index, hit, args.xr.rigScale);
|
167
|
-
}
|
168
|
-
}
|
169
|
-
}
|
170
|
-
// in screen AR mode we use "camera" hit testing (or when using the simulator where controller hit testing is not supported)
|
171
|
-
if (!controllersDidHit) {
|
172
|
-
const hit = args.xr.getHitTest();
|
173
|
-
if (hit) {
|
174
|
-
this.updateReticleAndHits(args.xr, 0, hit, args.xr.rigScale);
|
175
|
-
}
|
176
|
-
}
|
177
|
-
|
178
|
-
}
|
179
|
-
else {
|
180
|
-
if (this._anchor && args.xr.referenceSpace) {
|
181
|
-
const pose = args.xr.frame.getPose(this._anchor.anchorSpace, args.xr.referenceSpace);
|
182
|
-
if (pose && this.context.time.frame % 20 === 0) {
|
183
|
-
// apply the anchor pose to one of the reticles
|
184
|
-
const converted = args.xr.convertSpace(pose.transform);
|
185
|
-
const reticle = this._reticle[0];
|
186
|
-
if (reticle) {
|
187
|
-
reticle.position.copy(converted.position);
|
188
|
-
reticle.quaternion.copy(converted.quaternion);
|
189
|
-
this.onApplyPose(reticle);
|
190
|
-
}
|
191
|
-
}
|
192
|
-
}
|
193
|
-
|
194
|
-
// scene has been placed
|
195
|
-
if (this.arTouchTransform) {
|
196
|
-
if (!this.userInput) this.userInput = new WebXRSessionRootUserInput(this.context);
|
197
|
-
this.userInput?.enable();
|
198
|
-
}
|
199
|
-
else this.userInput?.disable();
|
200
|
-
if (this.arTouchTransform && this.userInput?.hasChanged) {
|
201
|
-
if (args.xr.rig) {
|
202
|
-
const rig = args.xr.rig.gameObject;
|
203
|
-
this.userInput.applyMatrixTo(rig.matrix, true);
|
204
|
-
rig.matrix.decompose(rig.position, rig.quaternion, rig.scale);
|
205
|
-
// if the rig is scaled large we want the drag touch to be faster
|
206
|
-
this.userInput.factor = rig.scale.x;
|
207
|
-
}
|
208
|
-
this.userInput.reset();
|
209
|
-
}
|
210
|
-
}
|
211
|
-
}
|
212
|
-
|
213
|
-
private updateReticleAndHits(_xr: NeedleXRSession, i: number, hit: NeedleXRHitTestResult, scale: number) {
|
214
|
-
// save the hit test
|
215
|
-
this._hits[i] = hit.hit;
|
216
|
-
|
217
|
-
let reticle = this._reticle[i];
|
218
|
-
if (!reticle) {
|
219
|
-
reticle = new Mesh(
|
220
|
-
new RingGeometry(0.07, 0.09, 32).rotateX(- Math.PI / 2),
|
221
|
-
new MeshBasicMaterial({ side: DoubleSide })
|
222
|
-
) as any as IGameObject;
|
223
|
-
if (debug) {
|
224
|
-
const axes = new AxesHelper(1);
|
225
|
-
axes.position.y += .01;
|
226
|
-
reticle.add(axes);
|
227
|
-
}
|
228
|
-
this._reticle[i] = reticle;
|
229
|
-
reticle.name = "AR Placement Reticle";
|
230
|
-
reticle.matrixAutoUpdate = false;
|
231
|
-
reticle.visible = false;
|
232
|
-
}
|
233
|
-
|
234
|
-
reticle.position.lerp(hit.position, this.context.time.deltaTime / .1);
|
235
|
-
reticle.quaternion.slerp(hit.quaternion, this.context.time.deltaTime / .05);
|
236
|
-
reticle.scale.set(scale, scale, scale);
|
237
|
-
// if (this.invertForward) {
|
238
|
-
// reticle.rotateY(Math.PI);
|
239
|
-
// }
|
240
|
-
reticle.updateMatrix();
|
241
|
-
reticle.visible = true;
|
242
|
-
if (reticle.parent !== this.context.scene)
|
243
|
-
this.context.scene.add(reticle);
|
244
|
-
|
245
|
-
if (this._placementStartTime < 0) {
|
246
|
-
this._placementStartTime = this.context.time.realtimeSinceStartup;
|
247
|
-
}
|
248
|
-
}
|
249
|
-
|
250
|
-
private onPlaceScene = (evt: NEPointerEvent) => {
|
251
|
-
if (this._isPlacing == false) return;
|
252
|
-
|
253
|
-
let reticle = this._reticle[0];
|
254
|
-
let hit = this._hits[0];
|
255
|
-
|
256
|
-
if (evt.origin instanceof NeedleXRController) {
|
257
|
-
// until we can use hit testing for both controllers and have multple reticles we only allow placement with the first controller
|
258
|
-
reticle = this._reticle[evt.origin.index];
|
259
|
-
hit = this._hits[evt.origin.index];
|
260
|
-
}
|
261
|
-
|
262
|
-
if (!reticle) {
|
263
|
-
console.warn("No reticle to place...");
|
264
|
-
return;
|
265
|
-
}
|
266
|
-
|
267
|
-
if (!reticle.visible) {
|
268
|
-
console.warn("Reticle is not visible (can not place)");
|
269
|
-
return;
|
270
|
-
}
|
271
|
-
|
272
|
-
if (NeedleXRSession.active?.isTrackingImages) {
|
273
|
-
console.warn("Scene Placement is disabled while images are being tracked");
|
274
|
-
return;
|
275
|
-
}
|
276
|
-
|
277
|
-
// if we place the scene we don't want this event to be propagated to any sub-objects (via the EventSystem) anymore and trigger e.g. a click on objects for the "place tap" event
|
278
|
-
evt.stopImmediatePropagation();
|
279
|
-
|
280
|
-
this._isPlacing = false;
|
281
|
-
this.context.input.removeEventListener("pointerup", this.onPlaceScene);
|
282
|
-
|
283
|
-
this.onRevertSceneChanges();
|
284
|
-
|
285
|
-
this.onApplyPose(reticle);
|
286
|
-
|
287
|
-
if (this.useXRAnchor) {
|
288
|
-
this.onCreateAnchor(NeedleXRSession.active!, hit);
|
289
|
-
}
|
290
|
-
}
|
291
|
-
|
292
|
-
private onScaleChanged() {
|
293
|
-
// TODO: implement
|
294
|
-
}
|
295
|
-
|
296
|
-
private onRevertSceneChanges() {
|
297
|
-
for (const ret of this._reticle) {
|
298
|
-
ret.visible = false;
|
299
|
-
ret?.removeFromParent();
|
300
|
-
}
|
301
|
-
this._reticle.length = 0;
|
302
|
-
|
303
|
-
for (let i = this._placementScene.children.length - 1; i >= 0; i--) {
|
304
|
-
const ch = this._placementScene.children[i];
|
305
|
-
this.context.scene.add(ch);
|
306
|
-
}
|
307
|
-
this._createdPlacementObject?.removeFromParent();
|
308
|
-
|
309
|
-
for (const reparented of this._reparentedComponents) {
|
310
|
-
GameObject.addComponent(reparented.originalObject, reparented.comp);
|
311
|
-
}
|
312
|
-
}
|
313
|
-
|
314
|
-
private async onCreateAnchor(session: NeedleXRSession, hit: XRHitTestResult) {
|
315
|
-
if (hit.createAnchor === undefined) {
|
316
|
-
console.warn("Hit does not support creating an anchor", hit);
|
317
|
-
if (isDevEnvironment()) showBalloonWarning("Hit does not support creating an anchor");
|
318
|
-
return;
|
319
|
-
}
|
320
|
-
else {
|
321
|
-
const anchor = await hit.createAnchor(session.viewerPose!.transform);
|
322
|
-
// make sure the session is still active
|
323
|
-
if (session.running && anchor) {
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private onApplyPose(reticle: Object3D) {
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const rigObject = NeedleXRSession.active?.rig?.gameObject;
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if (rigObject) {
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const previousParent = rigObject.parent || this.context.scene;
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}
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else {
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}
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reticle.updateMatrix();
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// attach rig to reticle (since the reticle is in rig space it's a easy way to place the rig where we want it relative to the reticle)
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this.context.scene.add(reticle);
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reticle.removeFromParent();
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// apply scale
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rigObject.scale.set(this.arScale, this.arScale, this.arScale);
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rigObject.position.multiplyScalar(this.arScale);
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rigObject.updateMatrix();
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// if invert forward is disabled we need to invert the forward rotation
|
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// we want to look into positive Z direction (if invertForward is enabled we look into negative Z direction)
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if (this.invertForward == false)
|
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rigObject.matrix.premultiply(invertForwardMatrix);
|
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rigObject.matrix.premultiply(this._startOffset);
|
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// apply the rig modifications and add it back to the previous parent
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rigObject.matrix.decompose(rigObject.position, rigObject.quaternion, rigObject.scale);
|
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previousParent.add(rigObject);
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}
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}
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/*
|
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webAR: WebAR | null = null;
|
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|
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|
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get rig(): Object3D | undefined {
|
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return this.webAR?.webxr.Rig;
|
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|
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}
|
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|
-
|
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|
-
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-
|
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38
|
private readonly _initalMatrix = new Matrix4();
|
384
39
|
private readonly _selectStartFn = this.onSelectStart.bind(this);
|
385
40
|
private readonly _selectEndFn = this.onSelectEnd.bind(this);
|
41
|
+
private userInput?: WebXRSessionRootUserInput;
|
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42
|
|
387
43
|
start() {
|
388
44
|
const xr = GameObject.findObjectOfType(WebXR);
|
@@ -392,6 +48,7 @@
|
|
392
48
|
}
|
393
49
|
}
|
394
50
|
|
51
|
+
private _arScale: number = 1;
|
395
52
|
private _rig: Object3D | null = null;
|
396
53
|
private _startPose: Matrix4 | null = null;
|
397
54
|
private _placementPose: Matrix4 | null = null;
|
@@ -444,7 +101,7 @@
|
|
444
101
|
if (this.webAR) this.webAR.setReticleActive(false);
|
445
102
|
this.placeAt(rig, poseMatrix);
|
446
103
|
if (hit && pose && !isQuest()) // TODO anchors seem to behave differently with an XRRig
|
447
|
-
|
104
|
+
this.onCreatePlacementAnchor(hit, pose);
|
448
105
|
|
449
106
|
return true;
|
450
107
|
}
|
@@ -563,8 +220,6 @@
|
|
563
220
|
rig.matrix.decompose(rig.position, rig.quaternion, rig.scale);
|
564
221
|
rig.updateMatrixWorld();
|
565
222
|
}
|
566
|
-
|
567
|
-
*/
|
568
223
|
}
|
569
224
|
|
570
225
|
|
@@ -579,14 +234,11 @@
|
|
579
234
|
twoFingerRotate: boolean = true;
|
580
235
|
twoFingerScale: boolean = true;
|
581
236
|
|
582
|
-
factor: number = 1;
|
583
|
-
|
584
237
|
readonly context: Context;
|
585
238
|
readonly offset: Matrix4;
|
586
239
|
readonly plane: Plane;
|
587
240
|
|
588
241
|
private _scale: number = 1;
|
589
|
-
private _hasChanged: boolean = false;
|
590
242
|
|
591
243
|
// readonly translate: Vector3 = new Vector3();
|
592
244
|
// readonly rotation: Quaternion = new Quaternion();
|
@@ -618,21 +270,8 @@
|
|
618
270
|
this._scale = 1;
|
619
271
|
this.offset.identity();
|
620
272
|
}
|
621
|
-
|
622
|
-
|
623
|
-
/**
|
624
|
-
* Applies the matrix to the offset matrix
|
625
|
-
* @param matrix the matrix to apply the drag offset to
|
626
|
-
* @param invert if true the offset matrix will be inverted before applying it to the matrix and premultiplied
|
627
|
-
*/
|
628
|
-
applyMatrixTo(matrix: Matrix4, invert: boolean) {
|
629
|
-
this._hasChanged = false;
|
630
|
-
if (invert) {
|
631
|
-
this.offset.invert();
|
632
|
-
matrix.premultiply(this.offset);
|
633
|
-
}
|
634
|
-
else
|
635
|
-
matrix.multiply(this.offset);
|
273
|
+
applyMatrixTo(matrix: Matrix4) {
|
274
|
+
matrix.premultiply(this.offset);
|
636
275
|
// if (this._needsUpdate)
|
637
276
|
// this.updateMatrix();
|
638
277
|
// matrix.premultiply(this._rotationMatrix);
|
@@ -685,7 +324,7 @@
|
|
685
324
|
}
|
686
325
|
private touchMove = (evt: TouchEvent) => {
|
687
326
|
if (evt.defaultPrevented) return;
|
688
|
-
|
327
|
+
|
689
328
|
if (evt.touches.length === 1) {
|
690
329
|
// if we had multiple touches before due to e.g. pinching / rotating
|
691
330
|
// and stopping one of the touches, we don't want to move the scene suddenly
|
@@ -766,26 +405,21 @@
|
|
766
405
|
// this.translate.z -= dz;
|
767
406
|
// this._needsUpdate = true;
|
768
407
|
// return
|
769
|
-
|
408
|
+
// some arbitrary factor
|
409
|
+
dx *= .75;
|
410
|
+
dz *= .75;
|
770
411
|
// increase diff if the scene is scaled small
|
771
412
|
dx /= this._scale;
|
772
413
|
dz /= this._scale;
|
773
|
-
|
774
|
-
dx *= this.factor;
|
775
|
-
dz *= this.factor;
|
776
|
-
|
777
414
|
// apply it
|
778
|
-
this.offset.elements[12]
|
779
|
-
this.offset.elements[14]
|
780
|
-
if (dx !== 0 || dz !== 0)
|
781
|
-
this._hasChanged = true;
|
415
|
+
this.offset.elements[12] -= dx;
|
416
|
+
this.offset.elements[14] -= dz;
|
782
417
|
};
|
783
418
|
|
784
419
|
private readonly _tempMatrix: Matrix4 = new Matrix4();
|
785
420
|
|
786
421
|
private addScale(diff: number) {
|
787
422
|
diff /= window.innerWidth
|
788
|
-
diff *= -1;
|
789
423
|
|
790
424
|
// this.scale.x *= 1 + diff;
|
791
425
|
// this.scale.y *= 1 + diff;
|
@@ -799,19 +433,14 @@
|
|
799
433
|
// apply the scale
|
800
434
|
this._tempMatrix.makeScale(1 - diff, 1 - diff, 1 - diff);
|
801
435
|
this.offset.premultiply(this._tempMatrix);
|
802
|
-
if (diff !== 0)
|
803
|
-
this._hasChanged = true;
|
804
436
|
}
|
805
437
|
|
806
438
|
|
807
439
|
private addRotation(rot: number) {
|
808
|
-
rot *= -1;
|
809
440
|
// this.rotation.multiply(new Quaternion().setFromAxisAngle(WebXRSessionRootUserInput.up, rot));
|
810
441
|
// this._needsUpdate = true;
|
811
442
|
// return;
|
812
443
|
this._tempMatrix.makeRotationY(rot);
|
813
444
|
this.offset.premultiply(this._tempMatrix);
|
814
|
-
if (rot !== 0)
|
815
|
-
this._hasChanged = true;
|
816
445
|
}
|
817
446
|
}
|
@@ -1,296 +1,762 @@
|
|
1
|
-
import { Object3D } from
|
1
|
+
import { Color, Euler, EventDispatcher, Group, Matrix4, Mesh, MeshBasicMaterial, Object3D, Quaternion, RingGeometry, Texture, Vector3, type WebXRArrayCamera } from 'three';
|
2
|
+
import { ARButton } from '../../include/three/ARButton.js';
|
3
|
+
import { VRButton } from '../../include/three/VRButton.js';
|
2
4
|
|
3
5
|
import { AssetReference } from "../../engine/engine_addressables.js";
|
4
|
-
import { serializable } from "../../engine/
|
5
|
-
import {
|
6
|
-
import {
|
7
|
-
import {
|
6
|
+
import { serializable } from "../../engine/engine_serialization_decorator.js";
|
7
|
+
import { XRSessionMode } from "../../engine/engine_setup.js";
|
8
|
+
import { getWorldPosition, getWorldQuaternion, setWorldPosition, setWorldQuaternion } from "../../engine/engine_three_utils.js";
|
9
|
+
import type { INeedleEngineComponent } from "../../engine/engine_types.js";
|
10
|
+
import { getParam, isMozillaXR, isQuest, setOrAddParamsToUrl } from "../../engine/engine_utils.js";
|
11
|
+
|
8
12
|
import { Behaviour, GameObject } from "../Component.js";
|
9
|
-
import {
|
10
|
-
import { SpatialGrabRaycaster } from "../ui/Raycaster.js";
|
11
|
-
import { Avatar } from "./Avatar.js";
|
12
|
-
import { XRControllerModel } from "./controllers/XRControllerModel.js";
|
13
|
-
import { XRControllerMovement } from "./controllers/XRControllerMovement.js";
|
13
|
+
import { noVoip } from "../Voip.js";
|
14
14
|
import { WebARSessionRoot } from "./WebARSessionRoot.js";
|
15
|
-
import {
|
16
|
-
import {
|
15
|
+
import { ControllerType, WebXRController } from "./WebXRController.js";
|
16
|
+
import { XRRig } from "./WebXRRig.js";
|
17
|
+
import { WebXRSync } from "./WebXRSync.js";
|
18
|
+
import { XRState, XRStateFlag } from "../XRFlag.js";
|
19
|
+
import { showBalloonWarning } from '../../engine/debug/index.js';
|
20
|
+
import { isDestroyed } from '../../engine/engine_gameobject.js';
|
17
21
|
|
18
|
-
const
|
19
|
-
const debugQuicklook = getParam("debugusdz");
|
22
|
+
const debugWebXR = getParam("debugwebxr");
|
20
23
|
|
21
|
-
export
|
24
|
+
export async function detectARSupport() {
|
25
|
+
if (isMozillaXR()) return true;
|
26
|
+
if ("xr" in navigator) {
|
27
|
+
//@ts-ignore
|
28
|
+
return (await navigator["xr"].isSessionSupported('immersive-ar')) === true;
|
29
|
+
}
|
30
|
+
return false;
|
31
|
+
}
|
32
|
+
export async function detectVRSupport() {
|
33
|
+
if ("xr" in navigator) {
|
34
|
+
//@ts-ignore
|
35
|
+
return (await navigator["xr"].isSessionSupported('immersive-vr')) === true;
|
36
|
+
}
|
37
|
+
return false;
|
38
|
+
}
|
22
39
|
|
23
|
-
|
24
|
-
|
25
|
-
|
26
|
-
|
27
|
-
createARButton: boolean = true;
|
28
|
-
/** When enabled a send to quest button will be shown if the device does not support VR */
|
29
|
-
createSendToQuestButton: boolean = true;
|
30
|
-
/** When enabled a QRCode will be created to open the website on a mobile device */
|
31
|
-
createQRCode: boolean = true;
|
40
|
+
let arSupported = false;
|
41
|
+
let vrSupported = false;
|
42
|
+
detectARSupport().then(res => arSupported = res);
|
43
|
+
detectVRSupport().then(res => vrSupported = res);
|
32
44
|
|
33
|
-
|
34
|
-
/** When enabled default movement behaviour will be added */
|
35
|
-
useDefaultControls: boolean = true;
|
36
|
-
/** When enabled controller models will automatically be created and updated when you are using controllers in WebXR */
|
37
|
-
showControllerModels: boolean = true;
|
38
|
-
/** When enabled hand models will automatically be created and updated when you are using hands in WebXR */
|
39
|
-
showHandModels: boolean = true;
|
45
|
+
// import TeleportVR from "teleportvr.js";
|
40
46
|
|
41
|
-
|
42
|
-
|
43
|
-
|
44
|
-
|
45
|
-
|
46
|
-
|
47
|
-
|
48
|
-
/** Experimental: When enabled an XRAnchor will be created for the AR scene and the position will be updated to the anchor position every few frames */
|
49
|
-
useXRAnchor: boolean = false;
|
47
|
+
export enum WebXREvent {
|
48
|
+
XRStarted = "xrStarted",
|
49
|
+
XRStopped = "xrStopped",
|
50
|
+
XRUpdate = "xrUpdate",
|
51
|
+
RequestVRSession = "requestVRSession",
|
52
|
+
ModifyAROptions = "modify-ar-options",
|
53
|
+
}
|
50
54
|
|
51
|
-
|
52
|
-
|
55
|
+
export declare type CreateButtonOptions = {
|
56
|
+
registerClick: boolean
|
57
|
+
};
|
53
58
|
|
59
|
+
export class WebXR extends Behaviour {
|
54
60
|
|
55
|
-
|
56
|
-
|
57
|
-
|
58
|
-
|
61
|
+
@serializable()
|
62
|
+
enableVR = true;
|
63
|
+
@serializable()
|
64
|
+
enableAR = true;
|
59
65
|
|
60
|
-
|
61
|
-
/** This avatar representation will be spawned when you enter a webxr session */
|
62
66
|
@serializable(AssetReference)
|
63
67
|
defaultAvatar?: AssetReference;
|
68
|
+
@serializable()
|
69
|
+
handModelPath: string = "";
|
64
70
|
|
65
|
-
|
66
|
-
|
67
|
-
|
71
|
+
@serializable()
|
72
|
+
createVRButton: boolean = true;
|
73
|
+
@serializable()
|
74
|
+
createARButton: boolean = true;
|
68
75
|
|
69
|
-
private
|
76
|
+
private static _isInXr: boolean = false;
|
77
|
+
private static events: EventDispatcher = new EventDispatcher();
|
70
78
|
|
71
|
-
|
72
|
-
|
73
|
-
|
79
|
+
public static get IsInWebXR(): boolean { return this._isInXr; }
|
80
|
+
public static get XRSupported(): boolean { return 'xr' in navigator && (arSupported || vrSupported); }
|
81
|
+
public static get IsARSupported(): boolean { return arSupported; }
|
82
|
+
public static get IsVRSupported(): boolean { return vrSupported; }
|
83
|
+
|
84
|
+
private static _optionalFeatures_VR: string[] = ['local-floor', 'bounded-floor', 'hand-tracking', 'high-fixed-foveation-level', 'layers'];
|
85
|
+
private static _optionalFeatures_AR: string[] = ['anchors', 'local-floor', 'hand-tracking', 'layers'];
|
86
|
+
public static get OptionalFeatures_VR(): string[] { return this._optionalFeatures_VR; }
|
87
|
+
public static get OptionalFeatures_AR(): string[] { return this._optionalFeatures_AR; }
|
88
|
+
|
89
|
+
public static addEventListener(type: string, listener: any): any {
|
90
|
+
this.events.addEventListener(type, listener);
|
91
|
+
return listener;
|
74
92
|
}
|
93
|
+
public static removeEventListener(type: string, listener: any): any {
|
94
|
+
this.events.removeEventListener(type, listener);
|
95
|
+
return listener;
|
96
|
+
}
|
97
|
+
private static dispatchEvent(type: string, event: any): void {
|
98
|
+
this.events.dispatchEvent({ type, detail: event });
|
99
|
+
}
|
75
100
|
|
76
|
-
|
77
|
-
if (
|
78
|
-
|
79
|
-
if (!existingUSDZExporter) {
|
80
|
-
// if no USDZ Exporter is found we add one and assign the scene to be exported
|
81
|
-
if (debug) console.log("WebXR: Adding USDZExporter");
|
82
|
-
this._usdzExporter = GameObject.addNewComponent(this.gameObject, USDZExporter);
|
83
|
-
this._usdzExporter.objectToExport = this.context.scene;
|
84
|
-
}
|
101
|
+
public static createVRButton(webXR: WebXR, opts?: CreateButtonOptions): HTMLButtonElement | HTMLAnchorElement {
|
102
|
+
if (!WebXR.XRSupported) {
|
103
|
+
console.warn("WebXR is not supported on this device");
|
85
104
|
}
|
105
|
+
else
|
106
|
+
webXR.__internalAwake();
|
107
|
+
const options = { optionalFeatures: WebXR.OptionalFeatures_VR };
|
108
|
+
const vrButton = VRButton.createButton(webXR.context.renderer, options);
|
109
|
+
vrButton.classList.add('webxr-ar-button');
|
110
|
+
vrButton.classList.add('webxr-button');
|
111
|
+
this.resetButtonStyles(vrButton);
|
112
|
+
// if (this.enableAR) vrButton.style.marginLeft = "60px";
|
113
|
+
if (opts?.registerClick ?? true)
|
114
|
+
vrButton.addEventListener('click', webXR.onClickedVRButton.bind(webXR));
|
115
|
+
return vrButton;
|
116
|
+
}
|
86
117
|
|
87
|
-
|
88
|
-
|
89
|
-
|
90
|
-
|
91
|
-
|
92
|
-
|
118
|
+
public static createARButton(webXR: WebXR, opts?: CreateButtonOptions): HTMLButtonElement | HTMLAnchorElement {
|
119
|
+
webXR.__internalAwake();
|
120
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const domOverlayRoot = webXR.webAR?.getAROverlayContainer();
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const options: any = { optionalFeatures: [...this.OptionalFeatures_AR] };
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if (domOverlayRoot) {
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options.domOverlay = { root: domOverlayRoot };
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options.optionalFeatures.push('dom-overlay')
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options.optionalFeatures.push('hit-test');
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options.optionalFeatures.push('anchors');
|
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}
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|
95
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96
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this._playerSync.onPlayerSpawned?.removeEventListener(this.onAvatarSpawned);
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this._playerSync.onPlayerSpawned?.addEventListener(this.onAvatarSpawned);
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else {
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console.warn("No dom overlay root found, HTML overlays on top of screen-based AR will not work.");
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}
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const arButton = ARButton.createButton(webXR.context.renderer, options, this.onModifyAROptions.bind(this));
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arButton.classList.add('webxr-ar-button');
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arButton.classList.add('webxr-button');
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WebXR.resetButtonStyles(arButton);
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if (opts?.registerClick ?? true)
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arButton.addEventListener('click', webXR.onClickedARButton.bind(webXR));
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return arButton;
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}
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this._container?.remove();
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this._usdzExporter?.destroy();
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private static onModifyAROptions(options) {
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WebXR.dispatchEvent(WebXREvent.ModifyAROptions, options);
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}
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if (
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116
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}
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}
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if (this.createARButton) {
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const hasARSupport = await NeedleXRSession.isARSupported();
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if (hasARSupport && this.createARButton) {
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return NeedleXRSession.offerSession("immersive-ar", "default", this.context);
|
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}
|
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|
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}
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return false;
|
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public static resetButtonStyles(button) {
|
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if (!button) return;
|
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button.style.position = "";
|
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|
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button.style.bottom = "";
|
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button.style.left = "";
|
126
150
|
}
|
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151
|
|
128
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|
129
|
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|
130
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-
|
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|
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public endSession() {
|
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const session = this.context.renderer.xr.getSession();
|
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|
+
if (session) session.end();
|
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155
|
}
|
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|
-
|
133
|
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get
|
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|
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|
156
|
+
|
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|
+
public get Rig(): Object3D {
|
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|
+
this.ensureRig();
|
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|
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return this.rig;
|
135
160
|
}
|
136
161
|
|
137
|
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|
138
|
-
|
139
|
-
|
162
|
+
|
163
|
+
private controllers: WebXRController[] = [];
|
164
|
+
public get Controllers(): WebXRController[] {
|
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|
+
return this.controllers;
|
140
166
|
}
|
141
|
-
|
142
|
-
|
143
|
-
|
167
|
+
|
168
|
+
public get LeftController(): WebXRController | null {
|
169
|
+
if (this.controllers.length > 0 && this.controllers[0].input?.handedness === "left") return this.controllers[0];
|
170
|
+
if (this.controllers.length > 1 && this.controllers[1].input?.handedness === "left") return this.controllers[1];
|
171
|
+
return null;
|
144
172
|
}
|
145
|
-
|
146
|
-
|
147
|
-
|
173
|
+
|
174
|
+
public get RightController(): WebXRController | null {
|
175
|
+
if (this.controllers.length > 0 && this.controllers[0].input?.handedness === "right") return this.controllers[0];
|
176
|
+
if (this.controllers.length > 1 && this.controllers[1].input?.handedness === "right") return this.controllers[1];
|
177
|
+
return null;
|
148
178
|
}
|
149
179
|
|
150
|
-
|
180
|
+
public get ARButton(): HTMLButtonElement | undefined {
|
181
|
+
return this._arButton;
|
182
|
+
}
|
151
183
|
|
152
|
-
|
153
|
-
|
154
|
-
args.optionalFeatures = args.optionalFeatures || [];
|
155
|
-
args.optionalFeatures.push("depth-sensing");
|
156
|
-
}
|
184
|
+
public get VRButton(): HTMLButtonElement | undefined {
|
185
|
+
return this._vrButton;
|
157
186
|
}
|
158
187
|
|
159
|
-
|
160
|
-
|
161
|
-
// set XR flags
|
162
|
-
this._previousXRState = XRState.Global.Mask;
|
163
|
-
const isVR = args.xr.isVR;
|
164
|
-
XRState.Global.Set(isVR ? XRStateFlag.VR : XRStateFlag.AR);
|
188
|
+
public get IsInVR() { return this._isInVR; }
|
189
|
+
public get IsInAR() { return this._isInAR; }
|
165
190
|
|
166
|
-
|
167
|
-
|
168
|
-
|
169
|
-
|
170
|
-
|
171
|
-
|
172
|
-
|
173
|
-
|
174
|
-
|
175
|
-
|
176
|
-
|
177
|
-
|
178
|
-
|
191
|
+
/** When enabled */
|
192
|
+
allowARPlacementReticle: boolean = true;
|
193
|
+
|
194
|
+
private rig!: Object3D;
|
195
|
+
private isInit: boolean = false;
|
196
|
+
|
197
|
+
private _requestedAR: boolean = false;
|
198
|
+
private _requestedVR: boolean = false;
|
199
|
+
private _isInAR: boolean = false;
|
200
|
+
private _isInVR: boolean = false;
|
201
|
+
|
202
|
+
private _arButton?: HTMLButtonElement;
|
203
|
+
private _vrButton?: HTMLButtonElement;
|
204
|
+
|
205
|
+
private webAR: WebAR | null = null;
|
206
|
+
|
207
|
+
awake(): void {
|
208
|
+
// as the webxr component is most of the times currently loaded as part of the scene
|
209
|
+
// and not part of the glTF directly and thus does not go through the whole serialization process currently
|
210
|
+
// we need to to manuall make sure it is of the correct type here
|
211
|
+
if (this.defaultAvatar) {
|
212
|
+
if (typeof (this.defaultAvatar) === "string") {
|
213
|
+
this.defaultAvatar = AssetReference.getOrCreate(this.sourceId ?? "/", this.defaultAvatar, this.context);
|
179
214
|
}
|
180
|
-
else if(debug) console.log("WebXR: WebARSessionRoot already exists, not creating a new one")
|
181
215
|
}
|
216
|
+
if (!GameObject.findObjectOfType(WebXRSync, this.context)) {
|
217
|
+
const sync = GameObject.addNewComponent(this.gameObject, WebXRSync, false) as WebXRSync;
|
218
|
+
sync.webXR = this;
|
219
|
+
}
|
220
|
+
this.webAR = new WebAR(this);
|
182
221
|
|
183
|
-
|
184
|
-
|
185
|
-
|
222
|
+
if (location.protocol == 'http:' && location.host.indexOf('localhost') < 0) {
|
223
|
+
showBalloonWarning("WebXR only works on https");
|
224
|
+
console.warn("WebXR only works on https. https://engine.needle.tools/docs/xr.html");
|
186
225
|
}
|
187
|
-
|
188
|
-
|
226
|
+
}
|
227
|
+
|
228
|
+
onEnable() {
|
229
|
+
if (this.isInit) return;
|
230
|
+
if (!this.enableAR && !this.enableVR) return;
|
231
|
+
this.isInit = true;
|
232
|
+
|
233
|
+
this.context.renderer.xr.enabled = true;
|
234
|
+
|
235
|
+
// TODO: move the whole buttons positioning out of here and make it configureable from css
|
236
|
+
// better set proper classes so user code can react to it instead
|
237
|
+
// of this hardcoded stuff
|
238
|
+
let arButton, vrButton;
|
239
|
+
const buttonsContainer = document.createElement('div');
|
240
|
+
buttonsContainer.classList.add("webxr-buttons");
|
241
|
+
buttonsContainer.style.cssText = `
|
242
|
+
position: absolute;
|
243
|
+
bottom: 21px;
|
244
|
+
left: 50%;
|
245
|
+
transform: translate(-50%, 0%);
|
246
|
+
z-index: 1000;
|
247
|
+
|
248
|
+
display: flex;
|
249
|
+
flex-direction: row;
|
250
|
+
justify-content: center;
|
251
|
+
align-items: flex-start;
|
252
|
+
gap: 10px;
|
253
|
+
`;
|
254
|
+
this.context.appendHTMLElement(buttonsContainer);
|
255
|
+
|
256
|
+
const forceButtons = debugWebXR;
|
257
|
+
if (debugWebXR) console.log("ARSupported?", arSupported, "VRSupported?", vrSupported);
|
258
|
+
|
259
|
+
// AR support
|
260
|
+
if (forceButtons || (this.createARButton && this.enableAR && arSupported)) {
|
261
|
+
arButton = WebXR.createARButton(this);
|
262
|
+
this._arButton = arButton;
|
263
|
+
buttonsContainer.appendChild(arButton);
|
189
264
|
}
|
190
265
|
|
191
|
-
//
|
192
|
-
|
193
|
-
|
194
|
-
|
266
|
+
// VR support
|
267
|
+
if (forceButtons || (this.createVRButton && this.enableVR && vrSupported)) {
|
268
|
+
vrButton = WebXR.createVRButton(this);
|
269
|
+
this._vrButton = vrButton;
|
270
|
+
buttonsContainer.appendChild(vrButton);
|
195
271
|
}
|
196
272
|
|
197
|
-
|
273
|
+
setTimeout(() => {
|
274
|
+
WebXR.resetButtonStyles(vrButton);
|
275
|
+
WebXR.resetButtonStyles(arButton);
|
276
|
+
}, 1000);
|
198
277
|
}
|
199
278
|
|
200
|
-
|
201
|
-
|
202
|
-
XRState.Global.Set(this._previousXRState);
|
279
|
+
private _transformOrientation: Quaternion = new Quaternion();
|
280
|
+
public get TransformOrientation(): Quaternion { return this._transformOrientation; }
|
203
281
|
|
204
|
-
|
282
|
+
private _currentHeadPose: XRViewerPose | null = null;
|
283
|
+
public get HeadPose(): XRViewerPose | null { return this._currentHeadPose; }
|
205
284
|
|
206
|
-
|
207
|
-
|
285
|
+
onBeforeRender(frame:XRFrame | null | undefined) {
|
286
|
+
if (!frame) return;
|
287
|
+
// TODO: figure out why screen is black if we enable the code written here
|
288
|
+
// const referenceSpace = renderer.xr.getReferenceSpace();
|
289
|
+
const session = this.context.renderer.xr.getSession();
|
290
|
+
|
291
|
+
|
292
|
+
if (session) {
|
293
|
+
const referenceSpace = this.context.renderer.xr.getReferenceSpace();
|
294
|
+
if(!referenceSpace) return;
|
295
|
+
const pose = frame.getViewerPose(referenceSpace);
|
296
|
+
if (!pose) return;
|
297
|
+
this._currentHeadPose = pose;
|
298
|
+
const transform: XRRigidTransform = pose?.transform;
|
299
|
+
if (transform) {
|
300
|
+
this._transformOrientation.set(transform.orientation.x, transform.orientation.y, transform.orientation.z, transform.orientation.w);
|
301
|
+
}
|
302
|
+
|
303
|
+
if (WebXR._isInXr === false && session) {
|
304
|
+
this.onEnterXR(session, frame);
|
305
|
+
}
|
306
|
+
else if (this.IsInVR) {
|
307
|
+
if (this.context.mainCamera) {
|
308
|
+
this.ensureRig();
|
309
|
+
}
|
310
|
+
}
|
311
|
+
|
312
|
+
for (const ctrl of this.controllers) {
|
313
|
+
ctrl.onUpdate(session);
|
314
|
+
}
|
315
|
+
|
316
|
+
if (this._isInAR) {
|
317
|
+
this.webAR?.onUpdate(session, frame);
|
318
|
+
}
|
208
319
|
}
|
209
|
-
this._createdComponentsInSession.length = 0;
|
210
320
|
|
211
|
-
this.
|
321
|
+
WebXR.events.dispatchEvent({ type: WebXREvent.XRUpdate, frame: frame, xr: this.context.renderer.xr, rig: this.rig });
|
212
322
|
}
|
213
323
|
|
324
|
+
private onClickedARButton() {
|
325
|
+
if (!this._isInAR) {
|
326
|
+
this._requestedAR = true;
|
327
|
+
this._requestedVR = false;
|
214
328
|
|
215
|
-
|
216
|
-
|
217
|
-
|
218
|
-
if (!movement && enabled) {
|
219
|
-
movement = this.gameObject.addNewComponent(XRControllerMovement)!;
|
220
|
-
this._createdComponentsInSession.push(movement);
|
329
|
+
// if we do this on enter xr the state has already been changed in AR mode
|
330
|
+
// so we need to to this before session has started
|
331
|
+
this.captureStateBeforeXR();
|
221
332
|
}
|
222
|
-
if (movement) movement.enabled = enabled;
|
223
|
-
return movement;
|
224
333
|
}
|
225
|
-
|
226
|
-
|
227
|
-
|
228
|
-
|
229
|
-
|
230
|
-
this.
|
231
|
-
|
232
|
-
|
334
|
+
|
335
|
+
private onClickedVRButton() {
|
336
|
+
if (!this._isInVR) {
|
337
|
+
|
338
|
+
// happens e.g. when headset is off and xr session never actually started
|
339
|
+
if (this._requestedVR) {
|
340
|
+
this.onExitXR(null);
|
341
|
+
return;
|
342
|
+
}
|
343
|
+
|
344
|
+
this._requestedAR = false;
|
345
|
+
this._requestedVR = true;
|
346
|
+
this.captureStateBeforeXR();
|
347
|
+
|
348
|
+
// build controllers before session begins - this seems to fix issue with controller models not appearing/not getting connection event
|
349
|
+
this.ensureRig();
|
350
|
+
for (let i = 0; i < 2; i++) {
|
351
|
+
WebXRController.Create(this, i, this.gameObject as GameObject, ControllerType.PhysicalDevice);
|
352
|
+
}
|
353
|
+
|
354
|
+
WebXR.events.dispatchEvent({ type: WebXREvent.RequestVRSession });
|
233
355
|
}
|
234
|
-
if (models) models.enabled = enabled;
|
235
|
-
return models;
|
236
356
|
}
|
237
357
|
|
358
|
+
private captureStateBeforeXR() {
|
359
|
+
if (this.context.mainCamera) {
|
360
|
+
this._originalCameraPosition.copy(getWorldPosition(this.context.mainCamera));
|
361
|
+
this._originalCameraRotation.copy(getWorldQuaternion(this.context.mainCamera));
|
362
|
+
this._originalCameraParent = this.context.mainCamera.parent;
|
363
|
+
}
|
364
|
+
if (this.Rig) {
|
365
|
+
this._originalXRRigParent = this.Rig.parent;
|
366
|
+
this._originalXRRigPosition.copy(this.Rig.position);
|
367
|
+
this._originalXRRigRotation.copy(this.Rig.quaternion);
|
368
|
+
}
|
369
|
+
}
|
238
370
|
|
371
|
+
private ensureRig() {
|
372
|
+
if (!this.rig || isDestroyed(this.rig)) {
|
373
|
+
// currently just used for pose
|
374
|
+
const xrRig = GameObject.findObjectOfType(XRRig, this.context);
|
375
|
+
if (xrRig) {
|
376
|
+
// make it match unity forward
|
377
|
+
this.rig = xrRig.gameObject;
|
378
|
+
this.rig.rotateY(Math.PI);
|
379
|
+
// this.rig.position.copy(existing.worldPosition);
|
380
|
+
// this.rig.quaternion.premultiply(existing.worldQuaternion);
|
381
|
+
}
|
382
|
+
else {
|
383
|
+
this.rig = new Group();
|
384
|
+
this.rig.rotateY(Math.PI);
|
385
|
+
this.rig.name = "XRRig";
|
386
|
+
this.context.scene.add(this.rig);
|
387
|
+
}
|
388
|
+
}
|
239
389
|
|
240
|
-
|
241
|
-
if (this.
|
242
|
-
this.
|
243
|
-
|
390
|
+
// Make sure the webxr camera is parented to the xr rig
|
391
|
+
if (this.context.isInXR && this.context.mainCamera && this.context.mainCamera.parent !== this.rig) {
|
392
|
+
this.rig.add(this.context.mainCamera);
|
393
|
+
|
394
|
+
// Hack: make sure we have the correct position and rotation (e.g. where we are dealing with an implicitly created rig)
|
395
|
+
// This handles the case where we switch between multiple scenes
|
396
|
+
if (this.IsInVR) {
|
397
|
+
const other = GameObject.findObjectOfType(XRRig);
|
398
|
+
if (other && other?.gameObject !== this.rig) {
|
399
|
+
this.rig.position.copy(other.gameObject.position);
|
400
|
+
this.rig.quaternion.copy(other.gameObject.quaternion);
|
401
|
+
this.rig.rotateY(Math.PI);
|
402
|
+
this.rig.scale.copy(other.gameObject.scale);
|
403
|
+
}
|
404
|
+
}
|
244
405
|
}
|
245
406
|
}
|
246
407
|
|
247
|
-
private onAvatarSpawned = (instance: GameObject) => {
|
248
|
-
// spawned webxr avatars must have a avatar component
|
249
|
-
if (debug) console.log("WebXR.onAvatarSpawned", instance);
|
250
|
-
GameObject.getOrAddComponent(instance, Avatar);
|
251
|
-
};
|
252
408
|
|
409
|
+
private _originalCameraParent: Object3D | null = null;
|
410
|
+
private _originalCameraPosition: Vector3 = new Vector3();
|
411
|
+
private _originalCameraRotation: Quaternion = new Quaternion();
|
253
412
|
|
413
|
+
private _originalXRRigParent: Object3D | null = null;
|
414
|
+
private _originalXRRigPosition: Vector3 = new Vector3();
|
415
|
+
private _originalXRRigRotation: Quaternion = new Quaternion();
|
254
416
|
|
417
|
+
private onEnterXR(session: XRSession, frame: XRFrame) {
|
418
|
+
console.log("[XR] session begin", session, frame);
|
419
|
+
WebXR._isInXr = true;
|
255
420
|
|
256
|
-
|
257
|
-
|
258
|
-
|
259
|
-
|
260
|
-
|
261
|
-
|
262
|
-
|
421
|
+
this.ensureRig();
|
422
|
+
|
423
|
+
const space = this.context.renderer.xr.getReferenceSpace();
|
424
|
+
if (space && this.rig) {
|
425
|
+
const pose = frame.getViewerPose(space);
|
426
|
+
const rot = pose?.transform.orientation;
|
427
|
+
if (rot) {
|
428
|
+
const quat = new Quaternion(rot.x, rot.y, rot.z, rot.w);
|
429
|
+
const eu = new Euler().setFromQuaternion(quat);
|
430
|
+
this.rig.rotateY(eu.y);
|
431
|
+
// this.rig.quaternion.multiply(quat);
|
432
|
+
}
|
263
433
|
}
|
264
|
-
|
434
|
+
|
435
|
+
// when we set unity layers objects will only be rendered on one eye
|
436
|
+
// we set layers to sync raycasting and have a similar behaviour to unity
|
437
|
+
const xr = this.context.renderer.xr;
|
438
|
+
if (this.context.mainCamera) {
|
439
|
+
const cam = xr.getCamera() as WebXRArrayCamera;
|
440
|
+
if (debugWebXR) console.log("WebXRCamera", cam);
|
441
|
+
const cull = this.context.mainCameraComponent?.cullingMask;
|
442
|
+
if (cam && cull !== undefined) {
|
443
|
+
for (const c of cam.cameras) {
|
444
|
+
c.layers.mask = cull;
|
445
|
+
}
|
446
|
+
cam.layers.mask = cull;
|
447
|
+
}
|
448
|
+
else if (cam) {
|
449
|
+
for (const c of cam.cameras) {
|
450
|
+
c.layers.enableAll();
|
451
|
+
}
|
452
|
+
cam.layers.enableAll();
|
453
|
+
}
|
454
|
+
if (this._requestedAR) {
|
455
|
+
this.context.scene.add(this.rig);
|
456
|
+
}
|
457
|
+
}
|
458
|
+
|
459
|
+
const flag = this._requestedAR ? XRStateFlag.AR : XRStateFlag.VR;
|
460
|
+
|
461
|
+
XRState.Global.Set(flag);
|
462
|
+
|
463
|
+
switch (flag) {
|
464
|
+
case XRStateFlag.AR:
|
465
|
+
this.context.xrSessionMode = XRSessionMode.ImmersiveAR;
|
466
|
+
this._isInAR = true;
|
467
|
+
this.webAR?.onBegin(session);
|
468
|
+
break;
|
469
|
+
case XRStateFlag.VR:
|
470
|
+
this.context.xrSessionMode = XRSessionMode.ImmersiveVR;
|
471
|
+
this._isInVR = true;
|
472
|
+
this.onEnterVR(session);
|
473
|
+
break;
|
474
|
+
}
|
475
|
+
|
476
|
+
session.addEventListener('end', () => {
|
477
|
+
console.log("[XR] session end");
|
478
|
+
WebXR._isInXr = false;
|
479
|
+
this.onExitXR(session);
|
480
|
+
});
|
481
|
+
|
482
|
+
this.onEnterXR_HandleMirrorWindow(session);
|
483
|
+
|
484
|
+
WebXR.events.dispatchEvent({ type: WebXREvent.XRStarted, session: session });
|
265
485
|
}
|
266
486
|
|
267
|
-
private
|
268
|
-
private handleCreatingHTML() {
|
487
|
+
private onExitXR(session: XRSession | null) {
|
269
488
|
|
270
|
-
|
271
|
-
|
272
|
-
|
273
|
-
|
274
|
-
|
489
|
+
const wasInAR = this._isInAR;
|
490
|
+
|
491
|
+
if (session) {
|
492
|
+
if (this._isInAR) {
|
493
|
+
this.webAR?.onEnd(session);
|
494
|
+
}
|
495
|
+
else {
|
496
|
+
// if in VR we want to restore the FOV
|
497
|
+
this.context.mainCameraComponent?.applyClearFlagsIfIsActiveCamera();
|
498
|
+
}
|
499
|
+
}
|
500
|
+
|
501
|
+
this._isInAR = false;
|
502
|
+
this._isInVR = false;
|
503
|
+
this._requestedAR = false;
|
504
|
+
this._requestedVR = false;
|
505
|
+
this.context.xrSessionMode = undefined;
|
506
|
+
|
507
|
+
if (this.xrMirrorWindow) {
|
508
|
+
this.xrMirrorWindow.close();
|
509
|
+
this.xrMirrorWindow = null;
|
510
|
+
}
|
511
|
+
|
512
|
+
this.destroyControllers();
|
513
|
+
|
514
|
+
if (this.context.mainCamera) {
|
515
|
+
this._originalCameraParent?.add(this.context.mainCamera);
|
516
|
+
setWorldPosition(this.context.mainCamera, this._originalCameraPosition);
|
517
|
+
setWorldQuaternion(this.context.mainCamera, this._originalCameraRotation);
|
518
|
+
this.context.mainCamera.scale.set(1, 1, 1);
|
519
|
+
}
|
520
|
+
|
521
|
+
if (wasInAR) {
|
522
|
+
this._originalXRRigParent?.add(this.rig);
|
523
|
+
this.rig.position.copy(this._originalXRRigPosition);
|
524
|
+
this.rig.quaternion.copy(this._originalXRRigRotation);
|
525
|
+
}
|
526
|
+
|
527
|
+
XRState.Global.Set(XRStateFlag.Browser | XRStateFlag.ThirdPerson);
|
528
|
+
WebXR.events.dispatchEvent({ type: WebXREvent.XRStopped, session: session });
|
529
|
+
}
|
530
|
+
|
531
|
+
private onEnterVR(_session: XRSession) {
|
532
|
+
}
|
533
|
+
|
534
|
+
private destroyControllers() {
|
535
|
+
for (let i = this.controllers.length - 1; i >= 0; i -= 1) {
|
536
|
+
this.controllers[i]?.destroy();
|
537
|
+
}
|
538
|
+
this.controllers.length = 0;
|
539
|
+
}
|
540
|
+
|
541
|
+
private xrMirrorWindow: Window | null = null;
|
542
|
+
|
543
|
+
private onEnterXR_HandleMirrorWindow(session: XRSession) {
|
544
|
+
if (!getParam("mirror")) return;
|
545
|
+
setTimeout(() => {
|
546
|
+
if (!WebXR.IsInWebXR) return;
|
547
|
+
const url = new URL(window.location.href);
|
548
|
+
setOrAddParamsToUrl(url.searchParams, noVoip, 1);
|
549
|
+
setOrAddParamsToUrl(url.searchParams, "isMirror", 1);
|
550
|
+
const str = url.toString();
|
551
|
+
this.xrMirrorWindow = window.open(str, "webxr sync", "popup=yes");
|
552
|
+
if (this.xrMirrorWindow) {
|
553
|
+
this.xrMirrorWindow.onload = () => {
|
554
|
+
if (this.xrMirrorWindow)
|
555
|
+
this.xrMirrorWindow.onbeforeunload = () => {
|
556
|
+
if (WebXR.IsInWebXR)
|
557
|
+
session.end();
|
558
|
+
};
|
275
559
|
}
|
276
560
|
}
|
277
|
-
|
278
|
-
|
279
|
-
|
561
|
+
}, 1000);
|
562
|
+
}
|
563
|
+
}
|
564
|
+
|
565
|
+
|
566
|
+
// not sure if this should be a behaviour.
|
567
|
+
// for now we dont really need it to go through the usual update loop
|
568
|
+
export class WebAR {
|
569
|
+
|
570
|
+
get webxr(): WebXR { return this._webxr; }
|
571
|
+
|
572
|
+
private _webxr: WebXR;
|
573
|
+
|
574
|
+
private reticle: Object3D | null = null;
|
575
|
+
private reticleParent: Object3D | null = null;
|
576
|
+
private hitTestSource: XRHitTestSource | null = null;
|
577
|
+
private reticleActive: boolean = true;
|
578
|
+
|
579
|
+
// scene.background before entering AR
|
580
|
+
private previousBackground: Color | null | Texture = null;
|
581
|
+
private previousEnvironment: Texture | null = null;
|
582
|
+
|
583
|
+
private sessionRoot: WebARSessionRoot | null = null;
|
584
|
+
private _previousParent: Object3D | null = null;
|
585
|
+
// we need this in case the session root is on the same object as the webxr component
|
586
|
+
// so if we disable the session root we attach the webxr component to this temporary object
|
587
|
+
// to still receive updates
|
588
|
+
private static tempWebXRObject: Object3D;
|
589
|
+
|
590
|
+
private get context() { return this.webxr.context; }
|
591
|
+
|
592
|
+
constructor(webxr: WebXR) {
|
593
|
+
this._webxr = webxr;
|
594
|
+
}
|
595
|
+
|
596
|
+
private arDomOverlay: HTMLElement | null = null;
|
597
|
+
private arOverlayElement: INeedleEngineComponent | HTMLElement | null = null;
|
598
|
+
private noHitTestAvailable: boolean = false;
|
599
|
+
private didPlaceARSessionRoot: boolean = false;
|
600
|
+
|
601
|
+
getAROverlayContainer(): HTMLElement | null {
|
602
|
+
this.arDomOverlay = this.webxr.context.domElement as HTMLElement;
|
603
|
+
// for react cases we dont have an Engine Element
|
604
|
+
const element: any = this.arDomOverlay;
|
605
|
+
if (element.getAROverlayContainer)
|
606
|
+
this.arOverlayElement = element.getAROverlayContainer();
|
607
|
+
else this.arOverlayElement = this.arDomOverlay;
|
608
|
+
return this.arOverlayElement;
|
609
|
+
}
|
610
|
+
|
611
|
+
setReticleActive(active: boolean) {
|
612
|
+
this.reticleActive = active;
|
613
|
+
}
|
614
|
+
|
615
|
+
async onBegin(session: XRSession) {
|
616
|
+
const context = this.webxr.context;
|
617
|
+
this.reticleActive = true;
|
618
|
+
this.didPlaceARSessionRoot = false;
|
619
|
+
this.getAROverlayContainer();
|
620
|
+
|
621
|
+
const deviceType = isQuest() ? ControllerType.PhysicalDevice : ControllerType.Touch;
|
622
|
+
const controllerCount = deviceType === ControllerType.Touch ? 4 : 2;
|
623
|
+
for (let i = 0; i < controllerCount; i++) {
|
624
|
+
WebXRController.Create(this.webxr, i, this.webxr.gameObject as GameObject, deviceType)
|
280
625
|
}
|
281
626
|
|
282
|
-
if (this.
|
283
|
-
|
284
|
-
|
285
|
-
|
627
|
+
if (!this.sessionRoot || this.sessionRoot.destroyed || !this.sessionRoot.activeAndEnabled)
|
628
|
+
this.sessionRoot = GameObject.findObjectOfType(WebARSessionRoot, context);
|
629
|
+
if (!this.sessionRoot) {
|
630
|
+
// TODO: adding it on the scene directly doesnt work (probably because then everything in the scene is disabled including this component). See code a bit furhter below where we add this component to a temporary object inside the scene
|
631
|
+
const obj = this.webxr.gameObject;
|
632
|
+
this.sessionRoot = GameObject.addNewComponent(obj, WebARSessionRoot);
|
633
|
+
console.warn("WebAR: No ARSessionRoot found, creating one automatically on the WebXR object");
|
286
634
|
}
|
287
635
|
|
288
|
-
|
289
|
-
|
290
|
-
|
636
|
+
this.previousBackground = context.scene.background;
|
637
|
+
this.previousEnvironment = context.scene.environment;
|
638
|
+
context.scene.background = null;
|
639
|
+
|
640
|
+
session.requestReferenceSpace('viewer').then((referenceSpace) => {
|
641
|
+
session.requestHitTestSource?.call(session, { space: referenceSpace })?.then((source) => {
|
642
|
+
this.hitTestSource = source;
|
643
|
+
}).catch((err) => {
|
644
|
+
this.noHitTestAvailable = true;
|
645
|
+
console.warn("WebXR: Hit test not supported", err);
|
291
646
|
});
|
647
|
+
});
|
648
|
+
|
649
|
+
if (!this.reticle && this.sessionRoot) {
|
650
|
+
this.reticle = new Mesh(
|
651
|
+
new RingGeometry(0.07, 0.09, 32).rotateX(- Math.PI / 2),
|
652
|
+
new MeshBasicMaterial()
|
653
|
+
);
|
654
|
+
this.reticle.name = "AR Placement reticle";
|
655
|
+
this.reticle.matrixAutoUpdate = false;
|
656
|
+
this.reticle.visible = false;
|
657
|
+
|
658
|
+
// create AR reticle parent to allow WebXRSessionRoot to be translated, rotated or scaled
|
659
|
+
this.reticleParent = new Object3D();
|
660
|
+
this.reticleParent.name = "AR Reticle Parent";
|
661
|
+
this.reticleParent.matrixAutoUpdate = false;
|
662
|
+
this.reticleParent.add(this.reticle);
|
663
|
+
// this.reticleParent.matrix.copy(this.sessionRoot.gameObject.matrixWorld);
|
664
|
+
|
665
|
+
if (this.webxr.scene) {
|
666
|
+
this.context.scene.add(this.reticleParent);
|
667
|
+
// this.context.scene.add(this.reticle);
|
668
|
+
this.context.scene.visible = true;
|
669
|
+
}
|
670
|
+
else console.warn("Could not found WebXR Rig");
|
292
671
|
}
|
672
|
+
|
673
|
+
this._previousParent = this.webxr.gameObject;
|
674
|
+
if (!WebAR.tempWebXRObject) WebAR.tempWebXRObject = new Object3D();
|
675
|
+
this.context.scene.add(WebAR.tempWebXRObject);
|
676
|
+
GameObject.addComponent(WebAR.tempWebXRObject as GameObject, this.webxr);
|
677
|
+
|
678
|
+
if (this.sessionRoot) {
|
679
|
+
this.sessionRoot.webAR = this;
|
680
|
+
this.sessionRoot?.onBegin(session);
|
681
|
+
}
|
682
|
+
else console.warn("No WebARSessionRoot found in scene")
|
683
|
+
|
684
|
+
const eng = this.context.domElement as INeedleEngineComponent;
|
685
|
+
eng?.onEnterAR?.call(eng, session, this.arOverlayElement!);
|
686
|
+
|
687
|
+
this.context.mainCameraComponent?.applyClearFlagsIfIsActiveCamera();
|
293
688
|
}
|
294
689
|
|
690
|
+
onEnd(session: XRSession) {
|
691
|
+
if (this._previousParent) {
|
692
|
+
GameObject.addComponent(this._previousParent as GameObject, this.webxr);
|
693
|
+
this._previousParent = null;
|
694
|
+
}
|
695
|
+
this.hitTestSource = null;
|
696
|
+
const context = this.webxr.context;
|
697
|
+
context.scene.background = this.previousBackground;
|
698
|
+
context.scene.environment = this.previousEnvironment;
|
699
|
+
if (this.sessionRoot) {
|
700
|
+
this.sessionRoot.onEnd(this.webxr.Rig, session);
|
701
|
+
}
|
295
702
|
|
703
|
+
const el = this.context.domElement as INeedleEngineComponent;
|
704
|
+
el.onExitAR?.call(el, session);
|
705
|
+
|
706
|
+
this.context.mainCameraComponent?.applyClearFlagsIfIsActiveCamera();
|
707
|
+
}
|
708
|
+
|
709
|
+
onUpdate(session: XRSession, frame: XRFrame) {
|
710
|
+
|
711
|
+
if (this.noHitTestAvailable === true) {
|
712
|
+
if (this.reticle)
|
713
|
+
this.reticle.visible = false;
|
714
|
+
if (!this.didPlaceARSessionRoot) {
|
715
|
+
this.didPlaceARSessionRoot = true;
|
716
|
+
const rig = this.webxr.Rig;
|
717
|
+
const placementMatrix = arPlacementWithoutHitTestMatrix.clone();
|
718
|
+
// if (rig) {
|
719
|
+
// const positionFromRig = new Vector3(0, 0, 0).add(rig.position).divideScalar(this.sessionRoot?.arScale ?? 1);
|
720
|
+
// placementMatrix.multiply(new Matrix4().makeTranslation(positionFromRig.x, positionFromRig.y, positionFromRig.z));
|
721
|
+
// // placementMatrix.setPosition(positionFromRig);
|
722
|
+
// }
|
723
|
+
this.sessionRoot?.placeAt(rig, placementMatrix);
|
724
|
+
}
|
725
|
+
return;
|
726
|
+
}
|
727
|
+
|
728
|
+
if (!this.hitTestSource) return;
|
729
|
+
const hitTestResults = frame.getHitTestResults(this.hitTestSource);
|
730
|
+
if (hitTestResults.length) {
|
731
|
+
const hit = hitTestResults[0];
|
732
|
+
const referenceSpace = this.webxr.context.renderer.xr.getReferenceSpace();
|
733
|
+
if (referenceSpace) {
|
734
|
+
const pose = hit.getPose(referenceSpace);
|
735
|
+
|
736
|
+
if (this.sessionRoot) {
|
737
|
+
const didPlace = this.sessionRoot.onUpdate(this.webxr.Rig, session, hit, pose);
|
738
|
+
this.didPlaceARSessionRoot = didPlace;
|
739
|
+
}
|
740
|
+
|
741
|
+
if (this.reticle) {
|
742
|
+
this.reticle.visible = this.reticleActive && this._webxr.allowARPlacementReticle;
|
743
|
+
if (this.reticleActive) {
|
744
|
+
if (pose) {
|
745
|
+
const matrix = pose.transform.matrix;
|
746
|
+
this.reticle.matrix.fromArray(matrix);
|
747
|
+
if (this.webxr.Rig)
|
748
|
+
this.reticle.matrix.premultiply(this.webxr.Rig.matrix);
|
749
|
+
}
|
750
|
+
}
|
751
|
+
}
|
752
|
+
}
|
753
|
+
|
754
|
+
} else {
|
755
|
+
this.sessionRoot?.onUpdate(this.webxr.Rig, session, null, null);
|
756
|
+
if (this.reticle)
|
757
|
+
this.reticle.visible = false;
|
758
|
+
}
|
759
|
+
}
|
296
760
|
}
|
761
|
+
|
762
|
+
const arPlacementWithoutHitTestMatrix = new Matrix4().identity().makeTranslation(0, 0, 0);
|
@@ -1,8 +1,16 @@
|
|
1
|
+
import { Behaviour, GameObject } from "../Component.js";
|
2
|
+
import { WebXR } from "./WebXR.js";
|
3
|
+
import { Quaternion, Vector3 } from "three";
|
4
|
+
import { AvatarLoader } from "../AvatarLoader.js";
|
5
|
+
import { XRFlag, XRStateFlag } from "../XRFlag.js";
|
6
|
+
import { Avatar_POI } from "../avatar/Avatar_Brain_LookAt.js";
|
7
|
+
import { Context } from "../../engine/engine_setup.js";
|
8
|
+
import { AssetReference } from "../../engine/engine_addressables.js";
|
1
9
|
import { Object3D } from "three";
|
2
|
-
|
10
|
+
import { VRUserState } from "./WebXRSync.js";
|
3
11
|
import { getParam } from "../../engine/engine_utils.js";
|
4
|
-
import {
|
5
|
-
import {
|
12
|
+
import { ViewDevice } from "../../engine/engine_playerview.js";
|
13
|
+
import { InstancingUtil } from "../../engine/engine_instancing.js";
|
6
14
|
|
7
15
|
export const debug = getParam("debugavatar");
|
8
16
|
|
@@ -11,12 +19,6 @@
|
|
11
19
|
gameObject: Object3D;
|
12
20
|
}
|
13
21
|
|
14
|
-
/**
|
15
|
-
* This is used to mark an object being controlled / owned by a player
|
16
|
-
* This system might be refactored and moved to a more centralized place in a future version
|
17
|
-
*/
|
18
|
-
// We might be updating this system in the future to a centralized API (PlayerView)
|
19
|
-
// but since currently quite a few core components rely on it, we're keeping it for now
|
20
22
|
export class AvatarMarker extends Behaviour {
|
21
23
|
|
22
24
|
public static getAvatar(index: number): AvatarMarker | null {
|
@@ -42,7 +44,7 @@
|
|
42
44
|
|
43
45
|
|
44
46
|
public connectionId!: string;
|
45
|
-
public avatar?:
|
47
|
+
public avatar?: WebXRAvatar | Object3D;
|
46
48
|
|
47
49
|
awake() {
|
48
50
|
AvatarMarker.instances.push(this);
|
@@ -63,4 +65,292 @@
|
|
63
65
|
isLocalAvatar() {
|
64
66
|
return this.connectionId === this.context.connection.connectionId;
|
65
67
|
}
|
68
|
+
|
69
|
+
setVisible(visible: boolean) {
|
70
|
+
if (this.avatar) {
|
71
|
+
if ("setVisible" in this.avatar)
|
72
|
+
this.avatar.setVisible(visible);
|
73
|
+
else {
|
74
|
+
GameObject.setActive(this.avatar, visible);
|
75
|
+
}
|
76
|
+
}
|
77
|
+
}
|
66
78
|
}
|
79
|
+
|
80
|
+
|
81
|
+
export class WebXRAvatar {
|
82
|
+
private static loader: AvatarLoader = new AvatarLoader();
|
83
|
+
|
84
|
+
private _isVisible: boolean = true;
|
85
|
+
setVisible(visible: boolean) {
|
86
|
+
this._isVisible = visible;
|
87
|
+
this.updateVisibility();
|
88
|
+
}
|
89
|
+
|
90
|
+
get isWebXRAvatar() { return true; }
|
91
|
+
|
92
|
+
// TODO: set layers on all avatars
|
93
|
+
/** the user id */
|
94
|
+
public guid: string;
|
95
|
+
|
96
|
+
private root: Object3D | null = null;
|
97
|
+
public head: Object3D | null = null;
|
98
|
+
public handLeft: Object3D | null = null;
|
99
|
+
public handRight: Object3D | null = null;
|
100
|
+
public lastUpdate: number = -1;
|
101
|
+
public isLocalAvatar: boolean = false;
|
102
|
+
public flags: XRFlag[] | null = null;
|
103
|
+
private headScale: Vector3 = new Vector3(1, 1, 1);
|
104
|
+
private handLeftScale: Vector3 = new Vector3(1, 1, 1);
|
105
|
+
private handRightScale: Vector3 = new Vector3(1, 1, 1);
|
106
|
+
|
107
|
+
private readonly webxr: WebXR;
|
108
|
+
|
109
|
+
private lastAvatarId: string | null = null;
|
110
|
+
private hasAvatarOverride: boolean = false;
|
111
|
+
|
112
|
+
|
113
|
+
private context: Context;
|
114
|
+
private avatarMarker: AvatarMarker | null = null;
|
115
|
+
|
116
|
+
constructor(context: Context, guid: string, webXR: WebXR) {
|
117
|
+
this.context = context;
|
118
|
+
this.guid = guid;
|
119
|
+
this.webxr = webXR;
|
120
|
+
this.setupCustomAvatar(this.webxr.defaultAvatar);
|
121
|
+
}
|
122
|
+
|
123
|
+
public updateFlags() {
|
124
|
+
if (!this.flags)
|
125
|
+
return;
|
126
|
+
let mask = this.isLocalAvatar ? XRStateFlag.FirstPerson : XRStateFlag.ThirdPerson;
|
127
|
+
if (this.context.isInVR)
|
128
|
+
mask |= XRStateFlag.VR;
|
129
|
+
else if (this.context.isInAR)
|
130
|
+
mask |= XRStateFlag.AR;
|
131
|
+
else
|
132
|
+
mask |= XRStateFlag.Browser;
|
133
|
+
for (const f of this.flags) {
|
134
|
+
f.gameObject.visible = true;
|
135
|
+
f.UpdateVisible(mask);
|
136
|
+
}
|
137
|
+
}
|
138
|
+
|
139
|
+
public async setAvatarOverride(avatarId: string | null): Promise<boolean | null> {
|
140
|
+
this.hasAvatarOverride = avatarId !== null;
|
141
|
+
if (this.hasAvatarOverride && this.lastAvatarId !== avatarId) {
|
142
|
+
this.lastAvatarId = avatarId;
|
143
|
+
if (avatarId != null && avatarId.length > 0)
|
144
|
+
return await this.setupCustomAvatar(avatarId);
|
145
|
+
}
|
146
|
+
return null;
|
147
|
+
}
|
148
|
+
|
149
|
+
private _headTarget: Object3D = new Object3D();
|
150
|
+
private _handLeftTarget: Object3D = new Object3D();
|
151
|
+
private _handRightTarget: Object3D = new Object3D();
|
152
|
+
private _canInterpolate: boolean = false;
|
153
|
+
|
154
|
+
private static invertRotation: Quaternion = new Quaternion().setFromAxisAngle(new Vector3(0, 1, 0), Math.PI);
|
155
|
+
|
156
|
+
public tryUpdate(state: VRUserState, _timeDiff: number) {
|
157
|
+
if (state.guid === this.guid) {
|
158
|
+
|
159
|
+
if (this.lastAvatarId !== state.avatarId && state.avatarId && state.avatarId.length > 0) {
|
160
|
+
this.lastAvatarId = state.avatarId;
|
161
|
+
this.setupCustomAvatar(state.avatarId);
|
162
|
+
}
|
163
|
+
|
164
|
+
this.lastUpdate = state.time;
|
165
|
+
if (this.head) {
|
166
|
+
|
167
|
+
const device = this.webxr.IsInAR ? ViewDevice.Handheld : ViewDevice.Headset;
|
168
|
+
const viewObj = this.head;
|
169
|
+
// if (this.isLocalAvatar) {
|
170
|
+
// if (this.context.mainCamera && this.context.isInXR) {
|
171
|
+
// viewObj = this.context.renderer.xr.getCamera(this.context.mainCamera);
|
172
|
+
// }
|
173
|
+
// }
|
174
|
+
this.context.players.setPlayerView(state.guid, viewObj, device);
|
175
|
+
|
176
|
+
InstancingUtil.markDirty(this.head);
|
177
|
+
|
178
|
+
this._canInterpolate = true;
|
179
|
+
const ht = this.isLocalAvatar ? this.head : this._headTarget;
|
180
|
+
ht.position.set(state.position.x, state.position.y, state.position.z);
|
181
|
+
// not sure how position in local space can be correct but rotation is wrong / offset when parent rotates
|
182
|
+
ht.quaternion.set(state.rotation.x, state.rotation.y, state.rotation.z, state.rotation.w);
|
183
|
+
ht.scale.set(state.scale, state.scale, state.scale);
|
184
|
+
ht.scale.multiply(this.headScale);
|
185
|
+
|
186
|
+
if (this.handLeft) {
|
187
|
+
const ht = this.isLocalAvatar ? this.handLeft : this._handLeftTarget;
|
188
|
+
ht.position.set(state.posLeftHand.x, state.posLeftHand.y, state.posLeftHand.z);
|
189
|
+
ht.quaternion.set(state.rotLeftHand["_x"], state.rotLeftHand["_y"], state.rotLeftHand["_z"], state.rotLeftHand["_w"]);
|
190
|
+
ht.quaternion.multiply(WebXRAvatar.invertRotation);
|
191
|
+
ht.scale.set(state.scale, state.scale, state.scale);
|
192
|
+
ht.scale.multiply(this.handLeftScale);
|
193
|
+
InstancingUtil.markDirty(this.handLeft);
|
194
|
+
}
|
195
|
+
|
196
|
+
if (this.handRight) {
|
197
|
+
const ht = this.isLocalAvatar ? this.handRight : this._handRightTarget;
|
198
|
+
ht.position.set(state.posRightHand.x, state.posRightHand.y, state.posRightHand.z);
|
199
|
+
ht.quaternion.set(state.rotRightHand["_x"], state.rotRightHand["_y"], state.rotRightHand["_z"], state.rotRightHand["_w"]);
|
200
|
+
ht.quaternion.multiply(WebXRAvatar.invertRotation);
|
201
|
+
ht.scale.set(state.scale, state.scale, state.scale);
|
202
|
+
ht.scale.multiply(this.handRightScale);
|
203
|
+
InstancingUtil.markDirty(this.handRight);
|
204
|
+
}
|
205
|
+
}
|
206
|
+
}
|
207
|
+
}
|
208
|
+
|
209
|
+
public update() {
|
210
|
+
if (this.isLocalAvatar)
|
211
|
+
return;
|
212
|
+
if (!this._canInterpolate)
|
213
|
+
return;
|
214
|
+
const t = this.context.time.deltaTime / .1;
|
215
|
+
if (this.head) {
|
216
|
+
this.head.position.lerp(this._headTarget.position, t);
|
217
|
+
this.head.quaternion.slerp(this._headTarget.quaternion, t);
|
218
|
+
this.head.scale.lerp(this._headTarget.scale, t);
|
219
|
+
}
|
220
|
+
if (this.handLeft && this._handLeftTarget) {
|
221
|
+
this.handLeft.position.lerp(this._handLeftTarget.position, t);
|
222
|
+
this.handLeft.quaternion.slerp(this._handLeftTarget.quaternion, t);
|
223
|
+
this.handLeft.scale.lerp(this._handLeftTarget.scale, t);
|
224
|
+
}
|
225
|
+
if (this.handRight && this._handRightTarget) {
|
226
|
+
this.handRight.position.lerp(this._handRightTarget.position, t);
|
227
|
+
this.handRight.quaternion.slerp(this._handRightTarget.quaternion, t);
|
228
|
+
this.handRight.scale.lerp(this._handRightTarget.scale, t);
|
229
|
+
}
|
230
|
+
}
|
231
|
+
|
232
|
+
public destroy() {
|
233
|
+
if (debug)
|
234
|
+
console.log("Destroy avatar", this.guid);
|
235
|
+
this.root?.removeFromParent();
|
236
|
+
this.avatarMarker?.destroy();
|
237
|
+
this.lastAvatarId = null;
|
238
|
+
|
239
|
+
if (this.head) {
|
240
|
+
Avatar_POI.Remove(this.context, this.head);
|
241
|
+
}
|
242
|
+
// this.head?.removeFromParent();
|
243
|
+
// this.handLeft?.removeFromParent();
|
244
|
+
// this.handRight?.removeFromParent();
|
245
|
+
}
|
246
|
+
|
247
|
+
private updateVisibility() {
|
248
|
+
const root = this.root;
|
249
|
+
if (root) {
|
250
|
+
GameObject.setActive(root, this._isVisible);
|
251
|
+
}
|
252
|
+
}
|
253
|
+
|
254
|
+
private async setupCustomAvatar(avatarId: string | Object3D | AssetReference | undefined): Promise<boolean> {
|
255
|
+
if (debug)
|
256
|
+
console.log("LOAD", avatarId, this);
|
257
|
+
|
258
|
+
if (!avatarId || (typeof avatarId === "string" && avatarId.length <= 0))
|
259
|
+
return false;
|
260
|
+
|
261
|
+
if (this.head) {
|
262
|
+
Avatar_POI.Remove(this.context, this.head);
|
263
|
+
}
|
264
|
+
|
265
|
+
const reference = avatarId as AssetReference;
|
266
|
+
if (reference?.loadAssetAsync !== undefined) {
|
267
|
+
await reference.loadAssetAsync();
|
268
|
+
const prefab = reference.asset as Object3D;
|
269
|
+
GameObject.setActive(prefab, false);
|
270
|
+
avatarId = GameObject.instantiate(prefab as Object3D) as Object3D;
|
271
|
+
GameObject.setActive(avatarId, true);
|
272
|
+
// console.log("Avatar", avatarId);
|
273
|
+
}
|
274
|
+
if (debug)
|
275
|
+
console.log(avatarId);
|
276
|
+
|
277
|
+
const model = await WebXRAvatar.loader.getOrCreateNewAvatarInstance(this.context, avatarId as (Object3D | string));
|
278
|
+
if (debug)
|
279
|
+
console.log(model, model?.isValid, this.lastAvatarId, avatarId);
|
280
|
+
// if (this.lastAvatarId !== avatarId) {
|
281
|
+
// // avatar id changed in the meantime
|
282
|
+
// return true;
|
283
|
+
// }
|
284
|
+
if (model?.isValid) {
|
285
|
+
this.root = model.root;
|
286
|
+
|
287
|
+
this.root.position.set(0, 0, 0);
|
288
|
+
this.root.quaternion.set(0, 0, 0, 1);
|
289
|
+
this.root.scale.set(1, 1, 1); // should we allow a scaled avatar root?!
|
290
|
+
|
291
|
+
this.avatarMarker = GameObject.addNewComponent(this.root as GameObject, AvatarMarker) as AvatarMarker;
|
292
|
+
this.avatarMarker.connectionId = this.guid;
|
293
|
+
this.avatarMarker.avatar = this;
|
294
|
+
|
295
|
+
if (this.head && this.head !== model.head)
|
296
|
+
this.head?.removeFromParent();
|
297
|
+
this.head = model.head;
|
298
|
+
this.headScale.copy(this.head.scale);
|
299
|
+
|
300
|
+
if (this.head && !this.isLocalAvatar) {
|
301
|
+
Avatar_POI.Add(this.context, this.head, this.avatarMarker);
|
302
|
+
}
|
303
|
+
|
304
|
+
if (model.leftHand)
|
305
|
+
this.handLeft?.removeFromParent();
|
306
|
+
this.handLeft = model.leftHand ?? this.handLeft;
|
307
|
+
if (this.handLeft)
|
308
|
+
this.handLeftScale.copy(this.handLeft.scale);
|
309
|
+
else
|
310
|
+
this.handLeftScale.set(1, 1, 1);
|
311
|
+
|
312
|
+
if (model.rigthHand)
|
313
|
+
this.handRight?.removeFromParent();
|
314
|
+
this.handRight = model.rigthHand ?? this.handRight;
|
315
|
+
if (this.handRight)
|
316
|
+
this.handRightScale.copy(this.handRight.scale);
|
317
|
+
else
|
318
|
+
this.handRightScale.set(1, 1, 1);
|
319
|
+
|
320
|
+
|
321
|
+
this.context.scene.add(this.root);
|
322
|
+
// scene.add(this.handLeft);
|
323
|
+
// scene.add(this.handRight);
|
324
|
+
// this.mouthShapes = null;
|
325
|
+
// this.needSearchEyes = true;
|
326
|
+
if (this.flags == null)
|
327
|
+
this.flags = [];
|
328
|
+
this.flags.length = 0;
|
329
|
+
this.flags.push(...GameObject.getComponentsInChildren(this.root as GameObject, XRFlag));
|
330
|
+
// if no flags are found add at least a head flag to hide head in first person VR
|
331
|
+
if (this.flags.length <= 0) {
|
332
|
+
if (this.head) {
|
333
|
+
const flag = GameObject.addNewComponent(this.head, XRFlag) as XRFlag;
|
334
|
+
// TODO: the defaults are wrong? should be Desktop | ThirdPerson ?
|
335
|
+
flag.visibleIn = XRStateFlag.ThirdPerson | XRStateFlag.VR;
|
336
|
+
this.flags.push(flag);
|
337
|
+
if (debug)
|
338
|
+
console.log("Added flag to head: " + flag.visibleIn, this.head.name);
|
339
|
+
}
|
340
|
+
}
|
341
|
+
|
342
|
+
if (debug)
|
343
|
+
console.log("[Avatar], is Local? ", this.isLocalAvatar, this.root);
|
344
|
+
this.updateFlags();
|
345
|
+
|
346
|
+
this.updateVisibility();
|
347
|
+
|
348
|
+
return true;
|
349
|
+
}
|
350
|
+
else {
|
351
|
+
if (debug)
|
352
|
+
console.warn("build avatar failed");
|
353
|
+
return false;
|
354
|
+
}
|
355
|
+
}
|
356
|
+
}
|
@@ -1,291 +0,0 @@
|
|
1
|
-
import { isDevEnvironment } from "../../engine/debug/index.js";
|
2
|
-
import { generateQRCode } from "../../engine/engine_utils.js";
|
3
|
-
import { isMozillaXR } from "../../engine/engine_utils.js";
|
4
|
-
import { NeedleXRSession } from "../../engine/engine_xr.js";
|
5
|
-
import { GameObject } from "../Component.js";
|
6
|
-
import { USDZExporter } from "../export/usdz/USDZExporter.js";
|
7
|
-
|
8
|
-
const webXRElementName = "needle-webxr-buttons";
|
9
|
-
|
10
|
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// TODO: add feedback process to the buttons when XR session is requested/pending... perhaps we need to expose an event on the NeedleXRSession class for this
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export class NeedleWebXRHtmlElement extends HTMLElement {
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static create() {
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return document.createElement(webXRElementName) as NeedleWebXRHtmlElement;
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}
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constructor() {
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super();
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this.attachShadow({ mode: 'open' });
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const template = document.createElement('template');
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template.innerHTML = `<style>
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:host {
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position: absolute;
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display: flex;
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flex-wrap: wrap;
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justify-content: center;
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/** increase z-index (nipplejs has 999 as default) */
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z-index: 5000;
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width: 100%;
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bottom: 100px;
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left: 50%;
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transform: translateX(-50%);
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}
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:host button {
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font-family: Roboto, sans-serif, Arial;
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border: none;
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color: black;
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background: rgba(255, 255, 255, 1);
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margin: 5px 5px;
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padding: 0.5rem .7rem;
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font-size: 1rem;
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white-space: nowrap;
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transition: all 0.2s ease-in-out;
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border-radius: .2rem;
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border: rgba(255, 255, 255, 0.2) solid 1px;
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box-shadow: 0 0 12px rgba(0, 0, 0, 0.2);
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font-weight: normal;
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}
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:host button:hover {
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cursor: pointer;
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background: rgba(255, 255, 255, 1);
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box-shadow: inset 0 0 10px rgba(0, 0, 0, 0.1), 0 0 15px rgba(255, 255, 255, 0.2);
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transition: all 0.1s ease-in-out;
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}
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:host button:disabled {
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background: rgba(255, 255, 255, 1);
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color: rgba(100, 100, 100, 1);
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border: rgba(0,0,0,0) 1px solid;
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box-shadow: none;
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cursor: initial;
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}
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:host button.this-mode-is-requested {
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font-weight: bold;
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background: repeating-linear-gradient(to right, #fff 0%, #fff 40%, #aaffff 55%, #fff 80%);
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background-size: 200% auto;
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background-position: 0 100%;
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animation: AnimationName .7s ease infinite forwards;
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}
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:host button.other-mode-is-requested {
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}
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@keyframes AnimationName {
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0% { background-position: 0% 0 }
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100% { background-position: -200% 0 }
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}
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:host .qr-code-container {
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position: absolute;
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display: initial;
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bottom: 100%;
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left: 50%;
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transform: translateX(-50%) translateY(-10px);
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background-color: white;
|
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padding: 1.2rem;
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border-radius: 0.4rem;
|
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pointer-events: all;
|
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opacity: 1;
|
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transition: opacity 0.2s ease-in-out;
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box-shadow: 0 0 12px rgba(0, 0, 0, 0.2);
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}
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|
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|
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:host .qr-code-container img {
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max-width: calc(min(100vw, 300px) - 20px);
|
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}
|
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|
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|
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:host .qr-code-container.hidden {
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opacity: 0;
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display: none; /* prevents the QR code from overflowing the body when it's actually disabled but breaks animation */
|
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pointer-events: none;
|
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}
|
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</style>
|
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`;
|
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if (this.shadowRoot)
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this.shadowRoot.appendChild(template.content.cloneNode(true));
|
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}
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|
-
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108
|
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/** @returns the quicklook button if it was created */
|
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get quicklookButton() { return this.shadowRoot?.querySelector("[data-needle='quicklook-button']") as HTMLButtonElement | null; }
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/** get or create the quicklook button
|
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|
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* Behaviour of the button:
|
112
|
-
* - if the button is clicked a USDZExporter component will be searched for in the scene and if found, it will be used to export the scene to USDZ / Quicklook
|
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|
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*/
|
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createQuicklookButton(): HTMLButtonElement {
|
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|
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const existingButton = this.shadowRoot?.querySelector("[data-needle='quicklook-button']") as HTMLButtonElement | null;
|
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|
-
if (existingButton) return existingButton;
|
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|
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const button = document.createElement("button");
|
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|
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button.dataset["needle"] = "quicklook-button";
|
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|
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button.innerText = "Open in Quicklook";
|
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|
-
button.addEventListener("click", () => {
|
121
|
-
const usdzExporter = GameObject.findObjectOfType(USDZExporter);
|
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|
-
if (usdzExporter) {
|
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|
-
usdzExporter.exportAsync();
|
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|
-
}
|
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|
-
else {
|
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|
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console.warn("No USDZExporter component found in the scene");
|
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|
-
}
|
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|
-
});
|
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|
-
this.shadowRoot?.appendChild(button);
|
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|
-
return button;
|
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|
-
}
|
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|
-
|
133
|
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/** @returns the WebXR AR button if it was created */
|
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|
-
get arButton() { return this.shadowRoot?.querySelector("[data-needle='webxr-ar-button']") as HTMLButtonElement | null; }
|
135
|
-
/** get or create the WebXR AR button
|
136
|
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* @param init optional session init options
|
137
|
-
* Behaviour of the button:
|
138
|
-
* - if the device supports AR, the button will be visible and clickable
|
139
|
-
* - if the device does not support AR, the button will be hidden
|
140
|
-
* - if the device changes and now supports AR, the button will be visible
|
141
|
-
*/
|
142
|
-
createARButton(init?: XRSessionInit): HTMLButtonElement {
|
143
|
-
const existingButton = this.shadowRoot?.querySelector("[data-needle='webxr-ar-button']") as HTMLButtonElement | null;
|
144
|
-
if (existingButton) return existingButton;
|
145
|
-
const mode: XRSessionMode = "immersive-ar";
|
146
|
-
const button = document.createElement("button");
|
147
|
-
button.dataset["needle"] = "webxr-ar-button";
|
148
|
-
button.innerText = "Enter AR";
|
149
|
-
button.addEventListener("click", () => NeedleXRSession.start(mode, init));
|
150
|
-
this.updateSessionSupported(button, mode);
|
151
|
-
this.listenToXRSessionState(button, mode);
|
152
|
-
this.shadowRoot?.appendChild(button);
|
153
|
-
|
154
|
-
if (!isMozillaXR()) // WebXR Viewer can't attach events before session start
|
155
|
-
navigator.xr?.addEventListener("devicechange", () => this.updateSessionSupported(button, mode));
|
156
|
-
|
157
|
-
return button;
|
158
|
-
}
|
159
|
-
|
160
|
-
/** @returns the WebXR VR button if it was created */
|
161
|
-
get vrButton() { return this.shadowRoot?.querySelector("[data-needle='webxr-vr-button']") as HTMLButtonElement | null; }
|
162
|
-
/** get or create the WebXR VR button
|
163
|
-
* @param init optional session init options
|
164
|
-
* Behaviour of the button:
|
165
|
-
* - if the device supports VR, the button will be visible and clickable
|
166
|
-
* - if the device does not support VR, the button will be hidden
|
167
|
-
* - if the device changes and now supports VR, the button will be visible
|
168
|
-
*/
|
169
|
-
createVRButton(init?: XRSessionInit): HTMLButtonElement {
|
170
|
-
const hasButton = this.shadowRoot?.querySelector("[data-needle='webxr-vr-button']");
|
171
|
-
if (hasButton) return hasButton as HTMLButtonElement;
|
172
|
-
const mode: XRSessionMode = "immersive-vr";
|
173
|
-
const button = document.createElement("button");
|
174
|
-
button.dataset["needle"] = "webxr-vr-button";
|
175
|
-
button.innerText = "Enter VR";
|
176
|
-
button.addEventListener("click", () => NeedleXRSession.start(mode, init));
|
177
|
-
this.updateSessionSupported(button, mode);
|
178
|
-
this.listenToXRSessionState(button, mode);
|
179
|
-
this.shadowRoot?.appendChild(button);
|
180
|
-
|
181
|
-
if (!isMozillaXR()) // WebXR Viewer can't attach events before session start
|
182
|
-
navigator.xr?.addEventListener("devicechange", () => this.updateSessionSupported(button, mode));
|
183
|
-
|
184
|
-
return button;
|
185
|
-
}
|
186
|
-
|
187
|
-
/** @returns the Send to Quest button */
|
188
|
-
get sendToQuestButton() { return this.shadowRoot?.querySelector("[data-needle='webxr-sendtoquest-button']") as HTMLButtonElement | null; }
|
189
|
-
/** get or create the Send To Quest button
|
190
|
-
* Behaviour of the button:
|
191
|
-
* - if the button is clicked, the current URL will be sent to the Oculus Browser on the Quest
|
192
|
-
*/
|
193
|
-
createSendToQuestButton(): HTMLButtonElement {
|
194
|
-
const hasButton = this.shadowRoot?.querySelector("[data-needle='webxr-sendtoquest-button']");
|
195
|
-
if (hasButton) return hasButton as HTMLButtonElement;
|
196
|
-
const baseUrl = `https://oculus.com/open_url/?url=`
|
197
|
-
const button = document.createElement("button");
|
198
|
-
button.dataset["needle"] = "webxr-sendtoquest-button";
|
199
|
-
button.innerText = "Open on Quest";
|
200
|
-
button.addEventListener("click", () => {
|
201
|
-
const urlParameter = encodeURIComponent(window.location.href);
|
202
|
-
window.open(baseUrl + urlParameter);
|
203
|
-
});
|
204
|
-
// make sure to hide the button when we have VR support directly on the device
|
205
|
-
if (!isMozillaXR()) { // WebXR Viewer can't attach events before session start
|
206
|
-
navigator.xr?.addEventListener("devicechange", () => {
|
207
|
-
if (navigator.xr?.isSessionSupported("immersive-vr")) {
|
208
|
-
button.style.display = "none";
|
209
|
-
}
|
210
|
-
else {
|
211
|
-
button.style.display = "";
|
212
|
-
}
|
213
|
-
});
|
214
|
-
}
|
215
|
-
this.shadowRoot?.appendChild(button);
|
216
|
-
return button;
|
217
|
-
}
|
218
|
-
|
219
|
-
async createQRCode() {
|
220
|
-
const wrapper = document.createElement("div");
|
221
|
-
wrapper.style.position = "relative";
|
222
|
-
wrapper.style.display = "inline-block";
|
223
|
-
|
224
|
-
const qrCodeContainer = document.createElement("div");
|
225
|
-
qrCodeContainer.classList.add("qr-code-container");
|
226
|
-
qrCodeContainer.classList.add("hidden");
|
227
|
-
generateAndInsertQRCode();
|
228
|
-
|
229
|
-
const qrCodeButton = document.createElement("button");
|
230
|
-
qrCodeButton.innerText = "QR Code";
|
231
|
-
qrCodeButton.title = "Scan this QR code with your phone to open this page";
|
232
|
-
|
233
|
-
qrCodeButton.addEventListener("click", () => {
|
234
|
-
qrCodeContainer.classList.toggle("hidden");
|
235
|
-
if (qrCodeContainer.classList.contains("hidden")) return;
|
236
|
-
// generate the qr code when the button is clicked - this ensures that we get the QRcode with the latest URL
|
237
|
-
generateAndInsertQRCode();
|
238
|
-
});
|
239
|
-
async function generateAndInsertQRCode() {
|
240
|
-
const size = 200;
|
241
|
-
const code = await generateQRCode({
|
242
|
-
text: window.location.href,
|
243
|
-
width: size,
|
244
|
-
height: size,
|
245
|
-
});
|
246
|
-
qrCodeContainer.innerHTML = "";
|
247
|
-
qrCodeContainer.appendChild(code);
|
248
|
-
}
|
249
|
-
|
250
|
-
wrapper.appendChild(qrCodeButton);
|
251
|
-
wrapper.appendChild(qrCodeContainer);
|
252
|
-
|
253
|
-
this.shadowRoot?.appendChild(wrapper);
|
254
|
-
}
|
255
|
-
|
256
|
-
private updateSessionSupported(button: HTMLButtonElement, mode: XRSessionMode) {
|
257
|
-
if (!navigator.xr) {
|
258
|
-
button.style.display = "none";
|
259
|
-
return;
|
260
|
-
}
|
261
|
-
navigator.xr.isSessionSupported(mode).then(supported => {
|
262
|
-
button.style.display = !supported ? "none" : "";
|
263
|
-
if (isDevEnvironment() && !supported) console.warn(mode + " is not supported on this device - make sure your server runs using HTTPS and you have a device connected that supports " + mode);
|
264
|
-
});
|
265
|
-
}
|
266
|
-
|
267
|
-
private listenToXRSessionState(button: HTMLButtonElement, mode: XRSessionMode) {
|
268
|
-
NeedleXRSession.onSessionRequestStart(args => {
|
269
|
-
if (args.mode === mode) {
|
270
|
-
button.classList.add("this-mode-is-requested");
|
271
|
-
// button["original-text"] = button.innerText;
|
272
|
-
// let modeText = mode === "immersive-vr" ? "VR" : "AR";
|
273
|
-
// button.innerText = "Starting " + modeText + "...";
|
274
|
-
}
|
275
|
-
else {
|
276
|
-
button["was-disabled"] = button.disabled;
|
277
|
-
button.disabled = true;
|
278
|
-
button.classList.add("other-mode-is-requested");
|
279
|
-
}
|
280
|
-
});
|
281
|
-
NeedleXRSession.onSessionRequestEnd(_ => {
|
282
|
-
button.classList.remove("this-mode-is-requested");
|
283
|
-
button.classList.remove("other-mode-is-requested");
|
284
|
-
button.disabled = button["was-disabled"];
|
285
|
-
// button.innerText = button["original-text"];
|
286
|
-
});
|
287
|
-
}
|
288
|
-
}
|
289
|
-
|
290
|
-
if (!customElements.get(webXRElementName))
|
291
|
-
customElements.define(webXRElementName, NeedleWebXRHtmlElement);
|
@@ -1,14 +1,13 @@
|
|
1
|
+
import { WebXR, WebXREvent } from "./WebXR.js";
|
2
|
+
import { serializable } from "../../engine/engine_serialization.js";
|
3
|
+
import { Behaviour, GameObject } from "../Component.js";
|
1
4
|
import { Object3D, Quaternion, Vector3 } from "three";
|
5
|
+
import { CircularBuffer, getParam } from "../../engine/engine_utils.js";
|
6
|
+
import { AssetReference } from "../../engine/engine_addressables.js";
|
7
|
+
import { showBalloonMessage, showBalloonWarning } from "../../engine/debug/index.js";
|
2
8
|
|
3
|
-
import { showBalloonMessage, showBalloonWarning } from "../../engine/debug/index.js";
|
4
|
-
import { AssetReference } from "../../engine/engine_addressables.js";
|
5
|
-
import { serializable } from "../../engine/engine_serialization.js";
|
6
|
-
import { CircularBuffer, getParam } from "../../engine/engine_utils.js";
|
7
|
-
import { NeedleXREventArgs, NeedleXRSession } from "../../engine/xr/index.js";
|
8
|
-
import { imageToCanvas,USDWriter, USDZExporterContext } from "../../engine-components/export/usdz/ThreeUSDZExporter.js";
|
9
9
|
import { USDZExporter } from "../../engine-components/export/usdz/USDZExporter.js";
|
10
|
-
import {
|
11
|
-
import { InstancingUtil, Renderer } from "../Renderer.js";
|
10
|
+
import { USDZExporterContext, USDWriter, imageToCanvas } from "../../engine-components/export/usdz/ThreeUSDZExporter.js";
|
12
11
|
|
13
12
|
// https://github.com/immersive-web/marker-tracking/blob/main/explainer.md
|
14
13
|
|
@@ -45,13 +44,11 @@
|
|
45
44
|
if (t01 === undefined || t01 >= 1 || haveChanged) {
|
46
45
|
object.position.copy(this._position);
|
47
46
|
object.quaternion.copy(this._rotation);
|
48
|
-
// InstancingUtil.markDirty(object);
|
49
47
|
}
|
50
48
|
else {
|
51
49
|
t01 = Math.max(0, Math.min(1, t01));
|
52
50
|
object.position.lerp(this._position, t01);
|
53
51
|
object.quaternion.slerp(this._rotation, t01);
|
54
|
-
// InstancingUtil.markDirty(object);
|
55
52
|
}
|
56
53
|
object.quaternion.multiply(WebXRTrackedImage.y180);
|
57
54
|
}
|
@@ -64,10 +61,15 @@
|
|
64
61
|
if (!this._position) {
|
65
62
|
this._position = WebXRTrackedImage._positionBuffer.get();
|
66
63
|
this._rotation = WebXRTrackedImage._rotationBuffer.get();
|
67
|
-
const t = this._pose.transform
|
68
|
-
|
69
|
-
|
70
|
-
this.
|
64
|
+
const t = this._pose.transform;
|
65
|
+
|
66
|
+
// when parented to the world, we need to flip data here
|
67
|
+
//this._position.set(-t.position.x, t.position.y, -t.position.z);
|
68
|
+
// this._rotation.set(-t.orientation.x, t.orientation.y, -t.orientation.z, t.orientation.w);
|
69
|
+
|
70
|
+
// for some reason when parented to the XRRig, we need the original data
|
71
|
+
this._position.set(t.position.x, t.position.y, t.position.z);
|
72
|
+
this._rotation.set(t.orientation.x, t.orientation.y, t.orientation.z, t.orientation.w);
|
71
73
|
}
|
72
74
|
}
|
73
75
|
|
@@ -139,7 +141,9 @@
|
|
139
141
|
trackedImages?: WebXRImageTrackingModel[];
|
140
142
|
|
141
143
|
private readonly trackedImageIndexMap: Map<number, WebXRImageTrackingModel> = new Map();
|
144
|
+
|
142
145
|
private static _imageElements: Map<string, ImageBitmap | null> = new Map();
|
146
|
+
private webxr: WebXR | null = null;
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onBeforeXR(_mode: XRSessionMode, args: XRSessionInit & { trackedImages: Array<any> }): void {
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onEnable(): void {
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this.addEventListener("image-tracking", this.onImageTrackingUpdate);
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onDisable(): void {
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}
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this.trackedImageIndexMap.set(options.trackedImages.length, trackedImage);
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private onXRStarted = (_: any) => {
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}
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};
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private readonly imageToObjectMap = new Map<WebXRImageTrackingModel, { object: GameObject | null, frames: number, lastTrackingTime:
|
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private readonly imageToObjectMap = new Map<WebXRImageTrackingModel, { object: GameObject | null, frames: number, lastTrackingTime:number }>();
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private readonly currentImages: WebXRTrackedImage[] = [];
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private onXRUpdate = (evt): void => {
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if (!("getImageTrackingResults" in frame)) {
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if (frame.session && !("getImageTrackingResults" in frame)) {
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const warning = "Image tracking is currently not supported on this device. On Chrome for Android, you can enable the <a target=\"_blank\" href=\"#\" onclick=\"() => console.log('I')\">chrome://flags/#webxr-incubations</a> flag.";
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showBalloonWarning(warning);
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if (frame.session && typeof frame.getImageTrackingResults === "function") {
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if (results.length > 0) {
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const space = this.context.renderer.xr.getReferenceSpace();
|
@@ -257,7 +279,9 @@
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try {
|
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this.dispatchEvent(new CustomEvent("image-tracking", { detail: this.currentImages }));
|
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this.
|
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if (this.webxr && this.webxr.allowARPlacementReticle) {
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+
this.webxr.allowARPlacementReticle = false;
|
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|
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}
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|
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|
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catch (e) {
|
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console.error(e);
|
@@ -290,11 +314,9 @@
|
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}
|
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|
|
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|
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private onImageTrackingUpdate = (
|
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|
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const
|
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|
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if (!xr) return;
|
317
|
+
private onImageTrackingUpdate = (event: any) => {
|
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|
+
const images = event.detail as WebXRTrackedImage[];
|
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|
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|
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for (const image of images) {
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const model = image.model;
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|
@@ -314,31 +336,20 @@
|
|
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|
if (asset) {
|
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|
trackedData!.object = asset;
|
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|
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|
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// workaround for instancing currently not properly updating
|
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|
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// instanced objects become visible when the image is recognized for the second time
|
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|
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// we need to look into this further https://linear.app/needle/issue/NE-3936
|
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|
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for (const rend of asset.getComponentsInChildren(Renderer)) {
|
321
|
-
rend.setInstancingEnabled(false);
|
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|
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}
|
323
|
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|
324
339
|
// make sure to parent to the WebXR.rig
|
325
|
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if (
|
326
|
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|
327
|
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image.applyToObject(asset);
|
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|
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if (!asset.activeSelf)
|
329
|
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GameObject.setActive(asset, true);
|
330
|
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// InstancingUtil.markDirty(asset);
|
340
|
+
if (this.webxr) {
|
341
|
+
this.webxr.Rig.add(asset);
|
331
342
|
}
|
332
|
-
else {
|
333
|
-
console.warn("XRImageTracking: missing XRRig");
|
334
|
-
}
|
335
343
|
|
344
|
+
image.applyToObject(asset);
|
345
|
+
if (!asset.activeSelf)
|
346
|
+
GameObject.setActive(asset, true);
|
336
347
|
}
|
337
348
|
});
|
338
349
|
}
|
339
350
|
else {
|
340
351
|
trackedData.frames++;
|
341
|
-
if
|
352
|
+
if(isTracked)
|
342
353
|
trackedData.lastTrackingTime = Date.now();
|
343
354
|
|
344
355
|
// TODO we could do a bit more here: e.g. sample for the first 1s or so of getting pose data
|
@@ -348,16 +359,13 @@
|
|
348
359
|
|
349
360
|
if (!trackedData.object) continue;
|
350
361
|
|
351
|
-
if (
|
362
|
+
if (this.webxr) {
|
363
|
+
this.webxr.Rig.add(trackedData.object);
|
364
|
+
}
|
352
365
|
|
353
|
-
|
354
|
-
|
355
|
-
|
356
|
-
if (!trackedData.object.activeSelf) {
|
357
|
-
GameObject.setActive(trackedData.object, true);
|
358
|
-
}
|
359
|
-
// InstancingUtil.markDirty(trackedData.object);
|
360
|
-
}
|
366
|
+
image.applyToObject(trackedData.object);
|
367
|
+
if (!trackedData.object.activeSelf)
|
368
|
+
GameObject.setActive(trackedData.object, true);
|
361
369
|
}
|
362
370
|
}
|
363
371
|
}
|
@@ -1,14 +1,13 @@
|
|
1
|
-
import { Box3, BufferAttribute, BufferGeometry, Group, Material,
|
1
|
+
import { Box3, BufferAttribute, BufferGeometry, Group, Material, Mesh, Object3D, Vector3 } from "three";
|
2
2
|
|
3
|
-
import {
|
4
|
-
import {
|
5
|
-
import {
|
3
|
+
import { MeshCollider } from "../Collider.js";
|
4
|
+
import { Behaviour, GameObject } from "../Component.js";
|
5
|
+
import { WebXR, WebXREvent } from "./WebXR.js";
|
6
6
|
import { serializable } from "../../engine/engine_serialization.js";
|
7
7
|
import type { Vec3 } from "../../engine/engine_types.js";
|
8
|
+
import { disposeObjectResources } from "../../engine/engine_assetdatabase.js";
|
8
9
|
import { getParam } from "../../engine/engine_utils.js";
|
9
|
-
import {
|
10
|
-
import { MeshCollider } from "../Collider.js";
|
11
|
-
import { Behaviour, GameObject } from "../Component.js";
|
10
|
+
import { destroy } from "../../engine/engine_gameobject.js";
|
12
11
|
// import { SimplifyModifier } from 'three/examples/jsm/modifiers/SimplifyModifier.js';
|
13
12
|
|
14
13
|
const debug = getParam("debugplanetracking");
|
@@ -42,8 +41,8 @@
|
|
42
41
|
export class WebXRPlaneTracking extends Behaviour {
|
43
42
|
|
44
43
|
/** Optional: if assigned it will be instantiated per tracked plane/tracked mesh */
|
45
|
-
@serializable(
|
46
|
-
dataTemplate?:
|
44
|
+
@serializable(Object3D)
|
45
|
+
dataTemplate?: Object3D;
|
47
46
|
|
48
47
|
@serializable()
|
49
48
|
initiateRoomCaptureIfNoData = true;
|
@@ -54,25 +53,34 @@
|
|
54
53
|
@serializable()
|
55
54
|
useMeshData: boolean = true;
|
56
55
|
|
57
|
-
/** when enabled mesh or plane tracking will also be used in VR */
|
58
|
-
@serializable()
|
59
|
-
runInVR = true;
|
60
|
-
|
61
56
|
get trackedPlanes() { return this._allPlanes.values(); }
|
62
57
|
get trackedMeshes() { return this._allMeshes.values(); }
|
63
58
|
|
59
|
+
onEnable(): void {
|
60
|
+
WebXR.addEventListener(WebXREvent.XRStarted, this.onXRStarted);
|
61
|
+
WebXR.addEventListener(WebXREvent.XRUpdate, this.onXRUpdate);
|
62
|
+
WebXR.addEventListener(WebXREvent.ModifyAROptions, this.onModifyAROptions);
|
63
|
+
}
|
64
64
|
|
65
|
+
onDisable(): void {
|
66
|
+
WebXR.removeEventListener(WebXREvent.XRStarted, this.onXRStarted);
|
67
|
+
WebXR.removeEventListener(WebXREvent.XRUpdate, this.onXRUpdate);
|
68
|
+
WebXR.removeEventListener(WebXREvent.ModifyAROptions, this.onModifyAROptions);
|
69
|
+
}
|
65
70
|
|
66
|
-
|
67
|
-
|
68
|
-
|
69
|
-
|
70
|
-
|
71
|
-
|
72
|
-
|
71
|
+
private onModifyAROptions = (event: any) => {
|
72
|
+
const options = event.detail;
|
73
|
+
const features = options.optionalFeatures || [];
|
74
|
+
|
75
|
+
if (this.usePlaneData && !features.includes("plane-detection"))
|
76
|
+
features.push("plane-detection");
|
77
|
+
if (this.useMeshData && !features.includes("mesh-detection"))
|
78
|
+
features.push("mesh-detection");
|
79
|
+
|
80
|
+
options.optionalFeatures = features;
|
73
81
|
}
|
74
82
|
|
75
|
-
|
83
|
+
private onXRStarted = (_evt) => {
|
76
84
|
// remove all previously added data from the scene again
|
77
85
|
for (const data of this._allPlanes.keys()) {
|
78
86
|
this.removeData(data, this._allPlanes);
|
@@ -82,24 +90,18 @@
|
|
82
90
|
}
|
83
91
|
}
|
84
92
|
|
85
|
-
|
86
|
-
|
87
|
-
if (!this.runInVR && args.xr.isVR) return;
|
88
|
-
|
93
|
+
private onXRUpdate = (evt) => {
|
94
|
+
|
89
95
|
// parenting tracked planes to the XR rig ensures that they synced with the real-world user data;
|
90
96
|
// otherwise they would "swim away" when the user rotates / moves / teleports and so on.
|
91
97
|
// There may be cases where we want that! E.g. a user walks around on their own table in castle builder
|
92
|
-
|
93
|
-
if (!rig) {
|
94
|
-
console.warn("No XR rig found, cannot parent tracked planes to it");
|
95
|
-
return;
|
96
|
-
}
|
98
|
+
if (!evt.rig) return;
|
97
99
|
|
98
|
-
const frame =
|
100
|
+
const frame = evt.frame as XRFramePlanes;
|
99
101
|
const renderer = this.context.renderer;
|
100
102
|
const referenceSpace = renderer.xr.getReferenceSpace();
|
101
103
|
if (!referenceSpace) return;
|
102
|
-
|
104
|
+
|
103
105
|
const planes = frame.detectedPlanes;
|
104
106
|
const meshes = frame.detectedMeshes;
|
105
107
|
const hasAnyPlanes = planes !== undefined && planes.size > 0;
|
@@ -124,10 +126,10 @@
|
|
124
126
|
}
|
125
127
|
|
126
128
|
if (planes !== undefined)
|
127
|
-
this.processFrameData(
|
129
|
+
this.processFrameData(evt.rig, evt.frame, planes, this._allPlanes);
|
128
130
|
|
129
131
|
if (meshes !== undefined)
|
130
|
-
this.processFrameData(
|
132
|
+
this.processFrameData(evt.rig, evt.frame, meshes, this._allMeshes);
|
131
133
|
}
|
132
134
|
|
133
135
|
private removeData(data: XRPlane | XRMesh, _all: Map<XRPlane | XRMesh, XRPlaneContext>) {
|
@@ -154,11 +156,11 @@
|
|
154
156
|
private readonly _allMeshes = new Map<XRMesh, XRPlaneContext>();
|
155
157
|
private firstTimeNoPlanesDetected = -100;
|
156
158
|
|
157
|
-
private processFrameData(
|
159
|
+
private processFrameData(rig: Object3D, frame: XRFramePlanes, detected: Set<XRPlane | XRMesh>, _all: Map<XRPlane | XRMesh, XRPlaneContext>) {
|
158
160
|
const renderer = this.context.renderer;
|
159
161
|
const referenceSpace = renderer.xr.getReferenceSpace();
|
160
162
|
if (!referenceSpace) return;
|
161
|
-
|
163
|
+
|
162
164
|
for (const data of _all.keys()) {
|
163
165
|
if (!detected.has(data)) {
|
164
166
|
this.removeData(data, _all);
|
@@ -168,7 +170,7 @@
|
|
168
170
|
for (const data of detected) {
|
169
171
|
const space = "planeSpace" in data ? data.planeSpace
|
170
172
|
: ("meshSpace" in data ? data.meshSpace
|
171
|
-
|
173
|
+
: undefined);
|
172
174
|
if (!space) continue;
|
173
175
|
const planePose = frame.getPose(space, referenceSpace);
|
174
176
|
|
@@ -241,18 +243,12 @@
|
|
241
243
|
|
242
244
|
// if we don't have any template assigned we just use a simple mesh object
|
243
245
|
if (!this.dataTemplate) {
|
244
|
-
|
245
|
-
if (debug) mesh.material = new MeshNormalMaterial();
|
246
|
-
else mesh.material = new MeshBasicMaterial({ wireframe: true, opacity: .33, transparent: true, color: 0x000000 });
|
247
|
-
this.dataTemplate = new AssetReference("", "", mesh);
|
246
|
+
this.dataTemplate = new Mesh();
|
248
247
|
}
|
249
248
|
|
250
|
-
if (
|
251
|
-
this.dataTemplate.loadAssetAsync();
|
252
|
-
}
|
253
|
-
else {
|
249
|
+
if (this.dataTemplate) {
|
254
250
|
// Create instance
|
255
|
-
const newPlane = GameObject.instantiate(this.dataTemplate
|
251
|
+
const newPlane = GameObject.instantiate(this.dataTemplate) as GameObject;
|
256
252
|
planeMesh = newPlane;
|
257
253
|
|
258
254
|
if (newPlane instanceof Mesh) {
|
@@ -269,7 +265,7 @@
|
|
269
265
|
}
|
270
266
|
}
|
271
267
|
}
|
272
|
-
|
268
|
+
|
273
269
|
const mc = newPlane.getComponent(MeshCollider) as MeshCollider;
|
274
270
|
if (mc) {
|
275
271
|
const mesh = newPlane as unknown as Mesh;
|
@@ -316,7 +312,6 @@
|
|
316
312
|
if (planePose) {
|
317
313
|
planeMesh.visible = true;
|
318
314
|
planeMesh.matrix.fromArray(planePose.transform.matrix);
|
319
|
-
planeMesh.matrix.premultiply(this._flipForwardMatrix);
|
320
315
|
} else {
|
321
316
|
planeMesh.visible = false;
|
322
317
|
}
|
@@ -324,11 +319,9 @@
|
|
324
319
|
};
|
325
320
|
}
|
326
321
|
|
327
|
-
private _flipForwardMatrix = new Matrix4().makeRotationY(Math.PI);
|
328
|
-
|
329
322
|
// heuristic to determine if a collider should be convex or not -
|
330
323
|
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checkIfContextShouldBeConvex(mesh: Mesh | Group | undefined, xrData: XRPlane | XRMesh) {
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return true;
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}
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createGeometry(data: XRPlane | XRMesh) {
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if ("polygon" in data) {
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return this.createPlaneGeometry(data.polygon);
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}
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@@ -366,7 +359,7 @@
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createMeshGeometry(vertices: Float32Array, indices: Uint32Array) {
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return this._verticesCache.get(key)!;
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@@ -376,7 +369,7 @@
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geometry.setAttribute('position', new BufferAttribute(vertices, 3));
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for (let i = 0; i < vertices.length; i
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for (let i = 0; i < vertices.length; i+=3) {
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uvs.push(vertices[i], vertices[i + 2]);
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geometry.setAttribute('uv', new BufferAttribute(new Float32Array(uvs), 2));
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@@ -394,9 +387,9 @@
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this._verticesCache.set(key, geometry);
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return geometry;
|
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}
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createPlaneGeometry(polygon: Vec3[]) {
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@@ -1,59 +1,22 @@
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import {
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3
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import { serializable } from "../../engine/engine_serialization_decorator.js";
|
1
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+
import { Object3D } from "three";
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import type { IGameObject } from "../../engine/engine_types.js";
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import { getParam } from "../../engine/engine_utils.js";
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import { NeedleXREventArgs, NeedleXRSession } from "../../engine/engine_xr.js";
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import { IXRRig } from "../../engine/engine_xr.js";
|
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4
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import { Behaviour } from "../Component.js";
|
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5
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import { BoxGizmo } from "../Gizmos.js";
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6
|
|
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const debug = getParam("
|
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+
const debug = getParam("debugrig");
|
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8
|
|
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export class XRRig extends Behaviour
|
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-
|
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@serializable()
|
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priority: number = 0;
|
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-
|
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get isActive() { return this.activeAndEnabled && this.gameObject.visible; }
|
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-
|
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/** Sets this rig to be the active XR rig (needs to be called during an active XR session) */
|
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setAsActiveXRRig() {
|
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NeedleXRSession.active?.setRigActive(this);
|
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}
|
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-
|
9
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+
export class XRRig extends Behaviour {
|
25
10
|
awake(): void {
|
11
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+
// const helper = new AxesHelper(.1);
|
12
|
+
// this.gameObject.add(helper);
|
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13
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if (debug) {
|
27
14
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const gizmoObj = new Object3D() as IGameObject;
|
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15
|
gizmoObj.position.y += .5;
|
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16
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this.gameObject.add(gizmoObj);
|
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const
|
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if (
|
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-
|
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const axes = new AxesHelper(.5);
|
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this.gameObject.add(axes)
|
17
|
+
const gizmo = gizmoObj.addNewComponent(BoxGizmo);
|
18
|
+
if (gizmo)
|
19
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+
gizmo.isGizmo = false;
|
35
20
|
}
|
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21
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}
|
37
|
-
|
38
|
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isXRRig(): boolean {
|
39
|
-
return true;
|
40
|
-
}
|
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|
-
|
42
|
-
supportsXR(_mode: XRSessionMode): boolean {
|
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|
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return true;
|
44
|
-
}
|
45
|
-
|
46
|
-
private _startScale?: Vector3;
|
47
|
-
|
48
|
-
onEnterXR(args: NeedleXREventArgs): void {
|
49
|
-
this._startScale = this.gameObject.scale.clone();
|
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|
-
args.xr.addRig(this);
|
51
|
-
if(debug) console.log("WebXR: add Rig", this.name, this.priority)
|
52
|
-
}
|
53
|
-
onLeaveXR(args: NeedleXREventArgs): void {
|
54
|
-
args.xr.removeRig(this);
|
55
|
-
if (this._startScale && this.gameObject)
|
56
|
-
this.gameObject.scale.copy(this._startScale);
|
57
|
-
}
|
58
|
-
|
59
22
|
}
|
@@ -1,67 +0,0 @@
|
|
1
|
-
|
2
|
-
import { serializable } from "../../../engine/engine_serialization_decorator.js";
|
3
|
-
import { NeedleXREventArgs } from "../../../engine/engine_xr.js";
|
4
|
-
import { Behaviour } from "../../Component.js";
|
5
|
-
|
6
|
-
|
7
|
-
/** Add this script to an object and set `side` to make the object follow a specific controller */
|
8
|
-
export class XRControllerFollow extends Behaviour {
|
9
|
-
|
10
|
-
// override active and enabled here so that we always receive xr update events
|
11
|
-
get activeAndEnabled() {
|
12
|
-
return true;
|
13
|
-
}
|
14
|
-
|
15
|
-
/** should this object follow a right hand/controller or left hand/controller */
|
16
|
-
@serializable()
|
17
|
-
side: XRHandedness = "none";
|
18
|
-
|
19
|
-
/** should it follow controllers (the physics controller) */
|
20
|
-
@serializable()
|
21
|
-
controller: boolean = true;
|
22
|
-
|
23
|
-
/** should it follow hands (when using hand tracking in WebXR) */
|
24
|
-
hands: boolean = false;
|
25
|
-
|
26
|
-
/** Disable if you don't want this script to modify the object's visibility
|
27
|
-
* If enabled the object will be hidden when the configured controller or hand is not available
|
28
|
-
* If disabled this script will not modify the object's visibility
|
29
|
-
*/
|
30
|
-
controlVisibility: boolean = true;
|
31
|
-
|
32
|
-
/** when true it will use the grip space, otherwise the ray space */
|
33
|
-
useGripSpace = false;
|
34
|
-
|
35
|
-
onUpdateXR(args: NeedleXREventArgs): void {
|
36
|
-
|
37
|
-
// try to get the controller
|
38
|
-
const ctrl = args.xr.getController(this.side);
|
39
|
-
if (ctrl) {
|
40
|
-
// check if this is a hand and hands are allowed
|
41
|
-
if (ctrl.hand && !this.hands) {
|
42
|
-
if (this.controlVisibility)
|
43
|
-
this.gameObject.visible = false;
|
44
|
-
return;
|
45
|
-
}
|
46
|
-
// check if this is a controller and controllers are allowed
|
47
|
-
else if (!this.controller) {
|
48
|
-
if (this.controlVisibility)
|
49
|
-
this.gameObject.visible = false;
|
50
|
-
return;
|
51
|
-
}
|
52
|
-
// we're following a controller (or hand)
|
53
|
-
if (this.controlVisibility)
|
54
|
-
this.gameObject.visible = true;
|
55
|
-
if (this.useGripSpace) {
|
56
|
-
this.gameObject.worldPosition = ctrl.gripWorldPosition;
|
57
|
-
this.gameObject.worldQuaternion = ctrl.gripWorldQuaternion;
|
58
|
-
}
|
59
|
-
else {
|
60
|
-
this.gameObject.worldPosition = ctrl.rayWorldPosition;
|
61
|
-
this.gameObject.worldQuaternion = ctrl.rayWorldQuaternion;
|
62
|
-
}
|
63
|
-
}
|
64
|
-
|
65
|
-
}
|
66
|
-
|
67
|
-
}
|
@@ -1,253 +0,0 @@
|
|
1
|
-
import { AxesHelper, Group, Material, Mesh, Object3D } from "three";
|
2
|
-
import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader.js";
|
3
|
-
import { XRControllerModelFactory } from "three/examples/jsm/webxr/XRControllerModelFactory.js";
|
4
|
-
import { XRHandMeshModel } from "three/examples/jsm/webxr/XRHandMeshModel.js";
|
5
|
-
|
6
|
-
import { showBalloonWarning } from "../../../engine/debug/index.js";
|
7
|
-
import { AssetReference } from "../../../engine/engine_addressables.js";
|
8
|
-
import { addDracoAndKTX2Loaders } from "../../../engine/engine_loaders.js";
|
9
|
-
import { serializable } from "../../../engine/engine_serialization_decorator.js";
|
10
|
-
import { IGameObject } from "../../../engine/engine_types.js";
|
11
|
-
import { getParam } from "../../../engine/engine_utils.js";
|
12
|
-
import { NeedleXRController, NeedleXRControllerEventArgs, NeedleXREventArgs, NeedleXRSession } from "../../../engine/engine_xr.js";
|
13
|
-
import { Behaviour, GameObject } from "../../Component.js"
|
14
|
-
|
15
|
-
const debug = getParam("debugwebxr");
|
16
|
-
|
17
|
-
export class XRControllerModel extends Behaviour {
|
18
|
-
|
19
|
-
@serializable()
|
20
|
-
createControllerModel: boolean = true;
|
21
|
-
|
22
|
-
@serializable()
|
23
|
-
createHandModel: boolean = true;
|
24
|
-
|
25
|
-
/** assign a model or model url to create custom hand models */
|
26
|
-
@serializable(AssetReference)
|
27
|
-
customLeftHand?: AssetReference;
|
28
|
-
/** assign a model or model url to create custom hand models */
|
29
|
-
@serializable(AssetReference)
|
30
|
-
customRightHand?: AssetReference;
|
31
|
-
|
32
|
-
|
33
|
-
static readonly factory: XRControllerModelFactory = new XRControllerModelFactory();
|
34
|
-
|
35
|
-
supportsXR(mode: XRSessionMode): boolean {
|
36
|
-
return mode === "immersive-vr" || mode === "immersive-ar";
|
37
|
-
}
|
38
|
-
|
39
|
-
private _models = new Array<{ model?: IGameObject, controller: NeedleXRController, handmesh?: XRHandMeshModel }>();
|
40
|
-
|
41
|
-
|
42
|
-
async onXRControllerAdded(args: NeedleXRControllerEventArgs) {
|
43
|
-
|
44
|
-
// TODO we may want to treat controllers differently in AR/Passthrough mode
|
45
|
-
const isSupportedSession = args.xr.isVR || args.xr.isPassThrough;
|
46
|
-
if (!isSupportedSession) return;
|
47
|
-
|
48
|
-
const { controller } = args;
|
49
|
-
|
50
|
-
if (debug) console.warn("Add Controller Model for", controller.side, controller.index)
|
51
|
-
|
52
|
-
if (this.createControllerModel) {
|
53
|
-
if (controller.hand) {
|
54
|
-
if (this.createHandModel) {
|
55
|
-
const res = await this.loadHandModel(controller);
|
56
|
-
if (!res || !controller.connected) return;
|
57
|
-
this._models[controller.index] = { controller: controller, model: res.handObject, handmesh: res.handmesh };
|
58
|
-
this.scene.add(res.handObject);
|
59
|
-
}
|
60
|
-
}
|
61
|
-
else {
|
62
|
-
if (this.createControllerModel) {
|
63
|
-
const assetUrl = await controller.getModelUrl();
|
64
|
-
if (assetUrl) {
|
65
|
-
const model = await this.loadModel(controller, assetUrl);
|
66
|
-
if (!model || !controller.connected) return;
|
67
|
-
this._models[controller.index] = { controller: controller, model };
|
68
|
-
this.scene.add(model);
|
69
|
-
// The controller mesh should by default inherit layers.
|
70
|
-
model.traverse(child => {
|
71
|
-
child.layers.disableAll();
|
72
|
-
child.layers.enable(2);
|
73
|
-
});
|
74
|
-
}
|
75
|
-
else {
|
76
|
-
console.warn("XRControllerModel: no model found for " + controller.side);
|
77
|
-
}
|
78
|
-
}
|
79
|
-
}
|
80
|
-
}
|
81
|
-
}
|
82
|
-
onXRControllerRemoved(args: NeedleXRControllerEventArgs): void {
|
83
|
-
// we need to find the index by the controller because if controller 0 is removed first then args.controller.index 1 will be at index 0
|
84
|
-
const indexInArray = this._models.findIndex(m => m?.controller === args.controller);
|
85
|
-
const entry = this._models[indexInArray];
|
86
|
-
if (!entry) return;
|
87
|
-
this._models.splice(indexInArray, 1);
|
88
|
-
|
89
|
-
if (entry.handmesh) {
|
90
|
-
entry.handmesh.handModel?.removeFromParent();
|
91
|
-
}
|
92
|
-
if (entry.model) {
|
93
|
-
entry.model.removeFromParent();
|
94
|
-
}
|
95
|
-
}
|
96
|
-
onBeforeRender() {
|
97
|
-
if (!NeedleXRSession.active) return;
|
98
|
-
|
99
|
-
const xr = NeedleXRSession.active;
|
100
|
-
|
101
|
-
for (let i = 0; i < this._models.length; i++) {
|
102
|
-
const entry = this._models[i];
|
103
|
-
if (!entry) continue;
|
104
|
-
const ctrl = entry.controller;
|
105
|
-
if (!ctrl.connected) {
|
106
|
-
// the actual removal of the model happens in onXRControllerRemoved
|
107
|
-
if (debug) console.warn("XRControllerModel.onUpdateXR: controller is not connected anymore", ctrl.side, ctrl.hand);
|
108
|
-
continue;
|
109
|
-
}
|
110
|
-
|
111
|
-
// do we have a controller model?
|
112
|
-
if (entry.model && !entry.handmesh) {
|
113
|
-
// TODO: if the model would just be in the XR rig, we could just set grip position and we would not need to override the scale
|
114
|
-
// entry.model.position.copy(ctrl.gripWorldPosition);
|
115
|
-
entry.model.position.copy(ctrl.gripPosition);
|
116
|
-
// entry.model.quaternion.copy(ctrl.gripWorldQuaternion);
|
117
|
-
entry.model.quaternion.copy(ctrl.gripQuaternion);
|
118
|
-
entry.model.visible = ctrl.isTracking;
|
119
|
-
// ensure that controller models are in rig space
|
120
|
-
xr.rig?.gameObject.add(entry.model);
|
121
|
-
}
|
122
|
-
// do we have a hand mesh?
|
123
|
-
else if (ctrl.inputSource.hand && entry.handmesh) {
|
124
|
-
const referenceSpace = xr.referenceSpace;
|
125
|
-
const hand = this.context.renderer.xr.getHand(ctrl.index);
|
126
|
-
if (referenceSpace && xr.frame.getJointPose) {
|
127
|
-
for (const inputjoint of ctrl.inputSource.hand.values()) {
|
128
|
-
// Update the joints groups with the XRJoint poses
|
129
|
-
const jointPose = xr.frame.getJointPose(inputjoint, referenceSpace);
|
130
|
-
// The transform of this joint will be updated with the joint pose on each frame
|
131
|
-
const joint = hand.joints[inputjoint.jointName];
|
132
|
-
if (joint) {
|
133
|
-
if (jointPose) {
|
134
|
-
const { position, quaternion } = xr.convertSpace(jointPose.transform);
|
135
|
-
joint.position.copy(position);
|
136
|
-
joint.quaternion.copy(quaternion);
|
137
|
-
joint.matrixWorldNeedsUpdate = true;
|
138
|
-
// joint.jointRadius = jointPose.radius;
|
139
|
-
}
|
140
|
-
joint.visible = jointPose != null;
|
141
|
-
}
|
142
|
-
}
|
143
|
-
// ensure that the hand renders in rig space
|
144
|
-
if (entry.model) {
|
145
|
-
entry.model.visible = ctrl.isTracking;
|
146
|
-
if (entry.model.parent !== xr.rig?.gameObject) {
|
147
|
-
entry.model.position.set(0, 0, 0);
|
148
|
-
xr.rig?.gameObject.add(entry.model);
|
149
|
-
}
|
150
|
-
}
|
151
|
-
|
152
|
-
entry.handmesh?.updateMesh();
|
153
|
-
}
|
154
|
-
}
|
155
|
-
}
|
156
|
-
}
|
157
|
-
onLeaveXR(_args: NeedleXREventArgs): void {
|
158
|
-
for (const entry of this._models) {
|
159
|
-
if (!entry) continue;
|
160
|
-
entry.model?.removeFromParent();
|
161
|
-
}
|
162
|
-
this._models = [];
|
163
|
-
}
|
164
|
-
|
165
|
-
protected async loadModel(controller: NeedleXRController, url: string): Promise<IGameObject | null> {
|
166
|
-
if (!controller.connected) {
|
167
|
-
console.warn("XRControllerModel.onXRControllerAdded: controller is not connected anymore", controller.side);
|
168
|
-
return null;
|
169
|
-
}
|
170
|
-
const assetReference = AssetReference.getOrCreate("", url);
|
171
|
-
const model = await assetReference.instantiate() as GameObject;
|
172
|
-
|
173
|
-
if (NeedleXRSession.active?.isPassThrough) {
|
174
|
-
model.traverseVisible((obj: Object3D) => {
|
175
|
-
this.makeOccluder(obj);
|
176
|
-
})
|
177
|
-
}
|
178
|
-
return model as IGameObject;
|
179
|
-
}
|
180
|
-
|
181
|
-
protected async loadHandModel(controller: NeedleXRController): Promise<{ handObject: IGameObject, handmesh: XRHandMeshModel } | null> {
|
182
|
-
|
183
|
-
const context = this.context;
|
184
|
-
const hand = context.renderer.xr.getHand(controller.index);
|
185
|
-
|
186
|
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const loader = new GLTFLoader();
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addDracoAndKTX2Loaders(loader, context);
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loader.setPath('https://cdn.jsdelivr.net/npm/@webxr-input-profiles/[email protected]/dist/profiles/generic-hand/');
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// TODO: we should handle the loading here ourselves to not have this requirement of a specific model name
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const expectedHandModelName = controller.side === "left" ? "left." : "right.";
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const customHand = controller.side === "left" ? this.customLeftHand : this.customRightHand;
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if (customHand) {
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if (!customHand.uri.includes(expectedHandModelName)) {
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console.warn("XRControllerModel: custom hand model must be named " + expectedHandModelName);
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showBalloonWarning("Custom Hand: unexpected name, please see the console for details");
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}
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else {
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const basePath = customHand.uri.substring(0, customHand.uri.indexOf(expectedHandModelName));
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loader.setPath(basePath);
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if(debug) console.log("XRControllerModel: loading custom hand model from " + basePath);
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}
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}
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const handObject = new Object3D();
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// @ts-ignore
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const handmesh = new XRHandMeshModel(handObject, hand, loader.path, controller.inputSource.handedness, loader, (object: Object3D) => {
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// The hand mesh should not receive raycasts
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object.traverseVisible(child => {
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child.layers.disableAll();
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child.layers.enable(2);
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if (NeedleXRSession.active?.isPassThrough)
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this.makeOccluder(child);
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});
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});
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if (debug) handObject.add(new AxesHelper(.5));
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if (controller.inputSource.hand) {
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if (debug) console.log(controller.inputSource.hand);
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for (const inputjoint of controller.inputSource.hand.values()) {
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if (hand.joints[inputjoint.jointName] === undefined) {
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const joint = new Group();
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joint.matrixAutoUpdate = false;
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joint.visible = true;
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// joint.jointRadius = 0.01;
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// @ts-ignore
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hand.joints[inputjoint.jointName] = joint;
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hand.add(joint);
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}
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}
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}
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return { handObject: handObject as IGameObject, handmesh: handmesh };
|
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}
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private makeOccluder(obj: Object3D) {
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if (obj instanceof Mesh) {
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let mat = obj.material;
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if (mat instanceof Material) {
|
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mat = obj.material = mat.clone();
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// depth only
|
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mat.depthWrite = true;
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mat.depthTest = true;
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mat.colorWrite = false;
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obj.renderOrder = -100;
|
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}
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}
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}
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}
|
@@ -1,328 +0,0 @@
|
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1
|
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import { AdditiveBlending, BufferAttribute, Color, DoubleSide, Line, Line3, Mesh, MeshBasicMaterial, Object3D, RingGeometry, SubtractiveBlending, Vector3 } from "three";
|
2
|
-
import { Line2 } from "three/examples/jsm/lines/Line2.js";
|
3
|
-
import { LineGeometry } from "three/examples/jsm/lines/LineGeometry.js";
|
4
|
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import { LineMaterial } from "three/examples/jsm/lines/LineMaterial.js";
|
5
|
-
|
6
|
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import { Gizmos } from "../../../engine/engine_gizmos.js";
|
7
|
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import { Mathf } from "../../../engine/engine_math.js";
|
8
|
-
import { RaycastTestObjectCallback } from "../../../engine/engine_physics.js";
|
9
|
-
import { serializable } from "../../../engine/engine_serialization.js"
|
10
|
-
import { getTempVector, getWorldQuaternion, getWorldScale } from "../../../engine/engine_three_utils.js";
|
11
|
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import { IGameObject } from "../../../engine/engine_types.js";
|
12
|
-
import { getParam } from "../../../engine/engine_utils.js";
|
13
|
-
import { NeedleXRController, NeedleXREventArgs, NeedleXRSession } from "../../../engine/engine_xr.js";
|
14
|
-
import { Behaviour, GameObject } from "../../Component.js"
|
15
|
-
import { TeleportTarget } from "../TeleportTarget.js";
|
16
|
-
import { XRMovementBehaviour } from "../types.js";
|
17
|
-
|
18
|
-
const debug = getParam("debugwebxr");
|
19
|
-
|
20
|
-
export class XRControllerMovement extends Behaviour implements XRMovementBehaviour {
|
21
|
-
|
22
|
-
/** Movement speed in meters per second */
|
23
|
-
@serializable()
|
24
|
-
movementSpeed = 1;
|
25
|
-
|
26
|
-
/** How many degrees to rotate the XR rig when using the rotation trigger */
|
27
|
-
@serializable()
|
28
|
-
rotationStep = 60;
|
29
|
-
|
30
|
-
/** When enabled you can teleport using the right XR controller's thumbstick by pressing forward */
|
31
|
-
@serializable()
|
32
|
-
useTeleport: boolean = true;
|
33
|
-
|
34
|
-
/** Enable to only allow teleporting on objects with a teleport target component */
|
35
|
-
@serializable()
|
36
|
-
useTeleportTarget = false;
|
37
|
-
|
38
|
-
/** Enable to fade out the scene when teleporting */
|
39
|
-
@serializable()
|
40
|
-
useTeleportFade = false;
|
41
|
-
|
42
|
-
/** enable to visualize controller rays in the 3D scene */
|
43
|
-
@serializable()
|
44
|
-
showRays: boolean = true;
|
45
|
-
|
46
|
-
/** enable to visualize pointer targets in the 3D scene */
|
47
|
-
@serializable()
|
48
|
-
showHits: boolean = true;
|
49
|
-
|
50
|
-
readonly isXRMovementHandler: true = true;
|
51
|
-
|
52
|
-
readonly xrSessionMode = "immersive-vr";
|
53
|
-
|
54
|
-
private _didApplyRotation = false;
|
55
|
-
private _didTeleport = false;
|
56
|
-
|
57
|
-
onUpdateXR(args: NeedleXREventArgs): void {
|
58
|
-
const rig = args.xr.rig;
|
59
|
-
if (!rig?.gameObject) return;
|
60
|
-
|
61
|
-
// in AR pass through mode we dont want to move the rig
|
62
|
-
if (args.xr.isPassThrough) {
|
63
|
-
if (this.showRays)
|
64
|
-
this.renderRays(args.xr);
|
65
|
-
if (this.showHits)
|
66
|
-
this.renderHits(args.xr);
|
67
|
-
return;
|
68
|
-
}
|
69
|
-
|
70
|
-
const movementController = args.xr.leftController;
|
71
|
-
const teleportController = args.xr.rightController;
|
72
|
-
|
73
|
-
if (movementController)
|
74
|
-
this.onHandleMovement(movementController, rig.gameObject);
|
75
|
-
if (teleportController) {
|
76
|
-
this.onHandleRotation(teleportController, rig.gameObject);
|
77
|
-
if (this.useTeleport)
|
78
|
-
this.onHandleTeleport(teleportController, rig.gameObject);
|
79
|
-
}
|
80
|
-
|
81
|
-
if (this.showRays)
|
82
|
-
this.renderRays(args.xr);
|
83
|
-
if (this.showHits)
|
84
|
-
this.renderHits(args.xr);
|
85
|
-
}
|
86
|
-
onLeaveXR(_: NeedleXREventArgs): void {
|
87
|
-
for (const line of this._lines) {
|
88
|
-
line.removeFromParent();
|
89
|
-
}
|
90
|
-
for (const disc of this._hitDiscs) {
|
91
|
-
disc?.removeFromParent();
|
92
|
-
}
|
93
|
-
}
|
94
|
-
|
95
|
-
protected onHandleMovement(controller: NeedleXRController, rig: IGameObject) {
|
96
|
-
const stick = controller.getStick("xr-standard-thumbstick");
|
97
|
-
const vec = new Vector3(stick.x, 0, stick.y);
|
98
|
-
vec.multiplyScalar(this.context.time.deltaTime * this.movementSpeed);
|
99
|
-
const scale = getWorldScale(rig);
|
100
|
-
vec.multiplyScalar(scale.x);
|
101
|
-
vec.applyQuaternion(controller.xr.poseOrientation);
|
102
|
-
vec.y = 0;
|
103
|
-
vec.applyQuaternion(rig.worldQuaternion);
|
104
|
-
rig.position.add(vec);
|
105
|
-
|
106
|
-
// TODO: if we dont do this here the XRControllerModel will be frame-delayed - maybe we need to introduce a priority order for XR components?
|
107
|
-
rig.updateMatrixWorld();
|
108
|
-
}
|
109
|
-
|
110
|
-
|
111
|
-
protected onHandleRotation(controller: NeedleXRController, rig: IGameObject) {
|
112
|
-
const stick = controller.getStick("xr-standard-thumbstick");
|
113
|
-
const rotationInput = stick.x;
|
114
|
-
if (this._didApplyRotation) {
|
115
|
-
if (Math.abs(rotationInput) < .3) {
|
116
|
-
this._didApplyRotation = false;
|
117
|
-
}
|
118
|
-
}
|
119
|
-
else if (Math.abs(rotationInput) > .5) {
|
120
|
-
this._didApplyRotation = true;
|
121
|
-
const dir = rotationInput > 0 ? 1 : -1;
|
122
|
-
rig.rotateY(dir * Mathf.toRadians(this.rotationStep));
|
123
|
-
}
|
124
|
-
|
125
|
-
const pos = controller.rayWorldPosition;
|
126
|
-
pos.y += .1
|
127
|
-
if (debug) Gizmos.DrawLabel(pos, stick.x.toFixed(2) + ", " + stick.y.toFixed(2), .02, 0)
|
128
|
-
}
|
129
|
-
|
130
|
-
protected onHandleTeleport(controller: NeedleXRController, rig: IGameObject) {
|
131
|
-
const teleportInput = controller.getStick("xr-standard-thumbstick")
|
132
|
-
if (this._didTeleport) {
|
133
|
-
if (teleportInput.y < .2) {
|
134
|
-
this._didTeleport = false;
|
135
|
-
}
|
136
|
-
}
|
137
|
-
else if (teleportInput.y > .8) {
|
138
|
-
this._didTeleport = true;
|
139
|
-
const hit = this.context.physics.raycastFromRay(controller.ray)[0];
|
140
|
-
if (hit) {
|
141
|
-
if (this.useTeleportTarget) {
|
142
|
-
const teleportTarget = GameObject.getComponentInParent(hit.object, TeleportTarget);
|
143
|
-
if (!teleportTarget) return;
|
144
|
-
}
|
145
|
-
if (debug) Gizmos.DrawSphere(hit.point, .025, 0xff0000, 5);
|
146
|
-
const point = hit.point.clone();
|
147
|
-
if (this.useTeleportFade) {
|
148
|
-
controller.xr.fadeTransition()?.then(() => {
|
149
|
-
rig.worldPosition = point;
|
150
|
-
})
|
151
|
-
}
|
152
|
-
else {
|
153
|
-
rig.worldPosition = point;
|
154
|
-
}
|
155
|
-
}
|
156
|
-
else {
|
157
|
-
// TODO: add option to allow teleportation on current ground plane
|
158
|
-
}
|
159
|
-
}
|
160
|
-
}
|
161
|
-
|
162
|
-
private readonly _lines: Object3D[] = [];
|
163
|
-
private readonly _hitDiscs: Object3D[] = [];
|
164
|
-
private readonly _hitDistances: number[] = [];
|
165
|
-
|
166
|
-
protected renderRays(session: NeedleXRSession) {
|
167
|
-
|
168
|
-
if (session.controllers.length < this._lines.length) {
|
169
|
-
for (let i = session.controllers.length; i < this._lines.length; i++) {
|
170
|
-
const line = this._lines[i];
|
171
|
-
line.visible = false;
|
172
|
-
}
|
173
|
-
}
|
174
|
-
|
175
|
-
for (const disc of this._hitDiscs) {
|
176
|
-
if (disc) disc.visible = false;
|
177
|
-
}
|
178
|
-
|
179
|
-
for (let i = 0; i < session.controllers.length; i++) {
|
180
|
-
const ctrl = session.controllers[i];
|
181
|
-
let line = this._lines[i];
|
182
|
-
if (!line) {
|
183
|
-
line = this.createRayLineObject();
|
184
|
-
line.scale.z = .5;
|
185
|
-
this._lines[i] = line;
|
186
|
-
}
|
187
|
-
|
188
|
-
const pos = ctrl.rayWorldPosition;
|
189
|
-
const rot = ctrl.rayWorldQuaternion;
|
190
|
-
line.position.copy(pos);
|
191
|
-
line.quaternion.copy(rot);
|
192
|
-
const scale = session.rigScale;
|
193
|
-
const dist = this._hitDistances[i] ?? 1;
|
194
|
-
line.scale.set(scale, scale, scale * dist);
|
195
|
-
line.visible = true;
|
196
|
-
line.layers.disableAll();
|
197
|
-
line.layers.enable(2);
|
198
|
-
if (line.parent !== this.context.scene)
|
199
|
-
this.context.scene.add(line);
|
200
|
-
}
|
201
|
-
}
|
202
|
-
|
203
|
-
protected renderHits(session: NeedleXRSession) {
|
204
|
-
for (const disc of this._hitDiscs) {
|
205
|
-
if (disc) disc.visible = false;
|
206
|
-
}
|
207
|
-
for (let i = 0; i < session.controllers.length; i++) {
|
208
|
-
const ctrl = session.controllers[i];
|
209
|
-
const hit = this.context.physics.raycastFromRay(ctrl.ray, { testObject: this.hitPointRaycastFilter })[0];
|
210
|
-
this._hitDistances[i] = hit?.distance;
|
211
|
-
if (hit) {
|
212
|
-
const rigScale = (session.rigScale ?? 1);
|
213
|
-
if (debug) {
|
214
|
-
Gizmos.DrawWireSphere(hit.point, .025 * rigScale, 0xff0000, .2);
|
215
|
-
Gizmos.DrawLabel(getTempVector(0, .2, 0).add(hit.point), hit.object.name, .02, 0);
|
216
|
-
}
|
217
|
-
|
218
|
-
let disc = this._hitDiscs[i];
|
219
|
-
if (!disc) {
|
220
|
-
disc = this.createHitPointObject();
|
221
|
-
this._hitDiscs[i] = disc;
|
222
|
-
}
|
223
|
-
disc.visible = true;
|
224
|
-
const size = (.01 * (1 + hit.distance));
|
225
|
-
disc.scale.set(size, size, size);
|
226
|
-
disc.layers.disableAll();
|
227
|
-
disc.layers.enable(2);
|
228
|
-
|
229
|
-
if (hit.normal) {
|
230
|
-
const factor = 0.02 * rigScale;
|
231
|
-
disc.position.set(0, 0, -.1 * factor).applyQuaternion(ctrl.rayWorldQuaternion);
|
232
|
-
disc.position.add(hit.point);
|
233
|
-
const worldNormal = hit.normal.applyQuaternion(getWorldQuaternion(hit.object));
|
234
|
-
disc.quaternion.setFromUnitVectors(up, worldNormal);
|
235
|
-
}
|
236
|
-
else {
|
237
|
-
disc.position.add(hit.point);
|
238
|
-
}
|
239
|
-
|
240
|
-
if (disc.parent !== this.context.scene) {
|
241
|
-
this.context.scene.add(disc);
|
242
|
-
}
|
243
|
-
}
|
244
|
-
else {
|
245
|
-
if (this._hitDiscs[i]) {
|
246
|
-
this._hitDiscs[i].visible = false;
|
247
|
-
}
|
248
|
-
}
|
249
|
-
}
|
250
|
-
}
|
251
|
-
|
252
|
-
protected hitPointRaycastFilter: RaycastTestObjectCallback = (obj: Object3D) => {
|
253
|
-
// by default dont raycast ont skinned meshes using the hit point raycast (because it is a big performance hit and only a visual indicator)
|
254
|
-
if (obj.type === "SkinnedMesh") return "continue in children";
|
255
|
-
return true;
|
256
|
-
}
|
257
|
-
|
258
|
-
/** create an object to visualize hit points in the scene */
|
259
|
-
protected createHitPointObject(): Object3D {
|
260
|
-
var container = new Object3D();
|
261
|
-
const disc = new Mesh(
|
262
|
-
new RingGeometry(.3, 0.5, 32).rotateX(- Math.PI / 2),
|
263
|
-
new MeshBasicMaterial({
|
264
|
-
color: 0xeeeeee,
|
265
|
-
opacity: .7,
|
266
|
-
transparent: true,
|
267
|
-
side: DoubleSide,
|
268
|
-
})
|
269
|
-
);
|
270
|
-
disc.layers.disableAll();
|
271
|
-
disc.layers.enable(2);
|
272
|
-
container.add(disc);
|
273
|
-
|
274
|
-
const disc2 = new Mesh(
|
275
|
-
new RingGeometry(.43, 0.5, 32).rotateX(- Math.PI / 2),
|
276
|
-
new MeshBasicMaterial({
|
277
|
-
color: 0x000000,
|
278
|
-
opacity: .2,
|
279
|
-
transparent: true,
|
280
|
-
side: DoubleSide,
|
281
|
-
})
|
282
|
-
);
|
283
|
-
disc2.layers.disableAll();
|
284
|
-
disc2.layers.enable(2);
|
285
|
-
disc2.position.z -= .01;
|
286
|
-
container.add(disc2);
|
287
|
-
return container;
|
288
|
-
}
|
289
|
-
|
290
|
-
/** create an object to visualize controller rays */
|
291
|
-
protected createRayLineObject() {
|
292
|
-
const line = new Line2();
|
293
|
-
line.layers.disableAll();
|
294
|
-
line.layers.enable(2);
|
295
|
-
|
296
|
-
const geometry = new LineGeometry();
|
297
|
-
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@@ -1,143 +0,0 @@
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import { serializable } from "../../engine/engine_serialization_decorator.js";
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import { getParam } from "../../engine/engine_utils.js";
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import { Behaviour, GameObject } from "../Component.js";
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const debug = getParam("debugxrflags");
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const disable = getParam("disablexrflags");
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if (disable) { console.warn("XRFlags are disabled") }
|
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export enum XRStateFlag {
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Never = 0,
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Browser = 1 << 0,
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AR = 1 << 1,
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VR = 1 << 2,
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FirstPerson = 1 << 3,
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ThirdPerson = 1 << 4,
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All = 0xffffffff
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}
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export class XRState {
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public static Global: XRState = new XRState();
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public Mask: XRStateFlag = XRStateFlag.Browser | XRStateFlag.ThirdPerson;
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public Has(state: XRStateFlag) {
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const res = (this.Mask & state);
|
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return res !== 0;
|
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}
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|
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public Set(state: number) {
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if (debug) console.warn("Set XR flag state to", state)
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this.Mask = state as number;
|
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XRFlag.Apply();
|
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}
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public Enable(state: number) {
|
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this.Mask |= state;
|
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|
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XRFlag.Apply();
|
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}
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|
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public Disable(state: number) {
|
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this.Mask &= ~state;
|
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|
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XRFlag.Apply();
|
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|
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}
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|
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public Toggle(state: number) {
|
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this.Mask ^= state;
|
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|
-
XRFlag.Apply();
|
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}
|
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|
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public EnableAll() {
|
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|
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this.Mask = 0xffffffff | 0;
|
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|
-
XRFlag.Apply();
|
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|
-
}
|
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|
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public DisableAll() {
|
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this.Mask = 0;
|
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|
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XRFlag.Apply();
|
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|
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}
|
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}
|
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|
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export class XRFlag extends Behaviour {
|
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|
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private static registry: XRFlag[] = [];
|
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|
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public static Apply() {
|
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for (const r of this.registry) r.UpdateVisible(XRState.Global);
|
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|
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}
|
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|
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private static firstApply: boolean;
|
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private static buffer: XRState = new XRState();
|
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@serializable()
|
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|
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public visibleIn!: number;
|
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|
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|
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awake() {
|
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|
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XRFlag.registry.push(this);
|
79
|
-
}
|
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|
-
|
81
|
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onEnable(): void {
|
82
|
-
if (!XRFlag.firstApply) {
|
83
|
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XRFlag.firstApply = true;
|
84
|
-
XRFlag.Apply();
|
85
|
-
}
|
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|
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else {
|
87
|
-
this.UpdateVisible(XRState.Global);
|
88
|
-
}
|
89
|
-
}
|
90
|
-
|
91
|
-
onDestroy(): void {
|
92
|
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const i = XRFlag.registry.indexOf(this);
|
93
|
-
if (i >= 0)
|
94
|
-
XRFlag.registry.splice(i, 1);
|
95
|
-
}
|
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|
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|
97
|
-
public get isOn(): boolean { return this.gameObject.visible; }
|
98
|
-
|
99
|
-
public UpdateVisible(state: XRState | XRStateFlag | null = null) {
|
100
|
-
if (disable) {
|
101
|
-
return;
|
102
|
-
}
|
103
|
-
// XR flags set visibility of whole hierarchy which is like setting the whole object inactive
|
104
|
-
// so we need to ignore the enabled state of the XRFlag component
|
105
|
-
// if(!this.enabled) return;
|
106
|
-
let res: boolean | undefined = undefined;
|
107
|
-
|
108
|
-
const flag = state as number;
|
109
|
-
if (flag && typeof flag === "number") {
|
110
|
-
console.assert(typeof flag === "number", "XRFlag.UpdateVisible: state must be a number", flag);
|
111
|
-
if (debug)
|
112
|
-
console.log(flag);
|
113
|
-
XRFlag.buffer.Mask = flag;
|
114
|
-
state = XRFlag.buffer;
|
115
|
-
}
|
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|
-
|
117
|
-
if (state instanceof XRState) {
|
118
|
-
if (debug)
|
119
|
-
console.warn(this.name, "use passed in mask", state.Mask, this.visibleIn)
|
120
|
-
res = state.Has(this.visibleIn);
|
121
|
-
}
|
122
|
-
else {
|
123
|
-
if (debug)
|
124
|
-
console.log(this.name, "use global mask")
|
125
|
-
XRState.Global.Has(this.visibleIn);
|
126
|
-
}
|
127
|
-
if (res === undefined) return;
|
128
|
-
if (res) {
|
129
|
-
if (debug)
|
130
|
-
console.log(this.name, "is visible", this.gameObject.uuid)
|
131
|
-
// this.gameObject.visible = true;
|
132
|
-
GameObject.setActive(this.gameObject, true);
|
133
|
-
} else {
|
134
|
-
if (debug)
|
135
|
-
console.log(this.name, "is not visible", this.gameObject.uuid);
|
136
|
-
const isVisible = this.gameObject.visible;
|
137
|
-
if (!isVisible) return;
|
138
|
-
this.gameObject.visible = false;
|
139
|
-
// console.trace("DISABLE", this.name);
|
140
|
-
// GameObject.setActive(this.gameObject, false);
|
141
|
-
}
|
142
|
-
}
|
143
|
-
}
|
@@ -1,9 +0,0 @@
|
|
1
|
-
import { IComponent } from "../engine_types.js";
|
2
|
-
|
3
|
-
|
4
|
-
export interface IXRRig extends Pick<IComponent, "gameObject"> {
|
5
|
-
isXRRig(): boolean;
|
6
|
-
get isActive(): boolean;
|
7
|
-
/** The rig with the highest priority will be chosen */
|
8
|
-
priority?: number;
|
9
|
-
}
|
@@ -0,0 +1,1168 @@
|
|
1
|
+
import { BoxHelper, BufferGeometry, Color, Euler, Group, type Intersection, Layers, Line, LineBasicMaterial, Material, Mesh, MeshBasicMaterial, Object3D, PerspectiveCamera, Quaternion, Ray, SphereGeometry, Vector2, Vector3 } from "three";
|
2
|
+
import { OculusHandModel } from 'three/examples/jsm/webxr/OculusHandModel.js';
|
3
|
+
import { OculusHandPointerModel } from 'three/examples/jsm/webxr/OculusHandPointerModel.js';
|
4
|
+
import { XRControllerModel, XRControllerModelFactory } from 'three/examples/jsm/webxr/XRControllerModelFactory.js';
|
5
|
+
import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js'
|
6
|
+
|
7
|
+
import { InstancingUtil } from "../../engine/engine_instancing.js";
|
8
|
+
import { Mathf } from "../../engine/engine_math.js";
|
9
|
+
import { RaycastOptions } from "../../engine/engine_physics.js";
|
10
|
+
import { getWorldPosition, getWorldQuaternion, setWorldPosition, setWorldQuaternion } from "../../engine/engine_three_utils.js";
|
11
|
+
import { getParam, resolveUrl } from "../../engine/engine_utils.js";
|
12
|
+
import { addDracoAndKTX2Loaders } from "../../engine/engine_loaders.js";
|
13
|
+
|
14
|
+
import { Avatar_POI } from "../avatar/Avatar_Brain_LookAt.js";
|
15
|
+
import { Behaviour, GameObject } from "../Component.js";
|
16
|
+
import { Interactable, UsageMarker } from "../Interactable.js";
|
17
|
+
import { Rigidbody } from "../RigidBody.js";
|
18
|
+
import { SyncedTransform } from "../SyncedTransform.js";
|
19
|
+
import { UIRaycastUtils } from "../ui/RaycastUtils.js";
|
20
|
+
import { WebXR } from "./WebXR.js";
|
21
|
+
import { XRRig } from "./WebXRRig.js";
|
22
|
+
import { InputEvents, NEPointerEvent, PointerType } from "../../engine/engine_input.js";
|
23
|
+
|
24
|
+
const debug = getParam("debugwebxrcontroller");
|
25
|
+
|
26
|
+
export enum ControllerType {
|
27
|
+
PhysicalDevice = 0,
|
28
|
+
Touch = 1,
|
29
|
+
}
|
30
|
+
|
31
|
+
export enum ControllerEvents {
|
32
|
+
SelectStart = "select-start",
|
33
|
+
SelectEnd = "select-end",
|
34
|
+
Update = "update",
|
35
|
+
}
|
36
|
+
|
37
|
+
export class TeleportTarget extends Behaviour {
|
38
|
+
|
39
|
+
}
|
40
|
+
|
41
|
+
export class WebXRController extends Behaviour {
|
42
|
+
|
43
|
+
public static Factory: XRControllerModelFactory = new XRControllerModelFactory();
|
44
|
+
|
45
|
+
private static raycastColor: Color = new Color(.9, .3, .3);
|
46
|
+
private static raycastNoHitColor: Color = new Color(.6, .6, .6);
|
47
|
+
private static geometry = new BufferGeometry().setFromPoints([new Vector3(0, 0, 0), new Vector3(0, 0, -1)]);
|
48
|
+
private static handModels: { [index: number]: OculusHandPointerModel } = {};
|
49
|
+
|
50
|
+
private static CreateRaycastLine(): Line {
|
51
|
+
const line = new Line(this.geometry);
|
52
|
+
const mat = line.material as LineBasicMaterial;
|
53
|
+
mat.color = this.raycastColor;
|
54
|
+
// mat.linewidth = 10;
|
55
|
+
line.layers.set(2);
|
56
|
+
line.name = 'line';
|
57
|
+
line.scale.z = 1;
|
58
|
+
return line;
|
59
|
+
}
|
60
|
+
|
61
|
+
private static CreateRaycastHitPoint(): Mesh {
|
62
|
+
const geometry = new SphereGeometry(.5, 22, 22);
|
63
|
+
const material = new MeshBasicMaterial({ color: this.raycastColor });
|
64
|
+
const sphere = new Mesh(geometry, material);
|
65
|
+
sphere.visible = false;
|
66
|
+
sphere.layers.set(2);
|
67
|
+
return sphere;
|
68
|
+
}
|
69
|
+
|
70
|
+
public static Create(owner: WebXR, index: number, addTo: GameObject, type: ControllerType): WebXRController {
|
71
|
+
const ctrl = addTo ? GameObject.addNewComponent(addTo, WebXRController, false) : new WebXRController();
|
72
|
+
|
73
|
+
ctrl.webXR = owner;
|
74
|
+
ctrl.index = index;
|
75
|
+
ctrl.type = type;
|
76
|
+
|
77
|
+
const context = owner.context;
|
78
|
+
// from https://github.com/mrdoob/js/blob/master/examples/webxr_vr_dragging.html
|
79
|
+
// controllers
|
80
|
+
ctrl.controller = context.renderer.xr.getController(index);
|
81
|
+
ctrl.controllerGrip = context.renderer.xr.getControllerGrip(index);
|
82
|
+
ctrl.controllerModel = this.Factory.createControllerModel(ctrl.controller);
|
83
|
+
ctrl.controllerGrip.add(ctrl.controllerModel);
|
84
|
+
|
85
|
+
ctrl.hand = context.renderer.xr.getHand(index);
|
86
|
+
|
87
|
+
const loader = new GLTFLoader();
|
88
|
+
addDracoAndKTX2Loaders(loader, context);
|
89
|
+
if (ctrl.webXR.handModelPath && ctrl.webXR.handModelPath !== "")
|
90
|
+
loader.setPath(resolveUrl(owner.sourceId, ctrl.webXR.handModelPath));
|
91
|
+
else
|
92
|
+
// from XRHandMeshModel.js
|
93
|
+
loader.setPath('https://cdn.jsdelivr.net/npm/@webxr-input-profiles/[email protected]/dist/profiles/generic-hand/');
|
94
|
+
//@ts-ignore
|
95
|
+
const hand = new OculusHandModel(ctrl.hand, loader);
|
96
|
+
|
97
|
+
ctrl.hand.add(hand);
|
98
|
+
ctrl.hand.traverse(x => x.layers.set(2));
|
99
|
+
|
100
|
+
ctrl.handPointerModel = new OculusHandPointerModel(ctrl.hand, ctrl.controller);
|
101
|
+
|
102
|
+
|
103
|
+
// TODO remove all these once https://github.com/mrdoob/js/pull/23279 lands
|
104
|
+
ctrl.controller.addEventListener('connected', (_) => {
|
105
|
+
ctrl.setControllerLayers(ctrl.controllerModel, 2);
|
106
|
+
ctrl.setControllerLayers(ctrl.controllerGrip, 2);
|
107
|
+
ctrl.setControllerLayers(ctrl.hand, 2);
|
108
|
+
setTimeout(() => {
|
109
|
+
ctrl.setControllerLayers(ctrl.controllerModel, 2);
|
110
|
+
ctrl.setControllerLayers(ctrl.controllerGrip, 2);
|
111
|
+
ctrl.setControllerLayers(ctrl.hand, 2);
|
112
|
+
}, 1000);
|
113
|
+
});
|
114
|
+
|
115
|
+
// TODO: unsubscribe! this should be moved into onenable and ondisable!
|
116
|
+
// TODO remove all these once https://github.com/mrdoob/js/pull/23279 lands
|
117
|
+
ctrl.hand.addEventListener('connected', (event) => {
|
118
|
+
const xrInputSource = event.data;
|
119
|
+
if (xrInputSource.hand) {
|
120
|
+
if (owner.Rig) owner.Rig.add(ctrl.hand);
|
121
|
+
ctrl.type = ControllerType.PhysicalDevice;
|
122
|
+
ctrl.handPointerModel.traverse(x => x.layers.set(2)); // ignore raycast
|
123
|
+
ctrl.handPointerModel.pointerObject?.traverse(x => x.layers.set(2));
|
124
|
+
|
125
|
+
// when exiting and re-entering xr the joints are not parented to the hand anymore
|
126
|
+
// this is a workaround to fix that temporarely
|
127
|
+
// see https://github.com/needle-tools/needle-tiny-playground/issues/123
|
128
|
+
const jnts = ctrl.hand["joints"];
|
129
|
+
if (jnts) {
|
130
|
+
for (const key of Object.keys(jnts)) {
|
131
|
+
const joint = jnts[key];
|
132
|
+
if (joint.parent) continue;
|
133
|
+
ctrl.hand.add(joint);
|
134
|
+
}
|
135
|
+
}
|
136
|
+
}
|
137
|
+
});
|
138
|
+
|
139
|
+
return ctrl;
|
140
|
+
}
|
141
|
+
|
142
|
+
// TODO: replace with component events
|
143
|
+
public static addEventListener(evt: ControllerEvents, callback: (controller: WebXRController, args: any) => void) {
|
144
|
+
const list = this.eventSubs[evt] ?? [];
|
145
|
+
list.push(callback);
|
146
|
+
this.eventSubs[evt] = list;
|
147
|
+
}
|
148
|
+
|
149
|
+
// TODO: replace with component events
|
150
|
+
public static removeEventListener(evt: ControllerEvents, callback: (controller: WebXRController, args: any) => void) {
|
151
|
+
if (!callback) return;
|
152
|
+
const list = this.eventSubs[evt] ?? [];
|
153
|
+
const idx = list.indexOf(callback);
|
154
|
+
if (idx >= 0) list.splice(idx, 1);
|
155
|
+
this.eventSubs[evt] = list;
|
156
|
+
}
|
157
|
+
|
158
|
+
private static eventSubs: { [key: string]: Function[] } = {};
|
159
|
+
|
160
|
+
public webXR?: WebXR;
|
161
|
+
public index: number = -1;
|
162
|
+
public controllerModel!: XRControllerModel;
|
163
|
+
public controller!: Group;
|
164
|
+
public controllerGrip!: Group;
|
165
|
+
public hand!: Group;
|
166
|
+
public handPointerModel!: OculusHandPointerModel;
|
167
|
+
public grabbed: AttachedObject | null = null;
|
168
|
+
public input: XRInputSource | null = null;
|
169
|
+
public type: ControllerType = ControllerType.PhysicalDevice;
|
170
|
+
public showRaycastLine: boolean = true;
|
171
|
+
public enableRaycasts: boolean = true;
|
172
|
+
public enableDefaultControls: boolean = true;
|
173
|
+
|
174
|
+
get isUsingHands(): boolean {
|
175
|
+
const r = this.input?.hand;
|
176
|
+
return r !== null && r !== undefined;
|
177
|
+
}
|
178
|
+
|
179
|
+
get wrist(): Object3D | null {
|
180
|
+
if (!this.hand) return null;
|
181
|
+
const jnts = this.hand["joints"];
|
182
|
+
if (!jnts) return null;
|
183
|
+
return jnts["wrist"];
|
184
|
+
}
|
185
|
+
|
186
|
+
private _wristQuaternion: Quaternion | null = null;
|
187
|
+
getWristQuaternion(): Quaternion | null {
|
188
|
+
const wrist = this.wrist;
|
189
|
+
if (!wrist) return null;
|
190
|
+
if (!this._wristQuaternion) this._wristQuaternion = new Quaternion();
|
191
|
+
const wr = getWorldQuaternion(wrist).multiply(this._wristQuaternion.setFromEuler(new Euler(-Math.PI / 4, 0, 0)));
|
192
|
+
return wr;
|
193
|
+
}
|
194
|
+
|
195
|
+
private movementVector: Vector3 = new Vector3();
|
196
|
+
private worldRot: Quaternion = new Quaternion();
|
197
|
+
private joystick: Vector2 = new Vector2();
|
198
|
+
private didRotate: boolean = false;
|
199
|
+
private didTeleport: boolean = false;
|
200
|
+
private didChangeScale: boolean = false;
|
201
|
+
private static PreviousCameraFarDistance: number | undefined = undefined;
|
202
|
+
private static MovementSpeedFactor: number = 1;
|
203
|
+
|
204
|
+
private lastHit: Intersection | null = null;
|
205
|
+
|
206
|
+
private raycastLine: Line | null = null;
|
207
|
+
private _raycastHitPoint: Object3D | null = null;
|
208
|
+
private _connnectedCallback: any | null = null;
|
209
|
+
private _disconnectedCallback: any | null = null;
|
210
|
+
private _selectStartEvt: any | null = null;
|
211
|
+
private _selectEndEvt: any | null = null;
|
212
|
+
|
213
|
+
public get selectionDown(): boolean { return this._selectionPressed && !this._selectionPressedLastFrame; }
|
214
|
+
public get selectionUp(): boolean { return !this._selectionPressed && this._selectionPressedLastFrame; }
|
215
|
+
public get selectionPressed(): boolean { return this._selectionPressed; }
|
216
|
+
public get selectionClick(): boolean { return this._selectionEndTime - this._selectionStartTime < 0.3; }
|
217
|
+
public get raycastHitPoint(): Object3D | null { return this._raycastHitPoint; }
|
218
|
+
|
219
|
+
private _selectionPressed: boolean = false;
|
220
|
+
private _selectionPressedLastFrame: boolean = false;
|
221
|
+
private _selectionStartTime: number = 0;
|
222
|
+
private _selectionEndTime: number = 0;
|
223
|
+
|
224
|
+
public get useSmoothing(): boolean { return this._useSmoothing };
|
225
|
+
private _useSmoothing: boolean = true;
|
226
|
+
|
227
|
+
awake(): void {
|
228
|
+
if (!this.controller) {
|
229
|
+
console.warn("WebXRController: Missing controller object.", this);
|
230
|
+
return;
|
231
|
+
}
|
232
|
+
this._connnectedCallback = this.onSourceConnected.bind(this);
|
233
|
+
this._disconnectedCallback = this.onSourceDisconnected.bind(this);
|
234
|
+
this._selectStartEvt = this.onSelectStart.bind(this);
|
235
|
+
this._selectEndEvt = this.onSelectEnd.bind(this);
|
236
|
+
if (this.type === ControllerType.Touch) {
|
237
|
+
this.controllerGrip.addEventListener("connected", this._connnectedCallback);
|
238
|
+
this.controllerGrip.addEventListener("disconnected", this._disconnectedCallback);
|
239
|
+
this.controller.addEventListener('selectstart', this._selectStartEvt);
|
240
|
+
this.controller.addEventListener('selectend', this._selectEndEvt);
|
241
|
+
}
|
242
|
+
if (this.type === ControllerType.PhysicalDevice) {
|
243
|
+
this.controller.addEventListener('selectstart', this._selectStartEvt);
|
244
|
+
this.controller.addEventListener('selectend', this._selectEndEvt);
|
245
|
+
}
|
246
|
+
}
|
247
|
+
|
248
|
+
onDestroy(): void {
|
249
|
+
if (this.type === ControllerType.Touch) {
|
250
|
+
this.controllerGrip.removeEventListener("connected", this._connnectedCallback);
|
251
|
+
this.controllerGrip.removeEventListener("disconnected", this._disconnectedCallback);
|
252
|
+
this.controller.removeEventListener('selectstart', this._selectStartEvt);
|
253
|
+
this.controller.removeEventListener('selectend', this._selectEndEvt);
|
254
|
+
}
|
255
|
+
if (this.type === ControllerType.PhysicalDevice) {
|
256
|
+
this.controller.removeEventListener('selectstart', this._selectStartEvt);
|
257
|
+
this.controller.removeEventListener('selectend', this._selectEndEvt);
|
258
|
+
}
|
259
|
+
|
260
|
+
this.hand?.clear();
|
261
|
+
this.controllerGrip?.clear();
|
262
|
+
this.controller?.clear();
|
263
|
+
}
|
264
|
+
|
265
|
+
public onEnable(): void {
|
266
|
+
if (!this.webXR) {
|
267
|
+
console.warn("No WebXR component assigned to WebXRController.");
|
268
|
+
return;
|
269
|
+
}
|
270
|
+
|
271
|
+
if (this.hand)
|
272
|
+
this.hand.name = "Hand";
|
273
|
+
if (this.controllerGrip)
|
274
|
+
this.controllerGrip.name = "ControllerGrip";
|
275
|
+
if (this.controller)
|
276
|
+
this.controller.name = "Controller";
|
277
|
+
if (this.raycastLine)
|
278
|
+
this.raycastLine.name = "RaycastLine;"
|
279
|
+
|
280
|
+
if (this.webXR.Controllers.indexOf(this) < 0)
|
281
|
+
this.webXR.Controllers.push(this);
|
282
|
+
|
283
|
+
if (!this.raycastLine)
|
284
|
+
this.raycastLine = WebXRController.CreateRaycastLine();
|
285
|
+
if (!this._raycastHitPoint)
|
286
|
+
this._raycastHitPoint = WebXRController.CreateRaycastHitPoint();
|
287
|
+
|
288
|
+
this.webXR.Rig?.add(this.hand);
|
289
|
+
this.webXR.Rig?.add(this.controllerGrip);
|
290
|
+
this.webXR.Rig?.add(this.controller);
|
291
|
+
this.webXR.Rig?.add(this.raycastLine);
|
292
|
+
this.raycastLine?.add(this._raycastHitPoint);
|
293
|
+
this._raycastHitPoint.visible = false;
|
294
|
+
this.hand.add(this.handPointerModel);
|
295
|
+
if (debug)
|
296
|
+
console.log("ADDED TO RIG", this.webXR.Rig);
|
297
|
+
|
298
|
+
// // console.log("enable", this.index, this.controllerGrip.uuid)
|
299
|
+
}
|
300
|
+
|
301
|
+
onDisable(): void {
|
302
|
+
// console.log("XR controller disabled", this);
|
303
|
+
this.hand?.removeFromParent();
|
304
|
+
this.controllerGrip?.removeFromParent();
|
305
|
+
this.controller?.removeFromParent();
|
306
|
+
this.raycastLine?.removeFromParent();
|
307
|
+
this._raycastHitPoint?.removeFromParent();
|
308
|
+
// console.log("Disable", this._connnectedCallback, this._disconnectedCallback);
|
309
|
+
// this.controllerGrip.removeEventListener("connected", this._connnectedCallback);
|
310
|
+
// this.controllerGrip.removeEventListener("disconnected", this._disconnectedCallback);
|
311
|
+
|
312
|
+
if (this.webXR) {
|
313
|
+
const i = this.webXR.Controllers.indexOf(this);
|
314
|
+
if (i >= 0)
|
315
|
+
this.webXR.Controllers.splice(i, 1);
|
316
|
+
}
|
317
|
+
}
|
318
|
+
|
319
|
+
// onDestroy(): void {
|
320
|
+
// console.log("destroyed", this.index);
|
321
|
+
// }
|
322
|
+
|
323
|
+
private _isConnected: boolean = false;
|
324
|
+
|
325
|
+
private onSourceConnected(e: { data: XRInputSource, target: any }) {
|
326
|
+
if (this._isConnected) {
|
327
|
+
console.warn("Received connected event for controller that is already connected", this.index, e);
|
328
|
+
return;
|
329
|
+
}
|
330
|
+
this._isConnected = true;
|
331
|
+
this.input = e.data;
|
332
|
+
|
333
|
+
if (this.type === ControllerType.Touch) {
|
334
|
+
this.onSelectStart();
|
335
|
+
}
|
336
|
+
}
|
337
|
+
|
338
|
+
private onSourceDisconnected(_e: any) {
|
339
|
+
if (!this._isConnected) {
|
340
|
+
console.warn("Received discnnected event for controller that is not connected", _e);
|
341
|
+
return;
|
342
|
+
}
|
343
|
+
this._isConnected = false;
|
344
|
+
if (this.type === ControllerType.Touch) {
|
345
|
+
this.onSelectEnd();
|
346
|
+
}
|
347
|
+
this.input = null;
|
348
|
+
}
|
349
|
+
|
350
|
+
private createPointerEvent(type: string) {
|
351
|
+
switch (type) {
|
352
|
+
case "down":
|
353
|
+
this.context.input.createPointerDown(new NEPointerEvent(InputEvents.PointerDown, null, { clientX: 0, clientY: 0, button: this.index, pointerType: PointerType.Touch }));
|
354
|
+
break;
|
355
|
+
case "move":
|
356
|
+
break;
|
357
|
+
case "up":
|
358
|
+
this.context.input.createPointerUp(new NEPointerEvent(InputEvents.PointerUp, null, { clientX: 0, clientY: 0, button: this.index, pointerType: PointerType.Touch }));
|
359
|
+
break;
|
360
|
+
}
|
361
|
+
}
|
362
|
+
|
363
|
+
rayRotation: Quaternion = new Quaternion();
|
364
|
+
|
365
|
+
private raycastUpdate(raycastLine: Line, wp: Vector3) {
|
366
|
+
const allowRaycastLineVisible = this.showRaycastLine && this.type !== ControllerType.Touch;
|
367
|
+
if (this.type === ControllerType.Touch) {
|
368
|
+
raycastLine.visible = false;
|
369
|
+
}
|
370
|
+
else if (this.isUsingHands) {
|
371
|
+
raycastLine.visible = !this.grabbed && allowRaycastLineVisible;
|
372
|
+
setWorldPosition(raycastLine, wp);
|
373
|
+
const jnts = this.hand!['joints'];
|
374
|
+
if (jnts) {
|
375
|
+
const wrist = jnts['wrist'];
|
376
|
+
if (wrist && this.grabbed && this.grabbed.isCloseGrab) {
|
377
|
+
const wr = this.getWristQuaternion();
|
378
|
+
if (wr)
|
379
|
+
this.rayRotation.copy(wr);
|
380
|
+
// this.rayRotation.slerp(wr, this.useSmoothing ? t * 2 : 1);
|
381
|
+
}
|
382
|
+
}
|
383
|
+
setWorldQuaternion(raycastLine, this.rayRotation);
|
384
|
+
}
|
385
|
+
else {
|
386
|
+
raycastLine.visible = allowRaycastLineVisible;
|
387
|
+
setWorldQuaternion(raycastLine, this.rayRotation);
|
388
|
+
setWorldPosition(raycastLine, wp);
|
389
|
+
}
|
390
|
+
}
|
391
|
+
|
392
|
+
update(): void {
|
393
|
+
if (!this.webXR) return;
|
394
|
+
|
395
|
+
// TODO: we should wait until we actually have models, this is just a workaround
|
396
|
+
if (this.context.time.frameCount % 60 === 0) {
|
397
|
+
this.setControllerLayers(this.controller, 2);
|
398
|
+
this.setControllerLayers(this.controllerGrip, 2);
|
399
|
+
this.setControllerLayers(this.hand, 2);
|
400
|
+
}
|
401
|
+
|
402
|
+
const subs = WebXRController.eventSubs[ControllerEvents.Update];
|
403
|
+
if (subs && subs.length > 0) {
|
404
|
+
for (const sub of subs) {
|
405
|
+
sub(this);
|
406
|
+
}
|
407
|
+
}
|
408
|
+
|
409
|
+
let t = 1;
|
410
|
+
if (this.type === ControllerType.PhysicalDevice) t = this.context.time.deltaTime / .1;
|
411
|
+
else if (this.isUsingHands && this.handPointerModel.pinched) t = this.context.time.deltaTime / .3;
|
412
|
+
this.rayRotation.slerp(getWorldQuaternion(this.controller), this.useSmoothing ? t : 1.0);
|
413
|
+
const wp = getWorldPosition(this.controller);
|
414
|
+
|
415
|
+
// hide hand pointer model, it's giant and doesn't really help
|
416
|
+
if (this.isUsingHands && this.handPointerModel.cursorObject) {
|
417
|
+
this.handPointerModel.cursorObject.visible = false;
|
418
|
+
}
|
419
|
+
|
420
|
+
// perform raycasts
|
421
|
+
if(this.enableRaycasts)
|
422
|
+
{
|
423
|
+
if (this.raycastLine) {
|
424
|
+
this.raycastUpdate(this.raycastLine, wp);
|
425
|
+
}
|
426
|
+
|
427
|
+
this.lastHit = this.updateLastHit();
|
428
|
+
|
429
|
+
if (this.grabbed) {
|
430
|
+
this.grabbed.update();
|
431
|
+
}
|
432
|
+
}
|
433
|
+
else { // hide line when raycasting is disabled
|
434
|
+
if (this.raycastLine) {
|
435
|
+
this.raycastLine.visible = false;
|
436
|
+
}
|
437
|
+
}
|
438
|
+
|
439
|
+
this._selectionPressedLastFrame = this._selectionPressed;
|
440
|
+
|
441
|
+
if (this.selectStartCallback) {
|
442
|
+
this.selectStartCallback();
|
443
|
+
}
|
444
|
+
}
|
445
|
+
|
446
|
+
onUpdate(session: XRSession) {
|
447
|
+
this.lastHit = null;
|
448
|
+
|
449
|
+
if (!session || session.inputSources.length <= this.index) {
|
450
|
+
this.input = null;
|
451
|
+
return;
|
452
|
+
}
|
453
|
+
if (this.type === ControllerType.PhysicalDevice)
|
454
|
+
this.input = session.inputSources[this.index];
|
455
|
+
if (!this.input) return;
|
456
|
+
const rig = this.webXR!.Rig;
|
457
|
+
if (!rig) return;
|
458
|
+
|
459
|
+
if (this._didNotEndSelection && !this.handPointerModel.pinched) {
|
460
|
+
this._didNotEndSelection = false;
|
461
|
+
this.onSelectEnd();
|
462
|
+
}
|
463
|
+
|
464
|
+
this.updateStick(this.input);
|
465
|
+
|
466
|
+
const buttons = this.input?.gamepad?.buttons;
|
467
|
+
|
468
|
+
if(this.enableDefaultControls) {
|
469
|
+
switch (this.input.handedness) {
|
470
|
+
case "left":
|
471
|
+
this.movementUpdate(rig, buttons);
|
472
|
+
break;
|
473
|
+
|
474
|
+
case "right":
|
475
|
+
this.rotationUpdate(rig, buttons);
|
476
|
+
break;
|
477
|
+
}
|
478
|
+
}
|
479
|
+
}
|
480
|
+
|
481
|
+
|
482
|
+
private movementUpdate(rig: Object3D, buttons?: readonly GamepadButton[]) {
|
483
|
+
const speedFactor = 3 * WebXRController.MovementSpeedFactor;
|
484
|
+
const powFactor = 2;
|
485
|
+
const speed = Mathf.clamp01(this.joystick.length() * 2);
|
486
|
+
|
487
|
+
const sideDir = this.joystick.x > 0 ? 1 : -1;
|
488
|
+
let side = Math.pow(this.joystick.x, powFactor);
|
489
|
+
side *= sideDir;
|
490
|
+
side *= speed;
|
491
|
+
|
492
|
+
|
493
|
+
const forwardDir = this.joystick.y > 0 ? 1 : -1;
|
494
|
+
let forward = Math.pow(this.joystick.y, powFactor);
|
495
|
+
forward *= forwardDir;
|
496
|
+
side *= speed;
|
497
|
+
|
498
|
+
rig.getWorldQuaternion(this.worldRot);
|
499
|
+
this.movementVector.set(side, 0, forward);
|
500
|
+
this.movementVector.applyQuaternion(this.webXR!.TransformOrientation);
|
501
|
+
this.movementVector.y = 0;
|
502
|
+
this.movementVector.applyQuaternion(this.worldRot);
|
503
|
+
this.movementVector.multiplyScalar(speedFactor * this.context.time.deltaTime);
|
504
|
+
rig.position.add(this.movementVector);
|
505
|
+
|
506
|
+
if (this.isUsingHands)
|
507
|
+
this.runTeleport(rig, buttons);
|
508
|
+
}
|
509
|
+
|
510
|
+
private rotationUpdate(rig: Object3D, buttons?: readonly GamepadButton[]) {
|
511
|
+
const rotate = this.joystick.x;
|
512
|
+
const rotAbs = Math.abs(rotate);
|
513
|
+
if (rotAbs < 0.4) {
|
514
|
+
this.didRotate = false;
|
515
|
+
}
|
516
|
+
else if (rotAbs > .5 && !this.didRotate) {
|
517
|
+
const dir = rotate > 0 ? -1 : 1;
|
518
|
+
rig.rotateY(Mathf.toRadians(30 * dir));
|
519
|
+
this.didRotate = true;
|
520
|
+
}
|
521
|
+
|
522
|
+
this.runTeleport(rig, buttons);
|
523
|
+
}
|
524
|
+
private _pinchStartTime: number | undefined = undefined;
|
525
|
+
|
526
|
+
private runTeleport(rig: Object3D, buttons?: readonly GamepadButton[]) {
|
527
|
+
let teleport = -this.joystick.y;
|
528
|
+
if (this.hand?.visible && !this.grabbed) {
|
529
|
+
const pinched = this.handPointerModel.isPinched();
|
530
|
+
if (pinched && this._pinchStartTime === undefined) {
|
531
|
+
this._pinchStartTime = this.context.time.time;
|
532
|
+
}
|
533
|
+
if (pinched && this._pinchStartTime && this.context.time.time - this._pinchStartTime > .8) {
|
534
|
+
// hacky approach for basic hand teleportation -
|
535
|
+
// we teleport if we pinch and the back of the hand points down (open hand gesture)
|
536
|
+
// const v1 = new Vector3();
|
537
|
+
// const worldQuaternion = new Quaternion();
|
538
|
+
// this.controller.getWorldQuaternion(worldQuaternion);
|
539
|
+
// v1.copy(this.controller.up).applyQuaternion(worldQuaternion);
|
540
|
+
// const dotPr = -v1.dot(this.controller.up);
|
541
|
+
teleport = this.handPointerModel.isPinched() ? 1 : 0;
|
542
|
+
}
|
543
|
+
if (!pinched) this._pinchStartTime = undefined;
|
544
|
+
}
|
545
|
+
else this._pinchStartTime = undefined;
|
546
|
+
|
547
|
+
const inVR = this.webXR!.IsInVR;
|
548
|
+
const xrRig = this.webXR!.Rig;
|
549
|
+
let doTeleport = teleport > .5 && inVR;
|
550
|
+
let isInMiniatureMode = xrRig ? xrRig?.scale?.x < .999 : false;
|
551
|
+
let newRigScale: number | null = null;
|
552
|
+
|
553
|
+
if (buttons && this.input && !this.input.hand) {
|
554
|
+
for (let i = 0; i < buttons.length; i++) {
|
555
|
+
const btn = buttons[i];
|
556
|
+
// button[4] seems to be the A button if it exists. On hololens it's randomly pressed though for hands
|
557
|
+
// see https://www.w3.org/TR/webxr-gamepads-module-1/#xr-standard-gamepad-mapping
|
558
|
+
if (i === 4) {
|
559
|
+
if (btn.pressed && !this.didChangeScale && inVR) {
|
560
|
+
this.didChangeScale = true;
|
561
|
+
const rig = xrRig;
|
562
|
+
if (rig) {
|
563
|
+
const args = this.switchScale(rig, doTeleport, isInMiniatureMode, newRigScale);
|
564
|
+
doTeleport = args.doTeleport;
|
565
|
+
isInMiniatureMode = args.isInMiniatureMode;
|
566
|
+
newRigScale = args.newRigScale;
|
567
|
+
}
|
568
|
+
}
|
569
|
+
else if (!btn.pressed)
|
570
|
+
this.didChangeScale = false;
|
571
|
+
}
|
572
|
+
}
|
573
|
+
}
|
574
|
+
|
575
|
+
if (doTeleport) {
|
576
|
+
if (!this.didTeleport) {
|
577
|
+
const rc = this.raycast();
|
578
|
+
this.didTeleport = true;
|
579
|
+
if (rc && rc.length > 0) {
|
580
|
+
const hit = rc[0];
|
581
|
+
if (isInMiniatureMode || this.isValidTeleportTarget(hit.object)) {
|
582
|
+
const point = hit.point;
|
583
|
+
setWorldPosition(rig, point);
|
584
|
+
}
|
585
|
+
}
|
586
|
+
}
|
587
|
+
}
|
588
|
+
else if (teleport < .1) {
|
589
|
+
this.didTeleport = false;
|
590
|
+
}
|
591
|
+
|
592
|
+
if (newRigScale !== null) {
|
593
|
+
rig.scale.set(newRigScale, newRigScale, newRigScale);
|
594
|
+
rig.updateMatrixWorld();
|
595
|
+
}
|
596
|
+
}
|
597
|
+
|
598
|
+
|
599
|
+
private isValidTeleportTarget(obj: Object3D): boolean {
|
600
|
+
return GameObject.getComponentInParent(obj, TeleportTarget) != null;
|
601
|
+
}
|
602
|
+
|
603
|
+
private switchScale(rig: Object3D, doTeleport: boolean, isInMiniatureMode: boolean, newRigScale: number | null) {
|
604
|
+
if (!isInMiniatureMode) {
|
605
|
+
isInMiniatureMode = true;
|
606
|
+
doTeleport = true;
|
607
|
+
newRigScale = .1;
|
608
|
+
WebXRController.MovementSpeedFactor = newRigScale * 2;
|
609
|
+
const cam = this.context.mainCamera as PerspectiveCamera;
|
610
|
+
WebXRController.PreviousCameraFarDistance = cam.far;
|
611
|
+
cam.far /= newRigScale;
|
612
|
+
}
|
613
|
+
else {
|
614
|
+
isInMiniatureMode = false;
|
615
|
+
rig.scale.set(1, 1, 1);
|
616
|
+
newRigScale = 1;
|
617
|
+
WebXRController.MovementSpeedFactor = 1;
|
618
|
+
const cam = this.context.mainCamera as PerspectiveCamera;
|
619
|
+
if (WebXRController.PreviousCameraFarDistance)
|
620
|
+
cam.far = WebXRController.PreviousCameraFarDistance;
|
621
|
+
}
|
622
|
+
return { doTeleport, isInMiniatureMode, newRigScale }
|
623
|
+
}
|
624
|
+
|
625
|
+
private updateStick(inputSource: XRInputSource) {
|
626
|
+
if (!inputSource || !inputSource.gamepad || inputSource.gamepad.axes?.length < 4) return;
|
627
|
+
this.joystick.x = inputSource.gamepad.axes[2];
|
628
|
+
this.joystick.y = inputSource.gamepad.axes[3];
|
629
|
+
}
|
630
|
+
|
631
|
+
private updateLastHit(): Intersection | null {
|
632
|
+
const rc = this.raycast();
|
633
|
+
const hit = rc ? rc[0] : null;
|
634
|
+
this.lastHit = hit;
|
635
|
+
let factor = 1;
|
636
|
+
if (this.webXR!.Rig) {
|
637
|
+
factor /= this.webXR!.Rig.scale.x;
|
638
|
+
}
|
639
|
+
// if (!hit) factor = 0;
|
640
|
+
|
641
|
+
if (this.raycastLine) {
|
642
|
+
this.raycastLine.scale.z = factor * (this.lastHit?.distance ?? 9999);
|
643
|
+
const mat = this.raycastLine.material as LineBasicMaterial;
|
644
|
+
if (hit != null) mat.color = WebXRController.raycastColor;
|
645
|
+
else mat.color = WebXRController.raycastNoHitColor;
|
646
|
+
}
|
647
|
+
if (this._raycastHitPoint) {
|
648
|
+
if (this.lastHit != null) {
|
649
|
+
this._raycastHitPoint.position.z = -1;// -this.lastHit.distance;
|
650
|
+
const scale = Mathf.clamp(this.lastHit.distance * .01 * factor, .015, .1);
|
651
|
+
this._raycastHitPoint.scale.set(scale, scale, scale);
|
652
|
+
}
|
653
|
+
this._raycastHitPoint.visible = this.lastHit !== null && this.lastHit !== undefined;
|
654
|
+
}
|
655
|
+
return hit;
|
656
|
+
}
|
657
|
+
|
658
|
+
private onSelectStart() {
|
659
|
+
if (!this.context.connection.allowEditing) return;
|
660
|
+
// console.log("SELECT START", _event);
|
661
|
+
// if we process the event immediately the controller
|
662
|
+
// world positions are not yet correctly updated and we have info from the last frame
|
663
|
+
// so we delay the event processing one frame
|
664
|
+
// only necessary for AR - ideally we can get it to work right here
|
665
|
+
// but should be fine as a workaround for now
|
666
|
+
this.selectStartCallback = () => this.onHandleSelectStart();
|
667
|
+
}
|
668
|
+
|
669
|
+
private selectStartCallback: Function | null = null;
|
670
|
+
private lastSelectStartObject: Object3D | null = null;;
|
671
|
+
|
672
|
+
private onHandleSelectStart() {
|
673
|
+
this.selectStartCallback = null;
|
674
|
+
this._selectionPressed = true;
|
675
|
+
this._selectionStartTime = this.context.time.time;
|
676
|
+
this._selectionEndTime = 1000;
|
677
|
+
// console.log("DOWN", this.index, WebXRController.eventSubs);
|
678
|
+
|
679
|
+
// let maxDistance = this.isUsingHands ? .1 : undefined;
|
680
|
+
let intersections: Intersection[] | null = null;
|
681
|
+
let closeGrab: boolean = false;
|
682
|
+
if (this.isUsingHands) {
|
683
|
+
intersections = this.overlap();
|
684
|
+
if (intersections.length <= 0) {
|
685
|
+
intersections = this.raycast();
|
686
|
+
closeGrab = false;
|
687
|
+
}
|
688
|
+
else {
|
689
|
+
closeGrab = true;
|
690
|
+
}
|
691
|
+
}
|
692
|
+
else intersections = this.raycast();
|
693
|
+
|
694
|
+
if (debug)
|
695
|
+
console.log("onHandleSelectStart", "close grab? " + closeGrab, "intersections", intersections);
|
696
|
+
|
697
|
+
if (intersections && intersections.length > 0) {
|
698
|
+
for (const intersection of intersections) {
|
699
|
+
const object = intersection.object;
|
700
|
+
this.lastSelectStartObject = object;
|
701
|
+
const args = { selected: object, grab: object };
|
702
|
+
const subs = WebXRController.eventSubs[ControllerEvents.SelectStart];
|
703
|
+
if (subs && subs.length > 0) {
|
704
|
+
for (const sub of subs) {
|
705
|
+
sub(this, args);
|
706
|
+
}
|
707
|
+
}
|
708
|
+
if (args.grab !== object && debug)
|
709
|
+
console.log("Grabbed object changed", "original", object, "new", args.grab);
|
710
|
+
if (args.grab) {
|
711
|
+
this.grabbed = AttachedObject.TryTake(this, args.grab, intersection, closeGrab);
|
712
|
+
}
|
713
|
+
break;
|
714
|
+
}
|
715
|
+
}
|
716
|
+
else {
|
717
|
+
const subs = WebXRController.eventSubs[ControllerEvents.SelectStart];
|
718
|
+
const args = { selected: null, grab: null };
|
719
|
+
if (subs && subs.length > 0) {
|
720
|
+
for (const sub of subs) {
|
721
|
+
sub(this, args);
|
722
|
+
}
|
723
|
+
}
|
724
|
+
}
|
725
|
+
}
|
726
|
+
|
727
|
+
private _didNotEndSelection: boolean = false;
|
728
|
+
|
729
|
+
private onSelectEnd() {
|
730
|
+
if (this.isUsingHands) {
|
731
|
+
if (this.handPointerModel.pinched) {
|
732
|
+
this._didNotEndSelection = true;
|
733
|
+
return;
|
734
|
+
}
|
735
|
+
}
|
736
|
+
|
737
|
+
if (!this._selectionPressed) return;
|
738
|
+
this.selectStartCallback = null;
|
739
|
+
this._selectionPressed = false;
|
740
|
+
this._selectionEndTime = this.context.time.time;
|
741
|
+
|
742
|
+
const args = { grab: this.grabbed?.selected ?? this.lastSelectStartObject };
|
743
|
+
const subs = WebXRController.eventSubs[ControllerEvents.SelectEnd];
|
744
|
+
if (subs && subs.length > 0) {
|
745
|
+
for (const sub of subs) {
|
746
|
+
sub(this, args);
|
747
|
+
}
|
748
|
+
}
|
749
|
+
|
750
|
+
if (this.grabbed) {
|
751
|
+
this.grabbed.free();
|
752
|
+
this.grabbed = null;
|
753
|
+
}
|
754
|
+
}
|
755
|
+
|
756
|
+
private testIsVisible(obj: Object3D | null): boolean {
|
757
|
+
if (!obj) return false;
|
758
|
+
if (GameObject.isActiveInHierarchy(obj) === false) return false;
|
759
|
+
if (UIRaycastUtils.isInteractable(obj) === false) {
|
760
|
+
return false;
|
761
|
+
}
|
762
|
+
return true;
|
763
|
+
// if (!obj.visible) return false;
|
764
|
+
// return this.testIsVisible(obj.parent);
|
765
|
+
}
|
766
|
+
|
767
|
+
private setControllerLayers(obj: Object3D, layer: number) {
|
768
|
+
if (!obj) return;
|
769
|
+
obj.layers.set(layer);
|
770
|
+
if (obj.children) {
|
771
|
+
for (const ch of obj.children) {
|
772
|
+
if (this.grabbed?.selected === ch || this.grabbed?.selectedMesh === ch) {
|
773
|
+
continue;
|
774
|
+
}
|
775
|
+
this.setControllerLayers(ch, layer);
|
776
|
+
}
|
777
|
+
}
|
778
|
+
}
|
779
|
+
|
780
|
+
public getRay(): Ray {
|
781
|
+
const ray = new Ray();
|
782
|
+
// this.tempMatrix.identity().extractRotation(this.controller.matrixWorld);
|
783
|
+
// ray.origin.setFromMatrixPosition(this.controller.matrixWorld);
|
784
|
+
ray.origin.copy(getWorldPosition(this.controller));
|
785
|
+
ray.direction.set(0, 0, -1).applyQuaternion(this.rayRotation);
|
786
|
+
return ray;
|
787
|
+
}
|
788
|
+
|
789
|
+
private closeGrabBoundingBoxHelper?: BoxHelper;
|
790
|
+
|
791
|
+
public overlap(): Intersection[] {
|
792
|
+
const overlapCenter = (this.isUsingHands && this.handPointerModel) ? this.handPointerModel.pointerObject : this.controllerGrip;
|
793
|
+
|
794
|
+
if (debug) {
|
795
|
+
if (!this.closeGrabBoundingBoxHelper && overlapCenter) {
|
796
|
+
this.closeGrabBoundingBoxHelper = new BoxHelper(overlapCenter, 0xffff00);
|
797
|
+
this.scene.add(this.closeGrabBoundingBoxHelper);
|
798
|
+
}
|
799
|
+
|
800
|
+
if (this.closeGrabBoundingBoxHelper && overlapCenter) {
|
801
|
+
this.closeGrabBoundingBoxHelper.setFromObject(overlapCenter);
|
802
|
+
}
|
803
|
+
}
|
804
|
+
|
805
|
+
if (!overlapCenter)
|
806
|
+
return new Array<Intersection>();
|
807
|
+
|
808
|
+
const wp = getWorldPosition(overlapCenter).clone();
|
809
|
+
return this.context.physics.sphereOverlap(wp, .02);
|
810
|
+
}
|
811
|
+
|
812
|
+
public raycast(): Intersection[] {
|
813
|
+
const opts = new RaycastOptions();
|
814
|
+
opts.layerMask = new Layers();
|
815
|
+
opts.layerMask.enableAll();
|
816
|
+
opts.layerMask.disable(2);
|
817
|
+
opts.ray = this.getRay();
|
818
|
+
const hits = this.context.physics.raycast(opts);
|
819
|
+
for (let i = 0; i < hits.length; i++) {
|
820
|
+
const hit = hits[i];
|
821
|
+
const obj = hit.object;
|
822
|
+
if (!this.testIsVisible(obj)) {
|
823
|
+
hits.splice(i, 1);
|
824
|
+
i--;
|
825
|
+
continue;
|
826
|
+
}
|
827
|
+
hit.object = UIRaycastUtils.getObject(obj);
|
828
|
+
break;
|
829
|
+
}
|
830
|
+
// console.log(...hits);
|
831
|
+
return hits;
|
832
|
+
}
|
833
|
+
}
|
834
|
+
|
835
|
+
|
836
|
+
export enum AttachedObjectEvents {
|
837
|
+
WillTake = "WillTake",
|
838
|
+
DidTake = "DidTake",
|
839
|
+
WillFree = "WillFree",
|
840
|
+
DidFree = "DidFree",
|
841
|
+
}
|
842
|
+
|
843
|
+
export class AttachedObject {
|
844
|
+
|
845
|
+
public static Events: { [key: string]: Function[] } = {};
|
846
|
+
public static AddEventListener(event: AttachedObjectEvents, callback: Function): Function {
|
847
|
+
if (!AttachedObject.Events[event]) AttachedObject.Events[event] = [];
|
848
|
+
AttachedObject.Events[event].push(callback);
|
849
|
+
return callback;
|
850
|
+
}
|
851
|
+
public static RemoveEventListener(event: AttachedObjectEvents, callback: Function | null) {
|
852
|
+
if (!callback) return;
|
853
|
+
if (!AttachedObject.Events[event]) return;
|
854
|
+
const idx = AttachedObject.Events[event].indexOf(callback);
|
855
|
+
if (idx >= 0) AttachedObject.Events[event].splice(idx, 1);
|
856
|
+
}
|
857
|
+
|
858
|
+
|
859
|
+
public static Current: AttachedObject[] = [];
|
860
|
+
|
861
|
+
private static Register(obj: AttachedObject) {
|
862
|
+
|
863
|
+
if (!this.Current.find(x => x === obj)) {
|
864
|
+
this.Current.push(obj);
|
865
|
+
}
|
866
|
+
}
|
867
|
+
|
868
|
+
private static Remove(obj: AttachedObject) {
|
869
|
+
const i = this.Current.indexOf(obj);
|
870
|
+
if (i >= 0) {
|
871
|
+
this.Current.splice(i, 1);
|
872
|
+
}
|
873
|
+
}
|
874
|
+
|
875
|
+
public static TryTake(controller: WebXRController, candidate: Object3D, intersection: Intersection, closeGrab: boolean): AttachedObject | null {
|
876
|
+
const interactable = GameObject.getComponentInParent(candidate, Interactable);
|
877
|
+
if (!interactable) {
|
878
|
+
if (debug)
|
879
|
+
console.warn("Prevented taking object that is not interactable", candidate);
|
880
|
+
return null;
|
881
|
+
}
|
882
|
+
else candidate = interactable.gameObject;
|
883
|
+
|
884
|
+
|
885
|
+
let objectToAttach = candidate;
|
886
|
+
const sync = GameObject.getComponentInParent(candidate, SyncedTransform);
|
887
|
+
if (sync) {
|
888
|
+
sync.requestOwnership();
|
889
|
+
objectToAttach = sync.gameObject;
|
890
|
+
}
|
891
|
+
|
892
|
+
for (const o of this.Current) {
|
893
|
+
if (o.selected === objectToAttach) {
|
894
|
+
if (o.controller === controller) return o;
|
895
|
+
o.free();
|
896
|
+
o.Take(controller, objectToAttach, candidate, sync, interactable, intersection, closeGrab);
|
897
|
+
return o;
|
898
|
+
}
|
899
|
+
}
|
900
|
+
|
901
|
+
const att = new AttachedObject();
|
902
|
+
att.Take(controller, objectToAttach, candidate, sync, interactable, intersection, closeGrab);
|
903
|
+
return att;
|
904
|
+
}
|
905
|
+
|
906
|
+
|
907
|
+
public sync: SyncedTransform | null = null;
|
908
|
+
public selected: Object3D | null = null;
|
909
|
+
public selectedParent: Object3D | null = null;
|
910
|
+
public selectedMesh: Mesh | null = null;
|
911
|
+
public controller: WebXRController | null = null;
|
912
|
+
public grabTime: number = 0;
|
913
|
+
public grabUUID: string = "";
|
914
|
+
public isCloseGrab: boolean = false; // when taken via sphere cast with hands
|
915
|
+
|
916
|
+
private originalMaterial: Material | Material[] | null = null;
|
917
|
+
private usageMarker: UsageMarker | null = null;
|
918
|
+
private rigidbodies: Rigidbody[] | null = null;
|
919
|
+
private didReparent: boolean = false;
|
920
|
+
private grabDistance: number = 0;
|
921
|
+
private interactable: Interactable | null = null;
|
922
|
+
private positionSource: Object3D | null = null;
|
923
|
+
|
924
|
+
private Take(controller: WebXRController, take: Object3D, hit: Object3D, sync: SyncedTransform | null, _interactable: Interactable,
|
925
|
+
intersection: Intersection, closeGrab: boolean)
|
926
|
+
: AttachedObject {
|
927
|
+
console.assert(take !== null, "Expected object to be taken but was", take);
|
928
|
+
|
929
|
+
if (controller.isUsingHands) {
|
930
|
+
this.positionSource = closeGrab ? controller.wrist : controller.controller;
|
931
|
+
}
|
932
|
+
else {
|
933
|
+
this.positionSource = controller.controller;
|
934
|
+
}
|
935
|
+
if (!this.positionSource) {
|
936
|
+
console.warn("No position source");
|
937
|
+
return this;
|
938
|
+
}
|
939
|
+
|
940
|
+
const args = { controller, take, hit, sync, interactable: _interactable };
|
941
|
+
AttachedObject.Events.WillTake?.forEach(x => x(this, args));
|
942
|
+
|
943
|
+
|
944
|
+
const mesh = hit as Mesh;
|
945
|
+
if (mesh?.material) {
|
946
|
+
this.originalMaterial = mesh.material;
|
947
|
+
if (!Array.isArray(mesh.material)) {
|
948
|
+
mesh.material = (mesh.material as Material).clone();
|
949
|
+
if (mesh.material && mesh.material["emissive"])
|
950
|
+
mesh.material["emissive"].b = .2;
|
951
|
+
}
|
952
|
+
}
|
953
|
+
|
954
|
+
this.selected = take;
|
955
|
+
if (!this.selectedParent) {
|
956
|
+
this.selectedParent = take.parent;
|
957
|
+
}
|
958
|
+
this.selectedMesh = mesh;
|
959
|
+
this.controller = controller;
|
960
|
+
this.interactable = _interactable;
|
961
|
+
this.isCloseGrab = closeGrab;
|
962
|
+
// if (interactable.canGrab) {
|
963
|
+
// this.didReparent = true;
|
964
|
+
// this.device.controller.attach(take);
|
965
|
+
// }
|
966
|
+
// else
|
967
|
+
this.didReparent = false;
|
968
|
+
|
969
|
+
|
970
|
+
this.sync = sync;
|
971
|
+
this.grabTime = controller.context.time.time;
|
972
|
+
this.grabUUID = Date.now().toString();
|
973
|
+
this.usageMarker = GameObject.addNewComponent(this.selected, UsageMarker);
|
974
|
+
this.rigidbodies = GameObject.getComponentsInChildren(this.selected, Rigidbody);
|
975
|
+
getWorldPosition(this.positionSource, this.lastControllerWorldPos);
|
976
|
+
const getGrabPoint = () => closeGrab ? this.lastControllerWorldPos.clone() : intersection.point.clone();
|
977
|
+
this.grabDistance = getGrabPoint().distanceTo(this.lastControllerWorldPos);
|
978
|
+
this.totalChangeAlongDirection = 0.0;
|
979
|
+
|
980
|
+
// we're storing position relative to the grab point
|
981
|
+
// we're storing rotation relative to the ray
|
982
|
+
this.localPositionOffsetToGrab = this.selected.worldToLocal(getGrabPoint());
|
983
|
+
const rot = controller.isUsingHands && closeGrab ? this.controller.getWristQuaternion()!.clone() : controller.rayRotation.clone();
|
984
|
+
getWorldQuaternion(this.selected, this.localQuaternionToGrab).premultiply(rot.invert());
|
985
|
+
|
986
|
+
const rig = this.controller.webXR!.Rig;
|
987
|
+
if (rig)
|
988
|
+
this.rigPositionLastFrame.copy(getWorldPosition(rig))
|
989
|
+
|
990
|
+
Avatar_POI.Add(controller.context, this.selected);
|
991
|
+
AttachedObject.Register(this);
|
992
|
+
|
993
|
+
if (this.sync) {
|
994
|
+
this.sync.fastMode = true;
|
995
|
+
}
|
996
|
+
|
997
|
+
AttachedObject.Events.DidTake?.forEach(x => x(this, args));
|
998
|
+
|
999
|
+
return this;
|
1000
|
+
}
|
1001
|
+
|
1002
|
+
public free(): void {
|
1003
|
+
if (!this.selected) return;
|
1004
|
+
|
1005
|
+
const args = { controller: this.controller, take: this.selected, hit: this.selected, sync: this.sync, interactable: null };
|
1006
|
+
AttachedObject.Events.WillFree?.forEach(x => x(this, args));
|
1007
|
+
|
1008
|
+
Avatar_POI.Remove(this.controller!.context, this.selected);
|
1009
|
+
AttachedObject.Remove(this);
|
1010
|
+
|
1011
|
+
if (this.sync) {
|
1012
|
+
this.sync.fastMode = false;
|
1013
|
+
}
|
1014
|
+
|
1015
|
+
const mesh = this.selectedMesh;
|
1016
|
+
if (mesh && this.originalMaterial && mesh.material) {
|
1017
|
+
mesh.material = this.originalMaterial;
|
1018
|
+
}
|
1019
|
+
|
1020
|
+
const object = this.selected;
|
1021
|
+
// only attach the object back if it has a parent
|
1022
|
+
// no parent means it was destroyed while holding it!
|
1023
|
+
if (this.didReparent && object.parent) {
|
1024
|
+
const prevParent = this.selectedParent;
|
1025
|
+
if (prevParent) prevParent.attach(object);
|
1026
|
+
else this.controller?.context.scene.attach(object);
|
1027
|
+
}
|
1028
|
+
|
1029
|
+
this.usageMarker?.destroy();
|
1030
|
+
|
1031
|
+
if (this.controller)
|
1032
|
+
this.controller.grabbed = null;
|
1033
|
+
this.selected = null;
|
1034
|
+
this.selectedParent = null;
|
1035
|
+
this.selectedMesh = null;
|
1036
|
+
this.sync = null;
|
1037
|
+
|
1038
|
+
|
1039
|
+
// TODO: make throwing work again
|
1040
|
+
if (this.rigidbodies) {
|
1041
|
+
for (const rb of this.rigidbodies) {
|
1042
|
+
rb.wakeUp();
|
1043
|
+
rb.setVelocity(rb.smoothedVelocity);
|
1044
|
+
}
|
1045
|
+
}
|
1046
|
+
this.rigidbodies = null;
|
1047
|
+
|
1048
|
+
this.localPositionOffsetToGrab = null;
|
1049
|
+
this.quaternionLerp = null;
|
1050
|
+
|
1051
|
+
AttachedObject.Events.DidFree?.forEach(x => x(this, args));
|
1052
|
+
}
|
1053
|
+
|
1054
|
+
public grabPoint: Vector3 = new Vector3();
|
1055
|
+
|
1056
|
+
private localPositionOffsetToGrab: Vector3 | null = null;
|
1057
|
+
private localPositionOffsetToGrab_worldSpace: Vector3 = new Vector3();
|
1058
|
+
private localQuaternionToGrab: Quaternion = new Quaternion(0, 0, 0, 1);
|
1059
|
+
private targetDir: Vector3 | null = null;
|
1060
|
+
private quaternionLerp: Quaternion | null = null;
|
1061
|
+
|
1062
|
+
private controllerDir = new Vector3();
|
1063
|
+
private controllerWorldPos = new Vector3();
|
1064
|
+
private lastControllerWorldPos = new Vector3();
|
1065
|
+
private controllerPosDelta = new Vector3();
|
1066
|
+
private totalChangeAlongDirection = 0.0;
|
1067
|
+
private rigPositionLastFrame = new Vector3();
|
1068
|
+
|
1069
|
+
private controllerMovementSinceLastFrame() {
|
1070
|
+
if (!this.positionSource || !this.controller) return 0.0;
|
1071
|
+
|
1072
|
+
// controller direction
|
1073
|
+
this.controllerDir.set(0, 0, -1);
|
1074
|
+
this.controllerDir.applyQuaternion(this.controller.rayRotation);
|
1075
|
+
|
1076
|
+
// controller delta
|
1077
|
+
getWorldPosition(this.positionSource, this.controllerWorldPos);
|
1078
|
+
this.controllerPosDelta.copy(this.controllerWorldPos);
|
1079
|
+
this.controllerPosDelta.sub(this.lastControllerWorldPos);
|
1080
|
+
this.lastControllerWorldPos.copy(this.controllerWorldPos);
|
1081
|
+
const rig = this.controller.webXR!.Rig;
|
1082
|
+
if (rig) {
|
1083
|
+
const rigPos = getWorldPosition(rig);
|
1084
|
+
const rigDelta = this.rigPositionLastFrame.sub(rigPos);
|
1085
|
+
this.controllerPosDelta.add(rigDelta);
|
1086
|
+
this.rigPositionLastFrame.copy(rigPos);
|
1087
|
+
}
|
1088
|
+
|
1089
|
+
// calculate delta along direction
|
1090
|
+
const changeAlongControllerDirection = this.controllerDir.dot(this.controllerPosDelta);
|
1091
|
+
|
1092
|
+
return changeAlongControllerDirection;
|
1093
|
+
}
|
1094
|
+
|
1095
|
+
public update() {
|
1096
|
+
if (this.rigidbodies)
|
1097
|
+
for (const rb of this.rigidbodies)
|
1098
|
+
rb.resetVelocities();
|
1099
|
+
// TODO: add/use sync lost ownership event
|
1100
|
+
if (this.sync && this.controller && this.controller.context.connection.isInRoom) {
|
1101
|
+
const td = this.controller.context.time.time - this.grabTime;
|
1102
|
+
// if (time.frameCount % 60 === 0) {
|
1103
|
+
// console.log("ownership?", this.selected.name, this.sync.hasOwnership(), td)
|
1104
|
+
// }
|
1105
|
+
if (td > 3) {
|
1106
|
+
// if (time.frameCount % 60 === 0) {
|
1107
|
+
// console.log(this.sync.hasOwnership())
|
1108
|
+
// }
|
1109
|
+
if (this.sync.hasOwnership() === false) {
|
1110
|
+
console.log("no ownership, will leave", this.sync.guid);
|
1111
|
+
this.free();
|
1112
|
+
}
|
1113
|
+
}
|
1114
|
+
}
|
1115
|
+
if (this.interactable && !this.interactable.canGrab) return;
|
1116
|
+
|
1117
|
+
if (!this.didReparent && this.selected && this.controller) {
|
1118
|
+
|
1119
|
+
const rigScale = this.controller.webXR!.Rig?.scale.x ?? 1.0;
|
1120
|
+
|
1121
|
+
this.totalChangeAlongDirection += this.controllerMovementSinceLastFrame();
|
1122
|
+
// console.log(this.totalChangeAlongDirection);
|
1123
|
+
|
1124
|
+
// alert("yo: " + this.controller.webXR.Rig?.scale.x); // this is 0.1 on Hololens
|
1125
|
+
let currentDist = 1.0;
|
1126
|
+
if (this.controller.type === ControllerType.PhysicalDevice) // only for controllers and not on touch (AR touches are controllers)
|
1127
|
+
{
|
1128
|
+
currentDist = Math.max(0.0, 1 + this.totalChangeAlongDirection * 2.0 / rigScale);
|
1129
|
+
currentDist = currentDist * currentDist * currentDist;
|
1130
|
+
}
|
1131
|
+
if (this.grabDistance / rigScale < 0.8) currentDist = 1.0; // don't accelerate if this is a close grab, want full control
|
1132
|
+
|
1133
|
+
if (!this.targetDir) {
|
1134
|
+
this.targetDir = new Vector3();
|
1135
|
+
}
|
1136
|
+
this.targetDir.set(0, 0, -this.grabDistance * currentDist);
|
1137
|
+
const target = this.targetDir.applyQuaternion(this.controller.rayRotation).add(this.controllerWorldPos);
|
1138
|
+
|
1139
|
+
// apply rotation
|
1140
|
+
const targetQuat = this.controller.rayRotation.clone().multiplyQuaternions(this.controller.rayRotation, this.localQuaternionToGrab);
|
1141
|
+
if (!this.quaternionLerp) {
|
1142
|
+
this.quaternionLerp = targetQuat.clone();
|
1143
|
+
}
|
1144
|
+
this.quaternionLerp.slerp(targetQuat, this.controller.useSmoothing ? this.controller.context.time.deltaTime / .03 : 1.0);
|
1145
|
+
setWorldQuaternion(this.selected, this.quaternionLerp);
|
1146
|
+
this.selected.updateWorldMatrix(false, false); // necessary so that rotation is correct for the following position update
|
1147
|
+
|
1148
|
+
// apply position
|
1149
|
+
this.grabPoint.copy(target);
|
1150
|
+
// apply local grab offset
|
1151
|
+
if (this.localPositionOffsetToGrab) {
|
1152
|
+
this.localPositionOffsetToGrab_worldSpace.copy(this.localPositionOffsetToGrab);
|
1153
|
+
this.selected.localToWorld(this.localPositionOffsetToGrab_worldSpace).sub(getWorldPosition(this.selected));
|
1154
|
+
target.sub(this.localPositionOffsetToGrab_worldSpace);
|
1155
|
+
}
|
1156
|
+
setWorldPosition(this.selected, target);
|
1157
|
+
}
|
1158
|
+
|
1159
|
+
|
1160
|
+
if (this.rigidbodies != null) {
|
1161
|
+
for (const rb of this.rigidbodies) {
|
1162
|
+
rb.wakeUp();
|
1163
|
+
}
|
1164
|
+
}
|
1165
|
+
|
1166
|
+
InstancingUtil.markDirty(this.selected, true);
|
1167
|
+
}
|
1168
|
+
}
|
@@ -0,0 +1,151 @@
|
|
1
|
+
import { getWorldPosition, setWorldPosition, setWorldPositionXYZ } from "../../engine/engine_three_utils.js";
|
2
|
+
import { Behaviour, GameObject } from "../Component.js";
|
3
|
+
import { AttachedObject, AttachedObjectEvents } from "./WebXRController.js";
|
4
|
+
import { Object3D, Vector3 } from "three";
|
5
|
+
import { PlayerColor } from "../PlayerColor.js";
|
6
|
+
import { Context } from "../../engine/engine_setup.js";
|
7
|
+
import { type IModel, SendQueue } from "../../engine/engine_networking_types.js";
|
8
|
+
|
9
|
+
enum XRGrabEvent {
|
10
|
+
StartOrUpdate = "xr-grab-visual-start-or-update",
|
11
|
+
End = "xr-grab-visual-end",
|
12
|
+
}
|
13
|
+
|
14
|
+
export class XRGrabModel implements IModel {
|
15
|
+
guid!: any;
|
16
|
+
dontSave: boolean = true;
|
17
|
+
|
18
|
+
userId : string | null | undefined;
|
19
|
+
point: { x: number, y: number, z: number } = { x: 0, y: 0, z: 0 };
|
20
|
+
source: { x: number, y: number, z: number } = { x: 0, y: 0, z: 0 };
|
21
|
+
target: string | undefined;
|
22
|
+
|
23
|
+
update(context : Context, point: Vector3, source: Vector3, target: string | undefined = undefined) {
|
24
|
+
this.userId = context.connection.connectionId;
|
25
|
+
this.point.x = point.x;
|
26
|
+
this.point.y = point.y;
|
27
|
+
this.point.z = point.z;
|
28
|
+
this.source.x = source.x;
|
29
|
+
this.source.y = source.y;
|
30
|
+
this.source.z = source.z;
|
31
|
+
this.target = target;
|
32
|
+
}
|
33
|
+
}
|
34
|
+
|
35
|
+
// sends grab info to other users and creates rendering instances
|
36
|
+
export class XRGrabRendering extends Behaviour {
|
37
|
+
prefab: Object3D | null = null;
|
38
|
+
|
39
|
+
private _grabModels: Array<XRGrabModel> = [];
|
40
|
+
private _grabModelsUpdateTime: Array<number> = [];
|
41
|
+
private _addOrUpdateSub: Function | null = null;
|
42
|
+
private _endSub: Function | null = null;
|
43
|
+
private _freeSub: Function | null = null;
|
44
|
+
private _instances: { [key: string]: {instance:Object3D, model:XRGrabModel} } = {};
|
45
|
+
|
46
|
+
awake(): void {
|
47
|
+
if(this.prefab) this.prefab.visible = false;
|
48
|
+
}
|
49
|
+
|
50
|
+
onEnable(): void {
|
51
|
+
this._addOrUpdateSub = this.context.connection.beginListen(XRGrabEvent.StartOrUpdate, this.onRemoteGrabStartOrUpdate.bind(this));
|
52
|
+
this._endSub = this.context.connection.beginListen(XRGrabEvent.End, this.onRemoteGrabEnd.bind(this));
|
53
|
+
this._freeSub = AttachedObject.AddEventListener(AttachedObjectEvents.WillFree, this.onAttachedObjectFree.bind(this));
|
54
|
+
}
|
55
|
+
|
56
|
+
onDisable(): void {
|
57
|
+
this.context.connection.stopListen(XRGrabEvent.StartOrUpdate, this._addOrUpdateSub);
|
58
|
+
this.context.connection.stopListen(XRGrabEvent.End, this._endSub);
|
59
|
+
AttachedObject.RemoveEventListener(AttachedObjectEvents.WillFree, this._freeSub);
|
60
|
+
}
|
61
|
+
|
62
|
+
addOrUpdateGrab(model: XRGrabModel) {
|
63
|
+
this.context.connection.send(XRGrabEvent.StartOrUpdate, model, SendQueue.Queued);
|
64
|
+
}
|
65
|
+
|
66
|
+
endGrab(model: XRGrabModel) {
|
67
|
+
this.context.connection.send(XRGrabEvent.End, model, SendQueue.Queued);
|
68
|
+
}
|
69
|
+
|
70
|
+
private onRemoteGrabStartOrUpdate(data: XRGrabModel) {
|
71
|
+
if(!this.prefab) return;
|
72
|
+
const inst = this._instances[data.guid];
|
73
|
+
if(!inst)
|
74
|
+
{
|
75
|
+
const instance = GameObject.instantiate(this.prefab) as Object3D;
|
76
|
+
instance.visible = true;
|
77
|
+
this._instances[data.guid] = {instance, model:data};
|
78
|
+
if(data.userId){
|
79
|
+
const playerColor = GameObject.getComponentsInChildren(instance, PlayerColor);
|
80
|
+
if(playerColor?.length > 0)
|
81
|
+
{
|
82
|
+
for(const pl of playerColor){
|
83
|
+
pl.assignUserColor(data.userId)
|
84
|
+
}
|
85
|
+
}
|
86
|
+
}
|
87
|
+
return;
|
88
|
+
}
|
89
|
+
inst.model = data;
|
90
|
+
}
|
91
|
+
|
92
|
+
private onRemoteGrabEnd(data: XRGrabModel) {
|
93
|
+
if (!data) return;
|
94
|
+
const id = data.guid;
|
95
|
+
if(this._instances[id])
|
96
|
+
{
|
97
|
+
GameObject.destroy(this._instances[id].instance);
|
98
|
+
delete this._instances[id];
|
99
|
+
}
|
100
|
+
}
|
101
|
+
|
102
|
+
private onAttachedObjectFree(att: AttachedObject) {
|
103
|
+
if (this._grabModels.length <= 0) return;
|
104
|
+
const mod = this._grabModels[0];
|
105
|
+
this.updateModel(mod, att);
|
106
|
+
this.endGrab(mod);
|
107
|
+
}
|
108
|
+
|
109
|
+
onBeforeRender() {
|
110
|
+
this.updateRendering();
|
111
|
+
|
112
|
+
if (!this.prefab) return;
|
113
|
+
this.prefab.visible = false;
|
114
|
+
if (this.context.time.frameCount % 10 !== 0) return;
|
115
|
+
for (let i = 0; i < AttachedObject.Current.length; i++) {
|
116
|
+
const att = AttachedObject.Current[i];
|
117
|
+
|
118
|
+
if (!att.controller || !att.selected) continue;
|
119
|
+
|
120
|
+
if (this._grabModels.length <= i) {
|
121
|
+
this._grabModels.push(new XRGrabModel());
|
122
|
+
this._grabModelsUpdateTime.push(0);
|
123
|
+
}
|
124
|
+
this._grabModelsUpdateTime[i] = this.context.time.time;
|
125
|
+
const model = this._grabModels[i];
|
126
|
+
this.updateModel(model, att);
|
127
|
+
this.addOrUpdateGrab(model);
|
128
|
+
}
|
129
|
+
}
|
130
|
+
|
131
|
+
private updateModel(model: XRGrabModel, att: AttachedObject) {
|
132
|
+
if (!att.controller || !att.selected) return;
|
133
|
+
model.guid = att.grabUUID;
|
134
|
+
const targetObject = att.selected["guid"];
|
135
|
+
model.update(this.context, att.grabPoint, att.controller.worldPosition, targetObject);
|
136
|
+
}
|
137
|
+
|
138
|
+
private temp : Vector3 = new Vector3();
|
139
|
+
private updateRendering() {
|
140
|
+
const step = this.context.time.deltaTime / .5;
|
141
|
+
for(const key in this._instances){
|
142
|
+
const { instance, model } = this._instances[key];
|
143
|
+
if(!instance || !model) continue;
|
144
|
+
const { point } = model;
|
145
|
+
const wp = getWorldPosition(instance);
|
146
|
+
this.temp.set(point.x, point.y, point.z);
|
147
|
+
wp.lerp(this.temp, step);
|
148
|
+
setWorldPosition(instance, wp);
|
149
|
+
}
|
150
|
+
}
|
151
|
+
}
|
@@ -0,0 +1,463 @@
|
|
1
|
+
import { Behaviour, GameObject } from "../Component.js";
|
2
|
+
import { RoomEvents, OwnershipModel, NetworkConnection } from "../../engine/engine_networking.js";
|
3
|
+
import { WebXR, WebXREvent } from "./WebXR.js";
|
4
|
+
import { Group, Quaternion, Vector3, Vector4, WebXRManager } from "three";
|
5
|
+
import { getParam } from "../../engine/engine_utils.js";
|
6
|
+
import { Voip } from "../Voip.js";
|
7
|
+
import { Builder, Long } from "flatbuffers";
|
8
|
+
import { VrUserStateBuffer } from "../../engine-schemes/vr-user-state-buffer.js";
|
9
|
+
import { Vec3 } from "../../engine-schemes/vec3.js";
|
10
|
+
import { registerBinaryType } from "../../engine-schemes/schemes.js";
|
11
|
+
import { Vec4 } from "../../engine-schemes/vec4.js";
|
12
|
+
import { WebXRAvatar } from "./WebXRAvatar.js";
|
13
|
+
|
14
|
+
// for debug GUI
|
15
|
+
// import { GUI } from "three/examples/jsm/libs/lil-gui.module.min.js";
|
16
|
+
// import { HTMLMesh } from 'three/examples/jsm/interactive/HTMLMesh.js';
|
17
|
+
// import { InteractiveGroup } from 'three/examples/jsm/interactive/InteractiveGroup.js';
|
18
|
+
// import { renderer, sceneData } from "../engine/engine_setup.js";
|
19
|
+
|
20
|
+
const debugLogs = getParam("debugxr");
|
21
|
+
const debugAvatar = getParam("debugavatar");
|
22
|
+
// const debugAvatarVoip = getParam("debugavatarvoip");
|
23
|
+
|
24
|
+
enum WebXRSyncEvent {
|
25
|
+
WebXR_UserJoined = "webxr-user-joined",
|
26
|
+
WebXR_UserLeft = "webxr-user-left",
|
27
|
+
VRSessionStart = "vr-session-started",
|
28
|
+
VRSessionEnd = "vr-session-ended",
|
29
|
+
VRSessionUpdate = "vr-session-update",
|
30
|
+
}
|
31
|
+
|
32
|
+
enum XRMode {
|
33
|
+
VR = "vr",
|
34
|
+
AR = "ar",
|
35
|
+
}
|
36
|
+
|
37
|
+
const VRUserStateBufferIdentifier = "VRUS";
|
38
|
+
registerBinaryType(VRUserStateBufferIdentifier, VrUserStateBuffer.getRootAsVrUserStateBuffer);
|
39
|
+
|
40
|
+
function getTimeStampNow() {
|
41
|
+
return new Date().getTime(); // avoid sending millis in flatbuffer
|
42
|
+
}
|
43
|
+
|
44
|
+
function flatbuffers_long_from_number(num: number): Long {
|
45
|
+
const low = num & 0xffffffff
|
46
|
+
const high = (num / Math.pow(2, 32)) & 0xfffff
|
47
|
+
return Long.create(low, high);
|
48
|
+
}
|
49
|
+
|
50
|
+
export class VRUserState {
|
51
|
+
public guid: string;
|
52
|
+
public time!: number;
|
53
|
+
public avatarId!: string;
|
54
|
+
public position: Vector3 = new Vector3();
|
55
|
+
public rotation: Vector4 = new Vector4();
|
56
|
+
public scale: number = 1;
|
57
|
+
|
58
|
+
public posLeftHand = new Vector3();
|
59
|
+
public posRightHand = new Vector3();
|
60
|
+
|
61
|
+
public rotLeftHand = new Quaternion();
|
62
|
+
public rotRightHand = new Quaternion();
|
63
|
+
|
64
|
+
public constructor(guid: string) {
|
65
|
+
this.guid = guid;
|
66
|
+
}
|
67
|
+
|
68
|
+
private static invertRotation: Quaternion = new Quaternion().setFromAxisAngle(new Vector3(0, 1, 0), Math.PI);
|
69
|
+
|
70
|
+
public update(rig: Group, pos: DOMPointReadOnly, rot: DOMPointReadOnly, webXR: WebXR, avatarId: string) {
|
71
|
+
this.time = getTimeStampNow();
|
72
|
+
this.avatarId = avatarId;
|
73
|
+
this.position.set(pos.x, pos.y, pos.z);
|
74
|
+
if (rig)
|
75
|
+
this.position.applyMatrix4(rig.matrixWorld);
|
76
|
+
|
77
|
+
let q0 = VRUserState.quat0;
|
78
|
+
const q1 = VRUserState.quat1;
|
79
|
+
q0.set(rot.x, rot.y, rot.z, rot.w);
|
80
|
+
q0 = q0.multiplyQuaternions(q0, VRUserState.invertRotation);
|
81
|
+
|
82
|
+
if (rig) {
|
83
|
+
rig.getWorldQuaternion(q1);
|
84
|
+
q0.multiplyQuaternions(q1, q0);
|
85
|
+
}
|
86
|
+
|
87
|
+
this.rotation.set(q0.x, q0.y, q0.z, q0.w);
|
88
|
+
this.scale = rig.scale.x;
|
89
|
+
|
90
|
+
// for controllers, it seems we need grip pose
|
91
|
+
const ctrl0 = webXR.LeftController?.controllerGrip;
|
92
|
+
if (ctrl0) {
|
93
|
+
ctrl0.getWorldPosition(this.posLeftHand);
|
94
|
+
ctrl0.getWorldQuaternion(this.rotLeftHand);
|
95
|
+
}
|
96
|
+
const ctrl1 = webXR.RightController?.controllerGrip;
|
97
|
+
if (ctrl1) {
|
98
|
+
ctrl1.getWorldPosition(this.posRightHand);
|
99
|
+
ctrl1.getWorldQuaternion(this.rotRightHand);
|
100
|
+
}
|
101
|
+
|
102
|
+
// if this is a hand, we need to get the root bone of that / use that for position/rotation
|
103
|
+
if (webXR.LeftController?.hand?.visible) {
|
104
|
+
const wrist = webXR.LeftController.wrist;
|
105
|
+
if (wrist) {
|
106
|
+
wrist.getWorldPosition(this.posLeftHand);
|
107
|
+
wrist.getWorldQuaternion(this.rotLeftHand);
|
108
|
+
}
|
109
|
+
}
|
110
|
+
|
111
|
+
if (webXR.RightController?.hand?.visible) {
|
112
|
+
const wrist = webXR.RightController.wrist;
|
113
|
+
if (wrist) {
|
114
|
+
wrist.getWorldPosition(this.posRightHand);
|
115
|
+
wrist.getWorldQuaternion(this.rotRightHand);
|
116
|
+
}
|
117
|
+
}
|
118
|
+
}
|
119
|
+
|
120
|
+
private static quat0: Quaternion = new Quaternion();
|
121
|
+
private static quat1: Quaternion = new Quaternion();
|
122
|
+
|
123
|
+
public sendAsBuffer(builder: Builder, net: NetworkConnection) {
|
124
|
+
builder.clear();
|
125
|
+
const guid = builder.createString(this.guid);
|
126
|
+
const id = builder.createString(this.avatarId);
|
127
|
+
VrUserStateBuffer.startVrUserStateBuffer(builder);
|
128
|
+
VrUserStateBuffer.addGuid(builder, guid);
|
129
|
+
VrUserStateBuffer.addTime(builder, flatbuffers_long_from_number(this.time));
|
130
|
+
VrUserStateBuffer.addAvatarId(builder, id);
|
131
|
+
VrUserStateBuffer.addPosition(builder, Vec3.createVec3(builder, this.position.x, this.position.y, this.position.z));
|
132
|
+
VrUserStateBuffer.addRotation(builder, Vec4.createVec4(builder, this.rotation.x, this.rotation.y, this.rotation.z, this.rotation.w));
|
133
|
+
VrUserStateBuffer.addScale(builder, this.scale);
|
134
|
+
VrUserStateBuffer.addPosLeftHand(builder, Vec3.createVec3(builder, this.posLeftHand.x, this.posLeftHand.y, this.posLeftHand.z));
|
135
|
+
VrUserStateBuffer.addPosRightHand(builder, Vec3.createVec3(builder, this.posRightHand.x, this.posRightHand.y, this.posRightHand.z));
|
136
|
+
VrUserStateBuffer.addRotLeftHand(builder, Vec4.createVec4(builder, this.rotLeftHand.x, this.rotLeftHand.y, this.rotLeftHand.z, this.rotLeftHand.w));
|
137
|
+
VrUserStateBuffer.addRotRightHand(builder, Vec4.createVec4(builder, this.rotRightHand.x, this.rotRightHand.y, this.rotRightHand.z, this.rotRightHand.w));
|
138
|
+
const res = VrUserStateBuffer.endVrUserStateBuffer(builder);
|
139
|
+
builder.finish(res, VRUserStateBufferIdentifier);
|
140
|
+
const arr = builder.asUint8Array();
|
141
|
+
net.sendBinary(arr);
|
142
|
+
}
|
143
|
+
|
144
|
+
public setFromBuffer(guid: string, state: VrUserStateBuffer) {
|
145
|
+
if (!guid) return;
|
146
|
+
this.guid = guid;
|
147
|
+
this.time = state.time().toFloat64();
|
148
|
+
const id = state.avatarId();
|
149
|
+
if (id)
|
150
|
+
this.avatarId = id;
|
151
|
+
const pos = state.position();
|
152
|
+
if (pos)
|
153
|
+
this.position.set(pos.x(), pos.y(), pos.z());
|
154
|
+
// TODO: maybe just send one float more instead of converting back and forth
|
155
|
+
const rot = state.rotation();
|
156
|
+
if (rot)
|
157
|
+
this.rotation.set(rot.x(), rot.y(), rot.z(), rot.w());
|
158
|
+
const posLeftHand = state.posLeftHand();
|
159
|
+
if (posLeftHand)
|
160
|
+
this.posLeftHand.set(posLeftHand.x(), posLeftHand.y(), posLeftHand.z());
|
161
|
+
const posRightHand = state.posRightHand();
|
162
|
+
if (posRightHand)
|
163
|
+
this.posRightHand.set(posRightHand.x(), posRightHand.y(), posRightHand.z());
|
164
|
+
const rotLeftHand = state.rotLeftHand();
|
165
|
+
if (rotLeftHand)
|
166
|
+
this.rotLeftHand.set(rotLeftHand.x(), rotLeftHand.y(), rotLeftHand.z(), rotLeftHand.w());
|
167
|
+
const rotRightHand = state.rotRightHand();
|
168
|
+
if (rotRightHand)
|
169
|
+
this.rotRightHand.set(rotRightHand.x(), rotRightHand.y(), rotRightHand.z(), rotRightHand.w());
|
170
|
+
this.scale = state.scale();
|
171
|
+
}
|
172
|
+
}
|
173
|
+
|
174
|
+
export class WebXRSync extends Behaviour {
|
175
|
+
|
176
|
+
webXR: WebXR | null = null;
|
177
|
+
|
178
|
+
// private allowCustomAvatars: boolean | null = true;
|
179
|
+
|
180
|
+
private debugAvatarUser: WebXRAvatar | null = null;
|
181
|
+
private voip: Voip | null = null;
|
182
|
+
|
183
|
+
async awake() {
|
184
|
+
|
185
|
+
if(!this.webXR) this.webXR = GameObject.getComponent(this.gameObject, WebXR);
|
186
|
+
if(!this.webXR) this.webXR = GameObject.findObjectOfType(WebXR, this.context);
|
187
|
+
|
188
|
+
if(!this.webXR)
|
189
|
+
{
|
190
|
+
this.webXR = GameObject.findObjectOfType(WebXR, this.context);
|
191
|
+
if(!this.webXR) {
|
192
|
+
console.warn("WebXRSync: Could not find WebXR component, won't sync.");
|
193
|
+
return;
|
194
|
+
}
|
195
|
+
}
|
196
|
+
|
197
|
+
if (!this.voip) this.voip = GameObject.findObjectOfType(Voip, this.context);
|
198
|
+
|
199
|
+
if (debugAvatar) {
|
200
|
+
const debugGuid = "debug-avatar-" + debugAvatar;
|
201
|
+
const newUser = new WebXRAvatar(this.context, debugGuid, this.webXR);
|
202
|
+
// newUser.isLocalAvatar = true;
|
203
|
+
this.debugAvatarUser = newUser;
|
204
|
+
if (typeof debugAvatar === "string" && debugAvatar.length > 0) {
|
205
|
+
if (await newUser.setAvatarOverride(debugAvatar)) {
|
206
|
+
const debugState = new VRUserState(debugGuid);
|
207
|
+
debugState.position.y += 1;
|
208
|
+
const off = .5;
|
209
|
+
debugState.posLeftHand.y += off;
|
210
|
+
debugState.posLeftHand.x += off;
|
211
|
+
debugState.posRightHand.y += off;
|
212
|
+
debugState.posRightHand.x -= off;
|
213
|
+
newUser.tryUpdate(debugState, 0);
|
214
|
+
}
|
215
|
+
else {
|
216
|
+
newUser.destroy();
|
217
|
+
}
|
218
|
+
}
|
219
|
+
}
|
220
|
+
}
|
221
|
+
|
222
|
+
onEnable() {
|
223
|
+
// const debugUser = new WebXRAvatar(this.context, "sorry-no-guid", this.webXR!);
|
224
|
+
|
225
|
+
if (!this.webXR) {
|
226
|
+
this.webXR = GameObject.getComponent(this.gameObject, WebXR);
|
227
|
+
if (!this.webXR) {
|
228
|
+
console.warn("Missing webxr component on " + this.gameObject.name);
|
229
|
+
return;
|
230
|
+
}
|
231
|
+
}
|
232
|
+
|
233
|
+
this.eventSub_WebXRStartEvent = this.onXRSessionStart.bind(this);
|
234
|
+
WebXR.addEventListener(WebXREvent.XRStarted, this.eventSub_WebXRStartEvent);
|
235
|
+
this.eventSub_WebXRUpdateEvent = this.onXRSessionUpdate.bind(this);
|
236
|
+
WebXR.addEventListener(WebXREvent.XRUpdate, this.eventSub_WebXRUpdateEvent);
|
237
|
+
this.eventSub_WebXREndEvent = this.onXRSessionEnded.bind(this);
|
238
|
+
WebXR.addEventListener(WebXREvent.XRStopped, this.eventSub_WebXREndEvent);
|
239
|
+
|
240
|
+
this.eventSub_ConnectionEvent = this.onConnected.bind(this);
|
241
|
+
this.context.connection.beginListen(RoomEvents.JoinedRoom, this.eventSub_ConnectionEvent);
|
242
|
+
this.context.connection.beginListen(WebXRSyncEvent.WebXR_UserJoined, _evt => {
|
243
|
+
console.log("webxr user joined evt");
|
244
|
+
});
|
245
|
+
this.context.connection.beginListen(WebXRSyncEvent.WebXR_UserLeft, evt => {
|
246
|
+
const hasId = evt.id !== null && evt.id !== undefined;
|
247
|
+
if (!hasId) return;
|
248
|
+
console.log("webxr user left evt");
|
249
|
+
if (hasId) {
|
250
|
+
const avatar = this.avatars[evt.id];
|
251
|
+
avatar?.destroy();
|
252
|
+
this.avatars[evt.id] = undefined;
|
253
|
+
}
|
254
|
+
});
|
255
|
+
this.context.connection.beginListenBinary(VRUserStateBufferIdentifier, (state: VrUserStateBuffer) => {
|
256
|
+
// console.log("BUFFER", state);
|
257
|
+
const guid = state.guid();
|
258
|
+
if (!guid) return;
|
259
|
+
const time = state.time().toFloat64();
|
260
|
+
const temp = this.tempState;
|
261
|
+
temp.setFromBuffer(guid, state);
|
262
|
+
// console.log(temp);
|
263
|
+
const user = this.onTryGetAvatar(guid, time);
|
264
|
+
user?.tryUpdate(temp, time);
|
265
|
+
});
|
266
|
+
this.context.connection.beginListen(WebXRSyncEvent.VRSessionUpdate, (state: VRUserState) => {
|
267
|
+
const guid = state.guid;
|
268
|
+
const time = state.time;
|
269
|
+
const user = this.onTryGetAvatar(guid, time);
|
270
|
+
user?.tryUpdate(state, time);
|
271
|
+
});
|
272
|
+
}
|
273
|
+
|
274
|
+
private tempState: VRUserState = new VRUserState("");
|
275
|
+
|
276
|
+
private onTryGetAvatar(guid: string, time: number) {
|
277
|
+
if (guid === this.context.connection.connectionId) return null; // ignore self in case we receive that also!
|
278
|
+
const timeDiff = new Date().getTime() - time;
|
279
|
+
if (timeDiff > 5000) {
|
280
|
+
if (debugLogs)
|
281
|
+
console.log("old data", timeDiff, guid)
|
282
|
+
return null;
|
283
|
+
}
|
284
|
+
if (!this.webXR) return null;
|
285
|
+
let user = this.avatars[guid];
|
286
|
+
if (user === undefined) {
|
287
|
+
try {
|
288
|
+
console.log("create new avatar");
|
289
|
+
const newUser = new WebXRAvatar(this.context, guid, this.webXR);
|
290
|
+
user = newUser;
|
291
|
+
this.avatars[guid] = newUser;
|
292
|
+
} catch (err) {
|
293
|
+
this.avatars[guid] = null;
|
294
|
+
console.error(err);
|
295
|
+
}
|
296
|
+
}
|
297
|
+
return user;
|
298
|
+
}
|
299
|
+
|
300
|
+
onDisable() {
|
301
|
+
if (this.eventSub_ConnectionEvent)
|
302
|
+
this.context.connection.stopListen(RoomEvents.JoinedRoom, this.eventSub_ConnectionEvent);
|
303
|
+
WebXR.removeEventListener(WebXREvent.XRStarted, this.eventSub_WebXRStartEvent);
|
304
|
+
WebXR.removeEventListener(WebXREvent.XRUpdate, this.eventSub_WebXRUpdateEvent);
|
305
|
+
WebXR.removeEventListener(WebXREvent.XRStopped, this.eventSub_WebXREndEvent);
|
306
|
+
}
|
307
|
+
|
308
|
+
update(): void {
|
309
|
+
|
310
|
+
const now = getTimeStampNow();
|
311
|
+
|
312
|
+
if (this.debugAvatarUser) {
|
313
|
+
this.debugAvatarUser.lastUpdate = now;
|
314
|
+
}
|
315
|
+
|
316
|
+
this.detectPotentiallyDisconnectedAvatarsAndRemove();
|
317
|
+
|
318
|
+
for (const key in this.avatars) {
|
319
|
+
const avatar = this.avatars[key];
|
320
|
+
if (!avatar) continue;
|
321
|
+
avatar.update();
|
322
|
+
}
|
323
|
+
}
|
324
|
+
|
325
|
+
|
326
|
+
private _removeAvatarsList: string[] = [];
|
327
|
+
private detectPotentiallyDisconnectedAvatarsAndRemove() {
|
328
|
+
const utcnow = getTimeStampNow();
|
329
|
+
for (const key in this.avatars) {
|
330
|
+
const avatar = this.avatars[key];
|
331
|
+
if (!avatar) {
|
332
|
+
this._removeAvatarsList.push(key);
|
333
|
+
continue;
|
334
|
+
}
|
335
|
+
if (utcnow - avatar.lastUpdate > 10_000) {
|
336
|
+
console.log("avatar timed out (didnt receive any updates in a while) - destroying it now");
|
337
|
+
avatar.destroy();
|
338
|
+
this.avatars[key] = undefined;
|
339
|
+
}
|
340
|
+
}
|
341
|
+
for (const rem of this._removeAvatarsList) {
|
342
|
+
delete this.avatars[rem];
|
343
|
+
}
|
344
|
+
this._removeAvatarsList.length = 0;
|
345
|
+
}
|
346
|
+
|
347
|
+
private buildLocalAvatar() {
|
348
|
+
if (this.localAvatar || !this.webXR) return;
|
349
|
+
const connectionId = this.context.connection?.connectionId ?? this.k_LocalAvatarNoNetworkingGuid;
|
350
|
+
this.localAvatar = new WebXRAvatar(this.context, connectionId, this.webXR);
|
351
|
+
this.localAvatar.isLocalAvatar = true;
|
352
|
+
this.localAvatar.setAvatarOverride(this.getAvatarId());
|
353
|
+
this.avatars[this.localAvatar.guid] = this.localAvatar;
|
354
|
+
}
|
355
|
+
|
356
|
+
|
357
|
+
private eventSub_ConnectionEvent: Function | null = null;
|
358
|
+
private eventSub_WebXRStartEvent: Function | null = null;
|
359
|
+
private eventSub_WebXREndEvent: Function | null = null;
|
360
|
+
private eventSub_WebXRUpdateEvent: Function | null = null;
|
361
|
+
private avatars: { [key: string]: WebXRAvatar | undefined | null } = {}
|
362
|
+
private localAvatar: WebXRAvatar | null = null;
|
363
|
+
private k_LocalAvatarNoNetworkingGuid = "local";
|
364
|
+
|
365
|
+
private onConnected() {
|
366
|
+
// this event gets fired when we have joined a room and are ready to update
|
367
|
+
if (debugLogs)
|
368
|
+
console.log("Hey you are connected as " + this.context.connection.connectionId);
|
369
|
+
|
370
|
+
if (this.localAvatar?.guid === this.k_LocalAvatarNoNetworkingGuid) {
|
371
|
+
if (this.localAvatar) {
|
372
|
+
this.localAvatar?.destroy();
|
373
|
+
this.avatars[this.localAvatar.guid] = undefined;
|
374
|
+
}
|
375
|
+
this.localAvatar = null;
|
376
|
+
this.xrState = null;
|
377
|
+
this.ownership?.freeOwnership();
|
378
|
+
this.ownership = null;
|
379
|
+
}
|
380
|
+
}
|
381
|
+
|
382
|
+
private onXRSessionStart(_evt: { session: XRSession }) {
|
383
|
+
console.log("XR session started");
|
384
|
+
this.context.connection.send(WebXRSyncEvent.WebXR_UserJoined, { id: this.context.connection.connectionId, mode: XRMode.VR });
|
385
|
+
|
386
|
+
if (this.localAvatar) {
|
387
|
+
this.localAvatar?.destroy();
|
388
|
+
this.avatars[this.localAvatar.guid] = undefined;
|
389
|
+
this.localAvatar = null;
|
390
|
+
}
|
391
|
+
this.xrState = null;
|
392
|
+
this.ownership?.freeOwnership();
|
393
|
+
this.ownership = null;
|
394
|
+
|
395
|
+
if (this.avatars) {
|
396
|
+
for (const key in this.avatars) {
|
397
|
+
this.avatars[key]?.updateFlags();
|
398
|
+
}
|
399
|
+
}
|
400
|
+
}
|
401
|
+
|
402
|
+
private onXRSessionEnded(_evt: { session: XRSession }) {
|
403
|
+
console.log("XR session ended");
|
404
|
+
this.context.connection.send(WebXRSyncEvent.WebXR_UserLeft, { id: this.context.connection.connectionId, mode: XRMode.VR });
|
405
|
+
if(this.localAvatar){
|
406
|
+
this.localAvatar?.destroy();
|
407
|
+
this.avatars[this.localAvatar.guid] = undefined;
|
408
|
+
this.localAvatar = null;
|
409
|
+
}
|
410
|
+
}
|
411
|
+
|
412
|
+
private ownership: OwnershipModel | null = null;
|
413
|
+
private xrState: VRUserState | null = null;
|
414
|
+
private builder: Builder = new Builder(1024);
|
415
|
+
|
416
|
+
private onXRSessionUpdate(evt: { rig: Group, frame: XRFrame, xr: WebXRManager, input: XRInputSource[] }) {
|
417
|
+
|
418
|
+
this.xrState ??= new VRUserState(this.context.connection.connectionId ?? this.k_LocalAvatarNoNetworkingGuid);
|
419
|
+
this.ownership ??= new OwnershipModel(this.context.connection, this.context.connection.connectionId ?? this.k_LocalAvatarNoNetworkingGuid);
|
420
|
+
this.ownership.guid = this.context.connection.connectionId ?? this.k_LocalAvatarNoNetworkingGuid;
|
421
|
+
this.buildLocalAvatar();
|
422
|
+
|
423
|
+
|
424
|
+
const { frame, xr, rig } = evt;
|
425
|
+
const pose = frame.getViewerPose(xr.getReferenceSpace()!);
|
426
|
+
if (!pose) return; // e.g. if user is not wearing headset
|
427
|
+
const transform: XRRigidTransform = pose?.transform;
|
428
|
+
const pos = transform.position;
|
429
|
+
const rot = transform.orientation;
|
430
|
+
this.xrState.update(rig, pos, rot, this.webXR!, this.getAvatarId());
|
431
|
+
|
432
|
+
if (this.localAvatar) {
|
433
|
+
if (this.context.connection.connectionId) {
|
434
|
+
this.localAvatar.guid = this.context.connection.connectionId;
|
435
|
+
}
|
436
|
+
this.localAvatar.tryUpdate(this.xrState, 0);
|
437
|
+
}
|
438
|
+
|
439
|
+
if (this.ownership && !this.ownership.hasOwnership && this.context.connection.isConnected) {
|
440
|
+
if (this.context.time.frameCount % 120 === 0)
|
441
|
+
this.ownership.requestOwnership();
|
442
|
+
if (!this.ownership.hasOwnership) {
|
443
|
+
// console.log("NO OWNERSHIP", this.ownership.guid);
|
444
|
+
return;
|
445
|
+
}
|
446
|
+
}
|
447
|
+
|
448
|
+
if (!this.context.connection.isConnected || !this.context.connection.connectionId) {
|
449
|
+
return;
|
450
|
+
}
|
451
|
+
|
452
|
+
this.xrState.sendAsBuffer(this.builder, this.context.connection);
|
453
|
+
|
454
|
+
// this.context.connection.send(WebXRSyncEvent.VRSessionUpdate, this.xrState);
|
455
|
+
|
456
|
+
}
|
457
|
+
|
458
|
+
private getAvatarId() {
|
459
|
+
const urlAvatar = getParam("avatar") as string;
|
460
|
+
const avatarId = urlAvatar ?? null;
|
461
|
+
return avatarId;
|
462
|
+
}
|
463
|
+
}
|
@@ -0,0 +1,139 @@
|
|
1
|
+
import { Behaviour, GameObject } from "./Component.js";
|
2
|
+
import { getParam } from "../engine/engine_utils.js";
|
3
|
+
import { serializable } from "../engine/engine_serialization_decorator.js";
|
4
|
+
|
5
|
+
|
6
|
+
const debug = getParam("debugflags");
|
7
|
+
|
8
|
+
export enum XRStateFlag {
|
9
|
+
Never = 0,
|
10
|
+
Browser = 1 << 0,
|
11
|
+
AR = 1 << 1,
|
12
|
+
VR = 1 << 2,
|
13
|
+
FirstPerson = 1 << 3,
|
14
|
+
ThirdPerson = 1 << 4,
|
15
|
+
All = 0xffffffff
|
16
|
+
}
|
17
|
+
|
18
|
+
export class XRState {
|
19
|
+
|
20
|
+
public static Global: XRState = new XRState();
|
21
|
+
|
22
|
+
public Mask: XRStateFlag = XRStateFlag.Browser | XRStateFlag.ThirdPerson;
|
23
|
+
|
24
|
+
public Has(state: XRStateFlag) {
|
25
|
+
const res = (this.Mask & state);
|
26
|
+
return res !== 0;
|
27
|
+
}
|
28
|
+
|
29
|
+
public Set(state: number) {
|
30
|
+
if(debug) console.warn("Set XR flag state to", state)
|
31
|
+
this.Mask = state as number;
|
32
|
+
XRFlag.Apply();
|
33
|
+
}
|
34
|
+
|
35
|
+
public Enable(state: number) {
|
36
|
+
this.Mask |= state;
|
37
|
+
XRFlag.Apply();
|
38
|
+
}
|
39
|
+
|
40
|
+
public Disable(state: number) {
|
41
|
+
this.Mask &= ~state;
|
42
|
+
XRFlag.Apply();
|
43
|
+
}
|
44
|
+
|
45
|
+
public Toggle(state: number) {
|
46
|
+
this.Mask ^= state;
|
47
|
+
XRFlag.Apply();
|
48
|
+
}
|
49
|
+
|
50
|
+
public EnableAll() {
|
51
|
+
this.Mask = 0xffffffff | 0;
|
52
|
+
XRFlag.Apply();
|
53
|
+
}
|
54
|
+
|
55
|
+
public DisableAll() {
|
56
|
+
this.Mask = 0;
|
57
|
+
XRFlag.Apply();
|
58
|
+
}
|
59
|
+
}
|
60
|
+
|
61
|
+
export class XRFlag extends Behaviour {
|
62
|
+
|
63
|
+
private static registry: XRFlag[] = [];
|
64
|
+
|
65
|
+
public static Apply() {
|
66
|
+
for (const r of this.registry) r.UpdateVisible(XRState.Global);
|
67
|
+
}
|
68
|
+
|
69
|
+
private static firstApply: boolean;
|
70
|
+
private static buffer: XRState = new XRState();
|
71
|
+
|
72
|
+
@serializable()
|
73
|
+
public visibleIn!: number;
|
74
|
+
|
75
|
+
awake() {
|
76
|
+
XRFlag.registry.push(this);
|
77
|
+
}
|
78
|
+
|
79
|
+
onEnable(): void {
|
80
|
+
if (!XRFlag.firstApply) {
|
81
|
+
XRFlag.firstApply = true;
|
82
|
+
XRFlag.Apply();
|
83
|
+
}
|
84
|
+
else {
|
85
|
+
this.UpdateVisible(XRState.Global);
|
86
|
+
}
|
87
|
+
}
|
88
|
+
|
89
|
+
onDestroy(): void {
|
90
|
+
const i = XRFlag.registry.indexOf(this);
|
91
|
+
if (i >= 0)
|
92
|
+
XRFlag.registry.splice(i, 1);
|
93
|
+
}
|
94
|
+
|
95
|
+
public get isOn(): boolean { return this.gameObject.visible; }
|
96
|
+
|
97
|
+
public UpdateVisible(state: XRState | XRStateFlag | null = null) {
|
98
|
+
// XR flags set visibility of whole hierarchy which is like setting the whole object inactive
|
99
|
+
// so we need to ignore the enabled state of the XRFlag component
|
100
|
+
// if(!this.enabled) return;
|
101
|
+
let res: boolean | undefined = undefined;
|
102
|
+
|
103
|
+
const flag = state as number;
|
104
|
+
if (flag && typeof flag === "number") {
|
105
|
+
console.assert(typeof flag === "number", "XRFlag.UpdateVisible: state must be a number", flag);
|
106
|
+
if (debug)
|
107
|
+
console.log(flag);
|
108
|
+
XRFlag.buffer.Mask = flag;
|
109
|
+
state = XRFlag.buffer;
|
110
|
+
}
|
111
|
+
|
112
|
+
const st = state as XRState;
|
113
|
+
if (st) {
|
114
|
+
if (debug)
|
115
|
+
console.warn(this.name, "use passed in mask", st.Mask, this.visibleIn)
|
116
|
+
res = st.Has(this.visibleIn);
|
117
|
+
}
|
118
|
+
else {
|
119
|
+
if (debug)
|
120
|
+
console.log(this.name, "use global mask")
|
121
|
+
XRState.Global.Has(this.visibleIn);
|
122
|
+
}
|
123
|
+
if (res === undefined) return;
|
124
|
+
if (res) {
|
125
|
+
if (debug)
|
126
|
+
console.log(this.name, "is visible", this.gameObject.uuid)
|
127
|
+
// this.gameObject.visible = true;
|
128
|
+
GameObject.setActive(this.gameObject, true);
|
129
|
+
} else {
|
130
|
+
if (debug)
|
131
|
+
console.log(this.name, "is not visible", this.gameObject.uuid);
|
132
|
+
const isVisible = this.gameObject.visible;
|
133
|
+
if(!isVisible) return;
|
134
|
+
this.gameObject.visible = false;
|
135
|
+
// console.trace("DISABLE", this.name);
|
136
|
+
// GameObject.setActive(this.gameObject, false);
|
137
|
+
}
|
138
|
+
}
|
139
|
+
}
|