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Using flatbuffer compiler 2.0
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https://github.com/google/flatbuffers/releases/tag/v2.0.0
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@@ -4,7 +4,7 @@
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// We dont want to export everything in the extensions
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export * from "./js-extensions/RGBAColor.js";
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export * from "./js-extensions/Object3D.js";
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export * from "./
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export * from "./XRFlag.js"
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export * from "./export/index.js"
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export * from "./postprocessing/index.js"
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@@ -47,7 +47,6 @@
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export * from "./engine_utils_screenshot.js";
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export * from "./engine_web_api.js";
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export * from "./engine_utils.js";
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export * from "./engine_xr.js";
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export { TypeStore, registerType } from "./engine_typestore.js";
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@@ -411,7 +411,7 @@
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this._hasEnded = true;
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if (debug)
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console.log("Audio clip ended", this.clip);
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this.dispatchEvent(
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this.sound.dispatchEvent({ type: 'ended', target: this });
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}
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// this.gameObject.position.x = Math.sin(time.time) * 2;
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@@ -1,220 +0,0 @@
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import { AssetReference } from "../../engine/engine_addressables.js";
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import { serializable } from "../../engine/engine_serialization_decorator.js";
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import { PromiseAllWithErrors, getParam } from "../../engine/engine_utils.js";
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import { NeedleXREventArgs, NeedleXRSession, NeedleXRUtils } from "../../engine/xr/index.js";
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import { Behaviour, GameObject } from "../Component.js";
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import { Object3D, Quaternion, Vector3 } from "three";
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import { ObjectUtils, PrimitiveType } from "../../engine/engine_create_objects.js";
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import { SyncedTransform } from "../SyncedTransform.js";
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import { PlayerState } from "../../engine-components-experimental/networking/PlayerSync.js";
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import { IGameObject } from "../../engine/engine_types.js";
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import { XRFlag } from "./XRFlag.js";
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import { AvatarMarker } from "./WebXRAvatar.js";
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const debug = getParam("debugwebxr");
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const flipForwardQuaternion = new Quaternion().setFromAxisAngle(new Vector3(0, 1, 0), Math.PI);
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export class Avatar extends Behaviour {
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@serializable(AssetReference)
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head?: AssetReference;
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@serializable(AssetReference)
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leftHand?: AssetReference;
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@serializable(AssetReference)
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rightHand?: AssetReference;
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private _syncTransforms?: SyncedTransform[];
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async onEnterXR(_args: NeedleXREventArgs) {
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if (!this.activeAndEnabled) return;
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if (debug) console.warn("AVATAR ENTER XR", this.guid, this.sourceId, this, this.activeAndEnabled)
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if (this._syncTransforms)
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this._syncTransforms.length = 0;
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await this.prepareAvatar();
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const playerstate = PlayerState.getFor(this);
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if (playerstate?.owner) {
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const marker = this.gameObject.addNewComponent(AvatarMarker)!;
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marker.avatar = this.gameObject;
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marker.connectionId = playerstate.owner;
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}
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else if(this.context.connection.isConnected) console.error("No player state found for avatar", this);
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}
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onLeaveXR(_args: NeedleXREventArgs): void {
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const marker = this.gameObject.getComponent(AvatarMarker);
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if (marker) {
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marker.destroy();
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}
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}
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onUpdateXR(args: NeedleXREventArgs): void {
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if (!this.activeAndEnabled) return;
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const isLocalPlayer = PlayerState.isLocalPlayer(this);
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if (!isLocalPlayer) return;
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const xr = args.xr;
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// make sure the avatar is inside the active rig
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if (xr.rig && xr.rig.gameObject !== this.gameObject.parent) {
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this.gameObject.position.set(0, 0, 0);
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this.gameObject.rotation.set(0, 0, 0);
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this.gameObject.scale.set(1, 1, 1);
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xr.rig.gameObject.add(this.gameObject);
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}
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// this.gameObject.position.copy(xr.rig!.gameObject.position);
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// this.gameObject.quaternion.copy(xr.rig!.gameObject.quaternion);
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// this.gameObject.scale.set(1, 1, 1);
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if (this._syncTransforms && isLocalPlayer) {
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for (const sync of this._syncTransforms) {
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sync.fastMode = true;
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if (!sync.isOwned())
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sync.requestOwnership();
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}
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}
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// synchronize head
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if (this.head && this.context.mainCamera) {
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const headObj = this.head.asset as IGameObject;
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headObj.position.copy(this.context.mainCamera.position);
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headObj.quaternion.copy(this.context.mainCamera.quaternion);
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headObj.quaternion.x *= -1;
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// HACK: XRFlag limitation workaround to make sure first person user head is never rendered
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if (this.context.time.frameCount % 10 === 0) {
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const xrflags = GameObject.getComponentsInChildren(this.head.asset, XRFlag);
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for (const flag of xrflags) {
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flag.enabled = false;
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flag.gameObject.visible = false;
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}
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}
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}
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// synchronize hands
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const leftCtrl = args.xr.leftController;
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const leftObj = this.leftHand?.asset as Object3D;
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if (leftCtrl && leftObj) {
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leftObj.position.copy(leftCtrl.gripPosition);
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leftObj.quaternion.copy(leftCtrl.gripQuaternion);
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leftObj.quaternion.multiply(flipForwardQuaternion);
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leftObj.visible = leftCtrl.isTracking;
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}
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const right = args.xr.rightController;
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if (right && this.rightHand?.asset) {
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const rightObj = this.rightHand.asset as Object3D;
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rightObj.position.copy(right.gripPosition);
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rightObj.quaternion.copy(right.gripQuaternion);
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rightObj.quaternion.multiply(flipForwardQuaternion);
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rightObj.visible = right.isTracking;
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}
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}
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onBeforeRender(): void {
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if (this.context.time.frame % 10 === 0)
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this.updateRemoteAvatarVisibility();
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}
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private updateRemoteAvatarVisibility() {
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if (this.context.connection.isConnected) {
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const state = PlayerState.getFor(this);
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if (state && state.isLocalPlayer == false) {
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const sync = NeedleXRSession.getXRSync(this.context);
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if (sync) {
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if (sync.hasState(state.owner)) {
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this.tryFindAvatarObjectsIfMissing();
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const leftObj = this.leftHand?.asset as Object3D;
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if (leftObj) {
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leftObj.visible = sync?.isTracking(state.owner, "left") ?? false;
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}
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const rightObj = this.rightHand?.asset as Object3D;
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if (rightObj) {
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rightObj.visible = sync?.isTracking(state.owner, "right") ?? false;
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}
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}
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}
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// HACK: XRFlag limitation workaround to make sure first person user head of OTHER users is ALWAYS rendered
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if (this.head?.asset) {
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const xrflags = GameObject.getComponentsInChildren(this.head.asset, XRFlag);
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for (const flag of xrflags) {
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flag.enabled = false;
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flag.gameObject.visible = true;
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}
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}
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}
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}
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}
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private tryFindAvatarObjectsIfMissing() {
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// if no avatar objects are set, try to find them
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if (!this.head || !this.leftHand || !this.rightHand) {
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const res = { head: this.head, leftHand: this.leftHand, rightHand: this.rightHand };
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NeedleXRUtils.tryFindAvatarObjects(this.gameObject, this.sourceId || "", res);
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if (res.head) this.head = res.head;
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if (res.leftHand) this.leftHand = res.leftHand;
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if (res.rightHand) this.rightHand = res.rightHand;
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}
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}
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private async prepareAvatar() {
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// if no avatar objects are set, try to find them
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this.tryFindAvatarObjectsIfMissing();
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if (!this.head) {
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const head = new Object3D();
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head.name = "Head";
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const cube = ObjectUtils.createPrimitive(PrimitiveType.Cube);
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head.add(cube);
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this.gameObject.add(head);
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this.head = new AssetReference("", this.sourceId, head);
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if (debug) console.log("Create head", head);
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}
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if (!this.rightHand) {
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const rightHand = new Object3D();
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rightHand.name = "Right Hand";
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this.gameObject.add(rightHand);
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this.rightHand = new AssetReference("", this.sourceId, rightHand);
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if (debug) console.log("Create right hand", rightHand);
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}
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if (!this.leftHand) {
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const leftHand = new Object3D();
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leftHand.name = "Left Hand";
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this.gameObject.add(leftHand);
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this.leftHand = new AssetReference("", this.sourceId, leftHand);
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if (debug) console.log("Create left hand", leftHand);
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}
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await this.loadAvatarObjects(this.head, this.leftHand, this.rightHand);
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if (PlayerState.isLocalPlayer(this.gameObject)) {
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this._syncTransforms = GameObject.getComponentsInChildren(this.gameObject, SyncedTransform);
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}
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}
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private async loadAvatarObjects(head: AssetReference, left: AssetReference, right: AssetReference) {
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const pHead = head.loadAssetAsync();
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const pHandLeft = left.loadAssetAsync();
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const pHandRight = right.loadAssetAsync();
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const promises = new Array<Promise<any>>();
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if (pHead) promises.push(pHead);
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if (pHandLeft) promises.push(pHandLeft);
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if (pHandRight) promises.push(pHandRight);
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const res = await PromiseAllWithErrors(promises);
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if (debug) console.log("Avatar loaded results:", res);
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}
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}
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@@ -1,6 +1,6 @@
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1
1
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import { Object3D } from "three";
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2
2
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import { Behaviour, GameObject } from "../Component.js";
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3
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-
import { XRFlag, XRState } from "../
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3
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import { XRFlag, XRState } from "../XRFlag.js";
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4
4
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import { serializable } from "../../engine/engine_serialization_decorator.js";
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5
5
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6
6
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@@ -38,7 +38,7 @@
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38
38
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EventSystem.markUIDirty(this.context);
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39
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}
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40
40
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41
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-
shadowComponent:
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41
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shadowComponent: ThreeMeshUI.Block | null = null;
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42
42
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43
43
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private _controlsChildLayout = true;
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44
44
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get controlsChildLayout(): boolean { return this._controlsChildLayout; }
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@@ -148,7 +148,7 @@
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148
148
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// })
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149
149
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}
|
150
150
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151
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-
protected setShadowComponentOwner(current:
|
151
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protected setShadowComponentOwner(current: Object3D | null | undefined) {
|
152
152
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if (!current) return;
|
153
153
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// TODO: only traverse our own hierarchy, we can stop if we find another owner
|
154
154
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if (current[$shadowDomOwner] === undefined || current[$shadowDomOwner] === this) {
|
@@ -120,10 +120,10 @@
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120
120
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}
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121
121
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122
122
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onPointerClick(args: PointerEventData) {
|
123
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-
if (!this.interactable) return;
|
123
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+
if (!this.interactable || args.pointerId !== 0) return;
|
124
124
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125
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-
if (args.button !== 0 && args.event.pointerType === PointerType.Mouse) return;
|
126
125
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// Button clicks should only run with left mouse button while using mouse
|
126
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+
if(args.pointerId !== 0 && this.context.input.getIsMouse(args.pointerId)) return;
|
127
127
|
if (debug) {
|
128
128
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console.warn("Button Click", this.onClick);
|
129
129
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showBalloonMessage("CLICKED button " + this.name + " at " + this.context.time.frameCount);
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@@ -2,7 +2,7 @@
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2
2
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import { getParam } from "../engine/engine_utils.js";
|
3
3
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import { serializable } from "../engine/engine_serialization_decorator.js";
|
4
4
|
import { RGBAColor } from "./js-extensions/RGBAColor.js";
|
5
|
-
import { Context } from "../engine/engine_setup.js";
|
5
|
+
import { Context, XRSessionMode } from "../engine/engine_setup.js";
|
6
6
|
import type { ICamera } from "../engine/engine_types.js"
|
7
7
|
import { isDevEnvironment, showBalloonMessage, showBalloonWarning } from "../engine/debug/index.js";
|
8
8
|
import { getWorldPosition } from "../engine/engine_three_utils.js";
|
@@ -350,6 +350,7 @@
|
|
350
350
|
if (this._backgroundBlurriness !== undefined)
|
351
351
|
this.context.scene.backgroundBlurriness = this._backgroundBlurriness;
|
352
352
|
if (this._backgroundIntensity !== undefined)
|
353
|
+
//@ts-ignore
|
353
354
|
this.context.scene.backgroundIntensity = this._backgroundIntensity;
|
354
355
|
|
355
356
|
break;
|
@@ -391,7 +392,7 @@
|
|
391
392
|
if (debug)
|
392
393
|
showBalloonMessage("Environment blend mode: " + environmentBlendMode + " on " + navigator.userAgent);
|
393
394
|
let transparent = environmentBlendMode === 'additive' || environmentBlendMode === 'alpha-blend';
|
394
|
-
if (context.
|
395
|
+
if (context.xrSessionMode === XRSessionMode.ImmersiveAR) {
|
395
396
|
if (environmentBlendMode === "opaque") {
|
396
397
|
// workaround for Quest 2 returning opaque when it should be alpha-blend
|
397
398
|
// check user agent if this is the Quest browser and return true if so
|
@@ -12,7 +12,6 @@
|
|
12
12
|
import { getParam } from "../../engine/engine_utils.js";
|
13
13
|
import { LayoutGroup } from "./Layout.js";
|
14
14
|
import { Mathf } from "../../engine/engine_math.js";
|
15
|
-
import { NeedleXREventArgs } from "../../engine/xr/index.js";
|
16
15
|
|
17
16
|
export enum RenderMode {
|
18
17
|
ScreenSpaceOverlay = 0,
|
@@ -201,30 +200,19 @@
|
|
201
200
|
}
|
202
201
|
}
|
203
202
|
|
204
|
-
onEnterXR(args: NeedleXREventArgs): void {
|
205
|
-
if (this.screenspace) {
|
206
|
-
if (args.xr.isVR || args.xr.isPassThrough) {
|
207
|
-
this.gameObject.visible = false;
|
208
|
-
}
|
209
|
-
}
|
210
|
-
}
|
211
|
-
onLeaveXR(args: NeedleXREventArgs): void {
|
212
|
-
if (this.screenspace) {
|
213
|
-
if (args.xr.isVR || args.xr.isPassThrough) {
|
214
|
-
this.gameObject.visible = true;
|
215
|
-
}
|
216
|
-
}
|
217
|
-
}
|
218
|
-
|
219
203
|
onBeforeRenderRoutine = () => {
|
220
|
-
|
221
|
-
|
222
|
-
|
223
|
-
this
|
224
|
-
this.
|
204
|
+
if (this.context.isInVR) {
|
205
|
+
this.onUpdateRenderMode();
|
206
|
+
this.handleLayoutUpdates();
|
207
|
+
// TODO TMUI @swingingtom - For VR this is so we don't have text clipping
|
208
|
+
this.shadowComponent?.updateMatrixWorld(true);
|
209
|
+
this.shadowComponent?.updateWorldMatrix(true, true);
|
210
|
+
this.invokeBeforeRenderEvents();
|
211
|
+
EventSystem.ensureUpdateMeshUI(ThreeMeshUI, this.context, true);
|
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|
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|
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|
@@ -424,17 +409,11 @@
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|
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|
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|
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|
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|
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|
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|
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/** late callback in a frame (called every frame when implemented) */
|
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|
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/** called before the scene gets rendered in the main update loop */
|
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|
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/** called after the scene was rendered */
|
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|
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|
@@ -445,79 +424,18 @@
|
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|
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|
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|
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|
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|
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* @returns true if the mode is supported (if false the mode is not supported by this ciomponent and it will not receive XR callbacks for this mode)
|
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|
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*/
|
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|
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|
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/** Called before the XR session is requested. Use this callback if you want to modify the session init features */
|
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|
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|
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|
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/** Callback when this component joins a xr session (or becomes active in a running XR session) */
|
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|
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|
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|
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/** Callback when a xr session updates (while it is still active in XR session) */
|
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|
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onUpdateXR?(args: NeedleXREventArgs): void;
|
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|
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/** Callback when this component exists a xr session (or when it becomes inactive in a running XR session) */
|
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|
-
onLeaveXR?(args: NeedleXREventArgs): void;
|
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|
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/** Callback when a controller is connected/added while in a XR session
|
462
|
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* OR when the component joins a running XR session that has already connected controllers
|
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|
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* OR when the component becomes active during a running XR session that has already connected controllers */
|
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|
-
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|
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|
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/** callback when a controller is removed while in a XR session
|
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|
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* OR when the component becomes inactive during a running XR session
|
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|
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*/
|
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|
-
onXRControllerRemoved?(args: NeedleXRControllerEventArgs): void;
|
469
|
-
|
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|
-
|
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|
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/* IPointerEventReceiver */
|
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|
-
/* @inheritdoc */
|
473
|
-
onPointerEnter?(args: PointerEventData);
|
474
|
-
onPointerMove?(args: PointerEventData);
|
475
|
-
onPointerExit?(args: PointerEventData);
|
476
|
-
onPointerDown?(args: PointerEventData);
|
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|
-
onPointerUp?(args: PointerEventData);
|
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|
-
onPointerClick?(args: PointerEventData);
|
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|
-
|
480
|
-
|
481
|
-
/** starts a coroutine (javascript generator function)
|
482
|
-
* `yield` will wait for the next frame:
|
483
|
-
* - Use `yield WaitForSeconds(1)` to wait for 1 second.
|
484
|
-
* - Use `yield WaitForFrames(10)` to wait for 10 frames.
|
485
|
-
* - Use `yield new Promise(...)` to wait for a promise to resolve.
|
486
|
-
* @param routine generator function to start
|
487
|
-
* @param evt event to register the coroutine for (default: FrameEvent.Update). Note that all coroutine FrameEvent callbacks are invoked after the matching regular component callbacks. For example `FrameEvent.Update` will be called after regular component `update()` methods)
|
488
|
-
* @returns the generator function (use it to stop the coroutine with `stopCoroutine`)
|
489
|
-
* @example
|
490
|
-
* ```ts
|
491
|
-
* onEnable() { this.startCoroutine(this.myCoroutine()); }
|
492
|
-
* private *myCoroutine() {
|
493
|
-
* while(this.activeAndEnabled) {
|
494
|
-
* console.log("Hello World", this.context.time.frame);
|
495
|
-
* // wait for 5 frames
|
496
|
-
* for(let i = 0; i < 5; i++) yield;
|
497
|
-
* }
|
498
|
-
* }
|
499
|
-
* ```
|
500
|
-
*/
|
501
427
|
startCoroutine(routine: Generator, evt: FrameEvent = FrameEvent.Update): Generator {
|
502
428
|
return this.context.registerCoroutineUpdate(this, routine, evt);
|
503
429
|
}
|
504
|
-
|
505
|
-
* Stop a coroutine that was previously started with `startCoroutine`
|
506
|
-
* @param routine the routine to be stopped
|
507
|
-
* @param evt the frame event to unregister the routine from (default: FrameEvent.Update)
|
508
|
-
*/
|
430
|
+
|
509
431
|
stopCoroutine(routine: Generator, evt: FrameEvent = FrameEvent.Update): void {
|
510
432
|
this.context.unregisterCoroutineUpdate(routine, evt);
|
511
433
|
}
|
512
434
|
|
513
|
-
/** @returns true if this component was destroyed (`this.destroy()`) or the whole object this component was part of */
|
514
435
|
public get destroyed(): boolean {
|
515
436
|
return this.__destroyed;
|
516
437
|
}
|
517
438
|
|
518
|
-
/**
|
519
|
-
* Destroys this component (and removes it from the object)
|
520
|
-
*/
|
521
439
|
public destroy() {
|
522
440
|
if (this.__destroyed) return;
|
523
441
|
this.__internalDestroy();
|
@@ -748,7 +666,5 @@
|
|
748
666
|
}
|
749
667
|
}
|
750
668
|
|
751
|
-
|
752
|
-
|
753
669
|
export class Behaviour extends Component {
|
754
670
|
}
|
@@ -11,11 +11,11 @@
|
|
11
11
|
export { Animator } from "../Animator.js";
|
12
12
|
export { AnimatorController } from "../AnimatorController.js";
|
13
13
|
export { Antialiasing } from "../postprocessing/Effects/Antialiasing.js";
|
14
|
+
export { AttachedObject } from "../webxr/WebXRController.js";
|
14
15
|
export { AudioExtension } from "../export/usdz/extensions/behavior/AudioExtension.js";
|
15
16
|
export { AudioListener } from "../AudioListener.js";
|
16
17
|
export { AudioSource } from "../AudioSource.js";
|
17
18
|
export { AudioTrackHandler } from "../timeline/TimelineTracks.js";
|
18
|
-
export { Avatar } from "../webxr/Avatar.js";
|
19
19
|
export { Avatar_Brain_LookAt } from "../avatar/Avatar_Brain_LookAt.js";
|
20
20
|
export { Avatar_MouthShapes } from "../avatar/Avatar_MouthShapes.js";
|
21
21
|
export { Avatar_MustacheShake } from "../avatar/Avatar_MustacheShake.js";
|
@@ -51,6 +51,7 @@
|
|
51
51
|
export { ColorAdjustments } from "../postprocessing/Effects/ColorAdjustments.js";
|
52
52
|
export { ColorBySpeedModule } from "../ParticleSystemModules.js";
|
53
53
|
export { ColorOverLifetimeModule } from "../ParticleSystemModules.js";
|
54
|
+
export { Component } from "../Component.js";
|
54
55
|
export { ContactShadows } from "../ContactShadows.js";
|
55
56
|
export { ControlTrackHandler } from "../timeline/TimelineTracks.js";
|
56
57
|
export { CustomBranding } from "../export/usdz/USDZExporter.js";
|
@@ -87,6 +88,7 @@
|
|
87
88
|
export { Image } from "../ui/Image.js";
|
88
89
|
export { InheritVelocityModule } from "../ParticleSystemModules.js";
|
89
90
|
export { InputField } from "../ui/InputField.js";
|
91
|
+
export { Interactable } from "../Interactable.js";
|
90
92
|
export { Light } from "../Light.js";
|
91
93
|
export { LimitVelocityOverLifetimeModule } from "../ParticleSystemModules.js";
|
92
94
|
export { LODGroup } from "../LODGroup.js";
|
@@ -100,7 +102,6 @@
|
|
100
102
|
export { MeshRenderer } from "../Renderer.js";
|
101
103
|
export { MinMaxCurve } from "../ParticleSystemModules.js";
|
102
104
|
export { MinMaxGradient } from "../ParticleSystemModules.js";
|
103
|
-
export { NeedleWebXRHtmlElement } from "../webxr/WebXRButtons.js";
|
104
105
|
export { NestedGltf } from "../NestedGltf.js";
|
105
106
|
export { Networking } from "../Networking.js";
|
106
107
|
export { NoiseModule } from "../ParticleSystemModules.js";
|
@@ -124,6 +125,7 @@
|
|
124
125
|
export { PreliminaryAction } from "../export/usdz/extensions/behavior/BehaviourComponents.js";
|
125
126
|
export { PreliminaryTrigger } from "../export/usdz/extensions/behavior/BehaviourComponents.js";
|
126
127
|
export { RawImage } from "../ui/Image.js";
|
128
|
+
export { Raycaster } from "../ui/Raycaster.js";
|
127
129
|
export { Rect } from "../ui/RectTransform.js";
|
128
130
|
export { RectTransform } from "../ui/RectTransform.js";
|
129
131
|
export { ReflectionProbe } from "../ReflectionProbe.js";
|
@@ -151,7 +153,6 @@
|
|
151
153
|
export { SizeOverLifetimeModule } from "../ParticleSystemModules.js";
|
152
154
|
export { SkinnedMeshRenderer } from "../Renderer.js";
|
153
155
|
export { SmoothFollow } from "../SmoothFollow.js";
|
154
|
-
export { SpatialGrabRaycaster } from "../ui/Raycaster.js";
|
155
156
|
export { SpatialHtml } from "../ui/SpatialHtml.js";
|
156
157
|
export { SpatialTrigger } from "../SpatialTrigger.js";
|
157
158
|
export { SpatialTriggerReceiver } from "../SpatialTrigger.js";
|
@@ -166,7 +167,7 @@
|
|
166
167
|
export { SyncedRoom } from "../SyncedRoom.js";
|
167
168
|
export { SyncedTransform } from "../SyncedTransform.js";
|
168
169
|
export { TapGestureTrigger } from "../export/usdz/extensions/behavior/BehaviourComponents.js";
|
169
|
-
export { TeleportTarget } from "../webxr/
|
170
|
+
export { TeleportTarget } from "../webxr/WebXRController.js";
|
170
171
|
export { TestRunner } from "../TestRunner.js";
|
171
172
|
export { TestSimulateUserData } from "../TestRunner.js";
|
172
173
|
export { Text } from "../ui/Text.js";
|
@@ -196,16 +197,20 @@
|
|
196
197
|
export { Volume } from "../postprocessing/Volume.js";
|
197
198
|
export { VolumeParameter } from "../postprocessing/VolumeParameter.js";
|
198
199
|
export { VolumeProfile } from "../postprocessing/VolumeProfile.js";
|
200
|
+
export { VRUserState } from "../webxr/WebXRSync.js";
|
201
|
+
export { WebAR } from "../webxr/WebXR.js";
|
199
202
|
export { WebARCameraBackground } from "../webxr/WebARCameraBackground.js";
|
200
203
|
export { WebARSessionRoot } from "../webxr/WebARSessionRoot.js";
|
201
204
|
export { WebXR } from "../webxr/WebXR.js";
|
205
|
+
export { WebXRAvatar } from "../webxr/WebXRAvatar.js";
|
206
|
+
export { WebXRController } from "../webxr/WebXRController.js";
|
202
207
|
export { WebXRImageTracking } from "../webxr/WebXRImageTracking.js";
|
203
208
|
export { WebXRImageTrackingModel } from "../webxr/WebXRImageTracking.js";
|
204
209
|
export { WebXRPlaneTracking } from "../webxr/WebXRPlaneTracking.js";
|
210
|
+
export { WebXRSync } from "../webxr/WebXRSync.js";
|
205
211
|
export { WebXRTrackedImage } from "../webxr/WebXRImageTracking.js";
|
206
|
-
export {
|
207
|
-
export {
|
208
|
-
export {
|
209
|
-
export { XRFlag } from "../webxr/XRFlag.js";
|
212
|
+
export { XRFlag } from "../XRFlag.js";
|
213
|
+
export { XRGrabModel } from "../webxr/WebXRGrabRendering.js";
|
214
|
+
export { XRGrabRendering } from "../webxr/WebXRGrabRendering.js";
|
210
215
|
export { XRRig } from "../webxr/WebXRRig.js";
|
211
|
-
export { XRState } from "../
|
216
|
+
export { XRState } from "../XRFlag.js";
|
@@ -1,7 +1,6 @@
|
|
1
|
-
import { getErrorCount
|
2
|
-
import { getParam, isMobileDevice
|
1
|
+
import { getErrorCount } from "./debug_overlay.js";
|
2
|
+
import { getParam, isMobileDevice } from "../engine_utils.js";
|
3
3
|
import { isLocalNetwork } from "../engine_networking_utils.js";
|
4
|
-
import { isDevEnvironment } from "./debug.js";
|
5
4
|
|
6
5
|
let consoleInstance: any = null;
|
7
6
|
let consoleHtmlElement: HTMLElement | null = null;
|
@@ -23,11 +22,8 @@
|
|
23
22
|
currentUrl.searchParams.set("console", "1");
|
24
23
|
console.log("🌵 Tip: You can add the \"?console\" query parameter to the url to show the debug console (on mobile it will automatically open in the bottom right corner when your get errors during development)", "\nOpen this page console: " + currentUrl.toString());
|
25
24
|
}
|
26
|
-
const isMobile = isMobileDevice()
|
25
|
+
const isMobile = isMobileDevice();
|
27
26
|
if (isMobile) {
|
28
|
-
// we need to invoke this here - otherwise we will miss errors that happen after the console is loaded
|
29
|
-
// and calling the method from the root needle-engine.ts import is evaluated later (if we import the method from the toplevel file and then invoke it)
|
30
|
-
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function onParseError(args: Array<any>) {
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import {
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import { GameObject } from "./Component.js";
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import { SyncedTransform } from "./SyncedTransform.js";
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import type { IPointerEventHandler, PointerEventData } from "./ui/PointerEvents.js";
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import type { IPointerDownHandler, IPointerEnterHandler, IPointerEventHandler, IPointerExitHandler, IPointerUpHandler, PointerEventData } from "./ui/PointerEvents.js";
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import { Context } from "../engine/engine_setup.js";
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import { UsageMarker } from "./Interactable.js";
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import { Interactable, UsageMarker } from "./Interactable.js";
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import { Rigidbody } from "./RigidBody.js";
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import { WebXR } from "./webxr/WebXR.js";
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import { Avatar_POI } from "./avatar/Avatar_Brain_LookAt.js";
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import { getWorldPosition, setWorldPosition } from "../engine/engine_three_utils.js";
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import type { KeyCode } from "../engine/engine_input.js";
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import { nameofFactory } from "../engine/engine_utils.js";
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import { InstancingUtil } from "../engine/engine_instancing.js";
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import { OrbitControls } from "./OrbitControls.js";
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import {
|
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import { BufferGeometry, Camera, Color, Line, LineBasicMaterial, Matrix4, Mesh, MeshBasicMaterial, Object3D, Plane, Ray, Raycaster, SphereGeometry, Vector2, Vector3 } from "three";
|
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import { ObjectRaycaster } from "./ui/Raycaster.js";
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import { IGameObject } from "../engine/engine_types.js";
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import { Mathf } from "../engine/engine_math.js";
|
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import { getParam } from "../engine/engine_utils.js";
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import { Gizmos } from "../engine/engine_gizmos.js";
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import { NeedleXRSession } from "../engine/engine_xr.js";
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const debug =
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export enum
|
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/** Object is dragged as if it was attached to the pointer. In 2D, that means it's dragged along the camera screen plane. In XR, it's dragged by the controller/hand. */
|
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Attached = 1,
|
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/** Object is dragged along the initial raycast hit normal. */
|
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HitNormal = 2,
|
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/** Combination of XZ and Screen based on the viewing angle. Low angles result in Screen dragging and higher angles in XZ dragging. */
|
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DynamicViewAngle = 3,
|
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/** The drag plane is adjusted dynamically while dragging. */
|
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SnapToSurfaces = 4,
|
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+
export enum DragEvents {
|
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|
+
SelectStart = "selectstart",
|
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SelectEnd = "selectend",
|
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24
|
}
|
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25
|
|
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|
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interface SelectArgs {
|
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selected: Object3D;
|
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|
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attached: Object3D | GameObject | null;
|
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|
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}
|
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30
|
|
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|
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// dragPlane (floor, object, view)
|
39
|
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// snap to surface (snap orientation?)
|
40
|
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// two-handed drag (scale, rotate, move)
|
41
|
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// keep upright (no tilt)
|
42
31
|
|
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|
-
|
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|
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|
45
|
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|
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|
+
export interface IDragEventListener {
|
33
|
+
onDragStart?();
|
34
|
+
onDragEnd?();
|
35
|
+
}
|
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36
|
|
47
|
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|
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|
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@serializable()
|
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|
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public snapGridResolution: number = 0.0;
|
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|
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|
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|
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/** Keep the original rotation of the dragged object. */
|
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|
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@serializable()
|
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|
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public keepRotation: boolean = true;
|
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|
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|
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|
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/** How and where the object is dragged along while dragging in XR. */
|
56
|
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@serializable()
|
57
|
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public xrDragMode: DragMode = DragMode.Attached;
|
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|
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export class DragControls extends Interactable implements IPointerEventHandler {
|
58
38
|
|
59
|
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|
60
|
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|
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|
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public xrKeepRotation: boolean = false;
|
39
|
+
private static _active: number = 0;
|
40
|
+
public static get HasAnySelected(): boolean { return this._active > 0; }
|
62
41
|
|
63
|
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/**
|
42
|
+
/** Show's drag gizmos when enabled */
|
64
43
|
@serializable()
|
65
|
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public
|
44
|
+
public showGizmo: boolean = true;
|
66
45
|
|
67
|
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/** When enabled
|
46
|
+
/** When enabled DragControls will drag vertically when the object is viewed from a low angle */
|
68
47
|
@serializable()
|
69
|
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public
|
48
|
+
public useViewAngle: boolean = true;
|
70
49
|
|
71
|
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|
72
|
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//
|
50
|
+
public transformSelf: boolean = true;
|
51
|
+
// public transformGroup: boolean = true;
|
52
|
+
// public targets: Object3D[] | null = null;
|
73
53
|
|
74
|
-
|
75
|
-
private static _active: number = 0;
|
76
|
-
|
77
|
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/** The object to be dragged – we pass this to handlers when they are created */
|
78
|
-
private targetObject: GameObject | null = null;
|
54
|
+
// private controls: Control | null = null;
|
79
55
|
private orbit: OrbitControls | null = null;
|
80
|
-
private _dragHelper: LegacyDragVisualsHelper | null = null;
|
81
|
-
private static lastHovered: Object3D;
|
82
|
-
private _draggingRigidbodies: Rigidbody[] = [];
|
83
|
-
private _potentialDragStartEvt: PointerEventData | null = null;
|
84
|
-
private _dragHandlers: Map<Object3D, IDragHandler> = new Map();
|
85
|
-
private _totalMovement: Vector3 = new Vector3();
|
86
|
-
/** A marker is attached to components that are currently interacted with, to e.g. prevent them from being deleted. */
|
87
|
-
private _marker: UsageMarker | null = null;
|
88
|
-
private _isDragging: boolean = false;
|
89
|
-
private _didDrag: boolean = false;
|
90
56
|
|
91
|
-
|
92
|
-
|
93
|
-
|
94
|
-
|
95
|
-
|
57
|
+
private selectStartEventListener: ((controls: DragControls, args: SelectArgs) => void)[] = [];
|
58
|
+
private selectEndEventListener: Array<Function> = [];
|
59
|
+
private _dragHelper: DragHelper | null = null;
|
60
|
+
|
61
|
+
constructor() {
|
62
|
+
super();
|
63
|
+
this.selectStartEventListener = [];
|
64
|
+
this.selectEndEventListener = [];
|
65
|
+
this._dragDelta = new Vector2();
|
96
66
|
}
|
97
67
|
|
98
|
-
|
99
|
-
|
100
|
-
|
101
|
-
|
102
|
-
|
103
|
-
|
104
|
-
|
105
|
-
|
106
|
-
|
107
|
-
|
68
|
+
|
69
|
+
// TODO: Update DragEventListener code
|
70
|
+
addDragEventListener(type: DragEvents, cb: (ctrls: DragControls, args: SelectArgs) => void | Function) {
|
71
|
+
switch (type) {
|
72
|
+
case DragEvents.SelectStart:
|
73
|
+
this.selectStartEventListener.push(cb);
|
74
|
+
break;
|
75
|
+
case DragEvents.SelectEnd:
|
76
|
+
this.selectEndEventListener.push(cb);
|
77
|
+
break;
|
78
|
+
}
|
108
79
|
}
|
109
80
|
|
81
|
+
|
82
|
+
|
110
83
|
start() {
|
111
84
|
this.orbit = GameObject.findObjectOfType(OrbitControls, this.context);
|
112
|
-
if (!this.gameObject.getComponentInParent(ObjectRaycaster))
|
85
|
+
if (!this.gameObject.getComponentInParent(ObjectRaycaster)) {
|
113
86
|
this.gameObject.addNewComponent(ObjectRaycaster);
|
87
|
+
}
|
114
88
|
}
|
115
89
|
|
90
|
+
private static lastHovered: Object3D;
|
91
|
+
private _draggingRigidbodies: Rigidbody[] = [];
|
92
|
+
|
116
93
|
private allowEdit(_obj: Object3D | null = null) {
|
117
94
|
return this.context.connection.allowEditing;
|
118
95
|
}
|
119
96
|
|
120
97
|
onPointerEnter(evt: PointerEventData) {
|
121
98
|
if (!this.allowEdit(this.gameObject)) return;
|
122
|
-
if (
|
99
|
+
if (WebXR.IsInWebXR) return;
|
100
|
+
// const interactable = GameObject.getComponentInParent(evt.object, Interactable);
|
101
|
+
// if (!interactable) return;
|
123
102
|
const dc = GameObject.getComponentInParent(evt.object, DragControls);
|
124
103
|
if (!dc || dc !== this) return;
|
125
104
|
DragControls.lastHovered = evt.object;
|
@@ -128,120 +107,83 @@
|
|
128
107
|
|
129
108
|
onPointerExit(evt: PointerEventData) {
|
130
109
|
if (!this.allowEdit(this.gameObject)) return;
|
131
|
-
if (
|
110
|
+
if (WebXR.IsInWebXR) return;
|
132
111
|
if (DragControls.lastHovered !== evt.object) return;
|
112
|
+
// const interactable = GameObject.getComponentInParent(evt.object, Interactable);
|
113
|
+
// if (!interactable) return;
|
133
114
|
this.context.domElement.style.cursor = 'auto';
|
134
115
|
}
|
135
116
|
|
117
|
+
private _waitingForDragStart: PointerEventData | null = null;
|
118
|
+
|
136
119
|
onPointerDown(args: PointerEventData) {
|
137
120
|
if (!this.allowEdit(this.gameObject)) return;
|
138
|
-
|
139
|
-
|
140
|
-
|
141
|
-
|
142
|
-
|
143
|
-
|
144
|
-
|
145
|
-
|
146
|
-
|
147
|
-
DragControls._active += 1;
|
148
|
-
|
149
|
-
const newDragHandler = new DragPointerHandler(this, this.targetObject || this.gameObject);
|
150
|
-
this._dragHandlers.set(args.event.space, newDragHandler);
|
151
|
-
|
152
|
-
// We need to turn off OrbitControls immediately, otherwise they still get data for a short moment
|
153
|
-
// and they don't properly handle being disabled while already processing data (smoothing happens when enabling again)
|
154
|
-
if (this.orbit) this.orbit.enabled = false;
|
155
|
-
|
156
|
-
newDragHandler.onDragStart(args);
|
157
|
-
|
158
|
-
if (this._dragHandlers.size === 2) {
|
159
|
-
const iterator = this._dragHandlers.values();
|
160
|
-
const a = iterator.next().value;
|
161
|
-
const b = iterator.next().value;
|
162
|
-
const mtHandler = new MultiTouchDragHandler(this, this.targetObject || this.gameObject, a, b);
|
163
|
-
this._dragHandlers.set(this.gameObject, mtHandler);
|
164
|
-
|
165
|
-
mtHandler.onDragStart(args);
|
166
|
-
}
|
167
|
-
|
168
|
-
args.use();
|
169
|
-
}
|
121
|
+
if (WebXR.IsInWebXR) return;
|
122
|
+
DragControls._active += 1;
|
123
|
+
this._dragDelta.set(0, 0);
|
124
|
+
this._didDrag = false;
|
125
|
+
// Clone to not modify the original event (and this event is used in the actual onDragStart method)
|
126
|
+
this._waitingForDragStart = args.clone();
|
127
|
+
args.stopPropagation();
|
128
|
+
// disabling pointer controls here already, otherwise we get a few frames of movement event in orbit controls and this will rotate the camera sligthly AFTER drag controls dragging ends.
|
129
|
+
if (this.orbit) this.orbit.enabled = false;
|
170
130
|
}
|
171
131
|
|
172
132
|
onPointerMove(args: PointerEventData) {
|
173
|
-
if
|
133
|
+
if(this._isDragging || this._waitingForDragStart !== null) args.use();
|
174
134
|
}
|
175
135
|
|
176
136
|
onPointerUp(args: PointerEventData) {
|
177
|
-
|
178
|
-
if(debug) Gizmos.DrawLabel(args.point ?? this.gameObject.worldPosition, "POINTERUP:" + args.pointerId + ", " + args.button, .03, 3);
|
179
|
-
|
137
|
+
this._waitingForDragStart = null;
|
180
138
|
if (!this.allowEdit(this.gameObject)) return;
|
181
|
-
if (
|
182
|
-
|
139
|
+
if (DragControls._active > 0)
|
140
|
+
DragControls._active -= 1;
|
141
|
+
if (WebXR.IsInWebXR) return;
|
142
|
+
this.onDragEnd(args);
|
143
|
+
args.stopPropagation();
|
144
|
+
if (this.orbit) this.orbit.enabled = true;
|
145
|
+
}
|
183
146
|
|
184
|
-
const handler = this._dragHandlers.get(args.event.space);
|
185
|
-
const mtHandler = this._dragHandlers.get(this.gameObject) as MultiTouchDragHandler;
|
186
|
-
if (mtHandler && (mtHandler.handlerA === handler || mtHandler.handlerB === handler)) {
|
187
|
-
// any of the two handlers has been released, so we can remove the multi-touch handler
|
188
|
-
this._dragHandlers.delete(this.gameObject);
|
189
|
-
mtHandler.onDragEnd(args);
|
190
|
-
}
|
191
147
|
|
192
|
-
if (handler) {
|
193
|
-
if (DragControls._active > 0)
|
194
|
-
DragControls._active -= 1;
|
195
|
-
|
196
|
-
if (handler.onDragEnd) handler.onDragEnd(args);
|
197
|
-
this._dragHandlers.delete(args.event.space);
|
198
|
-
|
199
|
-
if (this._dragHandlers.size === 0) {
|
200
|
-
this.onLastDragEnd(args);
|
201
|
-
}
|
202
|
-
args.use();
|
203
|
-
}
|
204
|
-
|
205
|
-
if (DragControls._active === 0) {
|
206
|
-
if (this.orbit) this.orbit.enabled = true;
|
207
|
-
}
|
208
|
-
}
|
209
|
-
|
210
148
|
update(): void {
|
149
|
+
if (WebXR.IsInWebXR) return;
|
211
150
|
|
212
|
-
for (const handler of this._dragHandlers.values()) {
|
213
|
-
if (handler.collectMovementInfo) handler.collectMovementInfo();
|
214
|
-
// TODO this doesn't make sense, we should instead just use the max here
|
215
|
-
// or even better, each handler can decide on their own how to handle this
|
216
|
-
if (handler.getTotalMovement) this._totalMovement.add(handler.getTotalMovement());
|
217
|
-
}
|
218
|
-
|
219
151
|
// drag start only after having dragged for some pixels
|
220
|
-
if (this.
|
152
|
+
if (this._waitingForDragStart) {
|
221
153
|
if (!this._didDrag) {
|
222
|
-
// this is so we can e.g. process clicks without having a drag change the position
|
223
|
-
//
|
224
|
-
|
154
|
+
// this is so we can e.g. process clicks without having a drag change the position
|
155
|
+
// e.g. a click to rotate the object
|
156
|
+
const delta = this.context.input.getPointerPositionDelta(0);
|
157
|
+
if (delta)
|
158
|
+
this._dragDelta.add(delta);
|
159
|
+
if (this._dragDelta.length() > 2)
|
225
160
|
this._didDrag = true;
|
226
161
|
else return;
|
227
162
|
}
|
228
|
-
const args = this.
|
229
|
-
this.
|
230
|
-
this.
|
163
|
+
const args = this._waitingForDragStart;
|
164
|
+
this._waitingForDragStart = null;
|
165
|
+
this.onDragStart(args);
|
231
166
|
}
|
232
167
|
|
233
|
-
|
234
|
-
|
235
|
-
|
236
|
-
|
237
|
-
|
168
|
+
if (this._dragHelper && this._dragHelper.hasSelected) {
|
169
|
+
this.onUpdateDrag();
|
170
|
+
}
|
171
|
+
|
172
|
+
if (this._dragHelper?.hasSelected === false || (this._activePointerId !== undefined && this.context.input.getPointerPressed(this._activePointerId) === false)) {
|
173
|
+
this.onDragEnd(null);
|
174
|
+
}
|
238
175
|
}
|
239
176
|
|
240
|
-
|
241
|
-
private
|
177
|
+
private _isDragging: boolean = false;
|
178
|
+
private _marker: UsageMarker | null = null;
|
179
|
+
private _dragDelta!: Vector2;
|
180
|
+
private _didDrag: boolean = false;
|
181
|
+
private _activePointerId?: number;
|
182
|
+
|
183
|
+
private onDragStart(evt: PointerEventData) {
|
242
184
|
if (!this._dragHelper) {
|
243
185
|
if (this.context.mainCamera)
|
244
|
-
this._dragHelper = new
|
186
|
+
this._dragHelper = new DragHelper(this.context.mainCamera);
|
245
187
|
else
|
246
188
|
return;
|
247
189
|
}
|
@@ -250,17 +192,46 @@
|
|
250
192
|
const dc = GameObject.getComponentInParent(evt.object, DragControls);
|
251
193
|
if (!dc || dc !== this) return;
|
252
194
|
|
253
|
-
const object = this.targetObject || this.gameObject;
|
254
195
|
|
255
|
-
|
196
|
+
let object: Object3D = evt.object;
|
256
197
|
|
198
|
+
if (this.transformSelf) {
|
199
|
+
object = this.gameObject;
|
200
|
+
}
|
201
|
+
|
202
|
+
// raise event
|
203
|
+
const args: { selected: Object3D, attached: Object3D | null } = { selected: object, attached: object };
|
204
|
+
for (const listener of this.selectStartEventListener) {
|
205
|
+
listener(this, args);
|
206
|
+
}
|
207
|
+
|
208
|
+
this._activePointerId = evt.pointerId;
|
209
|
+
|
210
|
+
if (!args.attached) return;
|
211
|
+
if (args.attached !== object) {
|
212
|
+
// // if duplicatable changes the object being dragged
|
213
|
+
// // should it also change the active drag controls (e.g. if it has a own one)
|
214
|
+
// const drag = GameObject.getComponentInParent(args.attached, DragControls);
|
215
|
+
// if (drag && drag !== this) {
|
216
|
+
// // incredibly ugly code to pass the drag controls event to another drag controls instance
|
217
|
+
// // This is necessary since we dont call the onPointerUp events anymore for all objects
|
218
|
+
// // that have previously received the onPointerDown event.
|
219
|
+
// // NOTE: added the EventSystem.raisedPointerDownEvents array again because of this uglyness here. The code was originally removed in 757fc5e5bafd02aa13d6cd35dd5e8729c841465a and now we're adding it in 8ce886d8344d1abd5ebb89ae3e1fb8d6d47293da
|
220
|
+
// this.onDragEnd(null);
|
221
|
+
// drag.onPointerDown(evt);
|
222
|
+
// evt.object = args.attached;
|
223
|
+
// drag.onDragStart(evt);
|
224
|
+
// return;
|
225
|
+
// }
|
226
|
+
}
|
227
|
+
object = args.attached;
|
257
228
|
this._isDragging = true;
|
258
229
|
this._dragHelper.setSelected(object, this.context);
|
259
230
|
if (this.orbit) this.orbit.enabled = false;
|
260
231
|
|
261
232
|
const sync = GameObject.getComponentInChildren(object, SyncedTransform);
|
262
|
-
if (debug)
|
263
|
-
|
233
|
+
if (debug)
|
234
|
+
console.log("DRAG START", sync, object);
|
264
235
|
if (sync) {
|
265
236
|
sync.fastMode = true;
|
266
237
|
sync?.requestOwnership();
|
@@ -268,31 +239,30 @@
|
|
268
239
|
|
269
240
|
this._marker = GameObject.addNewComponent(object, UsageMarker);
|
270
241
|
|
242
|
+
// console.log(object, this._marker);
|
243
|
+
|
271
244
|
this._draggingRigidbodies.length = 0;
|
272
245
|
const rbs = GameObject.getComponentsInChildren(object, Rigidbody);
|
273
246
|
if (rbs)
|
274
247
|
this._draggingRigidbodies.push(...rbs);
|
248
|
+
|
249
|
+
const l = nameofFactory<IDragEventListener>();
|
250
|
+
GameObject.invokeOnChildren(this._dragHelper.selected, l("onDragStart"));
|
275
251
|
}
|
276
252
|
|
277
|
-
|
278
|
-
private onAnyDragUpdate() {
|
253
|
+
private onUpdateDrag() {
|
279
254
|
if (!this._dragHelper) return;
|
280
255
|
this._dragHelper.showGizmo = this.showGizmo;
|
256
|
+
this._dragHelper.useViewAngle = this.useViewAngle;
|
281
257
|
|
282
258
|
this._dragHelper.onUpdate(this.context);
|
283
259
|
for (const rb of this._draggingRigidbodies) {
|
284
260
|
rb.wakeUp();
|
285
261
|
rb.resetVelocities();
|
286
|
-
rb.resetForcesAndTorques();
|
287
262
|
}
|
288
|
-
|
289
|
-
const object = this.targetObject || this.gameObject;
|
290
|
-
|
291
|
-
InstancingUtil.markDirty(object);
|
292
263
|
}
|
293
264
|
|
294
|
-
|
295
|
-
private onLastDragEnd(evt: PointerEventData | null) {
|
265
|
+
private onDragEnd(evt: PointerEventData | null) {
|
296
266
|
if (!this || !this._isDragging) return;
|
297
267
|
this._isDragging = false;
|
298
268
|
if (!this._dragHelper) return;
|
@@ -301,7 +271,8 @@
|
|
301
271
|
}
|
302
272
|
this._draggingRigidbodies.length = 0;
|
303
273
|
const selected = this._dragHelper.selected;
|
304
|
-
if (debug)
|
274
|
+
if (debug)
|
275
|
+
console.log("DRAG END", selected, selected?.visible)
|
305
276
|
this._dragHelper.setSelected(null, this.context);
|
306
277
|
if (this.orbit) this.orbit.enabled = true;
|
307
278
|
if (evt?.object) {
|
@@ -311,751 +282,23 @@
|
|
311
282
|
// sync?.requestOwnership();
|
312
283
|
}
|
313
284
|
}
|
314
|
-
if (this._marker)
|
285
|
+
if (this._marker) {
|
315
286
|
this._marker.destroy();
|
316
|
-
}
|
317
|
-
}
|
318
|
-
|
319
|
-
/** Handles two touch points affecting one object. Allows movement, scale and rotation of objects. */
|
320
|
-
class MultiTouchDragHandler implements IDragHandler {
|
321
|
-
|
322
|
-
handlerA: DragPointerHandler;
|
323
|
-
handlerB: DragPointerHandler;
|
324
|
-
|
325
|
-
private context: Context;
|
326
|
-
private settings: DragControls;
|
327
|
-
private gameObject: GameObject;
|
328
|
-
private _handlerAAttachmentPoint: Vector3 = new Vector3();
|
329
|
-
private _handlerBAttachmentPoint: Vector3 = new Vector3();
|
330
|
-
|
331
|
-
private _followObject: GameObject;
|
332
|
-
private _manipulatorObject: GameObject;
|
333
|
-
private _deviceMode!: XRTargetRayMode;
|
334
|
-
private _followObjectStartWorldQuaternion: Quaternion = new Quaternion();
|
335
|
-
|
336
|
-
constructor(dragControls: DragControls, gameObject: GameObject, pointerA: DragPointerHandler, pointerB: DragPointerHandler) {
|
337
|
-
this.context = dragControls.context;
|
338
|
-
this.settings = dragControls;
|
339
|
-
this.gameObject = gameObject;
|
340
|
-
this.handlerA = pointerA;
|
341
|
-
this.handlerB = pointerB;
|
342
|
-
|
343
|
-
this._followObject = new Object3D() as GameObject;
|
344
|
-
this._manipulatorObject = new Object3D() as GameObject;
|
345
|
-
|
346
|
-
this.context.scene.add(this._manipulatorObject);
|
347
|
-
|
348
|
-
const rig = NeedleXRSession.active?.rig?.gameObject;
|
349
|
-
|
350
|
-
if (!this.handlerA || !this.handlerB || !this.handlerA.hitPointInLocalSpace || !this.handlerB.hitPointInLocalSpace) {
|
351
|
-
console.error("Invalid: MultiTouchDragHandler needs two valid DragPointerHandlers with hitPointInLocalSpace set.");
|
352
|
-
return;
|
353
287
|
}
|
354
|
-
|
355
|
-
|
356
|
-
|
357
|
-
this.gameObject.localToWorld(this._tempVec1);
|
358
|
-
this.gameObject.localToWorld(this._tempVec2);
|
359
|
-
if (rig) {
|
360
|
-
rig.worldToLocal(this._tempVec1);
|
361
|
-
rig.worldToLocal(this._tempVec2);
|
288
|
+
// raise event
|
289
|
+
for (const listener of this.selectEndEventListener) {
|
290
|
+
listener(this);
|
362
291
|
}
|
363
|
-
this._initialDistance = this._tempVec1.distanceTo(this._tempVec2);
|
364
|
-
|
365
|
-
if (this._initialDistance < 0.02) {
|
366
|
-
if (debug) {
|
367
|
-
console.log("Finding alternative drag attachment points since initial distance is too low: " + this._initialDistance.toFixed(2));
|
368
|
-
}
|
369
|
-
// We want two reasonable pointer attachment points here.
|
370
|
-
// But if the hitPointInLocalSpace are very close to each other, we instead fall back to controller positions.
|
371
|
-
this.handlerA.followObject.parent!.getWorldPosition(this._tempVec1);
|
372
|
-
this.handlerB.followObject.parent!.getWorldPosition(this._tempVec2);
|
373
|
-
this._handlerAAttachmentPoint.copy(this._tempVec1);
|
374
|
-
this._handlerBAttachmentPoint.copy(this._tempVec2);
|
375
|
-
this.gameObject.worldToLocal(this._handlerAAttachmentPoint);
|
376
|
-
this.gameObject.worldToLocal(this._handlerBAttachmentPoint);
|
377
|
-
this._initialDistance = this._tempVec1.distanceTo(this._tempVec2);
|
378
292
|
|
379
|
-
|
380
|
-
|
381
|
-
this._initialDistance = 1;
|
382
|
-
}
|
383
|
-
}
|
384
|
-
else {
|
385
|
-
this._handlerAAttachmentPoint.copy(this.handlerA.hitPointInLocalSpace);
|
386
|
-
this._handlerBAttachmentPoint.copy(this.handlerB.hitPointInLocalSpace);
|
387
|
-
}
|
388
|
-
|
389
|
-
this._tempVec3.lerpVectors(this._tempVec1, this._tempVec2, 0.5);
|
390
|
-
this._initialScale.copy(gameObject.scale);
|
391
|
-
|
392
|
-
if (debug) {
|
393
|
-
this._followObject.add(new AxesHelper(2));
|
394
|
-
this._manipulatorObject.add(new AxesHelper(5));
|
395
|
-
|
396
|
-
const formatVec = (v: Vector3) => `${v.x.toFixed(2)}, ${v.y.toFixed(2)}, ${v.z.toFixed(2)}`;
|
397
|
-
Gizmos.DrawLine(this._tempVec1, this._tempVec2, 0x00ffff, 0, false);
|
398
|
-
Gizmos.DrawLabel(this._tempVec3, "A:B " + this._initialDistance.toFixed(2) + "\n" + formatVec(this._tempVec1) + "\n" + formatVec(this._tempVec2), 0.03, 5);
|
399
|
-
}
|
293
|
+
const l = nameofFactory<IDragEventListener>();
|
294
|
+
GameObject.invokeOnChildren(selected, l("onDragEnd"));
|
400
295
|
}
|
401
|
-
|
402
|
-
onDragStart(_args: PointerEventData): void {
|
403
|
-
// align _followObject with the object we want to drag
|
404
|
-
this.gameObject.add(this._followObject);
|
405
|
-
this._followObject.matrixAutoUpdate = false;
|
406
|
-
this._followObject.matrix.identity();
|
407
|
-
this._deviceMode = _args.mode;
|
408
|
-
this._followObjectStartWorldQuaternion.copy(this._followObject.worldQuaternion);
|
409
|
-
|
410
|
-
// align _manipulatorObject in the same way it would if this was a drag update
|
411
|
-
this.alignManipulator();
|
412
|
-
|
413
|
-
// and then parent it to the space object so it follows along.
|
414
|
-
this._manipulatorObject.attach(this._followObject);
|
415
|
-
|
416
|
-
// store offsets in local space
|
417
|
-
this._manipulatorPosOffset.copy(this._followObject.position);
|
418
|
-
this._manipulatorRotOffset.copy(this._followObject.quaternion);
|
419
|
-
this._manipulatorScaleOffset.copy(this._followObject.scale);
|
420
|
-
}
|
421
|
-
|
422
|
-
onDragEnd(_args: PointerEventData): void {
|
423
|
-
if (!this.handlerA || !this.handlerB) {
|
424
|
-
console.error("onDragEnd called on MultiTouchDragHandler without valid handlers. This is likely a bug.");
|
425
|
-
return;
|
426
|
-
}
|
427
|
-
|
428
|
-
// we want to initialize the drag points for these handlers again.
|
429
|
-
// one of them will be removed, but we don't know here which one
|
430
|
-
this.handlerA.recenter();
|
431
|
-
this.handlerB.recenter();
|
432
|
-
|
433
|
-
// destroy helper objects
|
434
|
-
this._manipulatorObject.removeFromParent();
|
435
|
-
this._followObject.removeFromParent();
|
436
|
-
this._manipulatorObject.destroy();
|
437
|
-
this._followObject.destroy();
|
438
|
-
}
|
439
|
-
|
440
|
-
private _manipulatorPosOffset: Vector3 = new Vector3();
|
441
|
-
private _manipulatorRotOffset: Quaternion = new Quaternion();
|
442
|
-
private _manipulatorScaleOffset: Vector3 = new Vector3();
|
443
|
-
|
444
|
-
private _tempVec1: Vector3 = new Vector3();
|
445
|
-
private _tempVec2: Vector3 = new Vector3();
|
446
|
-
private _tempVec3: Vector3 = new Vector3();
|
447
|
-
private tempLookMatrix: Matrix4 = new Matrix4();
|
448
|
-
private _initialScale: Vector3 = new Vector3();
|
449
|
-
private _initialDistance: number = 0;
|
450
|
-
|
451
|
-
private alignManipulator() {
|
452
|
-
this._tempVec1.copy(this._handlerAAttachmentPoint);
|
453
|
-
this._tempVec2.copy(this._handlerBAttachmentPoint);
|
454
|
-
this.handlerA.followObject.localToWorld(this._tempVec1);
|
455
|
-
this.handlerB.followObject.localToWorld(this._tempVec2);
|
456
|
-
this._tempVec3.lerpVectors(this._tempVec1, this._tempVec2, 0.5);
|
457
|
-
|
458
|
-
this._manipulatorObject.position.copy(this._tempVec3);
|
459
|
-
|
460
|
-
// - lookAt the second point on handlerB
|
461
|
-
const camera = this.context.mainCamera;
|
462
|
-
this.tempLookMatrix.lookAt(this._tempVec3, this._tempVec2, (camera as any as IGameObject).worldUp);
|
463
|
-
this._manipulatorObject.quaternion.setFromRotationMatrix(this.tempLookMatrix);
|
464
|
-
|
465
|
-
// - scale based on the distance between the two points
|
466
|
-
const dist = this._tempVec1.distanceTo(this._tempVec2);
|
467
|
-
this._manipulatorObject.scale.copy(this._initialScale).multiplyScalar(dist / this._initialDistance);
|
468
|
-
|
469
|
-
this._manipulatorObject.updateMatrix();
|
470
|
-
this._manipulatorObject.updateMatrixWorld(true);
|
471
|
-
|
472
|
-
if (debug) {
|
473
|
-
Gizmos.DrawLabel(this._tempVec3.clone().add(new Vector3(0,0.2,0)), "A:B " + dist.toFixed(2), 0.03);
|
474
|
-
Gizmos.DrawLine(this._tempVec1, this._tempVec2, 0x00ff00, 0, false);
|
475
|
-
|
476
|
-
// const wp = this._manipulatorObject.worldPosition;
|
477
|
-
// Gizmos.DrawWireSphere(wp, this._initialScale.length() * dist / this._initialDistance, 0x00ff00, 0, false);
|
478
|
-
}
|
479
|
-
}
|
480
|
-
|
481
|
-
onDragUpdate() {
|
482
|
-
// At this point we've run both the other handlers, but their effects have been suppressed because they can't handle
|
483
|
-
// two events at the same time. They're basically providing us with two Object3D's and we can combine these here
|
484
|
-
// into a reasonable two-handed translation/rotation/scale.
|
485
|
-
// One approach:
|
486
|
-
// - position our control object on the center between the two pointer control objects
|
487
|
-
|
488
|
-
// TODO close grab needs to be handled differently because there we don't have a hit point -
|
489
|
-
// Hit point is just the center of the object
|
490
|
-
// So probably we should fix that close grab has a better hit point approximation (point on bounds?)
|
491
|
-
|
492
|
-
this.alignManipulator();
|
493
|
-
|
494
|
-
// apply (smoothed) to the gameObject
|
495
|
-
const lerpStrength = 30;
|
496
|
-
const lerpFactor = 1.0;
|
497
|
-
|
498
|
-
this._followObject.position.copy(this._manipulatorPosOffset);
|
499
|
-
this._followObject.quaternion.copy(this._manipulatorRotOffset);
|
500
|
-
this._followObject.scale.copy(this._manipulatorScaleOffset);
|
501
|
-
|
502
|
-
const draggedObject = this.gameObject;
|
503
|
-
const targetObject = this._followObject;
|
504
|
-
|
505
|
-
targetObject.updateMatrix();
|
506
|
-
targetObject.updateMatrixWorld(true);
|
507
|
-
|
508
|
-
const isSpatialInput = this._deviceMode === "tracked-pointer";
|
509
|
-
const keepRotation = isSpatialInput ? this.settings.xrKeepRotation : this.settings.keepRotation;
|
510
|
-
|
511
|
-
// TODO refactor to a common place
|
512
|
-
// apply constraints (position grid snap, rotation, ...)
|
513
|
-
if (this.settings.snapGridResolution > 0) {
|
514
|
-
const wp = this._followObject.worldPosition;
|
515
|
-
const snap = this.settings.snapGridResolution;
|
516
|
-
wp.x = Math.round(wp.x / snap) * snap;
|
517
|
-
wp.y = Math.round(wp.y / snap) * snap;
|
518
|
-
wp.z = Math.round(wp.z / snap) * snap;
|
519
|
-
this._followObject.worldPosition = wp;
|
520
|
-
this._followObject.updateMatrix();
|
521
|
-
}
|
522
|
-
if (keepRotation) {
|
523
|
-
this._followObject.worldQuaternion = this._followObjectStartWorldQuaternion;
|
524
|
-
this._followObject.updateMatrix();
|
525
|
-
}
|
526
|
-
|
527
|
-
// TODO refactor to a common place
|
528
|
-
// TODO should use unscaled time here // some test for lerp speed depending on distance
|
529
|
-
const t = Mathf.clamp01(this.context.time.deltaTime * lerpStrength * lerpFactor);// / (currentDist - 1 + 0.01));
|
530
|
-
|
531
|
-
const wp = draggedObject.worldPosition;
|
532
|
-
wp.lerp(targetObject.worldPosition, t);
|
533
|
-
draggedObject.worldPosition = wp;
|
534
|
-
|
535
|
-
const rot = draggedObject.worldQuaternion;
|
536
|
-
rot.slerp(targetObject.worldQuaternion, t);
|
537
|
-
draggedObject.worldQuaternion = rot;
|
538
|
-
|
539
|
-
const scl = draggedObject.worldScale;
|
540
|
-
scl.lerp(targetObject.worldScale, t);
|
541
|
-
draggedObject.worldScale = scl;
|
542
|
-
}
|
543
|
-
|
544
|
-
setTargetObject(obj: Object3D | null): void {
|
545
|
-
this.gameObject = obj as GameObject;
|
546
|
-
}
|
547
296
|
}
|
548
297
|
|
549
|
-
/** Common interface for pointer handlers (single touch and multi touch) */
|
550
|
-
interface IDragHandler {
|
551
|
-
/** Used to determine if a drag has happened for this handler */
|
552
|
-
getTotalMovement?(): Vector3;
|
553
|
-
/** Target object can change mid-flight (e.g. in Duplicatable), handlers should react properly to that */
|
554
|
-
setTargetObject(obj: Object3D | null): void;
|
555
|
-
|
556
|
-
/** Prewarms the drag – can already move internal points around here but should not move the object itself */
|
557
|
-
collectMovementInfo?(): void;
|
558
|
-
onDragStart?(args: PointerEventData): void;
|
559
|
-
onDragEnd?(args: PointerEventData): void;
|
560
|
-
/** The target object is moved around */
|
561
|
-
onDragUpdate?(numberOfPointers: number): void;
|
562
|
-
}
|
563
298
|
|
564
|
-
/** Handles a single pointer on an object. DragPointerHandlers are created on pointer enter,
|
565
|
-
* help with determining if there's actually a drag, and then perform operations based on spatial pointer data.
|
566
|
-
*/
|
567
|
-
class DragPointerHandler implements IDragHandler {
|
568
299
|
|
569
|
-
|
570
|
-
* This is in world units, so very small for screens (near-plane space change) */
|
571
|
-
getTotalMovement(): Vector3 { return this._totalMovement; }
|
572
|
-
get followObject(): GameObject { return this._followObject; }
|
573
|
-
get hitPointInLocalSpace(): Vector3 { return this._hitPointInLocalSpace; }
|
300
|
+
class DragHelper {
|
574
301
|
|
575
|
-
private context: Context;
|
576
|
-
private gameObject: GameObject;
|
577
|
-
private settings: DragControls;
|
578
|
-
private _lastRig: IGameObject | undefined = undefined;
|
579
|
-
|
580
|
-
/** This object is placed at the pivot of the dragged object, and parented to the control space. */
|
581
|
-
private _followObject: GameObject;
|
582
|
-
private _totalMovement: Vector3 = new Vector3();
|
583
|
-
/** Motion along the pointer ray. On screens this doesn't change. In XR it can be used to determine how much
|
584
|
-
* effort someone is putting into moving an object closer or further away. */
|
585
|
-
private _totalMovementAlongRayDirection: number = 0;
|
586
|
-
/** Distance between _followObject and its parent at grab start, in local space */
|
587
|
-
private _grabStartDistance: number = 0;
|
588
|
-
private _deviceMode!: XRTargetRayMode;
|
589
|
-
private _followObjectStartPosition: Vector3 = new Vector3();
|
590
|
-
private _followObjectStartQuaternion: Quaternion = new Quaternion();
|
591
|
-
private _followObjectStartWorldQuaternion: Quaternion = new Quaternion();
|
592
|
-
private _lastDragPosRigSpace: Vector3 | undefined;
|
593
|
-
private _tempVec: Vector3 = new Vector3();
|
594
|
-
private _tempMat: Matrix4 = new Matrix4();
|
595
|
-
|
596
|
-
private _hitPointInLocalSpace: Vector3 = new Vector3();
|
597
|
-
private _hitNormalInLocalSpace: Vector3 = new Vector3();
|
598
|
-
private _bottomCenter = new Vector3();
|
599
|
-
private _backCenter = new Vector3();
|
600
|
-
private _backBottomCenter = new Vector3();
|
601
|
-
private _bounds = new Box3();
|
602
|
-
private _dragPlane = new Plane(new Vector3(0, 1, 0));
|
603
|
-
private _draggedOverObject: Object3D | null = null;
|
604
|
-
private _draggedOverObjectLastSetUp: Object3D | null = null;
|
605
|
-
private _draggedOverObjectLastNormal: Vector3 = new Vector3();
|
606
|
-
private _draggedOverObjectDuration: number = 0;
|
607
|
-
|
608
|
-
/** Allows overriding which object is dragged while a drag is already ongoing. Used for example by Duplicatable */
|
609
|
-
setTargetObject(obj: Object3D | null) {
|
610
|
-
this.gameObject = obj as GameObject;
|
611
|
-
}
|
612
|
-
|
613
|
-
constructor(dragControls: DragControls, gameObject: GameObject) {
|
614
|
-
this.settings = dragControls;
|
615
|
-
this.context = dragControls.context;
|
616
|
-
this.gameObject = gameObject;
|
617
|
-
this._followObject = new Object3D() as GameObject;
|
618
|
-
}
|
619
|
-
|
620
|
-
recenter() {
|
621
|
-
if (!this._followObject.parent) {
|
622
|
-
console.warn("Error: space follow object doesn't have parent but recenter() is called. This is likely a bug");
|
623
|
-
return;
|
624
|
-
}
|
625
|
-
|
626
|
-
const p = this._followObject.parent as GameObject;
|
627
|
-
|
628
|
-
this.gameObject.add(this._followObject);
|
629
|
-
this._followObject.matrixAutoUpdate = false;
|
630
|
-
|
631
|
-
this._followObject.position.set(0, 0, 0);
|
632
|
-
this._followObject.quaternion.set(0, 0, 0, 1);
|
633
|
-
this._followObject.scale.set(1, 1, 1);
|
634
|
-
|
635
|
-
this._followObject.updateMatrix();
|
636
|
-
this._followObject.updateMatrixWorld(true);
|
637
|
-
|
638
|
-
p.attach(this._followObject);
|
639
|
-
|
640
|
-
this._followObjectStartPosition.copy(this._followObject.position);
|
641
|
-
this._followObjectStartQuaternion.copy(this._followObject.quaternion);
|
642
|
-
this._followObjectStartWorldQuaternion.copy(this._followObject.worldQuaternion);
|
643
|
-
|
644
|
-
this._followObject.updateMatrix();
|
645
|
-
this._followObject.updateMatrixWorld(true);
|
646
|
-
|
647
|
-
const hitPointWP = this._hitPointInLocalSpace.clone();
|
648
|
-
this.gameObject.localToWorld(hitPointWP);
|
649
|
-
this._grabStartDistance = hitPointWP.distanceTo(p.worldPosition);
|
650
|
-
const rig = NeedleXRSession.active?.rig?.gameObject;
|
651
|
-
const rigScale = rig?.worldScale.x || 1;
|
652
|
-
this._grabStartDistance /= rigScale;
|
653
|
-
|
654
|
-
this._totalMovementAlongRayDirection = 0;
|
655
|
-
this._lastDragPosRigSpace = undefined;
|
656
|
-
|
657
|
-
if (debug)
|
658
|
-
{
|
659
|
-
Gizmos.DrawLine(hitPointWP, p.worldPosition, 0x00ff00, 0.5, false);
|
660
|
-
Gizmos.DrawLabel(p.worldPosition.add(new Vector3(0,0.1,0)), this._grabStartDistance.toFixed(2), 0.03, 0.5);
|
661
|
-
}
|
662
|
-
}
|
663
|
-
|
664
|
-
onDragStart(args: PointerEventData) {
|
665
|
-
|
666
|
-
args.event.space.add(this._followObject);
|
667
|
-
|
668
|
-
// prepare for drag, we will start dragging after an object has been dragged for a few centimeters
|
669
|
-
this._lastDragPosRigSpace = undefined;
|
670
|
-
|
671
|
-
if (args.point && args.normal) {
|
672
|
-
this._hitPointInLocalSpace.copy(args.point);
|
673
|
-
this.gameObject.worldToLocal(this._hitPointInLocalSpace);
|
674
|
-
this._hitNormalInLocalSpace.copy(args.normal);
|
675
|
-
}
|
676
|
-
else if (args) {
|
677
|
-
// can happen for e.g. close grabs; we can assume/guess a good hit point and normal based on the object's bounds or so
|
678
|
-
// convert controller world position to local space instead and use that as hit point
|
679
|
-
const controller = args.event.space as GameObject;
|
680
|
-
const controllerWp = controller.worldPosition;
|
681
|
-
this.gameObject.worldToLocal(controllerWp);
|
682
|
-
this._hitPointInLocalSpace.copy(controllerWp);
|
683
|
-
|
684
|
-
const controllerUp = controller.worldUp;
|
685
|
-
this._tempMat.copy(this.gameObject.matrixWorld).invert();
|
686
|
-
controllerUp.transformDirection(this._tempMat);
|
687
|
-
this._hitNormalInLocalSpace.copy(controllerUp);
|
688
|
-
}
|
689
|
-
|
690
|
-
this.recenter();
|
691
|
-
|
692
|
-
this._totalMovement.set(0, 0, 0);
|
693
|
-
this._deviceMode = args.mode;
|
694
|
-
|
695
|
-
|
696
|
-
const dragSource = this._followObject.parent as IGameObject;
|
697
|
-
const rayDirection = dragSource.worldForward;
|
698
|
-
|
699
|
-
const isSpatialInput = this._deviceMode === "tracked-pointer";
|
700
|
-
const dragMode = isSpatialInput ? this.settings.xrDragMode : this.settings.dragMode;
|
701
|
-
|
702
|
-
// set up drag plane; we don't really know the normal yet but we can already set the point
|
703
|
-
const hitWP = this._hitPointInLocalSpace.clone();
|
704
|
-
this.gameObject.localToWorld(hitWP);
|
705
|
-
|
706
|
-
switch (dragMode) {
|
707
|
-
case DragMode.XZPlane:
|
708
|
-
const up = new Vector3(0,1,0);
|
709
|
-
if (this.gameObject.parent) {
|
710
|
-
// TODO in this case _dragPlane should be in parent space, not world space,
|
711
|
-
// otherwise dragging the parent and this object at the same time doesn't keep the plane constrained
|
712
|
-
up.transformDirection(this.gameObject.parent.matrixWorld.clone().invert());
|
713
|
-
}
|
714
|
-
this._dragPlane.setFromNormalAndCoplanarPoint(up, hitWP);
|
715
|
-
break;
|
716
|
-
case DragMode.HitNormal:
|
717
|
-
const hitNormal = this._hitNormalInLocalSpace.clone();
|
718
|
-
hitNormal.transformDirection(this.gameObject.matrixWorld);
|
719
|
-
this._dragPlane.setFromNormalAndCoplanarPoint(hitNormal, hitWP);
|
720
|
-
break;
|
721
|
-
case DragMode.Attached:
|
722
|
-
this._dragPlane.setFromNormalAndCoplanarPoint(rayDirection, hitWP);
|
723
|
-
break;
|
724
|
-
case DragMode.DynamicViewAngle:
|
725
|
-
const v0 = new Vector3(0, 1, 0);
|
726
|
-
const v1 = rayDirection;
|
727
|
-
const angle = v0.angleTo(v1);
|
728
|
-
const angleThreshold = 0.5;
|
729
|
-
if (angle > Math.PI / 2 + angleThreshold || angle < Math.PI / 2 - angleThreshold)
|
730
|
-
this._dragPlane.setFromNormalAndCoplanarPoint(new Vector3(0, 1, 0), hitWP);
|
731
|
-
else
|
732
|
-
this._dragPlane.setFromNormalAndCoplanarPoint(rayDirection, hitWP);
|
733
|
-
break;
|
734
|
-
}
|
735
|
-
|
736
|
-
// calculate bounding box and snapping points. We want to either snap the "back" point or the "bottom" point.
|
737
|
-
const bbox = new Box3();
|
738
|
-
const p = this.gameObject.parent;
|
739
|
-
const localP = this.gameObject.position.clone();
|
740
|
-
const localQ = this.gameObject.quaternion.clone();
|
741
|
-
const localS = this.gameObject.scale.clone();
|
742
|
-
if (p) p.remove(this.gameObject);
|
743
|
-
this.gameObject.position.set(0, 0, 0);
|
744
|
-
this.gameObject.quaternion.set(0, 0, 0, 1);
|
745
|
-
this.gameObject.scale.set(1, 1, 1);
|
746
|
-
bbox.setFromObject(this.gameObject);
|
747
|
-
|
748
|
-
// get front center point of the bbox. basically (0, 0, 1) in local space
|
749
|
-
const bboxCenter = new Vector3();
|
750
|
-
bbox.getCenter(bboxCenter);
|
751
|
-
const bboxSize = new Vector3();
|
752
|
-
bbox.getSize(bboxSize);
|
753
|
-
|
754
|
-
// attachment points for dragging
|
755
|
-
this._bottomCenter.copy(bboxCenter.clone().add(new Vector3(0, -bboxSize.y / 2, 0)));
|
756
|
-
this._backCenter.copy(bboxCenter.clone().add(new Vector3(0, 0, bboxSize.z / 2)));
|
757
|
-
this._backBottomCenter.copy(bboxCenter.clone().add(new Vector3(0, -bboxSize.y / 2, bboxSize.z / 2)));
|
758
|
-
|
759
|
-
this._bounds.copy(bbox);
|
760
|
-
|
761
|
-
// restore original transform
|
762
|
-
if (p) p.add(this.gameObject);
|
763
|
-
this.gameObject.position.copy(localP);
|
764
|
-
this.gameObject.quaternion.copy(localQ);
|
765
|
-
this.gameObject.scale.copy(localS);
|
766
|
-
|
767
|
-
// surface snapping
|
768
|
-
this._draggedOverObject = null;
|
769
|
-
this._draggedOverObjectLastSetUp = null;
|
770
|
-
this._draggedOverObjectLastNormal.set(0, 1, 0);
|
771
|
-
this._draggedOverObjectDuration = 0;
|
772
|
-
}
|
773
|
-
|
774
|
-
collectMovementInfo() {
|
775
|
-
// we're dragging - there is a controlling object
|
776
|
-
if (!this._followObject.parent) return;
|
777
|
-
|
778
|
-
// TODO This should all be handled properly per-pointer
|
779
|
-
// and we want to have a chance to react to multiple pointers being on the same object.
|
780
|
-
// some common stuff (calculating of movement offsets, etc) could be done by default
|
781
|
-
// and then the main thing to override is the actual movement of the object based on N _followObjects
|
782
|
-
|
783
|
-
const dragSource = this._followObject.parent as IGameObject;
|
784
|
-
|
785
|
-
// modify _followObject with constraints, e.g.
|
786
|
-
// - dragging on a plane, e.g. the floor (keeping the distance to the floor plane constant)
|
787
|
-
/* TODO fix jump on drag start
|
788
|
-
const p0 = this._followObject.parent as GameObject;
|
789
|
-
const ray = new Ray(p0.worldPosition, p0.worldForward.multiplyScalar(-1));
|
790
|
-
const p = new Vector3();
|
791
|
-
const t0 = ray.intersectPlane(new Plane(new Vector3(0, 1, 0)), p);
|
792
|
-
if (t0 !== null)
|
793
|
-
this._followObject.worldPosition = t0;
|
794
|
-
*/
|
795
|
-
|
796
|
-
this._followObject.updateMatrix();
|
797
|
-
const dragPosRigSpace = dragSource.worldPosition;
|
798
|
-
const rig = NeedleXRSession.active?.rig?.gameObject;
|
799
|
-
if (rig)
|
800
|
-
rig.worldToLocal(dragPosRigSpace);
|
801
|
-
|
802
|
-
// sum up delta
|
803
|
-
// TODO We need to do all/most of these calculations in Rig Space instead of world space
|
804
|
-
// moving the rig while holding an object should not affect _rayDelta / _dragDelta
|
805
|
-
if (this._lastDragPosRigSpace === undefined || rig != this._lastRig) {
|
806
|
-
this._lastDragPosRigSpace = dragPosRigSpace.clone();
|
807
|
-
this._lastRig = rig;
|
808
|
-
}
|
809
|
-
this._tempVec.copy(dragPosRigSpace).sub(this._lastDragPosRigSpace);
|
810
|
-
|
811
|
-
const rayDirectionRigSpace = dragSource.worldForward;
|
812
|
-
if (rig) {
|
813
|
-
this._tempMat.copy(rig.matrixWorld).invert();
|
814
|
-
rayDirectionRigSpace.transformDirection(this._tempMat);
|
815
|
-
}
|
816
|
-
// sum up delta movement along ray
|
817
|
-
this._totalMovementAlongRayDirection += rayDirectionRigSpace.dot(this._tempVec);
|
818
|
-
this._tempVec.x = Math.abs(this._tempVec.x);
|
819
|
-
this._tempVec.y = Math.abs(this._tempVec.y);
|
820
|
-
this._tempVec.z = Math.abs(this._tempVec.z);
|
821
|
-
|
822
|
-
// sum up absolute total movement
|
823
|
-
this._totalMovement.add(this._tempVec);
|
824
|
-
this._lastDragPosRigSpace.copy(dragPosRigSpace);
|
825
|
-
|
826
|
-
if (debug) {
|
827
|
-
let wp = dragPosRigSpace;
|
828
|
-
// ray direction of the input source object
|
829
|
-
if (rig) {
|
830
|
-
wp = wp.clone();
|
831
|
-
wp.transformDirection(rig.matrixWorld);
|
832
|
-
}
|
833
|
-
Gizmos.DrawRay(wp, rayDirectionRigSpace, 0x0000ff);
|
834
|
-
}
|
835
|
-
}
|
836
|
-
|
837
|
-
onDragUpdate(numberOfPointers: number) {
|
838
|
-
|
839
|
-
// can only handle a single pointer
|
840
|
-
// if there's more, we defer to multi-touch drag handlers
|
841
|
-
if (numberOfPointers > 1) return;
|
842
|
-
|
843
|
-
const draggedObject = this.gameObject as IGameObject;
|
844
|
-
const dragSource = this._followObject.parent as IGameObject;
|
845
|
-
this._followObject.updateMatrix();
|
846
|
-
const dragSourceWP = dragSource.worldPosition;
|
847
|
-
const rayDirection = dragSource.worldForward;
|
848
|
-
|
849
|
-
|
850
|
-
// Actually move and rotate draggedObject
|
851
|
-
const isSpatialInput = this._deviceMode === "tracked-pointer";
|
852
|
-
const keepRotation = isSpatialInput ? this.settings.xrKeepRotation : this.settings.keepRotation;
|
853
|
-
const dragMode = isSpatialInput ? this.settings.xrDragMode : this.settings.dragMode;
|
854
|
-
|
855
|
-
const lerpStrength = 10;
|
856
|
-
// - keeping rotation constant during dragging
|
857
|
-
if (keepRotation) this._followObject.worldQuaternion = this._followObjectStartWorldQuaternion;
|
858
|
-
this._followObject.updateMatrix();
|
859
|
-
this._followObject.updateMatrixWorld(true);
|
860
|
-
|
861
|
-
// Acceleration for moving the object - move followObject along the ray distance by _totalMovementAlongRayDirection
|
862
|
-
let currentDist = 1.0;
|
863
|
-
let lerpFactor = 1.0;
|
864
|
-
if (this._deviceMode === "tracked-pointer" && this._grabStartDistance > 0.5) // hands and controllers, but not touches
|
865
|
-
{
|
866
|
-
const factor = 1 + this._totalMovementAlongRayDirection * (2 * this.settings.xrDistanceDragFactor);
|
867
|
-
currentDist = Math.max(0.0, factor);
|
868
|
-
currentDist = currentDist * currentDist * currentDist;
|
869
|
-
}
|
870
|
-
else if (this._grabStartDistance <= 0.5)
|
871
|
-
{
|
872
|
-
// TODO there's still a frame delay between dragged objects and the hand models
|
873
|
-
lerpFactor = 3.0;
|
874
|
-
}
|
875
|
-
|
876
|
-
// reset _followObject to its original position and rotation
|
877
|
-
this._followObject.position.copy(this._followObjectStartPosition);
|
878
|
-
if (!keepRotation)
|
879
|
-
this._followObject.quaternion.copy(this._followObjectStartQuaternion);
|
880
|
-
|
881
|
-
// TODO restore previous functionality:
|
882
|
-
// When distance dragging, the HIT POINT should move along the ray until it reaches the controller;
|
883
|
-
// NOT the pivot point of the dragged object. E.g. grabbing a large cube and pulling towards you should at most
|
884
|
-
// move the grabbed point to your head and not slap the cube in your head.
|
885
|
-
this._followObject.position.multiplyScalar(currentDist);
|
886
|
-
this._followObject.updateMatrix();
|
887
|
-
|
888
|
-
const ray = new Ray(dragSourceWP, rayDirection);
|
889
|
-
|
890
|
-
// Surface snapping.
|
891
|
-
// Feels quite weird in VR right now!
|
892
|
-
if (dragMode == DragMode.SnapToSurfaces) {
|
893
|
-
// Idea: Do a sphere cast if we're still in the proximity of the current draggedObject.
|
894
|
-
// This would allow dragging slightly out of the object's bounds and still continue snapping to it.
|
895
|
-
// Do a regular raycast (without the dragged object) to determine if we should change what is dragged onto.
|
896
|
-
const opts = new RaycastOptions();
|
897
|
-
opts.ignore = [draggedObject];
|
898
|
-
const hits = this.context.physics.raycastFromRay(ray, opts);
|
899
|
-
|
900
|
-
if (hits.length > 0) {
|
901
|
-
const hit = hits[0];
|
902
|
-
// if we're above the same surface for a specified time, adjust drag options:
|
903
|
-
// - set that surface as the drag "plane". We will follow that object's surface instead now (raycast onto only that)
|
904
|
-
// - if the drag plane is an object, we also want to
|
905
|
-
// - calculate an initial rotation offset matching what surface/face the user originally started the drag on
|
906
|
-
// - rotate the dragged object to match the surface normal
|
907
|
-
if (this._draggedOverObject === hit.object)
|
908
|
-
this._draggedOverObjectDuration += this.context.time.deltaTime;
|
909
|
-
else {
|
910
|
-
this._draggedOverObject = hit.object;
|
911
|
-
this._draggedOverObjectDuration = 0;
|
912
|
-
}
|
913
|
-
|
914
|
-
if (hit.face) {
|
915
|
-
// Adjust drag plane if we're dragging over a different object (for a certain amount of time)
|
916
|
-
// or if the surface normal changed
|
917
|
-
if (this._draggedOverObjectDuration > 0.15 &&
|
918
|
-
(this._draggedOverObjectLastSetUp !== this._draggedOverObject ||
|
919
|
-
this._draggedOverObjectLastNormal.dot(hit.face.normal) < 0.999999)
|
920
|
-
) {
|
921
|
-
this._draggedOverObjectLastSetUp = this._draggedOverObject;
|
922
|
-
this._draggedOverObjectLastNormal.copy(hit.face.normal);
|
923
|
-
|
924
|
-
const center = new Vector3();
|
925
|
-
const size = new Vector3();
|
926
|
-
|
927
|
-
this._bounds.getCenter(center);
|
928
|
-
this._bounds.getSize(size);
|
929
|
-
center.sub(size.multiplyScalar(0.5).multiply(hit.face.normal));
|
930
|
-
this._hitPointInLocalSpace.copy(center);
|
931
|
-
this._hitNormalInLocalSpace.copy(hit.face.normal);
|
932
|
-
|
933
|
-
// ensure plane is far enough up that we don't drag into the surface
|
934
|
-
// Which offset we use here depends on the face normal direction we hit
|
935
|
-
// If we hit the bottom, we want to use the top, and vice versa
|
936
|
-
// To do this dynamically, we can find the intersection between our local bounds and the hit face normal (which is already in local space)
|
937
|
-
this._bounds.getCenter(center);
|
938
|
-
this._bounds.getSize(size);
|
939
|
-
center.add(size.multiplyScalar(0.5).multiply(hit.face.normal));
|
940
|
-
|
941
|
-
const offset = this._hitPointInLocalSpace.clone().add(center);
|
942
|
-
this._followObject.localToWorld(offset);
|
943
|
-
const offsetWP = this._followObject.worldPosition.sub(offset);
|
944
|
-
|
945
|
-
this._dragPlane.setFromNormalAndCoplanarPoint(hit.face.normal, hit.point.sub(offsetWP));
|
946
|
-
}
|
947
|
-
}
|
948
|
-
}
|
949
|
-
}
|
950
|
-
|
951
|
-
// Objects could also serve as "slots" for dragging other objects into. In that case, we don't want to snap to the surface,
|
952
|
-
// we want to snap to the pivot of that object. These dragged-over objects could also need to be invisible (a "slot")
|
953
|
-
// Raycast along the ray to the drag plane and move _followObject so that the grabbed point stays at the hit point
|
954
|
-
if (dragMode !== DragMode.Attached && ray.intersectPlane(this._dragPlane, this._tempVec)) {
|
955
|
-
|
956
|
-
this._followObject.worldPosition = this._tempVec;
|
957
|
-
this._followObject.updateMatrix();
|
958
|
-
this._followObject.updateMatrixWorld(true);
|
959
|
-
|
960
|
-
const newWP = this._hitPointInLocalSpace.clone();
|
961
|
-
this._followObject.localToWorld(newWP);
|
962
|
-
|
963
|
-
if (debug) {
|
964
|
-
Gizmos.DrawLine(newWP, this._tempVec, 0x00ffff, 0, false);
|
965
|
-
}
|
966
|
-
|
967
|
-
this._followObject.worldPosition = this._tempVec.multiplyScalar(2).sub(newWP);
|
968
|
-
this._followObject.updateMatrix();
|
969
|
-
|
970
|
-
/*
|
971
|
-
// TODO figure out nicer look rotation here
|
972
|
-
const normal = this._dragPlane.normal;
|
973
|
-
const lookPoint = normal.clone().multiplyScalar(1000).add(this._tempVec);
|
974
|
-
if (lookPoint) {
|
975
|
-
this._followObject.lookAt(lookPoint);
|
976
|
-
this._followObject.rotateX(Math.PI / 2);
|
977
|
-
}
|
978
|
-
*/
|
979
|
-
this._followObject.updateMatrix();
|
980
|
-
}
|
981
|
-
|
982
|
-
// TODO refactor to a common place
|
983
|
-
// apply constraints (position grid snap, rotation, ...)
|
984
|
-
if (this.settings.snapGridResolution > 0) {
|
985
|
-
const wp = this._followObject.worldPosition;
|
986
|
-
const snap = this.settings.snapGridResolution;
|
987
|
-
wp.x = Math.round(wp.x / snap) * snap;
|
988
|
-
wp.y = Math.round(wp.y / snap) * snap;
|
989
|
-
wp.z = Math.round(wp.z / snap) * snap;
|
990
|
-
this._followObject.worldPosition = wp;
|
991
|
-
this._followObject.updateMatrix();
|
992
|
-
}
|
993
|
-
if (keepRotation) {
|
994
|
-
this._followObject.worldQuaternion = this._followObjectStartWorldQuaternion;
|
995
|
-
this._followObject.updateMatrix();
|
996
|
-
}
|
997
|
-
|
998
|
-
// TODO refactor to a common place
|
999
|
-
// TODO should use unscaled time here // some test for lerp speed depending on distance
|
1000
|
-
const t = Mathf.clamp01(this.context.time.deltaTime * lerpStrength * lerpFactor);// / (currentDist - 1 + 0.01));
|
1001
|
-
|
1002
|
-
const wp = draggedObject.worldPosition;
|
1003
|
-
wp.lerp(this._followObject.worldPosition, t);
|
1004
|
-
draggedObject.worldPosition = wp;
|
1005
|
-
|
1006
|
-
const rot = draggedObject.worldQuaternion;
|
1007
|
-
rot.slerp(this._followObject.worldQuaternion, t);
|
1008
|
-
draggedObject.worldQuaternion = rot;
|
1009
|
-
|
1010
|
-
|
1011
|
-
if (debug)
|
1012
|
-
{
|
1013
|
-
const hitPointWP = this._hitPointInLocalSpace.clone();
|
1014
|
-
draggedObject.localToWorld(hitPointWP);
|
1015
|
-
// draw grab attachment point and normal. They are in grabbed object space
|
1016
|
-
Gizmos.DrawSphere(hitPointWP, 0.02, 0xff0000);
|
1017
|
-
const hitNormalWP = this._hitNormalInLocalSpace.clone();
|
1018
|
-
hitNormalWP.applyQuaternion(rot);
|
1019
|
-
Gizmos.DrawRay(hitPointWP, hitNormalWP, 0xff0000);
|
1020
|
-
|
1021
|
-
// debug info
|
1022
|
-
Gizmos.DrawLabel(wp.add(new Vector3(0, 0.25, 0)),
|
1023
|
-
`Distance: ${this._totalMovement.length().toFixed(2)}\n
|
1024
|
-
Along Ray: ${this._totalMovementAlongRayDirection.toFixed(2)}\n
|
1025
|
-
Session: ${!!NeedleXRSession.active}\n
|
1026
|
-
Device: ${this._deviceMode}\n
|
1027
|
-
`,
|
1028
|
-
0.03
|
1029
|
-
);
|
1030
|
-
|
1031
|
-
// draw bottom/back snap points
|
1032
|
-
const bottomCenter = this._bottomCenter.clone();
|
1033
|
-
const backCenter = this._backCenter.clone();
|
1034
|
-
const backBottomCenter = this._backBottomCenter.clone();
|
1035
|
-
draggedObject.localToWorld(bottomCenter);
|
1036
|
-
draggedObject.localToWorld(backCenter);
|
1037
|
-
draggedObject.localToWorld(backBottomCenter);
|
1038
|
-
Gizmos.DrawSphere(bottomCenter, 0.01, 0x00ff00, 0, false);
|
1039
|
-
Gizmos.DrawSphere(backCenter, 0.01, 0x0000ff, 0, false);
|
1040
|
-
Gizmos.DrawSphere(backBottomCenter, 0.01, 0xff00ff, 0, false);
|
1041
|
-
Gizmos.DrawLine(bottomCenter, backBottomCenter, 0x00ffff, 0, false);
|
1042
|
-
Gizmos.DrawLine(backBottomCenter, backCenter, 0x00ffff, 0, false);
|
1043
|
-
}
|
1044
|
-
}
|
1045
|
-
|
1046
|
-
onDragEnd(args: PointerEventData) {
|
1047
|
-
console.assert(this._followObject.parent === args.event.space, "Drag end: _followObject is not parented to the space object");
|
1048
|
-
this._followObject.removeFromParent();
|
1049
|
-
this._followObject.destroy();
|
1050
|
-
this._lastDragPosRigSpace = undefined;
|
1051
|
-
}
|
1052
|
-
}
|
1053
|
-
|
1054
|
-
/** Currently does _only_ provide visuals support for DragControls operations.
|
1055
|
-
* Previously it also provided the actual drag functionality, but that has been moved to DragControls for now.
|
1056
|
-
*/
|
1057
|
-
class LegacyDragVisualsHelper {
|
1058
|
-
|
1059
302
|
showGizmo: boolean = true;
|
1060
303
|
useViewAngle: boolean = true;
|
1061
304
|
|
@@ -1093,12 +336,13 @@
|
|
1093
336
|
constructor(camera: Camera) {
|
1094
337
|
this._camera = camera;
|
1095
338
|
|
1096
|
-
const line = new Line(
|
339
|
+
const line = new Line(DragHelper.geometry);
|
1097
340
|
const mat = line.material as LineBasicMaterial;
|
1098
341
|
mat.color = new Color(.4, .4, .4);
|
1099
342
|
line.layers.set(2);
|
1100
343
|
line.name = 'line';
|
1101
344
|
line.scale.y = 1;
|
345
|
+
// line.matrixAutoUpdate = false;
|
1102
346
|
this._groundLine = line;
|
1103
347
|
|
1104
348
|
const geometry = new SphereGeometry(.5, 22, 22);
|
@@ -1113,12 +357,13 @@
|
|
1113
357
|
if (this._selected && context) {
|
1114
358
|
for (const rb of this._rbs) {
|
1115
359
|
rb.wakeUp();
|
360
|
+
// if (!rb.smoothedVelocity) continue;
|
1116
361
|
rb.setVelocity(0, 0, 0);
|
1117
362
|
}
|
1118
363
|
}
|
1119
364
|
|
1120
365
|
if (this._selected) {
|
1121
|
-
|
366
|
+
|
1122
367
|
Avatar_POI.Remove(context, this._selected);
|
1123
368
|
}
|
1124
369
|
|
@@ -1140,8 +385,6 @@
|
|
1140
385
|
console.error("DragHelper: no context");
|
1141
386
|
return;
|
1142
387
|
}
|
1143
|
-
|
1144
|
-
// TODO move somewhere else
|
1145
388
|
Avatar_POI.Add(context, this._selected, null);
|
1146
389
|
|
1147
390
|
this._groundOffsetFactor = 0;
|
@@ -1149,6 +392,7 @@
|
|
1149
392
|
this._groundOffset.set(0, 0, 0);
|
1150
393
|
this._requireUpdateGroundPlane = true;
|
1151
394
|
|
395
|
+
// this._rbs = GameObject.getComponentsInChildren(this._selected, Rigidbody);
|
1152
396
|
this.onUpdateScreenSpacePlane();
|
1153
397
|
}
|
1154
398
|
}
|
@@ -1158,16 +402,6 @@
|
|
1158
402
|
private _didDragOnGroundPlaneLastFrame: boolean = false;
|
1159
403
|
|
1160
404
|
onUpdate(_context: Context) {
|
1161
|
-
|
1162
|
-
if (!this._selected) return;
|
1163
|
-
|
1164
|
-
const wp = getWorldPosition(this._selected);
|
1165
|
-
this.onUpdateWorldPosition(wp, this._groundPlanePoint, false);
|
1166
|
-
this.onUpdateGroundPlane();
|
1167
|
-
this._didDragOnGroundPlaneLastFrame = true;
|
1168
|
-
this._hasGroundPlane = true;
|
1169
|
-
|
1170
|
-
/*
|
1171
405
|
if (!this._context) return;
|
1172
406
|
|
1173
407
|
const mainKey: KeyCode = "Space";
|
@@ -1254,7 +488,6 @@
|
|
1254
488
|
this.onDidUpdate();
|
1255
489
|
}
|
1256
490
|
}
|
1257
|
-
*/
|
1258
491
|
}
|
1259
492
|
|
1260
493
|
private onUpdateWorldPosition(wp: Vector3, pointOnPlane: Vector3 | null, heightOnly: boolean) {
|
@@ -1316,6 +549,18 @@
|
|
1316
549
|
this._groundOffset.copy(this._intersection).sub(wp);
|
1317
550
|
}
|
1318
551
|
|
552
|
+
private onDidUpdate() {
|
553
|
+
// todo: when using instancing we need to mark the matrix to update
|
554
|
+
InstancingUtil.markDirty(this._selected);
|
555
|
+
|
556
|
+
for (const rb of this._rbs) {
|
557
|
+
rb.wakeUp();
|
558
|
+
rb.resetForcesAndTorques();
|
559
|
+
// rb.setBodyFromGameObject({ x: 0, y: 0, z: 0 });
|
560
|
+
rb.setAngularVelocity(0, 0, 0);
|
561
|
+
}
|
562
|
+
}
|
563
|
+
|
1319
564
|
private contains(obj: Object3D, toSearch: Object3D): boolean {
|
1320
565
|
if (obj === toSearch) return true;
|
1321
566
|
if (obj.children) {
|
@@ -1,25 +1,22 @@
|
|
1
1
|
import { Behaviour, GameObject } from "./Component.js";
|
2
|
-
import {
|
2
|
+
import { WebXRController, ControllerEvents } from "./webxr/WebXRController.js";
|
3
|
+
import { DragControls, DragEvents } from "./DragControls.js";
|
4
|
+
import { Interactable } from "./Interactable.js";
|
5
|
+
import { Animation } from "./Animation.js";
|
3
6
|
import { Vector3, Quaternion, Object3D } from "three";
|
4
7
|
import { serializable } from "../engine/engine_serialization_decorator.js";
|
5
8
|
import { InstantiateOptions } from "../engine/engine_gameobject.js";
|
6
|
-
import { IPointerEventHandler, PointerEventData } from "./ui/PointerEvents.js";
|
7
|
-
import { ObjectRaycaster } from "./ui/Raycaster.js";
|
8
9
|
|
9
|
-
export class Duplicatable extends
|
10
|
+
export class Duplicatable extends Interactable {
|
10
11
|
|
11
|
-
/** Duplicates will be parented into the set object. If not defined, this GameObject will be used as parent. */
|
12
12
|
@serializable(Object3D)
|
13
13
|
parent: GameObject | null = null;
|
14
|
-
|
15
|
-
/** The object to be duplicated */
|
16
14
|
@serializable(Object3D)
|
17
15
|
object: GameObject | null = null;
|
18
16
|
|
19
17
|
// limit max object spawn count per interval
|
20
18
|
@serializable()
|
21
19
|
limitCount = 10;
|
22
|
-
|
23
20
|
@serializable()
|
24
21
|
limitInterval = 60;
|
25
22
|
|
@@ -27,7 +24,17 @@
|
|
27
24
|
private _startPosition: THREE.Vector3 | null = null;
|
28
25
|
private _startQuaternion: THREE.Quaternion | null = null;
|
29
26
|
|
30
|
-
|
27
|
+
awake(): void {
|
28
|
+
// TODO: add support to not having to assign a object to clone
|
29
|
+
// if(!this.object){
|
30
|
+
// const opts = new InstantiateOptions();
|
31
|
+
// opts.parent = this.gameObject;
|
32
|
+
// opts.idProvider = InstantiateIdProvider.createFromString(this.guid);
|
33
|
+
// const clone = GameObject.instantiate(this.gameObject, opts);
|
34
|
+
// const duplicatable =
|
35
|
+
// this.object = clone;
|
36
|
+
// }
|
37
|
+
// console.log(this, this.object);
|
31
38
|
if (this.object) {
|
32
39
|
if (this.object as any === this.gameObject) {
|
33
40
|
console.error("Can not duplicate self");
|
@@ -41,43 +48,32 @@
|
|
41
48
|
this._startQuaternion = this.object.quaternion?.clone() ?? new Quaternion(0, 0, 0, 1);
|
42
49
|
}
|
43
50
|
|
44
|
-
|
45
|
-
|
46
|
-
|
47
|
-
|
48
|
-
|
51
|
+
const drag = GameObject.getComponentInParent(this.gameObject, DragControls);
|
52
|
+
if (drag) {
|
53
|
+
drag.addDragEventListener(DragEvents.SelectStart, (_ctrls, args) => {
|
54
|
+
if (this._currentCount >= this.limitCount) {
|
55
|
+
args.attached = null;
|
56
|
+
return;
|
57
|
+
}
|
58
|
+
const res = this.handleDuplication(args.selected);
|
59
|
+
if (res) {
|
60
|
+
console.assert(res !== args.selected, "Duplicated object is original");
|
61
|
+
args.attached = res;
|
62
|
+
}
|
63
|
+
});
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|
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if (!this.gameObject.getComponentInParent(ObjectRaycaster))
|
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else console.warn("Could no find drag controls in parent", this.name);
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onPointerDown(args: PointerEventData) {
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|
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|
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const res = this.handleDuplication();
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if (res) {
|
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|
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|
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if (!dragControls) console.warn("Duplicated object does not have DragControls");
|
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else {
|
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this._forwardPointerEvents.set(args.event.space, dragControls);
|
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WebXRController.addEventListener(ControllerEvents.SelectStart, (_controller: WebXRController, args: { selected: THREE.Object3D, grab: THREE.Object3D | GameObject | null }) => {
|
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if (this._currentCount >= this.limitCount) {
|
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args.grab = null;
|
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return;
|
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}
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const res = this.handleDuplication(args.selected);
|
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if (res) args.grab = res;
|
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});
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75
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|
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const dragControls = this._forwardPointerEvents.get(args.event.space);
|
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if (dragControls) {
|
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dragControls.onPointerUp(args);
|
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this._forwardPointerEvents.delete(args.event.space);
|
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}
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this.cloneLimitIntervalFn();
|
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}
|
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78
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83
79
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private cloneLimitIntervalFn() {
|
@@ -90,39 +86,62 @@
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86
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}, (this.limitInterval / this.limitCount) * 1000);
|
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}
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88
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private handleDuplication(): THREE.Object3D | null {
|
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private handleDuplication(selected: THREE.Object3D): THREE.Object3D | null {
|
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if (this._currentCount >= this.limitCount) return null;
|
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91
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if (!this.object) return null;
|
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if (this.
|
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if (this.object as any === this.gameObject) return null;
|
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if (this.object as any === this.gameObject) return null;
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this.object.visible = true;
|
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if (this._startPosition)
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|
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if (this._startQuaternion)
|
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this.object.quaternion.copy(this._startQuaternion);
|
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const opts = new InstantiateOptions();
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|
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if (this.parent) {
|
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|
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|
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|
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|
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|
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|
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const newInstance = GameObject.instantiateSynced(this.object as GameObject, opts) as GameObject;
|
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|
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console.assert(newInstance !== this.object, "Duplicated object is original");
|
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|
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this.object.visible = false;
|
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+
|
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// see if this fixes object being offset when duplicated and dragged - it looks like three clone has shared position/quaternion objects?
|
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|
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if (this._startPosition)
|
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this.object.position.clone().copy(this._startPosition);
|
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if (this._startQuaternion)
|
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this.object.quaternion.clone().copy(this._startQuaternion);
|
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|
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return newInstance;
|
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124
|
}
|
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|
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|
112
|
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|
113
|
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opts.context = this.context;
|
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|
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this._currentCount += 1;
|
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return null;
|
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|
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}
|
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127
|
|
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|
-
|
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|
-
|
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|
-
|
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|
+
private handleMultiObject(selected: THREE.Object3D): boolean {
|
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|
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const shouldSearchInChildren = this.gameObject.type === "Group" || this.gameObject.type === "Object3D";
|
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|
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if (!shouldSearchInChildren) return false;
|
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|
+
return this.isInChildren(this.gameObject, selected);
|
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|
+
}
|
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133
|
|
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|
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|
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|
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if (
|
122
|
-
|
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|
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if (
|
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|
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|
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|
+
private isInChildren(current: THREE.Object3D, search: THREE.Object3D): boolean {
|
135
|
+
if (!current) return false;
|
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|
+
if (current === search) return true;
|
137
|
+
if (current.children) {
|
138
|
+
for (const child of current.children) {
|
139
|
+
if (this.isInChildren(child, search)) {
|
140
|
+
return true;
|
141
|
+
}
|
142
|
+
}
|
143
|
+
}
|
144
|
+
return false;
|
145
|
+
}
|
125
146
|
|
126
|
-
return newInstance;
|
127
|
-
}
|
128
147
|
}
|
@@ -26,7 +26,7 @@
|
|
26
26
|
import { LightDataRegistry, type ILightDataRegistry } from './engine_lightdata.js';
|
27
27
|
import { PlayerViewManager } from './engine_playerview.js';
|
28
28
|
|
29
|
-
import {
|
29
|
+
import { type CoroutineData, type GLTF, type ICamera, type IComponent, type IContext, type ILight, type LoadedGLTF } from "./engine_types.js";
|
30
30
|
import { destroy, foreachComponent } from './engine_gameobject.js';
|
31
31
|
import { ContextEvent, ContextRegistry } from './engine_context_registry.js';
|
32
32
|
import { delay, getParam } from './engine_utils.js';
|
@@ -36,7 +36,6 @@
|
|
36
36
|
import { isLocalNetwork } from './engine_networking_utils.js';
|
37
37
|
import { WaitForPromise } from './engine_coroutine.js';
|
38
38
|
import { invokeLifecycleFunctions } from './engine_lifecycle_functions_internal.js';
|
39
|
-
import type { INeedleXRSessionEventReceiver } from './engine_xr.js';
|
40
39
|
|
41
40
|
|
42
41
|
const debug = utils.getParam("debugcontext");
|
@@ -102,6 +101,11 @@
|
|
102
101
|
Undefined = -1,
|
103
102
|
}
|
104
103
|
|
104
|
+
export enum XRSessionMode {
|
105
|
+
ImmersiveVR = "immersive-vr",
|
106
|
+
ImmersiveAR = "immersive-ar",
|
107
|
+
}
|
108
|
+
|
105
109
|
/** threejs callback event signature */
|
106
110
|
export declare type OnRenderCallback = (renderer: WebGLRenderer, scene: Scene, camera: Camera, geometry: BufferGeometry, material: Material, group: Group) => void
|
107
111
|
|
@@ -209,7 +213,6 @@
|
|
209
213
|
private _boundingClientRectFrame: number = -1;
|
210
214
|
private _boundingClientRect: DOMRect | null = null;
|
211
215
|
private _domX; private _domY;
|
212
|
-
/** update bounding rects + domX, domY */
|
213
216
|
private calculateBoundingClientRect() {
|
214
217
|
// workaround for mozilla webXR viewer
|
215
218
|
if (this.isInAR) {
|
@@ -224,44 +227,30 @@
|
|
224
227
|
this._domY = this._boundingClientRect.y;
|
225
228
|
}
|
226
229
|
|
227
|
-
/** The width of the `<needle-engine>` element on the website */
|
228
230
|
get domWidth(): number {
|
229
231
|
// for mozilla XR
|
230
232
|
if (this.isInAR) return window.innerWidth;
|
231
233
|
return this.domElement.clientWidth;
|
232
234
|
}
|
233
|
-
/** The height of the `<needle-engine>` element on the website */
|
234
235
|
get domHeight(): number {
|
235
236
|
// for mozilla XR
|
236
237
|
if (this.isInAR) return window.innerHeight;
|
237
238
|
return this.domElement.clientHeight;
|
238
239
|
}
|
239
|
-
/** the X position of the Needle Engine element on the website */
|
240
240
|
get domX(): number {
|
241
241
|
this.calculateBoundingClientRect();
|
242
242
|
return this._domX;
|
243
243
|
}
|
244
|
-
/** the Y position of the Needlee Engine element on the website */
|
245
244
|
get domY(): number {
|
246
245
|
this.calculateBoundingClientRect();
|
247
246
|
return this._domY;
|
248
247
|
}
|
249
248
|
get isInXR() { return this.renderer?.xr?.isPresenting || false; }
|
250
|
-
|
251
|
-
|
252
|
-
|
253
|
-
get xrSessionMode() { return this.xr?.mode; }
|
254
|
-
get isInVR() { return this.xrSessionMode === "immersive-vr"; }
|
255
|
-
get isInAR() { return this.xrSessionMode === "immersive-ar"; }
|
256
|
-
/** If a XR session is active and in pass through mode (immersive-ar on e.g. Quest) */
|
257
|
-
get isInPassThrough() { return this.xr ? this.xr.isPassThrough : false; }
|
258
|
-
/** access the raw `XRSession` object (shorthand for `context.renderer.xr.getSession()`). For more control use `NeedleXRSession.active` */
|
249
|
+
xrSessionMode: XRSessionMode | undefined = undefined;
|
250
|
+
get isInVR() { return this.xrSessionMode === XRSessionMode.ImmersiveVR; }
|
251
|
+
get isInAR() { return this.xrSessionMode === XRSessionMode.ImmersiveAR; }
|
259
252
|
get xrSession() { return this.renderer?.xr?.getSession(); }
|
260
|
-
/** @returns the latest XRFrame (if a XRSession is currently active)
|
261
|
-
* @link https://developer.mozilla.org/en-US/docs/Web/API/XRFrame
|
262
|
-
*/
|
263
253
|
get xrFrame() { return this._xrFrame }
|
264
|
-
/** @returns the current WebXR camera (shorthand for `context.renderer.xr.getCamera()`) */
|
265
254
|
get xrCamera(): WebXRArrayCamera | undefined { return this.renderer?.xr?.getCamera(); }
|
266
255
|
private _xrFrame: XRFrame | null = null;
|
267
256
|
get arOverlayElement(): HTMLElement {
|
@@ -281,37 +270,17 @@
|
|
281
270
|
composer: EffectComposer | null = null;
|
282
271
|
|
283
272
|
// all scripts
|
284
|
-
|
285
|
-
|
273
|
+
scripts: IComponent[] = [];
|
274
|
+
scripts_pausedChanged: IComponent[] = [];
|
286
275
|
// scripts with update event
|
287
|
-
|
288
|
-
|
289
|
-
|
290
|
-
|
291
|
-
|
292
|
-
|
293
|
-
|
294
|
-
readonly scripts_immersive_ar: INeedleXRSessionEventReceiver[] = [];
|
295
|
-
readonly coroutines: { [FrameEvent: number]: Array<CoroutineData> } = {}
|
276
|
+
scripts_earlyUpdate: IComponent[] = [];
|
277
|
+
scripts_update: IComponent[] = [];
|
278
|
+
scripts_lateUpdate: IComponent[] = [];
|
279
|
+
scripts_onBeforeRender: IComponent[] = [];
|
280
|
+
scripts_onAfterRender: IComponent[] = [];
|
281
|
+
scripts_WithCorroutines: IComponent[] = [];
|
282
|
+
coroutines: { [FrameEvent: number]: Array<CoroutineData> } = {}
|
296
283
|
|
297
|
-
/** callbacks called once after the context has been created */
|
298
|
-
readonly post_setup_callbacks: Function[] = [];
|
299
|
-
/** called every frame at the beginning of the frame (after component start events and before earlyUpdate) */
|
300
|
-
readonly pre_update_callbacks: Function[] = [];
|
301
|
-
/** called every frame before rendering (after all component events) */
|
302
|
-
readonly pre_render_callbacks: Array<(frame: XRFrame | null) => void> = [];
|
303
|
-
/** called every frame after rendering (after all component events) */
|
304
|
-
readonly post_render_callbacks: Function[] = [];
|
305
|
-
|
306
|
-
/** called every frame befroe update (this list is emptied every frame) */
|
307
|
-
readonly pre_update_oneshot_callbacks: Function[] = [];
|
308
|
-
|
309
|
-
readonly new_scripts: IComponent[] = [];
|
310
|
-
readonly new_script_start: IComponent[] = [];
|
311
|
-
readonly new_scripts_pre_setup_callbacks: Function[] = [];
|
312
|
-
readonly new_scripts_post_setup_callbacks: Function[] = [];
|
313
|
-
readonly new_scripts_xr: INeedleXRSessionEventReceiver[] = [];
|
314
|
-
|
315
284
|
mainCameraComponent: ICamera | undefined;
|
316
285
|
|
317
286
|
private _camera: Camera | null = null;
|
@@ -331,13 +300,20 @@
|
|
331
300
|
this._camera = cam;
|
332
301
|
}
|
333
302
|
|
303
|
+
post_setup_callbacks: Function[] = [];
|
304
|
+
pre_update_callbacks: Function[] = [];
|
305
|
+
pre_render_callbacks: Function[] = [];
|
306
|
+
post_render_callbacks: Function[] = [];
|
307
|
+
|
308
|
+
new_scripts: IComponent[] = [];
|
309
|
+
new_script_start: IComponent[] = [];
|
310
|
+
new_scripts_pre_setup_callbacks: Function[] = [];
|
311
|
+
new_scripts_post_setup_callbacks: Function[] = [];
|
312
|
+
|
334
313
|
application: Application;
|
335
|
-
/** access timings (current frame number, deltaTime, timeScale, ...) */
|
336
314
|
time: Time;
|
337
315
|
input: Input;
|
338
|
-
/** access physics related methods (e.g. raycasting). To access the phyiscs engine use `context.physics.engine` */
|
339
316
|
physics: Physics;
|
340
|
-
/** access networking methods (use it to send or listen to messages or join a networking backend) */
|
341
317
|
connection: NetworkConnection;
|
342
318
|
/**
|
343
319
|
* @deprecated AssetDataBase is deprecated
|
@@ -417,7 +393,7 @@
|
|
417
393
|
}
|
418
394
|
}
|
419
395
|
}
|
420
|
-
if
|
396
|
+
if(debug) console.log("Using Renderer Parameters:", params, this.domElement)
|
421
397
|
|
422
398
|
this.renderer = new WebGLRenderer(params);
|
423
399
|
|
@@ -436,8 +412,6 @@
|
|
436
412
|
this.renderer.outputColorSpace = SRGBColorSpace;
|
437
413
|
// https://github.com/mrdoob/three.js/pull/25556
|
438
414
|
this.renderer.useLegacyLights = false;
|
439
|
-
|
440
|
-
this.input.bindEvents();
|
441
415
|
}
|
442
416
|
|
443
417
|
|
@@ -449,13 +423,10 @@
|
|
449
423
|
|
450
424
|
private _disposeCallbacks: Function[] = [];
|
451
425
|
|
426
|
+
// private _requestSizeUpdate : boolean = false;
|
452
427
|
|
453
|
-
|
454
|
-
|
455
|
-
|
456
|
-
/** update the renderer and canvas size */
|
457
|
-
updateSize(force: boolean = false) {
|
458
|
-
if (force || (!this.isManagedExternally && this.renderer.xr?.isPresenting === false)) {
|
428
|
+
updateSize() {
|
429
|
+
if (!this.isManagedExternally && this.renderer.xr?.isPresenting === false) {
|
459
430
|
this._sizeChanged = false;
|
460
431
|
const scaleFactor = this.resolutionScaleFactor;
|
461
432
|
const width = this.domWidth * scaleFactor;
|
@@ -506,7 +477,7 @@
|
|
506
477
|
async create(opts?: ContextCreateArgs) {
|
507
478
|
try {
|
508
479
|
this._isCreating = true;
|
509
|
-
if
|
480
|
+
if(opts !== this._originalCreationArgs)
|
510
481
|
this._originalCreationArgs = utils.deepClone(opts);
|
511
482
|
window.addEventListener("unhandledrejection", this.onUnhandledRejection)
|
512
483
|
const res = await this.internalOnCreate(opts);
|
@@ -559,11 +530,11 @@
|
|
559
530
|
if (this.renderer) {
|
560
531
|
this.renderer.setClearAlpha(0);
|
561
532
|
this.renderer.clear();
|
562
|
-
if (!this.isManagedExternally) {
|
563
|
-
if (debug) console.log("Disposing renderer");
|
564
|
-
this.renderer.dispose();
|
565
|
-
}
|
566
533
|
}
|
534
|
+
if (!this.isManagedExternally) {
|
535
|
+
if(debug) console.log("Disposing renderer");
|
536
|
+
this.renderer.dispose();
|
537
|
+
}
|
567
538
|
this.scene = null!;
|
568
539
|
this.renderer = null!;
|
569
540
|
this.input.dispose();
|
@@ -581,10 +552,6 @@
|
|
581
552
|
this._isCreated = false;
|
582
553
|
ContextRegistry.dispatchCallback(ContextEvent.ContextDestroyed, this);
|
583
554
|
ContextRegistry.unregister(this);
|
584
|
-
if (Context.Current === this) {
|
585
|
-
//@ts-ignore
|
586
|
-
Context.Current = null;
|
587
|
-
}
|
588
555
|
}
|
589
556
|
|
590
557
|
registerCoroutineUpdate(script: IComponent, coroutine: Generator, evt: FrameEvent): Generator {
|
@@ -736,7 +703,7 @@
|
|
736
703
|
private async internalOnCreate(opts?: ContextCreateArgs) {
|
737
704
|
const createId = ++this._createId;
|
738
705
|
|
739
|
-
if
|
706
|
+
if(debug) console.log("Creating context", this.name, opts);
|
740
707
|
|
741
708
|
this.clear();
|
742
709
|
// stop the animation loop if its running during creation
|
@@ -843,8 +810,6 @@
|
|
843
810
|
}
|
844
811
|
}
|
845
812
|
|
846
|
-
this.input.bindEvents();
|
847
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-
|
848
813
|
Context.Current = this;
|
849
814
|
looputils.processNewScripts(this);
|
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815
|
|
@@ -887,7 +852,7 @@
|
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852
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this._dispatchReadyAfterFrame = true;
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|
const res = ContextRegistry.dispatchCallback(ContextEvent.ContextCreated, this, { files: loadedFiles });
|
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854
|
if (res) {
|
890
|
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if
|
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|
+
if("internalSetLoadingMessage" in this.domElement && typeof this.domElement.internalSetLoadingMessage === "function")
|
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|
this.domElement?.internalSetLoadingMessage("finish loading");
|
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857
|
await res;
|
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|
}
|
@@ -931,7 +896,7 @@
|
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896
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}
|
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897
|
|
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898
|
args?.onLoadingStart?.call(this, i, file);
|
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if
|
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|
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if(debug) console.log("Context Load " + file);
|
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900
|
const res = await loader.loadSync(this, file, file, loadingHash, prog => {
|
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progressArg.progress = prog;
|
@@ -1007,7 +972,7 @@
|
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972
|
catch (err) {
|
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973
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this._renderlooperrors += 1;
|
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974
|
if ((isDevEnvironment() || debug) && (err instanceof Error || err instanceof TypeError))
|
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showBalloonMessage(
|
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+
showBalloonMessage("Caught unhandled exception during render-loop.<br/>Stopping renderloop...<br/>See console for details.", LogType.Error);
|
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|
console.error(err);
|
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977
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|
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console.warn("Stopping render loop due to error")
|
@@ -1042,11 +1007,7 @@
|
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1042
1007
|
|
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1008
|
private internalOnBeforeRender(timestamp: DOMHighResTimeStamp, frame: XRFrame | null) {
|
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1009
|
|
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|
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const sessionStarted = frame !== null && this._xrFrame === null;
|
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this._xrFrame = frame;
|
1047
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if (sessionStarted) {
|
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this.domElement.dispatchEvent(new CustomEvent("xr-session-started", { detail: { context: this, session: this.xrSession, frame: frame } }));
|
1049
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}
|
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1011
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this._currentFrameEvent = FrameEvent.Undefined;
|
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|
@@ -1085,13 +1046,6 @@
|
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|
this.setCurrentCamera(last);
|
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}
|
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1048
|
|
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|
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if (this.pre_update_oneshot_callbacks) {
|
1089
|
-
for (const i in this.pre_update_oneshot_callbacks) {
|
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|
-
this.pre_update_oneshot_callbacks[i]();
|
1091
|
-
}
|
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|
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this.pre_update_oneshot_callbacks.length = 0;
|
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|
-
}
|
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-
|
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1049
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if (this.pre_update_callbacks) {
|
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|
for (const i in this.pre_update_callbacks) {
|
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this.pre_update_callbacks[i]();
|
@@ -1174,7 +1128,7 @@
|
|
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1128
|
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1129
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if (this.pre_render_callbacks) {
|
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for (const i in this.pre_render_callbacks) {
|
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|
-
this.pre_render_callbacks[i](
|
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+
this.pre_render_callbacks[i]();
|
1178
1132
|
}
|
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1133
|
}
|
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1134
|
|
@@ -1252,8 +1206,8 @@
|
|
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1206
|
}
|
1253
1207
|
this._isRendering = true;
|
1254
1208
|
this.renderRequiredTextures();
|
1209
|
+
|
1255
1210
|
|
1256
|
-
|
1257
1211
|
if (this.composer && !this.isInXR) {
|
1258
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|
this.composer.render(this.time.deltaTime);
|
1259
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|
}
|
@@ -1,5 +1,4 @@
|
|
1
1
|
import { PlaneGeometry, MeshBasicMaterial, DoubleSide, Mesh, Material, MeshStandardMaterial, BoxGeometry, SphereGeometry, ColorRepresentation } from "three"
|
2
|
-
import { Vec3 } from "./engine_types.js";
|
3
2
|
|
4
3
|
export enum PrimitiveType {
|
5
4
|
Quad = 0,
|
@@ -10,10 +9,6 @@
|
|
10
9
|
export type ObjectOptions = {
|
11
10
|
name?: string,
|
12
11
|
material?: Material,
|
13
|
-
position?: Vec3,
|
14
|
-
/** euler */
|
15
|
-
rotation?: Vec3,
|
16
|
-
scale?: Vec3,
|
17
12
|
}
|
18
13
|
|
19
14
|
export class ObjectUtils {
|
@@ -40,12 +35,6 @@
|
|
40
35
|
}
|
41
36
|
if (opts?.name)
|
42
37
|
obj.name = opts.name;
|
43
|
-
if (opts?.position)
|
44
|
-
obj.position.set(opts.position.x, opts.position.y, opts.position.z);
|
45
|
-
if (opts?.rotation)
|
46
|
-
obj.rotation.set(opts.rotation.x, opts.rotation.y, opts.rotation.z);
|
47
|
-
if (opts?.scale)
|
48
|
-
obj.scale.set(opts.scale.x, opts.scale.y, opts.scale.z);
|
49
38
|
return obj;
|
50
39
|
}
|
51
40
|
}
|
@@ -233,7 +233,7 @@
|
|
233
233
|
const maxWidth = 30;
|
234
234
|
loadingBarContainer.style.display = "flex";
|
235
235
|
loadingBarContainer.style.width = maxWidth + "%";
|
236
|
-
loadingBarContainer.style.height = "
|
236
|
+
loadingBarContainer.style.height = "2px";
|
237
237
|
if (loadingStyle === "light")
|
238
238
|
loadingBarContainer.style.backgroundColor = "rgba(0,0,0,.2)"
|
239
239
|
else
|
@@ -247,15 +247,6 @@
|
|
247
247
|
logo.style.marginBottom = "20px";
|
248
248
|
logo.style.userSelect = "none";
|
249
249
|
logo.style.objectFit = "contain";
|
250
|
-
if (!hasCommercialLicense()) {
|
251
|
-
logo.style.transition = "transform 1s ease-in-out, opacity 1s ease-in-out";
|
252
|
-
logo.style.transform = "translateY(10px)";
|
253
|
-
logo.style.opacity = "1";
|
254
|
-
setTimeout(() => {
|
255
|
-
logo.style.transform = "translateY(0px)";
|
256
|
-
logo.style.opacity = "1";
|
257
|
-
}, 1);
|
258
|
-
}
|
259
250
|
logo.src = logoSVG;
|
260
251
|
let isUsingCustomLogo = false;
|
261
252
|
if (hasLicense && this._element) {
|
@@ -332,16 +323,6 @@
|
|
332
323
|
// if it's the case then we don't need to perform a runtime check
|
333
324
|
if (commercialLicense) return;
|
334
325
|
|
335
|
-
// If we don't have a commercial license, then we need to display our message
|
336
|
-
if (debugLicense) console.log("Loading UI has commercial license?", commercialLicense);
|
337
|
-
const nonCommercialContainer = document.createElement("div");
|
338
|
-
nonCommercialContainer.style.paddingTop = ".6em";
|
339
|
-
nonCommercialContainer.style.fontSize = ".8em";
|
340
|
-
nonCommercialContainer.style.textTransform = "uppercase";
|
341
|
-
nonCommercialContainer.innerText = "non commercial";
|
342
|
-
nonCommercialContainer.style.opacity = "0";
|
343
|
-
loadingElement.appendChild(nonCommercialContainer);
|
344
|
-
|
345
326
|
// Use the runtime license check
|
346
327
|
if (runtimeLicenseCheckPromise) {
|
347
328
|
if (debugLicense) console.log("Waiting for runtime license check");
|
@@ -349,7 +330,13 @@
|
|
349
330
|
commercialLicense = hasCommercialLicense();
|
350
331
|
}
|
351
332
|
if (commercialLicense) return;
|
352
|
-
|
353
|
-
|
333
|
+
|
334
|
+
// If we don't have a commercial license, then we need to display our message
|
335
|
+
if (debugLicense) console.log("Loading UI has commercial license?", commercialLicense);
|
336
|
+
const nonCommercialContainer = document.createElement("div");
|
337
|
+
nonCommercialContainer.style.paddingTop = ".6em";
|
338
|
+
nonCommercialContainer.style.fontSize = ".8em";
|
339
|
+
nonCommercialContainer.innerText = "NON COMMERCIAL";
|
340
|
+
loadingElement.appendChild(nonCommercialContainer);
|
354
341
|
}
|
355
342
|
}
|
@@ -16,7 +16,6 @@
|
|
16
16
|
private _createdAROnlyElements: Array<any> = [];
|
17
17
|
private _reparentedObjects: Array<{ el: Element, previousParent: HTMLElement | null }> = [];
|
18
18
|
private contentElement: HTMLElement | null = null;
|
19
|
-
private originalDomOverlayParent: ParentNode | null = null;
|
20
19
|
|
21
20
|
requestEndAR = () => {
|
22
21
|
this.onRequestedEndAR();
|
@@ -35,22 +34,6 @@
|
|
35
34
|
this._reparentedObjects.push({ el: el, previousParent: el.parentElement });
|
36
35
|
this.arContainer?.appendChild(el);
|
37
36
|
}
|
38
|
-
|
39
|
-
if(overlayContainer) {
|
40
|
-
this.originalDomOverlayParent = overlayContainer.parentNode;
|
41
|
-
if (this.originalDomOverlayParent)
|
42
|
-
{
|
43
|
-
console.log("Reparent DOM Overlay to body", overlayContainer, overlayContainer.style.display);
|
44
|
-
// mozilla webxr does hide elements on session start
|
45
|
-
// this is only necessary if we generated the overlay element
|
46
|
-
overlayContainer.style.display = "";
|
47
|
-
overlayContainer.style.visibility = "";
|
48
|
-
document.body.appendChild(overlayContainer);
|
49
|
-
}
|
50
|
-
}
|
51
|
-
else {
|
52
|
-
console.warn("WebXRViewer: No DOM Overlay found");
|
53
|
-
}
|
54
37
|
}
|
55
38
|
this.ensureQuitARButton(this.arContainer);
|
56
39
|
}
|
@@ -143,15 +143,12 @@
|
|
143
143
|
}
|
144
144
|
:host .quit-ar-button {
|
145
145
|
position: absolute;
|
146
|
-
|
147
|
-
top: 60px; /** camera access needs a bit more space **/
|
146
|
+
top: 40px;
|
148
147
|
right: 20px;
|
149
148
|
z-index: 9999;
|
150
149
|
}
|
151
150
|
</style>
|
152
|
-
<
|
153
|
-
<canvas></canvas>
|
154
|
-
</div>
|
151
|
+
<canvas></canvas>
|
155
152
|
<div class="content">
|
156
153
|
<slot class="overlay-content"></slot>
|
157
154
|
</div>
|
@@ -170,7 +167,6 @@
|
|
170
167
|
console.log("<needle-engine> connected");
|
171
168
|
}
|
172
169
|
|
173
|
-
this.addEventListener("xr-session-started", this.onXRSessionStarted);
|
174
170
|
this.onSetupDesktop();
|
175
171
|
|
176
172
|
if (!this.getAttribute("src")) {
|
@@ -200,8 +196,6 @@
|
|
200
196
|
}
|
201
197
|
|
202
198
|
disconnectedCallback() {
|
203
|
-
this.removeEventListener("xr-session-started", this.onXRSessionStarted);
|
204
|
-
|
205
199
|
this._didFullyLoad = false;
|
206
200
|
const keepAlive = this.getAttribute("keep-alive");
|
207
201
|
const dispose = keepAlive == undefined || (keepAlive?.length > 0 && keepAlive !== "true" && keepAlive !== "1");
|
@@ -390,23 +384,6 @@
|
|
390
384
|
}));
|
391
385
|
}
|
392
386
|
|
393
|
-
private onXRSessionStarted = () => {
|
394
|
-
const xrSessionMode = this.context.xrSessionMode;
|
395
|
-
if (xrSessionMode === "immersive-ar")
|
396
|
-
this.onEnterAR(this.context.xrSession!);
|
397
|
-
else if (xrSessionMode === "immersive-vr")
|
398
|
-
this.onEnterVR(this.context.xrSession!);
|
399
|
-
|
400
|
-
// handle session end:
|
401
|
-
this.context.xrSession?.addEventListener("end", () => {
|
402
|
-
this.dispatchEvent(new CustomEvent("xr-session-ended", { detail: { session: this.context.xrSession, context: this._context, sessionMode: xrSessionMode } }));
|
403
|
-
if (xrSessionMode === "immersive-ar")
|
404
|
-
this.onExitAR(this.context.xrSession!);
|
405
|
-
else if (xrSessionMode === "immersive-vr")
|
406
|
-
this.onExitVR(this.context.xrSession!);
|
407
|
-
});
|
408
|
-
};
|
409
|
-
|
410
387
|
/** called by the context when the first frame has been rendered */
|
411
388
|
private onReady = () => this._loadingView?.onLoadingFinished();
|
412
389
|
private onError = () => this._loadingView?.setMessage("Loading failed!");
|
@@ -497,10 +474,8 @@
|
|
497
474
|
return null;
|
498
475
|
}
|
499
476
|
|
500
|
-
onEnterAR(session: XRSession) {
|
477
|
+
onEnterAR(session: XRSession, overlayContainer: HTMLElement) {
|
501
478
|
this.onSetupAR();
|
502
|
-
const overlayContainer = this.getAROverlayContainer();
|
503
|
-
console.log("onEnterAR", session, overlayContainer);
|
504
479
|
this._overlay_ar.onBegin(this._context!, overlayContainer, session);
|
505
480
|
this.dispatchEvent(new CustomEvent("enter-ar", { detail: { session: session, context: this._context, htmlContainer: this._overlay_ar?.ARContainer } }));
|
506
481
|
}
|
@@ -6,7 +6,6 @@
|
|
6
6
|
import { getParam } from './engine_utils.js';
|
7
7
|
import { type Options } from 'three-mesh-ui/build/types/core/elements/MeshUIBaseElement.js';
|
8
8
|
import { isDestroyed } from './engine_gameobject.js';
|
9
|
-
import { NeedleXRSession } from './engine_xr.js';
|
10
9
|
|
11
10
|
const _tmp = new Vector3();
|
12
11
|
const _tmp2 = new Vector3();
|
@@ -22,15 +21,6 @@
|
|
22
21
|
|
23
22
|
export class Gizmos {
|
24
23
|
|
25
|
-
/**
|
26
|
-
* Allow creating gizmos
|
27
|
-
* If disabled then no gizmos will be added to the scene anymore
|
28
|
-
*/
|
29
|
-
static enabled = true;
|
30
|
-
|
31
|
-
/**
|
32
|
-
* Returns true if a given object is a gizmo
|
33
|
-
*/
|
34
24
|
static isGizmo(obj: Object3D) {
|
35
25
|
return obj[$cacheSymbol] !== undefined;
|
36
26
|
}
|
@@ -39,12 +29,10 @@
|
|
39
29
|
* Draw a label in the scene or attached to an object (if a parent is provided)
|
40
30
|
* @returns a handle to the label that can be used to change the text
|
41
31
|
*/
|
42
|
-
static DrawLabel(position: Vec3, text: string, size: number = .1, duration: number =
|
43
|
-
if (!Gizmos.enabled) return null;
|
32
|
+
static DrawLabel(position: Vec3, text: string, size: number = .1, duration: number = 9999, color?: ColorRepresentation, backgroundColor?: ColorRepresentation | ColorWithAlpha, parent?: Object3D,) {
|
44
33
|
if (!color) color = defaultColor;
|
45
|
-
const
|
46
|
-
|
47
|
-
if (parent instanceof Object3D) parent.add(element as any);
|
34
|
+
const element = Internal.getTextLabel(duration, text, size, color, backgroundColor);
|
35
|
+
if (parent instanceof Object3D) parent.add(element);
|
48
36
|
element.position.x = position.x;
|
49
37
|
element.position.y = position.y;
|
50
38
|
element.position.z = position.z;
|
@@ -52,7 +40,6 @@
|
|
52
40
|
}
|
53
41
|
|
54
42
|
static DrawRay(origin: Vec3, dir: Vec3, color: ColorRepresentation = defaultColor, duration: number = 0, depthTest: boolean = true) {
|
55
|
-
if (!Gizmos.enabled) return;
|
56
43
|
const obj = Internal.getLine(duration);
|
57
44
|
const positions = obj.geometry.getAttribute("position");
|
58
45
|
positions.setXYZ(0, origin.x, origin.y, origin.z);
|
@@ -65,7 +52,6 @@
|
|
65
52
|
}
|
66
53
|
|
67
54
|
static DrawDirection(pt: Vec3, direction: Vec3 | Vec4, color: ColorRepresentation = defaultColor, duration: number = 0, depthTest: boolean = true, lengthFactor: number = 1) {
|
68
|
-
if (!Gizmos.enabled) return;
|
69
55
|
const obj = Internal.getLine(duration);
|
70
56
|
const positions = obj.geometry.getAttribute("position");
|
71
57
|
positions.setXYZ(0, pt.x, pt.y, pt.z);
|
@@ -87,8 +73,8 @@
|
|
87
73
|
}
|
88
74
|
|
89
75
|
static DrawLine(pt0: Vec3, pt1: Vec3, color: ColorRepresentation = defaultColor, duration: number = 0, depthTest: boolean = true) {
|
90
|
-
if (!Gizmos.enabled) return;
|
91
76
|
const obj = Internal.getLine(duration);
|
77
|
+
|
92
78
|
const positions = obj.geometry.getAttribute("position");
|
93
79
|
positions.setXYZ(0, pt0.x, pt0.y, pt0.z);
|
94
80
|
positions.setXYZ(1, pt1.x, pt1.y, pt1.z);
|
@@ -99,7 +85,6 @@
|
|
99
85
|
}
|
100
86
|
|
101
87
|
static DrawWireSphere(center: Vec3, radius: number, color: ColorRepresentation = defaultColor, duration: number = 0, depthTest: boolean = true) {
|
102
|
-
if (!Gizmos.enabled) return;
|
103
88
|
const obj = Internal.getSphere(radius, duration, true);
|
104
89
|
setWorldPositionXYZ(obj, center.x, center.y, center.z);
|
105
90
|
obj.material["color"].set(color);
|
@@ -108,7 +93,6 @@
|
|
108
93
|
}
|
109
94
|
|
110
95
|
static DrawSphere(center: Vec3, radius: number, color: ColorRepresentation = defaultColor, duration: number = 0, depthTest: boolean = true) {
|
111
|
-
if (!Gizmos.enabled) return;
|
112
96
|
const obj = Internal.getSphere(radius, duration, false);
|
113
97
|
setWorldPositionXYZ(obj, center.x, center.y, center.z);
|
114
98
|
obj.material["color"].set(color);
|
@@ -117,7 +101,6 @@
|
|
117
101
|
}
|
118
102
|
|
119
103
|
static DrawWireBox(center: Vec3, size: Vec3, color: ColorRepresentation = defaultColor, duration: number = 0, depthTest: boolean = true) {
|
120
|
-
if (!Gizmos.enabled) return;
|
121
104
|
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obj.position.set(center.x, center.y, center.z);
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}
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static DrawWireBox3(box: Box3, color: ColorRepresentation = defaultColor, duration: number = 0, depthTest: boolean = true) {
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obj.scale.copy(box.getSize(_tmp));
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private static _up = new Vector3(0, 1, 0);
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static DrawArrow(pt0: Vec3, pt1: Vec3, color: ColorRepresentation = defaultColor, duration: number = 0, depthTest: boolean = true, wireframe: boolean = false) {
|
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const obj = Internal.getArrowHead(duration);
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obj.position.set(pt1.x, pt1.y, pt1.z);
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obj.quaternion.setFromUnitVectors(this._up.set(0, 1, 0), _tmp.set(pt1.x, pt1.y, pt1.z).sub(_tmp2.set(pt0.x, pt0.y, pt0.z)).normalize());
|
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textContent: text,
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};
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if (!element) {
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};
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@@ -231,8 +211,9 @@
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element.layers.
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element.layers.enable(2);
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this.registerTimedObject(Context.Current, element, duration, this.textLabelCache);
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private static registerTimedObject(context: Context, object: Object3D, duration: number, cache: Array<Object3D>) {
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|
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}
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else if (context.pre_render_callbacks[context.pre_render_callbacks.length - 1] !== beforeRender) {
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if (index >= 0) {
|
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context.pre_render_callbacks.splice(index, 1);
|
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}
|
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|
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context.pre_render_callbacks.push(beforeRender);
|
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}
|
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|
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if (!postRender) {
|
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|
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|
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|
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|
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|
context.post_render_callbacks.push(cb);
|
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}
|
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-
|
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|
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|
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|
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context.post_render_callbacks.splice(index, 1);
|
318
|
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}
|
319
|
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context.post_render_callbacks.push(postRender);
|
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|
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if (!this.contextBeforeRenderCallbacks.get(context)) {
|
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|
+
const cb = () => { this.onBeforeRender(context, this.timedObjectsBuffer) };
|
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|
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context.pre_render_callbacks.push(cb);
|
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|
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|
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|
|
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object.renderOrder = 999999;
|
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|
object.layers.disableAll();
|
323
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|
object.layers.enable(2);
|
324
|
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|
325
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object.renderOrder = 999999;
|
326
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|
object[$cacheSymbol] = cache;
|
327
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|
this.timedObjectsBuffer.push(object);
|
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|
this.timesBuffer.push(Context.Current.time.realtimeSinceStartup + duration);
|
@@ -344,13 +304,13 @@
|
|
344
304
|
for (let i = 0; i < objects.length; i++) {
|
345
305
|
const obj = objects[i];
|
346
306
|
if (ctx.mainCamera && obj instanceof ThreeMeshUI.MeshUIBaseElement) {
|
347
|
-
if (isDestroyed(obj
|
307
|
+
if (isDestroyed(obj)) {
|
348
308
|
continue;
|
349
309
|
}
|
350
310
|
const isInXR = ctx.isInVR;
|
351
311
|
const keepUp = isInXR;
|
352
312
|
const copyRotation = !isInXR;
|
353
|
-
lookAtObject(obj
|
313
|
+
lookAtObject(obj, ctx.mainCamera, keepUp, copyRotation);
|
354
314
|
}
|
355
315
|
}
|
356
316
|
}
|
@@ -1,112 +1,22 @@
|
|
1
|
-
import {
|
1
|
+
import { Vector2 } from 'three';
|
2
2
|
import { showBalloonMessage, showBalloonWarning } from './debug/debug.js';
|
3
3
|
import { Context } from './engine_setup.js';
|
4
|
-
import type {
|
5
|
-
import {
|
4
|
+
import type { IInput, Vec2 } from './engine_types.js';
|
5
|
+
import { getParam } from './engine_utils.js';
|
6
6
|
|
7
7
|
const debug = getParam("debuginput");
|
8
8
|
|
9
|
-
|
10
|
-
export const enum PointerType {
|
11
|
-
Mouse = "mouse",
|
12
|
-
Touch = "touch",
|
13
|
-
Controller = "controller",
|
14
|
-
Hand = "hand"
|
15
|
-
}
|
16
|
-
export type PointerTypeNames = EnumToPrimitiveUnion<PointerType>;
|
17
|
-
|
18
|
-
const enum PointerEnumType {
|
19
|
-
PointerDown = "pointerdown",
|
20
|
-
PointerUp = "pointerup",
|
21
|
-
PointerMove = "pointermove",
|
22
|
-
}
|
23
|
-
const enum KeyboardEnumType {
|
24
|
-
KeyDown = "keydown",
|
25
|
-
KeyUp = "keyup",
|
26
|
-
KeyPressed = "keypress"
|
27
|
-
}
|
28
|
-
|
29
|
-
export const enum InputEvents {
|
30
|
-
PointerDown = "pointerdown",
|
31
|
-
PointerUp = "pointerup",
|
32
|
-
PointerMove = "pointermove",
|
33
|
-
KeyDown = "keydown",
|
34
|
-
KeyUp = "keyup",
|
35
|
-
KeyPressed = "keypress"
|
36
|
-
}
|
37
|
-
export type InputEventNames = EnumToPrimitiveUnion<InputEvents>;
|
38
|
-
|
39
|
-
|
40
|
-
|
41
|
-
export declare type NEPointerEventInit = PointerEventInit &
|
42
|
-
{
|
43
|
-
origin: object;
|
44
|
-
pointerId: number;
|
45
|
-
pointerType: PointerTypeNames;
|
46
|
-
mode: XRTargetRayMode,
|
47
|
-
ray?: Ray;
|
48
|
-
/** The control object for this input. In the case of spatial devices the controller,
|
49
|
-
* otherwise a generated object in screen space. The object may not be in the scene. */
|
50
|
-
device: IGameObject;
|
51
|
-
buttonName: ButtonName | "none";
|
52
|
-
}
|
53
|
-
|
54
|
-
|
55
9
|
export class NEPointerEvent extends PointerEvent {
|
56
|
-
|
57
|
-
/** The origin of the event contains a reference to the creator of this event.
|
58
|
-
* This can be the Needle Engine input system or e.g. a XR controller
|
59
|
-
*/
|
60
|
-
readonly origin: object;
|
61
|
-
|
62
|
-
/** the browser event that triggered this event (if any) */
|
63
10
|
readonly source: Event | null;
|
64
11
|
|
65
|
-
|
66
|
-
/** A ray in worldspace for the event.
|
67
|
-
* If the ray is undefined you can also use `space.worldForward` and `space.worldPosition` */
|
68
|
-
readonly ray?: Ray;
|
69
|
-
/** The device space (this object is not necessarily rendered in the scene but you can access or copy the matrix)
|
70
|
-
* E.g. you can access the input world space source position with `space.worldPosition` or world direction with `space.worldForward`
|
71
|
-
*/
|
72
|
-
readonly space: IGameObject;
|
73
|
-
|
74
|
-
/** true if this event is a click */
|
75
|
-
isClick: boolean = false;
|
76
|
-
/** true if this event is a double click */
|
77
|
-
isDoubleClick: boolean = false;
|
78
|
-
|
79
|
-
// this is set via the init arguments (we override it here for intellisense to show the string options)
|
80
|
-
override readonly pointerType!: PointerTypeNames;
|
81
|
-
|
82
|
-
constructor(type: InputEvents | InputEventNames, source: Event | null, init: NEPointerEventInit) {
|
12
|
+
constructor(type: InputEvents, source: Event | null, init: PointerEventInit) {
|
83
13
|
super(type, init)
|
84
|
-
this.origin = init.origin;
|
85
14
|
this.source = source;
|
86
|
-
this.mode = init.mode;
|
87
|
-
this.ray = init.ray;
|
88
|
-
this.space = init.device;
|
89
15
|
}
|
90
|
-
|
91
|
-
private _immediatePropagationStopped = false;
|
92
|
-
get immediatePropagationStopped() {
|
93
|
-
return this._immediatePropagationStopped;
|
94
|
-
}
|
95
|
-
private _propagationStopped = false;
|
96
|
-
get propagationStopped() {
|
97
|
-
return this._immediatePropagationStopped || this._propagationStopped;
|
98
|
-
}
|
99
|
-
|
100
16
|
stopImmediatePropagation(): void {
|
101
|
-
this._immediatePropagationStopped = true;
|
102
17
|
super.stopImmediatePropagation();
|
103
18
|
this.source?.stopImmediatePropagation();
|
104
19
|
}
|
105
|
-
stopPropagation(): void {
|
106
|
-
this._propagationStopped = true;
|
107
|
-
super.stopPropagation();
|
108
|
-
this.source?.stopPropagation();
|
109
|
-
}
|
110
20
|
}
|
111
21
|
export class NEKeyboardEvent extends KeyboardEvent {
|
112
22
|
source?: Event
|
@@ -131,44 +41,22 @@
|
|
131
41
|
}
|
132
42
|
}
|
133
43
|
|
44
|
+
export enum InputEvents {
|
45
|
+
PointerDown = "pointerdown",
|
46
|
+
PointerUp = "pointerup",
|
47
|
+
PointerMove = "pointermove",
|
48
|
+
KeyDown = "keydown",
|
49
|
+
KeyUp = "keyup",
|
50
|
+
KeyPressed = "keypress"
|
51
|
+
}
|
134
52
|
|
53
|
+
export enum PointerType {
|
54
|
+
Mouse = "mouse",
|
55
|
+
Touch = "touch",
|
56
|
+
}
|
135
57
|
|
136
|
-
|
137
|
-
declare type KeyboardEventListener = (evt: NEKeyboardEvent) => void;
|
138
|
-
declare type InputEventListener = PointerEventListener | KeyboardEventListener;
|
58
|
+
export class Input extends EventTarget implements IInput {
|
139
59
|
|
140
|
-
export class Input implements IInput {
|
141
|
-
|
142
|
-
private readonly _pointerEventListener: { [key: string]: PointerEventListener[] } = {};
|
143
|
-
|
144
|
-
addEventListener(type: InputEvents | InputEventNames, callback: PointerEventListener): void {
|
145
|
-
if (!this._pointerEventListener[type]) this._pointerEventListener[type] = [];
|
146
|
-
this._pointerEventListener[type].push(callback);
|
147
|
-
}
|
148
|
-
removeEventListener(type: InputEvents | InputEventNames, callback: PointerEventListener): void {
|
149
|
-
if (!this._pointerEventListener[type]) return;
|
150
|
-
const index = this._pointerEventListener[type].indexOf(callback);
|
151
|
-
if (index >= 0) this._pointerEventListener[type].splice(index, 1);
|
152
|
-
}
|
153
|
-
private dispatchEvent(evt: NEPointerEvent | NEKeyboardEvent) {
|
154
|
-
if (evt instanceof NEKeyboardEvent) {
|
155
|
-
// TODO: implement. We want typescript to be smart enough to detect the event listener by the type union (e.g. keydown | keyup === keyboard events)
|
156
|
-
}
|
157
|
-
else {
|
158
|
-
const listeners = this._pointerEventListener[evt.type];
|
159
|
-
if (listeners) {
|
160
|
-
for (const l of listeners) {
|
161
|
-
if (evt.immediatePropagationStopped) {
|
162
|
-
if (debug) console.log("immediatePropagationStopped", evt.type);
|
163
|
-
break;
|
164
|
-
}
|
165
|
-
l(evt);
|
166
|
-
}
|
167
|
-
}
|
168
|
-
}
|
169
|
-
}
|
170
|
-
|
171
|
-
|
172
60
|
_doubleClickTimeThreshold = .2;
|
173
61
|
_longPressTimeThreshold = 1;
|
174
62
|
|
@@ -355,8 +243,6 @@
|
|
355
243
|
private _mouseWheelDeltaY: number[] = [0];
|
356
244
|
private _pointerEvent: Event[] = [];
|
357
245
|
private _pointerUsed: boolean[] = [];
|
358
|
-
/** This is added/updated for pointers. screenspace pointers set this to the camera near plane */
|
359
|
-
private _pointerSpace: IGameObject[] = [];
|
360
246
|
|
361
247
|
getKeyDown(): string | null {
|
362
248
|
for (const key in this.keysPressed) {
|
@@ -427,54 +313,39 @@
|
|
427
313
|
return null;
|
428
314
|
}
|
429
315
|
|
430
|
-
|
431
|
-
|
432
|
-
|
433
|
-
case InputEvents.PointerDown:
|
434
|
-
if (debug) showBalloonMessage("Create Pointer down");
|
435
|
-
this.onDown(args);
|
436
|
-
break;
|
437
|
-
case InputEvents.PointerMove:
|
438
|
-
if (debug) showBalloonMessage("Create Pointer move");
|
439
|
-
this.onMove(args);
|
440
|
-
break;
|
441
|
-
case InputEvents.PointerUp:
|
442
|
-
if (debug) showBalloonMessage("Create Pointer up");
|
443
|
-
this.onUp(args);
|
444
|
-
break;
|
445
|
-
}
|
316
|
+
createPointerDown(args: NEPointerEvent) {
|
317
|
+
if (debug) showBalloonMessage("Create Pointer down");
|
318
|
+
this.onDown(args);
|
446
319
|
}
|
447
320
|
|
321
|
+
createPointerMove(args: NEPointerEvent) {
|
322
|
+
if (debug) showBalloonMessage("Create Pointer move");
|
323
|
+
this.onMove(args);
|
324
|
+
}
|
325
|
+
|
326
|
+
createPointerUp(args: NEPointerEvent) {
|
327
|
+
if (debug) showBalloonMessage("Create Pointer up");
|
328
|
+
this.onUp(args);
|
329
|
+
}
|
330
|
+
|
448
331
|
convertScreenspaceToRaycastSpace(vec2: Vec2) {
|
449
332
|
vec2.x = (vec2.x - this.context.domX) / this.context.domWidth * 2 - 1;
|
450
333
|
vec2.y = -((vec2.y - this.context.domY) / this.context.domHeight) * 2 + 1;
|
451
334
|
}
|
452
335
|
|
453
336
|
constructor(context: Context) {
|
337
|
+
super();
|
454
338
|
this.context = context;
|
455
339
|
this.context.post_render_callbacks.push(this.onEndOfFrame);
|
456
|
-
}
|
457
340
|
|
458
|
-
|
459
|
-
private _htmlEventSource!: HTMLElement;
|
460
|
-
|
461
|
-
bindEvents() {
|
462
|
-
this.unbindEvents();
|
463
|
-
|
464
|
-
// we subscribe to the canvas element because we don't want to receive events when the user is interacting with the UI
|
465
|
-
// e.g. if we have slotted HTML elements in the needle engine DOM elements we don't want to receive input events for those
|
466
|
-
this._htmlEventSource = this.context.renderer.domElement;
|
467
|
-
|
468
|
-
|
469
|
-
this._htmlEventSource.addEventListener('touchstart', this.onTouchStart, false);
|
470
|
-
window.addEventListener('touchstart', this.onTouchStartWindow);
|
341
|
+
window.addEventListener('touchstart', this.onTouchStart, false);
|
471
342
|
window.addEventListener('touchmove', this.onTouchMove, { passive: true });
|
472
343
|
window.addEventListener('touchend', this.onTouchUp, false);
|
473
344
|
|
474
|
-
|
345
|
+
window.addEventListener('mousedown', this.onMouseDown, false);
|
475
346
|
window.addEventListener('mousemove', this.onMouseMove, false);
|
476
347
|
window.addEventListener('mouseup', this.onMouseUp, false);
|
477
|
-
|
348
|
+
window.addEventListener('wheel', this.onMouseWheel, { passive: true });
|
478
349
|
|
479
350
|
window.addEventListener("keydown", this.onKeyDown, false);
|
480
351
|
window.addEventListener("keypress", this.onKeyPressed, false);
|
@@ -484,16 +355,18 @@
|
|
484
355
|
window.addEventListener('blur', this.onLostFocus);
|
485
356
|
}
|
486
357
|
|
487
|
-
|
488
|
-
this.
|
489
|
-
|
358
|
+
dispose() {
|
359
|
+
const index = this.context.post_render_callbacks.indexOf(this.onEndOfFrame);
|
360
|
+
if (index >= 0) this.context.post_render_callbacks.splice(index, 1);
|
361
|
+
|
362
|
+
window.removeEventListener('touchstart', this.onTouchStart, false);
|
490
363
|
window.removeEventListener('touchmove', this.onTouchMove, false);
|
491
364
|
window.removeEventListener('touchend', this.onTouchUp, false);
|
492
365
|
|
493
|
-
|
366
|
+
window.removeEventListener('mousedown', this.onMouseDown, false);
|
494
367
|
window.removeEventListener('mousemove', this.onMouseMove, false);
|
495
368
|
window.removeEventListener('mouseup', this.onMouseUp, false);
|
496
|
-
|
369
|
+
window.removeEventListener('wheel', this.onMouseWheel, false);
|
497
370
|
|
498
371
|
window.removeEventListener("keydown", this.onKeyDown, false);
|
499
372
|
window.removeEventListener("keypress", this.onKeyPressed, false);
|
@@ -502,12 +375,6 @@
|
|
502
375
|
window.removeEventListener('blur', this.onLostFocus);
|
503
376
|
}
|
504
377
|
|
505
|
-
dispose() {
|
506
|
-
const index = this.context.post_render_callbacks.indexOf(this.onEndOfFrame);
|
507
|
-
if (index >= 0) this.context.post_render_callbacks.splice(index, 1);
|
508
|
-
this.unbindEvents();
|
509
|
-
}
|
510
|
-
|
511
378
|
private onLostFocus = () => {
|
512
379
|
for (const kp in this.keysPressed) {
|
513
380
|
this.keysPressed[kp].pressed = false;
|
@@ -536,14 +403,11 @@
|
|
536
403
|
// if(evt.target === this.context.renderer.domElement) return true;
|
537
404
|
// const css = window.getComputedStyle(evt.target as HTMLElement);
|
538
405
|
// if(css.pointerEvents === "all") return false;
|
406
|
+
|
539
407
|
// We only check the target elements here since the canvas may be overlapped by other elements
|
540
408
|
// in which case we do not want to use the input (e.g. if a HTML element is being triggered)
|
541
|
-
if
|
542
|
-
if
|
543
|
-
|
544
|
-
// looks like in Mozilla WebXR viewer the target element is the body
|
545
|
-
if (this.context.isInAR && evt.target === document.body && isMozillaXR()) return true;
|
546
|
-
|
409
|
+
if(evt.target === this.context.renderer?.domElement) return true;
|
410
|
+
if(evt.target === this.context.domElement) return true;
|
547
411
|
return false;
|
548
412
|
}
|
549
413
|
|
@@ -589,12 +453,6 @@
|
|
589
453
|
this._mouseWheelDeltaY[0] = current + evt.deltaY;
|
590
454
|
}
|
591
455
|
|
592
|
-
private onTouchStartWindow = (evt: TouchEvent) => {
|
593
|
-
// onTouchStart registers on the renderer canvas so that we don't receive events when clicking on UI elements slotted in Needle Engine
|
594
|
-
// however in AR we need to handle these events on the window since they're not emitted otherwise (see NE-4098)
|
595
|
-
if (!this.context.isInAR) return;
|
596
|
-
this.onTouchStart(evt);
|
597
|
-
};
|
598
456
|
private onTouchStart = (evt: TouchEvent) => {
|
599
457
|
if (evt.changedTouches.length <= 0) return;
|
600
458
|
if (this.canReceiveInput(evt) === false) return;
|
@@ -602,8 +460,7 @@
|
|
602
460
|
const touch = evt.changedTouches[i];
|
603
461
|
const id = this.getPointerIndex(touch.identifier)
|
604
462
|
if (debug) showBalloonMessage(`touch start #${id}, identifier:${touch.identifier}`);
|
605
|
-
const
|
606
|
-
const ne = new NEPointerEvent(InputEvents.PointerDown, evt, { origin: this, mode: "screen", pointerId: id, button: 0, clientX: touch.clientX, clientY: touch.clientY, pointerType: PointerType.Touch, buttonName: "unknown", device: space });
|
463
|
+
const ne = new NEPointerEvent(InputEvents.PointerDown, evt, { button: id, clientX: touch.clientX, clientY: touch.clientY, pointerType: PointerType.Touch });
|
607
464
|
this.onDown(ne);
|
608
465
|
}
|
609
466
|
}
|
@@ -613,8 +470,7 @@
|
|
613
470
|
for (let i = 0; i < evt.changedTouches.length; i++) {
|
614
471
|
const touch = evt.changedTouches[i];
|
615
472
|
const id = this.getPointerIndex(touch.identifier)
|
616
|
-
const
|
617
|
-
const ne = new NEPointerEvent(InputEvents.PointerMove, evt, { origin: this, mode: "screen", pointerId: id, button: 0, clientX: touch.clientX, clientY: touch.clientY, pointerType: PointerType.Touch, buttonName: "unknown", device: space });
|
473
|
+
const ne = new NEPointerEvent(InputEvents.PointerMove, evt, { button: id, clientX: touch.clientX, clientY: touch.clientY, pointerType: PointerType.Touch });
|
618
474
|
this.onMove(ne);
|
619
475
|
}
|
620
476
|
}
|
@@ -628,78 +484,34 @@
|
|
628
484
|
if (!this.isNewEvent(evt.timeStamp, id, this._pointerUpTimestamp)) continue;
|
629
485
|
|
630
486
|
if (debug) showBalloonMessage(`touch up #${id}, identifier:${touch.identifier}`);
|
631
|
-
const
|
632
|
-
const ne = new NEPointerEvent(InputEvents.PointerUp, evt, { origin: this, mode: "screen", pointerId: id, button: 0, clientX: touch.clientX, clientY: touch.clientY, pointerType: PointerType.Touch, buttonName: "unknown", device: space });
|
487
|
+
const ne = new NEPointerEvent(InputEvents.PointerUp, evt, { button: id, clientX: touch.clientX, clientY: touch.clientY, pointerType: PointerType.Touch });
|
633
488
|
this.onUp(ne);
|
634
489
|
}
|
635
490
|
}
|
636
491
|
|
637
492
|
private onMouseDown = (evt: MouseEvent) => {
|
638
|
-
if (this.context.isInVR) return;
|
639
493
|
if (evt.defaultPrevented) return;
|
640
494
|
if (this.canReceiveInput(evt) === false) return;
|
641
|
-
// TODO: if we have multiple mouse devices we need to get the deviceId
|
642
495
|
const id = evt.button;
|
643
|
-
|
644
|
-
switch (id) {
|
645
|
-
case 0: buttonName = "left"; break;
|
646
|
-
case 1: buttonName = "middle"; break;
|
647
|
-
case 2: buttonName = "right"; break;
|
648
|
-
}
|
649
|
-
const space = this.getAndUpdateSpatialObjectForScreenPosition(id, evt.clientX, evt.clientY);
|
650
|
-
const ne = new NEPointerEvent(InputEvents.PointerDown, evt, { origin: this, mode: "screen", pointerId: 0, button: id, clientX: evt.clientX, clientY: evt.clientY, pointerType: PointerType.Mouse, buttonName: buttonName, device: space });
|
496
|
+
const ne = new NEPointerEvent(InputEvents.PointerDown, evt, { button: id, clientX: evt.clientX, clientY: evt.clientY, pointerType: PointerType.Mouse });
|
651
497
|
this.onDown(ne);
|
652
498
|
}
|
653
499
|
|
654
500
|
private onMouseMove = (evt: MouseEvent) => {
|
655
|
-
if (this.context.isInVR) return;
|
656
501
|
if (evt.defaultPrevented) return;
|
657
502
|
const id = evt.button;
|
658
|
-
const
|
659
|
-
const ne = new NEPointerEvent(InputEvents.PointerMove, evt, { origin: this, mode: "screen", pointerId: 0, button: id, clientX: evt.clientX, clientY: evt.clientY, pointerType: PointerType.Mouse, buttonName: "none", device: space });
|
503
|
+
const ne = new NEPointerEvent(InputEvents.PointerMove, evt, { button: id, clientX: evt.clientX, clientY: evt.clientY, pointerType: PointerType.Mouse });
|
660
504
|
this.onMove(ne);
|
661
505
|
}
|
662
506
|
|
663
507
|
private onMouseUp = (evt: MouseEvent) => {
|
664
|
-
if (this.context.isInVR) return;
|
665
508
|
if (evt.defaultPrevented) return;
|
666
509
|
const id = evt.button;
|
667
510
|
if (!this.isNewEvent(evt.timeStamp, id, this._pointerUpTimestamp)) return;
|
668
|
-
|
669
|
-
switch (id) {
|
670
|
-
case 0: buttonName = "left"; break;
|
671
|
-
case 1: buttonName = "middle"; break;
|
672
|
-
case 2: buttonName = "right"; break;
|
673
|
-
}
|
674
|
-
const space = this.getAndUpdateSpatialObjectForScreenPosition(id, evt.clientX, evt.clientY);
|
675
|
-
const ne = new NEPointerEvent(InputEvents.PointerUp, evt, { origin: this, mode: "screen", pointerId: 0, button: id, clientX: evt.clientX, clientY: evt.clientY, pointerType: PointerType.Mouse, buttonName: buttonName, device: space, });
|
511
|
+
const ne = new NEPointerEvent(InputEvents.PointerUp, evt, { button: id, clientX: evt.clientX, clientY: evt.clientY, pointerType: PointerType.Mouse });
|
676
512
|
this.onUp(ne);
|
677
513
|
}
|
678
514
|
|
679
|
-
private readonly tempNearPlaneVector = new Vector3();
|
680
|
-
private readonly tempFarPlaneVector = new Vector3();
|
681
|
-
private readonly tempLookMatrix = new Matrix4();
|
682
|
-
private getAndUpdateSpatialObjectForScreenPosition(id: number, screenX: number, screenY: number): IGameObject {
|
683
|
-
let space = this._pointerSpace[id]
|
684
|
-
if (!space) {
|
685
|
-
space = new Object3D() as unknown as IGameObject;
|
686
|
-
this._pointerSpace[id] = space;
|
687
|
-
}
|
688
|
-
this._pointerSpace[id] = space;
|
689
|
-
const camera = this.context.mainCamera;
|
690
|
-
if (camera) {
|
691
|
-
const pointOnNearPlane = this.tempNearPlaneVector.set(screenX, screenY, -1);
|
692
|
-
this.convertScreenspaceToRaycastSpace(pointOnNearPlane);
|
693
|
-
const pointOnFarPlane = this.tempFarPlaneVector.set(pointOnNearPlane.x, pointOnNearPlane.y, 1);
|
694
|
-
pointOnNearPlane.unproject(camera);
|
695
|
-
pointOnFarPlane.unproject(camera);
|
696
|
-
this.tempLookMatrix.lookAt(pointOnFarPlane, pointOnNearPlane, (camera as any as IGameObject).worldUp);
|
697
|
-
space.position.set(pointOnNearPlane.x, pointOnNearPlane.y, pointOnNearPlane.z);
|
698
|
-
space.quaternion.setFromRotationMatrix(this.tempLookMatrix);
|
699
|
-
}
|
700
|
-
return space;
|
701
|
-
}
|
702
|
-
|
703
515
|
// Prevent the same event being handled twice (e.g. on touch we get a mouseUp and touchUp evt with the same timestamp)
|
704
516
|
private isNewEvent(timestamp: number, index: number, arr: number[]): boolean {
|
705
517
|
while (arr.length <= index) arr.push(-1);
|
@@ -720,19 +532,12 @@
|
|
720
532
|
}
|
721
533
|
|
722
534
|
private onDown(evt: NEPointerEvent) {
|
723
|
-
|
724
|
-
if (this.getPointerPressed(index)) {
|
725
|
-
console.error("ERROR: pointerId is already pressed", index);
|
726
|
-
return;
|
727
|
-
}
|
728
|
-
if (debug) console.log(evt.pointerType, "DOWN", index);
|
535
|
+
if (debug) console.log(evt.pointerType, "DOWN", evt.button);
|
729
536
|
if (!this.isInRect(evt)) return;
|
730
537
|
|
731
|
-
// TODO: this whole pointer handling doesnt consider that in VR we have multiple pointers. It's not enough to store the button as the pointer ID anymore
|
732
|
-
|
733
538
|
// check if we received an mouse UP event for a touch (for some reason we get a mouse.down for touch.up)
|
734
539
|
if (evt.pointerType === PointerType.Mouse) {
|
735
|
-
const upTime = this._pointerUpTimestamp[
|
540
|
+
const upTime = this._pointerUpTimestamp[evt.button];
|
736
541
|
if (upTime > 0 && evt.source?.timeStamp !== undefined) {
|
737
542
|
const diff = (evt.source.timeStamp - upTime);
|
738
543
|
// on android touch up and mouse up have the exact same value
|
@@ -745,20 +550,20 @@
|
|
745
550
|
}
|
746
551
|
}
|
747
552
|
|
748
|
-
this.setPointerState(
|
749
|
-
this.setPointerState(
|
750
|
-
this.setPointerStateT(
|
553
|
+
this.setPointerState(evt.button, this._pointerPressed, true);
|
554
|
+
this.setPointerState(evt.button, this._pointerDown, true);
|
555
|
+
this.setPointerStateT(evt.button, this._pointerEvent, evt.source);
|
751
556
|
|
752
|
-
while (
|
753
|
-
this._pointerTypes[
|
557
|
+
while (evt.button >= this._pointerTypes.length) this._pointerTypes.push(evt.pointerType);
|
558
|
+
this._pointerTypes[evt.button] = evt.pointerType;
|
754
559
|
|
755
|
-
while (
|
756
|
-
this._pointerPositionDown[
|
757
|
-
while (
|
758
|
-
this._pointerPositions[
|
560
|
+
while (evt.button >= this._pointerPositionDown.length) this._pointerPositionDown.push(new Vector2());
|
561
|
+
this._pointerPositionDown[evt.button].set(evt.clientX, evt.clientY);
|
562
|
+
while (evt.button >= this._pointerPositions.length) this._pointerPositions.push(new Vector2());
|
563
|
+
this._pointerPositions[evt.button].set(evt.clientX, evt.clientY);
|
759
564
|
|
760
|
-
if (
|
761
|
-
this._pointerDownTime[
|
565
|
+
if (evt.button >= this._pointerDownTime.length) this._pointerDownTime.push(0);
|
566
|
+
this._pointerDownTime[evt.button] = this.context.time.time;
|
762
567
|
|
763
568
|
this.updatePointerPosition(evt);
|
764
569
|
|
@@ -766,60 +571,63 @@
|
|
766
571
|
}
|
767
572
|
// moveEvent?: Event;
|
768
573
|
private onMove(evt: NEPointerEvent) {
|
769
|
-
const index = evt.
|
770
|
-
|
574
|
+
const index = evt.button;
|
575
|
+
|
771
576
|
const isDown = this.getPointerPressed(index);
|
772
577
|
if (isDown === false && !this.isInRect(evt)) return;
|
773
578
|
if (evt.pointerType === PointerType.Touch && !isDown) return;
|
774
|
-
if (debug) console.log(evt.pointerType, "MOVE", index
|
775
|
-
|
579
|
+
if (debug) console.log(evt.pointerType, "MOVE", index);
|
580
|
+
|
776
581
|
this.updatePointerPosition(evt);
|
777
582
|
this.setPointerStateT(index, this._pointerEvent, evt.source);
|
778
583
|
this.onDispatchEvent(evt);
|
779
584
|
}
|
780
585
|
private onUp(evt: NEPointerEvent) {
|
781
|
-
|
782
|
-
|
586
|
+
if (this._pointerIds?.length >= evt.button)
|
587
|
+
this._pointerIds[evt.button] = -1;
|
588
|
+
const wasDown = this._pointerPressed[evt.button];
|
783
589
|
if (!wasDown) {
|
784
|
-
if (debug) console.log(evt.pointerType, "UP",
|
590
|
+
if (debug) console.log(evt.pointerType, "UP", evt.button, "was not down");
|
785
591
|
return;
|
786
592
|
}
|
787
|
-
if (debug) console.log(evt.pointerType, "UP",
|
788
|
-
this.setPointerState(
|
789
|
-
this.setPointerStateT(
|
790
|
-
this.setPointerState(index, this._pointerUp, true);
|
593
|
+
if (debug) console.log(evt.pointerType, "UP", evt.button);
|
594
|
+
this.setPointerState(evt.button, this._pointerPressed, false);
|
595
|
+
this.setPointerStateT(evt.button, this._pointerEvent, evt.source);
|
791
596
|
|
792
|
-
|
793
|
-
|
597
|
+
// if (!this.isInRect(evt)) {
|
598
|
+
// if (debug) showBalloonWarning("Pointer out of bounds: " + evt.clientX + ", " + evt.clientY);
|
599
|
+
// return;
|
600
|
+
// }
|
601
|
+
this.setPointerState(evt.button, this._pointerUp, true);
|
794
602
|
|
603
|
+
while (evt.button >= this._pointerUsed.length) this._pointerUsed.push(false);
|
604
|
+
this.setPointerState(evt.button, this._pointerUsed, false);
|
605
|
+
|
795
606
|
this.updatePointerPosition(evt);
|
796
607
|
|
797
|
-
if (!this._pointerPositionDown[
|
798
|
-
if (debug) showBalloonWarning("Received pointer up event without matching down event for button: " +
|
799
|
-
console.warn("Received pointer up event without matching down event for button: " +
|
608
|
+
if (!this._pointerPositionDown[evt.button]) {
|
609
|
+
if (debug) showBalloonWarning("Received pointer up event without matching down event for button: " + evt.button);
|
610
|
+
console.warn("Received pointer up event without matching down event for button: " + evt.button)
|
800
611
|
return;
|
801
612
|
}
|
802
|
-
const dx = evt.clientX - this._pointerPositionDown[
|
803
|
-
const dy = evt.clientY - this._pointerPositionDown[
|
613
|
+
const dx = evt.clientX - this._pointerPositionDown[evt.button].x;
|
614
|
+
const dy = evt.clientY - this._pointerPositionDown[evt.button].y;
|
804
615
|
|
805
|
-
if (
|
616
|
+
if (evt.button >= this._pointerUpTime.length) this._pointerUpTime.push(-99);
|
806
617
|
|
807
|
-
|
618
|
+
// console.log(dx, dy);
|
808
619
|
if (Math.abs(dx) < 5 && Math.abs(dy) < 5) {
|
809
|
-
|
810
|
-
this.setPointerState(index, this._pointerClick, true);
|
811
|
-
evt.isClick = true;
|
620
|
+
this.setPointerState(evt.button, this._pointerClick, true);
|
812
621
|
|
813
622
|
// handle double click
|
814
|
-
const lastUp = this._pointerUpTime[
|
623
|
+
const lastUp = this._pointerUpTime[evt.button];
|
815
624
|
const dt = this.context.time.time - lastUp;
|
816
625
|
// console.log(dt);
|
817
626
|
if (dt < this._doubleClickTimeThreshold && dt > 0) {
|
818
|
-
this.setPointerState(
|
819
|
-
evt.isDoubleClick = true;
|
627
|
+
this.setPointerState(evt.button, this._pointerDoubleClick, true);
|
820
628
|
}
|
821
629
|
}
|
822
|
-
this._pointerUpTime[
|
630
|
+
this._pointerUpTime[evt.button] = this.context.time.time;
|
823
631
|
|
824
632
|
this.onDispatchEvent(evt);
|
825
633
|
}
|
@@ -837,11 +645,11 @@
|
|
837
645
|
let dx = evt.clientX - lf.x;
|
838
646
|
let dy = evt.clientY - lf.y;
|
839
647
|
// if pointer is locked, clientX and Y are not changed, but Movement is.
|
840
|
-
if
|
648
|
+
if(evt.source instanceof MouseEvent || evt.source instanceof TouchEvent) {
|
841
649
|
const source = evt.source as PointerEvent;
|
842
|
-
if
|
650
|
+
if(dx === 0 && source.movementX !== 0)
|
843
651
|
dx = source.movementX || 0;
|
844
|
-
if
|
652
|
+
if(dy === 0 && source.movementY !== 0)
|
845
653
|
dy = source.movementY || 0;
|
846
654
|
}
|
847
655
|
delta.x += dx;
|
@@ -883,16 +691,16 @@
|
|
883
691
|
}
|
884
692
|
|
885
693
|
private setPointerState(index: number, arr: boolean[], value: boolean) {
|
694
|
+
while (arr.length <= index) arr.push(false);
|
886
695
|
arr[index] = value;
|
887
696
|
}
|
888
697
|
|
889
698
|
private setPointerStateT<T>(index: number, arr: T[], value: T) {
|
890
|
-
|
699
|
+
while (arr.length <= index) arr.push(null as any);
|
891
700
|
arr[index] = value;
|
892
|
-
return value;
|
893
701
|
}
|
894
702
|
|
895
|
-
private onDispatchEvent(evt: NEPointerEvent |
|
703
|
+
private onDispatchEvent(evt: NEPointerEvent | KeyboardEvent) {
|
896
704
|
const prevContext = Context.Current;
|
897
705
|
try {
|
898
706
|
Context.Current = this.context;
|
@@ -992,81 +800,81 @@
|
|
992
800
|
| "F11"
|
993
801
|
| "F12";
|
994
802
|
|
995
|
-
// KEY_1 = 49,
|
996
|
-
// KEY_2 = 50,
|
997
|
-
// KEY_3 = 51,
|
998
|
-
// KEY_4 = 52,
|
999
|
-
// KEY_5 = 53,
|
1000
|
-
// KEY_6 = 54,
|
1001
|
-
// KEY_7 = 55,
|
1002
|
-
// KEY_8 = 56,
|
1003
|
-
// KEY_9 = 57,
|
1004
|
-
// KEY_A = 65,
|
1005
|
-
// KEY_B = 66,
|
1006
|
-
// KEY_C = 67,
|
1007
|
-
// KEY_D = "d",
|
1008
|
-
// KEY_E = 69,
|
1009
|
-
// KEY_F = 70,
|
1010
|
-
// KEY_G = 71,
|
1011
|
-
// KEY_H = 72,
|
1012
|
-
// KEY_I = 73,
|
1013
|
-
// KEY_J = 74,
|
1014
|
-
// KEY_K = 75,
|
1015
|
-
// KEY_L = 76,
|
1016
|
-
// KEY_M = 77,
|
1017
|
-
// KEY_N = 78,
|
1018
|
-
// KEY_O = 79,
|
1019
|
-
// KEY_P = 80,
|
1020
|
-
// KEY_Q = 81,
|
1021
|
-
// KEY_R = 82,
|
1022
|
-
// KEY_S = 83,
|
1023
|
-
// KEY_T = 84,
|
1024
|
-
// KEY_U = 85,
|
1025
|
-
// KEY_V = 86,
|
1026
|
-
// KEY_W = 87,
|
1027
|
-
// KEY_X = 88,
|
1028
|
-
// KEY_Y = 89,
|
1029
|
-
// KEY_Z = 90,
|
1030
|
-
// LEFT_META = 91,
|
1031
|
-
// RIGHT_META = 92,
|
1032
|
-
// SELECT = 93,
|
1033
|
-
// NUMPAD_0 = 96,
|
1034
|
-
// NUMPAD_1 = 97,
|
1035
|
-
// NUMPAD_2 = 98,
|
1036
|
-
// NUMPAD_3 = 99,
|
1037
|
-
// NUMPAD_4 = 100,
|
1038
|
-
// NUMPAD_5 = 101,
|
1039
|
-
// NUMPAD_6 = 102,
|
1040
|
-
// NUMPAD_7 = 103,
|
1041
|
-
// NUMPAD_8 = 104,
|
1042
|
-
// NUMPAD_9 = 105,
|
1043
|
-
// MULTIPLY = 106,
|
1044
|
-
// ADD = 107,
|
1045
|
-
// SUBTRACT = 109,
|
1046
|
-
// DECIMAL = 110,
|
1047
|
-
// DIVIDE = 111,
|
1048
|
-
// F1 = 112,
|
1049
|
-
// F2 = 113,
|
1050
|
-
// F3 = 114,
|
1051
|
-
// F4 = 115,
|
1052
|
-
// F5 = 116,
|
1053
|
-
// F6 = 117,
|
1054
|
-
// F7 = 118,
|
1055
|
-
// F8 = 119,
|
1056
|
-
// F9 = 120,
|
1057
|
-
// F10 = 121,
|
1058
|
-
// F11 = 122,
|
1059
|
-
// F12 = 123,
|
1060
|
-
// NUM_LOCK = 144,
|
1061
|
-
// SCROLL_LOCK = 145,
|
1062
|
-
// SEMICOLON = 186,
|
1063
|
-
// EQUALS = 187,
|
1064
|
-
// COMMA = 188,
|
1065
|
-
// DASH = 189,
|
1066
|
-
// PERIOD = 190,
|
1067
|
-
// FORWARD_SLASH = 191,
|
1068
|
-
// GRAVE_ACCENT = 192,
|
1069
|
-
// OPEN_BRACKET = 219,
|
1070
|
-
// BACK_SLASH = 220,
|
1071
|
-
// CLOSE_BRACKET = 221,
|
1072
|
-
// SINGLE_QUOTE = 222
|
803
|
+
// KEY_1 = 49,
|
804
|
+
// KEY_2 = 50,
|
805
|
+
// KEY_3 = 51,
|
806
|
+
// KEY_4 = 52,
|
807
|
+
// KEY_5 = 53,
|
808
|
+
// KEY_6 = 54,
|
809
|
+
// KEY_7 = 55,
|
810
|
+
// KEY_8 = 56,
|
811
|
+
// KEY_9 = 57,
|
812
|
+
// KEY_A = 65,
|
813
|
+
// KEY_B = 66,
|
814
|
+
// KEY_C = 67,
|
815
|
+
// KEY_D = "d",
|
816
|
+
// KEY_E = 69,
|
817
|
+
// KEY_F = 70,
|
818
|
+
// KEY_G = 71,
|
819
|
+
// KEY_H = 72,
|
820
|
+
// KEY_I = 73,
|
821
|
+
// KEY_J = 74,
|
822
|
+
// KEY_K = 75,
|
823
|
+
// KEY_L = 76,
|
824
|
+
// KEY_M = 77,
|
825
|
+
// KEY_N = 78,
|
826
|
+
// KEY_O = 79,
|
827
|
+
// KEY_P = 80,
|
828
|
+
// KEY_Q = 81,
|
829
|
+
// KEY_R = 82,
|
830
|
+
// KEY_S = 83,
|
831
|
+
// KEY_T = 84,
|
832
|
+
// KEY_U = 85,
|
833
|
+
// KEY_V = 86,
|
834
|
+
// KEY_W = 87,
|
835
|
+
// KEY_X = 88,
|
836
|
+
// KEY_Y = 89,
|
837
|
+
// KEY_Z = 90,
|
838
|
+
// LEFT_META = 91,
|
839
|
+
// RIGHT_META = 92,
|
840
|
+
// SELECT = 93,
|
841
|
+
// NUMPAD_0 = 96,
|
842
|
+
// NUMPAD_1 = 97,
|
843
|
+
// NUMPAD_2 = 98,
|
844
|
+
// NUMPAD_3 = 99,
|
845
|
+
// NUMPAD_4 = 100,
|
846
|
+
// NUMPAD_5 = 101,
|
847
|
+
// NUMPAD_6 = 102,
|
848
|
+
// NUMPAD_7 = 103,
|
849
|
+
// NUMPAD_8 = 104,
|
850
|
+
// NUMPAD_9 = 105,
|
851
|
+
// MULTIPLY = 106,
|
852
|
+
// ADD = 107,
|
853
|
+
// SUBTRACT = 109,
|
854
|
+
// DECIMAL = 110,
|
855
|
+
// DIVIDE = 111,
|
856
|
+
// F1 = 112,
|
857
|
+
// F2 = 113,
|
858
|
+
// F3 = 114,
|
859
|
+
// F4 = 115,
|
860
|
+
// F5 = 116,
|
861
|
+
// F6 = 117,
|
862
|
+
// F7 = 118,
|
863
|
+
// F8 = 119,
|
864
|
+
// F9 = 120,
|
865
|
+
// F10 = 121,
|
866
|
+
// F11 = 122,
|
867
|
+
// F12 = 123,
|
868
|
+
// NUM_LOCK = 144,
|
869
|
+
// SCROLL_LOCK = 145,
|
870
|
+
// SEMICOLON = 186,
|
871
|
+
// EQUALS = 187,
|
872
|
+
// COMMA = 188,
|
873
|
+
// DASH = 189,
|
874
|
+
// PERIOD = 190,
|
875
|
+
// FORWARD_SLASH = 191,
|
876
|
+
// GRAVE_ACCENT = 192,
|
877
|
+
// OPEN_BRACKET = 219,
|
878
|
+
// BACK_SLASH = 220,
|
879
|
+
// CLOSE_BRACKET = 221,
|
880
|
+
// SINGLE_QUOTE = 222
|
@@ -6,49 +6,25 @@
|
|
6
6
|
/**
|
7
7
|
* Register a callback in the engine context created event.
|
8
8
|
* This happens once per context (after the context has been created and the first content has been loaded)
|
9
|
-
|
10
|
-
* onInitialized((ctx : Context) => {
|
11
|
-
* // do something
|
12
|
-
* }
|
13
|
-
* ```
|
14
|
-
* */
|
9
|
+
*/
|
15
10
|
export function onInitialized(cb: LifecycleMethod) {
|
16
11
|
registerFrameEventCallback(cb, ContextEvent.ContextCreated);
|
17
12
|
}
|
18
13
|
|
19
14
|
/** Register a callback in the engine start event.
|
20
|
-
* This happens at the beginning of each frame
|
21
|
-
* ```ts
|
22
|
-
* onStart((ctx : Context) => {
|
23
|
-
* // do something
|
24
|
-
* }
|
25
|
-
* ```
|
26
|
-
* */
|
15
|
+
* This happens at the beginning of each frame */
|
27
16
|
export function onStart(cb: LifecycleMethod) {
|
28
17
|
registerFrameEventCallback(cb, FrameEvent.Start);
|
29
18
|
}
|
30
19
|
|
31
20
|
|
32
21
|
/** Register a callback in the engine update event
|
33
|
-
* This is called every frame
|
34
|
-
* ```ts
|
35
|
-
* onUpdate((ctx : Context) => {
|
36
|
-
* // do something
|
37
|
-
* }
|
38
|
-
* ```
|
22
|
+
* This is called every frame
|
39
23
|
* */
|
40
24
|
export function onUpdate(cb: LifecycleMethod) {
|
41
25
|
registerFrameEventCallback(cb, FrameEvent.Update);
|
42
26
|
}
|
43
27
|
|
44
|
-
/** Register a callback in the engine onBeforeRender event
|
45
|
-
* This is called every frame
|
46
|
-
* ```ts
|
47
|
-
* onBeforeRender((ctx : Context) => {
|
48
|
-
* // do something
|
49
|
-
* }
|
50
|
-
* ```
|
51
|
-
* */
|
52
28
|
export function onBeforeRender(cb: LifecycleMethod) {
|
53
29
|
registerFrameEventCallback(cb, FrameEvent.OnBeforeRender);
|
54
30
|
}
|
@@ -6,7 +6,6 @@
|
|
6
6
|
import { isActiveSelf } from './engine_gameobject.js';
|
7
7
|
import { ContextRegistry } from "./engine_context_registry.js";
|
8
8
|
import { isDevEnvironment } from "./debug/index.js";
|
9
|
-
import type { INeedleXRSessionEventReceiver } from "./engine_xr.js";
|
10
9
|
|
11
10
|
const debug = getParam("debugnewscripts");
|
12
11
|
const debugHierarchy = getParam("debughierarchy");
|
@@ -209,12 +208,9 @@
|
|
209
208
|
if (script.onBeforeRender) context.scripts_onBeforeRender.push(script);
|
210
209
|
if (script.onAfterRender) context.scripts_onAfterRender.push(script);
|
211
210
|
if (script.onPausedChanged) context.scripts_pausedChanged.push(script);
|
212
|
-
if (isNeedleXRSessionEventReceiver(script, null)) context.new_scripts_xr.push(script);
|
213
|
-
// do we want to check if a XR session is active before adding scripts here?
|
214
|
-
if (isNeedleXRSessionEventReceiver(script, "immersive-vr")) context.scripts_immersive_vr.push(script);
|
215
|
-
if (isNeedleXRSessionEventReceiver(script, "immersive-ar")) context.scripts_immersive_ar.push(script);
|
216
211
|
}
|
217
212
|
|
213
|
+
|
218
214
|
export function removeScriptFromContext(script: any, context: IContext) {
|
219
215
|
removeFromArray(script, context.new_scripts);
|
220
216
|
removeFromArray(script, context.new_script_start);
|
@@ -225,9 +221,6 @@
|
|
225
221
|
removeFromArray(script, context.scripts_onBeforeRender);
|
226
222
|
removeFromArray(script, context.scripts_onAfterRender);
|
227
223
|
removeFromArray(script, context.scripts_pausedChanged);
|
228
|
-
removeFromArray(script, context.new_scripts_xr);
|
229
|
-
removeFromArray(script, context.scripts_immersive_vr);
|
230
|
-
removeFromArray(script, context.scripts_immersive_ar);
|
231
224
|
context.stopAllCoroutinesFrom(script);
|
232
225
|
}
|
233
226
|
|
@@ -236,26 +229,7 @@
|
|
236
229
|
if (index >= 0) array.splice(index, 1);
|
237
230
|
}
|
238
231
|
|
239
|
-
export function isNeedleXRSessionEventReceiver(script: any, mode: XRSessionMode | null): script is INeedleXRSessionEventReceiver {
|
240
|
-
if (script) {
|
241
|
-
const i = script as Partial<INeedleXRSessionEventReceiver>;
|
242
|
-
if (i.onBeforeXR ||
|
243
|
-
i.onEnterXR ||
|
244
|
-
i.onUpdateXR ||
|
245
|
-
i.onLeaveXR ||
|
246
|
-
i.onXRControllerAdded ||
|
247
|
-
i.onXRControllerRemoved
|
248
|
-
) {
|
249
|
-
if (mode != null) {
|
250
|
-
if (i.supportsXR?.(mode) === false) return false;
|
251
|
-
}
|
252
|
-
return true;
|
253
|
-
}
|
254
|
-
}
|
255
|
-
return false;
|
256
|
-
}
|
257
232
|
|
258
|
-
|
259
233
|
export function updateIsActive(obj?: Object3D) {
|
260
234
|
if (!obj) obj = ContextRegistry.Current.scene;
|
261
235
|
if (!obj) {
|
@@ -163,7 +163,7 @@
|
|
163
163
|
}
|
164
164
|
}
|
165
165
|
|
166
|
-
|
166
|
+
class NewInstanceModel implements IModel {
|
167
167
|
guid: string;
|
168
168
|
originalGuid: string;
|
169
169
|
seed: number | undefined;
|
@@ -176,9 +176,6 @@
|
|
176
176
|
rotation: { x: number, y: number, z: number, w: number } | undefined;
|
177
177
|
scale: { x: number, y: number, z: number } | undefined;
|
178
178
|
|
179
|
-
/** Set to true to prevent this model from being instantiated */
|
180
|
-
preventCreation?: boolean = undefined;
|
181
|
-
|
182
179
|
constructor(originalGuid: string, newGuid: string) {
|
183
180
|
this.originalGuid = originalGuid;
|
184
181
|
this.guid = newGuid;
|
@@ -252,13 +249,11 @@
|
|
252
249
|
export function beginListenInstantiate(context: Context) {
|
253
250
|
context.connection.beginListen(InstantiateEvent.NewInstanceCreated, async (model: NewInstanceModel) => {
|
254
251
|
const obj: GameObject | null = await tryResolvePrefab(model.originalGuid, context.scene) as GameObject;
|
255
|
-
if (model.preventCreation === true) {
|
256
|
-
return;
|
257
|
-
}
|
258
252
|
if (!obj) {
|
259
253
|
console.warn("could not find object that was instantiated: " + model.guid);
|
260
254
|
return;
|
261
255
|
}
|
256
|
+
// console.log(model);
|
262
257
|
const options = new InstantiateOptions();
|
263
258
|
if (model.position)
|
264
259
|
options.position = new THREE.Vector3(model.position.x, model.position.y, model.position.z);
|
@@ -56,7 +56,7 @@
|
|
56
56
|
Outgoing = "outgoing",
|
57
57
|
}
|
58
58
|
|
59
|
-
class CallHandle extends EventDispatcher
|
59
|
+
class CallHandle extends EventDispatcher {
|
60
60
|
readonly userId: string;
|
61
61
|
readonly direction: CallDirection;
|
62
62
|
readonly call: MediaConnection;
|
@@ -105,7 +105,7 @@
|
|
105
105
|
}
|
106
106
|
}
|
107
107
|
|
108
|
-
export class PeerHandle extends EventDispatcher
|
108
|
+
export class PeerHandle extends EventDispatcher {
|
109
109
|
|
110
110
|
private static readonly instances: Map<string, PeerHandle> = new Map();
|
111
111
|
|
@@ -305,7 +305,7 @@
|
|
305
305
|
// userId: string;
|
306
306
|
// }
|
307
307
|
|
308
|
-
export class NetworkedStreams extends EventDispatcher
|
308
|
+
export class NetworkedStreams extends EventDispatcher {
|
309
309
|
|
310
310
|
static create(comp: IComponent) {
|
311
311
|
const peer = PeerHandle.getOrCreate(comp.context, comp.context.connection.connectionId!);
|
@@ -1,7 +1,7 @@
|
|
1
1
|
const defaultNetworkingBackendUrlProvider = "https://urls.needle.tools/default-networking-backend/index";
|
2
2
|
let serverUrl: string | undefined = "wss://needle-tiny-starter.glitch.me/socket";
|
3
3
|
|
4
|
-
import { type
|
4
|
+
import { Websocket, type WebsocketBuilder } from 'websocket-ts';
|
5
5
|
// import { Networking } from '../engine-components/Networking.js';
|
6
6
|
import { Context } from './engine_setup.js';
|
7
7
|
import * as utils from "./engine_utils.js";
|
@@ -14,7 +14,6 @@
|
|
14
14
|
|
15
15
|
export const debugNet = utils.getParam("debugnet") ? true : false;
|
16
16
|
export const debugOwner = debugNet || utils.getParam("debugowner") ? true : false;
|
17
|
-
const debugnetBin = utils.getParam("debugnetbin");
|
18
17
|
|
19
18
|
export interface INetworkingWebsocketUrlProvider {
|
20
19
|
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export declare type RaycastTestObjectReturnType = void | boolean | "continue in children";
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export declare type RaycastTestObjectCallback = (obj: Object3D) => RaycastTestObjectReturnType;
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|
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@@ -3,7 +3,7 @@
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import { AnimationClip, Material, Mesh, Object3D, Texture } from "three";
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import { Context } from "./engine_setup.js";
|
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import { isPersistentAsset } from "./extensions/NEEDLE_persistent_assets.js";
|
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-
import {
|
6
|
+
import { type ConstructorConcrete, type SourceIdentifier } from "./engine_types.js";
|
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import { debugExtension } from "../engine/engine_default_parameters.js";
|
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|
import { LogType, addLog } from "./debug/debug_overlay.js";
|
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import { isLocalNetwork } from "./engine_networking_utils.js";
|
@@ -124,7 +124,7 @@
|
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// }
|
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// }
|
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|
|
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|
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+
constructor(type: ConstructorConcrete<any> | ConstructorConcrete<any>[]) {
|
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|
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|
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helper.register(key.name, this);
|
@@ -47,24 +47,11 @@
|
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|
|
48
48
|
|
49
49
|
const _tempVecs = new CircularBuffer(() => new Vector3(), 100);
|
50
|
-
export function getTempVector(
|
50
|
+
export function getTempVector(value?: Vector3) {
|
51
51
|
const vec = _tempVecs.get();
|
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|
-
if
|
53
|
-
else if (vecOrX instanceof DOMPointReadOnly) vec.set(vecOrX.x, vecOrX.y, vecOrX.z);
|
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|
-
else {
|
55
|
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if (typeof vecOrX === "number") vec.x = vecOrX;
|
56
|
-
if (typeof y === "number") vec.y = y;
|
57
|
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if (typeof z === "number") vec.z = z;
|
58
|
-
}
|
52
|
+
if(value instanceof Vector3) vec.copy(value);
|
59
53
|
return vec;
|
60
54
|
}
|
61
|
-
const _tempQuats = new CircularBuffer(() => new Quaternion(), 100);
|
62
|
-
export function getTempQuaternion(value?: Quaternion | DOMPointReadOnly) {
|
63
|
-
const val = _tempQuats.get();
|
64
|
-
if (value instanceof Quaternion) val.copy(value);
|
65
|
-
else if (value instanceof DOMPointReadOnly) val.set(value.x, value.y, value.z, value.w);
|
66
|
-
return val;
|
67
|
-
}
|
68
55
|
|
69
56
|
|
70
57
|
const _worldPositions = new CircularBuffer(() => new Vector3(), 100);
|
@@ -5,7 +5,6 @@
|
|
5
5
|
import { CollisionDetectionMode, type PhysicsMaterial, RigidbodyConstraints } from "./engine_physics.types.js";
|
6
6
|
import { CircularBuffer } from "./engine_utils.js";
|
7
7
|
import { type GLTF as GLTF3 } from "three/examples/jsm/loaders/GLTFLoader.js";
|
8
|
-
import { type INeedleXRSessionEventReceiver } from "./engine_xr.js";
|
9
8
|
|
10
9
|
export type GLTF = GLTF3 & {
|
11
10
|
// asset: { generator: string, version: string }
|
@@ -73,14 +72,13 @@
|
|
73
72
|
|
74
73
|
scripts: IComponent[];
|
75
74
|
scripts_pausedChanged: IComponent[];
|
75
|
+
// scripts with update event
|
76
76
|
scripts_earlyUpdate: IComponent[];
|
77
77
|
scripts_update: IComponent[];
|
78
78
|
scripts_lateUpdate: IComponent[];
|
79
79
|
scripts_onBeforeRender: IComponent[];
|
80
80
|
scripts_onAfterRender: IComponent[];
|
81
81
|
scripts_WithCorroutines: IComponent[];
|
82
|
-
scripts_immersive_vr: INeedleXRSessionEventReceiver[];
|
83
|
-
scripts_immersive_ar: INeedleXRSessionEventReceiver[];
|
84
82
|
coroutines: { [FrameEvent: number]: Array<CoroutineData> };
|
85
83
|
|
86
84
|
post_setup_callbacks: Function[];
|
@@ -92,21 +90,10 @@
|
|
92
90
|
new_script_start: IComponent[];
|
93
91
|
new_scripts_pre_setup_callbacks: Function[];
|
94
92
|
new_scripts_post_setup_callbacks: Function[];
|
95
|
-
new_scripts_xr: INeedleXRSessionEventReceiver[];
|
96
93
|
|
97
94
|
stopAllCoroutinesFrom(script: IComponent);
|
98
95
|
}
|
99
96
|
|
100
|
-
export interface INeedleXRSession {
|
101
|
-
get running(): boolean;
|
102
|
-
readonly mode: XRSessionMode;
|
103
|
-
readonly session: XRSession;
|
104
|
-
|
105
|
-
get isVR();
|
106
|
-
get isAR();
|
107
|
-
get isPassThrough();
|
108
|
-
}
|
109
|
-
|
110
97
|
export declare interface INeedleEngineComponent extends HTMLElement {
|
111
98
|
getAROverlayContainer(): HTMLElement;
|
112
99
|
onEnterAR(session: XRSession, overlayContainer: HTMLElement);
|
@@ -520,18 +507,3 @@
|
|
520
507
|
/** Enable to visualize raycasts in the scene with gizmos */
|
521
508
|
debugRenderRaycasts: boolean;
|
522
509
|
}
|
523
|
-
|
524
|
-
|
525
|
-
/** Typical mouse button names for most devices */
|
526
|
-
export type MouseButtonName = "left" | "right" | "middle";
|
527
|
-
|
528
|
-
/** Button names on typical controllers (since there seems to be no agreed naming)
|
529
|
-
* https://w3c.github.io/gamepad/#remapping
|
530
|
-
*/
|
531
|
-
export type GamepadButtonName = "a-button" | "b-button" | "x-button" | "y-button";
|
532
|
-
/** Button names as used in the xr profile */
|
533
|
-
|
534
|
-
export type XRControllerButtonName = "thumbrest" | "xr-standard-trigger" | "xr-standard-squeeze" | "xr-standard-thumbstick" | "xr-standard-touchpad" | "menu" | GamepadButtonName;
|
535
|
-
|
536
|
-
/** All known (types) button names for various devices and cases combined. You should use the device specific names if you e.g. know you only deal with a mouse use MouseButtonName */
|
537
|
-
export type ButtonName = "unknown" | MouseButtonName | GamepadButtonName | XRControllerButtonName;
|
@@ -1,8 +1,6 @@
|
|
1
1
|
// use for typesafe interface method calls
|
2
2
|
import { Quaternion, type Vector, Vector2, Vector3, Vector4 } from "three";
|
3
3
|
import { type SourceIdentifier } from "./engine_types.js";
|
4
|
-
import { ContextRegistry } from "./engine_context_registry.js";
|
5
|
-
import { type Context } from "./engine_context.js";
|
6
4
|
|
7
5
|
// https://schneidenbach.gitbooks.io/typescript-cookbook/content/nameof-operator.html
|
8
6
|
export const nameofFactory = <T>() => (name: keyof T) => name;
|
@@ -10,8 +8,6 @@
|
|
10
8
|
return nameofFactory<T>()(name);
|
11
9
|
}
|
12
10
|
|
13
|
-
type ParseNumber<T> = T extends `${infer U extends number}` ? U : never;
|
14
|
-
export type EnumToPrimitiveUnion<T> = `${T & string}` | ParseNumber<`${T & number}`>;
|
15
11
|
|
16
12
|
export function isDebugMode(): boolean {
|
17
13
|
return getParam("debug") ? true : false;
|
@@ -211,37 +207,12 @@
|
|
211
207
|
return obj;
|
212
208
|
}
|
213
209
|
|
214
|
-
/** @returns a promise that resolves after a certain amount of milliseconds
|
215
|
-
* e.g. `await delay(1000)` will wait for 1 second
|
216
|
-
*/
|
217
210
|
export function delay(milliseconds: number): Promise<void> {
|
218
211
|
return new Promise((res, _) => {
|
219
212
|
setTimeout(res, milliseconds);
|
220
213
|
});
|
221
214
|
}
|
222
215
|
|
223
|
-
/** @returns a promise that resolves after a certain amount of frames
|
224
|
-
* e.g. `await delayForFrames(10)` will wait for 10 frames to pass
|
225
|
-
*/
|
226
|
-
export function delayForFrames(frameCount: number, context?: Context): Promise<void> {
|
227
|
-
|
228
|
-
if (frameCount <= 0) return Promise.resolve();
|
229
|
-
if (!context) context = ContextRegistry.Current as Context;
|
230
|
-
if (!context) return Promise.reject("No context");
|
231
|
-
|
232
|
-
const endFrame = context.time.frameCount + frameCount;
|
233
|
-
return new Promise((res, rej) => {
|
234
|
-
if (!context) return rej("No context");
|
235
|
-
const cb = () => {
|
236
|
-
if (context!.time.frameCount >= endFrame) {
|
237
|
-
context!.pre_update_callbacks.splice(context!.pre_update_callbacks.indexOf(cb), 1);
|
238
|
-
res();
|
239
|
-
}
|
240
|
-
}
|
241
|
-
context!.pre_update_callbacks.push(cb);
|
242
|
-
});
|
243
|
-
}
|
244
|
-
|
245
216
|
// 1) if a timeline is exported via menu item the audio clip path is relative to the glb (same folder)
|
246
217
|
// we need to detect that here and build the new audio source path relative to the new glb location
|
247
218
|
// the same is/might be true for any file that is/will be exported via menu item
|
@@ -545,6 +516,10 @@
|
|
545
516
|
return json;
|
546
517
|
}
|
547
518
|
|
519
|
+
|
520
|
+
|
521
|
+
|
522
|
+
|
548
523
|
declare type AttributeChangeCallback = (value: string | null) => void;
|
549
524
|
declare type HtmlElementExtra = {
|
550
525
|
observer: MutationObserver,
|
@@ -636,43 +611,4 @@
|
|
636
611
|
anyFailed: anyFailed,
|
637
612
|
results: res,
|
638
613
|
};
|
639
|
-
}
|
640
|
-
|
641
|
-
|
642
|
-
|
643
|
-
|
644
|
-
|
645
|
-
|
646
|
-
/** using https://github.com/davidshimjs/qrcodejs */
|
647
|
-
export async function generateQRCode(args: { domElement?: HTMLElement, text: string, width?: number, height?: number, colorDark?: string, colorLight?: string, correctLevel?: any }): Promise<HTMLElement> {
|
648
|
-
|
649
|
-
// ensure that the QRCode library is loaded
|
650
|
-
if (!globalThis["QRCode"]) {
|
651
|
-
const url = "https://cdn.rawgit.com/davidshimjs/qrcodejs/gh-pages/qrcode.min.js";
|
652
|
-
let script = document.head.querySelector(`script[src="${url}"]`) as HTMLScriptElement;
|
653
|
-
if (!script) {
|
654
|
-
script = document.createElement("script");
|
655
|
-
script.src = url;
|
656
|
-
document.head.appendChild(script);
|
657
|
-
}
|
658
|
-
|
659
|
-
await new Promise((res, _) => {
|
660
|
-
script.addEventListener("load", () => {
|
661
|
-
res(true);
|
662
|
-
});
|
663
|
-
});
|
664
|
-
}
|
665
|
-
|
666
|
-
const QRCODE = globalThis["QRCode"];
|
667
|
-
const target = args.domElement ?? document.createElement("div");
|
668
|
-
new QRCODE(target, {
|
669
|
-
width: args.width ?? 256,
|
670
|
-
height: args.height ?? 256,
|
671
|
-
colorDark: "#000000",
|
672
|
-
colorLight: "#ffffff",
|
673
|
-
correctLevel: QRCODE.CorrectLevel.M,
|
674
|
-
...args,
|
675
|
-
});
|
676
|
-
console.log("QRCode generated for " + args.text);
|
677
|
-
return target;
|
678
614
|
}
|
@@ -1,2 +0,0 @@
|
|
1
|
-
|
2
|
-
export * from "./xr/index.js"
|
@@ -1,11 +1,13 @@
|
|
1
1
|
import { RaycastOptions, RaycastTestObjectReturnType } from "../../engine/engine_physics.js";
|
2
|
-
import { Behaviour, GameObject } from "../Component.js";
|
2
|
+
import { Behaviour, Component, GameObject } from "../Component.js";
|
3
|
+
import { WebXR } from "../webxr/WebXR.js";
|
4
|
+
import { ControllerEvents, WebXRController } from "../webxr/WebXRController.js";
|
3
5
|
import * as ThreeMeshUI from 'three-mesh-ui'
|
4
6
|
import { Context } from "../../engine/engine_setup.js";
|
5
7
|
import { type IPointerEventHandler, PointerEventData, hasPointerEventComponent } from "./PointerEvents.js";
|
6
8
|
import { ObjectRaycaster, Raycaster } from "./Raycaster.js";
|
7
9
|
import { InputEvents, NEPointerEvent, PointerType } from "../../engine/engine_input.js";
|
8
|
-
import { Object3D } from "three";
|
10
|
+
import { Mesh, Object3D } from "three";
|
9
11
|
import type { ICanvasGroup } from "./Interfaces.js";
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10
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import { getParam } from "../../engine/engine_utils.js";
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13
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import { UIRaycastUtils } from "./RaycastUtils.js";
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@@ -13,7 +15,6 @@
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13
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import { isDevEnvironment, showBalloonMessage } from "../../engine/debug/index.js";
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import { Mathf } from "../../engine/engine_math.js";
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import { isUIObject } from "./Utils.js";
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16
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-
import { Gizmos } from "../../engine/engine_gizmos.js";
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const debug = getParam("debugeventsystem");
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20
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@@ -111,16 +112,89 @@
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}
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}
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+
private _selectStartFn?: any;
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private _selectEndFn?: any;
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+
private _selectUpdateFn?: any;
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private _handleEventCycleFn?: any;
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private _handleInputFn?: any;
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onEnable(): void {
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-
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+
const grabbed: Map<any, Object3D | null> = new Map();
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this._selectStartFn ??= (ctrl, args: { grab: THREE.Object3D | null }) => {
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if (!args.grab) return;
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MeshUIHelper.resetLastSelected();
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const opts = new PointerEventData(this.context.input);
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opts.inputSource = ctrl;
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opts.pointerId = 0;
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opts.isDown = ctrl.selectionDown;
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opts.isUp = ctrl.selectionUp;
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opts.isPressed = ctrl.selectionPressed;
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opts.isClicked = false;
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grabbed.set(ctrl, args.grab);
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if (args.grab && !this.handleEventOnObject(args.grab, opts)) {
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args.grab = null;
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};
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}
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this._selectEndFn ??= (ctrl: WebXRController, args: { grab: THREE.Object3D }) => {
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if (!args.grab) return;
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const opts = new PointerEventData(this.context.input);
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opts.inputSource = ctrl;
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opts.pointerId = 0;
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opts.isDown = ctrl.selectionDown;
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opts.isUp = ctrl.selectionUp;
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opts.isPressed = ctrl.selectionPressed;
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opts.isClicked = ctrl.selectionClick;
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this.handleEventOnObject(args.grab, opts);
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+
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const prevGrabbed = grabbed.get(ctrl);
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grabbed.set(ctrl, null);
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if (prevGrabbed) {
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+
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for (const key of this.pressedByID.keys()) {
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const e = this.pressedByID[key] as {
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obj: Object3D<Event>;
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data: PointerEventData;
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handler: IPointerEventHandler;
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};
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+
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if (e && e.obj === prevGrabbed && e.handler) {
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e.handler.onPointerUp?.call(e.handler, opts);
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this.pressedByID.delete(key);
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}
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}
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}
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};
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const controllerRcOpts = new RaycastOptions();
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this._selectUpdateFn ??= (_ctrl: WebXRController) => {
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controllerRcOpts.ray = _ctrl.getRay();
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const rc = this.performRaycast(controllerRcOpts) ?? [];
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const opts = new PointerEventData(this.context.input);
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opts.inputSource = _ctrl;
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opts.pointerId = _ctrl.input?.handedness === "right" ? 0 : 1;
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opts.isDown = _ctrl.selectionDown;
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opts.isUp = _ctrl.selectionUp;
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opts.isPressed = _ctrl.selectionPressed;
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opts.isClicked = false;
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+
this.handleIntersections(opts.pointerId, rc, opts);
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+
};
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+
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WebXRController.addEventListener(ControllerEvents.SelectStart, this._selectStartFn);
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WebXRController.addEventListener(ControllerEvents.SelectEnd, this._selectEndFn);
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WebXRController.addEventListener(ControllerEvents.Update, this._selectUpdateFn);
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+
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this._handleInputFn = this.onPointerEvent.bind(this);
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+
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this.context.input.addEventListener(InputEvents.PointerDown, this._handleInputFn);
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this.context.input.addEventListener(InputEvents.PointerUp, this._handleInputFn);
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this.context.input.addEventListener(InputEvents.PointerMove, this._handleInputFn);
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}
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onDisable(): void {
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WebXRController.removeEventListener(ControllerEvents.SelectStart, this._selectStartFn);
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WebXRController.removeEventListener(ControllerEvents.SelectEnd, this._selectEndFn);
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WebXRController.removeEventListener(ControllerEvents.Update, this._selectUpdateFn);
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+
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this.context.input.removeEventListener(InputEvents.PointerDown, this._handleInputFn);
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this.context.input.removeEventListener(InputEvents.PointerUp, this._handleInputFn);
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this.context.input.removeEventListener(InputEvents.PointerMove, this._handleInputFn);
|
@@ -150,32 +224,28 @@
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*/
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private onPointerEvent(pointerEvent: NEPointerEvent) {
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if (pointerEvent === undefined) return;
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-
if (pointerEvent.propagationStopped) return;
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-
//
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-
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-
const
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+
// On mouse input has to be always 0 regardless of the button user pressed
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+
// because otherwise it would be taken as 3 unique pointers and create OnEnter and OnExit events which is not expected
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+
const id = pointerEvent.pointerType == PointerType.Touch ? pointerEvent.button : 0;
|
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|
+
const data = new PointerEventData(this.context.input, pointerEvent);
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data.inputSource = this.context.input;
|
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-
data.
|
234
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+
data.pointerId = pointerEvent.button;
|
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|
+
data.isClicked = pointerEvent.type == InputEvents.PointerUp && this.context.input.getPointerClicked(pointerEvent.button)
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// using the input type directly instead of input API -> otherwise onMove events can sometimes be getPointerUp() == true
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data.isDown = pointerEvent.type == InputEvents.PointerDown;
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|
data.isUp = pointerEvent.type == InputEvents.PointerUp;
|
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-
data.isPressed = this.context.input.getPointerPressed(pointerEvent.
|
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|
+
data.isPressed = this.context.input.getPointerPressed(pointerEvent.button);
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|
166
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|
if (debug && data.isClicked) console.log("CLICK", data.pointerId);
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// raycast
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const options = new RaycastOptions();
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-
|
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|
-
options.ray = pointerEvent.ray;
|
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|
-
}
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-
else {
|
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-
options.screenPoint = this.context.input.getPointerPositionRC(id)!;
|
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|
-
}
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|
+
options.screenPoint = this.context.input.getPointerPositionRC(id)!;
|
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|
|
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-
|
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|
const hits = this.performRaycast(options);
|
248
|
+
if (!hits) return;
|
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|
|
180
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|
if (debug && data.isClicked) {
|
181
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|
showBalloonMessage("EventSystem: " + data.pointerId + " - " + this.context.time.frame + " - Up:" + data.isUp + ", Down:" + data.isDown)
|
@@ -201,9 +271,6 @@
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* cache for objects that we want to raycast against. It's cleared before each call to performRaycast invoking raycasters
|
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|
*/
|
203
273
|
private readonly _testObjectsCache = new Map<Object3D, boolean>();
|
204
|
-
/** that's the raycaster that is CURRENTLY being used for raycasting (the shouldRaycastObject method uses this) */
|
205
|
-
private _currentlyActiveRaycaster: Raycaster | null = null;
|
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|
-
|
207
274
|
/**
|
208
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|
* Checks if an object that we encounter has an event component and if it does, we add it to our objects cache
|
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|
* If it doesnt we tell our raycasting system to ignore it and continue in the child hierarchy
|
@@ -216,72 +283,57 @@
|
|
216
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|
* */
|
217
284
|
private shouldRaycastObject = (obj: Object3D): RaycastTestObjectReturnType => {
|
218
285
|
// check if this object is actually a UI shadow hierarchy object
|
219
|
-
let
|
286
|
+
let shadowComponent: Object3D | null = null;
|
220
287
|
const isUI = isUIObject(obj);
|
221
288
|
// if yes we want to grab the actual object that is the owner of the shadow dom
|
222
289
|
// and check that object for the event component
|
223
290
|
if (isUI) {
|
224
|
-
|
291
|
+
shadowComponent = obj[$shadowDomOwner]?.gameObject;
|
225
292
|
}
|
226
293
|
|
227
294
|
// check if the object was seen previously
|
228
|
-
if (this._testObjectsCache.has(obj) || (
|
295
|
+
if (this._testObjectsCache.has(obj) || (shadowComponent && this._testObjectsCache.has(shadowComponent))) {
|
229
296
|
// if yes we check if it was previously stored as "YES WE NEED TO RAYCAST THIS"
|
230
297
|
const prev = this._testObjectsCache.get(obj)!;
|
231
298
|
if (prev === false) return "continue in children"
|
232
299
|
return true;
|
233
300
|
}
|
234
301
|
else {
|
235
|
-
|
236
|
-
// if the object has another raycaster component than the one that is currently raycasting, we ignore this here
|
237
|
-
// because then this other raycaster is responsible for raycasting this object
|
238
|
-
// const rc = GameObject.getComponent(obj, Raycaster);
|
239
|
-
// if (rc?.activeAndEnabled && rc !== this._currentlyActiveRaycaster) return false;
|
240
|
-
|
241
302
|
// the object was not yet seen so we test if it has an event component
|
242
303
|
let hasEventComponent = hasPointerEventComponent(obj);
|
243
|
-
if (!hasEventComponent &&
|
304
|
+
if (!hasEventComponent && shadowComponent) hasEventComponent = hasPointerEventComponent(shadowComponent);
|
244
305
|
|
245
306
|
if (hasEventComponent) {
|
246
307
|
// it has an event component: we add it and all its children to the cache
|
247
308
|
// we don't need to do the same for the shadow component hierarchy
|
248
309
|
// because the next object that will be detecting that the shadow owner was already seen
|
249
310
|
this._testObjectsCache.set(obj, true);
|
250
|
-
|
311
|
+
obj.traverse((o) => {
|
312
|
+
this._testObjectsCache.set(o, true);
|
313
|
+
})
|
251
314
|
return true;
|
252
315
|
}
|
253
316
|
this._testObjectsCache.set(obj, false);
|
254
317
|
return "continue in children"
|
255
318
|
}
|
256
319
|
}
|
257
|
-
private shouldRaycastObject_AddToYesCache(obj: Object3D) {
|
258
|
-
// if the object has another raycaster component than the one that is currently raycasting, we ignore this here
|
259
|
-
// because then this other raycaster is responsible for raycasting this object
|
260
|
-
// const rc = GameObject.getComponent(obj, Raycaster);
|
261
|
-
// if (rc?.activeAndEnabled && rc !== this._currentlyActiveRaycaster) return;
|
262
320
|
|
263
|
-
this._testObjectsCache.set(obj, true);
|
264
|
-
for (const ch of obj.children) {
|
265
|
-
this.shouldRaycastObject_AddToYesCache(ch);
|
266
|
-
}
|
267
|
-
}
|
268
|
-
|
269
321
|
/** the raycast filter is always overriden */
|
270
322
|
private performRaycast(opts: RaycastOptions | null): THREE.Intersection[] | null {
|
271
323
|
if (!this.raycaster) return null;
|
272
|
-
|
273
|
-
this._testObjectsCache.clear();
|
324
|
+
|
274
325
|
this._sortedHits.length = 0;
|
275
326
|
|
276
327
|
if (!opts) opts = new RaycastOptions();
|
328
|
+
|
329
|
+
// we clear the cache of previously seen objects
|
330
|
+
this._testObjectsCache.clear();
|
277
331
|
opts.testObject = this.shouldRaycastObject;
|
278
332
|
|
279
333
|
for (const rc of this.raycaster) {
|
280
334
|
if (!rc.activeAndEnabled) continue;
|
281
335
|
|
282
|
-
this._currentlyActiveRaycaster = rc;
|
283
336
|
const res = rc.performRaycast(opts);
|
284
|
-
this._currentlyActiveRaycaster = null;
|
285
337
|
|
286
338
|
if (res && res.length > 0) {
|
287
339
|
// console.log(res.length, res.map(r => r.object.name));
|
@@ -294,13 +346,10 @@
|
|
294
346
|
return this._sortedHits;
|
295
347
|
}
|
296
348
|
|
297
|
-
private handleIntersections(id:
|
349
|
+
private handleIntersections(id:number, hits: THREE.Intersection[], args: PointerEventData): boolean {
|
298
350
|
if (hits?.length) {
|
299
351
|
hits = this.sortCandidates(hits);
|
300
352
|
for (const hit of hits) {
|
301
|
-
if (args.event.immediatePropagationStopped) {
|
302
|
-
return false;
|
303
|
-
}
|
304
353
|
const { object } = hit;
|
305
354
|
args.point = hit.point;
|
306
355
|
args.normal = hit.normal;
|
@@ -318,7 +367,7 @@
|
|
318
367
|
// thus is not hovering over anything
|
319
368
|
const hoveredData = this.hoveredByID.get(id);
|
320
369
|
if (hoveredData) {
|
321
|
-
this.triggerOnExit(hoveredData.obj, hoveredData.data
|
370
|
+
this.triggerOnExit(hoveredData.obj, hoveredData.data);
|
322
371
|
}
|
323
372
|
this.hoveredByID.delete(id);
|
324
373
|
|
@@ -374,7 +423,7 @@
|
|
374
423
|
|
375
424
|
// Event without pointer can't be handled
|
376
425
|
if (args.pointerId === undefined) {
|
377
|
-
if
|
426
|
+
if(debug) console.warn("Event without pointer can't be handled", args);
|
378
427
|
return false;
|
379
428
|
}
|
380
429
|
|
@@ -423,12 +472,11 @@
|
|
423
472
|
// Handle OnPointerExit -> in case when we are about to hover something new
|
424
473
|
// TODO: we need to keep track of the components that already received a PointerEnterEvent -> we can have a hierarchy where the hovered object changes but the component is on the parent and should not receive a PointerExit event because it's still hovered (just another child object)
|
425
474
|
const hovering = this.hoveredByID.get(args.pointerId);
|
426
|
-
const
|
427
|
-
const isNewlyHovering = prevHovering !== object;
|
475
|
+
const isNewlyHovering = hovering?.obj !== object;
|
428
476
|
|
429
477
|
// trigger onPointerExit
|
430
|
-
if (isNewlyHovering &&
|
431
|
-
this.triggerOnExit(
|
478
|
+
if (isNewlyHovering && hovering?.obj) {
|
479
|
+
this.triggerOnExit(hovering.obj, hovering.data);
|
432
480
|
}
|
433
481
|
|
434
482
|
// save hovered object
|
@@ -451,7 +499,7 @@
|
|
451
499
|
}
|
452
500
|
}
|
453
501
|
if (canvasGroup === null || canvasGroup.interactable) {
|
454
|
-
this.handleMainInteraction(object, args,
|
502
|
+
this.handleMainInteraction(object, args, isNewlyHovering);
|
455
503
|
}
|
456
504
|
|
457
505
|
return true;
|
@@ -460,20 +508,22 @@
|
|
460
508
|
/**
|
461
509
|
* Propagate up in hiearchy and call the callback for each component that is possibly a handler
|
462
510
|
*/
|
463
|
-
private propagate(object: Object3D
|
511
|
+
private propagate(object: THREE.Object3D, _args: PointerEventData, onComponent: (behaviour: Behaviour) => void) {
|
464
512
|
|
465
513
|
while (true) {
|
466
|
-
|
467
514
|
// Propagate up the hierarchy
|
468
|
-
if (args.used) break;
|
469
515
|
|
470
|
-
if
|
516
|
+
if(_args.used) return;
|
471
517
|
|
472
518
|
GameObject.foreachComponent(object, comp => {
|
473
519
|
// TODO: implement Stop Immediate Propagation
|
520
|
+
|
474
521
|
onComponent(comp);
|
522
|
+
// return undefined to continue iterating
|
523
|
+
return undefined;
|
475
524
|
}, false);
|
476
525
|
|
526
|
+
if (!object.parent) break;
|
477
527
|
// walk up
|
478
528
|
object = object.parent;
|
479
529
|
}
|
@@ -483,40 +533,18 @@
|
|
483
533
|
/**
|
484
534
|
* Propagate up in hiearchy and call handlers based on the pointer event data
|
485
535
|
*/
|
486
|
-
private handleMainInteraction(object: Object3D, args: PointerEventData,
|
536
|
+
private handleMainInteraction(object: THREE.Object3D, args: PointerEventData, isNewlyHovering: boolean) {
|
487
537
|
if (args.pointerId === undefined) return;
|
488
538
|
const pressedEvent = this.pressedByID.get(args.pointerId);
|
489
|
-
const hoveredObjectChanged = prevHovering !== object;
|
490
539
|
|
491
|
-
// TODO: should we not move this check up before we even raycast for "pointerMove" events? We dont need to do any processing if the pointer didnt move
|
492
|
-
let isMoving = true;
|
493
|
-
switch (args.event.pointerType) {
|
494
|
-
case "mouse":
|
495
|
-
case "touch":
|
496
|
-
const posLastFrame = this.context.input.getPointerPositionLastFrame(args.pointerId!)!;
|
497
|
-
const posThisFrame = this.context.input.getPointerPosition(args.pointerId!)!;
|
498
|
-
isMoving = posLastFrame && !Mathf.approximately(posLastFrame, posThisFrame);
|
499
|
-
break;
|
500
|
-
case "controller":
|
501
|
-
case "hand":
|
502
|
-
// for hands and controller we assume they are never totally still (except for simulated environments)
|
503
|
-
// we might want to add a threshold here (e.g. if a user holds their hand very still or controller)
|
504
|
-
// so maybe check the angle every frame?
|
505
|
-
break;
|
506
|
-
}
|
507
|
-
|
508
540
|
this.propagate(object, args, (behaviour) => {
|
509
541
|
const comp = behaviour as any;
|
510
542
|
|
511
543
|
if (comp.interactable === false) return;
|
512
544
|
|
513
545
|
if (comp.onPointerEnter) {
|
514
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if (
|
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|
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comp[this.pointerEnterSymbol] = true;
|
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delete comp[this.pointerExitSymbol];
|
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comp.onPointerEnter(args);
|
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-
}
|
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|
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if (isNewlyHovering) {
|
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+
comp.onPointerEnter(args);
|
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|
}
|
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}
|
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|
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@@ -531,9 +559,12 @@
|
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}
|
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}
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561
|
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-
|
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-
|
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-
|
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const posLastFrame = this.context.input.getPointerPositionLastFrame(args.pointerId!)!;
|
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+
const posThisFrame = this.context.input.getPointerPosition(args.pointerId!)!;
|
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const isMoving = posLastFrame && !Mathf.approximately(posLastFrame, posThisFrame);
|
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+
|
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if (isMoving && comp.onPointerMove) {
|
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comp.onPointerMove(args);
|
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|
}
|
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|
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if (args.isUp) {
|
@@ -578,35 +609,19 @@
|
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/**
|
579
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* Propagate up in hiearchy and call OnExit regardless of the pointer event data
|
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*/
|
581
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private triggerOnExit(object: Object3D, args: PointerEventData
|
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private triggerOnExit(object: THREE.Object3D, args: PointerEventData) {
|
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args.used = false;
|
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|
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615
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|
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|
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|
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619
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if (inst.onPointerExit) {
|
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// if the newly hovered object is a child of the current object, we don't want to call onPointerExit
|
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-
if (newObject && this.isChild(newObject, behaviour.gameObject)) {
|
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return;
|
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|
-
}
|
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|
-
if (inst[this.pointerExitSymbol]) return;
|
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|
-
inst[this.pointerExitSymbol] = true;
|
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|
-
delete inst[this.pointerEnterSymbol];
|
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620
|
inst.onPointerExit(args);
|
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}
|
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});
|
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}
|
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|
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private readonly pointerEnterSymbol = Symbol("pointerEnter");
|
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|
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private readonly pointerExitSymbol = Symbol("pointerExit");
|
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-
|
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-
private isChild(obj: Object3D, possibleChild: Object3D): boolean {
|
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if (!obj || !possibleChild) return false;
|
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if (obj === possibleChild) return true;
|
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if (!obj.parent) return false;
|
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return this.isChild(obj.parent, possibleChild);
|
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|
-
}
|
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|
-
|
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625
|
private handleMeshUiObjectWithoutShadowDom(obj: any, pressed: boolean) {
|
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|
if (!obj || !obj.isUI) return true;
|
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const hit = this.handleMeshUIIntersection(obj, pressed);
|
@@ -614,7 +629,7 @@
|
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629
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return hit;
|
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630
|
}
|
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631
|
|
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|
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private currentActiveMeshUIComponents:
|
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|
+
private currentActiveMeshUIComponents: ThreeMeshUI.Block[] = [];
|
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633
|
|
619
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|
private handleMeshUIIntersection(meshUiObject: THREE.Object3D, pressed: boolean): boolean {
|
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635
|
const res = MeshUIHelper.updateState(meshUiObject, pressed);
|
@@ -682,8 +697,8 @@
|
|
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697
|
threeMeshUI.update();
|
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698
|
}
|
684
699
|
|
685
|
-
static updateState(intersect: THREE.Object3D, _selectState: boolean):
|
686
|
-
let foundBlock:
|
700
|
+
static updateState(intersect: THREE.Object3D, _selectState: boolean): ThreeMeshUI.Block | null {
|
701
|
+
let foundBlock: ThreeMeshUI.Block | null = null;
|
687
702
|
|
688
703
|
if (intersect) {
|
689
704
|
foundBlock = this.findBlockInParent(intersect);
|
@@ -710,7 +725,7 @@
|
|
710
725
|
this.needsUpdate = true;
|
711
726
|
}
|
712
727
|
|
713
|
-
static findBlockInParent(elem: any):
|
728
|
+
static findBlockInParent(elem: any): ThreeMeshUI.Block | null {
|
714
729
|
if (!elem) return null;
|
715
730
|
if (elem.isBlock) {
|
716
731
|
// @TODO : Replace states managements
|
@@ -3,7 +3,7 @@
|
|
3
3
|
import { RGBAColor } from "../js-extensions/RGBAColor.js"
|
4
4
|
import { BaseUIComponent } from "./BaseUIComponent.js";
|
5
5
|
import { serializable } from '../../engine/engine_serialization_decorator.js';
|
6
|
-
import { Color, LinearSRGBColorSpace,
|
6
|
+
import { Color, LinearSRGBColorSpace, SRGBColorSpace, Texture } from 'three';
|
7
7
|
import { RectTransform } from './RectTransform.js';
|
8
8
|
import { onChange, scheduleAction } from "./Utils.js"
|
9
9
|
import { GameObject } from '../Component.js';
|
@@ -137,7 +137,7 @@
|
|
137
137
|
onEnable(): void {
|
138
138
|
super.onEnable();
|
139
139
|
if (this.uiObject) {
|
140
|
-
this.rectTransform.shadowComponent?.add(this.uiObject
|
140
|
+
this.rectTransform.shadowComponent?.add(this.uiObject);
|
141
141
|
this.addShadowComponent(this.uiObject, this.rectTransform);
|
142
142
|
}
|
143
143
|
|
@@ -1,5 +1,5 @@
|
|
1
1
|
import { Behaviour, GameObject } from "./Component.js";
|
2
|
-
import {
|
2
|
+
import { GroundProjectedSkybox as GroundProjection } from 'three/examples/jsm/objects/GroundProjectedSkybox.js';
|
3
3
|
import { serializable } from "../engine/engine_serialization_decorator.js";
|
4
4
|
import { Watch as Watch, getParam } from "../engine/engine_utils.js";
|
5
5
|
import { Texture } from "three";
|
@@ -81,19 +81,14 @@
|
|
81
81
|
if (!this.env || this.context.scene.environment !== this._lastEnvironment) {
|
82
82
|
if (debug)
|
83
83
|
console.log("Create/Update Ground Projection", this.context.scene.environment.name);
|
84
|
-
this.env = new GroundProjection(this.context.scene.environment
|
85
|
-
this.env.position.y = this._height;
|
84
|
+
this.env = new GroundProjection(this.context.scene.environment);
|
86
85
|
}
|
87
86
|
this._lastEnvironment = this.context.scene.environment;
|
88
87
|
if (!this.env.parent)
|
89
88
|
this.gameObject.add(this.env);
|
90
|
-
|
91
|
-
/* TODO realtime adjustments aren't possible anymore with GroundedSkybox (mesh generation)
|
92
89
|
this.env.scale.setScalar(this._scale);
|
93
90
|
this.env.radius = this._radius;
|
94
91
|
this.env.height = this._height;
|
95
|
-
*/
|
96
|
-
|
97
92
|
// dont make the ground projection raycastable by default
|
98
93
|
if (this.env.isObject3D === true) {
|
99
94
|
this.env.layers.set(2);
|
@@ -1,3 +1,4 @@
|
|
1
|
+
export * from "./WebXR.js";
|
1
2
|
export * from "./WebXRPlaneTracking.js";
|
2
3
|
export * from "./WebXRImageTracking.js";
|
3
|
-
export
|
4
|
+
export * from "./WebXRController.js";
|
@@ -1,5 +0,0 @@
|
|
1
|
-
export * from "./XRRig.js";
|
2
|
-
export * from "./NeedleXRSession.js";
|
3
|
-
export * from "./NeedleXRController.js";
|
4
|
-
export * from "./NeedleXRSync.js"
|
5
|
-
export * from "./utils.js"
|
@@ -1,11 +1,19 @@
|
|
1
1
|
import { Behaviour } from "./Component.js";
|
2
|
+
import type { IPointerClickHandler, PointerEventData } from "./ui/PointerEvents.js";
|
2
3
|
|
3
|
-
|
4
|
-
|
5
|
-
|
6
|
-
|
4
|
+
|
5
|
+
export class Interactable extends Behaviour implements IPointerClickHandler {
|
6
|
+
|
7
|
+
canGrab : boolean = true;
|
8
|
+
|
9
|
+
onPointerClick(_args: PointerEventData) {
|
10
|
+
}
|
11
|
+
}
|
12
|
+
|
13
|
+
|
14
|
+
// TODO: how do we sync things like that...
|
7
15
|
export class UsageMarker extends Behaviour
|
8
16
|
{
|
9
|
-
public isUsed: boolean = true;
|
10
|
-
public usedBy: any = null;
|
17
|
+
public isUsed : boolean = true;
|
18
|
+
public usedBy : any = null;
|
11
19
|
}
|
@@ -1,34 +0,0 @@
|
|
1
|
-
import { Matrix4, Object3D, Quaternion, Scene, Vector3 } from 'three';
|
2
|
-
import { IXRRig } from './XRRig.js';
|
3
|
-
import { IGameObject } from '../engine_types.js';
|
4
|
-
import { getParam } from '../engine_utils.js';
|
5
|
-
import { CreateWireCube, Gizmos } from '../engine_gizmos.js';
|
6
|
-
|
7
|
-
export const flipForwardMatrix = new Matrix4().makeRotationY(Math.PI);
|
8
|
-
export const flipForwardQuaternion = new Quaternion().setFromAxisAngle(new Vector3(0, 1, 0), Math.PI);
|
9
|
-
|
10
|
-
const debug = getParam("debugwebxr");
|
11
|
-
|
12
|
-
export class ImplictXRRig implements IXRRig {
|
13
|
-
|
14
|
-
priority = -100000;
|
15
|
-
gameObject: IGameObject;
|
16
|
-
|
17
|
-
isXRRig(): boolean {
|
18
|
-
return true;
|
19
|
-
}
|
20
|
-
|
21
|
-
get isActive(): boolean {
|
22
|
-
return this.gameObject.visible;
|
23
|
-
}
|
24
|
-
|
25
|
-
constructor() {
|
26
|
-
this.gameObject = new Object3D() as IGameObject;
|
27
|
-
this.gameObject.name = "Implicit XR Rig";
|
28
|
-
if (debug) {
|
29
|
-
const cube = CreateWireCube(0xff55dd);
|
30
|
-
cube.position.y += .5;
|
31
|
-
this.gameObject.add(cube);
|
32
|
-
}
|
33
|
-
}
|
34
|
-
}
|
@@ -5,9 +5,9 @@
|
|
5
5
|
import { FrameEvent } from "../engine/engine_setup.js";
|
6
6
|
import { serializable } from "../engine/engine_serialization_decorator.js";
|
7
7
|
import { Color, DirectionalLight, OrthographicCamera } from "three";
|
8
|
+
import { WebXR, WebXREvent } from "./webxr/WebXR.js";
|
8
9
|
import { WebARSessionRoot } from "./webxr/WebARSessionRoot.js";
|
9
10
|
import type { ILight } from "../engine/engine_types.js";
|
10
|
-
import { NeedleXREventArgs } from "../engine/xr/index.js";
|
11
11
|
|
12
12
|
// https://threejs.org/examples/webgl_shadowmap_csm.html
|
13
13
|
|
@@ -270,6 +270,8 @@
|
|
270
270
|
}
|
271
271
|
if (this.type === LightType.Directional)
|
272
272
|
this.startCoroutine(this.updateMainLightRoutine(), FrameEvent.LateUpdate);
|
273
|
+
this._webXRStartedListener = WebXR.addEventListener(WebXREvent.XRStarted, this.onWebXRStarted.bind(this));
|
274
|
+
this._webXREndedListener = WebXR.addEventListener(WebXREvent.XRStopped, this.onWebXREnded.bind(this));
|
273
275
|
}
|
274
276
|
|
275
277
|
onDisable() {
|
@@ -280,13 +282,15 @@
|
|
280
282
|
else
|
281
283
|
this.light.visible = false;
|
282
284
|
}
|
285
|
+
WebXR.removeEventListener(WebXREvent.XRStarted, this._webXRStartedListener);
|
286
|
+
WebXR.removeEventListener(WebXREvent.XRStopped, this._webXREndedListener);
|
283
287
|
}
|
284
288
|
|
285
289
|
private _webXRStartedListener?: Function;
|
286
290
|
private _webXREndedListener?: Function;
|
287
291
|
private _webARRoot?: WebARSessionRoot;
|
288
292
|
|
289
|
-
|
293
|
+
private onWebXRStarted() {
|
290
294
|
this._webARRoot = GameObject.getComponentInParent(this.gameObject, WebARSessionRoot) ?? undefined;
|
291
295
|
// this.startCoroutine(this._updateLightIntensityInARRoutine());
|
292
296
|
}
|
@@ -299,7 +303,7 @@
|
|
299
303
|
// }
|
300
304
|
// }
|
301
305
|
|
302
|
-
|
306
|
+
private onWebXREnded() {
|
303
307
|
// this.updateIntensity();
|
304
308
|
}
|
305
309
|
|
@@ -88,9 +88,7 @@
|
|
88
88
|
if (debug)
|
89
89
|
console.log(this);
|
90
90
|
|
91
|
-
//@ts-ignore - TODO: how to override and do we even need this?
|
92
91
|
this.type = "NEEDLE_CUSTOM_SHADER";
|
93
|
-
|
94
92
|
if (!this.uniforms[this._objToWorldName])
|
95
93
|
this.uniforms[this._objToWorldName] = { value: [] };
|
96
94
|
if (!this.uniforms[this._worldToObjectName])
|
@@ -1,3 +1,6 @@
|
|
1
|
+
import { makeErrorsVisibleForDevelopment } from "./engine/debug/debug_overlay.js";
|
2
|
+
makeErrorsVisibleForDevelopment();
|
3
|
+
|
1
4
|
import "./engine/engine_element.js";
|
2
5
|
import "./engine/engine_setup.js";
|
3
6
|
export * from "./engine/api.js";
|
@@ -1,615 +0,0 @@
|
|
1
|
-
import { AxesHelper, Int8BufferAttribute, Object3D, Quaternion, Ray, Vector3 } from "three";
|
2
|
-
import { MotionController, fetchProfile } from "@webxr-input-profiles/motion-controllers";
|
3
|
-
import type { ButtonName, IGameObject, Vec3, XRControllerButtonName } from "../engine_types.js";
|
4
|
-
import { Context } from "../engine_context.js";
|
5
|
-
import { Gizmos } from "../engine_gizmos.js";
|
6
|
-
import { InputEvents, NEPointerEventInit, PointerType, NEPointerEvent, InputEventNames } from "../engine_input.js";
|
7
|
-
import { getTempVector, getTempQuaternion, getWorldQuaternion } from "../engine_three_utils.js";
|
8
|
-
import type { NeedleXRHitTestResult, NeedleXRSession } from "./NeedleXRSession.js";
|
9
|
-
import { flipForwardMatrix, flipForwardQuaternion } from "./internal.js";
|
10
|
-
import { getParam } from "../engine_utils.js";
|
11
|
-
|
12
|
-
const debug = getParam("debugwebxr");
|
13
|
-
|
14
|
-
// https://github.com/immersive-web/webxr-input-profiles/blob/4484a05e30bcd43fe86bb4e06b7a707861a26796/packages/registry/profiles/meta/meta-quest-touch-plus.json
|
15
|
-
declare type ControllerAxes = "xr-standard-thumbstick";
|
16
|
-
declare type StickName = "xr-standard-thumbstick";
|
17
|
-
declare type Mapping = "xr-standard";
|
18
|
-
declare type ComponentType = "button" | "thumbstick" | "squeeze";
|
19
|
-
declare type GamepadKey = "button" | "xAxis" | "yAxis";
|
20
|
-
|
21
|
-
|
22
|
-
declare type ComponentMap = {
|
23
|
-
type: ComponentType,
|
24
|
-
rootNodeName?: string,
|
25
|
-
gamepadIndices?: { [key in GamepadKey]?: number },
|
26
|
-
visualResponses?: { [key: string]: { states: Array<string> } }
|
27
|
-
}
|
28
|
-
|
29
|
-
declare type InputDeviceLayout = {
|
30
|
-
selectComponentId: string,
|
31
|
-
components: { [key: string]: ComponentMap }
|
32
|
-
mapping: Mapping;
|
33
|
-
gamepad: Array<XRControllerButtonName>,
|
34
|
-
axes: Array<{
|
35
|
-
componentId: ControllerAxes,
|
36
|
-
axis: "x-axis" | "y-axis",
|
37
|
-
}>,
|
38
|
-
}
|
39
|
-
declare type InputDeviceProfile = {
|
40
|
-
profileId: string,
|
41
|
-
fallbackProfileIds: string[],
|
42
|
-
layouts: [
|
43
|
-
left: InputDeviceLayout,
|
44
|
-
right: InputDeviceLayout
|
45
|
-
]
|
46
|
-
}
|
47
|
-
|
48
|
-
// https://github.com/immersive-web/webxr-input-profiles/blob/4484a05e30bcd43fe86bb4e06b7a707861a26796/packages/registry/profiles/meta/meta-quest-touch-plus.json
|
49
|
-
const DEFAULT_PROFILES_PATH = 'https://cdn.jsdelivr.net/npm/@webxr-input-profiles/[email protected]/dist/profiles';
|
50
|
-
const DEFAULT_PROFILE = 'generic-trigger';
|
51
|
-
|
52
|
-
|
53
|
-
/**
|
54
|
-
* A NeedleXRController wraps a connected XRInputDevice that is either a physical controller or a hand
|
55
|
-
* You can access specific buttons using `getButton` and `getStick`
|
56
|
-
* To get spatial data in rig space (position, rotation) use the `gripPosition`, `gripQuaternion`, `rayPosition` and `rayQuaternion` properties
|
57
|
-
* To get spatial data in world space use the `gripWorldPosition`, `gripWorldQuaternion`, `rayWorldPosition` and `rayWorldQuaternion` properties
|
58
|
-
* Inputs will also be emitted as pointer events on `this.context.input` - so you can receive controller inputs on objects using the appropriate input events on your components (e.g. `onPointerDown`, `onPointerUp` etc) - use the `pointerType` property to check if the event is from a controller or not
|
59
|
-
* @link https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource
|
60
|
-
*/
|
61
|
-
export class NeedleXRController {
|
62
|
-
/** the Needle XR Session */
|
63
|
-
readonly xr: NeedleXRSession;
|
64
|
-
/**
|
65
|
-
* https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource
|
66
|
-
*/
|
67
|
-
readonly inputSource: XRInputSource;
|
68
|
-
/** the input source index */
|
69
|
-
readonly index: number = 0;
|
70
|
-
|
71
|
-
/** When enabled the controller will create input events in the Needle Engine input system (e.g. when a button is pressed or the controller is moved)
|
72
|
-
* You can disable this if you don't want inputs to go through the input system but be aware that this will result in `onPointerDown` component callbacks to not be invoked anymore for this XRController
|
73
|
-
*/
|
74
|
-
emitEvents = true;
|
75
|
-
|
76
|
-
// EXPOSE API
|
77
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/**
|
78
|
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* Is the controller still connected?
|
79
|
-
*/
|
80
|
-
get connected() { return this.inputSource.gamepad?.connected ?? false; }
|
81
|
-
get isTracking() { return this._isTracking; }
|
82
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private _isTracking: boolean = false;
|
83
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/** the input source gamepad giving raw access to the gamepad values
|
84
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* You should usually use the `getButton` and `getStick` methods instead to get access to named buttons and sticks
|
85
|
-
*/
|
86
|
-
get gamepad() { return this.inputSource.gamepad; }
|
87
|
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/**
|
88
|
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* If this is a hand then this is the hand info (XRHand)
|
89
|
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* @link https://developer.mozilla.org/en-US/docs/Web/API/XRHand
|
90
|
-
*/
|
91
|
-
get hand() { return this.inputSource.hand; }
|
92
|
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/** The input source profiles */
|
93
|
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get profiles() { return this.inputSource.profiles; }
|
94
|
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/** The device input layout */
|
95
|
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get layout() { return this._layout; }
|
96
|
-
|
97
|
-
/** shorthand for `inputSource.targetRayMode` */
|
98
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-
get targetRayMode() { return this.inputSource.targetRayMode; }
|
99
|
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/** shorthand for `inputSource.targetRaySpace` */
|
100
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-
get targetRaySpace() { return this.inputSource.targetRaySpace; }
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101
|
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/** shorthand for `inputSource.gripSpace` */
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102
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-
get gripSpace() { return this.inputSource.gripSpace; }
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103
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/**
|
104
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* If the controller if held in the left or right hand (or if it's a left or right hand)
|
105
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**/
|
106
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get side() { return this.inputSource.handedness; }
|
107
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/** is right side. shorthand for `side === 'right'` */
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108
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get isRight() { return this.side === 'right'; }
|
109
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/** is left side. shorthand for `side === 'left'` */
|
110
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get isLeft() { return this.side === 'left'; }
|
111
|
-
|
112
|
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/** The XRTransientInputHitTestSource can be used to perform hit tests with the controller ray against the real world.
|
113
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* see https://developer.mozilla.org/en-US/docs/Web/API/XRSession/requestHitTestSourceForTransientInput for more information
|
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* Requires the hit-test feature to be enabled in the XRSession
|
115
|
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*/
|
116
|
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get hitTestSource() { return this._hitTestSource; }
|
117
|
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private _hitTestSource: XRTransientInputHitTestSource | undefined = undefined;
|
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|
-
|
119
|
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/** Perform a hit test against the XR planes or meshes. shorthand for `xr.getHitTest(controller)`
|
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|
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* @returns the hit test result (with position and rotation in worldspace) or null if no hit was found
|
121
|
-
*/
|
122
|
-
getHitTest(): NeedleXRHitTestResult | null {
|
123
|
-
return this.xr.getHitTest(this);
|
124
|
-
}
|
125
|
-
|
126
|
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private readonly _gripPosition = new Vector3();
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127
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private readonly _gripQuaternion = new Quaternion();
|
128
|
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private readonly _rayPosition = new Vector3();
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129
|
-
private readonly _rayQuaternion = new Quaternion();
|
130
|
-
|
131
|
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/** Grip position in rig space */
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|
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get gripPosition() { return getTempVector(this._gripPosition).applyMatrix4(flipForwardMatrix) }
|
133
|
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/** Grip rotation in rig space */
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134
|
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get gripQuaternion() { return getTempQuaternion(this._gripQuaternion).premultiply(flipForwardQuaternion) }
|
135
|
-
/** Ray position in rig space */
|
136
|
-
get rayPosition() { return getTempVector(this._rayPosition).applyMatrix4(flipForwardMatrix) }
|
137
|
-
/** Ray rotation in rig space */
|
138
|
-
get rayQuaternion() { return getTempQuaternion(this._rayQuaternion).premultiply(flipForwardQuaternion) }
|
139
|
-
|
140
|
-
/** Controller grip position in worldspace */
|
141
|
-
get gripWorldPosition() {
|
142
|
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const v = getTempVector(this._gripPosition);
|
143
|
-
const space = this.xr.context.mainCamera?.parent;
|
144
|
-
if (!space) return v;
|
145
|
-
return v.applyMatrix4(space.matrixWorld);
|
146
|
-
}
|
147
|
-
/** Controller grip rotation in wordspace */
|
148
|
-
get gripWorldQuaternion() {
|
149
|
-
const q = getTempQuaternion(this._gripQuaternion);
|
150
|
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// flip forward because we want +Z to be forward
|
151
|
-
q.multiply(flipForwardQuaternion);
|
152
|
-
const space = this.xr.context.mainCamera?.parent;
|
153
|
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if (!space) return q;
|
154
|
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q.premultiply(getWorldQuaternion(space))
|
155
|
-
return q;
|
156
|
-
}
|
157
|
-
/** Controller ray position in worldspace */
|
158
|
-
get rayWorldPosition() {
|
159
|
-
const v = getTempVector(this._rayPosition);
|
160
|
-
const space = this.xr.context.mainCamera?.parent;
|
161
|
-
if (!space) return v;
|
162
|
-
return v.applyMatrix4(space.matrixWorld);
|
163
|
-
}
|
164
|
-
/** Controller ray rotation in wordspace */
|
165
|
-
get rayWorldQuaternion() {
|
166
|
-
const q = getTempQuaternion(this._rayQuaternion)
|
167
|
-
// flip forward because we want +Z to be forward
|
168
|
-
.multiply(flipForwardQuaternion);
|
169
|
-
const space = this.xr.context.mainCamera?.parent;
|
170
|
-
if (!space) return q;
|
171
|
-
q.premultiply(getWorldQuaternion(space))
|
172
|
-
return q;
|
173
|
-
}
|
174
|
-
|
175
|
-
/** The controller ray in worldspace */
|
176
|
-
get ray(): Ray {
|
177
|
-
this._ray.origin.copy(this.rayWorldPosition);
|
178
|
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this._ray.direction.copy(getTempVector(0, 0, 1).applyQuaternion(this.rayWorldQuaternion));
|
179
|
-
return this._ray;
|
180
|
-
}
|
181
|
-
private readonly _ray;
|
182
|
-
|
183
|
-
/** The controller object space.
|
184
|
-
* You can use it to attach objects to the controller.
|
185
|
-
* Children will be automatically detached and put into the scene when the controller disconnects
|
186
|
-
*/
|
187
|
-
get object() { return this._object; }
|
188
|
-
private readonly _object: IGameObject;
|
189
|
-
|
190
|
-
private readonly _debugAxesHelper = new AxesHelper(.03);
|
191
|
-
|
192
|
-
/** returns the URL of the default controller model */
|
193
|
-
async getModelUrl(): Promise<string | null> {
|
194
|
-
return this.getMotionController?.then(res => res.assetUrl || null);
|
195
|
-
}
|
196
|
-
|
197
|
-
constructor(session: NeedleXRSession, device: XRInputSource, index: number) {
|
198
|
-
this.xr = session;
|
199
|
-
this.inputSource = device;
|
200
|
-
this.index = index;
|
201
|
-
this._object = new Object3D() as unknown as IGameObject;
|
202
|
-
if (debug)
|
203
|
-
this._object.add(this._debugAxesHelper);
|
204
|
-
this.xr.context.scene.add(this._object);
|
205
|
-
this._ray = new Ray();
|
206
|
-
this.pointerInit = {
|
207
|
-
origin: this,
|
208
|
-
pointerType: this.hand ? "hand" : "controller",
|
209
|
-
pointerId: -1, // < this will be updated in the emitPointerEvent method
|
210
|
-
mode: this.inputSource.targetRayMode,
|
211
|
-
ray: this._ray,
|
212
|
-
device: this._object,
|
213
|
-
buttonName: "none",
|
214
|
-
}
|
215
|
-
this.initialize();
|
216
|
-
this.subscribeEvents();
|
217
|
-
|
218
|
-
// TODO: change this to check if we have hit-testing enabled instead of pass through.
|
219
|
-
if (this.xr.mode === "immersive-ar" && this.inputSource.targetRayMode === "tracked-pointer") {
|
220
|
-
// request hittest source
|
221
|
-
this.xr.session.requestHitTestSourceForTransientInput?.({
|
222
|
-
profile: this.inputSource.profiles[0],
|
223
|
-
offsetRay: new XRRay(),
|
224
|
-
})?.then(hitTestSource => {
|
225
|
-
this._hitTestSource = hitTestSource;
|
226
|
-
});
|
227
|
-
}
|
228
|
-
}
|
229
|
-
|
230
|
-
onUpdate(frame: XRFrame) {
|
231
|
-
this.onUpdateFrame(frame);
|
232
|
-
this.updateInputEvents();
|
233
|
-
this.onUpdateMove();
|
234
|
-
}
|
235
|
-
|
236
|
-
onRenderDebug() {
|
237
|
-
Gizmos.DrawWireSphere(this.rayWorldPosition, .02);
|
238
|
-
Gizmos.DrawDirection(this.rayWorldPosition, getTempVector(0, 0, 10).applyQuaternion(this.rayWorldQuaternion));
|
239
|
-
}
|
240
|
-
|
241
|
-
private onUpdateFrame(frame: XRFrame) {
|
242
|
-
if (!this.xr.referenceSpace) {
|
243
|
-
this._isTracking = false;
|
244
|
-
return;
|
245
|
-
}
|
246
|
-
|
247
|
-
// TODO: we might actually want to apply the rotation here now already to avoid the matrix multiplications in the vector and quaternion getters since we now ALWAYS deal witht the rotated data (previously the camera was rotated before calling the update methods hence we needed other data etc but this has been changed in 99a8b96fe03676078e194f5504743576a19a9b1a and now the camera is rotated at the very end of the frame - or at least it should be - which also fixed the issue with selectstart controller events requiring other frame data etc)
|
248
|
-
|
249
|
-
const rayPose = frame.getPose(this.inputSource.targetRaySpace, this.xr.referenceSpace);
|
250
|
-
this._isTracking = rayPose != null;
|
251
|
-
|
252
|
-
if (rayPose) {
|
253
|
-
const t = rayPose.transform;
|
254
|
-
this._rayPosition.set(t.position.x, t.position.y, t.position.z);
|
255
|
-
this._rayQuaternion.set(t.orientation.x, t.orientation.y, t.orientation.z, t.orientation.w);
|
256
|
-
}
|
257
|
-
|
258
|
-
if (this.inputSource.gripSpace) {
|
259
|
-
const gripPose = frame.getPose(this.inputSource.gripSpace, this.xr.referenceSpace!);
|
260
|
-
if (gripPose) {
|
261
|
-
const t = gripPose.transform;
|
262
|
-
this._gripPosition.set(t.position.x, t.position.y, t.position.z);
|
263
|
-
this._gripQuaternion.set(t.orientation.x, t.orientation.y, t.orientation.z, t.orientation.w);
|
264
|
-
}
|
265
|
-
}
|
266
|
-
|
267
|
-
// update controller object position
|
268
|
-
if (this.xr.context.mainCamera?.parent && this._object.parent !== this.xr.context.mainCamera?.parent)
|
269
|
-
this.xr.context.mainCamera.parent.add(this._object);
|
270
|
-
|
271
|
-
// for controllers, we set the position and rotation of the object to the ray position and rotation
|
272
|
-
// for hands, we take the wrist position and rotation
|
273
|
-
const hand = this.hand;
|
274
|
-
if (hand) {
|
275
|
-
// https://www.w3.org/TR/webxr-hand-input-1/#xrhand-interface
|
276
|
-
let gotWrist = false;
|
277
|
-
// TODO check why types are not correct here
|
278
|
-
// @ts-ignore
|
279
|
-
const wrist = hand.get("wrist");
|
280
|
-
if (wrist && frame.getJointPose) {
|
281
|
-
const pose = frame.getJointPose(wrist, this.xr.referenceSpace);
|
282
|
-
if (pose) {
|
283
|
-
gotWrist = true;
|
284
|
-
const p = pose.transform.position;
|
285
|
-
const q = pose.transform.orientation;
|
286
|
-
this._object.position.set(p.x, p.y, p.z);
|
287
|
-
this._object.quaternion.set(q.x, q.y, q.z, q.w).multiply(flipForwardQuaternion);
|
288
|
-
}
|
289
|
-
}
|
290
|
-
if (!gotWrist) {
|
291
|
-
this._object.position.copy(this._rayPosition);
|
292
|
-
this._object.quaternion.copy(this._rayQuaternion).multiply(flipForwardQuaternion);
|
293
|
-
}
|
294
|
-
|
295
|
-
//@ts-ignore
|
296
|
-
const middle = hand.get("middle-finger-metacarpal");
|
297
|
-
if (middle && frame.getJointPose) {
|
298
|
-
const pose = frame.getJointPose(middle, this.xr.referenceSpace);
|
299
|
-
if (pose) {
|
300
|
-
const p = pose.transform.position;
|
301
|
-
const q = pose.transform.orientation;
|
302
|
-
// for some reason the grip rotation is different from the wrist rotation
|
303
|
-
// but we want to use the wrist rotation for the grip
|
304
|
-
this._gripPosition.set(p.x, p.y, p.z);
|
305
|
-
this._gripQuaternion.set(q.x, q.y, q.z, q.w);
|
306
|
-
}
|
307
|
-
}
|
308
|
-
}
|
309
|
-
else {
|
310
|
-
this._object.position.copy(this._rayPosition);
|
311
|
-
this._object.quaternion.copy(this._rayQuaternion).multiply(flipForwardQuaternion);
|
312
|
-
}
|
313
|
-
}
|
314
|
-
|
315
|
-
/** Called when the input source disconnects */
|
316
|
-
onDisconnected() {
|
317
|
-
if (this.connected) return;
|
318
|
-
// move all attached objects into the scene
|
319
|
-
for (const child of this._object.children) {
|
320
|
-
this.xr.context.scene.attach(child);
|
321
|
-
}
|
322
|
-
this._object.removeFromParent();
|
323
|
-
this._debugAxesHelper.removeFromParent();
|
324
|
-
this.unsubscribeEvents();
|
325
|
-
}
|
326
|
-
|
327
|
-
/**
|
328
|
-
* Get a gamepad button
|
329
|
-
* @link https://github.com/immersive-web/webxr-gamepads-module/blob/main/gamepads-module-explainer.md
|
330
|
-
* @param key the controller button name e.g. x-button
|
331
|
-
* @returns the gamepad button if it exists on the controller - otherwise undefined
|
332
|
-
*/
|
333
|
-
getButton(key: ButtonName | "primary-button" | "primary"): NeedleGamepadButton | undefined {
|
334
|
-
if (!this._layout) return undefined;
|
335
|
-
|
336
|
-
switch (key) {
|
337
|
-
case "primary-button":
|
338
|
-
if (this.isLeft) key = "x-button";
|
339
|
-
else if (this.isRight) key = "a-button";
|
340
|
-
else return undefined;
|
341
|
-
break;
|
342
|
-
case "primary":
|
343
|
-
return this.toNeedleGamepadButton(0);
|
344
|
-
}
|
345
|
-
|
346
|
-
|
347
|
-
if (this._buttonMap.has(key)) {
|
348
|
-
return this.toNeedleGamepadButton(this._buttonMap.get(key)!);
|
349
|
-
}
|
350
|
-
const componentModel = this._layout?.components[key];
|
351
|
-
if (componentModel?.gamepadIndices) {
|
352
|
-
switch (componentModel.type) {
|
353
|
-
case "button":
|
354
|
-
case "squeeze":
|
355
|
-
if (this.inputSource.gamepad) {
|
356
|
-
const index = componentModel.gamepadIndices!.button!;
|
357
|
-
this._buttonMap.set(key, index);
|
358
|
-
return this.toNeedleGamepadButton(index);
|
359
|
-
}
|
360
|
-
break;
|
361
|
-
default:
|
362
|
-
console.warn("Unsupported component type", componentModel.type);
|
363
|
-
break;
|
364
|
-
}
|
365
|
-
}
|
366
|
-
this._buttonMap.set(key, undefined!);
|
367
|
-
return undefined;
|
368
|
-
}
|
369
|
-
|
370
|
-
private readonly _needleGamepadButtons = new Array<NeedleGamepadButton>();
|
371
|
-
/** combine the InputState information + the GamepadButton information (since GamepadButtons can not be extended) */
|
372
|
-
private toNeedleGamepadButton(index: number): NeedleGamepadButton {
|
373
|
-
const button = this.inputSource.gamepad?.buttons[index];
|
374
|
-
const state = this.states[index];
|
375
|
-
const needleButton = this._needleGamepadButtons[index] || new NeedleGamepadButton();
|
376
|
-
if (button) {
|
377
|
-
needleButton.pressed = button.pressed;
|
378
|
-
needleButton.value = button.value;
|
379
|
-
needleButton.touched = button.touched;
|
380
|
-
}
|
381
|
-
if (state) {
|
382
|
-
needleButton.isDown = state.isDown;
|
383
|
-
needleButton.isUp = state.isUp;
|
384
|
-
}
|
385
|
-
this._needleGamepadButtons[index] = needleButton;
|
386
|
-
return needleButton;
|
387
|
-
}
|
388
|
-
|
389
|
-
/**
|
390
|
-
* Get the values of a controller joystick
|
391
|
-
* @link https://github.com/immersive-web/webxr-gamepads-module/blob/main/gamepads-module-explainer.md
|
392
|
-
* @returns the stick values where x is left/right, y is up/down and z is the button value
|
393
|
-
*/
|
394
|
-
getStick(key: StickName | "primary"): Vec3 {
|
395
|
-
if (!this._layout) return { x: 0, y: 0, z: 0 };
|
396
|
-
|
397
|
-
if (key === "primary") {
|
398
|
-
const x = this.inputSource.gamepad?.axes[0] || 0;
|
399
|
-
const y = this.inputSource.gamepad?.axes[1] || 0;
|
400
|
-
// the primary thumbstick is button 3 (see gamepads module explainer)
|
401
|
-
const z = this.inputSource.gamepad?.buttons[3].value || 0;
|
402
|
-
return { x, y, z }
|
403
|
-
}
|
404
|
-
|
405
|
-
const componentModel = this._layout?.components[key];
|
406
|
-
if (componentModel?.gamepadIndices) {
|
407
|
-
switch (componentModel.type) {
|
408
|
-
case "thumbstick":
|
409
|
-
if (this.inputSource.gamepad) {
|
410
|
-
const xIndex = componentModel.gamepadIndices!.xAxis!;
|
411
|
-
const yIndex = componentModel.gamepadIndices!.yAxis!;
|
412
|
-
let x = this.inputSource.gamepad?.axes[xIndex];
|
413
|
-
let y = this.inputSource.gamepad?.axes[yIndex];
|
414
|
-
x *= -1;
|
415
|
-
y *= -1;
|
416
|
-
const buttonIndex = componentModel.gamepadIndices!.button!;
|
417
|
-
const z = this.inputSource.gamepad?.buttons[buttonIndex].value;
|
418
|
-
return { x, y, z }
|
419
|
-
}
|
420
|
-
}
|
421
|
-
}
|
422
|
-
return { x: 0, y: 0, z: 0 }
|
423
|
-
}
|
424
|
-
|
425
|
-
|
426
|
-
private readonly _buttonMap = new Map<ButtonName, number>();
|
427
|
-
|
428
|
-
// the motion controller contains the controller scheme, we use this to simplify button access
|
429
|
-
private _motioncontroller?: MotionController;
|
430
|
-
private _layout: InputDeviceLayout | undefined;
|
431
|
-
private getMotionController!: Promise<MotionController>;
|
432
|
-
private initialize() {
|
433
|
-
if (!this._layout) {
|
434
|
-
// TODO: we should fetch the profiles or better yet the profile list once and cache it
|
435
|
-
const fetchProfileCall = fetchProfile(this.inputSource, DEFAULT_PROFILES_PATH, DEFAULT_PROFILE);
|
436
|
-
/** @ts-ignore */
|
437
|
-
this.getMotionController = fetchProfileCall.then(res => {
|
438
|
-
|
439
|
-
if (!this.connected) return null;
|
440
|
-
|
441
|
-
this._motioncontroller = new MotionController(
|
442
|
-
this.inputSource,
|
443
|
-
res.profile,
|
444
|
-
res.assetPath || ""
|
445
|
-
);
|
446
|
-
|
447
|
-
const profile = res.profile as InputDeviceProfile;
|
448
|
-
const layout = profile.layouts[this.inputSource.handedness];
|
449
|
-
this._layout = layout;
|
450
|
-
if (this._layout) {
|
451
|
-
if (!this._layout.gamepad?.length) {
|
452
|
-
this._layout.gamepad = [];
|
453
|
-
for (const key in this._layout.components) {
|
454
|
-
const component = this._layout.components[key];
|
455
|
-
this._layout.gamepad[component.gamepadIndices!.button!] = key as XRControllerButtonName;
|
456
|
-
}
|
457
|
-
}
|
458
|
-
}
|
459
|
-
// if (debug) console.log(this._layout, this.inputSource);
|
460
|
-
// debugger;
|
461
|
-
// this.getButton("a-button")
|
462
|
-
return this._motioncontroller;
|
463
|
-
}).catch(err => {
|
464
|
-
console.error(err);
|
465
|
-
});
|
466
|
-
}
|
467
|
-
}
|
468
|
-
|
469
|
-
private subscribeEvents() {
|
470
|
-
// https://developer.mozilla.org/en-US/docs/Web/API/XRSession/selectstart_event
|
471
|
-
this.xr.session.addEventListener("selectstart", this.onSelectStart);
|
472
|
-
this.xr.session.addEventListener("selectend", this.onSelectEnd);
|
473
|
-
// https://developer.mozilla.org/en-US/docs/Web/API/XRSession/squeeze_event
|
474
|
-
this.xr.session.addEventListener("squeezestart", this.onSequeezeStart);
|
475
|
-
this.xr.session.addEventListener("squeezeend", this.onSequeezeEnd);
|
476
|
-
}
|
477
|
-
private unsubscribeEvents() {
|
478
|
-
this.xr.session.removeEventListener("selectstart", this.onSelectStart);
|
479
|
-
this.xr.session.removeEventListener("selectend", this.onSelectEnd);
|
480
|
-
this.xr.session.removeEventListener("squeezestart", this.onSequeezeStart);
|
481
|
-
this.xr.session.removeEventListener("squeezeend", this.onSequeezeEnd);
|
482
|
-
}
|
483
|
-
|
484
|
-
private _selectButtonIndex: number | undefined = undefined;
|
485
|
-
private _squeezeButtonIndex: number | undefined = undefined;
|
486
|
-
|
487
|
-
private onSelectStart = (evt: XRInputSourceEvent) => {
|
488
|
-
if (this.inputSource !== evt.inputSource) return;
|
489
|
-
const selectComponentId = this._layout?.selectComponentId;
|
490
|
-
const i = this._layout?.components[selectComponentId!]?.gamepadIndices?.button;
|
491
|
-
if (i !== undefined) this._selectButtonIndex = i;
|
492
|
-
if (debug) Gizmos.DrawDirection(this.rayWorldPosition, getTempVector(0, .01, 1).applyQuaternion(this.rayWorldQuaternion), 0xff0000, 10);
|
493
|
-
this.emitPointerEvent(InputEvents.PointerDown, this._selectButtonIndex || 0, "xr-standard-trigger", true, evt);
|
494
|
-
}
|
495
|
-
private onSelectEnd = (evt: XRInputSourceEvent) => {
|
496
|
-
if (this.inputSource !== evt.inputSource) return;
|
497
|
-
this.emitPointerEvent(InputEvents.PointerUp, this._selectButtonIndex || 0, "xr-standard-trigger", true, evt);
|
498
|
-
}
|
499
|
-
private onSequeezeStart = (evt: XRInputSourceEvent) => {
|
500
|
-
if (this.inputSource !== evt.inputSource) return;
|
501
|
-
this._squeezeButtonIndex = this._layout?.components["xr-standard-squeeze"]?.gamepadIndices?.button;
|
502
|
-
if (this._squeezeButtonIndex !== undefined) {
|
503
|
-
if (debug) Gizmos.DrawDirection(this.rayWorldPosition, getTempVector(0, .01, 1).applyQuaternion(this.rayWorldQuaternion), 0x0000ff, 10);
|
504
|
-
this.emitPointerEvent(InputEvents.PointerDown, this._squeezeButtonIndex || 0, "xr-standard-squeeze", true, evt);
|
505
|
-
}
|
506
|
-
};
|
507
|
-
private onSequeezeEnd = (evt: XRInputSourceEvent) => {
|
508
|
-
if (this.inputSource !== evt.inputSource) return;
|
509
|
-
if (this._squeezeButtonIndex !== undefined)
|
510
|
-
this.emitPointerEvent(InputEvents.PointerUp, this._squeezeButtonIndex || 0, "xr-standard-squeeze", true, evt);
|
511
|
-
};
|
512
|
-
|
513
|
-
/** Index = button index */
|
514
|
-
private readonly states = new Array<InputState>();
|
515
|
-
// If we want to invoke button events for ALL buttons we need to keep track of the previous state
|
516
|
-
// instead of using XR input select start events which is only raised for the primary button
|
517
|
-
// we should probably do both but then we need to ignore the primary index in the following function (to not raise an event for the same button twice)
|
518
|
-
// and start with index = 1
|
519
|
-
private updateInputEvents() {
|
520
|
-
if (!this._layout) return;
|
521
|
-
|
522
|
-
// https://immersive-web.github.io/webxr-gamepads-module/#xr-standard-heading
|
523
|
-
if (this.gamepad?.buttons) {
|
524
|
-
for (let k = 0; k < this.gamepad.buttons.length; k++) {
|
525
|
-
const button = this.gamepad.buttons[k];
|
526
|
-
const state = this.states[k] || new InputState();
|
527
|
-
let eventName: InputEventNames | null = null;
|
528
|
-
|
529
|
-
// is down
|
530
|
-
if (button.pressed && !state.pressed) {
|
531
|
-
eventName = "pointerdown";
|
532
|
-
state.isDown = true;
|
533
|
-
state.isUp = false;
|
534
|
-
}
|
535
|
-
// is up
|
536
|
-
else if (!button.pressed && state.pressed) {
|
537
|
-
eventName = "pointerup"
|
538
|
-
state.isDown = false;
|
539
|
-
state.isUp = true;
|
540
|
-
}
|
541
|
-
else {
|
542
|
-
state.isDown = false;
|
543
|
-
state.isUp = false;
|
544
|
-
}
|
545
|
-
|
546
|
-
state.value = button.value;
|
547
|
-
state.pressed = button.pressed;
|
548
|
-
this.states[k] = state;
|
549
|
-
|
550
|
-
// the selection event is handled in the "selectstart" callback
|
551
|
-
const emitEvent = k !== this._selectButtonIndex && k !== this._squeezeButtonIndex;
|
552
|
-
|
553
|
-
if (eventName != null && emitEvent) {
|
554
|
-
const name = this._layout?.gamepad[k];
|
555
|
-
this.emitPointerEvent(eventName, k, name ?? "none", false);
|
556
|
-
}
|
557
|
-
}
|
558
|
-
}
|
559
|
-
}
|
560
|
-
private onUpdateMove() {
|
561
|
-
this.emitPointerEvent("pointermove", 0, "none", false);
|
562
|
-
}
|
563
|
-
|
564
|
-
|
565
|
-
/** cached spatial pointer init object. We re-use it to not have */
|
566
|
-
private readonly pointerInit: NEPointerEventInit;
|
567
|
-
private emitPointerEvent(type: InputEventNames, button: number, buttonName: ButtonName | "none", primary: boolean, source: Event | null = null) {
|
568
|
-
|
569
|
-
if (!this.emitEvents) {
|
570
|
-
if(debug && type !== InputEvents.PointerMove) console.warn("Pointer events are disabled for this controller", this.index, type, button);
|
571
|
-
return;
|
572
|
-
}
|
573
|
-
|
574
|
-
// Currently we do only want to emit pointer events for NON screen based events
|
575
|
-
// that means if the input device is spatial (AR touch on a screen should be handled via touchdown etc still)
|
576
|
-
// Not sure if *this* is enough to determine if the event is spatial or not
|
577
|
-
if (this.xr.mode === "immersive-vr" || this.xr.isPassThrough) {
|
578
|
-
this.pointerInit.origin = this;
|
579
|
-
this.pointerInit.pointerId = this.index * 10 + button;
|
580
|
-
this.pointerInit.pointerType = this.hand ? "hand" : "controller";
|
581
|
-
this.pointerInit.button = button;
|
582
|
-
this.pointerInit.buttonName = buttonName;
|
583
|
-
this.pointerInit.isPrimary = primary;
|
584
|
-
this.pointerInit.mode = this.inputSource.targetRayMode;
|
585
|
-
this.pointerInit.ray = this.ray;
|
586
|
-
this.pointerInit.device = this.object;
|
587
|
-
|
588
|
-
const prevContext = Context.Current;
|
589
|
-
Context.Current = this.xr.context;
|
590
|
-
this.xr.context.input.createInputEvent(new NEPointerEvent(type, source, this.pointerInit));
|
591
|
-
Context.Current = prevContext;
|
592
|
-
}
|
593
|
-
}
|
594
|
-
}
|
595
|
-
|
596
|
-
class InputState {
|
597
|
-
/** if the button was pressed the last update */
|
598
|
-
isDown: boolean = false;
|
599
|
-
/** if the button was released the last update */
|
600
|
-
isUp: boolean = false;
|
601
|
-
|
602
|
-
pressed: boolean = false;
|
603
|
-
value: number = 0;
|
604
|
-
};
|
605
|
-
|
606
|
-
/** Enhanced GamepadButton with `isDown` and `isUp` information */
|
607
|
-
class NeedleGamepadButton {
|
608
|
-
touched: boolean = false;
|
609
|
-
pressed: boolean = false;
|
610
|
-
value: number = 0;
|
611
|
-
/** was the button just pressed down the last update */
|
612
|
-
isDown: boolean = false;
|
613
|
-
/** was the button just released the last update */
|
614
|
-
isUp: boolean = false;
|
615
|
-
}
|
@@ -1,1270 +0,0 @@
|
|
1
|
-
import { Mesh, Object3D, PerspectiveCamera, Quaternion, Vector3, PlaneHelper, PlaneGeometry, MeshBasicMaterial, Camera, WebXRArrayCamera, DoubleSide } from "three";
|
2
|
-
import { Context, FrameEvent } from "../engine_context.js";
|
3
|
-
import { ContextEvent, ContextRegistry } from "../engine_context_registry.js";
|
4
|
-
import { Gizmos } from "../engine_gizmos.js";
|
5
|
-
import { getTempVector, getTempQuaternion, getWorldPosition, getWorldQuaternion, getWorldScale, setWorldPosition, setWorldQuaternion, setWorldScale } from "../engine_three_utils.js";
|
6
|
-
import { NeedleXRController } from "./NeedleXRController.js";
|
7
|
-
import type { IXRRig } from "./XRRig.js";
|
8
|
-
import { ImplictXRRig, flipForwardMatrix, flipForwardQuaternion } from "./internal.js";
|
9
|
-
import { delay, getParam, isDesktop, isQuest } from "../engine_utils.js";
|
10
|
-
import { ICamera, IComponent, INeedleXRSession } from "../engine_types.js";
|
11
|
-
import { NeedleXRSync } from "./NeedleXRSync.js";
|
12
|
-
import { isDevEnvironment, showBalloonMessage, showBalloonWarning } from "../debug/index.js";
|
13
|
-
import { registerFrameEventCallback, unregisterFrameEventCallback } from "../engine_lifecycle_functions_internal.js";
|
14
|
-
import { isDestroyed } from "../engine_gameobject.js";
|
15
|
-
import { TemporaryXRContext } from "./TempXRContext.js";
|
16
|
-
import { Mathf } from "../engine_math.js";
|
17
|
-
|
18
|
-
export type NeedleXREventArgs = { xr: NeedleXRSession }
|
19
|
-
export type SessionChangedEvt = (args: NeedleXREventArgs) => void;
|
20
|
-
export type SessionRequestedEvent = (args: { mode: XRSessionMode, init: XRSessionInit }) => void;
|
21
|
-
export type SessionRequestedEndEvent = (args: { mode: XRSessionMode, init: XRSessionInit, newSession: XRSession | null }) => void;
|
22
|
-
|
23
|
-
/** Result of a XR hit-test
|
24
|
-
* @property {XRHitTestResult} hit The original XRHitTestResult
|
25
|
-
* @property {Vector3} position The hit position in world space
|
26
|
-
* @property {Quaternion} quaternion The hit rotation in world space
|
27
|
-
*/
|
28
|
-
export type NeedleXRHitTestResult = { hit: XRHitTestResult, position: Vector3, quaternion: Quaternion };
|
29
|
-
|
30
|
-
const debug = getParam("debugwebxr");
|
31
|
-
|
32
|
-
// TODO: move this into the IComponent interface!?
|
33
|
-
export interface INeedleXRSessionEventReceiver extends Pick<IComponent, "destroyed"> {
|
34
|
-
get activeAndEnabled(): boolean;
|
35
|
-
supportsXR?(mode: XRSessionMode): boolean;
|
36
|
-
/** Called before requesting a XR session */
|
37
|
-
onBeforeXR?(mode: XRSessionMode, args: XRSessionInit): void;
|
38
|
-
onEnterXR?(args: NeedleXREventArgs): void;
|
39
|
-
onUpdateXR?(args: NeedleXREventArgs): void;
|
40
|
-
onLeaveXR?(args: NeedleXREventArgs): void;
|
41
|
-
onXRControllerAdded?(args: NeedleXRControllerEventArgs): void;
|
42
|
-
onXRControllerRemoved?(args: NeedleXRControllerEventArgs): void;
|
43
|
-
}
|
44
|
-
|
45
|
-
/** Contains a reference to the currently active webxr session and the controller that has changed */
|
46
|
-
export type NeedleXRControllerEventArgs = NeedleXREventArgs & { controller: NeedleXRController, change: "added" | "removed" }
|
47
|
-
/** Event Arguments when a controller changed event is invoked (added or removed) */
|
48
|
-
export type ControllerChangedEvt = (args: NeedleXRControllerEventArgs) => void;
|
49
|
-
|
50
|
-
|
51
|
-
|
52
|
-
function getDOMOverlayElement(domElement: HTMLElement) {
|
53
|
-
let arOverlayElement: HTMLElement | null = null;
|
54
|
-
// for react cases we dont have an Engine Element
|
55
|
-
const element: any = domElement;
|
56
|
-
if (element.getAROverlayContainer)
|
57
|
-
arOverlayElement = element.getAROverlayContainer();
|
58
|
-
else arOverlayElement = domElement;
|
59
|
-
return arOverlayElement;
|
60
|
-
}
|
61
|
-
|
62
|
-
|
63
|
-
|
64
|
-
registerSessionGranted();
|
65
|
-
function registerSessionGranted() {
|
66
|
-
if ('xr' in navigator) {
|
67
|
-
// WebXRViewer (based on Firefox) has a bug where addEventListener
|
68
|
-
// throws a silent exception and aborts execution entirely.
|
69
|
-
if (/WebXRViewer\//i.test(navigator.userAgent)) {
|
70
|
-
console.warn('WebXRViewer does not support addEventListener');
|
71
|
-
return;
|
72
|
-
}
|
73
|
-
|
74
|
-
navigator.xr?.addEventListener('sessiongranted', () => {
|
75
|
-
console.log("Received Session Granted...")
|
76
|
-
const lastSessionMode = sessionStorage.getItem("needle_xr_session_mode");
|
77
|
-
const lastSessionInit = sessionStorage.getItem("needle_xr_session_init");
|
78
|
-
if (lastSessionMode && lastSessionInit) {
|
79
|
-
console.log("Session Granted: Restore last session")
|
80
|
-
const init = JSON.parse(lastSessionInit);
|
81
|
-
NeedleXRSession.start(lastSessionMode as XRSessionMode, init).catch(e => console.warn(e));
|
82
|
-
}
|
83
|
-
else {
|
84
|
-
// if no session was found we start VR by default
|
85
|
-
NeedleXRSession.start("immersive-vr").catch(e => console.warn("Session Granted failed:", e));
|
86
|
-
}
|
87
|
-
});
|
88
|
-
}
|
89
|
-
}
|
90
|
-
function saveSessionInfo(mode: XRSessionMode, init: XRSessionInit) {
|
91
|
-
sessionStorage.setItem("needle_xr_session_mode", mode);
|
92
|
-
sessionStorage.setItem("needle_xr_session_init", JSON.stringify(init));
|
93
|
-
}
|
94
|
-
|
95
|
-
function deleteSessionInfo() {
|
96
|
-
sessionStorage.removeItem("needle_xr_session_mode");
|
97
|
-
sessionStorage.removeItem("needle_xr_session_init");
|
98
|
-
}
|
99
|
-
|
100
|
-
if (isDesktop() && isDevEnvironment()) {
|
101
|
-
window.addEventListener("keydown", (evt) => {
|
102
|
-
if (evt.key === "x") {
|
103
|
-
if (NeedleXRSession.active) {
|
104
|
-
NeedleXRSession.stop();
|
105
|
-
}
|
106
|
-
}
|
107
|
-
});
|
108
|
-
}
|
109
|
-
|
110
|
-
if (getParam("simulatewebxrloading")) {
|
111
|
-
ContextRegistry.registerCallback(ContextEvent.ContextCreationStart, async _cb => {
|
112
|
-
await delay(3000);
|
113
|
-
setTimeout(async () => {
|
114
|
-
const info = await TemporaryXRContext.handoff();
|
115
|
-
if (info) NeedleXRSession.setSession(info.mode, info.session, info.init, Context.Current);
|
116
|
-
else
|
117
|
-
NeedleXRSession.start("immersive-vr")
|
118
|
-
}, 6000)
|
119
|
-
});
|
120
|
-
let triggered = false;
|
121
|
-
window.addEventListener("click", () => {
|
122
|
-
if (triggered) return;
|
123
|
-
triggered = true;
|
124
|
-
TemporaryXRContext.start("immersive-vr", NeedleXRSession.getDefaultSessionInit("immersive-vr"));
|
125
|
-
});
|
126
|
-
}
|
127
|
-
|
128
|
-
/**
|
129
|
-
* This class manages an XRSession to provide helper methods and events
|
130
|
-
* It provides easy access to the XRInputSources (controllers and hands)
|
131
|
-
* If a XRSession is active you can use all XR-related event methods on your components to receive XR events
|
132
|
-
* - Start a XRSession with `NeedleXRSession.start(...)`
|
133
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* - Stop a XRSession with `NeedleXRSession.stop()`
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134
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* - Access running XRSession with `NeedleXRSession.active`
|
135
|
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* - Listen to XRSession start events with `NeedleXRSession.onXRStart(...)`
|
136
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* - Listen to XRSession end events with `NeedleXRSession.onXREnd(...)`
|
137
|
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* - Listen to XRSession controller added events with `NeedleXRSession.onControllerAdded(...)`
|
138
|
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* - Listen to XRSession controller removed events with `NeedleXRSession.onControllerRemoved(...)`
|
139
|
-
*
|
140
|
-
*/
|
141
|
-
export class NeedleXRSession implements INeedleXRSession {
|
142
|
-
|
143
|
-
private static _sync: NeedleXRSync | null = null;
|
144
|
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static getXRSync(context: Context) {
|
145
|
-
if (!this._sync) this._sync = new NeedleXRSync(context);
|
146
|
-
return this._sync;
|
147
|
-
}
|
148
|
-
|
149
|
-
static get currentSessionRequest(): XRSessionMode | null { return this._currentSessionRequestMode; }
|
150
|
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private static _currentSessionRequestMode: XRSessionMode | null = null;
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151
|
-
|
152
|
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static get active(): NeedleXRSession | null { return this._activeSession; }
|
153
|
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/** The active xr session mode (if any xr session is active) */
|
154
|
-
static get activeMode() { return this._activeSession?.mode ?? null; }
|
155
|
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/** XRSystem via navigator.xr access
|
156
|
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* @link https://developer.mozilla.org/en-US/docs/Web/API/XRSystem
|
157
|
-
*/
|
158
|
-
static get xrSystem(): XRSystem | undefined {
|
159
|
-
return ('xr' in navigator) ? navigator.xr : undefined;
|
160
|
-
}
|
161
|
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static isXRSupported() { return Promise.all([this.isVRSupported(), this.isARSupported()]).then(res => res.some(e => e)) }
|
162
|
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static isVRSupported() { return this.xrSystem?.isSessionSupported('immersive-vr') ?? Promise.resolve(false); }
|
163
|
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static isARSupported() { return this.xrSystem?.isSessionSupported('immersive-ar') ?? Promise.resolve(false); }
|
164
|
-
|
165
|
-
private static _currentSessionRequest?: Promise<XRSession>;
|
166
|
-
private static _activeSession: NeedleXRSession | null;
|
167
|
-
|
168
|
-
static onSessionRequestStart(evt: SessionRequestedEvent) {
|
169
|
-
this._sessionRequestStartListeners.push(evt);
|
170
|
-
}
|
171
|
-
static offSessionRequestStart(evt: SessionRequestedEvent) {
|
172
|
-
const index = this._sessionRequestStartListeners.indexOf(evt);
|
173
|
-
if (index >= 0) this._sessionRequestStartListeners.splice(index, 1);
|
174
|
-
}
|
175
|
-
private static readonly _sessionRequestStartListeners: SessionRequestedEvent[] = [];
|
176
|
-
|
177
|
-
/** Called after the session request has finished */
|
178
|
-
static onSessionRequestEnd(evt: SessionRequestedEndEvent) {
|
179
|
-
this._sessionRequestEndListeners.push(evt);
|
180
|
-
}
|
181
|
-
/** Unsubscribe from request end evt */
|
182
|
-
static offSessionRequestEnd(evt: SessionRequestedEndEvent) {
|
183
|
-
const index = this._sessionRequestEndListeners.indexOf(evt);
|
184
|
-
if (index >= 0) this._sessionRequestEndListeners.splice(index, 1);
|
185
|
-
}
|
186
|
-
private static readonly _sessionRequestEndListeners: SessionRequestedEndEvent[] = [];
|
187
|
-
|
188
|
-
/** Listen to XR session started */
|
189
|
-
static onXRStart(evt: SessionChangedEvt) {
|
190
|
-
this._xrStartListeners.push(evt);
|
191
|
-
};
|
192
|
-
/** Unsubscribe from XRSession started events */
|
193
|
-
static offXRStart(evt: SessionChangedEvt) {
|
194
|
-
const index = this._xrStartListeners.indexOf(evt);
|
195
|
-
if (index >= 0) this._xrStartListeners.splice(index, 1);
|
196
|
-
}
|
197
|
-
private static readonly _xrStartListeners: SessionChangedEvt[] = [];
|
198
|
-
|
199
|
-
/** Listen to controller added events.
|
200
|
-
* Events are cleared when starting a new session
|
201
|
-
**/
|
202
|
-
static onControllerAdded(evt: ControllerChangedEvt) {
|
203
|
-
this._controllerAddedListeners.push(evt);
|
204
|
-
}
|
205
|
-
/** Unsubscribe from controller added evts */
|
206
|
-
static offControllerAdded(evt: ControllerChangedEvt) {
|
207
|
-
const index = this._controllerAddedListeners.indexOf(evt);
|
208
|
-
if (index >= 0) this._controllerAddedListeners.splice(index, 1);
|
209
|
-
}
|
210
|
-
private static readonly _controllerAddedListeners: ControllerChangedEvt[] = [];
|
211
|
-
|
212
|
-
/** Listen to controller removed events
|
213
|
-
* Events are cleared when starting a new session
|
214
|
-
**/
|
215
|
-
static onControllerRemoved(evt: ControllerChangedEvt) {
|
216
|
-
this._controllerRemovedListeners.push(evt);
|
217
|
-
}
|
218
|
-
/** Unsubscribe from controller removed events */
|
219
|
-
static offControllerRemoved(evt: ControllerChangedEvt) {
|
220
|
-
const index = this._controllerRemovedListeners.indexOf(evt);
|
221
|
-
if (index >= 0) this._controllerRemovedListeners.splice(index, 1);
|
222
|
-
}
|
223
|
-
private static readonly _controllerRemovedListeners: ControllerChangedEvt[] = [];
|
224
|
-
|
225
|
-
/** If the browser supports offerSession - creating a VR or AR button in the browser navigation bar */
|
226
|
-
static offerSession(mode: XRSessionMode, init: XRSessionInit | "default", context: Context): boolean {
|
227
|
-
if ('xr' in navigator && navigator.xr && 'offerSession' in navigator.xr) {
|
228
|
-
if (typeof navigator.xr.offerSession === "function") {
|
229
|
-
console.log("WebXR offerSession is available - requesting mode: " + mode);
|
230
|
-
if (init == "default") {
|
231
|
-
init = this.getDefaultSessionInit(mode);
|
232
|
-
}
|
233
|
-
navigator.xr.offerSession(mode, {
|
234
|
-
...init
|
235
|
-
}).then((session) => {
|
236
|
-
NeedleXRSession.setSession(mode, session, init as XRSessionInit, context);
|
237
|
-
}).catch(_ => {
|
238
|
-
console.log("XRSession offer rejected (perhaps because another call to offerSession was made or a call to requestSession was made)")
|
239
|
-
});
|
240
|
-
}
|
241
|
-
return true;
|
242
|
-
}
|
243
|
-
return false;
|
244
|
-
}
|
245
|
-
|
246
|
-
/** @returns a new XRSession init object with defaults */
|
247
|
-
static getDefaultSessionInit(mode: Omit<XRSessionMode, "inline">): XRSessionInit {
|
248
|
-
switch (mode) {
|
249
|
-
case "immersive-ar":
|
250
|
-
return {
|
251
|
-
optionalFeatures: ['anchors', 'local-floor', 'hand-tracking', 'layers', 'dom-overlay', 'hit-test'],
|
252
|
-
}
|
253
|
-
case "immersive-vr":
|
254
|
-
return {
|
255
|
-
optionalFeatures: ['local-floor', 'bounded-floor', 'hand-tracking', 'high-fixed-foveation-level', 'layers'],
|
256
|
-
}
|
257
|
-
default:
|
258
|
-
console.warn("No default session init for mode", mode);
|
259
|
-
return {};
|
260
|
-
}
|
261
|
-
}
|
262
|
-
|
263
|
-
/** start a new webXR session (make sure to stop already running sessions before calling this method) */
|
264
|
-
static async start(mode: XRSessionMode, init?: XRSessionInit, context?: Context): Promise<NeedleXRSession | null> {
|
265
|
-
|
266
|
-
if (this._currentSessionRequest) {
|
267
|
-
console.warn("A XRSession is already being requested");
|
268
|
-
if (debug || isDevEnvironment()) showBalloonWarning("A XRSession is already being requested");
|
269
|
-
return this._currentSessionRequest.then(() => this._activeSession!);
|
270
|
-
}
|
271
|
-
|
272
|
-
if (this._activeSession) {
|
273
|
-
console.error("A XRSession is already running");
|
274
|
-
return this._activeSession;
|
275
|
-
}
|
276
|
-
|
277
|
-
// Make sure we have a context
|
278
|
-
if (!context) context = Context.Current;
|
279
|
-
if (!context) context = ContextRegistry.All[0] as Context;
|
280
|
-
if (!context) throw new Error("No Needle Engine Context found");
|
281
|
-
|
282
|
-
// setup session init args, make sure we have default values
|
283
|
-
if (!init) init = {};
|
284
|
-
switch (mode) {
|
285
|
-
|
286
|
-
// Setup VR initialization parameters
|
287
|
-
case "immersive-ar":
|
288
|
-
{
|
289
|
-
const supported = await this.xrSystem?.isSessionSupported('immersive-ar')
|
290
|
-
if (supported !== true) {
|
291
|
-
console.error(mode + ' is not supported by this browser.');
|
292
|
-
return null;
|
293
|
-
}
|
294
|
-
const defaultInit: XRSessionInit = this.getDefaultSessionInit(mode);
|
295
|
-
const domOverlayElement = getDOMOverlayElement(context.domElement);
|
296
|
-
if (domOverlayElement && !isQuest()) { // excluding quest since dom-overlay breaks sessiongranted
|
297
|
-
defaultInit.domOverlay = { root: domOverlayElement };
|
298
|
-
defaultInit.optionalFeatures!.push('dom-overlay');
|
299
|
-
}
|
300
|
-
init = {
|
301
|
-
...defaultInit,
|
302
|
-
...init,
|
303
|
-
}
|
304
|
-
}
|
305
|
-
break;
|
306
|
-
|
307
|
-
// Setup AR initialization parameters
|
308
|
-
case "immersive-vr":
|
309
|
-
{
|
310
|
-
const supported = await this.xrSystem?.isSessionSupported('immersive-vr')
|
311
|
-
if (supported !== true) {
|
312
|
-
console.error(mode + ' is not supported by this browser.');
|
313
|
-
return null;
|
314
|
-
}
|
315
|
-
const defaultInit: XRSessionInit = this.getDefaultSessionInit(mode);
|
316
|
-
init = {
|
317
|
-
...defaultInit,
|
318
|
-
...init,
|
319
|
-
}
|
320
|
-
}
|
321
|
-
break;
|
322
|
-
|
323
|
-
default:
|
324
|
-
console.warn("No default session init for mode", mode);
|
325
|
-
break;
|
326
|
-
}
|
327
|
-
|
328
|
-
// we stop a temporary session here (if any runs)
|
329
|
-
await TemporaryXRContext.stop();
|
330
|
-
|
331
|
-
const scripts = mode == "immersive-ar" ? context.scripts_immersive_ar : context.scripts_immersive_vr
|
332
|
-
|
333
|
-
if (debug)
|
334
|
-
console.log("%c" + `Requesting ${mode} session`, "font-weight:bold;", init, scripts);
|
335
|
-
else
|
336
|
-
console.log("%c" + `Requesting ${mode} session`, "font-weight:bold;");
|
337
|
-
for (const script of scripts) {
|
338
|
-
if (script.onBeforeXR) script.onBeforeXR(mode, init);
|
339
|
-
}
|
340
|
-
for (const listener of this._sessionRequestStartListeners) {
|
341
|
-
listener({ mode, init });
|
342
|
-
}
|
343
|
-
if (debug) showBalloonMessage("Requesting " + mode + " session (" + Date.now() + ")");
|
344
|
-
this._currentSessionRequest = navigator.xr?.requestSession(mode, init);
|
345
|
-
this._currentSessionRequestMode = mode;
|
346
|
-
/**@type {XRSystem} */
|
347
|
-
const newSession = await (this._currentSessionRequest)?.catch(e => {
|
348
|
-
console.error(e, "Code: " + e.code);
|
349
|
-
if (e.code === 9) showBalloonWarning("Make sure your device has the required permissions (e.g. camera access)")
|
350
|
-
console.log("If the specified XR configuration is not supported (e.g. entering AR doesnt work) - make sure you access the website on a secure connection (HTTPS) and your device has the required permissions (e.g. camera access)");
|
351
|
-
const notSecure = location.protocol === 'http:';
|
352
|
-
if (notSecure) showBalloonWarning("XR requires a secure connection (HTTPS)");
|
353
|
-
});
|
354
|
-
this._currentSessionRequest = undefined;
|
355
|
-
this._currentSessionRequestMode = null;
|
356
|
-
for (const listener of this._sessionRequestEndListeners) {
|
357
|
-
listener({ mode, init, newSession: newSession || null });
|
358
|
-
}
|
359
|
-
if (!newSession) {
|
360
|
-
console.warn("XR Session request was rejected");
|
361
|
-
return null;
|
362
|
-
}
|
363
|
-
return this.setSession(mode, newSession, init, context);
|
364
|
-
}
|
365
|
-
|
366
|
-
static setSession(mode: XRSessionMode, session: XRSession, init: XRSessionInit, context: Context) {
|
367
|
-
if (this._activeSession) {
|
368
|
-
console.error("A XRSession is already running");
|
369
|
-
return this._activeSession;
|
370
|
-
}
|
371
|
-
const scripts = mode == "immersive-ar" ? context.scripts_immersive_ar : context.scripts_immersive_vr;
|
372
|
-
this._activeSession = new NeedleXRSession(mode, session, context, {
|
373
|
-
scripts: scripts,
|
374
|
-
controller_added: this._controllerAddedListeners,
|
375
|
-
controller_removed: this._controllerRemovedListeners,
|
376
|
-
init: init
|
377
|
-
});
|
378
|
-
session.addEventListener("end", this.onEnd);
|
379
|
-
if (debug)
|
380
|
-
console.log("%c" + `Started ${mode} session`, "font-weight:bold;", scripts);
|
381
|
-
else
|
382
|
-
console.log("%c" + `Started ${mode} session`, "font-weight:bold;");
|
383
|
-
return this._activeSession;
|
384
|
-
}
|
385
|
-
/** stops the active XR session */
|
386
|
-
static stop() {
|
387
|
-
this._activeSession?.end();
|
388
|
-
}
|
389
|
-
private static onEnd = () => {
|
390
|
-
if (debug) console.log("XR Session ended");
|
391
|
-
this._activeSession = null;
|
392
|
-
}
|
393
|
-
|
394
|
-
|
395
|
-
/** The needle engine context this session was started from */
|
396
|
-
readonly context: Context;
|
397
|
-
|
398
|
-
get sync(): NeedleXRSync | null {
|
399
|
-
return NeedleXRSession._sync;
|
400
|
-
}
|
401
|
-
|
402
|
-
/** Returns true if the xr session is still active */
|
403
|
-
get running(): boolean { return !this._ended && this.session != null; }
|
404
|
-
|
405
|
-
/**
|
406
|
-
* @link https://developer.mozilla.org/en-US/docs/Web/API/XRSession
|
407
|
-
*/
|
408
|
-
readonly session: XRSession;
|
409
|
-
|
410
|
-
/** XR Session Mode: AR or VR */
|
411
|
-
readonly mode: XRSessionMode;
|
412
|
-
|
413
|
-
/**
|
414
|
-
* The XRSession interface's read-only interactionMode property describes the best space (according to the user agent) for the application to draw an interactive UI for the current session.
|
415
|
-
* @link https://developer.mozilla.org/en-US/docs/Web/API/XRSession/interactionMode
|
416
|
-
*/
|
417
|
-
get interactionMode(): "screen-space" | "world-space" { return this.session["interactionMode"]; }
|
418
|
-
|
419
|
-
/**
|
420
|
-
* @link https://developer.mozilla.org/en-US/docs/Web/API/XRSession/visibilityState
|
421
|
-
*/
|
422
|
-
get visibilityState() { return this.session.visibilityState; }
|
423
|
-
|
424
|
-
/**
|
425
|
-
* @link https://developer.mozilla.org/en-US/docs/Web/API/XRSession/environmentBlendMode
|
426
|
-
*/
|
427
|
-
get environmentBlendMode() { return this.session.environmentBlendMode; }
|
428
|
-
|
429
|
-
/**
|
430
|
-
* The current XR frame
|
431
|
-
* @link https://developer.mozilla.org/en-US/docs/Web/API/XRFrame
|
432
|
-
*/
|
433
|
-
get frame(): XRFrame { return this.context.xrFrame!; }
|
434
|
-
|
435
|
-
/** The currently active/connected controllers */
|
436
|
-
readonly controllers: NeedleXRController[] = [];
|
437
|
-
/** shorthand to query the left controller. Use `controllers` to get access to all connected controllers */
|
438
|
-
get leftController() { return this.controllers.find(c => c.isLeft); }
|
439
|
-
/** shorthand to query the right controller. Use `controllers` to get access to all connected controllers */
|
440
|
-
get rightController() { return this.controllers.find(c => c.isRight); }
|
441
|
-
/** @returns the given controller if it is connected */
|
442
|
-
getController(side: XRHandedness) { return this.controllers.find(c => c.side === side) || null; }
|
443
|
-
|
444
|
-
/** Returns true if running in pass through mode in immersive AR */
|
445
|
-
get isPassThrough() {
|
446
|
-
if (this.environmentBlendMode !== 'opaque' && this.interactionMode === "world-space") return true;
|
447
|
-
// since we can not rely on interactionMode check we check the controllers too
|
448
|
-
// https://linear.app/needle/issue/NE-4057
|
449
|
-
// the following is a workaround for the issue above
|
450
|
-
if (this.mode === "immersive-ar" && this.environmentBlendMode !== 'opaque') {
|
451
|
-
// if we have any tracked pointer controllers we're also in passthrough
|
452
|
-
if (this.controllers.some(c => c.inputSource.targetRayMode === "tracked-pointer"))
|
453
|
-
return true;
|
454
|
-
}
|
455
|
-
if (isDevEnvironment() && isDesktop() && this.mode === "immersive-ar") {
|
456
|
-
return true;
|
457
|
-
}
|
458
|
-
return false;
|
459
|
-
}
|
460
|
-
get isAR() { return this.mode === 'immersive-ar'; }
|
461
|
-
get isVR() { return this.mode === 'immersive-vr'; }
|
462
|
-
|
463
|
-
get posePosition() { return this._transformPosition; }
|
464
|
-
get poseOrientation() { return this._transformOrientation; }
|
465
|
-
/** @returns the context.renderer.xr.getReferenceSpace() result */
|
466
|
-
get referenceSpace(): XRSpace | null { return this.context.renderer.xr.getReferenceSpace(); }
|
467
|
-
/** @returns the XRFrame `viewerpose` using the xr `referenceSpace` */
|
468
|
-
get viewerPose(): XRViewerPose | undefined { return this._viewerPose; }
|
469
|
-
|
470
|
-
|
471
|
-
/** @returns `true` if any image is currently being tracked */
|
472
|
-
/** returns true if images are currently being tracked */
|
473
|
-
get isTrackingImages() {
|
474
|
-
if (this.frame && "getImageTrackingResults" in this.frame && typeof this.frame.getImageTrackingResults === "function") {
|
475
|
-
try {
|
476
|
-
const trackingResult = this.frame.getImageTrackingResults();
|
477
|
-
for (const result of trackingResult) {
|
478
|
-
const state = result.trackingState;
|
479
|
-
if (state === "tracked") return true;
|
480
|
-
}
|
481
|
-
}
|
482
|
-
catch {
|
483
|
-
// Looks like we get a NotSupportedException on Android since the method is known
|
484
|
-
// but the feature is not supported by the session
|
485
|
-
// TODO Can we check here if we even requested the image-tracking feature instead of catching?
|
486
|
-
return false;
|
487
|
-
}
|
488
|
-
}
|
489
|
-
return false;
|
490
|
-
}
|
491
|
-
|
492
|
-
|
493
|
-
/** The currently active XR rig */
|
494
|
-
get rig(): IXRRig | null {
|
495
|
-
const rig = this._rigs[0] ?? null;
|
496
|
-
if (rig?.gameObject && isDestroyed(rig.gameObject) || rig?.isActive === false) {
|
497
|
-
this.updateActiveXRRig();
|
498
|
-
return this._rigs[0] ?? null;
|
499
|
-
}
|
500
|
-
return rig;
|
501
|
-
}
|
502
|
-
private _rigScale: number = 1;
|
503
|
-
private _lastRigScaleUpdate: number = -1;
|
504
|
-
/** get the XR rig worldscale */
|
505
|
-
get rigScale() {
|
506
|
-
if (!this._rigs[0]) return 1;
|
507
|
-
if (this._lastRigScaleUpdate !== this.context.time.frame) {
|
508
|
-
this._lastRigScaleUpdate = this.context.time.frame;
|
509
|
-
this._rigScale = this._rigs[0].gameObject.worldScale.x;
|
510
|
-
}
|
511
|
-
return this._rigScale;
|
512
|
-
}
|
513
|
-
/** add a rig to the available XR rigs - if it's priority is higher than the currently active rig it will be enabled */
|
514
|
-
addRig(rig: IXRRig) {
|
515
|
-
const i = this._rigs.indexOf(rig);
|
516
|
-
if (i >= 0) return;
|
517
|
-
if (rig.priority === undefined) rig.priority = 0;
|
518
|
-
this._rigs.push(rig);
|
519
|
-
this.updateActiveXRRig();
|
520
|
-
}
|
521
|
-
/** Remove a rig from the available XR Rigs */
|
522
|
-
removeRig(rig: IXRRig) {
|
523
|
-
const i = this._rigs.indexOf(rig);
|
524
|
-
if (i === -1) return;
|
525
|
-
this._rigs.splice(i, 1);
|
526
|
-
this.updateActiveXRRig();
|
527
|
-
}
|
528
|
-
/** Sets a XRRig to be active which will parent the camera to this rig */
|
529
|
-
setRigActive(rig: IXRRig) {
|
530
|
-
const i = this._rigs.indexOf(rig);
|
531
|
-
this._rigs.splice(i, 1);
|
532
|
-
this._rigs.unshift(rig);
|
533
|
-
this.updateActiveXRRig();
|
534
|
-
}
|
535
|
-
private updateActiveXRRig() {
|
536
|
-
const previouslyActiveRig = this._rigs[0] ?? null;
|
537
|
-
|
538
|
-
// ensure that the default rig is in the scene
|
539
|
-
if (this._defaultRig.gameObject.parent !== this.context.scene)
|
540
|
-
this.context.scene.add(this._defaultRig.gameObject);
|
541
|
-
// ensure the fallback rig is always active!!!
|
542
|
-
this._defaultRig.gameObject.visible = true;
|
543
|
-
// ensure that the default rig is in the list of available rigs
|
544
|
-
if (!this._rigs.includes(this._defaultRig))
|
545
|
-
this._rigs.push(this._defaultRig);
|
546
|
-
|
547
|
-
// find the rig with the highest priority and make sure it's at the beginning of the array
|
548
|
-
let highestPriorityRig: IXRRig = this._rigs[0];
|
549
|
-
if (highestPriorityRig && highestPriorityRig.priority === undefined) highestPriorityRig.priority = 0;
|
550
|
-
|
551
|
-
for (let i = 1; i < this._rigs.length; i++) {
|
552
|
-
const rig = this._rigs[i];
|
553
|
-
if (!rig.isActive) continue;
|
554
|
-
if (isDestroyed(rig.gameObject)) {
|
555
|
-
this._rigs.splice(i, 1);
|
556
|
-
i--;
|
557
|
-
continue;
|
558
|
-
}
|
559
|
-
if (!highestPriorityRig || highestPriorityRig.isActive === false || (rig.priority !== undefined && rig.priority > highestPriorityRig.priority!)) {
|
560
|
-
highestPriorityRig = rig;
|
561
|
-
}
|
562
|
-
}
|
563
|
-
|
564
|
-
// make sure the highest priority rig is at the beginning if it isnt already
|
565
|
-
if (previouslyActiveRig !== highestPriorityRig) {
|
566
|
-
const index = this._rigs.indexOf(highestPriorityRig);
|
567
|
-
if (index >= 0) this._rigs.splice(index, 1);
|
568
|
-
this._rigs.unshift(highestPriorityRig);
|
569
|
-
}
|
570
|
-
|
571
|
-
if (debug) {
|
572
|
-
if (previouslyActiveRig === highestPriorityRig)
|
573
|
-
console.log("Updated Active XR Rig:", highestPriorityRig, "prev:", previouslyActiveRig);
|
574
|
-
else console.log("Updated Active XRRig:", highestPriorityRig, " (the same as before)");
|
575
|
-
}
|
576
|
-
}
|
577
|
-
private _rigs: IXRRig[] = [];
|
578
|
-
|
579
|
-
|
580
|
-
|
581
|
-
private _viewerHitTestSource: XRHitTestSource | null = null;
|
582
|
-
|
583
|
-
/** Returns a XR hit test result (if hit-testing is available) in rig space
|
584
|
-
* @param source If provided, the hit test will be performed for the given controller
|
585
|
-
*/
|
586
|
-
getHitTest(source?: NeedleXRController): NeedleXRHitTestResult | null {
|
587
|
-
if (source) {
|
588
|
-
return this.getControllerHitTest(source);
|
589
|
-
}
|
590
|
-
|
591
|
-
if (!this._viewerHitTestSource) return null;
|
592
|
-
const hitTestSource = this._viewerHitTestSource;
|
593
|
-
const hitTestResults = this.frame.getHitTestResults(hitTestSource);
|
594
|
-
if (hitTestResults.length > 0) {
|
595
|
-
const hit = hitTestResults[0];
|
596
|
-
return this.convertHitTestResult(hit);
|
597
|
-
}
|
598
|
-
return null;
|
599
|
-
}
|
600
|
-
private getControllerHitTest(controller: NeedleXRController): NeedleXRHitTestResult | null {
|
601
|
-
const hitTestSource = controller.hitTestSource;
|
602
|
-
if (!hitTestSource) return null;
|
603
|
-
const res = this.frame.getHitTestResultsForTransientInput(hitTestSource);
|
604
|
-
for (const result of res) {
|
605
|
-
if (result.inputSource === controller.inputSource) {
|
606
|
-
for (const hit of result.results) {
|
607
|
-
return this.convertHitTestResult(hit);
|
608
|
-
}
|
609
|
-
}
|
610
|
-
}
|
611
|
-
return null;
|
612
|
-
}
|
613
|
-
private convertHitTestResult(result: XRHitTestResult): NeedleXRHitTestResult | null {
|
614
|
-
const referenceSpace = this.context.renderer.xr.getReferenceSpace();
|
615
|
-
const pose = referenceSpace && result.getPose(referenceSpace);
|
616
|
-
if (pose) {
|
617
|
-
const pos = getTempVector(pose.transform.position);
|
618
|
-
const rot = getTempQuaternion(pose.transform.orientation);
|
619
|
-
const camera = this.context.mainCamera;
|
620
|
-
if (camera?.parent !== this._cameraRenderParent) {
|
621
|
-
pos.applyMatrix4(flipForwardMatrix);
|
622
|
-
}
|
623
|
-
if (camera?.parent) {
|
624
|
-
pos.applyMatrix4(camera.parent.matrixWorld);
|
625
|
-
rot.multiply(flipForwardQuaternion);
|
626
|
-
// apply parent quaternion (if parent is moved/rotated)
|
627
|
-
const parentRotation = getWorldQuaternion(camera.parent);
|
628
|
-
// ensure that "up" (y+) is pointing away from the wall
|
629
|
-
parentRotation.premultiply(flipForwardQuaternion);
|
630
|
-
rot.premultiply(parentRotation);
|
631
|
-
}
|
632
|
-
return { hit: result, position: pos, quaternion: rot };
|
633
|
-
}
|
634
|
-
return null;
|
635
|
-
}
|
636
|
-
|
637
|
-
|
638
|
-
/** convert a XRRigidTransform from XR session space to threejs / Needle Engine XR space */
|
639
|
-
convertSpace(transform: XRRigidTransform): { position: Vector3, quaternion: Quaternion } {
|
640
|
-
const pos = getTempVector(transform.position);
|
641
|
-
pos.applyMatrix4(flipForwardMatrix);
|
642
|
-
const rot = getTempQuaternion(transform.orientation);
|
643
|
-
rot.premultiply(flipForwardQuaternion);
|
644
|
-
return { position: pos, quaternion: rot };
|
645
|
-
}
|
646
|
-
|
647
|
-
/** this is the implictly created XR rig */
|
648
|
-
private readonly _defaultRig: IXRRig;
|
649
|
-
|
650
|
-
/** all scripts that receive some sort of XR update event */
|
651
|
-
private readonly _xr_scripts: INeedleXRSessionEventReceiver[];
|
652
|
-
/** scripts that have onUpdateXR event methods */
|
653
|
-
private readonly _xr_update_scripts: INeedleXRSessionEventReceiver[] = [];
|
654
|
-
/** scripts that are in the scene but inactive (e.g. disabled parent gameObject) */
|
655
|
-
private readonly _inactive_scripts: INeedleXRSessionEventReceiver[] = [];
|
656
|
-
private readonly _controllerAdded: ControllerChangedEvt[];
|
657
|
-
private readonly _controllerRemoved: ControllerChangedEvt[];
|
658
|
-
private readonly _originalCameraWorldPosition?: Vector3 | null;
|
659
|
-
private readonly _originalCameraWorldRotation?: Quaternion | null;
|
660
|
-
private readonly _originalCameraWorldScale?: Vector3 | null;
|
661
|
-
private readonly _originalCameraParent?: Object3D | null;
|
662
|
-
/** we store the main camera reference here each frame to make sure we have a rendering camera
|
663
|
-
* this e.g. the case when the XR rig with the camera gets disabled (and thus this.context.mainCamera is unassigned)
|
664
|
-
*/
|
665
|
-
private _mainCamera: ICamera | null = null;
|
666
|
-
|
667
|
-
private constructor(mode: XRSessionMode, session: XRSession, context: Context, extra: {
|
668
|
-
scripts: INeedleXRSessionEventReceiver[],
|
669
|
-
controller_added: ControllerChangedEvt[],
|
670
|
-
controller_removed: ControllerChangedEvt[],
|
671
|
-
/** the initialization arguments */
|
672
|
-
init: XRSessionInit,
|
673
|
-
}) {
|
674
|
-
saveSessionInfo(mode, extra.init);
|
675
|
-
this.session = session;
|
676
|
-
this.mode = mode;
|
677
|
-
this.context = context;
|
678
|
-
this.context.renderer.xr.enabled = true;
|
679
|
-
this.context.renderer.xr.setSession(this.session);
|
680
|
-
this.context.xr = this;
|
681
|
-
|
682
|
-
this._xr_scripts = [...extra.scripts];
|
683
|
-
this._xr_update_scripts = this._xr_scripts.filter(e => typeof e.onUpdateXR === "function");
|
684
|
-
this._controllerAdded = extra.controller_added;
|
685
|
-
this._controllerRemoved = extra.controller_removed;
|
686
|
-
|
687
|
-
registerFrameEventCallback(this.onBefore, FrameEvent.LateUpdate);
|
688
|
-
this.context.pre_render_callbacks.push(this.onBeforeRender);
|
689
|
-
this.context.post_render_callbacks.push(this.onAfterRender);
|
690
|
-
|
691
|
-
|
692
|
-
if (extra.init.optionalFeatures?.includes("hit-test") || extra.init.requiredFeatures?.includes("hit-test")) {
|
693
|
-
session.requestReferenceSpace('viewer').then((referenceSpace) => {
|
694
|
-
session.requestHitTestSource?.call(session, { space: referenceSpace })?.then((source) => {
|
695
|
-
this._viewerHitTestSource = source;
|
696
|
-
});
|
697
|
-
})
|
698
|
-
}
|
699
|
-
|
700
|
-
if (this.context.mainCamera) {
|
701
|
-
this._originalCameraWorldPosition = getWorldPosition(this.context.mainCamera, new Vector3());
|
702
|
-
this._originalCameraWorldRotation = getWorldQuaternion(this.context.mainCamera, new Quaternion());
|
703
|
-
this._originalCameraWorldScale = getWorldScale(this.context.mainCamera, new Vector3());
|
704
|
-
this._originalCameraParent = this.context.mainCamera.parent;
|
705
|
-
}
|
706
|
-
|
707
|
-
this.context.mainCameraComponent?.applyClearFlags();
|
708
|
-
|
709
|
-
this._defaultRig = new ImplictXRRig();
|
710
|
-
this.context.scene.add(this._defaultRig.gameObject);
|
711
|
-
this.addRig(this._defaultRig);
|
712
|
-
|
713
|
-
// register already connected input sources
|
714
|
-
// this is for when the session is already running (via a temporary xr session)
|
715
|
-
// and the controllers are already connected
|
716
|
-
for (const sources of this.session.inputSources) {
|
717
|
-
this.onInputSourceAdded(sources);
|
718
|
-
}
|
719
|
-
|
720
|
-
// handle controller and input source changes changes
|
721
|
-
this.session.addEventListener('end', this.onEnd);
|
722
|
-
// handle input sources change
|
723
|
-
this.session.addEventListener("inputsourceschange", (evt: XRInputSourceChangeEvent) => {
|
724
|
-
// handle removed controllers
|
725
|
-
for (const removedInputSource of evt.removed) {
|
726
|
-
this.disconnectInputSource(removedInputSource);
|
727
|
-
}
|
728
|
-
for (const newInputSource of evt.added) {
|
729
|
-
this.onInputSourceAdded(newInputSource);
|
730
|
-
}
|
731
|
-
});
|
732
|
-
}
|
733
|
-
private onInputSourceAdded = (newInputSource: XRInputSource) => {
|
734
|
-
// do not create XR controllers for screen input sources
|
735
|
-
if (newInputSource.targetRayMode === "screen") {
|
736
|
-
return;
|
737
|
-
}
|
738
|
-
let index = 0;
|
739
|
-
for (let i = 0; i < this.session.inputSources.length; i++) {
|
740
|
-
if (this.session.inputSources[i] === newInputSource) {
|
741
|
-
index = i;
|
742
|
-
break;
|
743
|
-
}
|
744
|
-
}
|
745
|
-
// check if an xr controller for this input source already exists
|
746
|
-
// in case we have both an event from inputsourceschange and from the construtor initial input sources
|
747
|
-
if (this.controllers.find(c => c.inputSource === newInputSource)) return;
|
748
|
-
|
749
|
-
const newController = new NeedleXRController(this, newInputSource, index);
|
750
|
-
this.controllers.push(newController);
|
751
|
-
this._newControllers.push(newController);
|
752
|
-
this.invokeControllerEvent(newController, this._controllerAdded, "added");
|
753
|
-
|
754
|
-
}
|
755
|
-
|
756
|
-
/** End the XR Session */
|
757
|
-
end() {
|
758
|
-
// this can be called by external code to end the session
|
759
|
-
// the actual cleanup happens in onEnd which subscribes to the session end event
|
760
|
-
// so users can also just regularly call session.end() and the cleanup will happen automatically
|
761
|
-
if (this._ended) return;
|
762
|
-
this.session.end().catch(e => console.warn(e));
|
763
|
-
}
|
764
|
-
|
765
|
-
private _ended: boolean = false;
|
766
|
-
private readonly _newControllers: NeedleXRController[] = [];
|
767
|
-
|
768
|
-
private onEnd = (_evt: XRSessionEvent) => {
|
769
|
-
if (this._ended) return;
|
770
|
-
this._ended = true;
|
771
|
-
|
772
|
-
if (debug) console.log("XR Session ended");
|
773
|
-
|
774
|
-
deleteSessionInfo();
|
775
|
-
|
776
|
-
this.onAfterRender();
|
777
|
-
this.revertCustomForward();
|
778
|
-
this._didStart = false;
|
779
|
-
this._previousCameraParent = null;
|
780
|
-
|
781
|
-
unregisterFrameEventCallback(this.onBefore, FrameEvent.LateUpdate);
|
782
|
-
const index = this.context.pre_render_callbacks.indexOf(this.onBeforeRender);
|
783
|
-
if (index >= 0) this.context.pre_render_callbacks.splice(index, 1);
|
784
|
-
const index2 = this.context.post_render_callbacks.indexOf(this.onAfterRender);
|
785
|
-
if (index2 >= 0) this.context.post_render_callbacks.splice(index2, 1);
|
786
|
-
|
787
|
-
this.context.xr = null;
|
788
|
-
this.context.renderer.xr.enabled = false;
|
789
|
-
this.context.mainCameraComponent?.applyClearFlags();
|
790
|
-
|
791
|
-
// make sure we disconnect all controllers
|
792
|
-
for (let i = 0; i < this.controllers.length; i++) {
|
793
|
-
this.disconnectInputSource(this.controllers[i].inputSource);
|
794
|
-
}
|
795
|
-
|
796
|
-
// we want to call leave XR for *all* scripts that are still registered
|
797
|
-
// even if they might already be destroyed e.g. by the WebXR component (it destroys the default controller scripts)
|
798
|
-
// they should still receive this callback to be properly cleaned up
|
799
|
-
for (const listener of this._xr_scripts) {
|
800
|
-
listener?.onLeaveXR?.({ xr: this });
|
801
|
-
}
|
802
|
-
|
803
|
-
this.sync?.onExitXR(this);
|
804
|
-
|
805
|
-
|
806
|
-
if (this.context.mainCamera) {
|
807
|
-
// if we have a main camera we want to move it back to it's original parent
|
808
|
-
this._originalCameraParent?.add(this.context.mainCamera);
|
809
|
-
|
810
|
-
if (this._originalCameraWorldPosition) {
|
811
|
-
setWorldPosition(this.context.mainCamera, this._originalCameraWorldPosition);
|
812
|
-
}
|
813
|
-
if (this._originalCameraWorldRotation) {
|
814
|
-
setWorldQuaternion(this.context.mainCamera, this._originalCameraWorldRotation);
|
815
|
-
}
|
816
|
-
if (this._originalCameraWorldScale) {
|
817
|
-
setWorldScale(this.context.mainCamera, this._originalCameraWorldScale);
|
818
|
-
}
|
819
|
-
}
|
820
|
-
|
821
|
-
// mark for size change since DPI might have changed
|
822
|
-
this.context.requestSizeUpdate();
|
823
|
-
|
824
|
-
this._defaultRig.gameObject.removeFromParent();
|
825
|
-
};
|
826
|
-
|
827
|
-
/** Disconnects the controller, invokes events and notifies previou controller (if any) */
|
828
|
-
private disconnectInputSource(inputSource: XRInputSource) {
|
829
|
-
for (let i = this.controllers.length - 1; i >= 0; i--) {
|
830
|
-
const oldController = this.controllers[i];
|
831
|
-
if (oldController.inputSource === inputSource) {
|
832
|
-
this.controllers.splice(i, 1);
|
833
|
-
this.invokeControllerEvent(oldController, this._controllerRemoved, "removed");
|
834
|
-
const args: NeedleXRControllerEventArgs = {
|
835
|
-
xr: this,
|
836
|
-
controller: oldController,
|
837
|
-
change: "removed"
|
838
|
-
};
|
839
|
-
for (const script of this._xr_scripts) {
|
840
|
-
if (script.onXRControllerRemoved) script.onXRControllerRemoved(args);
|
841
|
-
}
|
842
|
-
oldController.onDisconnected();
|
843
|
-
}
|
844
|
-
}
|
845
|
-
}
|
846
|
-
|
847
|
-
private _didStart: boolean = false;
|
848
|
-
|
849
|
-
/** Called every frame by the engine */
|
850
|
-
private onBefore = (context: Context) => {
|
851
|
-
const frame = context.xrFrame;
|
852
|
-
if (!frame) return;
|
853
|
-
|
854
|
-
// ensure that XR is always set to a running session
|
855
|
-
this.context.xr = this;
|
856
|
-
|
857
|
-
// ensure that we always have the correct main camera reference
|
858
|
-
// we need to store the main camera reference here because the main camera can be disabled and then it's removed from the context
|
859
|
-
// but in XR we want to ensure we always have a active camera (or at least parent the camera to the active rig)
|
860
|
-
if (this.context.mainCameraComponent && this.context.mainCameraComponent !== this._mainCamera) {
|
861
|
-
this._mainCamera = this.context.mainCameraComponent;
|
862
|
-
}
|
863
|
-
|
864
|
-
if (this.rig?.isActive == false) {
|
865
|
-
if (debug) console.warn("Latest rig is not active - trying to activate a different rig", this.rig);
|
866
|
-
this.updateActiveXRRig();
|
867
|
-
}
|
868
|
-
|
869
|
-
if (debug && this.rig) {
|
870
|
-
const pos = this.rig.gameObject.worldPosition;
|
871
|
-
const forward = this.rig.gameObject.worldForward;
|
872
|
-
pos.add(forward.multiplyScalar(1.5));
|
873
|
-
const upwards = this.rig.gameObject.worldUp;
|
874
|
-
pos.add(upwards.multiplyScalar(2.5));
|
875
|
-
Gizmos.DrawLabel(pos, this.context.time.smoothedFps.toFixed(1));
|
876
|
-
}
|
877
|
-
|
878
|
-
// make sure the camera is parented to the active rig
|
879
|
-
if (this.rig && this._mainCamera?.gameObject) {
|
880
|
-
const currentParent = this._mainCamera?.gameObject?.parent;
|
881
|
-
if (currentParent !== this.rig.gameObject) {
|
882
|
-
this.rig.gameObject.add(this._mainCamera?.gameObject);
|
883
|
-
}
|
884
|
-
}
|
885
|
-
|
886
|
-
this.internalUpdateState();
|
887
|
-
|
888
|
-
// we apply the flip immediately and keep it while in XR so that regular raycasts just work
|
889
|
-
// otherwise rendering would fool us
|
890
|
-
this.applyCustomForward();
|
891
|
-
|
892
|
-
const args: NeedleXREventArgs = { xr: this };
|
893
|
-
|
894
|
-
// we want to invoke ENTERXR for NEW component nad EXITXR for REMOVED components
|
895
|
-
// we want to invoke onControllerAdded to components joining a running XR session if controllers are already connected
|
896
|
-
//TODO: handle REMOVED components during a session (we want to call leave session events and controller removed events)
|
897
|
-
|
898
|
-
// deferred start because we need an XR frame
|
899
|
-
if (!this._didStart) {
|
900
|
-
this._didStart = true;
|
901
|
-
|
902
|
-
for (const listener of NeedleXRSession._xrStartListeners) {
|
903
|
-
listener(args);
|
904
|
-
}
|
905
|
-
|
906
|
-
// invoke session listeners start
|
907
|
-
// we need to make a copy because the array might be modified during the loop (could also use a for loop and iterate backwards perhaps but then order of invocation would be changed OR check if the size has changed...)
|
908
|
-
const copy = [...this._xr_scripts];
|
909
|
-
if (debug) console.log("NeedleXRSession start, handle scripts:", copy);
|
910
|
-
for (const script of copy) {
|
911
|
-
if (script.destroyed) {
|
912
|
-
this._script_to_remove.push(script);
|
913
|
-
continue;
|
914
|
-
}
|
915
|
-
if (!script.activeAndEnabled) {
|
916
|
-
this.markInactive(script);
|
917
|
-
continue;
|
918
|
-
}
|
919
|
-
// if ((script as IComponent).activeAndEnabled === false) continue;
|
920
|
-
this.invokeCallback_EnterXR(script);
|
921
|
-
// also invoke all events for currently (already) connected controllers
|
922
|
-
for (const controller of this.controllers) {
|
923
|
-
this.invokeCallback_ControllerAdded(script, controller);
|
924
|
-
}
|
925
|
-
}
|
926
|
-
}
|
927
|
-
else if (this.context.new_scripts_xr.length > 0) {
|
928
|
-
// invoke start on all new scripts that were added during the session and that support the current mode
|
929
|
-
const copy = [...this.context.new_scripts_xr];
|
930
|
-
for (let i = 0; i < copy.length; i++) {
|
931
|
-
const script = this.context.new_scripts_xr[i] as IComponent & INeedleXRSessionEventReceiver;
|
932
|
-
if (!script || script.destroyed || script.supportsXR?.(this.mode) == false) {
|
933
|
-
this.context.new_scripts_xr.splice(i, 1);
|
934
|
-
continue;
|
935
|
-
}
|
936
|
-
if (!script.activeAndEnabled) {
|
937
|
-
this.context.new_scripts_xr.splice(i, 1);
|
938
|
-
this.markInactive(script);
|
939
|
-
continue;
|
940
|
-
}
|
941
|
-
// ignore inactive scripts
|
942
|
-
// if (script.activeAndEnabled === false) continue;
|
943
|
-
if (this.addScript(script)) {
|
944
|
-
// invoke onEnterXR on those scripts because they joined a running session
|
945
|
-
this.invokeCallback_EnterXR(script);
|
946
|
-
// also invoke all events for currently (already) connected controllers
|
947
|
-
for (const controller of this.controllers) {
|
948
|
-
this.invokeCallback_ControllerAdded(script, controller);
|
949
|
-
}
|
950
|
-
}
|
951
|
-
}
|
952
|
-
}
|
953
|
-
|
954
|
-
// make sure camera layers are correct
|
955
|
-
// we do this every frame here but I think it would be enough to do it once after the first rendering
|
956
|
-
// since we want to override the settings in three's WebXRManager
|
957
|
-
// we also want to continuously sync the culling mask if a user changes it on the main cam while in XR
|
958
|
-
this.syncCameraCullingMask();
|
959
|
-
|
960
|
-
// update controllers
|
961
|
-
for (const controller of this.controllers) {
|
962
|
-
controller.onUpdate(frame);
|
963
|
-
}
|
964
|
-
|
965
|
-
// handle when new controllers have been added
|
966
|
-
for (const controller of this._newControllers) {
|
967
|
-
for (const script of this._xr_scripts) {
|
968
|
-
if (script.destroyed) {
|
969
|
-
this._script_to_remove.push(script);
|
970
|
-
continue;
|
971
|
-
}
|
972
|
-
if (script.onXRControllerAdded) script.onXRControllerAdded({ xr: this, controller, change: "added" });
|
973
|
-
}
|
974
|
-
}
|
975
|
-
this._newControllers.length = 0;
|
976
|
-
|
977
|
-
// invoke update on all scripts
|
978
|
-
for (const script of this._xr_update_scripts) {
|
979
|
-
if (script.destroyed === true) {
|
980
|
-
this._script_to_remove.push(script);
|
981
|
-
continue;
|
982
|
-
}
|
983
|
-
if (script.activeAndEnabled === false) {
|
984
|
-
this.markInactive(script);
|
985
|
-
continue;
|
986
|
-
}
|
987
|
-
if (script.onUpdateXR) script.onUpdateXR(args);
|
988
|
-
}
|
989
|
-
|
990
|
-
// handle inactive scripts
|
991
|
-
this.handleInactiveScripts();
|
992
|
-
|
993
|
-
// handle removed scripts
|
994
|
-
if (this._script_to_remove.length > 0) {
|
995
|
-
// make sure we have no duplicates
|
996
|
-
const unique = [...new Set(this._script_to_remove)];
|
997
|
-
this._script_to_remove.length = 0;
|
998
|
-
for (const script of unique) {
|
999
|
-
if (!script.destroyed && this.running) {
|
1000
|
-
script.onLeaveXR?.(args);
|
1001
|
-
}
|
1002
|
-
this.removeScript(script);
|
1003
|
-
}
|
1004
|
-
}
|
1005
|
-
|
1006
|
-
this.sync?.onUpdate(this);
|
1007
|
-
|
1008
|
-
if (debug) {
|
1009
|
-
for (const controller of this.controllers) {
|
1010
|
-
controller.onRenderDebug();
|
1011
|
-
}
|
1012
|
-
}
|
1013
|
-
}
|
1014
|
-
|
1015
|
-
private onBeforeRender = () => {
|
1016
|
-
if (this.context.mainCamera)
|
1017
|
-
this.updateFade(this.context.mainCamera);
|
1018
|
-
}
|
1019
|
-
|
1020
|
-
private onAfterRender = () => {
|
1021
|
-
this.onUpdateFade_PostRender();
|
1022
|
-
|
1023
|
-
// render spectator view if we're in VR using Link
|
1024
|
-
if (isDesktop()) {
|
1025
|
-
const renderer = this.context.renderer;
|
1026
|
-
if (renderer.xr.isPresenting && this.context.mainCamera) {
|
1027
|
-
const wasXr = renderer.xr.enabled;
|
1028
|
-
const previousRenderTarget = renderer.getRenderTarget();
|
1029
|
-
renderer.xr.enabled = false;
|
1030
|
-
renderer.setRenderTarget(null);
|
1031
|
-
renderer.render(this.context.scene, this.context.mainCamera);
|
1032
|
-
renderer.xr.enabled = wasXr;
|
1033
|
-
renderer.setRenderTarget(previousRenderTarget);
|
1034
|
-
}
|
1035
|
-
}
|
1036
|
-
}
|
1037
|
-
|
1038
|
-
/** register a new XR script if it hasnt added yet */
|
1039
|
-
private addScript(script: INeedleXRSessionEventReceiver) {
|
1040
|
-
if (this._xr_scripts.includes(script)) return false;
|
1041
|
-
if (debug) console.log("Register new XRScript", script);
|
1042
|
-
this._xr_scripts.push(script);
|
1043
|
-
if (typeof script.onUpdateXR === "function") {
|
1044
|
-
this._xr_update_scripts.push(script);
|
1045
|
-
}
|
1046
|
-
return true;
|
1047
|
-
}
|
1048
|
-
|
1049
|
-
/** mark a script as inactive and invokes callbacks */
|
1050
|
-
private markInactive(script: INeedleXRSessionEventReceiver) {
|
1051
|
-
if (this._inactive_scripts.indexOf(script) >= 0) return;
|
1052
|
-
// inactive scripts should not receive any regular callbacks anymore
|
1053
|
-
this.removeScript(script, false);
|
1054
|
-
this._inactive_scripts.push(script);
|
1055
|
-
// inactive scripts receive callbacks as if the XR session has ended
|
1056
|
-
for (const ctrl of this.controllers) this.invokeCallback_ControllerRemoved(script, ctrl);
|
1057
|
-
this.invokeCallback_LeaveXR(script);
|
1058
|
-
}
|
1059
|
-
private handleInactiveScripts() {
|
1060
|
-
if (this._inactive_scripts.length > 0) {
|
1061
|
-
for (let i = this._inactive_scripts.length - 1; i >= 0; i--) {
|
1062
|
-
const script = this._inactive_scripts[i];
|
1063
|
-
if (script.activeAndEnabled) {
|
1064
|
-
this._inactive_scripts.splice(i, 1);
|
1065
|
-
this.addScript(script);
|
1066
|
-
this.invokeCallback_EnterXR(script);
|
1067
|
-
for (const ctrl of this.controllers) this.invokeCallback_ControllerAdded(script, ctrl);
|
1068
|
-
}
|
1069
|
-
}
|
1070
|
-
}
|
1071
|
-
}
|
1072
|
-
|
1073
|
-
private readonly _script_to_remove: INeedleXRSessionEventReceiver[] = [];
|
1074
|
-
|
1075
|
-
private removeScript(script: INeedleXRSessionEventReceiver, removeCompletely: boolean = true) {
|
1076
|
-
if (debug) console.log("Remove XRScript", script);
|
1077
|
-
const index = this._xr_scripts.indexOf(script);
|
1078
|
-
if (index >= 0) this._xr_scripts.splice(index, 1);
|
1079
|
-
const index2 = this._xr_update_scripts.indexOf(script);
|
1080
|
-
if (index2 >= 0) this._xr_update_scripts.splice(index2, 1);
|
1081
|
-
if (removeCompletely) {
|
1082
|
-
const index3 = this._inactive_scripts.indexOf(script);
|
1083
|
-
if (index3 >= 0) this._inactive_scripts.splice(index3, 1);
|
1084
|
-
}
|
1085
|
-
}
|
1086
|
-
|
1087
|
-
private invokeCallback_EnterXR(script: INeedleXRSessionEventReceiver) {
|
1088
|
-
if (script.onEnterXR) {
|
1089
|
-
script.onEnterXR({ xr: this });
|
1090
|
-
}
|
1091
|
-
}
|
1092
|
-
private invokeCallback_ControllerAdded(script: INeedleXRSessionEventReceiver, controller: NeedleXRController) {
|
1093
|
-
if (script.onXRControllerAdded) {
|
1094
|
-
script.onXRControllerAdded({ xr: this, controller, change: "added" });
|
1095
|
-
}
|
1096
|
-
}
|
1097
|
-
private invokeCallback_ControllerRemoved(script: INeedleXRSessionEventReceiver, controller: NeedleXRController) {
|
1098
|
-
if (script.onXRControllerRemoved) {
|
1099
|
-
script.onXRControllerRemoved({ xr: this, controller, change: "removed" });
|
1100
|
-
}
|
1101
|
-
}
|
1102
|
-
private invokeCallback_LeaveXR(script: INeedleXRSessionEventReceiver) {
|
1103
|
-
if (script.onLeaveXR && !script.destroyed) {
|
1104
|
-
script.onLeaveXR({ xr: this });
|
1105
|
-
}
|
1106
|
-
}
|
1107
|
-
|
1108
|
-
private syncCameraCullingMask() {
|
1109
|
-
// when we set unity layers objects will only be rendered on one eye
|
1110
|
-
// we set layers to sync raycasting and have a similar behaviour to unity
|
1111
|
-
const cam = this.context.xrCamera;
|
1112
|
-
const cull = this.context.mainCameraComponent?.cullingMask;
|
1113
|
-
if (cam && cull !== undefined) {
|
1114
|
-
for (const c of cam.cameras) {
|
1115
|
-
c.layers.mask = cull;
|
1116
|
-
}
|
1117
|
-
cam.layers.mask = cull;
|
1118
|
-
}
|
1119
|
-
else if (cam) {
|
1120
|
-
for (const c of cam.cameras) {
|
1121
|
-
c.layers.enableAll();
|
1122
|
-
}
|
1123
|
-
cam.layers.enableAll();
|
1124
|
-
}
|
1125
|
-
}
|
1126
|
-
|
1127
|
-
private invokeControllerEvent(controller: NeedleXRController, listeners: ControllerChangedEvt[], change: "added" | "removed") {
|
1128
|
-
for (let i = listeners.length - 1; i >= 0; i--) {
|
1129
|
-
const listener = listeners[i];
|
1130
|
-
if (!listener) continue;
|
1131
|
-
try {
|
1132
|
-
listener({
|
1133
|
-
xr: this,
|
1134
|
-
controller,
|
1135
|
-
change
|
1136
|
-
});
|
1137
|
-
}
|
1138
|
-
catch (e) {
|
1139
|
-
console.error(e);
|
1140
|
-
}
|
1141
|
-
}
|
1142
|
-
}
|
1143
|
-
|
1144
|
-
|
1145
|
-
private _camera!: Object3D;
|
1146
|
-
private readonly _cameraRenderParent: Object3D = new Object3D().rotateY(Math.PI);
|
1147
|
-
private _previousCameraParent!: Object3D | null;
|
1148
|
-
private readonly _customforward: boolean = true;
|
1149
|
-
private originalCameraNearPlane?: number;
|
1150
|
-
/** This is used to have the XR system camera look into threejs Z forward direction (instead of -z) */
|
1151
|
-
private applyCustomForward() {
|
1152
|
-
if (this.context.mainCamera && this._customforward) {
|
1153
|
-
this._camera = this.context.mainCamera;
|
1154
|
-
if (this._camera.parent !== this._cameraRenderParent) {
|
1155
|
-
this._previousCameraParent = this._camera.parent;
|
1156
|
-
this._previousCameraParent?.add(this._cameraRenderParent);
|
1157
|
-
}
|
1158
|
-
this._cameraRenderParent.name = "XR Camera Render Parent";
|
1159
|
-
this._cameraRenderParent.add(this._camera);
|
1160
|
-
|
1161
|
-
let minNearPlane = .02;
|
1162
|
-
if (this.rig) {
|
1163
|
-
const rigWorldScale = getWorldScale(this.rig.gameObject);
|
1164
|
-
minNearPlane *= rigWorldScale.x;
|
1165
|
-
}
|
1166
|
-
if (this._camera instanceof PerspectiveCamera && this._camera.near > minNearPlane) {
|
1167
|
-
this.originalCameraNearPlane = this._camera.near;
|
1168
|
-
this._camera.near = minNearPlane;
|
1169
|
-
}
|
1170
|
-
}
|
1171
|
-
}
|
1172
|
-
private revertCustomForward() {
|
1173
|
-
if (this._camera && this._previousCameraParent) {
|
1174
|
-
this._previousCameraParent.add(this._camera);
|
1175
|
-
}
|
1176
|
-
this._previousCameraParent = null;
|
1177
|
-
|
1178
|
-
if (this._camera instanceof PerspectiveCamera && this.originalCameraNearPlane != undefined) {
|
1179
|
-
this._camera.near = this.originalCameraNearPlane;
|
1180
|
-
}
|
1181
|
-
}
|
1182
|
-
|
1183
|
-
|
1184
|
-
private _viewerPose?: XRViewerPose;
|
1185
|
-
private readonly _transformOrientation = new Quaternion();
|
1186
|
-
private readonly _transformPosition = new Vector3();
|
1187
|
-
|
1188
|
-
private internalUpdateState() {
|
1189
|
-
const referenceSpace = this.context.renderer.xr.getReferenceSpace();
|
1190
|
-
if (!referenceSpace) {
|
1191
|
-
this._viewerPose = undefined;
|
1192
|
-
return;
|
1193
|
-
}
|
1194
|
-
this._viewerPose = this.frame.getViewerPose(referenceSpace);
|
1195
|
-
if (this._viewerPose) {
|
1196
|
-
const transform: XRRigidTransform = this._viewerPose.transform;
|
1197
|
-
this._transformPosition.set(transform.position.x, transform.position.y, transform.position.z);
|
1198
|
-
this._transformOrientation.set(transform.orientation.x, transform.orientation.y, transform.orientation.z, transform.orientation.w);
|
1199
|
-
}
|
1200
|
-
}
|
1201
|
-
|
1202
|
-
// TODO: for scene transitions (e.g. SceneSwitcher) where creating the scene might take a few moments we might want more control over when/how this fading occurs and how long the scene stays black
|
1203
|
-
|
1204
|
-
/** Call to fade rendering to black for a short moment (the returned promise will be resolved when fully black)
|
1205
|
-
* This can be used to mask scene transitions or teleportation
|
1206
|
-
* @returns a promise that is resolved when the screen is fully black
|
1207
|
-
* @example `fadeTransition().then(() => { <fully_black> })`
|
1208
|
-
*/
|
1209
|
-
fadeTransition() {
|
1210
|
-
if (this._transitionPromise) return this._transitionPromise;
|
1211
|
-
this._requestedFadeValue = 1;
|
1212
|
-
const promise = new Promise<void>(resolve => {
|
1213
|
-
this._transitionResolve = resolve;
|
1214
|
-
});
|
1215
|
-
this._transitionPromise = promise;
|
1216
|
-
return promise;
|
1217
|
-
}
|
1218
|
-
|
1219
|
-
private _requestedFadeValue: number = 0;
|
1220
|
-
private _transitionPromise: Promise<void> | null = null;
|
1221
|
-
private _transitionResolve: (() => void) | null = null;
|
1222
|
-
private _fadeToColorQuad: Mesh | null = null;
|
1223
|
-
private _fadeToColorMaterial!: MeshBasicMaterial;
|
1224
|
-
|
1225
|
-
/** e.g. FadeToBlack */
|
1226
|
-
private updateFade(camera: Camera) {
|
1227
|
-
if (!(camera instanceof PerspectiveCamera)) return;
|
1228
|
-
if (!this._fadeToColorQuad || !this._fadeToColorMaterial) {
|
1229
|
-
this._fadeToColorMaterial = new MeshBasicMaterial({
|
1230
|
-
color: 0x000000,
|
1231
|
-
transparent: true,
|
1232
|
-
depthTest: false,
|
1233
|
-
fog: false,
|
1234
|
-
side: DoubleSide,
|
1235
|
-
});
|
1236
|
-
this._fadeToColorQuad = new Mesh(new PlaneGeometry(10, 10), this._fadeToColorMaterial);
|
1237
|
-
}
|
1238
|
-
|
1239
|
-
// ensure that the quad is setup with the right properties
|
1240
|
-
const quad = this._fadeToColorQuad;
|
1241
|
-
const mat = this._fadeToColorMaterial;
|
1242
|
-
|
1243
|
-
// make sure the quad is in the scene
|
1244
|
-
if (quad.parent !== camera && mat.opacity > 0) {
|
1245
|
-
camera!.add(quad);
|
1246
|
-
}
|
1247
|
-
else if (mat.opacity === 0) {
|
1248
|
-
quad.removeFromParent();
|
1249
|
-
}
|
1250
|
-
quad.layers.set(2);
|
1251
|
-
quad.material = this._fadeToColorMaterial!;
|
1252
|
-
quad.position.z = -1;
|
1253
|
-
// perform the fade
|
1254
|
-
const fadeValue = this._requestedFadeValue;
|
1255
|
-
mat.opacity = Mathf.lerp(mat.opacity, fadeValue, this.context.time.deltaTime / .03);
|
1256
|
-
// check if we're close enough to the desired value:
|
1257
|
-
if (Math.abs(mat.opacity - fadeValue) <= .01) {
|
1258
|
-
if (this._transitionResolve) {
|
1259
|
-
this._transitionResolve();
|
1260
|
-
this._transitionResolve = null;
|
1261
|
-
this._transitionPromise = null;
|
1262
|
-
this._requestedFadeValue = 0;
|
1263
|
-
}
|
1264
|
-
}
|
1265
|
-
}
|
1266
|
-
|
1267
|
-
private onUpdateFade_PostRender() {
|
1268
|
-
this._fadeToColorQuad?.removeFromParent();
|
1269
|
-
}
|
1270
|
-
}
|
@@ -1,221 +0,0 @@
|
|
1
|
-
import type { Context } from "../engine_context.js";
|
2
|
-
import { getParam } from "../engine_utils.js";
|
3
|
-
import { RoomEvents, UserJoinedOrLeftRoomModel } from "../engine_networking.js";
|
4
|
-
import { NeedleXRSession } from "./NeedleXRSession.js";
|
5
|
-
import { NeedleXRController } from "./NeedleXRController.js";
|
6
|
-
|
7
|
-
const debug = getParam("debugwebxr");
|
8
|
-
|
9
|
-
|
10
|
-
declare type XRControllerType = "hand" | "controller";
|
11
|
-
|
12
|
-
declare type XRControllerState = {
|
13
|
-
// adding a guid so it's saved on the server, ideally we have a "room lifetime" store that doesnt save state forever on disc but just until the room is disposed (we have to add support for this in the networking backend tho)
|
14
|
-
guid: string;
|
15
|
-
index: number;
|
16
|
-
handedness: XRHandedness;
|
17
|
-
isTracking: boolean;
|
18
|
-
type: XRControllerType;
|
19
|
-
}
|
20
|
-
|
21
|
-
class XRUserState {
|
22
|
-
|
23
|
-
readonly controllerStates: XRControllerState[] = [];
|
24
|
-
|
25
|
-
readonly userId: string;
|
26
|
-
readonly context: Context;
|
27
|
-
|
28
|
-
private readonly userStateEvtName: string;
|
29
|
-
|
30
|
-
constructor(userId: string, context: Context) {
|
31
|
-
this.userId = userId;
|
32
|
-
this.context = context;
|
33
|
-
this.userStateEvtName = "xr-sync-user-state-" + userId;
|
34
|
-
this.context.connection.beginListen(this.userStateEvtName, this.onReceivedControllerState);
|
35
|
-
}
|
36
|
-
|
37
|
-
dispose() {
|
38
|
-
this.context.connection.stopListen(this.userStateEvtName, this.onReceivedControllerState);
|
39
|
-
}
|
40
|
-
|
41
|
-
onReceivedControllerState = (state: XRControllerState) => {
|
42
|
-
if (debug) console.log(`XRSync: Received change for ${this.userId}: ${state.type} ${state.handedness}; tracked=${state.isTracking}`);
|
43
|
-
|
44
|
-
let found = false;
|
45
|
-
for (let i = 0; i < this.controllerStates.length; i++) {
|
46
|
-
const ctrl = this.controllerStates[i];
|
47
|
-
if (ctrl.index === state.index) {
|
48
|
-
this.controllerStates[i] = state;
|
49
|
-
found = true;
|
50
|
-
break;
|
51
|
-
}
|
52
|
-
}
|
53
|
-
if (!found) {
|
54
|
-
this.controllerStates.push(state);
|
55
|
-
}
|
56
|
-
}
|
57
|
-
|
58
|
-
update(session: NeedleXRSession) {
|
59
|
-
if (this.context.connection.isConnected == false) return;
|
60
|
-
|
61
|
-
for (let i = this.controllerStates.length - 1; i >= 0; i--) {
|
62
|
-
const state = this.controllerStates[i];
|
63
|
-
let foundController = false;
|
64
|
-
for (let i = 0; i < session.controllers.length; i++) {
|
65
|
-
const ctrl = session.controllers[i];
|
66
|
-
if (ctrl.index === state.index) {
|
67
|
-
foundController = true;
|
68
|
-
}
|
69
|
-
}
|
70
|
-
if (!foundController) {
|
71
|
-
// controller was removed
|
72
|
-
if (debug) console.log(`XRSync: ${state.type} ${state.handedness} removed`, state.index);
|
73
|
-
this.controllerStates.splice(i, 1);
|
74
|
-
this.sendControllerRemoved(state);
|
75
|
-
}
|
76
|
-
}
|
77
|
-
|
78
|
-
for (const ctrl of session.controllers) {
|
79
|
-
this.updateControllerStates(ctrl);
|
80
|
-
}
|
81
|
-
}
|
82
|
-
|
83
|
-
onExitXR(_session: NeedleXRSession) {
|
84
|
-
for (const state of this.controllerStates) {
|
85
|
-
this.sendControllerRemoved(state);
|
86
|
-
}
|
87
|
-
this.controllerStates.length = 0;
|
88
|
-
}
|
89
|
-
|
90
|
-
private sendControllerRemoved(state: XRControllerState) {
|
91
|
-
state.isTracking = false;
|
92
|
-
state.guid = "";
|
93
|
-
this.context.connection.send(this.userStateEvtName, state);
|
94
|
-
this.context.connection.sendDeleteRemoteState(state.guid);
|
95
|
-
}
|
96
|
-
|
97
|
-
private updateControllerStates(ctrl: NeedleXRController) {
|
98
|
-
|
99
|
-
// this.context.connection.send(this.userStateEvtName, {});
|
100
|
-
const existing = this.controllerStates.find(x => x.index === ctrl.index);
|
101
|
-
if (existing) {
|
102
|
-
let hasChanged = false;
|
103
|
-
hasChanged ||= existing.isTracking != ctrl.isTracking;
|
104
|
-
if (hasChanged) {
|
105
|
-
existing.isTracking = ctrl.isTracking;
|
106
|
-
this.context.connection.send(this.userStateEvtName, existing);
|
107
|
-
}
|
108
|
-
}
|
109
|
-
else {
|
110
|
-
const state: XRControllerState = {
|
111
|
-
guid: this.userId + "-" + ctrl.index,
|
112
|
-
isTracking: ctrl.isTracking,
|
113
|
-
handedness: ctrl.side,
|
114
|
-
index: ctrl.index,
|
115
|
-
type: ctrl.hand ? "hand" : "controller"
|
116
|
-
}
|
117
|
-
this.controllerStates.push(state);
|
118
|
-
this.context.connection.send(this.userStateEvtName, state);
|
119
|
-
if (debug) console.log(`XRSync: ${state.type} ${state.handedness} added`, state.index);
|
120
|
-
}
|
121
|
-
}
|
122
|
-
|
123
|
-
|
124
|
-
}
|
125
|
-
|
126
|
-
export class NeedleXRSync {
|
127
|
-
|
128
|
-
hasState(userId: string | null | undefined) {
|
129
|
-
if (!userId) return false;
|
130
|
-
return this._states.has(userId);
|
131
|
-
}
|
132
|
-
|
133
|
-
/** Is the left controller or hand tracked */
|
134
|
-
isTracking(userId: string | null | undefined, handedness: XRHandedness): boolean | undefined {
|
135
|
-
if (!userId) return undefined;
|
136
|
-
const user = this._states.get(userId);
|
137
|
-
if (!user) return undefined;
|
138
|
-
const ctrl = user.controllerStates.find(x => x.handedness === handedness);
|
139
|
-
return ctrl?.isTracking || false;
|
140
|
-
}
|
141
|
-
|
142
|
-
/** Is it hand tracking or a controller */
|
143
|
-
getDeviceType(userId: string, handedness: XRHandedness): XRControllerType | undefined | "unknown" {
|
144
|
-
if (!userId) return undefined;
|
145
|
-
const user = this._states.get(userId);
|
146
|
-
if (!user) return undefined;
|
147
|
-
const ctrl = user.controllerStates.find(x => x.handedness === handedness);
|
148
|
-
return ctrl?.type || "unknown";
|
149
|
-
}
|
150
|
-
|
151
|
-
private readonly context: Context;
|
152
|
-
|
153
|
-
constructor(context: Context) {
|
154
|
-
this.context = context;
|
155
|
-
this.context.connection.beginListen(RoomEvents.JoinedRoom, this.onJoinedRoom);
|
156
|
-
this.context.connection.beginListen(RoomEvents.LeftRoom, this.onLeftRoom)
|
157
|
-
this.context.connection.beginListen(RoomEvents.UserJoinedRoom, this.onOtherUserJoinedRoom);
|
158
|
-
this.context.connection.beginListen(RoomEvents.UserLeftRoom, this.onOtherUserLeftRoom);
|
159
|
-
}
|
160
|
-
destroy() {
|
161
|
-
this.context.connection.stopListen(RoomEvents.JoinedRoom, this.onJoinedRoom);
|
162
|
-
this.context.connection.stopListen(RoomEvents.LeftRoom, this.onLeftRoom)
|
163
|
-
this.context.connection.stopListen(RoomEvents.UserJoinedRoom, this.onOtherUserJoinedRoom);
|
164
|
-
this.context.connection.stopListen(RoomEvents.UserLeftRoom, this.onOtherUserLeftRoom);
|
165
|
-
}
|
166
|
-
|
167
|
-
private onJoinedRoom = () => {
|
168
|
-
if (this.context.connection.connectionId) {
|
169
|
-
if (!this._states.has(this.context.connection.connectionId)) {
|
170
|
-
if (debug) console.log("XRSync: Local user joined room", this.context.connection.connectionId);
|
171
|
-
this._states.set(this.context.connection.connectionId, new XRUserState(this.context.connection.connectionId, this.context));
|
172
|
-
}
|
173
|
-
for (const user of this.context.connection.usersInRoom()) {
|
174
|
-
if (!this._states.has(user)) {
|
175
|
-
this._states.set(user, new XRUserState(user, this.context));
|
176
|
-
}
|
177
|
-
}
|
178
|
-
}
|
179
|
-
}
|
180
|
-
private onLeftRoom = () => {
|
181
|
-
if (this.context.connection.connectionId) {
|
182
|
-
if (!this._states.has(this.context.connection.connectionId)) {
|
183
|
-
const state = this._states.get(this.context.connection.connectionId);
|
184
|
-
state?.dispose();
|
185
|
-
this._states.delete(this.context.connection.connectionId);
|
186
|
-
}
|
187
|
-
}
|
188
|
-
}
|
189
|
-
private onOtherUserJoinedRoom = (evt: UserJoinedOrLeftRoomModel) => {
|
190
|
-
const userId = evt.userId;
|
191
|
-
if (!this._states.has(userId)) {
|
192
|
-
if (debug) console.log("XRSync: Remote user joined room", userId);
|
193
|
-
this._states.set(userId, new XRUserState(userId, this.context));
|
194
|
-
}
|
195
|
-
}
|
196
|
-
private onOtherUserLeftRoom = (evt: UserJoinedOrLeftRoomModel) => {
|
197
|
-
const userId = evt.userId;
|
198
|
-
if (!this._states.has(userId)) {
|
199
|
-
const state = this._states.get(userId);
|
200
|
-
state?.dispose();
|
201
|
-
this._states.delete(userId);
|
202
|
-
}
|
203
|
-
}
|
204
|
-
|
205
|
-
private _states: Map<string, XRUserState> = new Map();
|
206
|
-
|
207
|
-
onUpdate(session: NeedleXRSession) {
|
208
|
-
if (this.context.connection.isConnected && this.context.connection.connectionId) {
|
209
|
-
const localState = this._states.get(this.context.connection.connectionId);
|
210
|
-
localState?.update(session);
|
211
|
-
}
|
212
|
-
}
|
213
|
-
|
214
|
-
onExitXR(session: NeedleXRSession) {
|
215
|
-
if (this.context.connection.isConnected && this.context.connection.connectionId) {
|
216
|
-
const localState = this._states.get(this.context.connection.connectionId);
|
217
|
-
localState?.onExitXR(session);
|
218
|
-
}
|
219
|
-
}
|
220
|
-
|
221
|
-
}
|
@@ -3,7 +3,7 @@
|
|
3
3
|
import { Behaviour } from "../Component.js";
|
4
4
|
import { serializable } from "../../engine/engine_serialization.js";
|
5
5
|
import { isDevEnvironment, showBalloonMessage } from "../../engine/debug/index.js";
|
6
|
-
import { isSafari
|
6
|
+
import { isSafari } from "../../engine/engine_utils.js";
|
7
7
|
import { ObjectRaycaster, Raycaster } from "../ui/Raycaster.js";
|
8
8
|
import { tryGetUIComponent } from "../ui/Utils.js";
|
9
9
|
|
@@ -34,6 +34,7 @@
|
|
34
34
|
|
35
35
|
if (isDevEnvironment()) showBalloonMessage("Open URL: " + this.url)
|
36
36
|
|
37
|
+
|
37
38
|
switch (this.mode) {
|
38
39
|
case OpenURLMode.NewTab:
|
39
40
|
if (isSafari()) {
|
@@ -43,12 +44,10 @@
|
|
43
44
|
globalThis.open(this.url, "_blank");
|
44
45
|
break;
|
45
46
|
case OpenURLMode.SameTab:
|
46
|
-
|
47
|
-
if (isSafari() && isiOS()) {
|
47
|
+
if (isSafari()) {
|
48
48
|
globalThis.open(this.url, "_top");
|
49
49
|
}
|
50
|
-
else
|
51
|
-
globalThis.open(this.url, "_self");
|
50
|
+
else globalThis.open(this.url, "_self");
|
52
51
|
break;
|
53
52
|
case OpenURLMode.NewWindow:
|
54
53
|
if (isSafari()) {
|
@@ -59,10 +58,19 @@
|
|
59
58
|
|
60
59
|
}
|
61
60
|
}
|
61
|
+
|
62
62
|
start(): void {
|
63
63
|
const raycaster = this.gameObject.getComponentInParent(ObjectRaycaster);
|
64
64
|
if (!raycaster) this.gameObject.addNewComponent(ObjectRaycaster);
|
65
65
|
}
|
66
|
+
|
67
|
+
onEnable(): void {
|
68
|
+
if (isSafari()) window.addEventListener("touchend", this._safariNewTabWorkaround);
|
69
|
+
}
|
70
|
+
onDisable(): void {
|
71
|
+
if (isSafari()) window.removeEventListener("touchend", this._safariNewTabWorkaround);
|
72
|
+
}
|
73
|
+
|
66
74
|
onPointerEnter(args) {
|
67
75
|
if (!args.used && this.clickable)
|
68
76
|
this.context.input.setCursorPointer();
|
@@ -75,6 +83,30 @@
|
|
75
83
|
if (this.clickable && !args.used && this.url?.length)
|
76
84
|
this.open();
|
77
85
|
}
|
86
|
+
|
87
|
+
private _safariNewTabWorkaround = () => {
|
88
|
+
if (!this.clickable || !this.url?.length) return;
|
89
|
+
// we only need this workaround for opening a new tab
|
90
|
+
if (this.mode === OpenURLMode.SameTab) return;
|
91
|
+
// When we process the click directly in the browser event we can open a new tab
|
92
|
+
// by emitting a link attribute and calling onClick
|
93
|
+
const raycaster = this.gameObject.getComponentInParent(Raycaster);
|
94
|
+
if (raycaster) {
|
95
|
+
const hits = raycaster.performRaycast();
|
96
|
+
if (!hits) return;
|
97
|
+
for (const hit of hits) {
|
98
|
+
if (hit.object === this.gameObject || tryGetUIComponent(hit.object)?.gameObject === this.gameObject) {
|
99
|
+
this._validateUrl();
|
100
|
+
var a = document.createElement('a') as HTMLAnchorElement;
|
101
|
+
a.setAttribute("target", "_blank");
|
102
|
+
a.setAttribute("href", this.url);
|
103
|
+
a.click();
|
104
|
+
break;
|
105
|
+
}
|
106
|
+
}
|
107
|
+
}
|
108
|
+
}
|
109
|
+
|
78
110
|
private _validateUrl() {
|
79
111
|
if (!this.url) return;
|
80
112
|
if (this.url.startsWith("www.")) {
|
@@ -13,7 +13,7 @@
|
|
13
13
|
import { setCameraController, useForAutoFit } from "../engine/engine_camera.js";
|
14
14
|
import { SyncedTransform } from "./SyncedTransform.js";
|
15
15
|
import { tryGetUIComponent } from "./ui/Utils.js";
|
16
|
-
import {
|
16
|
+
import { GroundProjectedSkybox } from "three/examples/jsm/objects/GroundProjectedSkybox.js";
|
17
17
|
import { Mathf } from "../engine/engine_math.js";
|
18
18
|
import { Gizmos } from "../engine/engine_gizmos.js";
|
19
19
|
|
@@ -373,7 +373,7 @@
|
|
373
373
|
this._controls.enableZoom = false;
|
374
374
|
}
|
375
375
|
}
|
376
|
-
|
376
|
+
//@ts-ignore
|
377
377
|
// this._controls.zoomToCursor = this.zoomToCursor;
|
378
378
|
if (!this.context.isInXR) {
|
379
379
|
if (!freeCam && this.lookAtConstraint?.locked) this.setLookTargetFromConstraint(0, this.lookAtConstraint01);
|
@@ -542,7 +542,7 @@
|
|
542
542
|
if (obj instanceof Box3Helper) allowExpanding = false;
|
543
543
|
if (obj instanceof GridHelper) allowExpanding = false;
|
544
544
|
// ignore GroundProjectedEnv
|
545
|
-
if (obj instanceof
|
545
|
+
if (obj instanceof GroundProjectedSkybox) allowExpanding = false;
|
546
546
|
// // Ignore shadow catcher geometry
|
547
547
|
if ((obj as Mesh).material instanceof ShadowMaterial) allowExpanding = false;
|
548
548
|
// ONLY fit meshes
|
@@ -968,9 +968,6 @@
|
|
968
968
|
const emitter = this._particleSystem.emitter;
|
969
969
|
this.context.scene.add(emitter);
|
970
970
|
|
971
|
-
this.inheritVelocity?.awake();
|
972
|
-
this.inheritVelocity.system = this;
|
973
|
-
|
974
971
|
if (debug) {
|
975
972
|
console.log(this);
|
976
973
|
this.gameObject.add(new AxesHelper(1))
|
@@ -1113,8 +1110,6 @@
|
|
1113
1110
|
this._interface.update();
|
1114
1111
|
this.shape.update(this, this.context, this.main.simulationSpace, this.gameObject);
|
1115
1112
|
this.noise.update(this.context);
|
1116
|
-
|
1117
|
-
this.inheritVelocity.system = this;
|
1118
1113
|
this.inheritVelocity?.update(this.context);
|
1119
1114
|
this.velocityOverLifetime.update(this);
|
1120
1115
|
}
|
@@ -1385,18 +1385,11 @@
|
|
1385
1385
|
mode!: ParticleSystemInheritVelocityMode;
|
1386
1386
|
|
1387
1387
|
system!: IParticleSystem;
|
1388
|
-
|
1389
|
-
private _lastWorldPosition: Vector3 | null = null;
|
1388
|
+
private _lastWorldPosition!: Vector3;
|
1390
1389
|
private _velocity: Vector3 = new Vector3();
|
1391
1390
|
private _temp: Vector3 = new Vector3();
|
1392
1391
|
|
1393
|
-
|
1394
|
-
this._lastWorldPosition = null!;
|
1395
|
-
this._velocity = new Vector3();
|
1396
|
-
this._temp = new Vector3();
|
1397
|
-
}
|
1398
|
-
|
1399
|
-
update (_context: Context) {
|
1392
|
+
update(_context: Context) {
|
1400
1393
|
if (!this.enabled) return;
|
1401
1394
|
if (this.system.worldspace === false) return;
|
1402
1395
|
if (this._lastWorldPosition) {
|
@@ -164,9 +164,9 @@
|
|
164
164
|
if (!this.isValid()) return;
|
165
165
|
const pauseChanged = this._isPaused == true;
|
166
166
|
this._isPaused = false;
|
167
|
+
if (pauseChanged) this.invokePauseChangedMethodsOnTracks();
|
167
168
|
if (this._isPlaying) return;
|
168
169
|
this._isPlaying = true;
|
169
|
-
if (pauseChanged) this.invokePauseChangedMethodsOnTracks();
|
170
170
|
if (this.waitForAudio) {
|
171
171
|
// Make sure audio tracks have loaded at the current time
|
172
172
|
const promises: Array<Promise<any>> = [];
|
@@ -1,44 +1,40 @@
|
|
1
1
|
import { RoomEvents } from "../engine/engine_networking.js";
|
2
2
|
import { Behaviour, GameObject } from "./Component.js";
|
3
3
|
import * as THREE from "three";
|
4
|
+
import { AvatarMarker } from "./webxr/WebXRAvatar.js";
|
4
5
|
import { WaitForSeconds } from "../engine/engine_coroutine.js";
|
5
|
-
import { PlayerState } from "../engine-components-experimental/networking/PlayerSync.js";
|
6
|
-
import { AvatarMarker } from "./webxr/WebXRAvatar.js";
|
7
6
|
|
8
7
|
|
9
8
|
export class PlayerColor extends Behaviour {
|
10
9
|
|
10
|
+
awake(): void {
|
11
|
+
// console.log("AWAKE", this.name);
|
12
|
+
this.context.connection.beginListen(RoomEvents.JoinedRoom, this.tryAssignColor.bind(this));
|
13
|
+
}
|
14
|
+
|
11
15
|
private _didAssignPlayerColor: boolean = false;
|
12
16
|
|
13
17
|
onEnable(): void {
|
14
|
-
|
18
|
+
// console.log("ENABLE", this.name);
|
15
19
|
if (!this._didAssignPlayerColor)
|
16
20
|
this.startCoroutine(this.waitForConnection());
|
17
21
|
}
|
18
|
-
onDisable(): void {
|
19
|
-
this.context.connection.stopListen(RoomEvents.JoinedRoom, this.tryAssignColor);
|
20
|
-
}
|
21
22
|
|
22
23
|
private *waitForConnection() {
|
23
|
-
while (!this.destroyed && this.
|
24
|
+
while (!this.destroyed && this.enabled) {
|
24
25
|
yield WaitForSeconds(.2);
|
25
26
|
if (this.tryAssignColor()) break;
|
26
27
|
}
|
28
|
+
// console.log("STOP WAITING", this.name, this.destroyed);
|
27
29
|
}
|
28
30
|
|
29
|
-
private tryAssignColor
|
30
|
-
const marker = GameObject.getComponentInParent(this.gameObject,
|
31
|
-
if (marker && marker.
|
31
|
+
private tryAssignColor(): boolean {
|
32
|
+
const marker = GameObject.getComponentInParent(this.gameObject, AvatarMarker);
|
33
|
+
if (marker && marker.connectionId) {
|
32
34
|
this._didAssignPlayerColor = true;
|
33
|
-
this.assignUserColor(marker.
|
35
|
+
this.assignUserColor(marker.connectionId);
|
34
36
|
return true;
|
35
37
|
}
|
36
|
-
const avatar = GameObject.getComponentInParent(this.gameObject, AvatarMarker);
|
37
|
-
if (avatar?.connectionId) {
|
38
|
-
this._didAssignPlayerColor = true;
|
39
|
-
this.assignUserColor(avatar.connectionId);
|
40
|
-
return true;
|
41
|
-
}
|
42
38
|
return false;
|
43
39
|
}
|
44
40
|
|
@@ -4,66 +4,36 @@
|
|
4
4
|
import { syncField } from "../../engine/engine_networking_auto.js"
|
5
5
|
import { RoomEvents } from "../../engine/engine_networking.js";
|
6
6
|
import { syncDestroy } from "../../engine/engine_networking_instantiate.js";
|
7
|
-
import {
|
7
|
+
import { getParam } from "../../engine/engine_utils.js";
|
8
8
|
|
9
9
|
import { Object3D } from "three";
|
10
10
|
import { EventList } from "../../engine-components/EventList.js";
|
11
|
-
import { IGameObject } from "../../engine/engine_types.js";
|
12
11
|
|
13
12
|
|
14
13
|
const debug = getParam("debugplayersync");
|
15
14
|
|
16
15
|
export class PlayerSync extends Behaviour {
|
17
|
-
|
18
|
-
/** when enabled PlayerSync will automatically load and instantiate the assigned asset when joining a networked room */
|
19
|
-
@serializable()
|
20
|
-
autoSync: boolean = true;
|
21
|
-
|
22
|
-
/** This asset will be loaded and instantiated when PlayerSync becomes active and joins a networked room */
|
23
16
|
@serializable(AssetReference)
|
24
17
|
asset?: AssetReference;
|
25
18
|
|
26
|
-
/** Event called when */
|
27
19
|
@serializable(EventList)
|
28
20
|
onPlayerSpawned?: EventList;
|
29
21
|
|
30
|
-
|
31
|
-
private _localInstance?: Promise<IGameObject>;
|
32
|
-
|
33
22
|
awake(): void {
|
34
23
|
this.watchTabVisible();
|
35
|
-
if (!this.onPlayerSpawned) this.onPlayerSpawned = new EventList();
|
36
24
|
}
|
37
25
|
|
38
26
|
onEnable(): void {
|
39
27
|
this.context.connection.beginListen(RoomEvents.RoomStateSent, this.onJoinedRoom);
|
40
|
-
this.context.connection.beginListen(RoomEvents.JoinedRoom, this.onJoinedRoom);
|
41
|
-
if (this.context.connection.isInRoom) {
|
42
|
-
this.onJoinedRoom();
|
43
|
-
}
|
44
28
|
}
|
45
29
|
onDisable(): void {
|
46
|
-
this.context.connection.stopListen(RoomEvents.RoomStateSent, this.onJoinedRoom)
|
47
|
-
this.context.connection.stopListen(RoomEvents.JoinedRoom, this.onJoinedRoom);
|
30
|
+
this.context.connection.stopListen(RoomEvents.RoomStateSent, this.onJoinedRoom)
|
48
31
|
}
|
49
32
|
|
50
|
-
private onJoinedRoom = () => {
|
51
|
-
if (debug) console.log("PlayerSync.
|
52
|
-
if (this.autoSync) this.getInstance();
|
53
|
-
}
|
33
|
+
private onJoinedRoom = async (_model) => {
|
34
|
+
if (debug) console.log("PlayerSync.onUserJoined", _model);
|
54
35
|
|
55
|
-
|
56
|
-
if (this._localInstance) return this._localInstance;
|
57
|
-
|
58
|
-
if (debug) console.log("PlayerSync.createInstance", this.asset?.uri);
|
59
|
-
|
60
|
-
if (!this.asset?.asset && !this.asset?.uri) {
|
61
|
-
console.error("PlayerSync: can not create an instance because \"asset\" is not set!");
|
62
|
-
return null;
|
63
|
-
}
|
64
|
-
|
65
|
-
this._localInstance = this.asset?.instantiateSynced({ parent: this.gameObject }, true) as Promise<IGameObject>;
|
66
|
-
const instance = await this._localInstance;
|
36
|
+
const instance = await this.asset?.instantiateSynced({ parent: this.gameObject }, true);
|
67
37
|
if (instance) {
|
68
38
|
const pl = GameObject.getComponent(instance, PlayerState);
|
69
39
|
if (pl) {
|
@@ -71,29 +41,15 @@
|
|
71
41
|
this.onPlayerSpawned?.invoke(instance);
|
72
42
|
}
|
73
43
|
else {
|
74
|
-
this._localInstance = undefined;
|
75
44
|
console.error("<strong>Failed finding PlayerState on " + this.asset?.uri + "</strong>: please make sure the asset has a PlayerState component!");
|
76
45
|
GameObject.destroySynced(instance);
|
77
46
|
}
|
78
47
|
}
|
79
|
-
else
|
80
|
-
this._localInstance = undefined;
|
48
|
+
else{
|
81
49
|
console.warn("PlayerSync: failed instantiating asset!")
|
82
50
|
}
|
83
|
-
|
84
|
-
return this._localInstance;
|
85
51
|
}
|
86
52
|
|
87
|
-
destroyInstance() {
|
88
|
-
this._localInstance?.then(go => {
|
89
|
-
if (debug) console.log("PlayerSync.destroyInstance", go);
|
90
|
-
GameObject.destroySynced(go);
|
91
|
-
});
|
92
|
-
this._localInstance = undefined;
|
93
|
-
}
|
94
|
-
|
95
|
-
|
96
|
-
|
97
53
|
private watchTabVisible() {
|
98
54
|
window.addEventListener("visibilitychange", _ => {
|
99
55
|
if (document.visibilityState === "visible") {
|
@@ -134,22 +90,19 @@
|
|
134
90
|
return PlayerState._local;
|
135
91
|
}
|
136
92
|
|
137
|
-
|
93
|
+
//** use to check if a component or gameobject is part of a instance owned by the local player */
|
94
|
+
static isLocalPlayer(obj: Object3D | Component): boolean {
|
138
95
|
if (obj instanceof Object3D) {
|
139
|
-
|
96
|
+
const state = GameObject.getComponentInParent(obj, PlayerState);
|
97
|
+
return state?.isLocalPlayer ?? false;
|
140
98
|
}
|
141
99
|
else if (obj instanceof Component) {
|
142
|
-
|
100
|
+
const state = GameObject.getComponentInParent(obj.gameObject, PlayerState);
|
101
|
+
return state?.isLocalPlayer ?? false;
|
143
102
|
}
|
144
|
-
return
|
103
|
+
return false;
|
145
104
|
}
|
146
105
|
|
147
|
-
//** use to check if a component or gameobject is part of a instance owned by the local player */
|
148
|
-
static isLocalPlayer(obj: Object3D | Component): boolean {
|
149
|
-
const state = PlayerState.getFor(obj);
|
150
|
-
return state?.isLocalPlayer ?? false;
|
151
|
-
}
|
152
|
-
|
153
106
|
// static Callback
|
154
107
|
private static _callbacks: { [key: string]: PlayerStateEventCallback[] } = {};
|
155
108
|
/**
|
@@ -199,13 +152,13 @@
|
|
199
152
|
}
|
200
153
|
|
201
154
|
// call local events
|
202
|
-
if
|
155
|
+
if(!this.hasOwner) {
|
203
156
|
this.hasOwner = true;
|
204
157
|
this.onFirstOwnerChangeEvent?.invoke(detail);
|
205
158
|
}
|
206
159
|
|
207
160
|
this.onOwnerChangeEvent?.invoke(detail);
|
208
|
-
|
161
|
+
|
209
162
|
// call remote events
|
210
163
|
if (this.owner === this.context.connection.connectionId) {
|
211
164
|
PlayerState._local.push(this);
|
@@ -235,60 +188,20 @@
|
|
235
188
|
}
|
236
189
|
|
237
190
|
|
238
|
-
|
239
|
-
if (debug) console.log("PLAYERSTATE.START, owner: " + this.owner, this.context.connection.usersInRoom([]))
|
240
|
-
|
241
|
-
// generate number from owner
|
242
|
-
// if (this.owner) {
|
243
|
-
// // string to number
|
244
|
-
// let num = 0;
|
245
|
-
// for (let i = 0; i < this.owner.length; i++) {
|
246
|
-
// num += this.owner.charCodeAt(i);
|
247
|
-
// }
|
248
|
-
// console.log(num)
|
249
|
-
// num = num / 1000
|
250
|
-
// this.gameObject.position.y = num;
|
251
|
-
// }
|
252
|
-
|
191
|
+
start() {
|
253
192
|
// If a player is spawned but not in the room anymore we want to destroy it
|
254
193
|
// this might happen in a case where all users get disconnected at once and the server
|
255
194
|
// still has the syncInstantiate messages that are sent to all clients
|
256
|
-
if (this.owner) {
|
257
|
-
|
258
|
-
|
259
|
-
|
260
|
-
if (debug) console.log(`PlayerSync.start → doDestroy \"${this.name}\" because user \"${this.owner}\" is not in room anymore...`, "Currently in room:", ...this.context.connection.usersInRoom())
|
261
|
-
this.doDestroy();
|
262
|
-
}
|
195
|
+
if (this.owner && !this.context.connection.userIsInRoom(this.owner)) {
|
196
|
+
if (debug) console.log("PlayerSync.start → doDestroy because user is not in room anymore...", this)
|
197
|
+
this.doDestroy();
|
198
|
+
return;
|
263
199
|
}
|
264
|
-
else if (!this.owner) {
|
265
|
-
if (debug) console.warn("PlayerState.start → owner is undefined!", this.name);
|
266
|
-
// we can delete it here immediately because it is not synced anymore or the owner has left the room
|
267
|
-
// we could also do this in a timeout and check if the owner is still not assigned after a second (but that would be a hack)
|
268
|
-
setTimeout(() => {
|
269
|
-
if (!this.destroyed && !this.owner) {
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readonly button: number;
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readonly buttonName: MouseButtonName | GamepadButtonName | undefined;
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Use() {
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}
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/** */
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pointerId: number | undefined;
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isDown: boolean | undefined;
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|
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|
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|
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|
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private _event?: NEPointerEvent;
|
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get event() { return this._event; }
|
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|
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constructor(input: Input, event?: NEPointerEvent) {
|
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|
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|
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|
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|
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|
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|
}
|
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|
|
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|
clone() {
|
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|
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|
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|
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|
Object.assign(clone, this);
|
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|
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|
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|
}
|
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|
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|
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/**@deprecated use use() */
|
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|
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Use() {
|
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|
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|
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|
-
}
|
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|
-
|
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|
-
/**@deprecated use stopPropagation() */
|
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|
-
StopPropagation() {
|
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|
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|
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-
}
|
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|
}
|
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|
|
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|
export interface IPointerDownHandler {
|
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|
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/** Called when a button is started to being pressed on an object (or a child object) */
|
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|
onPointerDown?(args: PointerEventData);
|
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|
}
|
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|
|
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|
export interface IPointerUpHandler {
|
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|
-
/** Called when a button is released (which was previously pressed in `onPointerDown`) */
|
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81
|
onPointerUp?(args: PointerEventData);
|
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82
|
}
|
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83
|
|
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|
export interface IPointerEnterHandler {
|
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|
-
/** Called when a pointer (mouse, touch, xr controller) starts pointing on/hovering an object (or a child object) */
|
106
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|
onPointerEnter?(args: PointerEventData);
|
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86
|
}
|
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|
|
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|
export interface IPointerMoveHandler {
|
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|
-
/** Called when a pointer (mouse, touch, xr controller) is moving over an object (or a child object) */
|
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89
|
onPointerMove?(args: PointerEventData);
|
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90
|
}
|
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|
|
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|
export interface IPointerExitHandler {
|
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|
-
/** Called when a pointer (mouse, touch, xr controller) exists an object (it was hovering the object before but now it's not anymore) */
|
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|
onPointerExit?(args: PointerEventData);
|
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94
|
}
|
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95
|
|
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|
export interface IPointerClickHandler {
|
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|
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/** Called when an object (or any child object) is clicked (needs a EventSystem in the scene) */
|
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|
onPointerClick?(args: PointerEventData);
|
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98
|
}
|
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99
|
|
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|
-
/** Implement on your component to receive input events via the `EventSystem` component */
|
125
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|
export interface IPointerEventHandler extends IPointerDownHandler,
|
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|
IPointerUpHandler, IPointerEnterHandler, IPointerMoveHandler, IPointerExitHandler, IPointerClickHandler { }
|
127
102
|
|
@@ -1,16 +1,11 @@
|
|
1
1
|
import { serializable } from "../../engine/engine_serialization.js";
|
2
|
-
import {
|
3
|
-
import { Behaviour } from "../Component.js";
|
2
|
+
import { RaycastOptions } from "../../engine/engine_physics.js";
|
3
|
+
import { Behaviour, Component } from "../Component.js";
|
4
4
|
import { EventSystem } from "./EventSystem.js";
|
5
5
|
import { SkinnedMesh } from "three";
|
6
|
-
import { NeedleXRSession } from "../../engine/engine_xr.js";
|
7
6
|
|
8
7
|
|
9
|
-
|
10
|
-
* If you override awake, onEnable or onDisable, be sure to call the base class methods
|
11
|
-
* Implement `performRaycast` to perform your custom raycasting logic
|
12
|
-
*/
|
13
|
-
export abstract class Raycaster extends Behaviour {
|
8
|
+
export class Raycaster extends Behaviour {
|
14
9
|
awake(): void {
|
15
10
|
EventSystem.createIfNoneExists(this.context);
|
16
11
|
}
|
@@ -23,7 +18,9 @@
|
|
23
18
|
EventSystem.get(this.context)?.unregister(this);
|
24
19
|
}
|
25
20
|
|
26
|
-
|
21
|
+
performRaycast(_opts: RaycastOptions | null = null): THREE.Intersection[] | null {
|
22
|
+
return null;
|
23
|
+
}
|
27
24
|
}
|
28
25
|
|
29
26
|
|
@@ -38,7 +35,7 @@
|
|
38
35
|
this.targets = [this.gameObject];
|
39
36
|
}
|
40
37
|
|
41
|
-
performRaycast(opts:
|
38
|
+
performRaycast(opts: RaycastOptions | null = null): THREE.Intersection[] | null {
|
42
39
|
if (!this.targets) return null;
|
43
40
|
opts ??= new RaycastOptions();
|
44
41
|
opts.targets = this.targets;
|
@@ -73,19 +70,4 @@
|
|
73
70
|
}
|
74
71
|
}
|
75
72
|
|
76
|
-
export class SpatialGrabRaycaster extends Raycaster {
|
77
|
-
performRaycast(_opts?: IRaycastOptions | RaycastOptions | null): THREE.Intersection[] | null {
|
78
|
-
// ensure we're in XR, otherwise return
|
79
|
-
if (!NeedleXRSession.active) return null;
|
80
|
-
if (!_opts?.ray) return null;
|
81
73
|
|
82
|
-
const rayOrigin = _opts.ray.origin;
|
83
|
-
const radius = 0.01;
|
84
|
-
|
85
|
-
// TODO if needed, check if the input source is a XR controller or hand
|
86
|
-
// draw gizmo around ray origin
|
87
|
-
// Gizmos.DrawSphere(rayOrigin, radius, 0x00ff0022);
|
88
|
-
|
89
|
-
return this.context.physics.sphereOverlap(rayOrigin, radius);
|
90
|
-
}
|
91
|
-
}
|
@@ -13,11 +13,11 @@
|
|
13
13
|
import { Animator } from "../../engine-components/Animator.js";
|
14
14
|
import { AnimatorController } from "../../engine-components/AnimatorController.js";
|
15
15
|
import { Antialiasing } from "../../engine-components/postprocessing/Effects/Antialiasing.js";
|
16
|
+
import { AttachedObject } from "../../engine-components/webxr/WebXRController.js";
|
16
17
|
import { AudioExtension } from "../../engine-components/export/usdz/extensions/behavior/AudioExtension.js";
|
17
18
|
import { AudioListener } from "../../engine-components/AudioListener.js";
|
18
19
|
import { AudioSource } from "../../engine-components/AudioSource.js";
|
19
20
|
import { AudioTrackHandler } from "../../engine-components/timeline/TimelineTracks.js";
|
20
|
-
import { Avatar } from "../../engine-components/webxr/Avatar.js";
|
21
21
|
import { Avatar_Brain_LookAt } from "../../engine-components/avatar/Avatar_Brain_LookAt.js";
|
22
22
|
import { Avatar_MouthShapes } from "../../engine-components/avatar/Avatar_MouthShapes.js";
|
23
23
|
import { Avatar_MustacheShake } from "../../engine-components/avatar/Avatar_MustacheShake.js";
|
@@ -53,6 +53,7 @@
|
|
53
53
|
import { ColorAdjustments } from "../../engine-components/postprocessing/Effects/ColorAdjustments.js";
|
54
54
|
import { ColorBySpeedModule } from "../../engine-components/ParticleSystemModules.js";
|
55
55
|
import { ColorOverLifetimeModule } from "../../engine-components/ParticleSystemModules.js";
|
56
|
+
import { Component } from "../../engine-components/Component.js";
|
56
57
|
import { ContactShadows } from "../../engine-components/ContactShadows.js";
|
57
58
|
import { ControlTrackHandler } from "../../engine-components/timeline/TimelineTracks.js";
|
58
59
|
import { CustomBranding } from "../../engine-components/export/usdz/USDZExporter.js";
|
@@ -89,6 +90,7 @@
|
|
89
90
|
import { Image } from "../../engine-components/ui/Image.js";
|
90
91
|
import { InheritVelocityModule } from "../../engine-components/ParticleSystemModules.js";
|
91
92
|
import { InputField } from "../../engine-components/ui/InputField.js";
|
93
|
+
import { Interactable } from "../../engine-components/Interactable.js";
|
92
94
|
import { Light } from "../../engine-components/Light.js";
|
93
95
|
import { LimitVelocityOverLifetimeModule } from "../../engine-components/ParticleSystemModules.js";
|
94
96
|
import { LODGroup } from "../../engine-components/LODGroup.js";
|
@@ -102,7 +104,6 @@
|
|
102
104
|
import { MeshRenderer } from "../../engine-components/Renderer.js";
|
103
105
|
import { MinMaxCurve } from "../../engine-components/ParticleSystemModules.js";
|
104
106
|
import { MinMaxGradient } from "../../engine-components/ParticleSystemModules.js";
|
105
|
-
import { NeedleWebXRHtmlElement } from "../../engine-components/webxr/WebXRButtons.js";
|
106
107
|
import { NestedGltf } from "../../engine-components/NestedGltf.js";
|
107
108
|
import { Networking } from "../../engine-components/Networking.js";
|
108
109
|
import { NoiseModule } from "../../engine-components/ParticleSystemModules.js";
|
@@ -129,6 +130,7 @@
|
|
129
130
|
import { PreliminaryTrigger } from "../../engine-components/export/usdz/extensions/behavior/BehaviourComponents.js";
|
130
131
|
import { PresentationMode } from "../../engine-components-experimental/Presentation.js";
|
131
132
|
import { RawImage } from "../../engine-components/ui/Image.js";
|
133
|
+
import { Raycaster } from "../../engine-components/ui/Raycaster.js";
|
132
134
|
import { Rect } from "../../engine-components/ui/RectTransform.js";
|
133
135
|
import { RectTransform } from "../../engine-components/ui/RectTransform.js";
|
134
136
|
import { ReflectionProbe } from "../../engine-components/ReflectionProbe.js";
|
@@ -156,7 +158,6 @@
|
|
156
158
|
import { SizeOverLifetimeModule } from "../../engine-components/ParticleSystemModules.js";
|
157
159
|
import { SkinnedMeshRenderer } from "../../engine-components/Renderer.js";
|
158
160
|
import { SmoothFollow } from "../../engine-components/SmoothFollow.js";
|
159
|
-
import { SpatialGrabRaycaster } from "../../engine-components/ui/Raycaster.js";
|
160
161
|
import { SpatialHtml } from "../../engine-components/ui/SpatialHtml.js";
|
161
162
|
import { SpatialTrigger } from "../../engine-components/SpatialTrigger.js";
|
162
163
|
import { SpatialTriggerReceiver } from "../../engine-components/SpatialTrigger.js";
|
@@ -171,7 +172,7 @@
|
|
171
172
|
import { SyncedRoom } from "../../engine-components/SyncedRoom.js";
|
172
173
|
import { SyncedTransform } from "../../engine-components/SyncedTransform.js";
|
173
174
|
import { TapGestureTrigger } from "../../engine-components/export/usdz/extensions/behavior/BehaviourComponents.js";
|
174
|
-
import { TeleportTarget } from "../../engine-components/webxr/
|
175
|
+
import { TeleportTarget } from "../../engine-components/webxr/WebXRController.js";
|
175
176
|
import { TestRunner } from "../../engine-components/TestRunner.js";
|
176
177
|
import { TestSimulateUserData } from "../../engine-components/TestRunner.js";
|
177
178
|
import { Text } from "../../engine-components/ui/Text.js";
|
@@ -201,19 +202,23 @@
|
|
201
202
|
import { Volume } from "../../engine-components/postprocessing/Volume.js";
|
202
203
|
import { VolumeParameter } from "../../engine-components/postprocessing/VolumeParameter.js";
|
203
204
|
import { VolumeProfile } from "../../engine-components/postprocessing/VolumeProfile.js";
|
205
|
+
import { VRUserState } from "../../engine-components/webxr/WebXRSync.js";
|
206
|
+
import { WebAR } from "../../engine-components/webxr/WebXR.js";
|
204
207
|
import { WebARCameraBackground } from "../../engine-components/webxr/WebARCameraBackground.js";
|
205
208
|
import { WebARSessionRoot } from "../../engine-components/webxr/WebARSessionRoot.js";
|
206
209
|
import { WebXR } from "../../engine-components/webxr/WebXR.js";
|
210
|
+
import { WebXRAvatar } from "../../engine-components/webxr/WebXRAvatar.js";
|
211
|
+
import { WebXRController } from "../../engine-components/webxr/WebXRController.js";
|
207
212
|
import { WebXRImageTracking } from "../../engine-components/webxr/WebXRImageTracking.js";
|
208
213
|
import { WebXRImageTrackingModel } from "../../engine-components/webxr/WebXRImageTracking.js";
|
209
214
|
import { WebXRPlaneTracking } from "../../engine-components/webxr/WebXRPlaneTracking.js";
|
215
|
+
import { WebXRSync } from "../../engine-components/webxr/WebXRSync.js";
|
210
216
|
import { WebXRTrackedImage } from "../../engine-components/webxr/WebXRImageTracking.js";
|
211
|
-
import {
|
212
|
-
import {
|
213
|
-
import {
|
214
|
-
import { XRFlag } from "../../engine-components/webxr/XRFlag.js";
|
217
|
+
import { XRFlag } from "../../engine-components/XRFlag.js";
|
218
|
+
import { XRGrabModel } from "../../engine-components/webxr/WebXRGrabRendering.js";
|
219
|
+
import { XRGrabRendering } from "../../engine-components/webxr/WebXRGrabRendering.js";
|
215
220
|
import { XRRig } from "../../engine-components/webxr/WebXRRig.js";
|
216
|
-
import { XRState } from "../../engine-components/
|
221
|
+
import { XRState } from "../../engine-components/XRFlag.js";
|
217
222
|
|
218
223
|
// Register types
|
219
224
|
TypeStore.add("__Ignore", __Ignore);
|
@@ -228,11 +233,11 @@
|
|
228
233
|
TypeStore.add("Animator", Animator);
|
229
234
|
TypeStore.add("AnimatorController", AnimatorController);
|
230
235
|
TypeStore.add("Antialiasing", Antialiasing);
|
236
|
+
TypeStore.add("AttachedObject", AttachedObject);
|
231
237
|
TypeStore.add("AudioExtension", AudioExtension);
|
232
238
|
TypeStore.add("AudioListener", AudioListener);
|
233
239
|
TypeStore.add("AudioSource", AudioSource);
|
234
240
|
TypeStore.add("AudioTrackHandler", AudioTrackHandler);
|
235
|
-
TypeStore.add("Avatar", Avatar);
|
236
241
|
TypeStore.add("Avatar_Brain_LookAt", Avatar_Brain_LookAt);
|
237
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|
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TypeStore.add("Light", Light);
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TypeStore.add("LODGroup", LODGroup);
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TypeStore.add("MinMaxCurve", MinMaxCurve);
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TypeStore.add("MinMaxGradient", MinMaxGradient);
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TypeStore.add("NeedleWebXRHtmlElement", NeedleWebXRHtmlElement);
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TypeStore.add("Networking", Networking);
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@@ -344,6 +350,7 @@
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TypeStore.add("PresentationMode", PresentationMode);
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TypeStore.add("ReflectionProbe", ReflectionProbe);
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@@ -371,7 +378,6 @@
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TypeStore.add("SkinnedMeshRenderer", SkinnedMeshRenderer);
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TypeStore.add("SpatialHtml", SpatialHtml);
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TypeStore.add("SpatialTrigger", SpatialTrigger);
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TypeStore.add("SpatialTriggerReceiver", SpatialTriggerReceiver);
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@@ -416,16 +422,20 @@
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TypeStore.add("Volume", Volume);
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TypeStore.add("VolumeParameter", VolumeParameter);
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TypeStore.add("VolumeProfile", VolumeProfile);
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+
TypeStore.add("VRUserState", VRUserState);
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+
TypeStore.add("WebAR", WebAR);
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TypeStore.add("WebARCameraBackground", WebARCameraBackground);
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TypeStore.add("WebARSessionRoot", WebARSessionRoot);
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TypeStore.add("WebXR", WebXR);
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+
TypeStore.add("WebXRAvatar", WebXRAvatar);
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+
TypeStore.add("WebXRController", WebXRController);
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TypeStore.add("WebXRImageTracking", WebXRImageTracking);
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TypeStore.add("WebXRImageTrackingModel", WebXRImageTrackingModel);
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TypeStore.add("WebXRPlaneTracking", WebXRPlaneTracking);
|
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|
+
TypeStore.add("WebXRSync", WebXRSync);
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TypeStore.add("WebXRTrackedImage", WebXRTrackedImage);
|
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|
-
TypeStore.add("XRControllerFollow", XRControllerFollow);
|
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|
-
TypeStore.add("XRControllerModel", XRControllerModel);
|
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|
-
TypeStore.add("XRControllerMovement", XRControllerMovement);
|
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|
TypeStore.add("XRFlag", XRFlag);
|
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+
TypeStore.add("XRGrabModel", XRGrabModel);
|
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|
+
TypeStore.add("XRGrabRendering", XRGrabRendering);
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|
TypeStore.add("XRRig", XRRig);
|
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|
TypeStore.add("XRState", XRState);
|
@@ -253,11 +253,11 @@
|
|
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|
return undefined;
|
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|
}
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|
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get sharedMaterial(): Material {
|
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+
get sharedMaterial(): THREE.Material {
|
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return this.sharedMaterials[0];
|
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}
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set sharedMaterial(mat: Material) {
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+
set sharedMaterial(mat: THREE.Material) {
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const cur = this.sharedMaterials[0];
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if (cur === mat) return;
|
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this.sharedMaterials[0] = mat;
|
@@ -265,12 +265,12 @@
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}
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/**@deprecated please use sharedMaterial */
|
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get material(): Material {
|
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+
get material(): THREE.Material {
|
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return this.sharedMaterials[0];
|
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}
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|
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set material(mat: Material) {
|
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+
set material(mat: THREE.Material) {
|
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|
this.sharedMaterial = mat;
|
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|
}
|
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|
|
@@ -455,10 +455,12 @@
|
|
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455
|
|
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|
private _isInstancingEnabled: boolean = false;
|
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|
private handles: InstanceHandle[] | null | undefined = undefined;
|
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|
+
private prevLayers: number[] | null | undefined = undefined;
|
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459
|
|
459
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|
private clearInstancingState() {
|
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|
this._isInstancingEnabled = false;
|
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462
|
this.handles = undefined;
|
463
|
+
this.prevLayers = undefined;
|
462
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|
}
|
463
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|
|
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466
|
setInstancingEnabled(enabled: boolean): boolean {
|
@@ -604,7 +606,11 @@
|
|
604
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|
if (this._isInstancingEnabled && this.handles) {
|
605
607
|
for (let i = 0; i < this.handles.length; i++) {
|
606
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|
const handle = this.handles[i];
|
607
|
-
|
609
|
+
if (!this.prevLayers) this.prevLayers = [];
|
610
|
+
const layer = handle.object.layers.mask;
|
611
|
+
if (i >= this.prevLayers.length) this.prevLayers.push(layer);
|
612
|
+
else this.prevLayers[i] = layer;
|
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|
+
handle.object.layers.disableAll();
|
608
614
|
}
|
609
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|
}
|
610
616
|
|
@@ -671,10 +677,10 @@
|
|
671
677
|
}
|
672
678
|
|
673
679
|
onAfterRender() {
|
674
|
-
if (this._isInstancingEnabled && this.handles) {
|
680
|
+
if (this._isInstancingEnabled && this.handles && this.prevLayers && this.prevLayers.length >= this.handles.length) {
|
675
681
|
for (let i = 0; i < this.handles.length; i++) {
|
676
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|
const handle = this.handles[i];
|
677
|
-
|
683
|
+
handle.object.layers.mask = this.prevLayers[i];
|
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684
|
}
|
679
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|
}
|
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|
|
@@ -993,8 +999,8 @@
|
|
993
999
|
this.inst = new THREE.InstancedMesh(geo, material, count);
|
994
1000
|
this.inst[$instancingAutoUpdateBounds] = true;
|
995
1001
|
this.inst.count = 0;
|
1002
|
+
this.inst.layers.set(2);
|
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1003
|
this.inst.visible = true;
|
997
|
-
this.context.scene.add(this.inst);
|
998
1004
|
|
999
1005
|
// Not handled by RawShaderMaterial, so we need to set the define explicitly.
|
1000
1006
|
// Edge case: theoretically some users of the material could use it in an
|
@@ -1008,25 +1014,26 @@
|
|
1008
1014
|
material.defines["USE_INSTANCING"] = true;
|
1009
1015
|
material.needsUpdate = true;
|
1010
1016
|
}
|
1011
|
-
|
1017
|
+
|
1018
|
+
// this.inst.castShadow = true;
|
1019
|
+
// this.inst.receiveShadow = true;
|
1020
|
+
this.context.scene.add(this.inst);
|
1012
1021
|
context.pre_render_callbacks.push(this.onBeforeRender);
|
1013
|
-
|
1022
|
+
// console.log(this.inst);
|
1023
|
+
// this.context.pre_render_callbacks.push(this.onPreRender.bind(this));
|
1024
|
+
|
1025
|
+
// setInterval(() => {
|
1026
|
+
// this.inst.visible = !this.inst.visible;
|
1027
|
+
// }, 500);
|
1014
1028
|
}
|
1015
1029
|
|
1016
1030
|
private onBeforeRender = () => {
|
1017
|
-
// ensure the instanced mesh is rendered / has correct layers
|
1018
|
-
this.inst.layers.enableAll();
|
1019
|
-
|
1020
1031
|
if (this._needUpdateBounds && this.inst[$instancingAutoUpdateBounds] === true) {
|
1021
1032
|
if (debugInstancing)
|
1022
1033
|
console.log("Update instancing bounds", this.name, this.inst.matrixWorldNeedsUpdate);
|
1023
1034
|
this.updateBounds();
|
1024
1035
|
}
|
1025
1036
|
}
|
1026
|
-
private onAfterRender = () => {
|
1027
|
-
// hide the instanced mesh again when its not being rendered (for raycasting we still use the original object)
|
1028
|
-
this.inst.layers.disableAll();
|
1029
|
-
}
|
1030
1037
|
|
1031
1038
|
private randomColor() {
|
1032
1039
|
return new THREE.Color(Math.random(), Math.random(), Math.random());
|
@@ -1069,7 +1076,7 @@
|
|
1069
1076
|
if (this.inst.count > 0)
|
1070
1077
|
this.inst.visible = true;
|
1071
1078
|
|
1072
|
-
|
1079
|
+
// console.log("Added", this.name, this.inst.count, this.handles);
|
1073
1080
|
}
|
1074
1081
|
|
1075
1082
|
remove(handle: InstanceHandle) {
|
@@ -1109,7 +1116,6 @@
|
|
1109
1116
|
this.inst.visible = false;
|
1110
1117
|
|
1111
1118
|
this.inst.instanceMatrix.needsUpdate = true;
|
1112
|
-
if (debugInstancing) console.log("Removed", this.name, this.inst.count);
|
1113
1119
|
}
|
1114
1120
|
|
1115
1121
|
updateInstance(mat: THREE.Matrix4, index: number) {
|
@@ -1,4 +1,4 @@
|
|
1
|
-
import { Material, Mesh, type
|
1
|
+
import { Material, Mesh, type Shader, ShaderMaterial, Texture, Vector4 } from "three";
|
2
2
|
import type { Context, OnRenderCallback } from "../engine/engine_setup.js";
|
3
3
|
import { getParam } from "../engine/engine_utils.js";
|
4
4
|
|
@@ -99,7 +99,7 @@
|
|
99
99
|
}
|
100
100
|
}
|
101
101
|
|
102
|
-
private onBeforeCompile = (shader:
|
102
|
+
private onBeforeCompile = (shader: Shader, _) => {
|
103
103
|
if (debug) console.log("Lightmaps, before compile", shader)
|
104
104
|
//@ts-ignore
|
105
105
|
shader.lightMapUv = "uv1";
|
@@ -125,9 +125,9 @@
|
|
125
125
|
|
126
126
|
async onEnable() {
|
127
127
|
globalThis.addEventListener("popstate", this.onPopState);
|
128
|
-
this.context.input.addEventListener(InputEvents.KeyDown, this.
|
129
|
-
this.context.input.addEventListener(InputEvents.PointerMove, this.
|
130
|
-
this.context.input.addEventListener(InputEvents.PointerUp, this.
|
128
|
+
this.context.input.addEventListener(InputEvents.KeyDown, this.onKeyDown);
|
129
|
+
this.context.input.addEventListener(InputEvents.PointerMove, this.onPointerMove);
|
130
|
+
this.context.input.addEventListener(InputEvents.PointerUp, this.onPointerUp);
|
131
131
|
|
132
132
|
if (!this._engineElementOverserver) {
|
133
133
|
this._engineElementOverserver = new MutationObserver((mutations) => {
|
@@ -172,9 +172,9 @@
|
|
172
172
|
|
173
173
|
onDisable(): void {
|
174
174
|
globalThis.removeEventListener("popstate", this.onPopState);
|
175
|
-
this.context.input.removeEventListener(InputEvents.KeyDown, this.
|
176
|
-
this.context.input.removeEventListener(InputEvents.PointerMove, this.
|
177
|
-
this.context.input.removeEventListener(InputEvents.PointerUp, this.
|
175
|
+
this.context.input.removeEventListener(InputEvents.KeyDown, this.onKeyDown);
|
176
|
+
this.context.input.removeEventListener(InputEvents.PointerMove, this.onPointerMove);
|
177
|
+
this.context.input.removeEventListener(InputEvents.PointerUp, this.onPointerUp);
|
178
178
|
this._preloadScheduler?.stop();
|
179
179
|
}
|
180
180
|
|
@@ -202,7 +202,7 @@
|
|
202
202
|
|
203
203
|
private normalizedSwipeThresholdX = 0.1;
|
204
204
|
private _didSwipe: boolean = false;
|
205
|
-
private
|
205
|
+
private onPointerMove = (e: any) => {
|
206
206
|
if (!this.useSwipe) return;
|
207
207
|
if (!this._didSwipe && e.button === 0 && e.pointerType === "touch" && this.context.input.getPointerPressedCount() === 1) {
|
208
208
|
const delta = this.context.input.getPointerPositionDelta(e.button);
|
@@ -220,13 +220,13 @@
|
|
220
220
|
}
|
221
221
|
}
|
222
222
|
|
223
|
-
private
|
223
|
+
private onPointerUp = (e: any) => {
|
224
224
|
if (e.button === 0) {
|
225
225
|
this._didSwipe = false;
|
226
226
|
}
|
227
227
|
};
|
228
228
|
|
229
|
-
private
|
229
|
+
private onKeyDown = (e: any) => {
|
230
230
|
if (!this.useKeyboard) return;
|
231
231
|
if (!this.scenes) return;
|
232
232
|
const key = e.key.toLowerCase();
|
@@ -2,8 +2,9 @@
|
|
2
2
|
import { Camera } from "./Camera.js";
|
3
3
|
import * as THREE from "three";
|
4
4
|
import { OrbitControls } from "./OrbitControls.js";
|
5
|
+
import { WebXR, WebXREvent } from "./webxr/WebXR.js";
|
5
6
|
import { AvatarMarker } from "./webxr/WebXRAvatar.js";
|
6
|
-
import { XRStateFlag } from "./
|
7
|
+
import { XRStateFlag } from "./XRFlag.js";
|
7
8
|
import { SmoothFollow } from "./SmoothFollow.js";
|
8
9
|
import { Object3D } from "three";
|
9
10
|
import { InputEvents } from "../engine/engine_input.js";
|
@@ -144,11 +145,23 @@
|
|
144
145
|
if (!this._handler && this.cam)
|
145
146
|
this._handler = new SpectatorHandler(this.context, this.cam, this);
|
146
147
|
|
148
|
+
|
149
|
+
this.eventSub_WebXRRequestStartEvent = this.onXRSessionRequestStart.bind(this);
|
150
|
+
this.eventSub_WebXRStartEvent = this.onXRSessionStart.bind(this);
|
151
|
+
this.eventSub_WebXREndEvent = this.onXRSessionEnded.bind(this);
|
152
|
+
|
153
|
+
WebXR.addEventListener(WebXREvent.RequestVRSession, this.eventSub_WebXRRequestStartEvent);
|
154
|
+
WebXR.addEventListener(WebXREvent.XRStarted, this.eventSub_WebXRStartEvent);
|
155
|
+
WebXR.addEventListener(WebXREvent.XRStopped, this.eventSub_WebXREndEvent);
|
156
|
+
|
147
157
|
this.orbit = GameObject.getComponent(this.context.mainCamera, OrbitControls);
|
148
158
|
}
|
149
159
|
|
150
160
|
onDestroy(): void {
|
151
161
|
this.stopSpectating();
|
162
|
+
WebXR.removeEventListener(WebXREvent.RequestVRSession, this.eventSub_WebXRStartEvent);
|
163
|
+
WebXR.removeEventListener(WebXREvent.XRStarted, this.eventSub_WebXRStartEvent);
|
164
|
+
WebXR.removeEventListener(WebXREvent.XRStopped, this.eventSub_WebXREndEvent);
|
152
165
|
this._handler?.destroy();
|
153
166
|
this._networking?.destroy();
|
154
167
|
}
|
@@ -160,13 +173,13 @@
|
|
160
173
|
return standalone && !isHololens;
|
161
174
|
}
|
162
175
|
|
163
|
-
|
176
|
+
private onXRSessionRequestStart(_evt) {
|
164
177
|
if (!this.isSupportedPlatform()) return;
|
165
178
|
GameObject.setActive(this.gameObject, true);
|
166
179
|
}
|
167
180
|
|
168
181
|
|
169
|
-
|
182
|
+
private onXRSessionStart(_evt) {
|
170
183
|
if (!this.isSupportedPlatform()) return;
|
171
184
|
if (debug) console.log(this.context.mainCamera);
|
172
185
|
if (this.context.mainCamera) {
|
@@ -174,7 +187,7 @@
|
|
174
187
|
}
|
175
188
|
}
|
176
189
|
|
177
|
-
|
190
|
+
private onXRSessionEnded(_evt) {
|
178
191
|
this.context.removeCamera(this.cam as ICamera);
|
179
192
|
GameObject.setActive(this.gameObject, false);
|
180
193
|
if (this.orbit) this.orbit.enabled = true;
|
@@ -211,16 +224,14 @@
|
|
211
224
|
const previousRenderTarget = renderer.getRenderTarget();
|
212
225
|
let oldFramebuffer: WebGLFramebuffer | null = null;
|
213
226
|
|
214
|
-
const webglState = renderer.state as THREE.WebGLState & { bindXRFramebuffer?: Function };
|
215
|
-
|
216
227
|
// seems that in some cases, renderer.getRenderTarget returns null
|
217
228
|
// even when we're rendering to a headset.
|
218
229
|
if (!previousRenderTarget) {
|
219
|
-
if (!renderer.state.bindFramebuffer || !
|
230
|
+
if (!renderer.state.bindFramebuffer || !renderer.state.bindXRFramebuffer)
|
220
231
|
return;
|
221
232
|
|
222
233
|
oldFramebuffer = renderer["_framebuffer"];
|
223
|
-
|
234
|
+
renderer.state.bindXRFramebuffer(null);
|
224
235
|
}
|
225
236
|
|
226
237
|
this.setAvatarFlagsBeforeRender();
|
@@ -268,8 +279,8 @@
|
|
268
279
|
|
269
280
|
if (previousRenderTarget)
|
270
281
|
renderer.setRenderTarget(previousRenderTarget);
|
271
|
-
else
|
272
|
-
|
282
|
+
else
|
283
|
+
renderer.state.bindXRFramebuffer(oldFramebuffer);
|
273
284
|
|
274
285
|
this.resetAvatarFlags();
|
275
286
|
}
|
@@ -278,7 +289,7 @@
|
|
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if (av.avatar && "isLocalAvatar" in av.avatar
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if (av.avatar && "isLocalAvatar" in av.avatar) {
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if (this.isSpectatingSelf)
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mask = isFirstPersonMode && av.avatar.isLocalAvatar ? XRStateFlag.FirstPerson : XRStateFlag.ThirdPerson;
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if (
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import { Behaviour, GameObject } from "./Component.js";
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3
3
|
import { Camera } from "./Camera.js";
|
4
4
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import * as utils from "../engine/engine_three_utils.js"
|
5
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+
import { WebXR } from "./webxr/WebXR.js";
|
5
6
|
import { Builder } from "flatbuffers";
|
6
7
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import { SyncedCameraModel } from "../engine-schemes/synced-camera-model.js";
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import { Vec3 } from "../engine-schemes/vec3.js";
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}
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if (
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|
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if (cam === null) {
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import { Transform } from '../engine-schemes/transform.js';
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11
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import { registerBinaryType } from '../engine-schemes/schemes.js';
|
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12
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import { setWorldEuler } from '../engine/engine_three_utils.js';
|
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import { onUpdate } from '../engine/engine_lifecycle_api.js';
|
14
13
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15
14
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const debug = utils.getParam("debugsync");
|
16
15
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export const SyncedTransformIdentifier = "STRS";
|
@@ -36,19 +35,8 @@
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35
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}
|
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let FAST_ACTIVE_SYNCTRANSFORMS = 0;
|
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let FAST_INTERVAL = 0;
|
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onUpdate((ctx) => {
|
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|
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|
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|
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|
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if(debug && FAST_INTERVAL > 0) console.log("Sync Transform Fast Interval", FAST_INTERVAL);
|
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})
|
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|
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export class SyncedTransform extends Behaviour {
|
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39
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// public autoOwnership: boolean = true;
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public overridePhysics: boolean = true
|
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public interpolatePosition: boolean = true;
|
@@ -69,7 +57,6 @@
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private _receivedFastUpdate: boolean = false;
|
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private _shouldRequestOwnership: boolean = false;
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/** Request ownership of an object - you need to be connected to a room */
|
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60
|
public requestOwnership() {
|
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if (debug)
|
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console.log("Request ownership");
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if (fastUpdate && FAST_INTERVAL > 0 && this.context.time.frameCount % FAST_INTERVAL !== 0) return;
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console.log("send update", this.context.connection.connectionId, this.guid, this.gameObject.name, this.gameObject.guid);
|
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import { Behaviour } from "../Component.js";
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-
|
3
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-
/** This component is just used as a marker on objects for WebXR teleportation
|
4
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* The default XRControllerMovement script checks if this component is on the object you are pointing at and if so it will teleport to that location if triggered
|
5
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* If the component is not present it won't teleport
|
6
|
-
*/
|
7
|
-
export class TeleportTarget extends Behaviour {
|
8
|
-
|
9
|
-
}
|
@@ -1,182 +0,0 @@
|
|
1
|
-
import { AxesHelper, Camera, Color, DirectionalLight, GridHelper, Mesh, MeshBasicMaterial, MeshStandardMaterial, PerspectiveCamera, Scene, WebGLRenderer } from "three";
|
2
|
-
import { delay } from "../engine_utils.js";
|
3
|
-
import { ObjectUtils, PrimitiveType } from "../engine_create_objects.js";
|
4
|
-
import { Mathf } from "../engine_math.js";
|
5
|
-
|
6
|
-
declare type SessionInfo = { session: XRSession, mode: XRSessionMode, init: XRSessionInit };
|
7
|
-
|
8
|
-
/** Create with static `start`- used to start an XR session while waiting for session granted */
|
9
|
-
export class TemporaryXRContext {
|
10
|
-
|
11
|
-
private static _active: TemporaryXRContext | null = null;
|
12
|
-
static get active() {
|
13
|
-
return this._active;
|
14
|
-
}
|
15
|
-
|
16
|
-
private static _requestInFlight = false;
|
17
|
-
|
18
|
-
static async start(mode: XRSessionMode, init: XRSessionInit) {
|
19
|
-
if (this._active) {
|
20
|
-
console.error("Cannot start a new XR session while one is already active");
|
21
|
-
return null;
|
22
|
-
}
|
23
|
-
if (this._requestInFlight) {
|
24
|
-
console.error("Cannot start a new XR session while a request is already in flight");
|
25
|
-
return null;
|
26
|
-
}
|
27
|
-
|
28
|
-
if ('xr' in navigator && navigator.xr) {
|
29
|
-
if (!init) {
|
30
|
-
console.error("XRSessionInit must be provided");
|
31
|
-
return null;
|
32
|
-
}
|
33
|
-
this._requestInFlight = true;
|
34
|
-
const session = await navigator.xr.requestSession(mode, init);
|
35
|
-
session.addEventListener("end", () => {
|
36
|
-
this._active = null;
|
37
|
-
});
|
38
|
-
if (!this._requestInFlight) {
|
39
|
-
session.end();
|
40
|
-
return null;
|
41
|
-
}
|
42
|
-
this._requestInFlight = false;
|
43
|
-
this._active = new TemporaryXRContext(mode, init, session);
|
44
|
-
return this._active;
|
45
|
-
}
|
46
|
-
|
47
|
-
return null;
|
48
|
-
}
|
49
|
-
|
50
|
-
static async handoff(): Promise<SessionInfo | null> {
|
51
|
-
if (this._active) {
|
52
|
-
return this._active.handoff();
|
53
|
-
}
|
54
|
-
return null;
|
55
|
-
}
|
56
|
-
|
57
|
-
static async stop() {
|
58
|
-
this._requestInFlight = false;
|
59
|
-
if (this._active) {
|
60
|
-
await this._active.end();
|
61
|
-
await delay(100);
|
62
|
-
}
|
63
|
-
this._active = null;
|
64
|
-
}
|
65
|
-
|
66
|
-
private readonly _session: XRSession | null;
|
67
|
-
private readonly _mode: XRSessionMode;
|
68
|
-
private readonly _init: XRSessionInit;
|
69
|
-
|
70
|
-
private readonly _renderer: WebGLRenderer;
|
71
|
-
private readonly _camera: Camera;
|
72
|
-
private readonly _scene: Scene;
|
73
|
-
|
74
|
-
private constructor(mode: XRSessionMode, init: XRSessionInit, session: XRSession) {
|
75
|
-
this._mode = mode;
|
76
|
-
this._init = init;
|
77
|
-
this._session = session;
|
78
|
-
this._session.addEventListener("end", this.onEnd);
|
79
|
-
|
80
|
-
this._renderer = new WebGLRenderer({ alpha: true });
|
81
|
-
this._renderer.setAnimationLoop(this.onFrame);
|
82
|
-
this._renderer.xr.setSession(session);
|
83
|
-
this._renderer.xr.enabled = true;
|
84
|
-
this._camera = new PerspectiveCamera();
|
85
|
-
this._scene = new Scene();
|
86
|
-
this._scene.add(this._camera);
|
87
|
-
this.setupScene();
|
88
|
-
}
|
89
|
-
|
90
|
-
end() {
|
91
|
-
if (!this._session) return Promise.resolve();
|
92
|
-
return this._session.end();
|
93
|
-
}
|
94
|
-
|
95
|
-
/** returns the session and session info and stops the temporary rendering */
|
96
|
-
async handoff() {
|
97
|
-
if (!this._session) throw new Error("Cannot handoff a session that has already ended");
|
98
|
-
const info: SessionInfo = {
|
99
|
-
session: this._session,
|
100
|
-
mode: this._mode,
|
101
|
-
init: this._init
|
102
|
-
};
|
103
|
-
await this.onBeforeHandoff();
|
104
|
-
// calling onEnd here directly because we dont end the session
|
105
|
-
this.onEnd();
|
106
|
-
// set the session to null because we dont want this class to accidentaly end the session
|
107
|
-
//@ts-ignore
|
108
|
-
this._session = null;
|
109
|
-
return info;
|
110
|
-
}
|
111
|
-
|
112
|
-
private onEnd = () => {
|
113
|
-
this._session?.removeEventListener("end", this.onEnd);
|
114
|
-
this._renderer.setAnimationLoop(null);
|
115
|
-
this._renderer.dispose();
|
116
|
-
this._scene.clear();
|
117
|
-
}
|
118
|
-
|
119
|
-
private _lastTime = 0;
|
120
|
-
private onFrame = (time: DOMHighResTimeStamp, _frame: XRFrame) => {
|
121
|
-
const dt = time - this._lastTime;
|
122
|
-
this.update(time, dt);
|
123
|
-
if (this._camera.parent !== this._scene) {
|
124
|
-
this._scene.add(this._camera);
|
125
|
-
}
|
126
|
-
this._renderer.render(this._scene, this._camera);
|
127
|
-
}
|
128
|
-
|
129
|
-
/** can be used to prepare the user or fade to black */
|
130
|
-
private async onBeforeHandoff() {
|
131
|
-
const obj = ObjectUtils.createPrimitive(PrimitiveType.Cube);
|
132
|
-
obj.position.z = -3;
|
133
|
-
obj.position.y = .5;
|
134
|
-
this._scene.add(obj);
|
135
|
-
await delay(4000);
|
136
|
-
this._scene.clear();
|
137
|
-
await delay(100);
|
138
|
-
}
|
139
|
-
|
140
|
-
|
141
|
-
private _spheres: Mesh[] = [];
|
142
|
-
private setupScene() {
|
143
|
-
this._scene.background = new Color(0x000000);
|
144
|
-
this._scene.add(new GridHelper(5, 10, 0x111111, 0x222222));
|
145
|
-
|
146
|
-
const light = new DirectionalLight(0xffffff, 1);
|
147
|
-
light.position.set(2, 2, 2);
|
148
|
-
light.castShadow = false;
|
149
|
-
this._scene.add(light);
|
150
|
-
|
151
|
-
const light2 = new DirectionalLight(0xffffff, 1);
|
152
|
-
light2.position.set(-2, -2, -2);
|
153
|
-
light2.castShadow = false;
|
154
|
-
this._scene.add(light2);
|
155
|
-
|
156
|
-
const sphereRange = 50;
|
157
|
-
for (let i = 0; i < 100; i++) {
|
158
|
-
const sphere = ObjectUtils.createPrimitive(PrimitiveType.Sphere, {
|
159
|
-
material: new MeshStandardMaterial({
|
160
|
-
color: 0x222222,
|
161
|
-
metalness: 1,
|
162
|
-
roughness: .8,
|
163
|
-
})
|
164
|
-
});
|
165
|
-
sphere.position.x = Mathf.random(-sphereRange, sphereRange);
|
166
|
-
sphere.position.y = Mathf.random(3, 40);
|
167
|
-
sphere.position.z = Mathf.random(-sphereRange, sphereRange);
|
168
|
-
sphere.scale.multiplyScalar(2);
|
169
|
-
this._spheres.push(sphere);
|
170
|
-
this._scene.add(sphere);
|
171
|
-
}
|
172
|
-
}
|
173
|
-
|
174
|
-
private update(time: number, _deltaTime: number) {
|
175
|
-
|
176
|
-
const speed = time * .0004;
|
177
|
-
for (let i = 0; i < this._spheres.length; i++) {
|
178
|
-
const sphere = this._spheres[i];
|
179
|
-
sphere.position.y += Math.sin(speed + i * .5) * 0.002;
|
180
|
-
}
|
181
|
-
}
|
182
|
-
}
|
@@ -313,12 +313,12 @@
|
|
313
313
|
const child = this.uiObject.children[i];
|
314
314
|
// @ts-ignore
|
315
315
|
if (child.isUI) {
|
316
|
-
this.uiObject.remove(child
|
316
|
+
this.uiObject.remove(child);
|
317
317
|
child.clear();
|
318
318
|
}
|
319
319
|
}
|
320
320
|
const el = new ThreeMeshUI.Inline({ textContent: text.substring(0, currentTag.startIndex), color: 'inherit' });
|
321
|
-
this.uiObject.add(el
|
321
|
+
this.uiObject.add(el);
|
322
322
|
}
|
323
323
|
|
324
324
|
const stackArray: Array<TagStackEntry> = [];
|
@@ -335,13 +335,13 @@
|
|
335
335
|
opts.textContent = this.getText(text, currentTag, next);
|
336
336
|
this.handleTag(currentTag, opts, stackArray);
|
337
337
|
const el = new ThreeMeshUI.Inline(opts);
|
338
|
-
this.uiObject?.add(el
|
338
|
+
this.uiObject?.add(el)
|
339
339
|
|
340
340
|
} else {
|
341
341
|
opts.textContent = text.substring(currentTag.endIndex);
|
342
342
|
this.handleTag(currentTag, opts, stackArray);
|
343
343
|
const el = new ThreeMeshUI.Inline(opts);
|
344
|
-
this.uiObject?.add(el
|
344
|
+
this.uiObject?.add(el);
|
345
345
|
}
|
346
346
|
currentTag = next;
|
347
347
|
}
|
@@ -563,16 +563,14 @@
|
|
563
563
|
|
564
564
|
const muteAudioTracks = getParam("mutetimeline");
|
565
565
|
|
566
|
-
declare type AudioClipModel = Models.ClipModel & { _didTriggerPlay: boolean };
|
567
|
-
|
568
566
|
export class AudioTrackHandler extends TrackHandler {
|
569
567
|
|
570
|
-
models: Array<
|
568
|
+
models: Array<Models.ClipModel> = [];
|
571
569
|
listener!: AudioListener;
|
572
570
|
audio: Array<Audio> = [];
|
573
571
|
audioContextTimeOffset: Array<number> = [];
|
574
572
|
lastTime: number = 0;
|
575
|
-
audioSource?:
|
573
|
+
audioSource?:AudioSource;
|
576
574
|
|
577
575
|
private _audioLoader: AudioLoader | null = null;
|
578
576
|
|
@@ -593,9 +591,7 @@
|
|
593
591
|
addModel(model: Models.ClipModel) {
|
594
592
|
const audio = new Audio(this.listener as any);
|
595
593
|
this.audio.push(audio);
|
596
|
-
|
597
|
-
audioClipModel._didTriggerPlay = false;
|
598
|
-
this.models.push(audioClipModel);
|
594
|
+
this.models.push(model);
|
599
595
|
}
|
600
596
|
|
601
597
|
onDisable() {
|
@@ -603,9 +599,6 @@
|
|
603
599
|
if (audio.isPlaying)
|
604
600
|
audio.stop();
|
605
601
|
}
|
606
|
-
for (const model of this.models) {
|
607
|
-
model._didTriggerPlay = false;
|
608
|
-
}
|
609
602
|
}
|
610
603
|
|
611
604
|
onDestroy() {
|
@@ -633,23 +626,8 @@
|
|
633
626
|
if (audio?.isPlaying)
|
634
627
|
audio.stop();
|
635
628
|
}
|
636
|
-
for (const model of this.models) {
|
637
|
-
model._didTriggerPlay = false;
|
638
|
-
}
|
639
629
|
}
|
640
630
|
|
641
|
-
private _playableDirectorResumed = false;
|
642
|
-
onPauseChanged() {
|
643
|
-
// if the timeline gets paused we stop all audio clips
|
644
|
-
// we dont reset the triggerPlay here (this will automatically reset when the timeline start evaluating again)
|
645
|
-
for (let i = 0; i < this.audio.length; i++) {
|
646
|
-
const audio = this.audio[i];
|
647
|
-
if (audio?.isPlaying)
|
648
|
-
audio.stop();
|
649
|
-
}
|
650
|
-
this._playableDirectorResumed = this.director.isPlaying;
|
651
|
-
}
|
652
|
-
|
653
631
|
evaluate(time: number) {
|
654
632
|
if (muteAudioTracks) return;
|
655
633
|
if (this.track.muted) return;
|
@@ -658,8 +636,6 @@
|
|
658
636
|
return;
|
659
637
|
}
|
660
638
|
const isMuted = this.director.context.application.muted;
|
661
|
-
const resumePlay = this._playableDirectorResumed;
|
662
|
-
this._playableDirectorResumed = false;
|
663
639
|
// this is just so that we dont hear the very first beat when the audio starts but is muted
|
664
640
|
// if we dont add a delay we hear a little bit of the audio before it shuts down
|
665
641
|
// MAYBE instead of doing it like this we should connect a custom audio node (or disconnect the output node?)
|
@@ -677,24 +653,15 @@
|
|
677
653
|
audio.playbackRate = this.director.context.time.timeScale * this.director.speed;
|
678
654
|
audio.loop = asset.loop;
|
679
655
|
if (time >= model.start && time <= model.end && time < this.director.duration) {
|
680
|
-
if (
|
681
|
-
|
682
|
-
|
683
|
-
|
684
|
-
if (resumePlay || (!model._didTriggerPlay && this.lastTime < time)) {
|
685
|
-
// we don't want to clip in the audio if it's a very short clip
|
686
|
-
const clipDuration = model.duration * model.timeScale;
|
687
|
-
if (clipDuration > .3)
|
688
|
-
audio.offset = model.clipIn + (time - model.start) * model.timeScale;
|
689
|
-
else audio.offset = 0;
|
690
|
-
if (debug) console.log("Timeline Audio (" + this.track.name + ") play with offset " + audio.offset + " - " + model.asset.clip);
|
691
|
-
audio.play(playTimeOffset);
|
692
|
-
model._didTriggerPlay = true;
|
693
|
-
}
|
694
|
-
else {
|
695
|
-
// do nothing...
|
696
|
-
}
|
656
|
+
if (this.director.isPlaying == false) {
|
657
|
+
if (audio.isPlaying)
|
658
|
+
audio.stop();
|
659
|
+
if (this.lastTime === time) continue;
|
697
660
|
}
|
661
|
+
else if (!audio.isPlaying) {
|
662
|
+
audio.offset = model.clipIn + (time - model.start) * model.timeScale;
|
663
|
+
audio.play(playTimeOffset);
|
664
|
+
}
|
698
665
|
else {
|
699
666
|
const targetOffset = model.clipIn + (time - model.start) * model.timeScale;
|
700
667
|
// seems it's non-trivial to get the right time from audio sources;
|
@@ -710,7 +677,7 @@
|
|
710
677
|
}
|
711
678
|
let vol = asset.volume as number;
|
712
679
|
|
713
|
-
if
|
680
|
+
if(this.track.volume !== undefined)
|
714
681
|
vol *= this.track.volume;
|
715
682
|
|
716
683
|
if (isMuted) vol = 0;
|
@@ -725,12 +692,8 @@
|
|
725
692
|
audio.setVolume(vol * this.director.weight);
|
726
693
|
}
|
727
694
|
else {
|
728
|
-
|
729
|
-
|
730
|
-
if (audio.isPlaying) {
|
731
|
-
audio.stop();
|
732
|
-
}
|
733
|
-
}
|
695
|
+
if (audio.isPlaying)
|
696
|
+
audio.stop();
|
734
697
|
}
|
735
698
|
}
|
736
699
|
this.lastTime = time;
|
@@ -1,4 +0,0 @@
|
|
1
|
-
|
2
|
-
export interface XRMovementBehaviour {
|
3
|
-
isXRMovementHandler: true;
|
4
|
-
}
|
@@ -7,6 +7,7 @@
|
|
7
7
|
import { registerAnimatorsImplictly } from "./utils/animationutils.js";
|
8
8
|
import type { IUSDExporterExtension } from "./Extension.js";
|
9
9
|
import { Behaviour, GameObject } from "../../Component.js";
|
10
|
+
import { WebXR } from "../../webxr/WebXR.js"
|
10
11
|
import { serializable } from "../../../engine/engine_serialization.js";
|
11
12
|
import { showBalloonMessage, showBalloonWarning } from "../../../engine/debug/index.js";
|
12
13
|
import { Context } from "../../../engine/engine_setup.js";
|
@@ -17,7 +18,7 @@
|
|
17
18
|
import { TextExtension } from "./extensions/USDZText.js";
|
18
19
|
import { USDZUIExtension } from "./extensions/USDZUI.js";
|
19
20
|
import { Renderer } from "../../Renderer.js"
|
20
|
-
import { XRFlag, XRState, XRStateFlag } from "../../
|
21
|
+
import { XRFlag, XRState, XRStateFlag } from "../../XRFlag.js";
|
21
22
|
|
22
23
|
const debug = getParam("debugusdz");
|
23
24
|
|
@@ -75,6 +76,7 @@
|
|
75
76
|
extensions: IUSDExporterExtension[] = [];
|
76
77
|
|
77
78
|
private link!: HTMLAnchorElement;
|
79
|
+
private webxr?: WebXR;
|
78
80
|
|
79
81
|
start() {
|
80
82
|
if (debug) {
|
@@ -112,6 +114,8 @@
|
|
112
114
|
const ios = isiOS()
|
113
115
|
const safari = isSafari();
|
114
116
|
if (debug || (ios && safari)) {
|
117
|
+
if (debug || this.allowCreateQuicklookButton)
|
118
|
+
this.addQuicklookButton();
|
115
119
|
this.lastCallback = this.quicklookCallback.bind(this);
|
116
120
|
this.link = ensureQuicklookLinkIsCreated(this.context);
|
117
121
|
this.link.addEventListener('message', this.lastCallback);
|
@@ -124,11 +128,11 @@
|
|
124
128
|
|
125
129
|
onDisable() {
|
126
130
|
this.link?.removeEventListener('message', this.lastCallback);
|
127
|
-
|
128
|
-
|
129
|
-
|
130
|
-
|
131
|
-
|
131
|
+
const ios = isiOS()
|
132
|
+
const safari = isSafari();
|
133
|
+
if (debug || (ios && safari)) {
|
134
|
+
this.removeQuicklookButton();
|
135
|
+
}
|
132
136
|
if (debug)
|
133
137
|
showBalloonMessage("USDZ Exporter disabled: " + this.name);
|
134
138
|
|
@@ -379,6 +383,74 @@
|
|
379
383
|
|
380
384
|
|
381
385
|
|
386
|
+
|
387
|
+
private _quicklookButton?: HTMLElement;
|
388
|
+
|
389
|
+
private async createQuicklookButton() {
|
390
|
+
if (!this.webxr) {
|
391
|
+
await delay(1);
|
392
|
+
this.webxr = GameObject.findObjectOfType(WebXR) ?? undefined;
|
393
|
+
if (this.webxr) {
|
394
|
+
if (this.webxr.VRButton) this.webxr.VRButton.parentElement?.removeChild(this.webxr.VRButton);
|
395
|
+
// check if we have an AR button already and re-use that
|
396
|
+
if (this.webxr.ARButton && this._quicklookButton !== this.webxr.ARButton) {
|
397
|
+
this._quicklookButton = this.webxr.ARButton;
|
398
|
+
// Hack to remove the immersiveweb link
|
399
|
+
const linkInButton = this.webxr.ARButton.parentElement?.querySelector("a");
|
400
|
+
if (linkInButton) {
|
401
|
+
linkInButton.href = "";
|
402
|
+
}
|
403
|
+
this.webxr.ARButton.innerText = "Open in Quicklook";
|
404
|
+
this.webxr.ARButton.disabled = false;
|
405
|
+
this.webxr.ARButton.addEventListener("click", evt => {
|
406
|
+
evt.preventDefault();
|
407
|
+
this.exportAsync();
|
408
|
+
});
|
409
|
+
this.webxr.ARButton.classList.add("quicklook-ar-button");
|
410
|
+
this._quicklookButtonContainer = this.webxr.ARButton.parentElement;
|
411
|
+
this.dispatchEvent(new CustomEvent("created-button", { detail: this.webxr.ARButton }))
|
412
|
+
}
|
413
|
+
// create a button if WebXR didnt create one yet
|
414
|
+
else {
|
415
|
+
this.webxr.createARButton = false;
|
416
|
+
this.webxr.createVRButton = false;
|
417
|
+
let container = this.context.domElement.shadowRoot!.querySelector(".webxr-buttons");
|
418
|
+
if (!container) {
|
419
|
+
container = document.createElement("div");
|
420
|
+
container.classList.add("webxr-buttons");
|
421
|
+
}
|
422
|
+
const button = document.createElement("button");
|
423
|
+
button.innerText = "Open in Quicklook";
|
424
|
+
button.addEventListener("click", () => {
|
425
|
+
this.exportAsync();
|
426
|
+
});
|
427
|
+
button.classList.add('webxr-ar-button');
|
428
|
+
button.classList.add('webxr-button');
|
429
|
+
button.classList.add("quicklook-ar-button");
|
430
|
+
this._quicklookButton = button;
|
431
|
+
container.appendChild(button);
|
432
|
+
this._quicklookButtonContainer = container;
|
433
|
+
this.dispatchEvent(new CustomEvent("created-button", { detail: button }))
|
434
|
+
}
|
435
|
+
}
|
436
|
+
else {
|
437
|
+
console.warn("Could not find WebXR component: will not create Quicklook button", Context.Current);
|
438
|
+
}
|
439
|
+
}
|
440
|
+
}
|
441
|
+
|
442
|
+
|
443
|
+
private _quicklookButtonContainer: Element | null = null;
|
444
|
+
private async addQuicklookButton() {
|
445
|
+
await this.createQuicklookButton();
|
446
|
+
if (this._quicklookButton && this._quicklookButtonContainer) {
|
447
|
+
this._quicklookButtonContainer.appendChild(this._quicklookButton);
|
448
|
+
}
|
449
|
+
}
|
450
|
+
private removeQuicklookButton() {
|
451
|
+
this._quicklookButton?.remove();
|
452
|
+
}
|
453
|
+
|
382
454
|
private applyWebARSessionRoot() {
|
383
455
|
if (!this.objectToExport) return;
|
384
456
|
|
@@ -31,7 +31,7 @@
|
|
31
31
|
height = rt.height;
|
32
32
|
|
33
33
|
const shadowRootModel = USDObject.createEmpty();
|
34
|
-
const shadowComponent = rt.shadowComponent
|
34
|
+
const shadowComponent = rt.shadowComponent;
|
35
35
|
model.add(shadowRootModel);
|
36
36
|
|
37
37
|
if (shadowComponent) {
|
@@ -3,7 +3,6 @@
|
|
3
3
|
import { FrameEvent } from "../../engine/engine_setup.js";
|
4
4
|
import { Behaviour } from "../Component.js";
|
5
5
|
import { $shadowDomOwner, BaseUIComponent } from "./BaseUIComponent.js";
|
6
|
-
import ThreeMeshUI from "three-mesh-ui";
|
7
6
|
|
8
7
|
export function tryGetUIComponent(obj: Object3D): BaseUIComponent | null {
|
9
8
|
const owner = obj[$shadowDomOwner];
|
@@ -28,7 +27,7 @@
|
|
28
27
|
receiveShadows?: boolean;
|
29
28
|
}
|
30
29
|
|
31
|
-
export function updateRenderSettings(shadowComponent: Object3D
|
30
|
+
export function updateRenderSettings(shadowComponent: Object3D, settings: RenderSettings) {
|
32
31
|
if (!shadowComponent) return;
|
33
32
|
// const owner = shadowComponent[$shadowDomOwner];
|
34
33
|
// if (!owner)
|
@@ -1,39 +0,0 @@
|
|
1
|
-
import { Object3D } from "three";
|
2
|
-
import type { SourceIdentifier } from "../engine_types.js";
|
3
|
-
import { AssetReference } from "../engine_addressables.js";
|
4
|
-
import { getParam } from "../engine_utils.js";
|
5
|
-
|
6
|
-
const debug = getParam("debugwebxr");
|
7
|
-
|
8
|
-
export class NeedleXRUtils {
|
9
|
-
|
10
|
-
/** Searches the hierarchy for objects following a specific naming scheme */
|
11
|
-
static tryFindAvatarObjects(obj: Object3D, sourceId: SourceIdentifier, result: { head?: AssetReference, leftHand?: AssetReference, rightHand?: AssetReference }) {
|
12
|
-
if (result.head && result.leftHand && result.rightHand) return;
|
13
|
-
|
14
|
-
const name = obj.name.toLocaleLowerCase();
|
15
|
-
|
16
|
-
if (!result.head && name.includes("head")) {
|
17
|
-
if (debug) console.log("FOUND AVATAR HEAD", obj.name)
|
18
|
-
result.head = new AssetReference("", sourceId, obj);
|
19
|
-
}
|
20
|
-
if (name.includes("hand")) {
|
21
|
-
if (!result.leftHand && name.includes("left")) {
|
22
|
-
if (debug) console.log("FOUND AVATAR LEFT HAND", obj.name)
|
23
|
-
result.leftHand = new AssetReference("", sourceId, obj);
|
24
|
-
}
|
25
|
-
if (!result.rightHand && name.includes("right")) {
|
26
|
-
if (debug) console.log("FOUND AVATAR RIGHT HAND", obj.name)
|
27
|
-
result.rightHand = new AssetReference("", sourceId, obj);
|
28
|
-
}
|
29
|
-
}
|
30
|
-
|
31
|
-
for (let i = 0; i < obj.children.length; i++) {
|
32
|
-
if (result.head && result.leftHand && result.rightHand) return;
|
33
|
-
const child = obj.children[i];
|
34
|
-
this.tryFindAvatarObjects(child, sourceId, result);
|
35
|
-
}
|
36
|
-
}
|
37
|
-
|
38
|
-
|
39
|
-
}
|
@@ -24,109 +24,102 @@
|
|
24
24
|
return (obj || new VrUserStateBuffer()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
|
25
25
|
}
|
26
26
|
|
27
|
+
guid():string|null
|
28
|
+
guid(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
|
29
|
+
guid(optionalEncoding?:any):string|Uint8Array|null {
|
30
|
+
const offset = this.bb!.__offset(this.bb_pos, 4);
|
31
|
+
return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
|
32
|
+
}
|
33
|
+
|
27
34
|
time():flatbuffers.Long {
|
28
|
-
const offset = this.bb!.__offset(this.bb_pos,
|
35
|
+
const offset = this.bb!.__offset(this.bb_pos, 6);
|
29
36
|
return offset ? this.bb!.readInt64(this.bb_pos + offset) : this.bb!.createLong(0, 0);
|
30
37
|
}
|
31
38
|
|
32
39
|
avatarId():string|null
|
33
40
|
avatarId(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
|
34
41
|
avatarId(optionalEncoding?:any):string|Uint8Array|null {
|
35
|
-
const offset = this.bb!.__offset(this.bb_pos,
|
42
|
+
const offset = this.bb!.__offset(this.bb_pos, 8);
|
36
43
|
return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
|
37
44
|
}
|
38
45
|
|
39
46
|
position(obj?:Vec3):Vec3|null {
|
40
|
-
const offset = this.bb!.__offset(this.bb_pos,
|
47
|
+
const offset = this.bb!.__offset(this.bb_pos, 10);
|
41
48
|
return offset ? (obj || new Vec3()).__init(this.bb_pos + offset, this.bb!) : null;
|
42
49
|
}
|
43
50
|
|
44
51
|
rotation(obj?:Vec4):Vec4|null {
|
45
|
-
const offset = this.bb!.__offset(this.bb_pos,
|
52
|
+
const offset = this.bb!.__offset(this.bb_pos, 12);
|
46
53
|
return offset ? (obj || new Vec4()).__init(this.bb_pos + offset, this.bb!) : null;
|
47
54
|
}
|
48
55
|
|
49
56
|
scale():number {
|
50
|
-
const offset = this.bb!.__offset(this.bb_pos,
|
57
|
+
const offset = this.bb!.__offset(this.bb_pos, 14);
|
51
58
|
return offset ? this.bb!.readFloat32(this.bb_pos + offset) : 0.0;
|
52
59
|
}
|
53
60
|
|
54
|
-
|
55
|
-
const offset = this.bb!.__offset(this.bb_pos, 14);
|
56
|
-
return offset ? (obj || new Vec3()).__init(this.bb_pos + offset, this.bb!) : null;
|
57
|
-
}
|
58
|
-
|
59
|
-
headRotation(obj?:Vec4):Vec4|null {
|
61
|
+
posLeftHand(obj?:Vec3):Vec3|null {
|
60
62
|
const offset = this.bb!.__offset(this.bb_pos, 16);
|
61
|
-
return offset ? (obj || new Vec4()).__init(this.bb_pos + offset, this.bb!) : null;
|
62
|
-
}
|
63
|
-
|
64
|
-
posLeftHand(obj?:Vec3):Vec3|null {
|
65
|
-
const offset = this.bb!.__offset(this.bb_pos, 18);
|
66
63
|
return offset ? (obj || new Vec3()).__init(this.bb_pos + offset, this.bb!) : null;
|
67
64
|
}
|
68
65
|
|
69
66
|
posRightHand(obj?:Vec3):Vec3|null {
|
70
|
-
const offset = this.bb!.__offset(this.bb_pos,
|
67
|
+
const offset = this.bb!.__offset(this.bb_pos, 18);
|
71
68
|
return offset ? (obj || new Vec3()).__init(this.bb_pos + offset, this.bb!) : null;
|
72
69
|
}
|
73
70
|
|
74
71
|
rotLeftHand(obj?:Vec4):Vec4|null {
|
75
|
-
const offset = this.bb!.__offset(this.bb_pos,
|
72
|
+
const offset = this.bb!.__offset(this.bb_pos, 20);
|
76
73
|
return offset ? (obj || new Vec4()).__init(this.bb_pos + offset, this.bb!) : null;
|
77
74
|
}
|
78
75
|
|
79
76
|
rotRightHand(obj?:Vec4):Vec4|null {
|
80
|
-
const offset = this.bb!.__offset(this.bb_pos,
|
77
|
+
const offset = this.bb!.__offset(this.bb_pos, 22);
|
81
78
|
return offset ? (obj || new Vec4()).__init(this.bb_pos + offset, this.bb!) : null;
|
82
79
|
}
|
83
80
|
|
84
81
|
static startVrUserStateBuffer(builder:flatbuffers.Builder) {
|
85
|
-
builder.startObject(
|
82
|
+
builder.startObject(10);
|
86
83
|
}
|
87
84
|
|
85
|
+
static addGuid(builder:flatbuffers.Builder, guidOffset:flatbuffers.Offset) {
|
86
|
+
builder.addFieldOffset(0, guidOffset, 0);
|
87
|
+
}
|
88
|
+
|
88
89
|
static addTime(builder:flatbuffers.Builder, time:flatbuffers.Long) {
|
89
|
-
builder.addFieldInt64(
|
90
|
+
builder.addFieldInt64(1, time, builder.createLong(0, 0));
|
90
91
|
}
|
91
92
|
|
92
93
|
static addAvatarId(builder:flatbuffers.Builder, avatarIdOffset:flatbuffers.Offset) {
|
93
|
-
builder.addFieldOffset(
|
94
|
+
builder.addFieldOffset(2, avatarIdOffset, 0);
|
94
95
|
}
|
95
96
|
|
96
97
|
static addPosition(builder:flatbuffers.Builder, positionOffset:flatbuffers.Offset) {
|
97
|
-
builder.addFieldStruct(
|
98
|
+
builder.addFieldStruct(3, positionOffset, 0);
|
98
99
|
}
|
99
100
|
|
100
101
|
static addRotation(builder:flatbuffers.Builder, rotationOffset:flatbuffers.Offset) {
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builder.addFieldStruct(
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builder.addFieldStruct(4, rotationOffset, 0);
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}
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105
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static addScale(builder:flatbuffers.Builder, scale:number) {
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builder.addFieldFloat32(
|
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builder.addFieldFloat32(5, scale, 0.0);
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}
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static addHeadPosition(builder:flatbuffers.Builder, headPositionOffset:flatbuffers.Offset) {
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builder.addFieldStruct(5, headPositionOffset, 0);
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}
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static addHeadRotation(builder:flatbuffers.Builder, headRotationOffset:flatbuffers.Offset) {
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builder.addFieldStruct(6, headRotationOffset, 0);
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}
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109
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static addPosLeftHand(builder:flatbuffers.Builder, posLeftHandOffset:flatbuffers.Offset) {
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builder.addFieldStruct(
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builder.addFieldStruct(6, posLeftHandOffset, 0);
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}
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static addPosRightHand(builder:flatbuffers.Builder, posRightHandOffset:flatbuffers.Offset) {
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builder.addFieldStruct(
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builder.addFieldStruct(7, posRightHandOffset, 0);
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}
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static addRotLeftHand(builder:flatbuffers.Builder, rotLeftHandOffset:flatbuffers.Offset) {
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builder.addFieldStruct(
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builder.addFieldStruct(8, rotLeftHandOffset, 0);
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}
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static addRotRightHand(builder:flatbuffers.Builder, rotRightHandOffset:flatbuffers.Offset) {
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builder.addFieldStruct(
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builder.addFieldStruct(9, rotRightHandOffset, 0);
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}
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static endVrUserStateBuffer(builder:flatbuffers.Builder):flatbuffers.Offset {
|
@@ -1,8 +1,7 @@
|
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1
1
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import { Behaviour } from "../Component.js";
|
2
2
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import { serializable } from "../../engine/engine_serialization_decorator.js";
|
3
3
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import { RGBAColor } from "../js-extensions/RGBAColor.js"
|
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-
import {
|
5
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-
import { NeedleXREventArgs } from "../../engine/engine_xr.js";
|
4
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+
import { WebXR } from "./WebXR.js";
|
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5
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import {
|
7
6
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Scene,
|
8
7
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Texture,
|
@@ -15,39 +14,36 @@
|
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15
14
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PerspectiveCamera,
|
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15
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} from "three";
|
17
16
|
|
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-
const debug = getParam("debugarcamera");
|
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-
|
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17
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export class WebARCameraBackground extends Behaviour {
|
21
18
|
|
22
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-
|
23
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-
|
24
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-
|
19
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+
awake(): void {
|
20
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+
WebXR.OptionalFeatures_AR.push('camera-access');
|
21
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+
}
|
25
22
|
|
26
|
-
|
23
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+
@serializable()
|
24
|
+
public backgroundTint: RGBAColor = new RGBAColor(1,1,1,1);
|
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+
|
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+
public get background() {
|
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+
return this.backgroundPlane;
|
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28
|
}
|
28
29
|
|
29
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-
|
30
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+
private _preRender;
|
31
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+
|
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+
onEnable(): void {
|
33
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+
this._preRender = this.preRender.bind(this);
|
34
|
+
this.context.pre_render_callbacks.push(this._preRender);
|
35
|
+
|
30
36
|
if (this.backgroundPlane) {
|
31
|
-
this.
|
37
|
+
this.gameObject.add(this.backgroundPlane);
|
32
38
|
this.backgroundPlane.visible = false;
|
33
39
|
}
|
34
|
-
|
35
|
-
if (this.backgroundPlane) this.context.scene.add(this.backgroundPlane);
|
36
|
-
this.context.pre_render_callbacks.push(this.preRender);
|
37
40
|
}
|
38
41
|
|
39
|
-
|
40
|
-
|
41
|
-
const i = this.context.pre_render_callbacks.indexOf(this.preRender);
|
42
|
-
if (i >= 0)
|
43
|
-
this.context.pre_render_callbacks.splice(i, 1);
|
44
|
-
}
|
42
|
+
onDisable(): void {
|
43
|
+
this.context.pre_render_callbacks = this.context.pre_render_callbacks.filter(cb => cb !== this._preRender);
|
45
44
|
|
46
|
-
|
47
|
-
|
48
|
-
|
49
|
-
public get background() {
|
50
|
-
return this.backgroundPlane;
|
45
|
+
if (this.backgroundPlane)
|
46
|
+
this.gameObject.remove(this.backgroundPlane);
|
51
47
|
}
|
52
48
|
|
53
49
|
private backgroundPlane?: Mesh;
|
@@ -62,13 +58,11 @@
|
|
62
58
|
return function forceTextureInitialization(renderer, texture) {
|
63
59
|
material.map = texture;
|
64
60
|
renderer.render(scene, camera);
|
65
|
-
if (debug) console.warn("Force texture initialization");
|
66
61
|
};
|
67
62
|
}();
|
68
63
|
|
69
|
-
|
70
|
-
|
71
|
-
private preRender = () => {
|
64
|
+
// TODO should only attach on session start, and detach on session end
|
65
|
+
private preRender() {
|
72
66
|
if (!this || !this.gameObject) return;
|
73
67
|
|
74
68
|
const xr = this.context.renderer.xr;
|
@@ -87,14 +81,19 @@
|
|
87
81
|
// from three: WebGLBackground
|
88
82
|
if (this.backgroundPlane === undefined) {
|
89
83
|
this.backgroundPlane = makeFullscreenPlane(this.backgroundTint);
|
84
|
+
this.gameObject.add(this.backgroundPlane);
|
90
85
|
}
|
91
|
-
if(this.backgroundPlane.parent !== this.scene)
|
92
|
-
this.scene.add(this.backgroundPlane);
|
93
86
|
|
94
87
|
// WebXR Raw Camera Access -
|
95
88
|
// we composite the camera texture into the scene background by rendering it first.
|
96
89
|
this.updateFromFrame(frame);
|
97
90
|
}
|
91
|
+
|
92
|
+
/*
|
93
|
+
if (this.planeMesh) {
|
94
|
+
this.planeMesh.visible = frame != null;
|
95
|
+
}
|
96
|
+
*/
|
98
97
|
}
|
99
98
|
|
100
99
|
onBeforeRender(frame: XRFrame | null) {
|
@@ -132,9 +131,17 @@
|
|
132
131
|
this.backgroundPlane.setTexture(this.threeTexture);
|
133
132
|
this.backgroundPlane.visible = true;
|
134
133
|
}
|
135
|
-
|
136
|
-
|
134
|
+
|
135
|
+
// TODO this would be a lot better but currently
|
136
|
+
// setting color space doesn't work.
|
137
|
+
// Plus we need to understand how we can supply a custom shader in
|
138
|
+
// this case.
|
139
|
+
/*
|
140
|
+
if (this.threeTexture) {
|
141
|
+
this.context.scene.background = this.threeTexture;
|
142
|
+
this.threeTexture.colorSpace = NoColorSpace;
|
137
143
|
}
|
144
|
+
*/
|
138
145
|
}
|
139
146
|
}
|
140
147
|
else {
|
@@ -168,14 +175,15 @@
|
|
168
175
|
gl_FragColor = texColor * <backgroundTint>;
|
169
176
|
|
170
177
|
#include <tonemapping_fragment>
|
171
|
-
#include <
|
178
|
+
#include <encodings_fragment>
|
179
|
+
|
172
180
|
}
|
173
181
|
`;
|
174
182
|
|
175
183
|
// not sure where we want to move this and in which form is best (extends Object3D?)
|
176
184
|
export function makeFullscreenPlane(tint: RGBAColor ) {
|
177
185
|
const replacementTint = "vec4(" + tint.r.toFixed(3) + "," + tint.g.toFixed(3) + "," + tint.b.toFixed(3) + "," + tint.a.toFixed(3) + ")";
|
178
|
-
|
186
|
+
console.log(replacementTint);
|
179
187
|
const planeMesh = new Mesh(
|
180
188
|
new PlaneGeometry(2, 2),
|
181
189
|
// @ts-ignore
|
@@ -183,7 +191,7 @@
|
|
183
191
|
name: 'BackgroundMaterial',
|
184
192
|
uniforms: UniformsUtils.clone( ShaderLib.background.uniforms ),
|
185
193
|
vertexShader: ShaderLib.background.vertexShader,
|
186
|
-
fragmentShader: backgroundFragment.
|
194
|
+
fragmentShader: backgroundFragment.replace("<backgroundTint>", replacementTint), // ShaderLib.background.fragmentShader,
|
187
195
|
side: DoubleSide,
|
188
196
|
depthTest: false,
|
189
197
|
depthWrite: false,
|
@@ -203,8 +211,8 @@
|
|
203
211
|
// Option 1: add the planeMesh to our scene for rendering.
|
204
212
|
// This is useful for applying custom shader effects on the background (instead of using the system composite)
|
205
213
|
planeMesh.renderOrder = -10000; // render first
|
206
|
-
|
207
|
-
planeMesh.layers.
|
214
|
+
planeMesh.layers.disableAll();
|
215
|
+
planeMesh.layers.enable(2); // ignore raycasts
|
208
216
|
planeMesh.frustumCulled = false;
|
209
217
|
|
210
218
|
// should be a class, for now lets just define a method for the weird way the texture needs to be set
|
@@ -1,387 +1,44 @@
|
|
1
1
|
import { Behaviour, GameObject } from "../Component.js";
|
2
|
-
import {
|
2
|
+
import { Matrix4, Object3D, Plane, Quaternion, Ray, Raycaster, Vector2, Vector3 } from "three";
|
3
|
+
import { WebAR, WebXR } from "./WebXR.js";
|
4
|
+
import { InstancingUtil } from "../../engine/engine_instancing.js";
|
3
5
|
import { serializable } from "../../engine/engine_serialization_decorator.js";
|
4
6
|
import { Context } from "../../engine/engine_context.js";
|
5
|
-
import {
|
6
|
-
import { NeedleXRController, NeedleXREventArgs, NeedleXRHitTestResult, NeedleXRSession } from "../../engine/engine_xr.js";
|
7
|
-
import { NEPointerEvent } from "../../engine/engine_input.js";
|
8
|
-
import { getParam } from "../../engine/engine_utils.js";
|
9
|
-
import { destroy } from "../../engine/engine_gameobject.js";
|
10
|
-
import { isDevEnvironment, showBalloonWarning } from "../../engine/debug/index.js";
|
11
|
-
import { ObjectUtils, PrimitiveType } from "../../engine/engine_create_objects.js";
|
7
|
+
import { isQuest } from "../../engine/engine_utils.js";
|
12
8
|
|
13
9
|
// https://github.com/takahirox/takahirox.github.io/blob/master/js.mmdeditor/examples/js/controls/DeviceOrientationControls.js
|
14
10
|
|
15
|
-
const
|
11
|
+
const tempMatrix = new Matrix4();
|
16
12
|
|
17
|
-
|
13
|
+
export class WebARSessionRoot extends Behaviour {
|
18
14
|
|
19
|
-
|
15
|
+
webAR: WebAR | null = null;
|
20
16
|
|
21
|
-
|
22
|
-
|
23
|
-
/** The scale of a user in AR:
|
24
|
-
* a large value makes the scene appear smaller
|
25
|
-
* default is 1
|
26
|
-
*/
|
27
|
-
@serializable()
|
28
|
-
get arScale(): number {
|
29
|
-
return this._arScale;
|
17
|
+
get rig(): Object3D | undefined {
|
18
|
+
return this.webAR?.webxr.Rig;
|
30
19
|
}
|
31
|
-
set arScale(val: number) {
|
32
|
-
if (val === this._arScale) return;
|
33
|
-
this._arScale = val;
|
34
|
-
this.onScaleChanged();
|
35
|
-
}
|
36
|
-
private _arScale: number = 1;
|
37
20
|
|
38
|
-
/** When enabled the scene will be rotated by 180° in the Y axes */
|
39
21
|
@serializable()
|
40
22
|
invertForward: boolean = false;
|
41
23
|
|
42
|
-
/** When enabled we will create a XR anchor for the scene placement
|
43
|
-
* and make sure the scene is at that anchored point during a XR session */
|
44
|
-
@serializable()
|
45
|
-
useXRAnchor: boolean = false;
|
46
|
-
|
47
24
|
/** Preview feature: enable touch transform */
|
48
25
|
@serializable()
|
49
26
|
arTouchTransform: boolean = false;
|
50
27
|
|
51
|
-
|
52
|
-
|
53
|
-
|
54
|
-
/** This is the world matrix of the ar session root when entering webxr
|
55
|
-
* it is applied when the scene has been placed (e.g. if the session root is x:10, z:10 we want this position to be the center of the scene)
|
56
|
-
*/
|
57
|
-
private readonly _startOffset: Matrix4 = new Matrix4();
|
58
|
-
|
59
|
-
private _createdPlacementObject: Object3D | null = null;
|
60
|
-
private readonly _reparentedComponents: Array<{ comp: IComponent, originalObject: IGameObject }> = [];
|
61
|
-
|
62
|
-
// move objects into a temporary scene while placing (which is not rendered) so that the components won't be disabled during this process
|
63
|
-
// e.g. we want the avatar to still be updated while placing
|
64
|
-
// another possibly solution would be to ensure from this component that the Rig is *also* not disabled while placing
|
65
|
-
private readonly _placementScene: Scene = new Scene();
|
66
|
-
|
67
|
-
/** the reticles used for placement */
|
68
|
-
private readonly _reticle: IGameObject[] = [];
|
69
|
-
/** needs to be in sync with the reticles */
|
70
|
-
private readonly _hits: XRHitTestResult[] = [];
|
71
|
-
|
72
|
-
private _placementStartTime: number = -1;
|
73
|
-
private _rigPlacementMatrix?: Matrix4;
|
74
|
-
/** if useAnchor is enabled this is the anchor we have created on placing the scene using the placement hit */
|
75
|
-
private _anchor: XRAnchor | null = null;
|
76
|
-
/** user input is used for ar touch transform */
|
77
|
-
private userInput?: WebXRSessionRootUserInput;
|
78
|
-
|
79
|
-
supportsXR(mode: XRSessionMode): boolean {
|
80
|
-
return mode === "immersive-ar";
|
28
|
+
@serializable()
|
29
|
+
get arScale(): number {
|
30
|
+
return this._arScale;
|
81
31
|
}
|
82
|
-
|
83
|
-
|
84
|
-
|
85
|
-
|
86
|
-
this._anchor = null;
|
87
|
-
|
88
|
-
// if (_args.xr.session.enabledFeatures?.includes("image-tracking")) {
|
89
|
-
// console.warn("Image tracking is enabled - will not place scene");
|
90
|
-
// return;
|
91
|
-
// }
|
92
|
-
|
93
|
-
// save the transform of the session root in the scene to apply it when placing the scene
|
94
|
-
this.gameObject.updateMatrixWorld();
|
95
|
-
this._startOffset.copy(this.gameObject.matrixWorld);
|
96
|
-
|
97
|
-
// create a new root object for the session placement scripts
|
98
|
-
// and move all the children in the scene in a temporary scene that is not rendered
|
99
|
-
const rootObject = new Object3D();
|
100
|
-
this._createdPlacementObject = rootObject;
|
101
|
-
rootObject.name = "AR Session Root";
|
102
|
-
this._placementScene.name = "AR Placement Scene";
|
103
|
-
this._placementScene.children.length = 0;
|
104
|
-
for (let i = this.context.scene.children.length - 1; i >= 0; i--) {
|
105
|
-
const ch = this.context.scene.children[i];
|
106
|
-
this._placementScene.add(ch);
|
107
|
-
}
|
108
|
-
this.context.scene.add(rootObject);
|
109
|
-
|
110
|
-
// reparent components
|
111
|
-
// save which gameobject the sessionroot component was previously attached to
|
112
|
-
this._reparentedComponents.length = 0;
|
113
|
-
this._reparentedComponents.push({ comp: this, originalObject: this.gameObject });
|
114
|
-
GameObject.addComponent(rootObject, this);
|
115
|
-
// const webXR = GameObject.findObjectOfType(WebXR2);
|
116
|
-
// if (webXR) {
|
117
|
-
// this._reparentedComponents.push({ comp: webXR, originalObject: webXR.gameObject });
|
118
|
-
// GameObject.addComponent(rootObject, webXR);
|
119
|
-
// const playerSync = GameObject.findObjectOfType(XRFlag);
|
120
|
-
// }
|
121
|
-
|
122
|
-
// recreate the reticle every time we enter AR
|
123
|
-
for (const ret of this._reticle) {
|
124
|
-
destroy(ret);
|
125
|
-
}
|
126
|
-
this._reticle.length = 0;
|
127
|
-
this._isPlacing = true;
|
128
|
-
this.context.input.addEventListener("pointerup", this.onPlaceScene);
|
32
|
+
set arScale(val: number) {
|
33
|
+
if (val === this._arScale) return;
|
34
|
+
this._arScale = val;
|
35
|
+
this.setScale(val);
|
129
36
|
}
|
130
|
-
onLeaveXR() {
|
131
|
-
// TODO: WebARSessionRoot doesnt work when we enter passthrough and leave XR without having placed the session!!!
|
132
|
-
this.context.input.removeEventListener("pointerup", this.onPlaceScene)
|
133
|
-
this.onRevertSceneChanges();
|
134
|
-
// this._anchor?.delete();
|
135
|
-
this._anchor = null;
|
136
|
-
this._rigPlacementMatrix = undefined;
|
137
|
-
}
|
138
|
-
onUpdateXR(args: NeedleXREventArgs): void {
|
139
37
|
|
140
|
-
// disable session placement while images are being tracked
|
141
|
-
if (args.xr.isTrackingImages) {
|
142
|
-
for (const ret of this._reticle)
|
143
|
-
ret.visible = false;
|
144
|
-
return;
|
145
|
-
}
|
146
|
-
|
147
|
-
if (this._isPlacing) {
|
148
|
-
const rigObject = args.xr.rig?.gameObject;
|
149
|
-
// the rig should be parented to the scene while placing
|
150
|
-
// since the camera is always parented to the rig this ensures that the camera is always rendering
|
151
|
-
if (rigObject && rigObject.parent !== this.context.scene) {
|
152
|
-
this.context.scene.add(rigObject);
|
153
|
-
}
|
154
|
-
|
155
|
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// in pass through mode we want to place the scene using an XR controller
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let controllersDidHit = false;
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if (args.xr.isPassThrough && args.xr.controllers.length > 0) {
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for (const ctrl of args.xr.controllers) {
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// we also only have one reticle... this should probably be refactored a bit so we can have multiple reticles
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// and then place at the reticle for which the user clicked the place button
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const hit = ctrl.getHitTest();
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if (hit) {
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controllersDidHit = true;
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this.updateReticleAndHits(args.xr, ctrl.index, hit, args.xr.rigScale);
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}
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}
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}
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// in screen AR mode we use "camera" hit testing (or when using the simulator where controller hit testing is not supported)
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if (!controllersDidHit) {
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if (hit) {
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this.updateReticleAndHits(args.xr, 0, hit, args.xr.rigScale);
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}
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}
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}
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else {
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if (this._anchor && args.xr.referenceSpace) {
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const pose = args.xr.frame.getPose(this._anchor.anchorSpace, args.xr.referenceSpace);
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if (pose && this.context.time.frame % 20 === 0) {
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const converted = args.xr.convertSpace(pose.transform);
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const reticle = this._reticle[0];
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if (reticle) {
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reticle.position.copy(converted.position);
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reticle.quaternion.copy(converted.quaternion);
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this.onApplyPose(reticle);
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}
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}
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}
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// scene has been placed
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if (this.arTouchTransform) {
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if (!this.userInput) this.userInput = new WebXRSessionRootUserInput(this.context);
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this.userInput?.enable();
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}
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else this.userInput?.disable();
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if (this.arTouchTransform && this.userInput?.hasChanged) {
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if (args.xr.rig) {
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const rig = args.xr.rig.gameObject;
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this.userInput.applyMatrixTo(rig.matrix, true);
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rig.matrix.decompose(rig.position, rig.quaternion, rig.scale);
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204
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// if the rig is scaled large we want the drag touch to be faster
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this.userInput.factor = rig.scale.x;
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}
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this.userInput.reset();
|
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}
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}
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}
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212
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private updateReticleAndHits(_xr: NeedleXRSession, i: number, hit: NeedleXRHitTestResult, scale: number) {
|
213
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// save the hit test
|
214
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this._hits[i] = hit.hit;
|
215
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-
|
216
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let reticle = this._reticle[i];
|
217
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if (!reticle) {
|
218
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reticle = new Mesh(
|
219
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new RingGeometry(0.07, 0.09, 32).rotateX(- Math.PI / 2),
|
220
|
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new MeshBasicMaterial({ side: DoubleSide })
|
221
|
-
) as any as IGameObject;
|
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if (debug) {
|
223
|
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const axes = new AxesHelper(1);
|
224
|
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axes.position.y += .01;
|
225
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-
reticle.add(axes);
|
226
|
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}
|
227
|
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this._reticle[i] = reticle;
|
228
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-
reticle.name = "AR Placement Reticle";
|
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|
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reticle.matrixAutoUpdate = false;
|
230
|
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reticle.visible = false;
|
231
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}
|
232
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|
233
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reticle.position.lerp(hit.position, this.context.time.deltaTime / .1);
|
234
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reticle.quaternion.slerp(hit.quaternion, this.context.time.deltaTime / .05);
|
235
|
-
reticle.scale.set(scale, scale, scale);
|
236
|
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// if (this.invertForward) {
|
237
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// reticle.rotateY(Math.PI);
|
238
|
-
// }
|
239
|
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reticle.updateMatrix();
|
240
|
-
reticle.visible = true;
|
241
|
-
if (reticle.parent !== this.context.scene)
|
242
|
-
this.context.scene.add(reticle);
|
243
|
-
|
244
|
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if (this._placementStartTime < 0) {
|
245
|
-
this._placementStartTime = this.context.time.realtimeSinceStartup;
|
246
|
-
}
|
247
|
-
}
|
248
|
-
|
249
|
-
private onPlaceScene = (evt: NEPointerEvent) => {
|
250
|
-
if (this._isPlacing == false) return;
|
251
|
-
|
252
|
-
let reticle = this._reticle[0];
|
253
|
-
let hit = this._hits[0];
|
254
|
-
|
255
|
-
if (evt.origin instanceof NeedleXRController) {
|
256
|
-
// until we can use hit testing for both controllers and have multple reticles we only allow placement with the first controller
|
257
|
-
reticle = this._reticle[evt.origin.index];
|
258
|
-
hit = this._hits[evt.origin.index];
|
259
|
-
}
|
260
|
-
|
261
|
-
if (!reticle) {
|
262
|
-
console.warn("No reticle to place...");
|
263
|
-
return;
|
264
|
-
}
|
265
|
-
|
266
|
-
if (!reticle.visible) {
|
267
|
-
console.warn("Reticle is not visible (can not place)");
|
268
|
-
return;
|
269
|
-
}
|
270
|
-
|
271
|
-
if (NeedleXRSession.active?.isTrackingImages) {
|
272
|
-
console.warn("Scene Placement is disabled while images are being tracked");
|
273
|
-
return;
|
274
|
-
}
|
275
|
-
|
276
|
-
// if we place the scene we don't want this event to be propagated to any sub-objects (via the EventSystem) anymore and trigger e.g. a click on objects for the "place tap" event
|
277
|
-
evt.stopImmediatePropagation();
|
278
|
-
|
279
|
-
this._isPlacing = false;
|
280
|
-
this.context.input.removeEventListener("pointerup", this.onPlaceScene);
|
281
|
-
|
282
|
-
this.onRevertSceneChanges();
|
283
|
-
|
284
|
-
this.onApplyPose(reticle);
|
285
|
-
|
286
|
-
if (this.useXRAnchor) {
|
287
|
-
this.onCreateAnchor(NeedleXRSession.active!, hit);
|
288
|
-
}
|
289
|
-
}
|
290
|
-
|
291
|
-
private onScaleChanged() {
|
292
|
-
// TODO: implement
|
293
|
-
}
|
294
|
-
|
295
|
-
private onRevertSceneChanges() {
|
296
|
-
for (const ret of this._reticle) {
|
297
|
-
ret.visible = false;
|
298
|
-
ret?.removeFromParent();
|
299
|
-
}
|
300
|
-
this._reticle.length = 0;
|
301
|
-
|
302
|
-
for (let i = this._placementScene.children.length - 1; i >= 0; i--) {
|
303
|
-
const ch = this._placementScene.children[i];
|
304
|
-
this.context.scene.add(ch);
|
305
|
-
}
|
306
|
-
this._createdPlacementObject?.removeFromParent();
|
307
|
-
|
308
|
-
for (const reparented of this._reparentedComponents) {
|
309
|
-
GameObject.addComponent(reparented.originalObject, reparented.comp);
|
310
|
-
}
|
311
|
-
}
|
312
|
-
|
313
|
-
private async onCreateAnchor(session: NeedleXRSession, hit: XRHitTestResult) {
|
314
|
-
if (hit.createAnchor === undefined) {
|
315
|
-
console.warn("Hit does not support creating an anchor", hit);
|
316
|
-
if (isDevEnvironment()) showBalloonWarning("Hit does not support creating an anchor");
|
317
|
-
return;
|
318
|
-
}
|
319
|
-
else {
|
320
|
-
const anchor = await hit.createAnchor(session.viewerPose!.transform);
|
321
|
-
// make sure the session is still active
|
322
|
-
if (session.running && anchor) {
|
323
|
-
this._anchor = anchor;
|
324
|
-
}
|
325
|
-
}
|
326
|
-
}
|
327
|
-
|
328
|
-
private onApplyPose(reticle: Object3D) {
|
329
|
-
const rigObject = NeedleXRSession.active?.rig?.gameObject;
|
330
|
-
if (rigObject) {
|
331
|
-
// save the previous rig parent
|
332
|
-
const previousParent = rigObject.parent || this.context.scene;
|
333
|
-
|
334
|
-
// if we have placed this rig before and this is just "replacing" with the anchor
|
335
|
-
// we need to make sure the XRRig attached to the reticle is at the same position as last time
|
336
|
-
// since in the following code we move it inside the reticle (relative to the reticle)
|
337
|
-
if (this._rigPlacementMatrix) {
|
338
|
-
this._rigPlacementMatrix?.decompose(rigObject.position, rigObject.quaternion, rigObject.scale);
|
339
|
-
}
|
340
|
-
else {
|
341
|
-
this._rigPlacementMatrix = rigObject.matrix.clone();
|
342
|
-
}
|
343
|
-
|
344
|
-
reticle.updateMatrix();
|
345
|
-
// attach rig to reticle (since the reticle is in rig space it's a easy way to place the rig where we want it relative to the reticle)
|
346
|
-
this.context.scene.add(reticle);
|
347
|
-
reticle.attach(rigObject);
|
348
|
-
reticle.removeFromParent();
|
349
|
-
|
350
|
-
|
351
|
-
// move rig now relative tot he reticle
|
352
|
-
// apply scale
|
353
|
-
rigObject.scale.set(this.arScale, this.arScale, this.arScale);
|
354
|
-
rigObject.position.multiplyScalar(this.arScale);
|
355
|
-
|
356
|
-
rigObject.updateMatrix();
|
357
|
-
// if invert forward is disabled we need to invert the forward rotation
|
358
|
-
// we want to look into positive Z direction (if invertForward is enabled we look into negative Z direction)
|
359
|
-
if (!this.invertForward)
|
360
|
-
rigObject.matrix.premultiply(invertForwardMatrix);
|
361
|
-
rigObject.matrix.premultiply(this._startOffset);
|
362
|
-
|
363
|
-
// apply the rig modifications and add it back to the previous parent
|
364
|
-
rigObject.matrix.decompose(rigObject.position, rigObject.quaternion, rigObject.scale);
|
365
|
-
previousParent.add(rigObject);
|
366
|
-
}
|
367
|
-
}
|
368
|
-
|
369
|
-
|
370
|
-
|
371
|
-
|
372
|
-
/*
|
373
|
-
|
374
|
-
webAR: WebAR | null = null;
|
375
|
-
|
376
|
-
get rig(): Object3D | undefined {
|
377
|
-
return this.webAR?.webxr.Rig;
|
378
|
-
}
|
379
|
-
|
380
|
-
|
381
|
-
|
382
38
|
private readonly _initalMatrix = new Matrix4();
|
383
39
|
private readonly _selectStartFn = this.onSelectStart.bind(this);
|
384
40
|
private readonly _selectEndFn = this.onSelectEnd.bind(this);
|
41
|
+
private userInput?: WebXRSessionRootUserInput;
|
385
42
|
|
386
43
|
start() {
|
387
44
|
const xr = GameObject.findObjectOfType(WebXR);
|
@@ -391,6 +48,7 @@
|
|
391
48
|
}
|
392
49
|
}
|
393
50
|
|
51
|
+
private _arScale: number = 1;
|
394
52
|
private _rig: Object3D | null = null;
|
395
53
|
private _startPose: Matrix4 | null = null;
|
396
54
|
private _placementPose: Matrix4 | null = null;
|
@@ -443,7 +101,7 @@
|
|
443
101
|
if (this.webAR) this.webAR.setReticleActive(false);
|
444
102
|
this.placeAt(rig, poseMatrix);
|
445
103
|
if (hit && pose && !isQuest()) // TODO anchors seem to behave differently with an XRRig
|
446
|
-
|
104
|
+
this.onCreatePlacementAnchor(hit, pose);
|
447
105
|
|
448
106
|
return true;
|
449
107
|
}
|
@@ -562,8 +220,6 @@
|
|
562
220
|
rig.matrix.decompose(rig.position, rig.quaternion, rig.scale);
|
563
221
|
rig.updateMatrixWorld();
|
564
222
|
}
|
565
|
-
|
566
|
-
*/
|
567
223
|
}
|
568
224
|
|
569
225
|
|
@@ -578,14 +234,11 @@
|
|
578
234
|
twoFingerRotate: boolean = true;
|
579
235
|
twoFingerScale: boolean = true;
|
580
236
|
|
581
|
-
factor: number = 1;
|
582
|
-
|
583
237
|
readonly context: Context;
|
584
238
|
readonly offset: Matrix4;
|
585
239
|
readonly plane: Plane;
|
586
240
|
|
587
241
|
private _scale: number = 1;
|
588
|
-
private _hasChanged: boolean = false;
|
589
242
|
|
590
243
|
// readonly translate: Vector3 = new Vector3();
|
591
244
|
// readonly rotation: Quaternion = new Quaternion();
|
@@ -617,21 +270,8 @@
|
|
617
270
|
this._scale = 1;
|
618
271
|
this.offset.identity();
|
619
272
|
}
|
620
|
-
|
621
|
-
|
622
|
-
/**
|
623
|
-
* Applies the matrix to the offset matrix
|
624
|
-
* @param matrix the matrix to apply the drag offset to
|
625
|
-
* @param invert if true the offset matrix will be inverted before applying it to the matrix and premultiplied
|
626
|
-
*/
|
627
|
-
applyMatrixTo(matrix: Matrix4, invert: boolean) {
|
628
|
-
this._hasChanged = false;
|
629
|
-
if (invert) {
|
630
|
-
this.offset.invert();
|
631
|
-
matrix.premultiply(this.offset);
|
632
|
-
}
|
633
|
-
else
|
634
|
-
matrix.multiply(this.offset);
|
273
|
+
applyMatrixTo(matrix: Matrix4) {
|
274
|
+
matrix.premultiply(this.offset);
|
635
275
|
// if (this._needsUpdate)
|
636
276
|
// this.updateMatrix();
|
637
277
|
// matrix.premultiply(this._rotationMatrix);
|
@@ -684,7 +324,7 @@
|
|
684
324
|
}
|
685
325
|
private touchMove = (evt: TouchEvent) => {
|
686
326
|
if (evt.defaultPrevented) return;
|
687
|
-
|
327
|
+
|
688
328
|
if (evt.touches.length === 1) {
|
689
329
|
// if we had multiple touches before due to e.g. pinching / rotating
|
690
330
|
// and stopping one of the touches, we don't want to move the scene suddenly
|
@@ -765,26 +405,21 @@
|
|
765
405
|
// this.translate.z -= dz;
|
766
406
|
// this._needsUpdate = true;
|
767
407
|
// return
|
768
|
-
|
408
|
+
// some arbitrary factor
|
409
|
+
dx *= .75;
|
410
|
+
dz *= .75;
|
769
411
|
// increase diff if the scene is scaled small
|
770
412
|
dx /= this._scale;
|
771
413
|
dz /= this._scale;
|
772
|
-
|
773
|
-
dx *= this.factor;
|
774
|
-
dz *= this.factor;
|
775
|
-
|
776
414
|
// apply it
|
777
|
-
this.offset.elements[12]
|
778
|
-
this.offset.elements[14]
|
779
|
-
if (dx !== 0 || dz !== 0)
|
780
|
-
this._hasChanged = true;
|
415
|
+
this.offset.elements[12] -= dx;
|
416
|
+
this.offset.elements[14] -= dz;
|
781
417
|
};
|
782
418
|
|
783
419
|
private readonly _tempMatrix: Matrix4 = new Matrix4();
|
784
420
|
|
785
421
|
private addScale(diff: number) {
|
786
422
|
diff /= window.innerWidth
|
787
|
-
diff *= -1;
|
788
423
|
|
789
424
|
// this.scale.x *= 1 + diff;
|
790
425
|
// this.scale.y *= 1 + diff;
|
@@ -798,19 +433,14 @@
|
|
798
433
|
// apply the scale
|
799
434
|
this._tempMatrix.makeScale(1 - diff, 1 - diff, 1 - diff);
|
800
435
|
this.offset.premultiply(this._tempMatrix);
|
801
|
-
if (diff !== 0)
|
802
|
-
this._hasChanged = true;
|
803
436
|
}
|
804
437
|
|
805
438
|
|
806
439
|
private addRotation(rot: number) {
|
807
|
-
rot *= -1;
|
808
440
|
// this.rotation.multiply(new Quaternion().setFromAxisAngle(WebXRSessionRootUserInput.up, rot));
|
809
441
|
// this._needsUpdate = true;
|
810
442
|
// return;
|
811
443
|
this._tempMatrix.makeRotationY(rot);
|
812
444
|
this.offset.premultiply(this._tempMatrix);
|
813
|
-
if (rot !== 0)
|
814
|
-
this._hasChanged = true;
|
815
445
|
}
|
816
446
|
}
|
@@ -1,296 +1,762 @@
|
|
1
|
+
import { Color, Euler, EventDispatcher, Group, Matrix4, Mesh, MeshBasicMaterial, Object3D, Quaternion, RingGeometry, Texture, Vector3, type WebXRArrayCamera } from 'three';
|
2
|
+
import { ARButton } from '../../include/three/ARButton.js';
|
3
|
+
import { VRButton } from '../../include/three/VRButton.js';
|
4
|
+
|
5
|
+
import { AssetReference } from "../../engine/engine_addressables.js";
|
6
|
+
import { serializable } from "../../engine/engine_serialization_decorator.js";
|
7
|
+
import { XRSessionMode } from "../../engine/engine_setup.js";
|
8
|
+
import { getWorldPosition, getWorldQuaternion, setWorldPosition, setWorldQuaternion } from "../../engine/engine_three_utils.js";
|
9
|
+
import type { INeedleEngineComponent } from "../../engine/engine_types.js";
|
10
|
+
import { getParam, isMozillaXR, isQuest, setOrAddParamsToUrl } from "../../engine/engine_utils.js";
|
11
|
+
|
1
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import { Behaviour, GameObject } from "../Component.js";
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import {
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import { AssetReference } from "../../engine/engine_addressables.js";
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import { serializable } from "../../engine/engine_serialization.js";
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import { Object3D } from "three";
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import { Avatar } from "./Avatar.js";
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import { XRState, XRStateFlag } from "./XRFlag.js";
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import { noVoip } from "../Voip.js";
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import { WebARSessionRoot } from "./WebARSessionRoot.js";
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import {
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import {
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import {
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import {
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import {
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import {
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import { NeedleWebXRHtmlElement } from "./WebXRButtons.js";
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import { ControllerType, WebXRController } from "./WebXRController.js";
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import { XRRig } from "./WebXRRig.js";
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import { WebXRSync } from "./WebXRSync.js";
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import { XRState, XRStateFlag } from "../XRFlag.js";
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import { showBalloonWarning } from '../../engine/debug/index.js';
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import { isDestroyed } from '../../engine/engine_gameobject.js';
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const
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const debugQuicklook = getParam("debugusdz");
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const debugWebXR = getParam("debugwebxr");
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export
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export async function detectARSupport() {
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if (isMozillaXR()) return true;
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if ("xr" in navigator) {
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//@ts-ignore
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return (await navigator["xr"].isSessionSupported('immersive-ar')) === true;
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}
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return false;
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}
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export async function detectVRSupport() {
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if ("xr" in navigator) {
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//@ts-ignore
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return (await navigator["xr"].isSessionSupported('immersive-vr')) === true;
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}
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return false;
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}
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createARButton: boolean = true;
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/** When enabled a send to quest button will be shown if the device does not support VR */
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createSendToQuestButton: boolean = true;
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/** When enabled a QRCode will be created to open the website on a mobile device */
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createQRCode: boolean = true;
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let arSupported = false;
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let vrSupported = false;
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detectARSupport().then(res => arSupported = res);
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detectVRSupport().then(res => vrSupported = res);
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/** When enabled default movement behaviour will be added */
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useDefaultControls: boolean = true;
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/** When enabled controller models will automatically be created and updated when you are using controllers in WebXR */
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showControllerModels: boolean = true;
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/** When enabled hand models will automatically be created and updated when you are using hands in WebXR */
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showHandModels: boolean = true;
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// import TeleportVR from "teleportvr.js";
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/** Experimental: When enabled an XRAnchor will be created for the AR scene and the position will be updated to the anchor position every few frames */
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useXRAnchor: boolean = false;
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export enum WebXREvent {
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XRStarted = "xrStarted",
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XRStopped = "xrStopped",
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XRUpdate = "xrUpdate",
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RequestVRSession = "requestVRSession",
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ModifyAROptions = "modify-ar-options",
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}
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export declare type CreateButtonOptions = {
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registerClick: boolean
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};
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export class WebXR extends Behaviour {
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@serializable()
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enableVR = true;
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@serializable()
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enableAR = true;
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/** This avatar representation will be spawned when you enter a webxr session */
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@serializable(AssetReference)
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defaultAvatar?: AssetReference;
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@serializable()
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handModelPath: string = "";
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@serializable()
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createVRButton: boolean = true;
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@serializable()
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createARButton: boolean = true;
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private
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private static _isInXr: boolean = false;
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private static events: EventDispatcher = new EventDispatcher();
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public static get IsInWebXR(): boolean { return this._isInXr; }
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public static get XRSupported(): boolean { return 'xr' in navigator && (arSupported || vrSupported); }
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public static get IsARSupported(): boolean { return arSupported; }
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public static get IsVRSupported(): boolean { return vrSupported; }
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private static _optionalFeatures_VR: string[] = ['local-floor', 'bounded-floor', 'hand-tracking', 'high-fixed-foveation-level', 'layers'];
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private static _optionalFeatures_AR: string[] = ['anchors', 'local-floor', 'hand-tracking', 'layers'];
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public static get OptionalFeatures_VR(): string[] { return this._optionalFeatures_VR; }
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public static get OptionalFeatures_AR(): string[] { return this._optionalFeatures_AR; }
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public static addEventListener(type: string, listener: any): any {
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this.events.addEventListener(type, listener);
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return listener;
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}
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public static removeEventListener(type: string, listener: any): any {
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this.events.removeEventListener(type, listener);
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return listener;
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}
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private static dispatchEvent(type: string, event: any): void {
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this.events.dispatchEvent({ type, detail: event });
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}
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if (
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if (!this._usdzExporter) {
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// if no USDZ Exporter is found we add one and assign the scene to be exported
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if (debug) console.log("WebXR: Adding USDZExporter");
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this._usdzExporter = GameObject.addNewComponent(this.gameObject, USDZExporter);
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this._usdzExporter.objectToExport = this.context.scene;
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}
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public static createVRButton(webXR: WebXR, opts?: CreateButtonOptions): HTMLButtonElement | HTMLAnchorElement {
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if (!WebXR.XRSupported) {
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console.warn("WebXR is not supported on this device");
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}
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else
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webXR.__internalAwake();
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const options = { optionalFeatures: WebXR.OptionalFeatures_VR };
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const vrButton = VRButton.createButton(webXR.context.renderer, options);
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vrButton.classList.add('webxr-ar-button');
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vrButton.classList.add('webxr-button');
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this.resetButtonStyles(vrButton);
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// if (this.enableAR) vrButton.style.marginLeft = "60px";
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if (opts?.registerClick ?? true)
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vrButton.addEventListener('click', webXR.onClickedVRButton.bind(webXR));
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return vrButton;
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}
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public static createARButton(webXR: WebXR, opts?: CreateButtonOptions): HTMLButtonElement | HTMLAnchorElement {
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webXR.__internalAwake();
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const domOverlayRoot = webXR.webAR?.getAROverlayContainer();
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const options: any = { optionalFeatures: [...this.OptionalFeatures_AR] };
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if (domOverlayRoot) {
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options.domOverlay = { root: domOverlayRoot };
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options.optionalFeatures.push('dom-overlay')
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options.optionalFeatures.push('hit-test');
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options.optionalFeatures.push('anchors');
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}
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this._playerSync.onPlayerSpawned?.removeEventListener(this.onAvatarSpawned);
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this._playerSync.onPlayerSpawned?.addEventListener(this.onAvatarSpawned);
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else {
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console.warn("No dom overlay root found, HTML overlays on top of screen-based AR will not work.");
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}
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const arButton = ARButton.createButton(webXR.context.renderer, options, this.onModifyAROptions.bind(this));
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arButton.classList.add('webxr-ar-button');
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arButton.classList.add('webxr-button');
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WebXR.resetButtonStyles(arButton);
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if (opts?.registerClick ?? true)
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arButton.addEventListener('click', webXR.onClickedARButton.bind(webXR));
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return arButton;
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}
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this._container?.remove();
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private static onModifyAROptions(options) {
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WebXR.dispatchEvent(WebXREvent.ModifyAROptions, options);
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}
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if (
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}
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}
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if (this.createARButton) {
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const hasARSupport = await NeedleXRSession.isARSupported();
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if (hasARSupport && this.createARButton) {
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return NeedleXRSession.offerSession("immersive-ar", "default", this.context);
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}
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}
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return false;
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public static resetButtonStyles(button) {
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if (!button) return;
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button.style.position = "";
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button.style.bottom = "";
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button.style.left = "";
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}
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public endSession() {
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const session = this.context.renderer.xr.getSession();
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if (session) session.end();
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}
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get
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public get Rig(): Object3D {
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this.ensureRig();
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return this.rig;
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}
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private controllers: WebXRController[] = [];
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public get Controllers(): WebXRController[] {
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return this.controllers;
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}
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public get LeftController(): WebXRController | null {
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if (this.controllers.length > 0 && this.controllers[0].input?.handedness === "left") return this.controllers[0];
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if (this.controllers.length > 1 && this.controllers[1].input?.handedness === "left") return this.controllers[1];
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return null;
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}
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public get RightController(): WebXRController | null {
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if (this.controllers.length > 0 && this.controllers[0].input?.handedness === "right") return this.controllers[0];
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if (this.controllers.length > 1 && this.controllers[1].input?.handedness === "right") return this.controllers[1];
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return null;
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}
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public get ARButton(): HTMLButtonElement | undefined {
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return this._arButton;
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}
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args.optionalFeatures = args.optionalFeatures || [];
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args.optionalFeatures.push("depth-sensing");
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}
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public get VRButton(): HTMLButtonElement | undefined {
|
185
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return this._vrButton;
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186
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}
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156
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-
|
158
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|
159
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// set XR flags
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160
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this._previousXRState = XRState.Global.Mask;
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const isVR = args.xr.isVR;
|
162
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XRState.Global.Set(isVR ? XRStateFlag.VR : XRStateFlag.AR);
|
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public get IsInVR() { return this._isInVR; }
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public get IsInAR() { return this._isInAR; }
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/** When enabled */
|
192
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allowARPlacementReticle: boolean = true;
|
193
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+
|
194
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+
private rig!: Object3D;
|
195
|
+
private isInit: boolean = false;
|
196
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+
|
197
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+
private _requestedAR: boolean = false;
|
198
|
+
private _requestedVR: boolean = false;
|
199
|
+
private _isInAR: boolean = false;
|
200
|
+
private _isInVR: boolean = false;
|
201
|
+
|
202
|
+
private _arButton?: HTMLButtonElement;
|
203
|
+
private _vrButton?: HTMLButtonElement;
|
204
|
+
|
205
|
+
private webAR: WebAR | null = null;
|
206
|
+
|
207
|
+
awake(): void {
|
208
|
+
// as the webxr component is most of the times currently loaded as part of the scene
|
209
|
+
// and not part of the glTF directly and thus does not go through the whole serialization process currently
|
210
|
+
// we need to to manuall make sure it is of the correct type here
|
211
|
+
if (this.defaultAvatar) {
|
212
|
+
if (typeof (this.defaultAvatar) === "string") {
|
213
|
+
this.defaultAvatar = AssetReference.getOrCreate(this.sourceId ?? "/", this.defaultAvatar, this.context);
|
177
214
|
}
|
178
|
-
else if(debug) console.log("WebXR: WebARSessionRoot already exists, not creating a new one")
|
179
215
|
}
|
216
|
+
if (!GameObject.findObjectOfType(WebXRSync, this.context)) {
|
217
|
+
const sync = GameObject.addNewComponent(this.gameObject, WebXRSync, false) as WebXRSync;
|
218
|
+
sync.webXR = this;
|
219
|
+
}
|
220
|
+
this.webAR = new WebAR(this);
|
180
221
|
|
181
|
-
|
182
|
-
|
183
|
-
|
222
|
+
if (location.protocol == 'http:' && location.host.indexOf('localhost') < 0) {
|
223
|
+
showBalloonWarning("WebXR only works on https");
|
224
|
+
console.warn("WebXR only works on https. https://engine.needle.tools/docs/xr.html");
|
184
225
|
}
|
185
|
-
|
186
|
-
|
226
|
+
}
|
227
|
+
|
228
|
+
onEnable() {
|
229
|
+
if (this.isInit) return;
|
230
|
+
if (!this.enableAR && !this.enableVR) return;
|
231
|
+
this.isInit = true;
|
232
|
+
|
233
|
+
this.context.renderer.xr.enabled = true;
|
234
|
+
|
235
|
+
// TODO: move the whole buttons positioning out of here and make it configureable from css
|
236
|
+
// better set proper classes so user code can react to it instead
|
237
|
+
// of this hardcoded stuff
|
238
|
+
let arButton, vrButton;
|
239
|
+
const buttonsContainer = document.createElement('div');
|
240
|
+
buttonsContainer.classList.add("webxr-buttons");
|
241
|
+
buttonsContainer.style.cssText = `
|
242
|
+
position: absolute;
|
243
|
+
bottom: 21px;
|
244
|
+
left: 50%;
|
245
|
+
transform: translate(-50%, 0%);
|
246
|
+
z-index: 1000;
|
247
|
+
|
248
|
+
display: flex;
|
249
|
+
flex-direction: row;
|
250
|
+
justify-content: center;
|
251
|
+
align-items: flex-start;
|
252
|
+
gap: 10px;
|
253
|
+
`;
|
254
|
+
this.context.appendHTMLElement(buttonsContainer);
|
255
|
+
|
256
|
+
const forceButtons = debugWebXR;
|
257
|
+
if (debugWebXR) console.log("ARSupported?", arSupported, "VRSupported?", vrSupported);
|
258
|
+
|
259
|
+
// AR support
|
260
|
+
if (forceButtons || (this.createARButton && this.enableAR && arSupported)) {
|
261
|
+
arButton = WebXR.createARButton(this);
|
262
|
+
this._arButton = arButton;
|
263
|
+
buttonsContainer.appendChild(arButton);
|
187
264
|
}
|
188
265
|
|
189
|
-
//
|
190
|
-
|
191
|
-
|
192
|
-
|
266
|
+
// VR support
|
267
|
+
if (forceButtons || (this.createVRButton && this.enableVR && vrSupported)) {
|
268
|
+
vrButton = WebXR.createVRButton(this);
|
269
|
+
this._vrButton = vrButton;
|
270
|
+
buttonsContainer.appendChild(vrButton);
|
193
271
|
}
|
194
272
|
|
195
|
-
|
273
|
+
setTimeout(() => {
|
274
|
+
WebXR.resetButtonStyles(vrButton);
|
275
|
+
WebXR.resetButtonStyles(arButton);
|
276
|
+
}, 1000);
|
196
277
|
}
|
197
278
|
|
198
|
-
|
199
|
-
|
200
|
-
XRState.Global.Set(this._previousXRState);
|
279
|
+
private _transformOrientation: Quaternion = new Quaternion();
|
280
|
+
public get TransformOrientation(): Quaternion { return this._transformOrientation; }
|
201
281
|
|
202
|
-
|
282
|
+
private _currentHeadPose: XRViewerPose | null = null;
|
283
|
+
public get HeadPose(): XRViewerPose | null { return this._currentHeadPose; }
|
203
284
|
|
204
|
-
|
205
|
-
|
285
|
+
onBeforeRender(frame:XRFrame | null | undefined) {
|
286
|
+
if (!frame) return;
|
287
|
+
// TODO: figure out why screen is black if we enable the code written here
|
288
|
+
// const referenceSpace = renderer.xr.getReferenceSpace();
|
289
|
+
const session = this.context.renderer.xr.getSession();
|
290
|
+
|
291
|
+
|
292
|
+
if (session) {
|
293
|
+
const referenceSpace = this.context.renderer.xr.getReferenceSpace();
|
294
|
+
if(!referenceSpace) return;
|
295
|
+
const pose = frame.getViewerPose(referenceSpace);
|
296
|
+
if (!pose) return;
|
297
|
+
this._currentHeadPose = pose;
|
298
|
+
const transform: XRRigidTransform = pose?.transform;
|
299
|
+
if (transform) {
|
300
|
+
this._transformOrientation.set(transform.orientation.x, transform.orientation.y, transform.orientation.z, transform.orientation.w);
|
301
|
+
}
|
302
|
+
|
303
|
+
if (WebXR._isInXr === false && session) {
|
304
|
+
this.onEnterXR(session, frame);
|
305
|
+
}
|
306
|
+
else if (this.IsInVR) {
|
307
|
+
if (this.context.mainCamera) {
|
308
|
+
this.ensureRig();
|
309
|
+
}
|
310
|
+
}
|
311
|
+
|
312
|
+
for (const ctrl of this.controllers) {
|
313
|
+
ctrl.onUpdate(session);
|
314
|
+
}
|
315
|
+
|
316
|
+
if (this._isInAR) {
|
317
|
+
this.webAR?.onUpdate(session, frame);
|
318
|
+
}
|
206
319
|
}
|
207
|
-
this._createdComponentsInSession.length = 0;
|
208
320
|
|
209
|
-
this.
|
321
|
+
WebXR.events.dispatchEvent({ type: WebXREvent.XRUpdate, frame: frame, xr: this.context.renderer.xr, rig: this.rig });
|
210
322
|
}
|
211
323
|
|
324
|
+
private onClickedARButton() {
|
325
|
+
if (!this._isInAR) {
|
326
|
+
this._requestedAR = true;
|
327
|
+
this._requestedVR = false;
|
212
328
|
|
213
|
-
|
214
|
-
|
215
|
-
|
216
|
-
if (!movement && enabled) {
|
217
|
-
movement = this.gameObject.addNewComponent(XRControllerMovement)!;
|
218
|
-
this._createdComponentsInSession.push(movement);
|
329
|
+
// if we do this on enter xr the state has already been changed in AR mode
|
330
|
+
// so we need to to this before session has started
|
331
|
+
this.captureStateBeforeXR();
|
219
332
|
}
|
220
|
-
if (movement) movement.enabled = enabled;
|
221
|
-
return movement;
|
222
333
|
}
|
223
|
-
|
224
|
-
|
225
|
-
|
226
|
-
|
227
|
-
|
228
|
-
this.
|
229
|
-
|
230
|
-
|
334
|
+
|
335
|
+
private onClickedVRButton() {
|
336
|
+
if (!this._isInVR) {
|
337
|
+
|
338
|
+
// happens e.g. when headset is off and xr session never actually started
|
339
|
+
if (this._requestedVR) {
|
340
|
+
this.onExitXR(null);
|
341
|
+
return;
|
342
|
+
}
|
343
|
+
|
344
|
+
this._requestedAR = false;
|
345
|
+
this._requestedVR = true;
|
346
|
+
this.captureStateBeforeXR();
|
347
|
+
|
348
|
+
// build controllers before session begins - this seems to fix issue with controller models not appearing/not getting connection event
|
349
|
+
this.ensureRig();
|
350
|
+
for (let i = 0; i < 2; i++) {
|
351
|
+
WebXRController.Create(this, i, this.gameObject as GameObject, ControllerType.PhysicalDevice);
|
352
|
+
}
|
353
|
+
|
354
|
+
WebXR.events.dispatchEvent({ type: WebXREvent.RequestVRSession });
|
231
355
|
}
|
232
|
-
if (models) models.enabled = enabled;
|
233
|
-
return models;
|
234
356
|
}
|
235
357
|
|
358
|
+
private captureStateBeforeXR() {
|
359
|
+
if (this.context.mainCamera) {
|
360
|
+
this._originalCameraPosition.copy(getWorldPosition(this.context.mainCamera));
|
361
|
+
this._originalCameraRotation.copy(getWorldQuaternion(this.context.mainCamera));
|
362
|
+
this._originalCameraParent = this.context.mainCamera.parent;
|
363
|
+
}
|
364
|
+
if (this.Rig) {
|
365
|
+
this._originalXRRigParent = this.Rig.parent;
|
366
|
+
this._originalXRRigPosition.copy(this.Rig.position);
|
367
|
+
this._originalXRRigRotation.copy(this.Rig.quaternion);
|
368
|
+
}
|
369
|
+
}
|
236
370
|
|
371
|
+
private ensureRig() {
|
372
|
+
if (!this.rig || isDestroyed(this.rig)) {
|
373
|
+
// currently just used for pose
|
374
|
+
const xrRig = GameObject.findObjectOfType(XRRig, this.context);
|
375
|
+
if (xrRig) {
|
376
|
+
// make it match unity forward
|
377
|
+
this.rig = xrRig.gameObject;
|
378
|
+
this.rig.rotateY(Math.PI);
|
379
|
+
// this.rig.position.copy(existing.worldPosition);
|
380
|
+
// this.rig.quaternion.premultiply(existing.worldQuaternion);
|
381
|
+
}
|
382
|
+
else {
|
383
|
+
this.rig = new Group();
|
384
|
+
this.rig.rotateY(Math.PI);
|
385
|
+
this.rig.name = "XRRig";
|
386
|
+
this.context.scene.add(this.rig);
|
387
|
+
}
|
388
|
+
}
|
237
389
|
|
238
|
-
|
239
|
-
if (this.
|
240
|
-
this.
|
241
|
-
|
390
|
+
// Make sure the webxr camera is parented to the xr rig
|
391
|
+
if (this.context.isInXR && this.context.mainCamera && this.context.mainCamera.parent !== this.rig) {
|
392
|
+
this.rig.add(this.context.mainCamera);
|
393
|
+
|
394
|
+
// Hack: make sure we have the correct position and rotation (e.g. where we are dealing with an implicitly created rig)
|
395
|
+
// This handles the case where we switch between multiple scenes
|
396
|
+
if (this.IsInVR) {
|
397
|
+
const other = GameObject.findObjectOfType(XRRig);
|
398
|
+
if (other && other?.gameObject !== this.rig) {
|
399
|
+
this.rig.position.copy(other.gameObject.position);
|
400
|
+
this.rig.quaternion.copy(other.gameObject.quaternion);
|
401
|
+
this.rig.rotateY(Math.PI);
|
402
|
+
this.rig.scale.copy(other.gameObject.scale);
|
403
|
+
}
|
404
|
+
}
|
242
405
|
}
|
243
406
|
}
|
244
407
|
|
245
|
-
private onAvatarSpawned = (instance: GameObject) => {
|
246
|
-
// spawned webxr avatars must have a avatar component
|
247
|
-
if (debug) console.log("WebXR.onAvatarSpawned", instance);
|
248
|
-
GameObject.getOrAddComponent(instance, Avatar);
|
249
|
-
};
|
250
408
|
|
409
|
+
private _originalCameraParent: Object3D | null = null;
|
410
|
+
private _originalCameraPosition: Vector3 = new Vector3();
|
411
|
+
private _originalCameraRotation: Quaternion = new Quaternion();
|
251
412
|
|
413
|
+
private _originalXRRigParent: Object3D | null = null;
|
414
|
+
private _originalXRRigPosition: Vector3 = new Vector3();
|
415
|
+
private _originalXRRigRotation: Quaternion = new Quaternion();
|
252
416
|
|
417
|
+
private onEnterXR(session: XRSession, frame: XRFrame) {
|
418
|
+
console.log("[XR] session begin", session, frame);
|
419
|
+
WebXR._isInXr = true;
|
253
420
|
|
254
|
-
|
255
|
-
|
256
|
-
|
257
|
-
|
258
|
-
|
259
|
-
|
260
|
-
|
421
|
+
this.ensureRig();
|
422
|
+
|
423
|
+
const space = this.context.renderer.xr.getReferenceSpace();
|
424
|
+
if (space && this.rig) {
|
425
|
+
const pose = frame.getViewerPose(space);
|
426
|
+
const rot = pose?.transform.orientation;
|
427
|
+
if (rot) {
|
428
|
+
const quat = new Quaternion(rot.x, rot.y, rot.z, rot.w);
|
429
|
+
const eu = new Euler().setFromQuaternion(quat);
|
430
|
+
this.rig.rotateY(eu.y);
|
431
|
+
// this.rig.quaternion.multiply(quat);
|
432
|
+
}
|
261
433
|
}
|
262
|
-
|
434
|
+
|
435
|
+
// when we set unity layers objects will only be rendered on one eye
|
436
|
+
// we set layers to sync raycasting and have a similar behaviour to unity
|
437
|
+
const xr = this.context.renderer.xr;
|
438
|
+
if (this.context.mainCamera) {
|
439
|
+
const cam = xr.getCamera() as WebXRArrayCamera;
|
440
|
+
if (debugWebXR) console.log("WebXRCamera", cam);
|
441
|
+
const cull = this.context.mainCameraComponent?.cullingMask;
|
442
|
+
if (cam && cull !== undefined) {
|
443
|
+
for (const c of cam.cameras) {
|
444
|
+
c.layers.mask = cull;
|
445
|
+
}
|
446
|
+
cam.layers.mask = cull;
|
447
|
+
}
|
448
|
+
else if (cam) {
|
449
|
+
for (const c of cam.cameras) {
|
450
|
+
c.layers.enableAll();
|
451
|
+
}
|
452
|
+
cam.layers.enableAll();
|
453
|
+
}
|
454
|
+
if (this._requestedAR) {
|
455
|
+
this.context.scene.add(this.rig);
|
456
|
+
}
|
457
|
+
}
|
458
|
+
|
459
|
+
const flag = this._requestedAR ? XRStateFlag.AR : XRStateFlag.VR;
|
460
|
+
|
461
|
+
XRState.Global.Set(flag);
|
462
|
+
|
463
|
+
switch (flag) {
|
464
|
+
case XRStateFlag.AR:
|
465
|
+
this.context.xrSessionMode = XRSessionMode.ImmersiveAR;
|
466
|
+
this._isInAR = true;
|
467
|
+
this.webAR?.onBegin(session);
|
468
|
+
break;
|
469
|
+
case XRStateFlag.VR:
|
470
|
+
this.context.xrSessionMode = XRSessionMode.ImmersiveVR;
|
471
|
+
this._isInVR = true;
|
472
|
+
this.onEnterVR(session);
|
473
|
+
break;
|
474
|
+
}
|
475
|
+
|
476
|
+
session.addEventListener('end', () => {
|
477
|
+
console.log("[XR] session end");
|
478
|
+
WebXR._isInXr = false;
|
479
|
+
this.onExitXR(session);
|
480
|
+
});
|
481
|
+
|
482
|
+
this.onEnterXR_HandleMirrorWindow(session);
|
483
|
+
|
484
|
+
WebXR.events.dispatchEvent({ type: WebXREvent.XRStarted, session: session });
|
263
485
|
}
|
264
486
|
|
265
|
-
private
|
266
|
-
private handleCreatingHTML() {
|
487
|
+
private onExitXR(session: XRSession | null) {
|
267
488
|
|
268
|
-
|
269
|
-
|
270
|
-
|
271
|
-
|
272
|
-
|
273
|
-
}
|
489
|
+
const wasInAR = this._isInAR;
|
490
|
+
|
491
|
+
if (session) {
|
492
|
+
if (this._isInAR) {
|
493
|
+
this.webAR?.onEnd(session);
|
274
494
|
}
|
275
|
-
// WebXR
|
276
495
|
else {
|
277
|
-
if
|
278
|
-
|
496
|
+
// if in VR we want to restore the FOV
|
497
|
+
this.context.mainCameraComponent?.applyClearFlagsIfIsActiveCamera();
|
279
498
|
}
|
280
499
|
}
|
281
500
|
|
282
|
-
|
283
|
-
|
284
|
-
|
285
|
-
|
501
|
+
this._isInAR = false;
|
502
|
+
this._isInVR = false;
|
503
|
+
this._requestedAR = false;
|
504
|
+
this._requestedVR = false;
|
505
|
+
this.context.xrSessionMode = undefined;
|
506
|
+
|
507
|
+
if (this.xrMirrorWindow) {
|
508
|
+
this.xrMirrorWindow.close();
|
509
|
+
this.xrMirrorWindow = null;
|
286
510
|
}
|
287
511
|
|
288
|
-
|
289
|
-
|
290
|
-
|
512
|
+
this.destroyControllers();
|
513
|
+
|
514
|
+
if (this.context.mainCamera) {
|
515
|
+
this._originalCameraParent?.add(this.context.mainCamera);
|
516
|
+
setWorldPosition(this.context.mainCamera, this._originalCameraPosition);
|
517
|
+
setWorldQuaternion(this.context.mainCamera, this._originalCameraRotation);
|
518
|
+
this.context.mainCamera.scale.set(1, 1, 1);
|
519
|
+
}
|
520
|
+
|
521
|
+
if (wasInAR) {
|
522
|
+
this._originalXRRigParent?.add(this.rig);
|
523
|
+
this.rig.position.copy(this._originalXRRigPosition);
|
524
|
+
this.rig.quaternion.copy(this._originalXRRigRotation);
|
525
|
+
}
|
526
|
+
|
527
|
+
XRState.Global.Set(XRStateFlag.Browser | XRStateFlag.ThirdPerson);
|
528
|
+
WebXR.events.dispatchEvent({ type: WebXREvent.XRStopped, session: session });
|
529
|
+
}
|
530
|
+
|
531
|
+
private onEnterVR(_session: XRSession) {
|
532
|
+
}
|
533
|
+
|
534
|
+
private destroyControllers() {
|
535
|
+
for (let i = this.controllers.length - 1; i >= 0; i -= 1) {
|
536
|
+
this.controllers[i]?.destroy();
|
537
|
+
}
|
538
|
+
this.controllers.length = 0;
|
539
|
+
}
|
540
|
+
|
541
|
+
private xrMirrorWindow: Window | null = null;
|
542
|
+
|
543
|
+
private onEnterXR_HandleMirrorWindow(session: XRSession) {
|
544
|
+
if (!getParam("mirror")) return;
|
545
|
+
setTimeout(() => {
|
546
|
+
if (!WebXR.IsInWebXR) return;
|
547
|
+
const url = new URL(window.location.href);
|
548
|
+
setOrAddParamsToUrl(url.searchParams, noVoip, 1);
|
549
|
+
setOrAddParamsToUrl(url.searchParams, "isMirror", 1);
|
550
|
+
const str = url.toString();
|
551
|
+
this.xrMirrorWindow = window.open(str, "webxr sync", "popup=yes");
|
552
|
+
if (this.xrMirrorWindow) {
|
553
|
+
this.xrMirrorWindow.onload = () => {
|
554
|
+
if (this.xrMirrorWindow)
|
555
|
+
this.xrMirrorWindow.onbeforeunload = () => {
|
556
|
+
if (WebXR.IsInWebXR)
|
557
|
+
session.end();
|
558
|
+
};
|
559
|
+
}
|
560
|
+
}
|
561
|
+
}, 1000);
|
562
|
+
}
|
563
|
+
}
|
564
|
+
|
565
|
+
|
566
|
+
// not sure if this should be a behaviour.
|
567
|
+
// for now we dont really need it to go through the usual update loop
|
568
|
+
export class WebAR {
|
569
|
+
|
570
|
+
get webxr(): WebXR { return this._webxr; }
|
571
|
+
|
572
|
+
private _webxr: WebXR;
|
573
|
+
|
574
|
+
private reticle: Object3D | null = null;
|
575
|
+
private reticleParent: Object3D | null = null;
|
576
|
+
private hitTestSource: XRHitTestSource | null = null;
|
577
|
+
private reticleActive: boolean = true;
|
578
|
+
|
579
|
+
// scene.background before entering AR
|
580
|
+
private previousBackground: Color | null | Texture = null;
|
581
|
+
private previousEnvironment: Texture | null = null;
|
582
|
+
|
583
|
+
private sessionRoot: WebARSessionRoot | null = null;
|
584
|
+
private _previousParent: Object3D | null = null;
|
585
|
+
// we need this in case the session root is on the same object as the webxr component
|
586
|
+
// so if we disable the session root we attach the webxr component to this temporary object
|
587
|
+
// to still receive updates
|
588
|
+
private static tempWebXRObject: Object3D;
|
589
|
+
|
590
|
+
private get context() { return this.webxr.context; }
|
591
|
+
|
592
|
+
constructor(webxr: WebXR) {
|
593
|
+
this._webxr = webxr;
|
594
|
+
}
|
595
|
+
|
596
|
+
private arDomOverlay: HTMLElement | null = null;
|
597
|
+
private arOverlayElement: INeedleEngineComponent | HTMLElement | null = null;
|
598
|
+
private noHitTestAvailable: boolean = false;
|
599
|
+
private didPlaceARSessionRoot: boolean = false;
|
600
|
+
|
601
|
+
getAROverlayContainer(): HTMLElement | null {
|
602
|
+
this.arDomOverlay = this.webxr.context.domElement as HTMLElement;
|
603
|
+
// for react cases we dont have an Engine Element
|
604
|
+
const element: any = this.arDomOverlay;
|
605
|
+
if (element.getAROverlayContainer)
|
606
|
+
this.arOverlayElement = element.getAROverlayContainer();
|
607
|
+
else this.arOverlayElement = this.arDomOverlay;
|
608
|
+
return this.arOverlayElement;
|
609
|
+
}
|
610
|
+
|
611
|
+
setReticleActive(active: boolean) {
|
612
|
+
this.reticleActive = active;
|
613
|
+
}
|
614
|
+
|
615
|
+
async onBegin(session: XRSession) {
|
616
|
+
const context = this.webxr.context;
|
617
|
+
this.reticleActive = true;
|
618
|
+
this.didPlaceARSessionRoot = false;
|
619
|
+
this.getAROverlayContainer();
|
620
|
+
|
621
|
+
const deviceType = isQuest() ? ControllerType.PhysicalDevice : ControllerType.Touch;
|
622
|
+
const controllerCount = deviceType === ControllerType.Touch ? 4 : 2;
|
623
|
+
for (let i = 0; i < controllerCount; i++) {
|
624
|
+
WebXRController.Create(this.webxr, i, this.webxr.gameObject as GameObject, deviceType)
|
625
|
+
}
|
626
|
+
|
627
|
+
if (!this.sessionRoot || this.sessionRoot.destroyed || !this.sessionRoot.activeAndEnabled)
|
628
|
+
this.sessionRoot = GameObject.findObjectOfType(WebARSessionRoot, context);
|
629
|
+
if (!this.sessionRoot) {
|
630
|
+
// TODO: adding it on the scene directly doesnt work (probably because then everything in the scene is disabled including this component). See code a bit furhter below where we add this component to a temporary object inside the scene
|
631
|
+
const obj = this.webxr.gameObject;
|
632
|
+
this.sessionRoot = GameObject.addNewComponent(obj, WebARSessionRoot);
|
633
|
+
console.warn("WebAR: No ARSessionRoot found, creating one automatically on the WebXR object");
|
634
|
+
}
|
635
|
+
|
636
|
+
this.previousBackground = context.scene.background;
|
637
|
+
this.previousEnvironment = context.scene.environment;
|
638
|
+
context.scene.background = null;
|
639
|
+
|
640
|
+
session.requestReferenceSpace('viewer').then((referenceSpace) => {
|
641
|
+
session.requestHitTestSource?.call(session, { space: referenceSpace })?.then((source) => {
|
642
|
+
this.hitTestSource = source;
|
643
|
+
}).catch((err) => {
|
644
|
+
this.noHitTestAvailable = true;
|
645
|
+
console.warn("WebXR: Hit test not supported", err);
|
291
646
|
});
|
647
|
+
});
|
648
|
+
|
649
|
+
if (!this.reticle && this.sessionRoot) {
|
650
|
+
this.reticle = new Mesh(
|
651
|
+
new RingGeometry(0.07, 0.09, 32).rotateX(- Math.PI / 2),
|
652
|
+
new MeshBasicMaterial()
|
653
|
+
);
|
654
|
+
this.reticle.name = "AR Placement reticle";
|
655
|
+
this.reticle.matrixAutoUpdate = false;
|
656
|
+
this.reticle.visible = false;
|
657
|
+
|
658
|
+
// create AR reticle parent to allow WebXRSessionRoot to be translated, rotated or scaled
|
659
|
+
this.reticleParent = new Object3D();
|
660
|
+
this.reticleParent.name = "AR Reticle Parent";
|
661
|
+
this.reticleParent.matrixAutoUpdate = false;
|
662
|
+
this.reticleParent.add(this.reticle);
|
663
|
+
// this.reticleParent.matrix.copy(this.sessionRoot.gameObject.matrixWorld);
|
664
|
+
|
665
|
+
if (this.webxr.scene) {
|
666
|
+
this.context.scene.add(this.reticleParent);
|
667
|
+
// this.context.scene.add(this.reticle);
|
668
|
+
this.context.scene.visible = true;
|
669
|
+
}
|
670
|
+
else console.warn("Could not found WebXR Rig");
|
292
671
|
}
|
672
|
+
|
673
|
+
this._previousParent = this.webxr.gameObject;
|
674
|
+
if (!WebAR.tempWebXRObject) WebAR.tempWebXRObject = new Object3D();
|
675
|
+
this.context.scene.add(WebAR.tempWebXRObject);
|
676
|
+
GameObject.addComponent(WebAR.tempWebXRObject as GameObject, this.webxr);
|
677
|
+
|
678
|
+
if (this.sessionRoot) {
|
679
|
+
this.sessionRoot.webAR = this;
|
680
|
+
this.sessionRoot?.onBegin(session);
|
681
|
+
}
|
682
|
+
else console.warn("No WebARSessionRoot found in scene")
|
683
|
+
|
684
|
+
const eng = this.context.domElement as INeedleEngineComponent;
|
685
|
+
eng?.onEnterAR?.call(eng, session, this.arOverlayElement!);
|
686
|
+
|
687
|
+
this.context.mainCameraComponent?.applyClearFlagsIfIsActiveCamera();
|
293
688
|
}
|
294
689
|
|
690
|
+
onEnd(session: XRSession) {
|
691
|
+
if (this._previousParent) {
|
692
|
+
GameObject.addComponent(this._previousParent as GameObject, this.webxr);
|
693
|
+
this._previousParent = null;
|
694
|
+
}
|
695
|
+
this.hitTestSource = null;
|
696
|
+
const context = this.webxr.context;
|
697
|
+
context.scene.background = this.previousBackground;
|
698
|
+
context.scene.environment = this.previousEnvironment;
|
699
|
+
if (this.sessionRoot) {
|
700
|
+
this.sessionRoot.onEnd(this.webxr.Rig, session);
|
701
|
+
}
|
295
702
|
|
703
|
+
const el = this.context.domElement as INeedleEngineComponent;
|
704
|
+
el.onExitAR?.call(el, session);
|
705
|
+
|
706
|
+
this.context.mainCameraComponent?.applyClearFlagsIfIsActiveCamera();
|
707
|
+
}
|
708
|
+
|
709
|
+
onUpdate(session: XRSession, frame: XRFrame) {
|
710
|
+
|
711
|
+
if (this.noHitTestAvailable === true) {
|
712
|
+
if (this.reticle)
|
713
|
+
this.reticle.visible = false;
|
714
|
+
if (!this.didPlaceARSessionRoot) {
|
715
|
+
this.didPlaceARSessionRoot = true;
|
716
|
+
const rig = this.webxr.Rig;
|
717
|
+
const placementMatrix = arPlacementWithoutHitTestMatrix.clone();
|
718
|
+
// if (rig) {
|
719
|
+
// const positionFromRig = new Vector3(0, 0, 0).add(rig.position).divideScalar(this.sessionRoot?.arScale ?? 1);
|
720
|
+
// placementMatrix.multiply(new Matrix4().makeTranslation(positionFromRig.x, positionFromRig.y, positionFromRig.z));
|
721
|
+
// // placementMatrix.setPosition(positionFromRig);
|
722
|
+
// }
|
723
|
+
this.sessionRoot?.placeAt(rig, placementMatrix);
|
724
|
+
}
|
725
|
+
return;
|
726
|
+
}
|
727
|
+
|
728
|
+
if (!this.hitTestSource) return;
|
729
|
+
const hitTestResults = frame.getHitTestResults(this.hitTestSource);
|
730
|
+
if (hitTestResults.length) {
|
731
|
+
const hit = hitTestResults[0];
|
732
|
+
const referenceSpace = this.webxr.context.renderer.xr.getReferenceSpace();
|
733
|
+
if (referenceSpace) {
|
734
|
+
const pose = hit.getPose(referenceSpace);
|
735
|
+
|
736
|
+
if (this.sessionRoot) {
|
737
|
+
const didPlace = this.sessionRoot.onUpdate(this.webxr.Rig, session, hit, pose);
|
738
|
+
this.didPlaceARSessionRoot = didPlace;
|
739
|
+
}
|
740
|
+
|
741
|
+
if (this.reticle) {
|
742
|
+
this.reticle.visible = this.reticleActive && this._webxr.allowARPlacementReticle;
|
743
|
+
if (this.reticleActive) {
|
744
|
+
if (pose) {
|
745
|
+
const matrix = pose.transform.matrix;
|
746
|
+
this.reticle.matrix.fromArray(matrix);
|
747
|
+
if (this.webxr.Rig)
|
748
|
+
this.reticle.matrix.premultiply(this.webxr.Rig.matrix);
|
749
|
+
}
|
750
|
+
}
|
751
|
+
}
|
752
|
+
}
|
753
|
+
|
754
|
+
} else {
|
755
|
+
this.sessionRoot?.onUpdate(this.webxr.Rig, session, null, null);
|
756
|
+
if (this.reticle)
|
757
|
+
this.reticle.visible = false;
|
758
|
+
}
|
759
|
+
}
|
296
760
|
}
|
761
|
+
|
762
|
+
const arPlacementWithoutHitTestMatrix = new Matrix4().identity().makeTranslation(0, 0, 0);
|
@@ -1,7 +1,16 @@
|
|
1
1
|
import { Behaviour, GameObject } from "../Component.js";
|
2
|
+
import { WebXR } from "./WebXR.js";
|
3
|
+
import { Quaternion, Vector3 } from "three";
|
4
|
+
import { AvatarLoader } from "../AvatarLoader.js";
|
5
|
+
import { XRFlag, XRStateFlag } from "../XRFlag.js";
|
6
|
+
import { Avatar_POI } from "../avatar/Avatar_Brain_LookAt.js";
|
7
|
+
import { Context } from "../../engine/engine_setup.js";
|
8
|
+
import { AssetReference } from "../../engine/engine_addressables.js";
|
2
9
|
import { Object3D } from "three";
|
10
|
+
import { VRUserState } from "./WebXRSync.js";
|
3
11
|
import { getParam } from "../../engine/engine_utils.js";
|
4
|
-
import {
|
12
|
+
import { ViewDevice } from "../../engine/engine_playerview.js";
|
13
|
+
import { InstancingUtil } from "../../engine/engine_instancing.js";
|
5
14
|
|
6
15
|
export const debug = getParam("debugavatar");
|
7
16
|
|
@@ -10,12 +19,6 @@
|
|
10
19
|
gameObject: Object3D;
|
11
20
|
}
|
12
21
|
|
13
|
-
/**
|
14
|
-
* This is used to mark an object being controlled / owned by a player
|
15
|
-
* This system might be refactored and moved to a more centralized place in a future version
|
16
|
-
*/
|
17
|
-
// We might be updating this system in the future to a centralized API (PlayerView)
|
18
|
-
// but since currently quite a few core components rely on it, we're keeping it for now
|
19
22
|
export class AvatarMarker extends Behaviour {
|
20
23
|
|
21
24
|
public static getAvatar(index: number): AvatarMarker | null {
|
@@ -41,7 +44,7 @@
|
|
41
44
|
|
42
45
|
|
43
46
|
public connectionId!: string;
|
44
|
-
public avatar?:
|
47
|
+
public avatar?: WebXRAvatar | Object3D;
|
45
48
|
|
46
49
|
awake() {
|
47
50
|
AvatarMarker.instances.push(this);
|
@@ -62,4 +65,292 @@
|
|
62
65
|
isLocalAvatar() {
|
63
66
|
return this.connectionId === this.context.connection.connectionId;
|
64
67
|
}
|
68
|
+
|
69
|
+
setVisible(visible: boolean) {
|
70
|
+
if (this.avatar) {
|
71
|
+
if ("setVisible" in this.avatar)
|
72
|
+
this.avatar.setVisible(visible);
|
73
|
+
else {
|
74
|
+
GameObject.setActive(this.avatar, visible);
|
75
|
+
}
|
76
|
+
}
|
77
|
+
}
|
65
78
|
}
|
79
|
+
|
80
|
+
|
81
|
+
export class WebXRAvatar {
|
82
|
+
private static loader: AvatarLoader = new AvatarLoader();
|
83
|
+
|
84
|
+
private _isVisible: boolean = true;
|
85
|
+
setVisible(visible: boolean) {
|
86
|
+
this._isVisible = visible;
|
87
|
+
this.updateVisibility();
|
88
|
+
}
|
89
|
+
|
90
|
+
get isWebXRAvatar() { return true; }
|
91
|
+
|
92
|
+
// TODO: set layers on all avatars
|
93
|
+
/** the user id */
|
94
|
+
public guid: string;
|
95
|
+
|
96
|
+
private root: Object3D | null = null;
|
97
|
+
public head: Object3D | null = null;
|
98
|
+
public handLeft: Object3D | null = null;
|
99
|
+
public handRight: Object3D | null = null;
|
100
|
+
public lastUpdate: number = -1;
|
101
|
+
public isLocalAvatar: boolean = false;
|
102
|
+
public flags: XRFlag[] | null = null;
|
103
|
+
private headScale: Vector3 = new Vector3(1, 1, 1);
|
104
|
+
private handLeftScale: Vector3 = new Vector3(1, 1, 1);
|
105
|
+
private handRightScale: Vector3 = new Vector3(1, 1, 1);
|
106
|
+
|
107
|
+
private readonly webxr: WebXR;
|
108
|
+
|
109
|
+
private lastAvatarId: string | null = null;
|
110
|
+
private hasAvatarOverride: boolean = false;
|
111
|
+
|
112
|
+
|
113
|
+
private context: Context;
|
114
|
+
private avatarMarker: AvatarMarker | null = null;
|
115
|
+
|
116
|
+
constructor(context: Context, guid: string, webXR: WebXR) {
|
117
|
+
this.context = context;
|
118
|
+
this.guid = guid;
|
119
|
+
this.webxr = webXR;
|
120
|
+
this.setupCustomAvatar(this.webxr.defaultAvatar);
|
121
|
+
}
|
122
|
+
|
123
|
+
public updateFlags() {
|
124
|
+
if (!this.flags)
|
125
|
+
return;
|
126
|
+
let mask = this.isLocalAvatar ? XRStateFlag.FirstPerson : XRStateFlag.ThirdPerson;
|
127
|
+
if (this.context.isInVR)
|
128
|
+
mask |= XRStateFlag.VR;
|
129
|
+
else if (this.context.isInAR)
|
130
|
+
mask |= XRStateFlag.AR;
|
131
|
+
else
|
132
|
+
mask |= XRStateFlag.Browser;
|
133
|
+
for (const f of this.flags) {
|
134
|
+
f.gameObject.visible = true;
|
135
|
+
f.UpdateVisible(mask);
|
136
|
+
}
|
137
|
+
}
|
138
|
+
|
139
|
+
public async setAvatarOverride(avatarId: string | null): Promise<boolean | null> {
|
140
|
+
this.hasAvatarOverride = avatarId !== null;
|
141
|
+
if (this.hasAvatarOverride && this.lastAvatarId !== avatarId) {
|
142
|
+
this.lastAvatarId = avatarId;
|
143
|
+
if (avatarId != null && avatarId.length > 0)
|
144
|
+
return await this.setupCustomAvatar(avatarId);
|
145
|
+
}
|
146
|
+
return null;
|
147
|
+
}
|
148
|
+
|
149
|
+
private _headTarget: Object3D = new Object3D();
|
150
|
+
private _handLeftTarget: Object3D = new Object3D();
|
151
|
+
private _handRightTarget: Object3D = new Object3D();
|
152
|
+
private _canInterpolate: boolean = false;
|
153
|
+
|
154
|
+
private static invertRotation: Quaternion = new Quaternion().setFromAxisAngle(new Vector3(0, 1, 0), Math.PI);
|
155
|
+
|
156
|
+
public tryUpdate(state: VRUserState, _timeDiff: number) {
|
157
|
+
if (state.guid === this.guid) {
|
158
|
+
|
159
|
+
if (this.lastAvatarId !== state.avatarId && state.avatarId && state.avatarId.length > 0) {
|
160
|
+
this.lastAvatarId = state.avatarId;
|
161
|
+
this.setupCustomAvatar(state.avatarId);
|
162
|
+
}
|
163
|
+
|
164
|
+
this.lastUpdate = state.time;
|
165
|
+
if (this.head) {
|
166
|
+
|
167
|
+
const device = this.webxr.IsInAR ? ViewDevice.Handheld : ViewDevice.Headset;
|
168
|
+
const viewObj = this.head;
|
169
|
+
// if (this.isLocalAvatar) {
|
170
|
+
// if (this.context.mainCamera && this.context.isInXR) {
|
171
|
+
// viewObj = this.context.renderer.xr.getCamera(this.context.mainCamera);
|
172
|
+
// }
|
173
|
+
// }
|
174
|
+
this.context.players.setPlayerView(state.guid, viewObj, device);
|
175
|
+
|
176
|
+
InstancingUtil.markDirty(this.head);
|
177
|
+
|
178
|
+
this._canInterpolate = true;
|
179
|
+
const ht = this.isLocalAvatar ? this.head : this._headTarget;
|
180
|
+
ht.position.set(state.position.x, state.position.y, state.position.z);
|
181
|
+
// not sure how position in local space can be correct but rotation is wrong / offset when parent rotates
|
182
|
+
ht.quaternion.set(state.rotation.x, state.rotation.y, state.rotation.z, state.rotation.w);
|
183
|
+
ht.scale.set(state.scale, state.scale, state.scale);
|
184
|
+
ht.scale.multiply(this.headScale);
|
185
|
+
|
186
|
+
if (this.handLeft) {
|
187
|
+
const ht = this.isLocalAvatar ? this.handLeft : this._handLeftTarget;
|
188
|
+
ht.position.set(state.posLeftHand.x, state.posLeftHand.y, state.posLeftHand.z);
|
189
|
+
ht.quaternion.set(state.rotLeftHand["_x"], state.rotLeftHand["_y"], state.rotLeftHand["_z"], state.rotLeftHand["_w"]);
|
190
|
+
ht.quaternion.multiply(WebXRAvatar.invertRotation);
|
191
|
+
ht.scale.set(state.scale, state.scale, state.scale);
|
192
|
+
ht.scale.multiply(this.handLeftScale);
|
193
|
+
InstancingUtil.markDirty(this.handLeft);
|
194
|
+
}
|
195
|
+
|
196
|
+
if (this.handRight) {
|
197
|
+
const ht = this.isLocalAvatar ? this.handRight : this._handRightTarget;
|
198
|
+
ht.position.set(state.posRightHand.x, state.posRightHand.y, state.posRightHand.z);
|
199
|
+
ht.quaternion.set(state.rotRightHand["_x"], state.rotRightHand["_y"], state.rotRightHand["_z"], state.rotRightHand["_w"]);
|
200
|
+
ht.quaternion.multiply(WebXRAvatar.invertRotation);
|
201
|
+
ht.scale.set(state.scale, state.scale, state.scale);
|
202
|
+
ht.scale.multiply(this.handRightScale);
|
203
|
+
InstancingUtil.markDirty(this.handRight);
|
204
|
+
}
|
205
|
+
}
|
206
|
+
}
|
207
|
+
}
|
208
|
+
|
209
|
+
public update() {
|
210
|
+
if (this.isLocalAvatar)
|
211
|
+
return;
|
212
|
+
if (!this._canInterpolate)
|
213
|
+
return;
|
214
|
+
const t = this.context.time.deltaTime / .1;
|
215
|
+
if (this.head) {
|
216
|
+
this.head.position.lerp(this._headTarget.position, t);
|
217
|
+
this.head.quaternion.slerp(this._headTarget.quaternion, t);
|
218
|
+
this.head.scale.lerp(this._headTarget.scale, t);
|
219
|
+
}
|
220
|
+
if (this.handLeft && this._handLeftTarget) {
|
221
|
+
this.handLeft.position.lerp(this._handLeftTarget.position, t);
|
222
|
+
this.handLeft.quaternion.slerp(this._handLeftTarget.quaternion, t);
|
223
|
+
this.handLeft.scale.lerp(this._handLeftTarget.scale, t);
|
224
|
+
}
|
225
|
+
if (this.handRight && this._handRightTarget) {
|
226
|
+
this.handRight.position.lerp(this._handRightTarget.position, t);
|
227
|
+
this.handRight.quaternion.slerp(this._handRightTarget.quaternion, t);
|
228
|
+
this.handRight.scale.lerp(this._handRightTarget.scale, t);
|
229
|
+
}
|
230
|
+
}
|
231
|
+
|
232
|
+
public destroy() {
|
233
|
+
if (debug)
|
234
|
+
console.log("Destroy avatar", this.guid);
|
235
|
+
this.root?.removeFromParent();
|
236
|
+
this.avatarMarker?.destroy();
|
237
|
+
this.lastAvatarId = null;
|
238
|
+
|
239
|
+
if (this.head) {
|
240
|
+
Avatar_POI.Remove(this.context, this.head);
|
241
|
+
}
|
242
|
+
// this.head?.removeFromParent();
|
243
|
+
// this.handLeft?.removeFromParent();
|
244
|
+
// this.handRight?.removeFromParent();
|
245
|
+
}
|
246
|
+
|
247
|
+
private updateVisibility() {
|
248
|
+
const root = this.root;
|
249
|
+
if (root) {
|
250
|
+
GameObject.setActive(root, this._isVisible);
|
251
|
+
}
|
252
|
+
}
|
253
|
+
|
254
|
+
private async setupCustomAvatar(avatarId: string | Object3D | AssetReference | undefined): Promise<boolean> {
|
255
|
+
if (debug)
|
256
|
+
console.log("LOAD", avatarId, this);
|
257
|
+
|
258
|
+
if (!avatarId || (typeof avatarId === "string" && avatarId.length <= 0))
|
259
|
+
return false;
|
260
|
+
|
261
|
+
if (this.head) {
|
262
|
+
Avatar_POI.Remove(this.context, this.head);
|
263
|
+
}
|
264
|
+
|
265
|
+
const reference = avatarId as AssetReference;
|
266
|
+
if (reference?.loadAssetAsync !== undefined) {
|
267
|
+
await reference.loadAssetAsync();
|
268
|
+
const prefab = reference.asset as Object3D;
|
269
|
+
GameObject.setActive(prefab, false);
|
270
|
+
avatarId = GameObject.instantiate(prefab as Object3D) as Object3D;
|
271
|
+
GameObject.setActive(avatarId, true);
|
272
|
+
// console.log("Avatar", avatarId);
|
273
|
+
}
|
274
|
+
if (debug)
|
275
|
+
console.log(avatarId);
|
276
|
+
|
277
|
+
const model = await WebXRAvatar.loader.getOrCreateNewAvatarInstance(this.context, avatarId as (Object3D | string));
|
278
|
+
if (debug)
|
279
|
+
console.log(model, model?.isValid, this.lastAvatarId, avatarId);
|
280
|
+
// if (this.lastAvatarId !== avatarId) {
|
281
|
+
// // avatar id changed in the meantime
|
282
|
+
// return true;
|
283
|
+
// }
|
284
|
+
if (model?.isValid) {
|
285
|
+
this.root = model.root;
|
286
|
+
|
287
|
+
this.root.position.set(0, 0, 0);
|
288
|
+
this.root.quaternion.set(0, 0, 0, 1);
|
289
|
+
this.root.scale.set(1, 1, 1); // should we allow a scaled avatar root?!
|
290
|
+
|
291
|
+
this.avatarMarker = GameObject.addNewComponent(this.root as GameObject, AvatarMarker) as AvatarMarker;
|
292
|
+
this.avatarMarker.connectionId = this.guid;
|
293
|
+
this.avatarMarker.avatar = this;
|
294
|
+
|
295
|
+
if (this.head && this.head !== model.head)
|
296
|
+
this.head?.removeFromParent();
|
297
|
+
this.head = model.head;
|
298
|
+
this.headScale.copy(this.head.scale);
|
299
|
+
|
300
|
+
if (this.head && !this.isLocalAvatar) {
|
301
|
+
Avatar_POI.Add(this.context, this.head, this.avatarMarker);
|
302
|
+
}
|
303
|
+
|
304
|
+
if (model.leftHand)
|
305
|
+
this.handLeft?.removeFromParent();
|
306
|
+
this.handLeft = model.leftHand ?? this.handLeft;
|
307
|
+
if (this.handLeft)
|
308
|
+
this.handLeftScale.copy(this.handLeft.scale);
|
309
|
+
else
|
310
|
+
this.handLeftScale.set(1, 1, 1);
|
311
|
+
|
312
|
+
if (model.rigthHand)
|
313
|
+
this.handRight?.removeFromParent();
|
314
|
+
this.handRight = model.rigthHand ?? this.handRight;
|
315
|
+
if (this.handRight)
|
316
|
+
this.handRightScale.copy(this.handRight.scale);
|
317
|
+
else
|
318
|
+
this.handRightScale.set(1, 1, 1);
|
319
|
+
|
320
|
+
|
321
|
+
this.context.scene.add(this.root);
|
322
|
+
// scene.add(this.handLeft);
|
323
|
+
// scene.add(this.handRight);
|
324
|
+
// this.mouthShapes = null;
|
325
|
+
// this.needSearchEyes = true;
|
326
|
+
if (this.flags == null)
|
327
|
+
this.flags = [];
|
328
|
+
this.flags.length = 0;
|
329
|
+
this.flags.push(...GameObject.getComponentsInChildren(this.root as GameObject, XRFlag));
|
330
|
+
// if no flags are found add at least a head flag to hide head in first person VR
|
331
|
+
if (this.flags.length <= 0) {
|
332
|
+
if (this.head) {
|
333
|
+
const flag = GameObject.addNewComponent(this.head, XRFlag) as XRFlag;
|
334
|
+
// TODO: the defaults are wrong? should be Desktop | ThirdPerson ?
|
335
|
+
flag.visibleIn = XRStateFlag.ThirdPerson | XRStateFlag.VR;
|
336
|
+
this.flags.push(flag);
|
337
|
+
if (debug)
|
338
|
+
console.log("Added flag to head: " + flag.visibleIn, this.head.name);
|
339
|
+
}
|
340
|
+
}
|
341
|
+
|
342
|
+
if (debug)
|
343
|
+
console.log("[Avatar], is Local? ", this.isLocalAvatar, this.root);
|
344
|
+
this.updateFlags();
|
345
|
+
|
346
|
+
this.updateVisibility();
|
347
|
+
|
348
|
+
return true;
|
349
|
+
}
|
350
|
+
else {
|
351
|
+
if (debug)
|
352
|
+
console.warn("build avatar failed");
|
353
|
+
return false;
|
354
|
+
}
|
355
|
+
}
|
356
|
+
}
|
@@ -1,266 +0,0 @@
|
|
1
|
-
import { GameObject } from "../Component.js";
|
2
|
-
import { NeedleXRSession } from "../../engine/engine_xr.js";
|
3
|
-
import { USDZExporter } from "../export/usdz/USDZExporter.js";
|
4
|
-
import { isDevEnvironment } from "../../engine/debug/index.js";
|
5
|
-
import { generateQRCode } from "../../engine/engine_utils.js";
|
6
|
-
import { isMozillaXR } from "../../engine/engine_utils.js";
|
7
|
-
|
8
|
-
const webXRElementName = "needle-webxr-buttons";
|
9
|
-
|
10
|
-
// TODO: add feedback process to the buttons when XR session is requested/pending... perhaps we need to expose an event on the NeedleXRSession class for this
|
11
|
-
|
12
|
-
export class NeedleWebXRHtmlElement extends HTMLElement {
|
13
|
-
|
14
|
-
static create() {
|
15
|
-
return document.createElement(webXRElementName) as NeedleWebXRHtmlElement;
|
16
|
-
}
|
17
|
-
|
18
|
-
constructor() {
|
19
|
-
super();
|
20
|
-
this.attachShadow({ mode: 'open' });
|
21
|
-
const template = document.createElement('template');
|
22
|
-
template.innerHTML = `<style>
|
23
|
-
:host {
|
24
|
-
position: absolute;
|
25
|
-
display: flex;
|
26
|
-
/** increase z-index (nipplejs has 999 as default) */
|
27
|
-
z-index: 5000;
|
28
|
-
bottom: 100px;
|
29
|
-
left: 50%;
|
30
|
-
transform: translateX(-50%);
|
31
|
-
}
|
32
|
-
:host button {
|
33
|
-
font-family: Roboto, sans-serif, Arial;
|
34
|
-
border: none;
|
35
|
-
color: black;
|
36
|
-
background: rgba(255, 255, 255, 1);
|
37
|
-
margin: 0 5px;
|
38
|
-
padding: 0.5rem .7rem;
|
39
|
-
font-size: 1rem;
|
40
|
-
white-space: nowrap;
|
41
|
-
transition: all 0.2s ease-in-out;
|
42
|
-
border-radius: .2rem;
|
43
|
-
border: rgba(255, 255, 255, 0.2) solid 1px;
|
44
|
-
box-shadow: 0 0 12px rgba(0, 0, 0, 0.2);
|
45
|
-
font-weight: normal;
|
46
|
-
}
|
47
|
-
:host button:hover {
|
48
|
-
cursor: pointer;
|
49
|
-
background: rgba(255, 255, 255, 1);
|
50
|
-
box-shadow: inset 0 0 10px rgba(0, 0, 0, 0.1), 0 0 15px rgba(255, 255, 255, 0.2);
|
51
|
-
transition: all 0.1s ease-in-out;
|
52
|
-
}
|
53
|
-
:host button:disabled {
|
54
|
-
background: rgba(255, 255, 255, 1);
|
55
|
-
color: rgba(100, 100, 100, 1);
|
56
|
-
border: rgba(0,0,0,0) 1px solid;
|
57
|
-
box-shadow: none;
|
58
|
-
cursor: initial;
|
59
|
-
}
|
60
|
-
:host button.this-mode-is-requested {
|
61
|
-
font-weight: bold;
|
62
|
-
background: repeating-linear-gradient(to right, #fff 0%, #fff 40%, #aaffff 55%, #fff 80%);
|
63
|
-
background-size: 200% auto;
|
64
|
-
background-position: 0 100%;
|
65
|
-
animation: AnimationName .7s ease infinite forwards;
|
66
|
-
}
|
67
|
-
:host button.other-mode-is-requested {
|
68
|
-
}
|
69
|
-
|
70
|
-
@keyframes AnimationName {
|
71
|
-
0% { background-position: 0% 0 }
|
72
|
-
100% { background-position: -200% 0 }
|
73
|
-
}
|
74
|
-
|
75
|
-
:host .qr-code-container {
|
76
|
-
position: absolute;
|
77
|
-
display: initial;
|
78
|
-
bottom: 100%;
|
79
|
-
left: 50%;
|
80
|
-
transform: translateX(-50%) translateY(-10px);
|
81
|
-
background-color: white;
|
82
|
-
padding: 0.8rem;
|
83
|
-
border-radius: 0.2rem;
|
84
|
-
pointer-events: all;
|
85
|
-
opacity: 1;
|
86
|
-
transition: opacity 0.2s ease-in-out;
|
87
|
-
}
|
88
|
-
|
89
|
-
:host .qr-code-container img {
|
90
|
-
max-width: calc(min(100vw, 300px) - 20px);
|
91
|
-
}
|
92
|
-
|
93
|
-
:host .qr-code-container.hidden {
|
94
|
-
opacity: 0;
|
95
|
-
display: none; /* prevents the QR code from overflowing the body when it's actually disabled but breaks animation */
|
96
|
-
pointer-events: none;
|
97
|
-
}
|
98
|
-
</style>
|
99
|
-
`;
|
100
|
-
if (this.shadowRoot)
|
101
|
-
this.shadowRoot.appendChild(template.content.cloneNode(true));
|
102
|
-
}
|
103
|
-
|
104
|
-
/** @returns the quicklook button if it was created */
|
105
|
-
get quicklookButton() { return this.shadowRoot?.querySelector("[data-needle='quicklook-button']") as HTMLButtonElement | null; }
|
106
|
-
/** get or create the quicklook button */
|
107
|
-
createQuicklookButton(): HTMLButtonElement {
|
108
|
-
const existingButton = this.shadowRoot?.querySelector("[data-needle='quicklook-button']") as HTMLButtonElement | null;
|
109
|
-
if (existingButton) return existingButton;
|
110
|
-
const button = document.createElement("button");
|
111
|
-
button.dataset["needle"] = "quicklook-button";
|
112
|
-
button.innerText = "Open in Quicklook";
|
113
|
-
button.addEventListener("click", () => {
|
114
|
-
const usdzExporter = GameObject.findObjectOfType(USDZExporter);
|
115
|
-
if (usdzExporter) {
|
116
|
-
usdzExporter.exportAsync();
|
117
|
-
}
|
118
|
-
});
|
119
|
-
this.shadowRoot?.appendChild(button);
|
120
|
-
return button;
|
121
|
-
}
|
122
|
-
|
123
|
-
/** @returns the WebXR AR button if it was created */
|
124
|
-
get arButton() { return this.shadowRoot?.querySelector("[data-needle='webxr-ar-button']") as HTMLButtonElement | null; }
|
125
|
-
/** get or create the WebXR AR button */
|
126
|
-
createARButton(init?: XRSessionInit): HTMLButtonElement {
|
127
|
-
const existingButton = this.shadowRoot?.querySelector("[data-needle='webxr-ar-button']") as HTMLButtonElement | null;
|
128
|
-
if (existingButton) return existingButton;
|
129
|
-
const mode: XRSessionMode = "immersive-ar";
|
130
|
-
const button = document.createElement("button");
|
131
|
-
button.dataset["needle"] = "webxr-ar-button";
|
132
|
-
button.innerText = "Enter AR";
|
133
|
-
button.addEventListener("click", () => NeedleXRSession.start(mode, init));
|
134
|
-
this.updateSessionSupported(button, mode);
|
135
|
-
this.listenToXRSessionState(button, mode);
|
136
|
-
this.shadowRoot?.appendChild(button);
|
137
|
-
|
138
|
-
if (!isMozillaXR()) // WebXR Viewer can't attach events before session start
|
139
|
-
navigator.xr?.addEventListener("devicechange", () => this.updateSessionSupported(button, mode));
|
140
|
-
|
141
|
-
return button;
|
142
|
-
}
|
143
|
-
|
144
|
-
/** @returns the WebXR VR button if it was created */
|
145
|
-
get vrButton() { return this.shadowRoot?.querySelector("[data-needle='webxr-vr-button']") as HTMLButtonElement | null; }
|
146
|
-
/** get or create the WebXR VR button */
|
147
|
-
createVRButton(init?: XRSessionInit): HTMLButtonElement {
|
148
|
-
const hasButton = this.shadowRoot?.querySelector("[data-needle='webxr-vr-button']");
|
149
|
-
if (hasButton) return hasButton as HTMLButtonElement;
|
150
|
-
const mode: XRSessionMode = "immersive-vr";
|
151
|
-
const button = document.createElement("button");
|
152
|
-
button.dataset["needle"] = "webxr-vr-button";
|
153
|
-
button.innerText = "Enter VR";
|
154
|
-
button.addEventListener("click", () => NeedleXRSession.start(mode, init));
|
155
|
-
this.updateSessionSupported(button, mode);
|
156
|
-
this.listenToXRSessionState(button, mode);
|
157
|
-
this.shadowRoot?.appendChild(button);
|
158
|
-
|
159
|
-
if (!isMozillaXR()) // WebXR Viewer can't attach events before session start
|
160
|
-
navigator.xr?.addEventListener("devicechange", () => this.updateSessionSupported(button, mode));
|
161
|
-
|
162
|
-
return button;
|
163
|
-
}
|
164
|
-
|
165
|
-
/** @returns the Send to Quest button */
|
166
|
-
get sendToQuestButton() { return this.shadowRoot?.querySelector("[data-needle='webxr-sendtoquest-button']") as HTMLButtonElement | null; }
|
167
|
-
/** get or create the Send To Quest button */
|
168
|
-
createSendToQuestButton(): HTMLButtonElement {
|
169
|
-
const hasButton = this.shadowRoot?.querySelector("[data-needle='webxr-sendtoquest-button']");
|
170
|
-
if (hasButton) return hasButton as HTMLButtonElement;
|
171
|
-
const baseUrl = `https://oculus.com/open_url/?url=`
|
172
|
-
const button = document.createElement("button");
|
173
|
-
button.dataset["needle"] = "webxr-sendtoquest-button";
|
174
|
-
button.innerText = "Open on Quest";
|
175
|
-
button.addEventListener("click", () => {
|
176
|
-
const urlParameter = encodeURIComponent(window.location.href);
|
177
|
-
window.open(baseUrl + urlParameter);
|
178
|
-
});
|
179
|
-
// make sure to hide the button when we have VR support directly on the device
|
180
|
-
if (!isMozillaXR()) {// WebXR Viewer can't attach events before session start
|
181
|
-
navigator.xr?.addEventListener("devicechange", () => {
|
182
|
-
if (navigator.xr?.isSessionSupported("immersive-vr")) {
|
183
|
-
button.style.display = "none";
|
184
|
-
}
|
185
|
-
else {
|
186
|
-
button.style.display = "";
|
187
|
-
}
|
188
|
-
});
|
189
|
-
}
|
190
|
-
this.shadowRoot?.appendChild(button);
|
191
|
-
return button;
|
192
|
-
}
|
193
|
-
|
194
|
-
async createQRCode() {
|
195
|
-
const wrapper = document.createElement("div");
|
196
|
-
wrapper.style.position = "relative";
|
197
|
-
wrapper.style.display = "inline-block";
|
198
|
-
|
199
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customElements.define(webXRElementName, NeedleWebXRHtmlElement);
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import { WebXR, WebXREvent } from "./WebXR.js";
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import { Behaviour, GameObject } from "../Component.js";
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import { Object3D, Quaternion, Vector3 } from "three";
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@@ -7,8 +8,6 @@
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7
8
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import { USDZExporter } from "../../engine-components/export/usdz/USDZExporter.js";
|
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import { USDZExporterContext, USDWriter, imageToCanvas } from "../../engine-components/export/usdz/ThreeUSDZExporter.js";
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import { NeedleXREventArgs, NeedleXRSession } from "../../engine/xr/index.js";
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import { InstancingUtil, Renderer } from "../Renderer.js";
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// https://github.com/immersive-web/marker-tracking/blob/main/explainer.md
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@@ -45,13 +44,11 @@
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if (t01 === undefined || t01 >= 1 || haveChanged) {
|
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object.position.copy(this._position);
|
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object.quaternion.copy(this._rotation);
|
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|
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}
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else {
|
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49
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t01 = Math.max(0, Math.min(1, t01));
|
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50
|
object.position.lerp(this._position, t01);
|
53
51
|
object.quaternion.slerp(this._rotation, t01);
|
54
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// InstancingUtil.markDirty(object);
|
55
52
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}
|
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|
object.quaternion.multiply(WebXRTrackedImage.y180);
|
57
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}
|
@@ -64,10 +61,15 @@
|
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61
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if (!this._position) {
|
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|
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63
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|
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|
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|
68
|
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|
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|
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|
70
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this.
|
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const t = this._pose.transform;
|
65
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+
|
66
|
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// when parented to the world, we need to flip data here
|
67
|
+
//this._position.set(-t.position.x, t.position.y, -t.position.z);
|
68
|
+
// this._rotation.set(-t.orientation.x, t.orientation.y, -t.orientation.z, t.orientation.w);
|
69
|
+
|
70
|
+
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|
71
|
+
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|
72
|
+
this._rotation.set(t.orientation.x, t.orientation.y, t.orientation.z, t.orientation.w);
|
71
73
|
}
|
72
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|
}
|
73
75
|
|
@@ -139,7 +141,9 @@
|
|
139
141
|
trackedImages?: WebXRImageTrackingModel[];
|
140
142
|
|
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|
private readonly trackedImageIndexMap: Map<number, WebXRImageTrackingModel> = new Map();
|
144
|
+
|
142
145
|
private static _imageElements: Map<string, ImageBitmap | null> = new Map();
|
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|
+
private webxr: WebXR | null = null;
|
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147
|
|
144
148
|
awake(): void {
|
145
149
|
if (debug) console.log(this)
|
@@ -178,35 +182,51 @@
|
|
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182
|
}
|
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183
|
}
|
180
184
|
|
181
|
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onBeforeXR(_mode: XRSessionMode, args: XRSessionInit & { trackedImages: Array<any> }): void {
|
182
|
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|
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|
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|
184
|
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|
185
|
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if (!args.optionalFeatures.includes("image-tracking"))
|
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|
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args.optionalFeatures.push("image-tracking");
|
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|
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|
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|
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|
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|
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|
198
|
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|
186
|
+
onEnable(): void {
|
187
|
+
this.webxr = GameObject.findObjectOfType(WebXR);
|
188
|
+
WebXR.addEventListener(WebXREvent.ModifyAROptions, this.onModifyAROptions);
|
189
|
+
WebXR.addEventListener(WebXREvent.XRStarted, this.onXRStarted);
|
190
|
+
WebXR.addEventListener(WebXREvent.XRUpdate, this.onXRUpdate);
|
191
|
+
this.addEventListener("image-tracking", this.onImageTrackingUpdate);
|
192
|
+
}
|
193
|
+
|
194
|
+
onDisable(): void {
|
195
|
+
WebXR.removeEventListener(WebXREvent.ModifyAROptions, this.onModifyAROptions);
|
196
|
+
WebXR.removeEventListener(WebXREvent.XRStarted, this.onXRStarted);
|
197
|
+
WebXR.removeEventListener(WebXREvent.XRUpdate, this.onXRUpdate);
|
198
|
+
this.removeEventListener("image-tracking", this.onImageTrackingUpdate);
|
199
|
+
}
|
200
|
+
|
201
|
+
private onModifyAROptions = (event: any) => {
|
202
|
+
if (!this.trackedImages) return;
|
203
|
+
const options = event.detail;
|
204
|
+
const features = options.optionalFeatures || [];
|
205
|
+
if (!features.includes("image-tracking"))
|
206
|
+
features.push("image-tracking");
|
207
|
+
options.optionalFeatures = features;
|
208
|
+
|
209
|
+
options.trackedImages = [];
|
210
|
+
for (const trackedImage of this.trackedImages) {
|
211
|
+
if (trackedImage.image?.length && trackedImage.widthInMeters > 0) {
|
212
|
+
const bitmap = WebXRImageTracking._imageElements.get(trackedImage.image);
|
213
|
+
if (bitmap) {
|
214
|
+
this.trackedImageIndexMap.set(options.trackedImages.length, trackedImage);
|
215
|
+
options.trackedImages.push({
|
216
|
+
image: bitmap,
|
217
|
+
widthInMeters: trackedImage.widthInMeters
|
218
|
+
});
|
199
219
|
}
|
200
220
|
}
|
201
221
|
}
|
202
222
|
}
|
203
223
|
|
204
|
-
|
224
|
+
private onXRStarted = (_: any) => {
|
205
225
|
if (this.trackedImages) {
|
206
226
|
for (const trackedImage of this.trackedImages) {
|
207
227
|
if (trackedImage.object?.asset) {
|
208
228
|
const obj = trackedImage.object.asset;
|
209
|
-
|
229
|
+
obj.visible = false;
|
210
230
|
}
|
211
231
|
}
|
212
232
|
}
|
@@ -216,16 +236,17 @@
|
|
216
236
|
}
|
217
237
|
};
|
218
238
|
|
219
|
-
private readonly imageToObjectMap = new Map<WebXRImageTrackingModel, { object: GameObject | null, frames: number, lastTrackingTime:
|
239
|
+
private readonly imageToObjectMap = new Map<WebXRImageTrackingModel, { object: GameObject | null, frames: number, lastTrackingTime:number }>();
|
220
240
|
private readonly currentImages: WebXRTrackedImage[] = [];
|
221
241
|
|
222
|
-
|
242
|
+
|
243
|
+
private onXRUpdate = (evt): void => {
|
223
244
|
this.currentImages.length = 0;
|
224
245
|
|
225
|
-
const frame =
|
246
|
+
const frame = evt.frame;
|
226
247
|
if (!frame) return;
|
227
248
|
|
228
|
-
if (!("getImageTrackingResults" in frame)) {
|
249
|
+
if (frame.session && !("getImageTrackingResults" in frame)) {
|
229
250
|
const warning = "Image tracking is currently not supported on this device. On Chrome for Android, you can enable the <a target=\"_blank\" href=\"#\" onclick=\"() => console.log('I')\">chrome://flags/#webxr-incubations</a> flag.";
|
230
251
|
if (!this["didPrintWarning"]) {
|
231
252
|
this["didPrintWarning"] = true;
|
@@ -234,7 +255,8 @@
|
|
234
255
|
showBalloonWarning(warning);
|
235
256
|
return;
|
236
257
|
}
|
237
|
-
|
258
|
+
|
259
|
+
if (frame.session && typeof frame.getImageTrackingResults === "function") {
|
238
260
|
const results = frame.getImageTrackingResults();
|
239
261
|
if (results.length > 0) {
|
240
262
|
const space = this.context.renderer.xr.getReferenceSpace();
|
@@ -257,7 +279,9 @@
|
|
257
279
|
if (this.currentImages.length > 0) {
|
258
280
|
try {
|
259
281
|
this.dispatchEvent(new CustomEvent("image-tracking", { detail: this.currentImages }));
|
260
|
-
this.
|
282
|
+
if (this.webxr && this.webxr.allowARPlacementReticle) {
|
283
|
+
this.webxr.allowARPlacementReticle = false;
|
284
|
+
}
|
261
285
|
}
|
262
286
|
catch (e) {
|
263
287
|
console.error(e);
|
@@ -290,11 +314,9 @@
|
|
290
314
|
}
|
291
315
|
|
292
316
|
|
293
|
-
private onImageTrackingUpdate = (
|
294
|
-
const
|
295
|
-
if (!xr) return;
|
317
|
+
private onImageTrackingUpdate = (event: any) => {
|
318
|
+
const images = event.detail as WebXRTrackedImage[];
|
296
319
|
|
297
|
-
|
298
320
|
for (const image of images) {
|
299
321
|
const model = image.model;
|
300
322
|
const isTracked = image.state === "tracked";
|
@@ -314,31 +336,20 @@
|
|
314
336
|
if (asset) {
|
315
337
|
trackedData!.object = asset;
|
316
338
|
|
317
|
-
// workaround for instancing currently not properly updating
|
318
|
-
// instanced objects become visible when the image is recognized for the second time
|
319
|
-
// we need to look into this further https://linear.app/needle/issue/NE-3936
|
320
|
-
for (const rend of asset.getComponentsInChildren(Renderer)) {
|
321
|
-
rend.setInstancingEnabled(false);
|
322
|
-
}
|
323
|
-
|
324
339
|
// make sure to parent to the WebXR.rig
|
325
|
-
if (
|
326
|
-
|
327
|
-
image.applyToObject(asset);
|
328
|
-
if (!asset.activeSelf)
|
329
|
-
GameObject.setActive(asset, true);
|
330
|
-
// InstancingUtil.markDirty(asset);
|
340
|
+
if (this.webxr) {
|
341
|
+
this.webxr.Rig.add(asset);
|
331
342
|
}
|
332
|
-
else {
|
333
|
-
console.warn("XRImageTracking: missing XRRig");
|
334
|
-
}
|
335
343
|
|
344
|
+
image.applyToObject(asset);
|
345
|
+
if (!asset.activeSelf)
|
346
|
+
GameObject.setActive(asset, true);
|
336
347
|
}
|
337
348
|
});
|
338
349
|
}
|
339
350
|
else {
|
340
351
|
trackedData.frames++;
|
341
|
-
if
|
352
|
+
if(isTracked)
|
342
353
|
trackedData.lastTrackingTime = Date.now();
|
343
354
|
|
344
355
|
// TODO we could do a bit more here: e.g. sample for the first 1s or so of getting pose data
|
@@ -348,16 +359,13 @@
|
|
348
359
|
|
349
360
|
if (!trackedData.object) continue;
|
350
361
|
|
351
|
-
if (
|
362
|
+
if (this.webxr) {
|
363
|
+
this.webxr.Rig.add(trackedData.object);
|
364
|
+
}
|
352
365
|
|
353
|
-
|
354
|
-
|
355
|
-
|
356
|
-
if (!trackedData.object.activeSelf) {
|
357
|
-
GameObject.setActive(trackedData.object, true);
|
358
|
-
}
|
359
|
-
// InstancingUtil.markDirty(trackedData.object);
|
360
|
-
}
|
366
|
+
image.applyToObject(trackedData.object);
|
367
|
+
if (!trackedData.object.activeSelf)
|
368
|
+
GameObject.setActive(trackedData.object, true);
|
361
369
|
}
|
362
370
|
}
|
363
371
|
}
|
@@ -1,14 +1,13 @@
|
|
1
|
-
import { Box3, BufferAttribute, BufferGeometry, Group, Material,
|
1
|
+
import { Box3, BufferAttribute, BufferGeometry, Group, Material, Mesh, Object3D, Vector3 } from "three";
|
2
2
|
|
3
3
|
import { MeshCollider } from "../Collider.js";
|
4
4
|
import { Behaviour, GameObject } from "../Component.js";
|
5
|
+
import { WebXR, WebXREvent } from "./WebXR.js";
|
5
6
|
import { serializable } from "../../engine/engine_serialization.js";
|
6
7
|
import type { Vec3 } from "../../engine/engine_types.js";
|
7
8
|
import { disposeObjectResources } from "../../engine/engine_assetdatabase.js";
|
8
9
|
import { getParam } from "../../engine/engine_utils.js";
|
9
10
|
import { destroy } from "../../engine/engine_gameobject.js";
|
10
|
-
import { NeedleXREventArgs, NeedleXRSession } from "../../engine/engine_xr.js";
|
11
|
-
import { AssetReference } from "../../engine/engine_addressables.js";
|
12
11
|
// import { SimplifyModifier } from 'three/examples/jsm/modifiers/SimplifyModifier.js';
|
13
12
|
|
14
13
|
const debug = getParam("debugplanetracking");
|
@@ -42,8 +41,8 @@
|
|
42
41
|
export class WebXRPlaneTracking extends Behaviour {
|
43
42
|
|
44
43
|
/** Optional: if assigned it will be instantiated per tracked plane/tracked mesh */
|
45
|
-
@serializable(
|
46
|
-
dataTemplate?:
|
44
|
+
@serializable(Object3D)
|
45
|
+
dataTemplate?: Object3D;
|
47
46
|
|
48
47
|
@serializable()
|
49
48
|
initiateRoomCaptureIfNoData = true;
|
@@ -54,25 +53,34 @@
|
|
54
53
|
@serializable()
|
55
54
|
useMeshData: boolean = true;
|
56
55
|
|
57
|
-
/** when enabled mesh or plane tracking will also be used in VR */
|
58
|
-
@serializable()
|
59
|
-
runInVR = true;
|
60
|
-
|
61
56
|
get trackedPlanes() { return this._allPlanes.values(); }
|
62
57
|
get trackedMeshes() { return this._allMeshes.values(); }
|
63
58
|
|
59
|
+
onEnable(): void {
|
60
|
+
WebXR.addEventListener(WebXREvent.XRStarted, this.onXRStarted);
|
61
|
+
WebXR.addEventListener(WebXREvent.XRUpdate, this.onXRUpdate);
|
62
|
+
WebXR.addEventListener(WebXREvent.ModifyAROptions, this.onModifyAROptions);
|
63
|
+
}
|
64
64
|
|
65
|
+
onDisable(): void {
|
66
|
+
WebXR.removeEventListener(WebXREvent.XRStarted, this.onXRStarted);
|
67
|
+
WebXR.removeEventListener(WebXREvent.XRUpdate, this.onXRUpdate);
|
68
|
+
WebXR.removeEventListener(WebXREvent.ModifyAROptions, this.onModifyAROptions);
|
69
|
+
}
|
65
70
|
|
66
|
-
|
67
|
-
|
68
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private onModifyAROptions = (event: any) => {
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const options = event.detail;
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const features = options.optionalFeatures || [];
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+
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if (this.usePlaneData && !features.includes("plane-detection"))
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features.push("plane-detection");
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if (this.useMeshData && !features.includes("mesh-detection"))
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features.push("mesh-detection");
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+
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options.optionalFeatures = features;
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}
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-
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private onXRStarted = (_evt) => {
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// remove all previously added data from the scene again
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for (const data of this._allPlanes.keys()) {
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this.removeData(data, this._allPlanes);
|
@@ -82,24 +90,18 @@
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}
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}
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if (!this.runInVR && args.xr.isVR) return;
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private onXRUpdate = (evt) => {
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+
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// parenting tracked planes to the XR rig ensures that they synced with the real-world user data;
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// otherwise they would "swim away" when the user rotates / moves / teleports and so on.
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}
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const frame =
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const frame = evt.frame as XRFramePlanes;
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const renderer = this.context.renderer;
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@@ -124,10 +126,10 @@
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}
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this.processFrameData(evt.rig, evt.frame, planes, this._allPlanes);
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this.processFrameData(
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this.processFrameData(evt.rig, evt.frame, meshes, this._allMeshes);
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}
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private removeData(data: XRPlane | XRMesh, _all: Map<XRPlane | XRMesh, XRPlaneContext>) {
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private firstTimeNoPlanesDetected = -100;
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private processFrameData(
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private processFrameData(rig: Object3D, frame: XRFramePlanes, detected: Set<XRPlane | XRMesh>, _all: Map<XRPlane | XRMesh, XRPlaneContext>) {
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for (const data of _all.keys()) {
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if (!detected.has(data)) {
|
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this.removeData(data, _all);
|
@@ -168,7 +170,7 @@
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for (const data of detected) {
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const space = "planeSpace" in data ? data.planeSpace
|
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: ("meshSpace" in data ? data.meshSpace
|
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-
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: undefined);
|
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|
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const planePose = frame.getPose(space, referenceSpace);
|
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@@ -241,18 +243,12 @@
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// if we don't have any template assigned we just use a simple mesh object
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if (debug) mesh.material = new MeshNormalMaterial();
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else mesh.material = new MeshBasicMaterial({ wireframe: true, opacity: .33, transparent: true, color: 0x000000 });
|
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this.dataTemplate = new AssetReference("", "", mesh);
|
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+
this.dataTemplate = new Mesh();
|
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}
|
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248
|
|
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if (
|
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-
this.dataTemplate.loadAssetAsync();
|
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}
|
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|
-
else {
|
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|
+
if (this.dataTemplate) {
|
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250
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// Create instance
|
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|
-
const newPlane = GameObject.instantiate(this.dataTemplate
|
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+
const newPlane = GameObject.instantiate(this.dataTemplate) as GameObject;
|
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252
|
planeMesh = newPlane;
|
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253
|
|
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254
|
if (newPlane instanceof Mesh) {
|
@@ -269,7 +265,7 @@
|
|
269
265
|
}
|
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266
|
}
|
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|
}
|
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-
|
268
|
+
|
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269
|
const mc = newPlane.getComponent(MeshCollider) as MeshCollider;
|
274
270
|
if (mc) {
|
275
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|
const mesh = newPlane as unknown as Mesh;
|
@@ -316,7 +312,6 @@
|
|
316
312
|
if (planePose) {
|
317
313
|
planeMesh.visible = true;
|
318
314
|
planeMesh.matrix.fromArray(planePose.transform.matrix);
|
319
|
-
planeMesh.matrix.premultiply(this._flipForwardMatrix);
|
320
315
|
} else {
|
321
316
|
planeMesh.visible = false;
|
322
317
|
}
|
@@ -324,11 +319,9 @@
|
|
324
319
|
};
|
325
320
|
}
|
326
321
|
|
327
|
-
private _flipForwardMatrix = new Matrix4().makeRotationY(Math.PI);
|
328
|
-
|
329
322
|
// heuristic to determine if a collider should be convex or not -
|
330
323
|
// the "global mesh" should be non-convex, other meshes should be
|
331
|
-
|
324
|
+
checkIfContextShouldBeConvex(mesh: Mesh | Group | undefined, xrData: XRPlane | XRMesh) {
|
332
325
|
if (!mesh) return true;
|
333
326
|
if (mesh) {
|
334
327
|
// get bounding box of the mesh
|
@@ -353,7 +346,7 @@
|
|
353
346
|
return true;
|
354
347
|
}
|
355
348
|
|
356
|
-
|
349
|
+
createGeometry(data: XRPlane | XRMesh) {
|
357
350
|
if ("polygon" in data) {
|
358
351
|
return this.createPlaneGeometry(data.polygon);
|
359
352
|
}
|
@@ -366,7 +359,7 @@
|
|
366
359
|
// we cache vertices-to-geometry, because it looks like when we get an update sometimes the geometry stays the same.
|
367
360
|
// so we don't want to re-create the geometry every time.
|
368
361
|
private _verticesCache = new Map<string, BufferGeometry>();
|
369
|
-
|
362
|
+
createMeshGeometry(vertices: Float32Array, indices: Uint32Array) {
|
370
363
|
const key = vertices.toString() + "_" + indices.toString();
|
371
364
|
if (this._verticesCache.has(key)) {
|
372
365
|
return this._verticesCache.get(key)!;
|
@@ -376,7 +369,7 @@
|
|
376
369
|
geometry.setAttribute('position', new BufferAttribute(vertices, 3));
|
377
370
|
// set UVs in worldspace
|
378
371
|
const uvs = Array<number>();
|
379
|
-
for (let i = 0; i < vertices.length; i
|
372
|
+
for (let i = 0; i < vertices.length; i+=3) {
|
380
373
|
uvs.push(vertices[i], vertices[i + 2]);
|
381
374
|
}
|
382
375
|
geometry.setAttribute('uv', new BufferAttribute(new Float32Array(uvs), 2));
|
@@ -394,9 +387,9 @@
|
|
394
387
|
|
395
388
|
this._verticesCache.set(key, geometry);
|
396
389
|
return geometry;
|
397
|
-
|
390
|
+
}
|
398
391
|
|
399
|
-
|
392
|
+
createPlaneGeometry(polygon: Vec3[]) {
|
400
393
|
const geometry = new BufferGeometry();
|
401
394
|
|
402
395
|
const vertices: number[] = [];
|
@@ -1,58 +1,22 @@
|
|
1
|
-
import {
|
1
|
+
import { Object3D } from "three";
|
2
2
|
import type { IGameObject } from "../../engine/engine_types.js";
|
3
3
|
import { getParam } from "../../engine/engine_utils.js";
|
4
4
|
import { Behaviour } from "../Component.js";
|
5
5
|
import { BoxGizmo } from "../Gizmos.js";
|
6
|
-
import { NeedleXREventArgs, NeedleXRSession } from "../../engine/engine_xr.js";
|
7
|
-
import { IXRRig } from "../../engine/engine_xr.js";
|
8
|
-
import { serializable } from "../../engine/engine_serialization_decorator.js";
|
9
6
|
|
10
|
-
const debug = getParam("
|
7
|
+
const debug = getParam("debugrig");
|
11
8
|
|
12
|
-
export class XRRig extends Behaviour
|
13
|
-
|
14
|
-
@serializable()
|
15
|
-
priority: number = 0;
|
16
|
-
|
17
|
-
get isActive() { return this.activeAndEnabled && this.gameObject.visible; }
|
18
|
-
|
19
|
-
/** Sets this rig to be the active XR rig (needs to be called during an active XR session) */
|
20
|
-
setAsActiveXRRig() {
|
21
|
-
NeedleXRSession.active?.setRigActive(this);
|
22
|
-
}
|
23
|
-
|
9
|
+
export class XRRig extends Behaviour {
|
24
10
|
awake(): void {
|
11
|
+
// const helper = new AxesHelper(.1);
|
12
|
+
// this.gameObject.add(helper);
|
25
13
|
if (debug) {
|
26
14
|
const gizmoObj = new Object3D() as IGameObject;
|
27
15
|
gizmoObj.position.y += .5;
|
28
16
|
this.gameObject.add(gizmoObj);
|
29
|
-
const
|
30
|
-
if (
|
31
|
-
|
32
|
-
const axes = new AxesHelper(.5);
|
33
|
-
this.gameObject.add(axes)
|
17
|
+
const gizmo = gizmoObj.addNewComponent(BoxGizmo);
|
18
|
+
if (gizmo)
|
19
|
+
gizmo.isGizmo = false;
|
34
20
|
}
|
35
21
|
}
|
36
|
-
|
37
|
-
isXRRig(): boolean {
|
38
|
-
return true;
|
39
|
-
}
|
40
|
-
|
41
|
-
supportsXR(_mode: XRSessionMode): boolean {
|
42
|
-
return true;
|
43
|
-
}
|
44
|
-
|
45
|
-
private _startScale?: Vector3;
|
46
|
-
|
47
|
-
onEnterXR(args: NeedleXREventArgs): void {
|
48
|
-
this._startScale = this.gameObject.scale.clone();
|
49
|
-
args.xr.addRig(this);
|
50
|
-
if(debug) console.log("WebXR: add Rig", this.name, this.priority)
|
51
|
-
}
|
52
|
-
onLeaveXR(args: NeedleXREventArgs): void {
|
53
|
-
args.xr.removeRig(this);
|
54
|
-
if (this._startScale && this.gameObject)
|
55
|
-
this.gameObject.scale.copy(this._startScale);
|
56
|
-
}
|
57
|
-
|
58
22
|
}
|
@@ -1,58 +0,0 @@
|
|
1
|
-
|
2
|
-
import { serializable } from "../../../engine/engine_serialization_decorator.js";
|
3
|
-
import { NeedleXREventArgs } from "../../../engine/engine_xr.js";
|
4
|
-
import { Behaviour } from "../../Component.js";
|
5
|
-
|
6
|
-
|
7
|
-
/** Add this script to an object and set `side` to make the object follow a specific controller */
|
8
|
-
export class XRControllerFollow extends Behaviour {
|
9
|
-
|
10
|
-
// override active and enabled here so that we always receive xr update events
|
11
|
-
get activeAndEnabled() {
|
12
|
-
return true;
|
13
|
-
}
|
14
|
-
|
15
|
-
/** should this object follow a right hand/controller or left hand/controller */
|
16
|
-
@serializable()
|
17
|
-
side: XRHandedness = "none";
|
18
|
-
|
19
|
-
/** should it follow controllers (the physics controller) */
|
20
|
-
@serializable()
|
21
|
-
controller: boolean = true;
|
22
|
-
|
23
|
-
/** should it follow hands (when using hand tracking in WebXR) */
|
24
|
-
hands: boolean = false;
|
25
|
-
|
26
|
-
/** Disable if you don't want this script to modify the object's visibility
|
27
|
-
* If enabled the object will be hidden when the configured controller or hand is not available
|
28
|
-
* If disabled this script will not modify the object's visibility
|
29
|
-
*/
|
30
|
-
controlVisibility: boolean = true;
|
31
|
-
|
32
|
-
onUpdateXR(args: NeedleXREventArgs): void {
|
33
|
-
|
34
|
-
// try to get the controller
|
35
|
-
const ctrl = args.xr.getController(this.side);
|
36
|
-
if (ctrl) {
|
37
|
-
// check if this is a hand and hands are allowed
|
38
|
-
if (ctrl.hand && !this.hands) {
|
39
|
-
if (this.controlVisibility)
|
40
|
-
this.gameObject.visible = false;
|
41
|
-
return;
|
42
|
-
}
|
43
|
-
// check if this is a controller and controllers are allowed
|
44
|
-
else if (!this.controller) {
|
45
|
-
if (this.controlVisibility)
|
46
|
-
this.gameObject.visible = false;
|
47
|
-
return;
|
48
|
-
}
|
49
|
-
// we're following a controller (or hand)
|
50
|
-
if (this.controlVisibility)
|
51
|
-
this.gameObject.visible = true;
|
52
|
-
this.gameObject.worldPosition = ctrl.gripWorldPosition;
|
53
|
-
this.gameObject.worldQuaternion = ctrl.gripWorldQuaternion;
|
54
|
-
}
|
55
|
-
|
56
|
-
}
|
57
|
-
|
58
|
-
}
|
@@ -1,252 +0,0 @@
|
|
1
|
-
import { Behaviour, GameObject } from "../../Component.js"
|
2
|
-
import { XRControllerModelFactory } from "three/examples/jsm/webxr/XRControllerModelFactory.js";
|
3
|
-
import { AssetReference } from "../../../engine/engine_addressables.js";
|
4
|
-
import { NeedleXRController, NeedleXRControllerEventArgs, NeedleXREventArgs, NeedleXRSession } from "../../../engine/engine_xr.js";
|
5
|
-
import { serializable } from "../../../engine/engine_serialization_decorator.js";
|
6
|
-
import { IGameObject } from "../../../engine/engine_types.js";
|
7
|
-
import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader.js";
|
8
|
-
import { addDracoAndKTX2Loaders } from "../../../engine/engine_loaders.js";
|
9
|
-
import { XRHandMeshModel } from "three/examples/jsm/webxr/XRHandMeshModel.js";
|
10
|
-
import { AxesHelper, Group, Material, Mesh, Object3D } from "three";
|
11
|
-
import { getParam } from "../../../engine/engine_utils.js";
|
12
|
-
import { showBalloonWarning } from "../../../engine/debug/index.js";
|
13
|
-
|
14
|
-
const debug = getParam("debugwebxr");
|
15
|
-
|
16
|
-
export class XRControllerModel extends Behaviour {
|
17
|
-
|
18
|
-
@serializable()
|
19
|
-
createControllerModel: boolean = true;
|
20
|
-
|
21
|
-
@serializable()
|
22
|
-
createHandModel: boolean = true;
|
23
|
-
|
24
|
-
/** assign a model or model url to create custom hand models */
|
25
|
-
@serializable(AssetReference)
|
26
|
-
customLeftHand?: AssetReference;
|
27
|
-
/** assign a model or model url to create custom hand models */
|
28
|
-
@serializable(AssetReference)
|
29
|
-
customRightHand?: AssetReference;
|
30
|
-
|
31
|
-
|
32
|
-
static readonly factory: XRControllerModelFactory = new XRControllerModelFactory();
|
33
|
-
|
34
|
-
supportsXR(mode: XRSessionMode): boolean {
|
35
|
-
return mode === "immersive-vr" || mode === "immersive-ar";
|
36
|
-
}
|
37
|
-
|
38
|
-
private _models = new Array<{ model?: IGameObject, controller: NeedleXRController, handmesh?: XRHandMeshModel }>();
|
39
|
-
|
40
|
-
|
41
|
-
async onXRControllerAdded(args: NeedleXRControllerEventArgs) {
|
42
|
-
|
43
|
-
// TODO we may want to treat controllers differently in AR/Passthrough mode
|
44
|
-
const isSupportedSession = args.xr.isVR || args.xr.isPassThrough;
|
45
|
-
if (!isSupportedSession) return;
|
46
|
-
|
47
|
-
const { controller } = args;
|
48
|
-
|
49
|
-
if (debug) console.warn("Add Controller Model for", controller.side, controller.index)
|
50
|
-
|
51
|
-
if (this.createControllerModel) {
|
52
|
-
if (controller.hand) {
|
53
|
-
if (this.createHandModel) {
|
54
|
-
const res = await this.loadHandModel(controller);
|
55
|
-
if (!res || !controller.connected) return;
|
56
|
-
this._models[controller.index] = { controller: controller, model: res.handObject, handmesh: res.handmesh };
|
57
|
-
this.scene.add(res.handObject);
|
58
|
-
}
|
59
|
-
}
|
60
|
-
else {
|
61
|
-
if (this.createControllerModel) {
|
62
|
-
const assetUrl = await controller.getModelUrl();
|
63
|
-
if (assetUrl) {
|
64
|
-
const model = await this.loadModel(controller, assetUrl);
|
65
|
-
if (!model || !controller.connected) return;
|
66
|
-
this._models[controller.index] = { controller: controller, model };
|
67
|
-
this.scene.add(model);
|
68
|
-
// The controller mesh should by default inherit layers.
|
69
|
-
model.traverse(child => {
|
70
|
-
child.layers.disableAll();
|
71
|
-
child.layers.enable(2);
|
72
|
-
});
|
73
|
-
}
|
74
|
-
else {
|
75
|
-
console.warn("XRControllerModel: no model found for " + controller.side);
|
76
|
-
}
|
77
|
-
}
|
78
|
-
}
|
79
|
-
}
|
80
|
-
}
|
81
|
-
onXRControllerRemoved(args: NeedleXRControllerEventArgs): void {
|
82
|
-
// we need to find the index by the controller because if controller 0 is removed first then args.controller.index 1 will be at index 0
|
83
|
-
const indexInArray = this._models.findIndex(m => m?.controller === args.controller);
|
84
|
-
const entry = this._models[indexInArray];
|
85
|
-
if (!entry) return;
|
86
|
-
this._models.splice(indexInArray, 1);
|
87
|
-
|
88
|
-
if (entry.handmesh) {
|
89
|
-
entry.handmesh.handModel?.removeFromParent();
|
90
|
-
}
|
91
|
-
if (entry.model) {
|
92
|
-
entry.model.removeFromParent();
|
93
|
-
}
|
94
|
-
}
|
95
|
-
onBeforeRender() {
|
96
|
-
if (!NeedleXRSession.active) return;
|
97
|
-
|
98
|
-
const xr = NeedleXRSession.active;
|
99
|
-
|
100
|
-
for (let i = 0; i < this._models.length; i++) {
|
101
|
-
const entry = this._models[i];
|
102
|
-
if (!entry) continue;
|
103
|
-
const ctrl = entry.controller;
|
104
|
-
if (!ctrl.connected) {
|
105
|
-
// the actual removal of the model happens in onXRControllerRemoved
|
106
|
-
if (debug) console.warn("XRControllerModel.onUpdateXR: controller is not connected anymore", ctrl.side, ctrl.hand);
|
107
|
-
continue;
|
108
|
-
}
|
109
|
-
|
110
|
-
// do we have a controller model?
|
111
|
-
if (entry.model && !entry.handmesh) {
|
112
|
-
// TODO: if the model would just be in the XR rig, we could just set grip position and we would not need to override the scale
|
113
|
-
// entry.model.position.copy(ctrl.gripWorldPosition);
|
114
|
-
entry.model.position.copy(ctrl.gripPosition);
|
115
|
-
// entry.model.quaternion.copy(ctrl.gripWorldQuaternion);
|
116
|
-
entry.model.quaternion.copy(ctrl.gripQuaternion);
|
117
|
-
entry.model.visible = ctrl.isTracking;
|
118
|
-
// ensure that controller models are in rig space
|
119
|
-
xr.rig?.gameObject.add(entry.model);
|
120
|
-
}
|
121
|
-
// do we have a hand mesh?
|
122
|
-
else if (ctrl.inputSource.hand && entry.handmesh) {
|
123
|
-
const referenceSpace = xr.referenceSpace;
|
124
|
-
const hand = this.context.renderer.xr.getHand(ctrl.index);
|
125
|
-
if (referenceSpace && xr.frame.getJointPose) {
|
126
|
-
for (const inputjoint of ctrl.inputSource.hand.values()) {
|
127
|
-
// Update the joints groups with the XRJoint poses
|
128
|
-
const jointPose = xr.frame.getJointPose(inputjoint, referenceSpace);
|
129
|
-
// The transform of this joint will be updated with the joint pose on each frame
|
130
|
-
const joint = hand.joints[inputjoint.jointName];
|
131
|
-
if (joint) {
|
132
|
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if (jointPose) {
|
133
|
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const { position, quaternion } = xr.convertSpace(jointPose.transform);
|
134
|
-
joint.position.copy(position);
|
135
|
-
joint.quaternion.copy(quaternion);
|
136
|
-
joint.matrixWorldNeedsUpdate = true;
|
137
|
-
// joint.jointRadius = jointPose.radius;
|
138
|
-
}
|
139
|
-
joint.visible = jointPose != null;
|
140
|
-
}
|
141
|
-
}
|
142
|
-
// ensure that the hand renders in rig space
|
143
|
-
if (entry.model) {
|
144
|
-
entry.model.visible = ctrl.isTracking;
|
145
|
-
if (entry.model.parent !== xr.rig?.gameObject) {
|
146
|
-
entry.model.position.set(0, 0, 0);
|
147
|
-
xr.rig?.gameObject.add(entry.model);
|
148
|
-
}
|
149
|
-
}
|
150
|
-
|
151
|
-
entry.handmesh?.updateMesh();
|
152
|
-
}
|
153
|
-
}
|
154
|
-
}
|
155
|
-
}
|
156
|
-
onLeaveXR(_args: NeedleXREventArgs): void {
|
157
|
-
for (const entry of this._models) {
|
158
|
-
if (!entry) continue;
|
159
|
-
entry.model?.removeFromParent();
|
160
|
-
}
|
161
|
-
this._models = [];
|
162
|
-
}
|
163
|
-
|
164
|
-
protected async loadModel(controller: NeedleXRController, url: string): Promise<IGameObject | null> {
|
165
|
-
if (!controller.connected) {
|
166
|
-
console.warn("XRControllerModel.onXRControllerAdded: controller is not connected anymore", controller.side);
|
167
|
-
return null;
|
168
|
-
}
|
169
|
-
const assetReference = AssetReference.getOrCreate("", url);
|
170
|
-
const model = await assetReference.instantiate() as GameObject;
|
171
|
-
|
172
|
-
if (NeedleXRSession.active?.isPassThrough) {
|
173
|
-
model.traverseVisible((obj: Object3D) => {
|
174
|
-
this.makeOccluder(obj);
|
175
|
-
})
|
176
|
-
}
|
177
|
-
return model as IGameObject;
|
178
|
-
}
|
179
|
-
|
180
|
-
protected async loadHandModel(controller: NeedleXRController): Promise<{ handObject: IGameObject, handmesh: XRHandMeshModel } | null> {
|
181
|
-
|
182
|
-
const context = this.context;
|
183
|
-
const hand = context.renderer.xr.getHand(controller.index);
|
184
|
-
|
185
|
-
const loader = new GLTFLoader();
|
186
|
-
addDracoAndKTX2Loaders(loader, context);
|
187
|
-
loader.setPath('https://cdn.jsdelivr.net/npm/@webxr-input-profiles/[email protected]/dist/profiles/generic-hand/');
|
188
|
-
|
189
|
-
// TODO: we should handle the loading here ourselves to not have this requirement of a specific model name
|
190
|
-
const expectedHandModelName = controller.side === "left" ? "left." : "right.";
|
191
|
-
const customHand = controller.side === "left" ? this.customLeftHand : this.customRightHand;
|
192
|
-
if (customHand) {
|
193
|
-
if (!customHand.uri.includes(expectedHandModelName)) {
|
194
|
-
console.warn("XRControllerModel: custom hand model must be named " + expectedHandModelName);
|
195
|
-
showBalloonWarning("Custom Hand: unexpected name, please see the console for details");
|
196
|
-
}
|
197
|
-
else {
|
198
|
-
const basePath = customHand.uri.substring(0, customHand.uri.indexOf(expectedHandModelName));
|
199
|
-
loader.setPath(basePath);
|
200
|
-
if(debug) console.log("XRControllerModel: loading custom hand model from " + basePath);
|
201
|
-
}
|
202
|
-
}
|
203
|
-
|
204
|
-
|
205
|
-
const handObject = new Object3D();
|
206
|
-
// @ts-ignore
|
207
|
-
const handmesh = new XRHandMeshModel(handObject, hand, loader.path, controller.inputSource.handedness, loader, (object: Object3D) => {
|
208
|
-
// The hand mesh should not receive raycasts
|
209
|
-
object.traverseVisible(child => {
|
210
|
-
child.layers.disableAll();
|
211
|
-
child.layers.enable(2);
|
212
|
-
if (NeedleXRSession.active?.isPassThrough)
|
213
|
-
this.makeOccluder(child);
|
214
|
-
});
|
215
|
-
});
|
216
|
-
|
217
|
-
if (debug) handObject.add(new AxesHelper(.5));
|
218
|
-
|
219
|
-
if (controller.inputSource.hand) {
|
220
|
-
if (debug) console.log(controller.inputSource.hand);
|
221
|
-
for (const inputjoint of controller.inputSource.hand.values()) {
|
222
|
-
|
223
|
-
if (hand.joints[inputjoint.jointName] === undefined) {
|
224
|
-
|
225
|
-
const joint = new Group();
|
226
|
-
joint.matrixAutoUpdate = false;
|
227
|
-
joint.visible = true;
|
228
|
-
// joint.jointRadius = 0.01;
|
229
|
-
// @ts-ignore
|
230
|
-
hand.joints[inputjoint.jointName] = joint;
|
231
|
-
hand.add(joint);
|
232
|
-
|
233
|
-
}
|
234
|
-
}
|
235
|
-
}
|
236
|
-
return { handObject: handObject as IGameObject, handmesh: handmesh };
|
237
|
-
}
|
238
|
-
|
239
|
-
private makeOccluder(obj: Object3D) {
|
240
|
-
if (obj instanceof Mesh) {
|
241
|
-
let mat = obj.material;
|
242
|
-
if (mat instanceof Material) {
|
243
|
-
mat = obj.material = mat.clone();
|
244
|
-
// depth only
|
245
|
-
mat.depthWrite = true;
|
246
|
-
mat.depthTest = true;
|
247
|
-
mat.colorWrite = false;
|
248
|
-
obj.renderOrder = -100;
|
249
|
-
}
|
250
|
-
}
|
251
|
-
}
|
252
|
-
}
|
@@ -1,316 +0,0 @@
|
|
1
|
-
import { Behaviour, GameObject } from "../../Component.js"
|
2
|
-
import { AdditiveBlending, BufferAttribute, Color, DoubleSide, Line, Line3, Mesh, MeshBasicMaterial, Object3D, RingGeometry, SubtractiveBlending, Vector3 } from "three";
|
3
|
-
import { Mathf } from "../../../engine/engine_math.js";
|
4
|
-
import { Gizmos } from "../../../engine/engine_gizmos.js";
|
5
|
-
import { NeedleXRController, NeedleXREventArgs, NeedleXRSession } from "../../../engine/engine_xr.js";
|
6
|
-
import { TeleportTarget } from "../TeleportTarget.js";
|
7
|
-
import { XRMovementBehaviour } from "../types.js";
|
8
|
-
import { serializable } from "../../../engine/engine_serialization.js"
|
9
|
-
import { IGameObject } from "../../../engine/engine_types.js";
|
10
|
-
import { getWorldQuaternion, getWorldScale } from "../../../engine/engine_three_utils.js";
|
11
|
-
import { getParam } from "../../../engine/engine_utils.js";
|
12
|
-
|
13
|
-
import { Line2 } from "three/examples/jsm/lines/Line2.js";
|
14
|
-
import { LineGeometry } from "three/examples/jsm/lines/LineGeometry.js";
|
15
|
-
import { LineMaterial } from "three/examples/jsm/lines/LineMaterial.js";
|
16
|
-
|
17
|
-
const debug = getParam("debugwebxr");
|
18
|
-
|
19
|
-
export class XRControllerMovement extends Behaviour implements XRMovementBehaviour {
|
20
|
-
|
21
|
-
/** Movement speed in meters per second */
|
22
|
-
@serializable()
|
23
|
-
movementSpeed = 1;
|
24
|
-
|
25
|
-
/** How many degrees to rotate the XR rig when using the rotation trigger */
|
26
|
-
@serializable()
|
27
|
-
rotationStep = 60;
|
28
|
-
|
29
|
-
/** When enabled you can teleport using the right XR controller's thumbstick by pressing forward */
|
30
|
-
@serializable()
|
31
|
-
useTeleport: boolean = true;
|
32
|
-
|
33
|
-
/** Enable to only allow teleporting on objects with a teleport target component */
|
34
|
-
@serializable()
|
35
|
-
useTeleportTarget = false;
|
36
|
-
|
37
|
-
/** Enable to fade out the scene when teleporting */
|
38
|
-
@serializable()
|
39
|
-
useTeleportFade = false;
|
40
|
-
|
41
|
-
/** enable to visualize controller rays in the 3D scene */
|
42
|
-
@serializable()
|
43
|
-
showRays: boolean = true;
|
44
|
-
|
45
|
-
/** enable to visualize pointer targets in the 3D scene */
|
46
|
-
@serializable()
|
47
|
-
showHits: boolean = true;
|
48
|
-
|
49
|
-
readonly isXRMovementHandler: true = true;
|
50
|
-
|
51
|
-
readonly xrSessionMode = "immersive-vr";
|
52
|
-
|
53
|
-
private _didApplyRotation = false;
|
54
|
-
private _didTeleport = false;
|
55
|
-
|
56
|
-
onUpdateXR(args: NeedleXREventArgs): void {
|
57
|
-
const rig = args.xr.rig;
|
58
|
-
if (!rig?.gameObject) return;
|
59
|
-
|
60
|
-
// in AR pass through mode we dont want to move the rig
|
61
|
-
if (args.xr.isPassThrough) {
|
62
|
-
if (this.showRays)
|
63
|
-
this.renderRays(args.xr);
|
64
|
-
if (this.showHits)
|
65
|
-
this.renderHits(args.xr);
|
66
|
-
return;
|
67
|
-
}
|
68
|
-
|
69
|
-
const movementController = args.xr.leftController;
|
70
|
-
const teleportController = args.xr.rightController;
|
71
|
-
|
72
|
-
if (movementController)
|
73
|
-
this.onHandleMovement(movementController, rig.gameObject);
|
74
|
-
if (teleportController) {
|
75
|
-
this.onHandleRotation(teleportController, rig.gameObject);
|
76
|
-
if (this.useTeleport)
|
77
|
-
this.onHandleTeleport(teleportController, rig.gameObject);
|
78
|
-
}
|
79
|
-
|
80
|
-
if (this.showRays)
|
81
|
-
this.renderRays(args.xr);
|
82
|
-
if (this.showHits)
|
83
|
-
this.renderHits(args.xr);
|
84
|
-
}
|
85
|
-
onLeaveXR(_: NeedleXREventArgs): void {
|
86
|
-
for (const line of this._lines) {
|
87
|
-
line.removeFromParent();
|
88
|
-
}
|
89
|
-
for (const disc of this._hitDiscs) {
|
90
|
-
disc?.removeFromParent();
|
91
|
-
}
|
92
|
-
}
|
93
|
-
|
94
|
-
protected onHandleMovement(controller: NeedleXRController, rig: IGameObject) {
|
95
|
-
const stick = controller.getStick("xr-standard-thumbstick");
|
96
|
-
const vec = new Vector3(stick.x, 0, stick.y);
|
97
|
-
vec.multiplyScalar(this.context.time.deltaTime * this.movementSpeed);
|
98
|
-
const scale = getWorldScale(rig);
|
99
|
-
vec.multiplyScalar(scale.x);
|
100
|
-
vec.applyQuaternion(controller.xr.poseOrientation);
|
101
|
-
vec.y = 0;
|
102
|
-
vec.applyQuaternion(rig.worldQuaternion);
|
103
|
-
rig.position.add(vec);
|
104
|
-
|
105
|
-
// TODO: if we dont do this here the XRControllerModel will be frame-delayed - maybe we need to introduce a priority order for XR components?
|
106
|
-
rig.updateMatrixWorld();
|
107
|
-
}
|
108
|
-
|
109
|
-
|
110
|
-
protected onHandleRotation(controller: NeedleXRController, rig: IGameObject) {
|
111
|
-
const stick = controller.getStick("xr-standard-thumbstick");
|
112
|
-
const rotationInput = stick.x;
|
113
|
-
if (this._didApplyRotation) {
|
114
|
-
if (Math.abs(rotationInput) < .3) {
|
115
|
-
this._didApplyRotation = false;
|
116
|
-
}
|
117
|
-
}
|
118
|
-
else if (Math.abs(rotationInput) > .5) {
|
119
|
-
this._didApplyRotation = true;
|
120
|
-
const dir = rotationInput > 0 ? 1 : -1;
|
121
|
-
rig.rotateY(dir * Mathf.toRadians(this.rotationStep));
|
122
|
-
}
|
123
|
-
|
124
|
-
const pos = controller.rayWorldPosition;
|
125
|
-
pos.y += .1
|
126
|
-
if (debug) Gizmos.DrawLabel(pos, stick.x.toFixed(2) + ", " + stick.y.toFixed(2), .02, 0)
|
127
|
-
}
|
128
|
-
|
129
|
-
protected onHandleTeleport(controller: NeedleXRController, rig: IGameObject) {
|
130
|
-
const teleportInput = controller.getStick("xr-standard-thumbstick")
|
131
|
-
if (this._didTeleport) {
|
132
|
-
if (teleportInput.y < .2) {
|
133
|
-
this._didTeleport = false;
|
134
|
-
}
|
135
|
-
}
|
136
|
-
else if (teleportInput.y > .8) {
|
137
|
-
this._didTeleport = true;
|
138
|
-
const hit = this.context.physics.raycastFromRay(controller.ray)[0];
|
139
|
-
if (hit) {
|
140
|
-
if (this.useTeleportTarget) {
|
141
|
-
const teleportTarget = GameObject.getComponentInParent(hit.object, TeleportTarget);
|
142
|
-
if (!teleportTarget) return;
|
143
|
-
}
|
144
|
-
if (debug) Gizmos.DrawSphere(hit.point, .025, 0xff0000, 5);
|
145
|
-
const point = hit.point.clone();
|
146
|
-
if (this.useTeleportFade) {
|
147
|
-
controller.xr.fadeTransition()?.then(() => {
|
148
|
-
rig.worldPosition = point;
|
149
|
-
})
|
150
|
-
}
|
151
|
-
else {
|
152
|
-
rig.worldPosition = point;
|
153
|
-
}
|
154
|
-
}
|
155
|
-
else {
|
156
|
-
// TODO: add option to allow teleportation on current ground plane
|
157
|
-
}
|
158
|
-
}
|
159
|
-
}
|
160
|
-
|
161
|
-
private readonly _lines: Object3D[] = [];
|
162
|
-
private readonly _hitDiscs: Object3D[] = [];
|
163
|
-
|
164
|
-
protected renderRays(session: NeedleXRSession) {
|
165
|
-
|
166
|
-
if (session.controllers.length < this._lines.length) {
|
167
|
-
for (let i = session.controllers.length; i < this._lines.length; i++) {
|
168
|
-
const line = this._lines[i];
|
169
|
-
line.visible = false;
|
170
|
-
}
|
171
|
-
}
|
172
|
-
|
173
|
-
for (const disc of this._hitDiscs) {
|
174
|
-
if (disc) disc.visible = false;
|
175
|
-
}
|
176
|
-
|
177
|
-
for (let i = 0; i < session.controllers.length; i++) {
|
178
|
-
const ctrl = session.controllers[i];
|
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this._lines[i] = line;
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}
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const pos = ctrl.rayWorldPosition;
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const rot = ctrl.rayWorldQuaternion;
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line.quaternion.copy(rot);
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const scale = session.rigScale;
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line.layers.enable(2);
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}
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}
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protected renderHits(session: NeedleXRSession) {
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for (const disc of this._hitDiscs) {
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if (disc) disc.visible = false;
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}
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for (let i = 0; i < session.controllers.length; i++) {
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const ctrl = session.controllers[i];
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const hit = this.context.physics.raycastFromRay(ctrl.ray, {})[0];
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if (hit) {
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const rigScale = (session.rigScale ?? 1);
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if (debug) Gizmos.DrawWireSphere(hit.point, .025 * rigScale, 0xff0000, .2);
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let disc = this._hitDiscs[i];
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if (!disc) {
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disc = this.createHitPointObject();
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this._hitDiscs[i] = disc;
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}
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disc.visible = true;
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const size = (.01 * (1 + hit.distance));
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disc.scale.set(size, size, size);
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disc.layers.disableAll();
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disc.layers.enable(2);
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if (hit.normal) {
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const factor = 0.02 * rigScale;
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disc.position.set(0, 0, -.1 * factor).applyQuaternion(ctrl.rayWorldQuaternion);
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disc.position.add(hit.point);
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const worldNormal = hit.normal.applyQuaternion(getWorldQuaternion(hit.object));
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disc.quaternion.setFromUnitVectors(up, worldNormal);
|
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}
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else {
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disc.position.add(hit.point);
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}
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if (disc.parent !== this.context.scene) {
|
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this.context.scene.add(disc);
|
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|
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}
|
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|
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}
|
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|
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else {
|
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|
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if (this._hitDiscs[i]) {
|
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|
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this._hitDiscs[i].visible = false;
|
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|
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}
|
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|
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}
|
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|
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}
|
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|
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}
|
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|
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|
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|
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/** create an object to visualize hit points in the scene */
|
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|
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protected createHitPointObject(): Object3D {
|
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|
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var container = new Object3D();
|
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|
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const disc = new Mesh(
|
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|
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new RingGeometry(.3, 0.5, 32).rotateX(- Math.PI / 2),
|
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new MeshBasicMaterial({
|
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|
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color: 0xeeeeee,
|
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|
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opacity: .7,
|
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|
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transparent: true,
|
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|
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side: DoubleSide,
|
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|
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})
|
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|
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);
|
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|
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disc.layers.disableAll();
|
259
|
-
disc.layers.enable(2);
|
260
|
-
container.add(disc);
|
261
|
-
|
262
|
-
const disc2 = new Mesh(
|
263
|
-
new RingGeometry(.43, 0.5, 32).rotateX(- Math.PI / 2),
|
264
|
-
new MeshBasicMaterial({
|
265
|
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color: 0x000000,
|
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|
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opacity: .2,
|
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|
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transparent: true,
|
268
|
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side: DoubleSide,
|
269
|
-
})
|
270
|
-
);
|
271
|
-
disc2.layers.disableAll();
|
272
|
-
disc2.layers.enable(2);
|
273
|
-
disc2.position.z -= .01;
|
274
|
-
container.add(disc2);
|
275
|
-
return container;
|
276
|
-
}
|
277
|
-
|
278
|
-
/** create an object to visualize controller rays */
|
279
|
-
protected createRayLineObject() {
|
280
|
-
const line = new Line2();
|
281
|
-
line.layers.disableAll();
|
282
|
-
line.layers.enable(2);
|
283
|
-
|
284
|
-
const geometry = new LineGeometry();
|
285
|
-
line.geometry = geometry;
|
286
|
-
|
287
|
-
const positions = new Float32Array(9);
|
288
|
-
positions.set([0, 0, .02, 0, 0, .4, 0, 0, 1]);
|
289
|
-
geometry.setPositions(positions)
|
290
|
-
|
291
|
-
const colors = new Float32Array(9);
|
292
|
-
colors.set([1, 1, 1, .1, .1, .1, 0, 0, 0]);
|
293
|
-
geometry.setColors(colors);
|
294
|
-
|
295
|
-
const mat = new LineMaterial({
|
296
|
-
color: 0xffffff,
|
297
|
-
vertexColors: true,
|
298
|
-
worldUnits: true,
|
299
|
-
linewidth: .004,
|
300
|
-
|
301
|
-
transparent: true,
|
302
|
-
// TODO: this doesnt work with passthrough
|
303
|
-
blending: AdditiveBlending,
|
304
|
-
dashed: false,
|
305
|
-
alphaToCoverage: true,
|
306
|
-
|
307
|
-
});
|
308
|
-
line.material = mat;
|
309
|
-
|
310
|
-
return line;
|
311
|
-
}
|
312
|
-
}
|
313
|
-
|
314
|
-
|
315
|
-
const up = new Vector3(0, 1, 0);
|
316
|
-
|
@@ -1,143 +0,0 @@
|
|
1
|
-
import { Behaviour, GameObject } from "../Component.js";
|
2
|
-
import { getParam } from "../../engine/engine_utils.js";
|
3
|
-
import { serializable } from "../../engine/engine_serialization_decorator.js";
|
4
|
-
|
5
|
-
|
6
|
-
const debug = getParam("debugxrflags");
|
7
|
-
const disable = getParam("disablexrflags");
|
8
|
-
if (disable) { console.warn("XRFlags are disabled") }
|
9
|
-
|
10
|
-
export enum XRStateFlag {
|
11
|
-
Never = 0,
|
12
|
-
Browser = 1 << 0,
|
13
|
-
AR = 1 << 1,
|
14
|
-
VR = 1 << 2,
|
15
|
-
FirstPerson = 1 << 3,
|
16
|
-
ThirdPerson = 1 << 4,
|
17
|
-
All = 0xffffffff
|
18
|
-
}
|
19
|
-
|
20
|
-
export class XRState {
|
21
|
-
|
22
|
-
public static Global: XRState = new XRState();
|
23
|
-
|
24
|
-
public Mask: XRStateFlag = XRStateFlag.Browser | XRStateFlag.ThirdPerson;
|
25
|
-
|
26
|
-
public Has(state: XRStateFlag) {
|
27
|
-
const res = (this.Mask & state);
|
28
|
-
return res !== 0;
|
29
|
-
}
|
30
|
-
|
31
|
-
public Set(state: number) {
|
32
|
-
if (debug) console.warn("Set XR flag state to", state)
|
33
|
-
this.Mask = state as number;
|
34
|
-
XRFlag.Apply();
|
35
|
-
}
|
36
|
-
|
37
|
-
public Enable(state: number) {
|
38
|
-
this.Mask |= state;
|
39
|
-
XRFlag.Apply();
|
40
|
-
}
|
41
|
-
|
42
|
-
public Disable(state: number) {
|
43
|
-
this.Mask &= ~state;
|
44
|
-
XRFlag.Apply();
|
45
|
-
}
|
46
|
-
|
47
|
-
public Toggle(state: number) {
|
48
|
-
this.Mask ^= state;
|
49
|
-
XRFlag.Apply();
|
50
|
-
}
|
51
|
-
|
52
|
-
public EnableAll() {
|
53
|
-
this.Mask = 0xffffffff | 0;
|
54
|
-
XRFlag.Apply();
|
55
|
-
}
|
56
|
-
|
57
|
-
public DisableAll() {
|
58
|
-
this.Mask = 0;
|
59
|
-
XRFlag.Apply();
|
60
|
-
}
|
61
|
-
}
|
62
|
-
|
63
|
-
export class XRFlag extends Behaviour {
|
64
|
-
|
65
|
-
private static registry: XRFlag[] = [];
|
66
|
-
|
67
|
-
public static Apply() {
|
68
|
-
for (const r of this.registry) r.UpdateVisible(XRState.Global);
|
69
|
-
}
|
70
|
-
|
71
|
-
private static firstApply: boolean;
|
72
|
-
private static buffer: XRState = new XRState();
|
73
|
-
|
74
|
-
@serializable()
|
75
|
-
public visibleIn!: number;
|
76
|
-
|
77
|
-
awake() {
|
78
|
-
XRFlag.registry.push(this);
|
79
|
-
}
|
80
|
-
|
81
|
-
onEnable(): void {
|
82
|
-
if (!XRFlag.firstApply) {
|
83
|
-
XRFlag.firstApply = true;
|
84
|
-
XRFlag.Apply();
|
85
|
-
}
|
86
|
-
else {
|
87
|
-
this.UpdateVisible(XRState.Global);
|
88
|
-
}
|
89
|
-
}
|
90
|
-
|
91
|
-
onDestroy(): void {
|
92
|
-
const i = XRFlag.registry.indexOf(this);
|
93
|
-
if (i >= 0)
|
94
|
-
XRFlag.registry.splice(i, 1);
|
95
|
-
}
|
96
|
-
|
97
|
-
public get isOn(): boolean { return this.gameObject.visible; }
|
98
|
-
|
99
|
-
public UpdateVisible(state: XRState | XRStateFlag | null = null) {
|
100
|
-
if (disable) {
|
101
|
-
return;
|
102
|
-
}
|
103
|
-
// XR flags set visibility of whole hierarchy which is like setting the whole object inactive
|
104
|
-
// so we need to ignore the enabled state of the XRFlag component
|
105
|
-
// if(!this.enabled) return;
|
106
|
-
let res: boolean | undefined = undefined;
|
107
|
-
|
108
|
-
const flag = state as number;
|
109
|
-
if (flag && typeof flag === "number") {
|
110
|
-
console.assert(typeof flag === "number", "XRFlag.UpdateVisible: state must be a number", flag);
|
111
|
-
if (debug)
|
112
|
-
console.log(flag);
|
113
|
-
XRFlag.buffer.Mask = flag;
|
114
|
-
state = XRFlag.buffer;
|
115
|
-
}
|
116
|
-
|
117
|
-
if (state instanceof XRState) {
|
118
|
-
if (debug)
|
119
|
-
console.warn(this.name, "use passed in mask", state.Mask, this.visibleIn)
|
120
|
-
res = state.Has(this.visibleIn);
|
121
|
-
}
|
122
|
-
else {
|
123
|
-
if (debug)
|
124
|
-
console.log(this.name, "use global mask")
|
125
|
-
XRState.Global.Has(this.visibleIn);
|
126
|
-
}
|
127
|
-
if (res === undefined) return;
|
128
|
-
if (res) {
|
129
|
-
if (debug)
|
130
|
-
console.log(this.name, "is visible", this.gameObject.uuid)
|
131
|
-
// this.gameObject.visible = true;
|
132
|
-
GameObject.setActive(this.gameObject, true);
|
133
|
-
} else {
|
134
|
-
if (debug)
|
135
|
-
console.log(this.name, "is not visible", this.gameObject.uuid);
|
136
|
-
const isVisible = this.gameObject.visible;
|
137
|
-
if (!isVisible) return;
|
138
|
-
this.gameObject.visible = false;
|
139
|
-
// console.trace("DISABLE", this.name);
|
140
|
-
// GameObject.setActive(this.gameObject, false);
|
141
|
-
}
|
142
|
-
}
|
143
|
-
}
|
@@ -1,9 +0,0 @@
|
|
1
|
-
import { IComponent } from "../engine_types.js";
|
2
|
-
|
3
|
-
|
4
|
-
export interface IXRRig extends Pick<IComponent, "gameObject"> {
|
5
|
-
isXRRig(): boolean;
|
6
|
-
get isActive(): boolean;
|
7
|
-
/** The rig with the highest priority will be chosen */
|
8
|
-
priority?: number;
|
9
|
-
}
|
@@ -0,0 +1,1168 @@
|
|
1
|
+
import { BoxHelper, BufferGeometry, Color, Euler, Group, type Intersection, Layers, Line, LineBasicMaterial, Material, Mesh, MeshBasicMaterial, Object3D, PerspectiveCamera, Quaternion, Ray, SphereGeometry, Vector2, Vector3 } from "three";
|
2
|
+
import { OculusHandModel } from 'three/examples/jsm/webxr/OculusHandModel.js';
|
3
|
+
import { OculusHandPointerModel } from 'three/examples/jsm/webxr/OculusHandPointerModel.js';
|
4
|
+
import { XRControllerModel, XRControllerModelFactory } from 'three/examples/jsm/webxr/XRControllerModelFactory.js';
|
5
|
+
import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js'
|
6
|
+
|
7
|
+
import { InstancingUtil } from "../../engine/engine_instancing.js";
|
8
|
+
import { Mathf } from "../../engine/engine_math.js";
|
9
|
+
import { RaycastOptions } from "../../engine/engine_physics.js";
|
10
|
+
import { getWorldPosition, getWorldQuaternion, setWorldPosition, setWorldQuaternion } from "../../engine/engine_three_utils.js";
|
11
|
+
import { getParam, resolveUrl } from "../../engine/engine_utils.js";
|
12
|
+
import { addDracoAndKTX2Loaders } from "../../engine/engine_loaders.js";
|
13
|
+
|
14
|
+
import { Avatar_POI } from "../avatar/Avatar_Brain_LookAt.js";
|
15
|
+
import { Behaviour, GameObject } from "../Component.js";
|
16
|
+
import { Interactable, UsageMarker } from "../Interactable.js";
|
17
|
+
import { Rigidbody } from "../RigidBody.js";
|
18
|
+
import { SyncedTransform } from "../SyncedTransform.js";
|
19
|
+
import { UIRaycastUtils } from "../ui/RaycastUtils.js";
|
20
|
+
import { WebXR } from "./WebXR.js";
|
21
|
+
import { XRRig } from "./WebXRRig.js";
|
22
|
+
import { InputEvents, NEPointerEvent, PointerType } from "../../engine/engine_input.js";
|
23
|
+
|
24
|
+
const debug = getParam("debugwebxrcontroller");
|
25
|
+
|
26
|
+
export enum ControllerType {
|
27
|
+
PhysicalDevice = 0,
|
28
|
+
Touch = 1,
|
29
|
+
}
|
30
|
+
|
31
|
+
export enum ControllerEvents {
|
32
|
+
SelectStart = "select-start",
|
33
|
+
SelectEnd = "select-end",
|
34
|
+
Update = "update",
|
35
|
+
}
|
36
|
+
|
37
|
+
export class TeleportTarget extends Behaviour {
|
38
|
+
|
39
|
+
}
|
40
|
+
|
41
|
+
export class WebXRController extends Behaviour {
|
42
|
+
|
43
|
+
public static Factory: XRControllerModelFactory = new XRControllerModelFactory();
|
44
|
+
|
45
|
+
private static raycastColor: Color = new Color(.9, .3, .3);
|
46
|
+
private static raycastNoHitColor: Color = new Color(.6, .6, .6);
|
47
|
+
private static geometry = new BufferGeometry().setFromPoints([new Vector3(0, 0, 0), new Vector3(0, 0, -1)]);
|
48
|
+
private static handModels: { [index: number]: OculusHandPointerModel } = {};
|
49
|
+
|
50
|
+
private static CreateRaycastLine(): Line {
|
51
|
+
const line = new Line(this.geometry);
|
52
|
+
const mat = line.material as LineBasicMaterial;
|
53
|
+
mat.color = this.raycastColor;
|
54
|
+
// mat.linewidth = 10;
|
55
|
+
line.layers.set(2);
|
56
|
+
line.name = 'line';
|
57
|
+
line.scale.z = 1;
|
58
|
+
return line;
|
59
|
+
}
|
60
|
+
|
61
|
+
private static CreateRaycastHitPoint(): Mesh {
|
62
|
+
const geometry = new SphereGeometry(.5, 22, 22);
|
63
|
+
const material = new MeshBasicMaterial({ color: this.raycastColor });
|
64
|
+
const sphere = new Mesh(geometry, material);
|
65
|
+
sphere.visible = false;
|
66
|
+
sphere.layers.set(2);
|
67
|
+
return sphere;
|
68
|
+
}
|
69
|
+
|
70
|
+
public static Create(owner: WebXR, index: number, addTo: GameObject, type: ControllerType): WebXRController {
|
71
|
+
const ctrl = addTo ? GameObject.addNewComponent(addTo, WebXRController, false) : new WebXRController();
|
72
|
+
|
73
|
+
ctrl.webXR = owner;
|
74
|
+
ctrl.index = index;
|
75
|
+
ctrl.type = type;
|
76
|
+
|
77
|
+
const context = owner.context;
|
78
|
+
// from https://github.com/mrdoob/js/blob/master/examples/webxr_vr_dragging.html
|
79
|
+
// controllers
|
80
|
+
ctrl.controller = context.renderer.xr.getController(index);
|
81
|
+
ctrl.controllerGrip = context.renderer.xr.getControllerGrip(index);
|
82
|
+
ctrl.controllerModel = this.Factory.createControllerModel(ctrl.controller);
|
83
|
+
ctrl.controllerGrip.add(ctrl.controllerModel);
|
84
|
+
|
85
|
+
ctrl.hand = context.renderer.xr.getHand(index);
|
86
|
+
|
87
|
+
const loader = new GLTFLoader();
|
88
|
+
addDracoAndKTX2Loaders(loader, context);
|
89
|
+
if (ctrl.webXR.handModelPath && ctrl.webXR.handModelPath !== "")
|
90
|
+
loader.setPath(resolveUrl(owner.sourceId, ctrl.webXR.handModelPath));
|
91
|
+
else
|
92
|
+
// from XRHandMeshModel.js
|
93
|
+
loader.setPath('https://cdn.jsdelivr.net/npm/@webxr-input-profiles/[email protected]/dist/profiles/generic-hand/');
|
94
|
+
//@ts-ignore
|
95
|
+
const hand = new OculusHandModel(ctrl.hand, loader);
|
96
|
+
|
97
|
+
ctrl.hand.add(hand);
|
98
|
+
ctrl.hand.traverse(x => x.layers.set(2));
|
99
|
+
|
100
|
+
ctrl.handPointerModel = new OculusHandPointerModel(ctrl.hand, ctrl.controller);
|
101
|
+
|
102
|
+
|
103
|
+
// TODO remove all these once https://github.com/mrdoob/js/pull/23279 lands
|
104
|
+
ctrl.controller.addEventListener('connected', (_) => {
|
105
|
+
ctrl.setControllerLayers(ctrl.controllerModel, 2);
|
106
|
+
ctrl.setControllerLayers(ctrl.controllerGrip, 2);
|
107
|
+
ctrl.setControllerLayers(ctrl.hand, 2);
|
108
|
+
setTimeout(() => {
|
109
|
+
ctrl.setControllerLayers(ctrl.controllerModel, 2);
|
110
|
+
ctrl.setControllerLayers(ctrl.controllerGrip, 2);
|
111
|
+
ctrl.setControllerLayers(ctrl.hand, 2);
|
112
|
+
}, 1000);
|
113
|
+
});
|
114
|
+
|
115
|
+
// TODO: unsubscribe! this should be moved into onenable and ondisable!
|
116
|
+
// TODO remove all these once https://github.com/mrdoob/js/pull/23279 lands
|
117
|
+
ctrl.hand.addEventListener('connected', (event) => {
|
118
|
+
const xrInputSource = event.data;
|
119
|
+
if (xrInputSource.hand) {
|
120
|
+
if (owner.Rig) owner.Rig.add(ctrl.hand);
|
121
|
+
ctrl.type = ControllerType.PhysicalDevice;
|
122
|
+
ctrl.handPointerModel.traverse(x => x.layers.set(2)); // ignore raycast
|
123
|
+
ctrl.handPointerModel.pointerObject?.traverse(x => x.layers.set(2));
|
124
|
+
|
125
|
+
// when exiting and re-entering xr the joints are not parented to the hand anymore
|
126
|
+
// this is a workaround to fix that temporarely
|
127
|
+
// see https://github.com/needle-tools/needle-tiny-playground/issues/123
|
128
|
+
const jnts = ctrl.hand["joints"];
|
129
|
+
if (jnts) {
|
130
|
+
for (const key of Object.keys(jnts)) {
|
131
|
+
const joint = jnts[key];
|
132
|
+
if (joint.parent) continue;
|
133
|
+
ctrl.hand.add(joint);
|
134
|
+
}
|
135
|
+
}
|
136
|
+
}
|
137
|
+
});
|
138
|
+
|
139
|
+
return ctrl;
|
140
|
+
}
|
141
|
+
|
142
|
+
// TODO: replace with component events
|
143
|
+
public static addEventListener(evt: ControllerEvents, callback: (controller: WebXRController, args: any) => void) {
|
144
|
+
const list = this.eventSubs[evt] ?? [];
|
145
|
+
list.push(callback);
|
146
|
+
this.eventSubs[evt] = list;
|
147
|
+
}
|
148
|
+
|
149
|
+
// TODO: replace with component events
|
150
|
+
public static removeEventListener(evt: ControllerEvents, callback: (controller: WebXRController, args: any) => void) {
|
151
|
+
if (!callback) return;
|
152
|
+
const list = this.eventSubs[evt] ?? [];
|
153
|
+
const idx = list.indexOf(callback);
|
154
|
+
if (idx >= 0) list.splice(idx, 1);
|
155
|
+
this.eventSubs[evt] = list;
|
156
|
+
}
|
157
|
+
|
158
|
+
private static eventSubs: { [key: string]: Function[] } = {};
|
159
|
+
|
160
|
+
public webXR?: WebXR;
|
161
|
+
public index: number = -1;
|
162
|
+
public controllerModel!: XRControllerModel;
|
163
|
+
public controller!: Group;
|
164
|
+
public controllerGrip!: Group;
|
165
|
+
public hand!: Group;
|
166
|
+
public handPointerModel!: OculusHandPointerModel;
|
167
|
+
public grabbed: AttachedObject | null = null;
|
168
|
+
public input: XRInputSource | null = null;
|
169
|
+
public type: ControllerType = ControllerType.PhysicalDevice;
|
170
|
+
public showRaycastLine: boolean = true;
|
171
|
+
public enableRaycasts: boolean = true;
|
172
|
+
public enableDefaultControls: boolean = true;
|
173
|
+
|
174
|
+
get isUsingHands(): boolean {
|
175
|
+
const r = this.input?.hand;
|
176
|
+
return r !== null && r !== undefined;
|
177
|
+
}
|
178
|
+
|
179
|
+
get wrist(): Object3D | null {
|
180
|
+
if (!this.hand) return null;
|
181
|
+
const jnts = this.hand["joints"];
|
182
|
+
if (!jnts) return null;
|
183
|
+
return jnts["wrist"];
|
184
|
+
}
|
185
|
+
|
186
|
+
private _wristQuaternion: Quaternion | null = null;
|
187
|
+
getWristQuaternion(): Quaternion | null {
|
188
|
+
const wrist = this.wrist;
|
189
|
+
if (!wrist) return null;
|
190
|
+
if (!this._wristQuaternion) this._wristQuaternion = new Quaternion();
|
191
|
+
const wr = getWorldQuaternion(wrist).multiply(this._wristQuaternion.setFromEuler(new Euler(-Math.PI / 4, 0, 0)));
|
192
|
+
return wr;
|
193
|
+
}
|
194
|
+
|
195
|
+
private movementVector: Vector3 = new Vector3();
|
196
|
+
private worldRot: Quaternion = new Quaternion();
|
197
|
+
private joystick: Vector2 = new Vector2();
|
198
|
+
private didRotate: boolean = false;
|
199
|
+
private didTeleport: boolean = false;
|
200
|
+
private didChangeScale: boolean = false;
|
201
|
+
private static PreviousCameraFarDistance: number | undefined = undefined;
|
202
|
+
private static MovementSpeedFactor: number = 1;
|
203
|
+
|
204
|
+
private lastHit: Intersection | null = null;
|
205
|
+
|
206
|
+
private raycastLine: Line | null = null;
|
207
|
+
private _raycastHitPoint: Object3D | null = null;
|
208
|
+
private _connnectedCallback: any | null = null;
|
209
|
+
private _disconnectedCallback: any | null = null;
|
210
|
+
private _selectStartEvt: any | null = null;
|
211
|
+
private _selectEndEvt: any | null = null;
|
212
|
+
|
213
|
+
public get selectionDown(): boolean { return this._selectionPressed && !this._selectionPressedLastFrame; }
|
214
|
+
public get selectionUp(): boolean { return !this._selectionPressed && this._selectionPressedLastFrame; }
|
215
|
+
public get selectionPressed(): boolean { return this._selectionPressed; }
|
216
|
+
public get selectionClick(): boolean { return this._selectionEndTime - this._selectionStartTime < 0.3; }
|
217
|
+
public get raycastHitPoint(): Object3D | null { return this._raycastHitPoint; }
|
218
|
+
|
219
|
+
private _selectionPressed: boolean = false;
|
220
|
+
private _selectionPressedLastFrame: boolean = false;
|
221
|
+
private _selectionStartTime: number = 0;
|
222
|
+
private _selectionEndTime: number = 0;
|
223
|
+
|
224
|
+
public get useSmoothing(): boolean { return this._useSmoothing };
|
225
|
+
private _useSmoothing: boolean = true;
|
226
|
+
|
227
|
+
awake(): void {
|
228
|
+
if (!this.controller) {
|
229
|
+
console.warn("WebXRController: Missing controller object.", this);
|
230
|
+
return;
|
231
|
+
}
|
232
|
+
this._connnectedCallback = this.onSourceConnected.bind(this);
|
233
|
+
this._disconnectedCallback = this.onSourceDisconnected.bind(this);
|
234
|
+
this._selectStartEvt = this.onSelectStart.bind(this);
|
235
|
+
this._selectEndEvt = this.onSelectEnd.bind(this);
|
236
|
+
if (this.type === ControllerType.Touch) {
|
237
|
+
this.controllerGrip.addEventListener("connected", this._connnectedCallback);
|
238
|
+
this.controllerGrip.addEventListener("disconnected", this._disconnectedCallback);
|
239
|
+
this.controller.addEventListener('selectstart', this._selectStartEvt);
|
240
|
+
this.controller.addEventListener('selectend', this._selectEndEvt);
|
241
|
+
}
|
242
|
+
if (this.type === ControllerType.PhysicalDevice) {
|
243
|
+
this.controller.addEventListener('selectstart', this._selectStartEvt);
|
244
|
+
this.controller.addEventListener('selectend', this._selectEndEvt);
|
245
|
+
}
|
246
|
+
}
|
247
|
+
|
248
|
+
onDestroy(): void {
|
249
|
+
if (this.type === ControllerType.Touch) {
|
250
|
+
this.controllerGrip.removeEventListener("connected", this._connnectedCallback);
|
251
|
+
this.controllerGrip.removeEventListener("disconnected", this._disconnectedCallback);
|
252
|
+
this.controller.removeEventListener('selectstart', this._selectStartEvt);
|
253
|
+
this.controller.removeEventListener('selectend', this._selectEndEvt);
|
254
|
+
}
|
255
|
+
if (this.type === ControllerType.PhysicalDevice) {
|
256
|
+
this.controller.removeEventListener('selectstart', this._selectStartEvt);
|
257
|
+
this.controller.removeEventListener('selectend', this._selectEndEvt);
|
258
|
+
}
|
259
|
+
|
260
|
+
this.hand?.clear();
|
261
|
+
this.controllerGrip?.clear();
|
262
|
+
this.controller?.clear();
|
263
|
+
}
|
264
|
+
|
265
|
+
public onEnable(): void {
|
266
|
+
if (!this.webXR) {
|
267
|
+
console.warn("No WebXR component assigned to WebXRController.");
|
268
|
+
return;
|
269
|
+
}
|
270
|
+
|
271
|
+
if (this.hand)
|
272
|
+
this.hand.name = "Hand";
|
273
|
+
if (this.controllerGrip)
|
274
|
+
this.controllerGrip.name = "ControllerGrip";
|
275
|
+
if (this.controller)
|
276
|
+
this.controller.name = "Controller";
|
277
|
+
if (this.raycastLine)
|
278
|
+
this.raycastLine.name = "RaycastLine;"
|
279
|
+
|
280
|
+
if (this.webXR.Controllers.indexOf(this) < 0)
|
281
|
+
this.webXR.Controllers.push(this);
|
282
|
+
|
283
|
+
if (!this.raycastLine)
|
284
|
+
this.raycastLine = WebXRController.CreateRaycastLine();
|
285
|
+
if (!this._raycastHitPoint)
|
286
|
+
this._raycastHitPoint = WebXRController.CreateRaycastHitPoint();
|
287
|
+
|
288
|
+
this.webXR.Rig?.add(this.hand);
|
289
|
+
this.webXR.Rig?.add(this.controllerGrip);
|
290
|
+
this.webXR.Rig?.add(this.controller);
|
291
|
+
this.webXR.Rig?.add(this.raycastLine);
|
292
|
+
this.raycastLine?.add(this._raycastHitPoint);
|
293
|
+
this._raycastHitPoint.visible = false;
|
294
|
+
this.hand.add(this.handPointerModel);
|
295
|
+
if (debug)
|
296
|
+
console.log("ADDED TO RIG", this.webXR.Rig);
|
297
|
+
|
298
|
+
// // console.log("enable", this.index, this.controllerGrip.uuid)
|
299
|
+
}
|
300
|
+
|
301
|
+
onDisable(): void {
|
302
|
+
// console.log("XR controller disabled", this);
|
303
|
+
this.hand?.removeFromParent();
|
304
|
+
this.controllerGrip?.removeFromParent();
|
305
|
+
this.controller?.removeFromParent();
|
306
|
+
this.raycastLine?.removeFromParent();
|
307
|
+
this._raycastHitPoint?.removeFromParent();
|
308
|
+
// console.log("Disable", this._connnectedCallback, this._disconnectedCallback);
|
309
|
+
// this.controllerGrip.removeEventListener("connected", this._connnectedCallback);
|
310
|
+
// this.controllerGrip.removeEventListener("disconnected", this._disconnectedCallback);
|
311
|
+
|
312
|
+
if (this.webXR) {
|
313
|
+
const i = this.webXR.Controllers.indexOf(this);
|
314
|
+
if (i >= 0)
|
315
|
+
this.webXR.Controllers.splice(i, 1);
|
316
|
+
}
|
317
|
+
}
|
318
|
+
|
319
|
+
// onDestroy(): void {
|
320
|
+
// console.log("destroyed", this.index);
|
321
|
+
// }
|
322
|
+
|
323
|
+
private _isConnected: boolean = false;
|
324
|
+
|
325
|
+
private onSourceConnected(e: { data: XRInputSource, target: any }) {
|
326
|
+
if (this._isConnected) {
|
327
|
+
console.warn("Received connected event for controller that is already connected", this.index, e);
|
328
|
+
return;
|
329
|
+
}
|
330
|
+
this._isConnected = true;
|
331
|
+
this.input = e.data;
|
332
|
+
|
333
|
+
if (this.type === ControllerType.Touch) {
|
334
|
+
this.onSelectStart();
|
335
|
+
}
|
336
|
+
}
|
337
|
+
|
338
|
+
private onSourceDisconnected(_e: any) {
|
339
|
+
if (!this._isConnected) {
|
340
|
+
console.warn("Received discnnected event for controller that is not connected", _e);
|
341
|
+
return;
|
342
|
+
}
|
343
|
+
this._isConnected = false;
|
344
|
+
if (this.type === ControllerType.Touch) {
|
345
|
+
this.onSelectEnd();
|
346
|
+
}
|
347
|
+
this.input = null;
|
348
|
+
}
|
349
|
+
|
350
|
+
private createPointerEvent(type: string) {
|
351
|
+
switch (type) {
|
352
|
+
case "down":
|
353
|
+
this.context.input.createPointerDown(new NEPointerEvent(InputEvents.PointerDown, null, { clientX: 0, clientY: 0, button: this.index, pointerType: PointerType.Touch }));
|
354
|
+
break;
|
355
|
+
case "move":
|
356
|
+
break;
|
357
|
+
case "up":
|
358
|
+
this.context.input.createPointerUp(new NEPointerEvent(InputEvents.PointerUp, null, { clientX: 0, clientY: 0, button: this.index, pointerType: PointerType.Touch }));
|
359
|
+
break;
|
360
|
+
}
|
361
|
+
}
|
362
|
+
|
363
|
+
rayRotation: Quaternion = new Quaternion();
|
364
|
+
|
365
|
+
private raycastUpdate(raycastLine: Line, wp: Vector3) {
|
366
|
+
const allowRaycastLineVisible = this.showRaycastLine && this.type !== ControllerType.Touch;
|
367
|
+
if (this.type === ControllerType.Touch) {
|
368
|
+
raycastLine.visible = false;
|
369
|
+
}
|
370
|
+
else if (this.isUsingHands) {
|
371
|
+
raycastLine.visible = !this.grabbed && allowRaycastLineVisible;
|
372
|
+
setWorldPosition(raycastLine, wp);
|
373
|
+
const jnts = this.hand!['joints'];
|
374
|
+
if (jnts) {
|
375
|
+
const wrist = jnts['wrist'];
|
376
|
+
if (wrist && this.grabbed && this.grabbed.isCloseGrab) {
|
377
|
+
const wr = this.getWristQuaternion();
|
378
|
+
if (wr)
|
379
|
+
this.rayRotation.copy(wr);
|
380
|
+
// this.rayRotation.slerp(wr, this.useSmoothing ? t * 2 : 1);
|
381
|
+
}
|
382
|
+
}
|
383
|
+
setWorldQuaternion(raycastLine, this.rayRotation);
|
384
|
+
}
|
385
|
+
else {
|
386
|
+
raycastLine.visible = allowRaycastLineVisible;
|
387
|
+
setWorldQuaternion(raycastLine, this.rayRotation);
|
388
|
+
setWorldPosition(raycastLine, wp);
|
389
|
+
}
|
390
|
+
}
|
391
|
+
|
392
|
+
update(): void {
|
393
|
+
if (!this.webXR) return;
|
394
|
+
|
395
|
+
// TODO: we should wait until we actually have models, this is just a workaround
|
396
|
+
if (this.context.time.frameCount % 60 === 0) {
|
397
|
+
this.setControllerLayers(this.controller, 2);
|
398
|
+
this.setControllerLayers(this.controllerGrip, 2);
|
399
|
+
this.setControllerLayers(this.hand, 2);
|
400
|
+
}
|
401
|
+
|
402
|
+
const subs = WebXRController.eventSubs[ControllerEvents.Update];
|
403
|
+
if (subs && subs.length > 0) {
|
404
|
+
for (const sub of subs) {
|
405
|
+
sub(this);
|
406
|
+
}
|
407
|
+
}
|
408
|
+
|
409
|
+
let t = 1;
|
410
|
+
if (this.type === ControllerType.PhysicalDevice) t = this.context.time.deltaTime / .1;
|
411
|
+
else if (this.isUsingHands && this.handPointerModel.pinched) t = this.context.time.deltaTime / .3;
|
412
|
+
this.rayRotation.slerp(getWorldQuaternion(this.controller), this.useSmoothing ? t : 1.0);
|
413
|
+
const wp = getWorldPosition(this.controller);
|
414
|
+
|
415
|
+
// hide hand pointer model, it's giant and doesn't really help
|
416
|
+
if (this.isUsingHands && this.handPointerModel.cursorObject) {
|
417
|
+
this.handPointerModel.cursorObject.visible = false;
|
418
|
+
}
|
419
|
+
|
420
|
+
// perform raycasts
|
421
|
+
if(this.enableRaycasts)
|
422
|
+
{
|
423
|
+
if (this.raycastLine) {
|
424
|
+
this.raycastUpdate(this.raycastLine, wp);
|
425
|
+
}
|
426
|
+
|
427
|
+
this.lastHit = this.updateLastHit();
|
428
|
+
|
429
|
+
if (this.grabbed) {
|
430
|
+
this.grabbed.update();
|
431
|
+
}
|
432
|
+
}
|
433
|
+
else { // hide line when raycasting is disabled
|
434
|
+
if (this.raycastLine) {
|
435
|
+
this.raycastLine.visible = false;
|
436
|
+
}
|
437
|
+
}
|
438
|
+
|
439
|
+
this._selectionPressedLastFrame = this._selectionPressed;
|
440
|
+
|
441
|
+
if (this.selectStartCallback) {
|
442
|
+
this.selectStartCallback();
|
443
|
+
}
|
444
|
+
}
|
445
|
+
|
446
|
+
onUpdate(session: XRSession) {
|
447
|
+
this.lastHit = null;
|
448
|
+
|
449
|
+
if (!session || session.inputSources.length <= this.index) {
|
450
|
+
this.input = null;
|
451
|
+
return;
|
452
|
+
}
|
453
|
+
if (this.type === ControllerType.PhysicalDevice)
|
454
|
+
this.input = session.inputSources[this.index];
|
455
|
+
if (!this.input) return;
|
456
|
+
const rig = this.webXR!.Rig;
|
457
|
+
if (!rig) return;
|
458
|
+
|
459
|
+
if (this._didNotEndSelection && !this.handPointerModel.pinched) {
|
460
|
+
this._didNotEndSelection = false;
|
461
|
+
this.onSelectEnd();
|
462
|
+
}
|
463
|
+
|
464
|
+
this.updateStick(this.input);
|
465
|
+
|
466
|
+
const buttons = this.input?.gamepad?.buttons;
|
467
|
+
|
468
|
+
if(this.enableDefaultControls) {
|
469
|
+
switch (this.input.handedness) {
|
470
|
+
case "left":
|
471
|
+
this.movementUpdate(rig, buttons);
|
472
|
+
break;
|
473
|
+
|
474
|
+
case "right":
|
475
|
+
this.rotationUpdate(rig, buttons);
|
476
|
+
break;
|
477
|
+
}
|
478
|
+
}
|
479
|
+
}
|
480
|
+
|
481
|
+
|
482
|
+
private movementUpdate(rig: Object3D, buttons?: readonly GamepadButton[]) {
|
483
|
+
const speedFactor = 3 * WebXRController.MovementSpeedFactor;
|
484
|
+
const powFactor = 2;
|
485
|
+
const speed = Mathf.clamp01(this.joystick.length() * 2);
|
486
|
+
|
487
|
+
const sideDir = this.joystick.x > 0 ? 1 : -1;
|
488
|
+
let side = Math.pow(this.joystick.x, powFactor);
|
489
|
+
side *= sideDir;
|
490
|
+
side *= speed;
|
491
|
+
|
492
|
+
|
493
|
+
const forwardDir = this.joystick.y > 0 ? 1 : -1;
|
494
|
+
let forward = Math.pow(this.joystick.y, powFactor);
|
495
|
+
forward *= forwardDir;
|
496
|
+
side *= speed;
|
497
|
+
|
498
|
+
rig.getWorldQuaternion(this.worldRot);
|
499
|
+
this.movementVector.set(side, 0, forward);
|
500
|
+
this.movementVector.applyQuaternion(this.webXR!.TransformOrientation);
|
501
|
+
this.movementVector.y = 0;
|
502
|
+
this.movementVector.applyQuaternion(this.worldRot);
|
503
|
+
this.movementVector.multiplyScalar(speedFactor * this.context.time.deltaTime);
|
504
|
+
rig.position.add(this.movementVector);
|
505
|
+
|
506
|
+
if (this.isUsingHands)
|
507
|
+
this.runTeleport(rig, buttons);
|
508
|
+
}
|
509
|
+
|
510
|
+
private rotationUpdate(rig: Object3D, buttons?: readonly GamepadButton[]) {
|
511
|
+
const rotate = this.joystick.x;
|
512
|
+
const rotAbs = Math.abs(rotate);
|
513
|
+
if (rotAbs < 0.4) {
|
514
|
+
this.didRotate = false;
|
515
|
+
}
|
516
|
+
else if (rotAbs > .5 && !this.didRotate) {
|
517
|
+
const dir = rotate > 0 ? -1 : 1;
|
518
|
+
rig.rotateY(Mathf.toRadians(30 * dir));
|
519
|
+
this.didRotate = true;
|
520
|
+
}
|
521
|
+
|
522
|
+
this.runTeleport(rig, buttons);
|
523
|
+
}
|
524
|
+
private _pinchStartTime: number | undefined = undefined;
|
525
|
+
|
526
|
+
private runTeleport(rig: Object3D, buttons?: readonly GamepadButton[]) {
|
527
|
+
let teleport = -this.joystick.y;
|
528
|
+
if (this.hand?.visible && !this.grabbed) {
|
529
|
+
const pinched = this.handPointerModel.isPinched();
|
530
|
+
if (pinched && this._pinchStartTime === undefined) {
|
531
|
+
this._pinchStartTime = this.context.time.time;
|
532
|
+
}
|
533
|
+
if (pinched && this._pinchStartTime && this.context.time.time - this._pinchStartTime > .8) {
|
534
|
+
// hacky approach for basic hand teleportation -
|
535
|
+
// we teleport if we pinch and the back of the hand points down (open hand gesture)
|
536
|
+
// const v1 = new Vector3();
|
537
|
+
// const worldQuaternion = new Quaternion();
|
538
|
+
// this.controller.getWorldQuaternion(worldQuaternion);
|
539
|
+
// v1.copy(this.controller.up).applyQuaternion(worldQuaternion);
|
540
|
+
// const dotPr = -v1.dot(this.controller.up);
|
541
|
+
teleport = this.handPointerModel.isPinched() ? 1 : 0;
|
542
|
+
}
|
543
|
+
if (!pinched) this._pinchStartTime = undefined;
|
544
|
+
}
|
545
|
+
else this._pinchStartTime = undefined;
|
546
|
+
|
547
|
+
const inVR = this.webXR!.IsInVR;
|
548
|
+
const xrRig = this.webXR!.Rig;
|
549
|
+
let doTeleport = teleport > .5 && inVR;
|
550
|
+
let isInMiniatureMode = xrRig ? xrRig?.scale?.x < .999 : false;
|
551
|
+
let newRigScale: number | null = null;
|
552
|
+
|
553
|
+
if (buttons && this.input && !this.input.hand) {
|
554
|
+
for (let i = 0; i < buttons.length; i++) {
|
555
|
+
const btn = buttons[i];
|
556
|
+
// button[4] seems to be the A button if it exists. On hololens it's randomly pressed though for hands
|
557
|
+
// see https://www.w3.org/TR/webxr-gamepads-module-1/#xr-standard-gamepad-mapping
|
558
|
+
if (i === 4) {
|
559
|
+
if (btn.pressed && !this.didChangeScale && inVR) {
|
560
|
+
this.didChangeScale = true;
|
561
|
+
const rig = xrRig;
|
562
|
+
if (rig) {
|
563
|
+
const args = this.switchScale(rig, doTeleport, isInMiniatureMode, newRigScale);
|
564
|
+
doTeleport = args.doTeleport;
|
565
|
+
isInMiniatureMode = args.isInMiniatureMode;
|
566
|
+
newRigScale = args.newRigScale;
|
567
|
+
}
|
568
|
+
}
|
569
|
+
else if (!btn.pressed)
|
570
|
+
this.didChangeScale = false;
|
571
|
+
}
|
572
|
+
}
|
573
|
+
}
|
574
|
+
|
575
|
+
if (doTeleport) {
|
576
|
+
if (!this.didTeleport) {
|
577
|
+
const rc = this.raycast();
|
578
|
+
this.didTeleport = true;
|
579
|
+
if (rc && rc.length > 0) {
|
580
|
+
const hit = rc[0];
|
581
|
+
if (isInMiniatureMode || this.isValidTeleportTarget(hit.object)) {
|
582
|
+
const point = hit.point;
|
583
|
+
setWorldPosition(rig, point);
|
584
|
+
}
|
585
|
+
}
|
586
|
+
}
|
587
|
+
}
|
588
|
+
else if (teleport < .1) {
|
589
|
+
this.didTeleport = false;
|
590
|
+
}
|
591
|
+
|
592
|
+
if (newRigScale !== null) {
|
593
|
+
rig.scale.set(newRigScale, newRigScale, newRigScale);
|
594
|
+
rig.updateMatrixWorld();
|
595
|
+
}
|
596
|
+
}
|
597
|
+
|
598
|
+
|
599
|
+
private isValidTeleportTarget(obj: Object3D): boolean {
|
600
|
+
return GameObject.getComponentInParent(obj, TeleportTarget) != null;
|
601
|
+
}
|
602
|
+
|
603
|
+
private switchScale(rig: Object3D, doTeleport: boolean, isInMiniatureMode: boolean, newRigScale: number | null) {
|
604
|
+
if (!isInMiniatureMode) {
|
605
|
+
isInMiniatureMode = true;
|
606
|
+
doTeleport = true;
|
607
|
+
newRigScale = .1;
|
608
|
+
WebXRController.MovementSpeedFactor = newRigScale * 2;
|
609
|
+
const cam = this.context.mainCamera as PerspectiveCamera;
|
610
|
+
WebXRController.PreviousCameraFarDistance = cam.far;
|
611
|
+
cam.far /= newRigScale;
|
612
|
+
}
|
613
|
+
else {
|
614
|
+
isInMiniatureMode = false;
|
615
|
+
rig.scale.set(1, 1, 1);
|
616
|
+
newRigScale = 1;
|
617
|
+
WebXRController.MovementSpeedFactor = 1;
|
618
|
+
const cam = this.context.mainCamera as PerspectiveCamera;
|
619
|
+
if (WebXRController.PreviousCameraFarDistance)
|
620
|
+
cam.far = WebXRController.PreviousCameraFarDistance;
|
621
|
+
}
|
622
|
+
return { doTeleport, isInMiniatureMode, newRigScale }
|
623
|
+
}
|
624
|
+
|
625
|
+
private updateStick(inputSource: XRInputSource) {
|
626
|
+
if (!inputSource || !inputSource.gamepad || inputSource.gamepad.axes?.length < 4) return;
|
627
|
+
this.joystick.x = inputSource.gamepad.axes[2];
|
628
|
+
this.joystick.y = inputSource.gamepad.axes[3];
|
629
|
+
}
|
630
|
+
|
631
|
+
private updateLastHit(): Intersection | null {
|
632
|
+
const rc = this.raycast();
|
633
|
+
const hit = rc ? rc[0] : null;
|
634
|
+
this.lastHit = hit;
|
635
|
+
let factor = 1;
|
636
|
+
if (this.webXR!.Rig) {
|
637
|
+
factor /= this.webXR!.Rig.scale.x;
|
638
|
+
}
|
639
|
+
// if (!hit) factor = 0;
|
640
|
+
|
641
|
+
if (this.raycastLine) {
|
642
|
+
this.raycastLine.scale.z = factor * (this.lastHit?.distance ?? 9999);
|
643
|
+
const mat = this.raycastLine.material as LineBasicMaterial;
|
644
|
+
if (hit != null) mat.color = WebXRController.raycastColor;
|
645
|
+
else mat.color = WebXRController.raycastNoHitColor;
|
646
|
+
}
|
647
|
+
if (this._raycastHitPoint) {
|
648
|
+
if (this.lastHit != null) {
|
649
|
+
this._raycastHitPoint.position.z = -1;// -this.lastHit.distance;
|
650
|
+
const scale = Mathf.clamp(this.lastHit.distance * .01 * factor, .015, .1);
|
651
|
+
this._raycastHitPoint.scale.set(scale, scale, scale);
|
652
|
+
}
|
653
|
+
this._raycastHitPoint.visible = this.lastHit !== null && this.lastHit !== undefined;
|
654
|
+
}
|
655
|
+
return hit;
|
656
|
+
}
|
657
|
+
|
658
|
+
private onSelectStart() {
|
659
|
+
if (!this.context.connection.allowEditing) return;
|
660
|
+
// console.log("SELECT START", _event);
|
661
|
+
// if we process the event immediately the controller
|
662
|
+
// world positions are not yet correctly updated and we have info from the last frame
|
663
|
+
// so we delay the event processing one frame
|
664
|
+
// only necessary for AR - ideally we can get it to work right here
|
665
|
+
// but should be fine as a workaround for now
|
666
|
+
this.selectStartCallback = () => this.onHandleSelectStart();
|
667
|
+
}
|
668
|
+
|
669
|
+
private selectStartCallback: Function | null = null;
|
670
|
+
private lastSelectStartObject: Object3D | null = null;;
|
671
|
+
|
672
|
+
private onHandleSelectStart() {
|
673
|
+
this.selectStartCallback = null;
|
674
|
+
this._selectionPressed = true;
|
675
|
+
this._selectionStartTime = this.context.time.time;
|
676
|
+
this._selectionEndTime = 1000;
|
677
|
+
// console.log("DOWN", this.index, WebXRController.eventSubs);
|
678
|
+
|
679
|
+
// let maxDistance = this.isUsingHands ? .1 : undefined;
|
680
|
+
let intersections: Intersection[] | null = null;
|
681
|
+
let closeGrab: boolean = false;
|
682
|
+
if (this.isUsingHands) {
|
683
|
+
intersections = this.overlap();
|
684
|
+
if (intersections.length <= 0) {
|
685
|
+
intersections = this.raycast();
|
686
|
+
closeGrab = false;
|
687
|
+
}
|
688
|
+
else {
|
689
|
+
closeGrab = true;
|
690
|
+
}
|
691
|
+
}
|
692
|
+
else intersections = this.raycast();
|
693
|
+
|
694
|
+
if (debug)
|
695
|
+
console.log("onHandleSelectStart", "close grab? " + closeGrab, "intersections", intersections);
|
696
|
+
|
697
|
+
if (intersections && intersections.length > 0) {
|
698
|
+
for (const intersection of intersections) {
|
699
|
+
const object = intersection.object;
|
700
|
+
this.lastSelectStartObject = object;
|
701
|
+
const args = { selected: object, grab: object };
|
702
|
+
const subs = WebXRController.eventSubs[ControllerEvents.SelectStart];
|
703
|
+
if (subs && subs.length > 0) {
|
704
|
+
for (const sub of subs) {
|
705
|
+
sub(this, args);
|
706
|
+
}
|
707
|
+
}
|
708
|
+
if (args.grab !== object && debug)
|
709
|
+
console.log("Grabbed object changed", "original", object, "new", args.grab);
|
710
|
+
if (args.grab) {
|
711
|
+
this.grabbed = AttachedObject.TryTake(this, args.grab, intersection, closeGrab);
|
712
|
+
}
|
713
|
+
break;
|
714
|
+
}
|
715
|
+
}
|
716
|
+
else {
|
717
|
+
const subs = WebXRController.eventSubs[ControllerEvents.SelectStart];
|
718
|
+
const args = { selected: null, grab: null };
|
719
|
+
if (subs && subs.length > 0) {
|
720
|
+
for (const sub of subs) {
|
721
|
+
sub(this, args);
|
722
|
+
}
|
723
|
+
}
|
724
|
+
}
|
725
|
+
}
|
726
|
+
|
727
|
+
private _didNotEndSelection: boolean = false;
|
728
|
+
|
729
|
+
private onSelectEnd() {
|
730
|
+
if (this.isUsingHands) {
|
731
|
+
if (this.handPointerModel.pinched) {
|
732
|
+
this._didNotEndSelection = true;
|
733
|
+
return;
|
734
|
+
}
|
735
|
+
}
|
736
|
+
|
737
|
+
if (!this._selectionPressed) return;
|
738
|
+
this.selectStartCallback = null;
|
739
|
+
this._selectionPressed = false;
|
740
|
+
this._selectionEndTime = this.context.time.time;
|
741
|
+
|
742
|
+
const args = { grab: this.grabbed?.selected ?? this.lastSelectStartObject };
|
743
|
+
const subs = WebXRController.eventSubs[ControllerEvents.SelectEnd];
|
744
|
+
if (subs && subs.length > 0) {
|
745
|
+
for (const sub of subs) {
|
746
|
+
sub(this, args);
|
747
|
+
}
|
748
|
+
}
|
749
|
+
|
750
|
+
if (this.grabbed) {
|
751
|
+
this.grabbed.free();
|
752
|
+
this.grabbed = null;
|
753
|
+
}
|
754
|
+
}
|
755
|
+
|
756
|
+
private testIsVisible(obj: Object3D | null): boolean {
|
757
|
+
if (!obj) return false;
|
758
|
+
if (GameObject.isActiveInHierarchy(obj) === false) return false;
|
759
|
+
if (UIRaycastUtils.isInteractable(obj) === false) {
|
760
|
+
return false;
|
761
|
+
}
|
762
|
+
return true;
|
763
|
+
// if (!obj.visible) return false;
|
764
|
+
// return this.testIsVisible(obj.parent);
|
765
|
+
}
|
766
|
+
|
767
|
+
private setControllerLayers(obj: Object3D, layer: number) {
|
768
|
+
if (!obj) return;
|
769
|
+
obj.layers.set(layer);
|
770
|
+
if (obj.children) {
|
771
|
+
for (const ch of obj.children) {
|
772
|
+
if (this.grabbed?.selected === ch || this.grabbed?.selectedMesh === ch) {
|
773
|
+
continue;
|
774
|
+
}
|
775
|
+
this.setControllerLayers(ch, layer);
|
776
|
+
}
|
777
|
+
}
|
778
|
+
}
|
779
|
+
|
780
|
+
public getRay(): Ray {
|
781
|
+
const ray = new Ray();
|
782
|
+
// this.tempMatrix.identity().extractRotation(this.controller.matrixWorld);
|
783
|
+
// ray.origin.setFromMatrixPosition(this.controller.matrixWorld);
|
784
|
+
ray.origin.copy(getWorldPosition(this.controller));
|
785
|
+
ray.direction.set(0, 0, -1).applyQuaternion(this.rayRotation);
|
786
|
+
return ray;
|
787
|
+
}
|
788
|
+
|
789
|
+
private closeGrabBoundingBoxHelper?: BoxHelper;
|
790
|
+
|
791
|
+
public overlap(): Intersection[] {
|
792
|
+
const overlapCenter = (this.isUsingHands && this.handPointerModel) ? this.handPointerModel.pointerObject : this.controllerGrip;
|
793
|
+
|
794
|
+
if (debug) {
|
795
|
+
if (!this.closeGrabBoundingBoxHelper && overlapCenter) {
|
796
|
+
this.closeGrabBoundingBoxHelper = new BoxHelper(overlapCenter, 0xffff00);
|
797
|
+
this.scene.add(this.closeGrabBoundingBoxHelper);
|
798
|
+
}
|
799
|
+
|
800
|
+
if (this.closeGrabBoundingBoxHelper && overlapCenter) {
|
801
|
+
this.closeGrabBoundingBoxHelper.setFromObject(overlapCenter);
|
802
|
+
}
|
803
|
+
}
|
804
|
+
|
805
|
+
if (!overlapCenter)
|
806
|
+
return new Array<Intersection>();
|
807
|
+
|
808
|
+
const wp = getWorldPosition(overlapCenter).clone();
|
809
|
+
return this.context.physics.sphereOverlap(wp, .02);
|
810
|
+
}
|
811
|
+
|
812
|
+
public raycast(): Intersection[] {
|
813
|
+
const opts = new RaycastOptions();
|
814
|
+
opts.layerMask = new Layers();
|
815
|
+
opts.layerMask.enableAll();
|
816
|
+
opts.layerMask.disable(2);
|
817
|
+
opts.ray = this.getRay();
|
818
|
+
const hits = this.context.physics.raycast(opts);
|
819
|
+
for (let i = 0; i < hits.length; i++) {
|
820
|
+
const hit = hits[i];
|
821
|
+
const obj = hit.object;
|
822
|
+
if (!this.testIsVisible(obj)) {
|
823
|
+
hits.splice(i, 1);
|
824
|
+
i--;
|
825
|
+
continue;
|
826
|
+
}
|
827
|
+
hit.object = UIRaycastUtils.getObject(obj);
|
828
|
+
break;
|
829
|
+
}
|
830
|
+
// console.log(...hits);
|
831
|
+
return hits;
|
832
|
+
}
|
833
|
+
}
|
834
|
+
|
835
|
+
|
836
|
+
export enum AttachedObjectEvents {
|
837
|
+
WillTake = "WillTake",
|
838
|
+
DidTake = "DidTake",
|
839
|
+
WillFree = "WillFree",
|
840
|
+
DidFree = "DidFree",
|
841
|
+
}
|
842
|
+
|
843
|
+
export class AttachedObject {
|
844
|
+
|
845
|
+
public static Events: { [key: string]: Function[] } = {};
|
846
|
+
public static AddEventListener(event: AttachedObjectEvents, callback: Function): Function {
|
847
|
+
if (!AttachedObject.Events[event]) AttachedObject.Events[event] = [];
|
848
|
+
AttachedObject.Events[event].push(callback);
|
849
|
+
return callback;
|
850
|
+
}
|
851
|
+
public static RemoveEventListener(event: AttachedObjectEvents, callback: Function | null) {
|
852
|
+
if (!callback) return;
|
853
|
+
if (!AttachedObject.Events[event]) return;
|
854
|
+
const idx = AttachedObject.Events[event].indexOf(callback);
|
855
|
+
if (idx >= 0) AttachedObject.Events[event].splice(idx, 1);
|
856
|
+
}
|
857
|
+
|
858
|
+
|
859
|
+
public static Current: AttachedObject[] = [];
|
860
|
+
|
861
|
+
private static Register(obj: AttachedObject) {
|
862
|
+
|
863
|
+
if (!this.Current.find(x => x === obj)) {
|
864
|
+
this.Current.push(obj);
|
865
|
+
}
|
866
|
+
}
|
867
|
+
|
868
|
+
private static Remove(obj: AttachedObject) {
|
869
|
+
const i = this.Current.indexOf(obj);
|
870
|
+
if (i >= 0) {
|
871
|
+
this.Current.splice(i, 1);
|
872
|
+
}
|
873
|
+
}
|
874
|
+
|
875
|
+
public static TryTake(controller: WebXRController, candidate: Object3D, intersection: Intersection, closeGrab: boolean): AttachedObject | null {
|
876
|
+
const interactable = GameObject.getComponentInParent(candidate, Interactable);
|
877
|
+
if (!interactable) {
|
878
|
+
if (debug)
|
879
|
+
console.warn("Prevented taking object that is not interactable", candidate);
|
880
|
+
return null;
|
881
|
+
}
|
882
|
+
else candidate = interactable.gameObject;
|
883
|
+
|
884
|
+
|
885
|
+
let objectToAttach = candidate;
|
886
|
+
const sync = GameObject.getComponentInParent(candidate, SyncedTransform);
|
887
|
+
if (sync) {
|
888
|
+
sync.requestOwnership();
|
889
|
+
objectToAttach = sync.gameObject;
|
890
|
+
}
|
891
|
+
|
892
|
+
for (const o of this.Current) {
|
893
|
+
if (o.selected === objectToAttach) {
|
894
|
+
if (o.controller === controller) return o;
|
895
|
+
o.free();
|
896
|
+
o.Take(controller, objectToAttach, candidate, sync, interactable, intersection, closeGrab);
|
897
|
+
return o;
|
898
|
+
}
|
899
|
+
}
|
900
|
+
|
901
|
+
const att = new AttachedObject();
|
902
|
+
att.Take(controller, objectToAttach, candidate, sync, interactable, intersection, closeGrab);
|
903
|
+
return att;
|
904
|
+
}
|
905
|
+
|
906
|
+
|
907
|
+
public sync: SyncedTransform | null = null;
|
908
|
+
public selected: Object3D | null = null;
|
909
|
+
public selectedParent: Object3D | null = null;
|
910
|
+
public selectedMesh: Mesh | null = null;
|
911
|
+
public controller: WebXRController | null = null;
|
912
|
+
public grabTime: number = 0;
|
913
|
+
public grabUUID: string = "";
|
914
|
+
public isCloseGrab: boolean = false; // when taken via sphere cast with hands
|
915
|
+
|
916
|
+
private originalMaterial: Material | Material[] | null = null;
|
917
|
+
private usageMarker: UsageMarker | null = null;
|
918
|
+
private rigidbodies: Rigidbody[] | null = null;
|
919
|
+
private didReparent: boolean = false;
|
920
|
+
private grabDistance: number = 0;
|
921
|
+
private interactable: Interactable | null = null;
|
922
|
+
private positionSource: Object3D | null = null;
|
923
|
+
|
924
|
+
private Take(controller: WebXRController, take: Object3D, hit: Object3D, sync: SyncedTransform | null, _interactable: Interactable,
|
925
|
+
intersection: Intersection, closeGrab: boolean)
|
926
|
+
: AttachedObject {
|
927
|
+
console.assert(take !== null, "Expected object to be taken but was", take);
|
928
|
+
|
929
|
+
if (controller.isUsingHands) {
|
930
|
+
this.positionSource = closeGrab ? controller.wrist : controller.controller;
|
931
|
+
}
|
932
|
+
else {
|
933
|
+
this.positionSource = controller.controller;
|
934
|
+
}
|
935
|
+
if (!this.positionSource) {
|
936
|
+
console.warn("No position source");
|
937
|
+
return this;
|
938
|
+
}
|
939
|
+
|
940
|
+
const args = { controller, take, hit, sync, interactable: _interactable };
|
941
|
+
AttachedObject.Events.WillTake?.forEach(x => x(this, args));
|
942
|
+
|
943
|
+
|
944
|
+
const mesh = hit as Mesh;
|
945
|
+
if (mesh?.material) {
|
946
|
+
this.originalMaterial = mesh.material;
|
947
|
+
if (!Array.isArray(mesh.material)) {
|
948
|
+
mesh.material = (mesh.material as Material).clone();
|
949
|
+
if (mesh.material && mesh.material["emissive"])
|
950
|
+
mesh.material["emissive"].b = .2;
|
951
|
+
}
|
952
|
+
}
|
953
|
+
|
954
|
+
this.selected = take;
|
955
|
+
if (!this.selectedParent) {
|
956
|
+
this.selectedParent = take.parent;
|
957
|
+
}
|
958
|
+
this.selectedMesh = mesh;
|
959
|
+
this.controller = controller;
|
960
|
+
this.interactable = _interactable;
|
961
|
+
this.isCloseGrab = closeGrab;
|
962
|
+
// if (interactable.canGrab) {
|
963
|
+
// this.didReparent = true;
|
964
|
+
// this.device.controller.attach(take);
|
965
|
+
// }
|
966
|
+
// else
|
967
|
+
this.didReparent = false;
|
968
|
+
|
969
|
+
|
970
|
+
this.sync = sync;
|
971
|
+
this.grabTime = controller.context.time.time;
|
972
|
+
this.grabUUID = Date.now().toString();
|
973
|
+
this.usageMarker = GameObject.addNewComponent(this.selected, UsageMarker);
|
974
|
+
this.rigidbodies = GameObject.getComponentsInChildren(this.selected, Rigidbody);
|
975
|
+
getWorldPosition(this.positionSource, this.lastControllerWorldPos);
|
976
|
+
const getGrabPoint = () => closeGrab ? this.lastControllerWorldPos.clone() : intersection.point.clone();
|
977
|
+
this.grabDistance = getGrabPoint().distanceTo(this.lastControllerWorldPos);
|
978
|
+
this.totalChangeAlongDirection = 0.0;
|
979
|
+
|
980
|
+
// we're storing position relative to the grab point
|
981
|
+
// we're storing rotation relative to the ray
|
982
|
+
this.localPositionOffsetToGrab = this.selected.worldToLocal(getGrabPoint());
|
983
|
+
const rot = controller.isUsingHands && closeGrab ? this.controller.getWristQuaternion()!.clone() : controller.rayRotation.clone();
|
984
|
+
getWorldQuaternion(this.selected, this.localQuaternionToGrab).premultiply(rot.invert());
|
985
|
+
|
986
|
+
const rig = this.controller.webXR!.Rig;
|
987
|
+
if (rig)
|
988
|
+
this.rigPositionLastFrame.copy(getWorldPosition(rig))
|
989
|
+
|
990
|
+
Avatar_POI.Add(controller.context, this.selected);
|
991
|
+
AttachedObject.Register(this);
|
992
|
+
|
993
|
+
if (this.sync) {
|
994
|
+
this.sync.fastMode = true;
|
995
|
+
}
|
996
|
+
|
997
|
+
AttachedObject.Events.DidTake?.forEach(x => x(this, args));
|
998
|
+
|
999
|
+
return this;
|
1000
|
+
}
|
1001
|
+
|
1002
|
+
public free(): void {
|
1003
|
+
if (!this.selected) return;
|
1004
|
+
|
1005
|
+
const args = { controller: this.controller, take: this.selected, hit: this.selected, sync: this.sync, interactable: null };
|
1006
|
+
AttachedObject.Events.WillFree?.forEach(x => x(this, args));
|
1007
|
+
|
1008
|
+
Avatar_POI.Remove(this.controller!.context, this.selected);
|
1009
|
+
AttachedObject.Remove(this);
|
1010
|
+
|
1011
|
+
if (this.sync) {
|
1012
|
+
this.sync.fastMode = false;
|
1013
|
+
}
|
1014
|
+
|
1015
|
+
const mesh = this.selectedMesh;
|
1016
|
+
if (mesh && this.originalMaterial && mesh.material) {
|
1017
|
+
mesh.material = this.originalMaterial;
|
1018
|
+
}
|
1019
|
+
|
1020
|
+
const object = this.selected;
|
1021
|
+
// only attach the object back if it has a parent
|
1022
|
+
// no parent means it was destroyed while holding it!
|
1023
|
+
if (this.didReparent && object.parent) {
|
1024
|
+
const prevParent = this.selectedParent;
|
1025
|
+
if (prevParent) prevParent.attach(object);
|
1026
|
+
else this.controller?.context.scene.attach(object);
|
1027
|
+
}
|
1028
|
+
|
1029
|
+
this.usageMarker?.destroy();
|
1030
|
+
|
1031
|
+
if (this.controller)
|
1032
|
+
this.controller.grabbed = null;
|
1033
|
+
this.selected = null;
|
1034
|
+
this.selectedParent = null;
|
1035
|
+
this.selectedMesh = null;
|
1036
|
+
this.sync = null;
|
1037
|
+
|
1038
|
+
|
1039
|
+
// TODO: make throwing work again
|
1040
|
+
if (this.rigidbodies) {
|
1041
|
+
for (const rb of this.rigidbodies) {
|
1042
|
+
rb.wakeUp();
|
1043
|
+
rb.setVelocity(rb.smoothedVelocity);
|
1044
|
+
}
|
1045
|
+
}
|
1046
|
+
this.rigidbodies = null;
|
1047
|
+
|
1048
|
+
this.localPositionOffsetToGrab = null;
|
1049
|
+
this.quaternionLerp = null;
|
1050
|
+
|
1051
|
+
AttachedObject.Events.DidFree?.forEach(x => x(this, args));
|
1052
|
+
}
|
1053
|
+
|
1054
|
+
public grabPoint: Vector3 = new Vector3();
|
1055
|
+
|
1056
|
+
private localPositionOffsetToGrab: Vector3 | null = null;
|
1057
|
+
private localPositionOffsetToGrab_worldSpace: Vector3 = new Vector3();
|
1058
|
+
private localQuaternionToGrab: Quaternion = new Quaternion(0, 0, 0, 1);
|
1059
|
+
private targetDir: Vector3 | null = null;
|
1060
|
+
private quaternionLerp: Quaternion | null = null;
|
1061
|
+
|
1062
|
+
private controllerDir = new Vector3();
|
1063
|
+
private controllerWorldPos = new Vector3();
|
1064
|
+
private lastControllerWorldPos = new Vector3();
|
1065
|
+
private controllerPosDelta = new Vector3();
|
1066
|
+
private totalChangeAlongDirection = 0.0;
|
1067
|
+
private rigPositionLastFrame = new Vector3();
|
1068
|
+
|
1069
|
+
private controllerMovementSinceLastFrame() {
|
1070
|
+
if (!this.positionSource || !this.controller) return 0.0;
|
1071
|
+
|
1072
|
+
// controller direction
|
1073
|
+
this.controllerDir.set(0, 0, -1);
|
1074
|
+
this.controllerDir.applyQuaternion(this.controller.rayRotation);
|
1075
|
+
|
1076
|
+
// controller delta
|
1077
|
+
getWorldPosition(this.positionSource, this.controllerWorldPos);
|
1078
|
+
this.controllerPosDelta.copy(this.controllerWorldPos);
|
1079
|
+
this.controllerPosDelta.sub(this.lastControllerWorldPos);
|
1080
|
+
this.lastControllerWorldPos.copy(this.controllerWorldPos);
|
1081
|
+
const rig = this.controller.webXR!.Rig;
|
1082
|
+
if (rig) {
|
1083
|
+
const rigPos = getWorldPosition(rig);
|
1084
|
+
const rigDelta = this.rigPositionLastFrame.sub(rigPos);
|
1085
|
+
this.controllerPosDelta.add(rigDelta);
|
1086
|
+
this.rigPositionLastFrame.copy(rigPos);
|
1087
|
+
}
|
1088
|
+
|
1089
|
+
// calculate delta along direction
|
1090
|
+
const changeAlongControllerDirection = this.controllerDir.dot(this.controllerPosDelta);
|
1091
|
+
|
1092
|
+
return changeAlongControllerDirection;
|
1093
|
+
}
|
1094
|
+
|
1095
|
+
public update() {
|
1096
|
+
if (this.rigidbodies)
|
1097
|
+
for (const rb of this.rigidbodies)
|
1098
|
+
rb.resetVelocities();
|
1099
|
+
// TODO: add/use sync lost ownership event
|
1100
|
+
if (this.sync && this.controller && this.controller.context.connection.isInRoom) {
|
1101
|
+
const td = this.controller.context.time.time - this.grabTime;
|
1102
|
+
// if (time.frameCount % 60 === 0) {
|
1103
|
+
// console.log("ownership?", this.selected.name, this.sync.hasOwnership(), td)
|
1104
|
+
// }
|
1105
|
+
if (td > 3) {
|
1106
|
+
// if (time.frameCount % 60 === 0) {
|
1107
|
+
// console.log(this.sync.hasOwnership())
|
1108
|
+
// }
|
1109
|
+
if (this.sync.hasOwnership() === false) {
|
1110
|
+
console.log("no ownership, will leave", this.sync.guid);
|
1111
|
+
this.free();
|
1112
|
+
}
|
1113
|
+
}
|
1114
|
+
}
|
1115
|
+
if (this.interactable && !this.interactable.canGrab) return;
|
1116
|
+
|
1117
|
+
if (!this.didReparent && this.selected && this.controller) {
|
1118
|
+
|
1119
|
+
const rigScale = this.controller.webXR!.Rig?.scale.x ?? 1.0;
|
1120
|
+
|
1121
|
+
this.totalChangeAlongDirection += this.controllerMovementSinceLastFrame();
|
1122
|
+
// console.log(this.totalChangeAlongDirection);
|
1123
|
+
|
1124
|
+
// alert("yo: " + this.controller.webXR.Rig?.scale.x); // this is 0.1 on Hololens
|
1125
|
+
let currentDist = 1.0;
|
1126
|
+
if (this.controller.type === ControllerType.PhysicalDevice) // only for controllers and not on touch (AR touches are controllers)
|
1127
|
+
{
|
1128
|
+
currentDist = Math.max(0.0, 1 + this.totalChangeAlongDirection * 2.0 / rigScale);
|
1129
|
+
currentDist = currentDist * currentDist * currentDist;
|
1130
|
+
}
|
1131
|
+
if (this.grabDistance / rigScale < 0.8) currentDist = 1.0; // don't accelerate if this is a close grab, want full control
|
1132
|
+
|
1133
|
+
if (!this.targetDir) {
|
1134
|
+
this.targetDir = new Vector3();
|
1135
|
+
}
|
1136
|
+
this.targetDir.set(0, 0, -this.grabDistance * currentDist);
|
1137
|
+
const target = this.targetDir.applyQuaternion(this.controller.rayRotation).add(this.controllerWorldPos);
|
1138
|
+
|
1139
|
+
// apply rotation
|
1140
|
+
const targetQuat = this.controller.rayRotation.clone().multiplyQuaternions(this.controller.rayRotation, this.localQuaternionToGrab);
|
1141
|
+
if (!this.quaternionLerp) {
|
1142
|
+
this.quaternionLerp = targetQuat.clone();
|
1143
|
+
}
|
1144
|
+
this.quaternionLerp.slerp(targetQuat, this.controller.useSmoothing ? this.controller.context.time.deltaTime / .03 : 1.0);
|
1145
|
+
setWorldQuaternion(this.selected, this.quaternionLerp);
|
1146
|
+
this.selected.updateWorldMatrix(false, false); // necessary so that rotation is correct for the following position update
|
1147
|
+
|
1148
|
+
// apply position
|
1149
|
+
this.grabPoint.copy(target);
|
1150
|
+
// apply local grab offset
|
1151
|
+
if (this.localPositionOffsetToGrab) {
|
1152
|
+
this.localPositionOffsetToGrab_worldSpace.copy(this.localPositionOffsetToGrab);
|
1153
|
+
this.selected.localToWorld(this.localPositionOffsetToGrab_worldSpace).sub(getWorldPosition(this.selected));
|
1154
|
+
target.sub(this.localPositionOffsetToGrab_worldSpace);
|
1155
|
+
}
|
1156
|
+
setWorldPosition(this.selected, target);
|
1157
|
+
}
|
1158
|
+
|
1159
|
+
|
1160
|
+
if (this.rigidbodies != null) {
|
1161
|
+
for (const rb of this.rigidbodies) {
|
1162
|
+
rb.wakeUp();
|
1163
|
+
}
|
1164
|
+
}
|
1165
|
+
|
1166
|
+
InstancingUtil.markDirty(this.selected, true);
|
1167
|
+
}
|
1168
|
+
}
|
@@ -0,0 +1,151 @@
|
|
1
|
+
import { getWorldPosition, setWorldPosition, setWorldPositionXYZ } from "../../engine/engine_three_utils.js";
|
2
|
+
import { Behaviour, GameObject } from "../Component.js";
|
3
|
+
import { AttachedObject, AttachedObjectEvents } from "./WebXRController.js";
|
4
|
+
import { Object3D, Vector3 } from "three";
|
5
|
+
import { PlayerColor } from "../PlayerColor.js";
|
6
|
+
import { Context } from "../../engine/engine_setup.js";
|
7
|
+
import { type IModel, SendQueue } from "../../engine/engine_networking_types.js";
|
8
|
+
|
9
|
+
enum XRGrabEvent {
|
10
|
+
StartOrUpdate = "xr-grab-visual-start-or-update",
|
11
|
+
End = "xr-grab-visual-end",
|
12
|
+
}
|
13
|
+
|
14
|
+
export class XRGrabModel implements IModel {
|
15
|
+
guid!: any;
|
16
|
+
dontSave: boolean = true;
|
17
|
+
|
18
|
+
userId : string | null | undefined;
|
19
|
+
point: { x: number, y: number, z: number } = { x: 0, y: 0, z: 0 };
|
20
|
+
source: { x: number, y: number, z: number } = { x: 0, y: 0, z: 0 };
|
21
|
+
target: string | undefined;
|
22
|
+
|
23
|
+
update(context : Context, point: Vector3, source: Vector3, target: string | undefined = undefined) {
|
24
|
+
this.userId = context.connection.connectionId;
|
25
|
+
this.point.x = point.x;
|
26
|
+
this.point.y = point.y;
|
27
|
+
this.point.z = point.z;
|
28
|
+
this.source.x = source.x;
|
29
|
+
this.source.y = source.y;
|
30
|
+
this.source.z = source.z;
|
31
|
+
this.target = target;
|
32
|
+
}
|
33
|
+
}
|
34
|
+
|
35
|
+
// sends grab info to other users and creates rendering instances
|
36
|
+
export class XRGrabRendering extends Behaviour {
|
37
|
+
prefab: Object3D | null = null;
|
38
|
+
|
39
|
+
private _grabModels: Array<XRGrabModel> = [];
|
40
|
+
private _grabModelsUpdateTime: Array<number> = [];
|
41
|
+
private _addOrUpdateSub: Function | null = null;
|
42
|
+
private _endSub: Function | null = null;
|
43
|
+
private _freeSub: Function | null = null;
|
44
|
+
private _instances: { [key: string]: {instance:Object3D, model:XRGrabModel} } = {};
|
45
|
+
|
46
|
+
awake(): void {
|
47
|
+
if(this.prefab) this.prefab.visible = false;
|
48
|
+
}
|
49
|
+
|
50
|
+
onEnable(): void {
|
51
|
+
this._addOrUpdateSub = this.context.connection.beginListen(XRGrabEvent.StartOrUpdate, this.onRemoteGrabStartOrUpdate.bind(this));
|
52
|
+
this._endSub = this.context.connection.beginListen(XRGrabEvent.End, this.onRemoteGrabEnd.bind(this));
|
53
|
+
this._freeSub = AttachedObject.AddEventListener(AttachedObjectEvents.WillFree, this.onAttachedObjectFree.bind(this));
|
54
|
+
}
|
55
|
+
|
56
|
+
onDisable(): void {
|
57
|
+
this.context.connection.stopListen(XRGrabEvent.StartOrUpdate, this._addOrUpdateSub);
|
58
|
+
this.context.connection.stopListen(XRGrabEvent.End, this._endSub);
|
59
|
+
AttachedObject.RemoveEventListener(AttachedObjectEvents.WillFree, this._freeSub);
|
60
|
+
}
|
61
|
+
|
62
|
+
addOrUpdateGrab(model: XRGrabModel) {
|
63
|
+
this.context.connection.send(XRGrabEvent.StartOrUpdate, model, SendQueue.Queued);
|
64
|
+
}
|
65
|
+
|
66
|
+
endGrab(model: XRGrabModel) {
|
67
|
+
this.context.connection.send(XRGrabEvent.End, model, SendQueue.Queued);
|
68
|
+
}
|
69
|
+
|
70
|
+
private onRemoteGrabStartOrUpdate(data: XRGrabModel) {
|
71
|
+
if(!this.prefab) return;
|
72
|
+
const inst = this._instances[data.guid];
|
73
|
+
if(!inst)
|
74
|
+
{
|
75
|
+
const instance = GameObject.instantiate(this.prefab) as Object3D;
|
76
|
+
instance.visible = true;
|
77
|
+
this._instances[data.guid] = {instance, model:data};
|
78
|
+
if(data.userId){
|
79
|
+
const playerColor = GameObject.getComponentsInChildren(instance, PlayerColor);
|
80
|
+
if(playerColor?.length > 0)
|
81
|
+
{
|
82
|
+
for(const pl of playerColor){
|
83
|
+
pl.assignUserColor(data.userId)
|
84
|
+
}
|
85
|
+
}
|
86
|
+
}
|
87
|
+
return;
|
88
|
+
}
|
89
|
+
inst.model = data;
|
90
|
+
}
|
91
|
+
|
92
|
+
private onRemoteGrabEnd(data: XRGrabModel) {
|
93
|
+
if (!data) return;
|
94
|
+
const id = data.guid;
|
95
|
+
if(this._instances[id])
|
96
|
+
{
|
97
|
+
GameObject.destroy(this._instances[id].instance);
|
98
|
+
delete this._instances[id];
|
99
|
+
}
|
100
|
+
}
|
101
|
+
|
102
|
+
private onAttachedObjectFree(att: AttachedObject) {
|
103
|
+
if (this._grabModels.length <= 0) return;
|
104
|
+
const mod = this._grabModels[0];
|
105
|
+
this.updateModel(mod, att);
|
106
|
+
this.endGrab(mod);
|
107
|
+
}
|
108
|
+
|
109
|
+
onBeforeRender() {
|
110
|
+
this.updateRendering();
|
111
|
+
|
112
|
+
if (!this.prefab) return;
|
113
|
+
this.prefab.visible = false;
|
114
|
+
if (this.context.time.frameCount % 10 !== 0) return;
|
115
|
+
for (let i = 0; i < AttachedObject.Current.length; i++) {
|
116
|
+
const att = AttachedObject.Current[i];
|
117
|
+
|
118
|
+
if (!att.controller || !att.selected) continue;
|
119
|
+
|
120
|
+
if (this._grabModels.length <= i) {
|
121
|
+
this._grabModels.push(new XRGrabModel());
|
122
|
+
this._grabModelsUpdateTime.push(0);
|
123
|
+
}
|
124
|
+
this._grabModelsUpdateTime[i] = this.context.time.time;
|
125
|
+
const model = this._grabModels[i];
|
126
|
+
this.updateModel(model, att);
|
127
|
+
this.addOrUpdateGrab(model);
|
128
|
+
}
|
129
|
+
}
|
130
|
+
|
131
|
+
private updateModel(model: XRGrabModel, att: AttachedObject) {
|
132
|
+
if (!att.controller || !att.selected) return;
|
133
|
+
model.guid = att.grabUUID;
|
134
|
+
const targetObject = att.selected["guid"];
|
135
|
+
model.update(this.context, att.grabPoint, att.controller.worldPosition, targetObject);
|
136
|
+
}
|
137
|
+
|
138
|
+
private temp : Vector3 = new Vector3();
|
139
|
+
private updateRendering() {
|
140
|
+
const step = this.context.time.deltaTime / .5;
|
141
|
+
for(const key in this._instances){
|
142
|
+
const { instance, model } = this._instances[key];
|
143
|
+
if(!instance || !model) continue;
|
144
|
+
const { point } = model;
|
145
|
+
const wp = getWorldPosition(instance);
|
146
|
+
this.temp.set(point.x, point.y, point.z);
|
147
|
+
wp.lerp(this.temp, step);
|
148
|
+
setWorldPosition(instance, wp);
|
149
|
+
}
|
150
|
+
}
|
151
|
+
}
|
@@ -0,0 +1,463 @@
|
|
1
|
+
import { Behaviour, GameObject } from "../Component.js";
|
2
|
+
import { RoomEvents, OwnershipModel, NetworkConnection } from "../../engine/engine_networking.js";
|
3
|
+
import { WebXR, WebXREvent } from "./WebXR.js";
|
4
|
+
import { Group, Quaternion, Vector3, Vector4, WebXRManager } from "three";
|
5
|
+
import { getParam } from "../../engine/engine_utils.js";
|
6
|
+
import { Voip } from "../Voip.js";
|
7
|
+
import { Builder, Long } from "flatbuffers";
|
8
|
+
import { VrUserStateBuffer } from "../../engine-schemes/vr-user-state-buffer.js";
|
9
|
+
import { Vec3 } from "../../engine-schemes/vec3.js";
|
10
|
+
import { registerBinaryType } from "../../engine-schemes/schemes.js";
|
11
|
+
import { Vec4 } from "../../engine-schemes/vec4.js";
|
12
|
+
import { WebXRAvatar } from "./WebXRAvatar.js";
|
13
|
+
|
14
|
+
// for debug GUI
|
15
|
+
// import { GUI } from "three/examples/jsm/libs/lil-gui.module.min.js";
|
16
|
+
// import { HTMLMesh } from 'three/examples/jsm/interactive/HTMLMesh.js';
|
17
|
+
// import { InteractiveGroup } from 'three/examples/jsm/interactive/InteractiveGroup.js';
|
18
|
+
// import { renderer, sceneData } from "../engine/engine_setup.js";
|
19
|
+
|
20
|
+
const debugLogs = getParam("debugxr");
|
21
|
+
const debugAvatar = getParam("debugavatar");
|
22
|
+
// const debugAvatarVoip = getParam("debugavatarvoip");
|
23
|
+
|
24
|
+
enum WebXRSyncEvent {
|
25
|
+
WebXR_UserJoined = "webxr-user-joined",
|
26
|
+
WebXR_UserLeft = "webxr-user-left",
|
27
|
+
VRSessionStart = "vr-session-started",
|
28
|
+
VRSessionEnd = "vr-session-ended",
|
29
|
+
VRSessionUpdate = "vr-session-update",
|
30
|
+
}
|
31
|
+
|
32
|
+
enum XRMode {
|
33
|
+
VR = "vr",
|
34
|
+
AR = "ar",
|
35
|
+
}
|
36
|
+
|
37
|
+
const VRUserStateBufferIdentifier = "VRUS";
|
38
|
+
registerBinaryType(VRUserStateBufferIdentifier, VrUserStateBuffer.getRootAsVrUserStateBuffer);
|
39
|
+
|
40
|
+
function getTimeStampNow() {
|
41
|
+
return new Date().getTime(); // avoid sending millis in flatbuffer
|
42
|
+
}
|
43
|
+
|
44
|
+
function flatbuffers_long_from_number(num: number): Long {
|
45
|
+
const low = num & 0xffffffff
|
46
|
+
const high = (num / Math.pow(2, 32)) & 0xfffff
|
47
|
+
return Long.create(low, high);
|
48
|
+
}
|
49
|
+
|
50
|
+
export class VRUserState {
|
51
|
+
public guid: string;
|
52
|
+
public time!: number;
|
53
|
+
public avatarId!: string;
|
54
|
+
public position: Vector3 = new Vector3();
|
55
|
+
public rotation: Vector4 = new Vector4();
|
56
|
+
public scale: number = 1;
|
57
|
+
|
58
|
+
public posLeftHand = new Vector3();
|
59
|
+
public posRightHand = new Vector3();
|
60
|
+
|
61
|
+
public rotLeftHand = new Quaternion();
|
62
|
+
public rotRightHand = new Quaternion();
|
63
|
+
|
64
|
+
public constructor(guid: string) {
|
65
|
+
this.guid = guid;
|
66
|
+
}
|
67
|
+
|
68
|
+
private static invertRotation: Quaternion = new Quaternion().setFromAxisAngle(new Vector3(0, 1, 0), Math.PI);
|
69
|
+
|
70
|
+
public update(rig: Group, pos: DOMPointReadOnly, rot: DOMPointReadOnly, webXR: WebXR, avatarId: string) {
|
71
|
+
this.time = getTimeStampNow();
|
72
|
+
this.avatarId = avatarId;
|
73
|
+
this.position.set(pos.x, pos.y, pos.z);
|
74
|
+
if (rig)
|
75
|
+
this.position.applyMatrix4(rig.matrixWorld);
|
76
|
+
|
77
|
+
let q0 = VRUserState.quat0;
|
78
|
+
const q1 = VRUserState.quat1;
|
79
|
+
q0.set(rot.x, rot.y, rot.z, rot.w);
|
80
|
+
q0 = q0.multiplyQuaternions(q0, VRUserState.invertRotation);
|
81
|
+
|
82
|
+
if (rig) {
|
83
|
+
rig.getWorldQuaternion(q1);
|
84
|
+
q0.multiplyQuaternions(q1, q0);
|
85
|
+
}
|
86
|
+
|
87
|
+
this.rotation.set(q0.x, q0.y, q0.z, q0.w);
|
88
|
+
this.scale = rig.scale.x;
|
89
|
+
|
90
|
+
// for controllers, it seems we need grip pose
|
91
|
+
const ctrl0 = webXR.LeftController?.controllerGrip;
|
92
|
+
if (ctrl0) {
|
93
|
+
ctrl0.getWorldPosition(this.posLeftHand);
|
94
|
+
ctrl0.getWorldQuaternion(this.rotLeftHand);
|
95
|
+
}
|
96
|
+
const ctrl1 = webXR.RightController?.controllerGrip;
|
97
|
+
if (ctrl1) {
|
98
|
+
ctrl1.getWorldPosition(this.posRightHand);
|
99
|
+
ctrl1.getWorldQuaternion(this.rotRightHand);
|
100
|
+
}
|
101
|
+
|
102
|
+
// if this is a hand, we need to get the root bone of that / use that for position/rotation
|
103
|
+
if (webXR.LeftController?.hand?.visible) {
|
104
|
+
const wrist = webXR.LeftController.wrist;
|
105
|
+
if (wrist) {
|
106
|
+
wrist.getWorldPosition(this.posLeftHand);
|
107
|
+
wrist.getWorldQuaternion(this.rotLeftHand);
|
108
|
+
}
|
109
|
+
}
|
110
|
+
|
111
|
+
if (webXR.RightController?.hand?.visible) {
|
112
|
+
const wrist = webXR.RightController.wrist;
|
113
|
+
if (wrist) {
|
114
|
+
wrist.getWorldPosition(this.posRightHand);
|
115
|
+
wrist.getWorldQuaternion(this.rotRightHand);
|
116
|
+
}
|
117
|
+
}
|
118
|
+
}
|
119
|
+
|
120
|
+
private static quat0: Quaternion = new Quaternion();
|
121
|
+
private static quat1: Quaternion = new Quaternion();
|
122
|
+
|
123
|
+
public sendAsBuffer(builder: Builder, net: NetworkConnection) {
|
124
|
+
builder.clear();
|
125
|
+
const guid = builder.createString(this.guid);
|
126
|
+
const id = builder.createString(this.avatarId);
|
127
|
+
VrUserStateBuffer.startVrUserStateBuffer(builder);
|
128
|
+
VrUserStateBuffer.addGuid(builder, guid);
|
129
|
+
VrUserStateBuffer.addTime(builder, flatbuffers_long_from_number(this.time));
|
130
|
+
VrUserStateBuffer.addAvatarId(builder, id);
|
131
|
+
VrUserStateBuffer.addPosition(builder, Vec3.createVec3(builder, this.position.x, this.position.y, this.position.z));
|
132
|
+
VrUserStateBuffer.addRotation(builder, Vec4.createVec4(builder, this.rotation.x, this.rotation.y, this.rotation.z, this.rotation.w));
|
133
|
+
VrUserStateBuffer.addScale(builder, this.scale);
|
134
|
+
VrUserStateBuffer.addPosLeftHand(builder, Vec3.createVec3(builder, this.posLeftHand.x, this.posLeftHand.y, this.posLeftHand.z));
|
135
|
+
VrUserStateBuffer.addPosRightHand(builder, Vec3.createVec3(builder, this.posRightHand.x, this.posRightHand.y, this.posRightHand.z));
|
136
|
+
VrUserStateBuffer.addRotLeftHand(builder, Vec4.createVec4(builder, this.rotLeftHand.x, this.rotLeftHand.y, this.rotLeftHand.z, this.rotLeftHand.w));
|
137
|
+
VrUserStateBuffer.addRotRightHand(builder, Vec4.createVec4(builder, this.rotRightHand.x, this.rotRightHand.y, this.rotRightHand.z, this.rotRightHand.w));
|
138
|
+
const res = VrUserStateBuffer.endVrUserStateBuffer(builder);
|
139
|
+
builder.finish(res, VRUserStateBufferIdentifier);
|
140
|
+
const arr = builder.asUint8Array();
|
141
|
+
net.sendBinary(arr);
|
142
|
+
}
|
143
|
+
|
144
|
+
public setFromBuffer(guid: string, state: VrUserStateBuffer) {
|
145
|
+
if (!guid) return;
|
146
|
+
this.guid = guid;
|
147
|
+
this.time = state.time().toFloat64();
|
148
|
+
const id = state.avatarId();
|
149
|
+
if (id)
|
150
|
+
this.avatarId = id;
|
151
|
+
const pos = state.position();
|
152
|
+
if (pos)
|
153
|
+
this.position.set(pos.x(), pos.y(), pos.z());
|
154
|
+
// TODO: maybe just send one float more instead of converting back and forth
|
155
|
+
const rot = state.rotation();
|
156
|
+
if (rot)
|
157
|
+
this.rotation.set(rot.x(), rot.y(), rot.z(), rot.w());
|
158
|
+
const posLeftHand = state.posLeftHand();
|
159
|
+
if (posLeftHand)
|
160
|
+
this.posLeftHand.set(posLeftHand.x(), posLeftHand.y(), posLeftHand.z());
|
161
|
+
const posRightHand = state.posRightHand();
|
162
|
+
if (posRightHand)
|
163
|
+
this.posRightHand.set(posRightHand.x(), posRightHand.y(), posRightHand.z());
|
164
|
+
const rotLeftHand = state.rotLeftHand();
|
165
|
+
if (rotLeftHand)
|
166
|
+
this.rotLeftHand.set(rotLeftHand.x(), rotLeftHand.y(), rotLeftHand.z(), rotLeftHand.w());
|
167
|
+
const rotRightHand = state.rotRightHand();
|
168
|
+
if (rotRightHand)
|
169
|
+
this.rotRightHand.set(rotRightHand.x(), rotRightHand.y(), rotRightHand.z(), rotRightHand.w());
|
170
|
+
this.scale = state.scale();
|
171
|
+
}
|
172
|
+
}
|
173
|
+
|
174
|
+
export class WebXRSync extends Behaviour {
|
175
|
+
|
176
|
+
webXR: WebXR | null = null;
|
177
|
+
|
178
|
+
// private allowCustomAvatars: boolean | null = true;
|
179
|
+
|
180
|
+
private debugAvatarUser: WebXRAvatar | null = null;
|
181
|
+
private voip: Voip | null = null;
|
182
|
+
|
183
|
+
async awake() {
|
184
|
+
|
185
|
+
if(!this.webXR) this.webXR = GameObject.getComponent(this.gameObject, WebXR);
|
186
|
+
if(!this.webXR) this.webXR = GameObject.findObjectOfType(WebXR, this.context);
|
187
|
+
|
188
|
+
if(!this.webXR)
|
189
|
+
{
|
190
|
+
this.webXR = GameObject.findObjectOfType(WebXR, this.context);
|
191
|
+
if(!this.webXR) {
|
192
|
+
console.warn("WebXRSync: Could not find WebXR component, won't sync.");
|
193
|
+
return;
|
194
|
+
}
|
195
|
+
}
|
196
|
+
|
197
|
+
if (!this.voip) this.voip = GameObject.findObjectOfType(Voip, this.context);
|
198
|
+
|
199
|
+
if (debugAvatar) {
|
200
|
+
const debugGuid = "debug-avatar-" + debugAvatar;
|
201
|
+
const newUser = new WebXRAvatar(this.context, debugGuid, this.webXR);
|
202
|
+
// newUser.isLocalAvatar = true;
|
203
|
+
this.debugAvatarUser = newUser;
|
204
|
+
if (typeof debugAvatar === "string" && debugAvatar.length > 0) {
|
205
|
+
if (await newUser.setAvatarOverride(debugAvatar)) {
|
206
|
+
const debugState = new VRUserState(debugGuid);
|
207
|
+
debugState.position.y += 1;
|
208
|
+
const off = .5;
|
209
|
+
debugState.posLeftHand.y += off;
|
210
|
+
debugState.posLeftHand.x += off;
|
211
|
+
debugState.posRightHand.y += off;
|
212
|
+
debugState.posRightHand.x -= off;
|
213
|
+
newUser.tryUpdate(debugState, 0);
|
214
|
+
}
|
215
|
+
else {
|
216
|
+
newUser.destroy();
|
217
|
+
}
|
218
|
+
}
|
219
|
+
}
|
220
|
+
}
|
221
|
+
|
222
|
+
onEnable() {
|
223
|
+
// const debugUser = new WebXRAvatar(this.context, "sorry-no-guid", this.webXR!);
|
224
|
+
|
225
|
+
if (!this.webXR) {
|
226
|
+
this.webXR = GameObject.getComponent(this.gameObject, WebXR);
|
227
|
+
if (!this.webXR) {
|
228
|
+
console.warn("Missing webxr component on " + this.gameObject.name);
|
229
|
+
return;
|
230
|
+
}
|
231
|
+
}
|
232
|
+
|
233
|
+
this.eventSub_WebXRStartEvent = this.onXRSessionStart.bind(this);
|
234
|
+
WebXR.addEventListener(WebXREvent.XRStarted, this.eventSub_WebXRStartEvent);
|
235
|
+
this.eventSub_WebXRUpdateEvent = this.onXRSessionUpdate.bind(this);
|
236
|
+
WebXR.addEventListener(WebXREvent.XRUpdate, this.eventSub_WebXRUpdateEvent);
|
237
|
+
this.eventSub_WebXREndEvent = this.onXRSessionEnded.bind(this);
|
238
|
+
WebXR.addEventListener(WebXREvent.XRStopped, this.eventSub_WebXREndEvent);
|
239
|
+
|
240
|
+
this.eventSub_ConnectionEvent = this.onConnected.bind(this);
|
241
|
+
this.context.connection.beginListen(RoomEvents.JoinedRoom, this.eventSub_ConnectionEvent);
|
242
|
+
this.context.connection.beginListen(WebXRSyncEvent.WebXR_UserJoined, _evt => {
|
243
|
+
console.log("webxr user joined evt");
|
244
|
+
});
|
245
|
+
this.context.connection.beginListen(WebXRSyncEvent.WebXR_UserLeft, evt => {
|
246
|
+
const hasId = evt.id !== null && evt.id !== undefined;
|
247
|
+
if (!hasId) return;
|
248
|
+
console.log("webxr user left evt");
|
249
|
+
if (hasId) {
|
250
|
+
const avatar = this.avatars[evt.id];
|
251
|
+
avatar?.destroy();
|
252
|
+
this.avatars[evt.id] = undefined;
|
253
|
+
}
|
254
|
+
});
|
255
|
+
this.context.connection.beginListenBinary(VRUserStateBufferIdentifier, (state: VrUserStateBuffer) => {
|
256
|
+
// console.log("BUFFER", state);
|
257
|
+
const guid = state.guid();
|
258
|
+
if (!guid) return;
|
259
|
+
const time = state.time().toFloat64();
|
260
|
+
const temp = this.tempState;
|
261
|
+
temp.setFromBuffer(guid, state);
|
262
|
+
// console.log(temp);
|
263
|
+
const user = this.onTryGetAvatar(guid, time);
|
264
|
+
user?.tryUpdate(temp, time);
|
265
|
+
});
|
266
|
+
this.context.connection.beginListen(WebXRSyncEvent.VRSessionUpdate, (state: VRUserState) => {
|
267
|
+
const guid = state.guid;
|
268
|
+
const time = state.time;
|
269
|
+
const user = this.onTryGetAvatar(guid, time);
|
270
|
+
user?.tryUpdate(state, time);
|
271
|
+
});
|
272
|
+
}
|
273
|
+
|
274
|
+
private tempState: VRUserState = new VRUserState("");
|
275
|
+
|
276
|
+
private onTryGetAvatar(guid: string, time: number) {
|
277
|
+
if (guid === this.context.connection.connectionId) return null; // ignore self in case we receive that also!
|
278
|
+
const timeDiff = new Date().getTime() - time;
|
279
|
+
if (timeDiff > 5000) {
|
280
|
+
if (debugLogs)
|
281
|
+
console.log("old data", timeDiff, guid)
|
282
|
+
return null;
|
283
|
+
}
|
284
|
+
if (!this.webXR) return null;
|
285
|
+
let user = this.avatars[guid];
|
286
|
+
if (user === undefined) {
|
287
|
+
try {
|
288
|
+
console.log("create new avatar");
|
289
|
+
const newUser = new WebXRAvatar(this.context, guid, this.webXR);
|
290
|
+
user = newUser;
|
291
|
+
this.avatars[guid] = newUser;
|
292
|
+
} catch (err) {
|
293
|
+
this.avatars[guid] = null;
|
294
|
+
console.error(err);
|
295
|
+
}
|
296
|
+
}
|
297
|
+
return user;
|
298
|
+
}
|
299
|
+
|
300
|
+
onDisable() {
|
301
|
+
if (this.eventSub_ConnectionEvent)
|
302
|
+
this.context.connection.stopListen(RoomEvents.JoinedRoom, this.eventSub_ConnectionEvent);
|
303
|
+
WebXR.removeEventListener(WebXREvent.XRStarted, this.eventSub_WebXRStartEvent);
|
304
|
+
WebXR.removeEventListener(WebXREvent.XRUpdate, this.eventSub_WebXRUpdateEvent);
|
305
|
+
WebXR.removeEventListener(WebXREvent.XRStopped, this.eventSub_WebXREndEvent);
|
306
|
+
}
|
307
|
+
|
308
|
+
update(): void {
|
309
|
+
|
310
|
+
const now = getTimeStampNow();
|
311
|
+
|
312
|
+
if (this.debugAvatarUser) {
|
313
|
+
this.debugAvatarUser.lastUpdate = now;
|
314
|
+
}
|
315
|
+
|
316
|
+
this.detectPotentiallyDisconnectedAvatarsAndRemove();
|
317
|
+
|
318
|
+
for (const key in this.avatars) {
|
319
|
+
const avatar = this.avatars[key];
|
320
|
+
if (!avatar) continue;
|
321
|
+
avatar.update();
|
322
|
+
}
|
323
|
+
}
|
324
|
+
|
325
|
+
|
326
|
+
private _removeAvatarsList: string[] = [];
|
327
|
+
private detectPotentiallyDisconnectedAvatarsAndRemove() {
|
328
|
+
const utcnow = getTimeStampNow();
|
329
|
+
for (const key in this.avatars) {
|
330
|
+
const avatar = this.avatars[key];
|
331
|
+
if (!avatar) {
|
332
|
+
this._removeAvatarsList.push(key);
|
333
|
+
continue;
|
334
|
+
}
|
335
|
+
if (utcnow - avatar.lastUpdate > 10_000) {
|
336
|
+
console.log("avatar timed out (didnt receive any updates in a while) - destroying it now");
|
337
|
+
avatar.destroy();
|
338
|
+
this.avatars[key] = undefined;
|
339
|
+
}
|
340
|
+
}
|
341
|
+
for (const rem of this._removeAvatarsList) {
|
342
|
+
delete this.avatars[rem];
|
343
|
+
}
|
344
|
+
this._removeAvatarsList.length = 0;
|
345
|
+
}
|
346
|
+
|
347
|
+
private buildLocalAvatar() {
|
348
|
+
if (this.localAvatar || !this.webXR) return;
|
349
|
+
const connectionId = this.context.connection?.connectionId ?? this.k_LocalAvatarNoNetworkingGuid;
|
350
|
+
this.localAvatar = new WebXRAvatar(this.context, connectionId, this.webXR);
|
351
|
+
this.localAvatar.isLocalAvatar = true;
|
352
|
+
this.localAvatar.setAvatarOverride(this.getAvatarId());
|
353
|
+
this.avatars[this.localAvatar.guid] = this.localAvatar;
|
354
|
+
}
|
355
|
+
|
356
|
+
|
357
|
+
private eventSub_ConnectionEvent: Function | null = null;
|
358
|
+
private eventSub_WebXRStartEvent: Function | null = null;
|
359
|
+
private eventSub_WebXREndEvent: Function | null = null;
|
360
|
+
private eventSub_WebXRUpdateEvent: Function | null = null;
|
361
|
+
private avatars: { [key: string]: WebXRAvatar | undefined | null } = {}
|
362
|
+
private localAvatar: WebXRAvatar | null = null;
|
363
|
+
private k_LocalAvatarNoNetworkingGuid = "local";
|
364
|
+
|
365
|
+
private onConnected() {
|
366
|
+
// this event gets fired when we have joined a room and are ready to update
|
367
|
+
if (debugLogs)
|
368
|
+
console.log("Hey you are connected as " + this.context.connection.connectionId);
|
369
|
+
|
370
|
+
if (this.localAvatar?.guid === this.k_LocalAvatarNoNetworkingGuid) {
|
371
|
+
if (this.localAvatar) {
|
372
|
+
this.localAvatar?.destroy();
|
373
|
+
this.avatars[this.localAvatar.guid] = undefined;
|
374
|
+
}
|
375
|
+
this.localAvatar = null;
|
376
|
+
this.xrState = null;
|
377
|
+
this.ownership?.freeOwnership();
|
378
|
+
this.ownership = null;
|
379
|
+
}
|
380
|
+
}
|
381
|
+
|
382
|
+
private onXRSessionStart(_evt: { session: XRSession }) {
|
383
|
+
console.log("XR session started");
|
384
|
+
this.context.connection.send(WebXRSyncEvent.WebXR_UserJoined, { id: this.context.connection.connectionId, mode: XRMode.VR });
|
385
|
+
|
386
|
+
if (this.localAvatar) {
|
387
|
+
this.localAvatar?.destroy();
|
388
|
+
this.avatars[this.localAvatar.guid] = undefined;
|
389
|
+
this.localAvatar = null;
|
390
|
+
}
|
391
|
+
this.xrState = null;
|
392
|
+
this.ownership?.freeOwnership();
|
393
|
+
this.ownership = null;
|
394
|
+
|
395
|
+
if (this.avatars) {
|
396
|
+
for (const key in this.avatars) {
|
397
|
+
this.avatars[key]?.updateFlags();
|
398
|
+
}
|
399
|
+
}
|
400
|
+
}
|
401
|
+
|
402
|
+
private onXRSessionEnded(_evt: { session: XRSession }) {
|
403
|
+
console.log("XR session ended");
|
404
|
+
this.context.connection.send(WebXRSyncEvent.WebXR_UserLeft, { id: this.context.connection.connectionId, mode: XRMode.VR });
|
405
|
+
if(this.localAvatar){
|
406
|
+
this.localAvatar?.destroy();
|
407
|
+
this.avatars[this.localAvatar.guid] = undefined;
|
408
|
+
this.localAvatar = null;
|
409
|
+
}
|
410
|
+
}
|
411
|
+
|
412
|
+
private ownership: OwnershipModel | null = null;
|
413
|
+
private xrState: VRUserState | null = null;
|
414
|
+
private builder: Builder = new Builder(1024);
|
415
|
+
|
416
|
+
private onXRSessionUpdate(evt: { rig: Group, frame: XRFrame, xr: WebXRManager, input: XRInputSource[] }) {
|
417
|
+
|
418
|
+
this.xrState ??= new VRUserState(this.context.connection.connectionId ?? this.k_LocalAvatarNoNetworkingGuid);
|
419
|
+
this.ownership ??= new OwnershipModel(this.context.connection, this.context.connection.connectionId ?? this.k_LocalAvatarNoNetworkingGuid);
|
420
|
+
this.ownership.guid = this.context.connection.connectionId ?? this.k_LocalAvatarNoNetworkingGuid;
|
421
|
+
this.buildLocalAvatar();
|
422
|
+
|
423
|
+
|
424
|
+
const { frame, xr, rig } = evt;
|
425
|
+
const pose = frame.getViewerPose(xr.getReferenceSpace()!);
|
426
|
+
if (!pose) return; // e.g. if user is not wearing headset
|
427
|
+
const transform: XRRigidTransform = pose?.transform;
|
428
|
+
const pos = transform.position;
|
429
|
+
const rot = transform.orientation;
|
430
|
+
this.xrState.update(rig, pos, rot, this.webXR!, this.getAvatarId());
|
431
|
+
|
432
|
+
if (this.localAvatar) {
|
433
|
+
if (this.context.connection.connectionId) {
|
434
|
+
this.localAvatar.guid = this.context.connection.connectionId;
|
435
|
+
}
|
436
|
+
this.localAvatar.tryUpdate(this.xrState, 0);
|
437
|
+
}
|
438
|
+
|
439
|
+
if (this.ownership && !this.ownership.hasOwnership && this.context.connection.isConnected) {
|
440
|
+
if (this.context.time.frameCount % 120 === 0)
|
441
|
+
this.ownership.requestOwnership();
|
442
|
+
if (!this.ownership.hasOwnership) {
|
443
|
+
// console.log("NO OWNERSHIP", this.ownership.guid);
|
444
|
+
return;
|
445
|
+
}
|
446
|
+
}
|
447
|
+
|
448
|
+
if (!this.context.connection.isConnected || !this.context.connection.connectionId) {
|
449
|
+
return;
|
450
|
+
}
|
451
|
+
|
452
|
+
this.xrState.sendAsBuffer(this.builder, this.context.connection);
|
453
|
+
|
454
|
+
// this.context.connection.send(WebXRSyncEvent.VRSessionUpdate, this.xrState);
|
455
|
+
|
456
|
+
}
|
457
|
+
|
458
|
+
private getAvatarId() {
|
459
|
+
const urlAvatar = getParam("avatar") as string;
|
460
|
+
const avatarId = urlAvatar ?? null;
|
461
|
+
return avatarId;
|
462
|
+
}
|
463
|
+
}
|
@@ -0,0 +1,139 @@
|
|
1
|
+
import { Behaviour, GameObject } from "./Component.js";
|
2
|
+
import { getParam } from "../engine/engine_utils.js";
|
3
|
+
import { serializable } from "../engine/engine_serialization_decorator.js";
|
4
|
+
|
5
|
+
|
6
|
+
const debug = getParam("debugflags");
|
7
|
+
|
8
|
+
export enum XRStateFlag {
|
9
|
+
Never = 0,
|
10
|
+
Browser = 1 << 0,
|
11
|
+
AR = 1 << 1,
|
12
|
+
VR = 1 << 2,
|
13
|
+
FirstPerson = 1 << 3,
|
14
|
+
ThirdPerson = 1 << 4,
|
15
|
+
All = 0xffffffff
|
16
|
+
}
|
17
|
+
|
18
|
+
export class XRState {
|
19
|
+
|
20
|
+
public static Global: XRState = new XRState();
|
21
|
+
|
22
|
+
public Mask: XRStateFlag = XRStateFlag.Browser | XRStateFlag.ThirdPerson;
|
23
|
+
|
24
|
+
public Has(state: XRStateFlag) {
|
25
|
+
const res = (this.Mask & state);
|
26
|
+
return res !== 0;
|
27
|
+
}
|
28
|
+
|
29
|
+
public Set(state: number) {
|
30
|
+
if(debug) console.warn("Set XR flag state to", state)
|
31
|
+
this.Mask = state as number;
|
32
|
+
XRFlag.Apply();
|
33
|
+
}
|
34
|
+
|
35
|
+
public Enable(state: number) {
|
36
|
+
this.Mask |= state;
|
37
|
+
XRFlag.Apply();
|
38
|
+
}
|
39
|
+
|
40
|
+
public Disable(state: number) {
|
41
|
+
this.Mask &= ~state;
|
42
|
+
XRFlag.Apply();
|
43
|
+
}
|
44
|
+
|
45
|
+
public Toggle(state: number) {
|
46
|
+
this.Mask ^= state;
|
47
|
+
XRFlag.Apply();
|
48
|
+
}
|
49
|
+
|
50
|
+
public EnableAll() {
|
51
|
+
this.Mask = 0xffffffff | 0;
|
52
|
+
XRFlag.Apply();
|
53
|
+
}
|
54
|
+
|
55
|
+
public DisableAll() {
|
56
|
+
this.Mask = 0;
|
57
|
+
XRFlag.Apply();
|
58
|
+
}
|
59
|
+
}
|
60
|
+
|
61
|
+
export class XRFlag extends Behaviour {
|
62
|
+
|
63
|
+
private static registry: XRFlag[] = [];
|
64
|
+
|
65
|
+
public static Apply() {
|
66
|
+
for (const r of this.registry) r.UpdateVisible(XRState.Global);
|
67
|
+
}
|
68
|
+
|
69
|
+
private static firstApply: boolean;
|
70
|
+
private static buffer: XRState = new XRState();
|
71
|
+
|
72
|
+
@serializable()
|
73
|
+
public visibleIn!: number;
|
74
|
+
|
75
|
+
awake() {
|
76
|
+
XRFlag.registry.push(this);
|
77
|
+
}
|
78
|
+
|
79
|
+
onEnable(): void {
|
80
|
+
if (!XRFlag.firstApply) {
|
81
|
+
XRFlag.firstApply = true;
|
82
|
+
XRFlag.Apply();
|
83
|
+
}
|
84
|
+
else {
|
85
|
+
this.UpdateVisible(XRState.Global);
|
86
|
+
}
|
87
|
+
}
|
88
|
+
|
89
|
+
onDestroy(): void {
|
90
|
+
const i = XRFlag.registry.indexOf(this);
|
91
|
+
if (i >= 0)
|
92
|
+
XRFlag.registry.splice(i, 1);
|
93
|
+
}
|
94
|
+
|
95
|
+
public get isOn(): boolean { return this.gameObject.visible; }
|
96
|
+
|
97
|
+
public UpdateVisible(state: XRState | XRStateFlag | null = null) {
|
98
|
+
// XR flags set visibility of whole hierarchy which is like setting the whole object inactive
|
99
|
+
// so we need to ignore the enabled state of the XRFlag component
|
100
|
+
// if(!this.enabled) return;
|
101
|
+
let res: boolean | undefined = undefined;
|
102
|
+
|
103
|
+
const flag = state as number;
|
104
|
+
if (flag && typeof flag === "number") {
|
105
|
+
console.assert(typeof flag === "number", "XRFlag.UpdateVisible: state must be a number", flag);
|
106
|
+
if (debug)
|
107
|
+
console.log(flag);
|
108
|
+
XRFlag.buffer.Mask = flag;
|
109
|
+
state = XRFlag.buffer;
|
110
|
+
}
|
111
|
+
|
112
|
+
const st = state as XRState;
|
113
|
+
if (st) {
|
114
|
+
if (debug)
|
115
|
+
console.warn(this.name, "use passed in mask", st.Mask, this.visibleIn)
|
116
|
+
res = st.Has(this.visibleIn);
|
117
|
+
}
|
118
|
+
else {
|
119
|
+
if (debug)
|
120
|
+
console.log(this.name, "use global mask")
|
121
|
+
XRState.Global.Has(this.visibleIn);
|
122
|
+
}
|
123
|
+
if (res === undefined) return;
|
124
|
+
if (res) {
|
125
|
+
if (debug)
|
126
|
+
console.log(this.name, "is visible", this.gameObject.uuid)
|
127
|
+
// this.gameObject.visible = true;
|
128
|
+
GameObject.setActive(this.gameObject, true);
|
129
|
+
} else {
|
130
|
+
if (debug)
|
131
|
+
console.log(this.name, "is not visible", this.gameObject.uuid);
|
132
|
+
const isVisible = this.gameObject.visible;
|
133
|
+
if(!isVisible) return;
|
134
|
+
this.gameObject.visible = false;
|
135
|
+
// console.trace("DISABLE", this.name);
|
136
|
+
// GameObject.setActive(this.gameObject, false);
|
137
|
+
}
|
138
|
+
}
|
139
|
+
}
|