@@ -1,4 +1,4 @@
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import { getParam } from "./engine_utils";
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import { getParam, isMobileDevice } from "./engine_utils";
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import { ContextEvent, ContextRegistry } from "./engine_context_registry";
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import { IContext } from "./engine_types";
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import { logoSVG } from "./assets";
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@@ -31,8 +31,8 @@
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const licenseElementIdentifier = "needle-license-element";
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const licenseDuration =
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const licenseDelay =
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const licenseDuration = 5000;
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const licenseDelay = 200;
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function onNonCommercialVersionDetected(ctx: IContext) {
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setTimeout(() => insertNonCommercialUseHint(ctx), 2000);
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@@ -62,7 +62,8 @@
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const textElement = document.createElement("div");
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textElement.classList.add("text");
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// if (!isMobileDevice())
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// textElement.innerHTML = "Needle Engine<br/><span class=\"non-commercial\">Non Commercial</span>";
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licenseElement.appendChild(textElement);
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licenseElement.title = "Needle Engine — non commercial version";
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@@ -157,11 +158,11 @@
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animation-delay: ${licenseDelay / 1000}s;
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animation-easing: ease-in-out;
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mix-blend-mode: difference;
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color: rgb(
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color: rgb(0, 0, 0);
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mix-blend-mode: difference;
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line-height: 1em;
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margin-left: -3px;
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text-shadow: 0 0 2px rgba(200,200,200, .
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text-shadow: 0 0 2px rgba(200,200,200, .5);
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}
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${selector} .text .non-commercial {
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@@ -175,30 +176,16 @@
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transform: translate(0px, 10px);
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pointer-events: none;
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}
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transform: translate(0, -5px);
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opacity: 1;
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}
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2% {
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transform: translate(0, 2.5px);
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}
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3% {
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8% {
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transform: translate(0, 0px);
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pointer-events: all;
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opacity: 1;
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transform: scale(1.1)
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}
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20% {
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transform: scale(1)
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}
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transform: scale(1.3)
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}
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6% {
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transform: scale(1.32)
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}
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7% {
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transform: scale(1)
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}
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98% {
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90% {
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opacity: 1;
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pointer-events: all;
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transform: scale(1)
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@@ -186,8 +186,33 @@
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return this.select(this._currentIndex - 1);
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}
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select(index: number): Promise<boolean> {
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if (debug) console.log("select", index)
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select(index: number | string): Promise<boolean> {
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if (debug) console.log("select", index);
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if(typeof index === "object"){
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// If a user tries to reference a scene object in a UnityEvent and invoke select(obj)
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// Then the object will be serialized as a object { guid : ... } or with the index json pointer
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// This case is not supported right now. Object references in the editor must not be scene references
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console.warn("Switching to \"" + index + "\" might not work. Please either use an index or a AssetReference (not a scene reference)");
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}
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if (typeof index === "string") {
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// If the parameter is a string we try to resolve the scene by its uri
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// it's either already known in the scenes array
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// or we create/get a new AssetReference and try to switch to that
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const scene = this.scenes?.find(s => s.uri === index);
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if (!scene) {
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// Ok the scene is unknown to the scene switcher
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// we create a new asset reference (or get an existing one)
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// And switch to that. With this we can not modify the history
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// Until the scene switcher can store the uri in the history instead of the index
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const reference = AssetReference.getOrCreate(this.sourceId ?? "", index, this.context);
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return this.switchScene(reference);
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}
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if (scene) index = this.scenes.indexOf(scene);
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else return couldNotLoadScenePromise;
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}
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if (!this.scenes?.length) return couldNotLoadScenePromise;
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if (index < 0) {
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if (this.clamp) return couldNotLoadScenePromise;
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@@ -225,7 +250,7 @@
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GameObject.add(scene.asset, this.gameObject);
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if (this.useSceneLighting)
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this.context.sceneLighting.enable(scene)
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if (this.useHistory) {
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if (this.useHistory && index >= 0) {
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// save the loaded scene as an url parameter
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if (this.queryParameterName?.length)
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setParamWithoutReload(this.queryParameterName, index.toString(), this.useHistory);
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@@ -12,6 +12,7 @@
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import { isDevEnvironment, showBalloonMessage, showBalloonWarning } from "../../../engine/debug/debug";
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import { Context } from "../../../engine/engine_setup";
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import { WebARSessionRoot } from "../../webxr/WebARSessionRoot";
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import { hasProLicense } from "../../../engine/engine_license";
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const debug = getParam("debugusdz");
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@@ -36,6 +37,9 @@
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@serializable()
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autoExportAnimations: boolean = false;
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@serializable()
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exportFileName?: string;
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@serializable(QuickLookOverlay)
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overlay?: QuickLookOverlay;
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@@ -130,8 +134,9 @@
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const eventArgs = { self: this, exporter: exporter, extensions: extensions, object: this.objectToExport };
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this.dispatchEvent(new CustomEvent("before-export", { detail: eventArgs }))
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let name =
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let name = this.exportFileName ?? this.objectToExport?.name ?? this.name;
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if (debug) name += "-" + getFormattedDate();
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else if (!hasProLicense()) name = name + " - Made with Needle";
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//@ts-ignore
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exporter.debug = debug;
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@@ -151,7 +156,7 @@
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// see https://developer.apple.com/documentation/arkit/adding_an_apple_pay_button_or_a_custom_action_in_ar_quick_look
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const overlay = this.buildQuicklookOverlay();
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console.log(overlay);
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if(debug) console.log(overlay);
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const callToAction = overlay.callToAction ? encodeURIComponent(overlay.callToAction) : "";
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const checkoutTitle = overlay.checkoutTitle ? encodeURIComponent(overlay.checkoutTitle) : "";
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const checkoutSubtitle = overlay.checkoutSubtitle ? encodeURIComponent(overlay.checkoutSubtitle) : "";
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