@@ -119,6 +119,7 @@
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import { Rigidbody } from "../../engine-components/RigidBody";
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import { RotationBySpeedModule } from "../../engine-components/ParticleSystemModules";
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import { RotationOverLifetimeModule } from "../../engine-components/ParticleSystemModules";
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+
import { SceneSwitcher } from "../../engine-components/SceneSwitcher";
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import { ScreenCapture } from "../../engine-components/ScreenCapture";
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import { ScreenSpaceAmbientOcclusion } from "../../engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion";
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import { ShadowCatcher } from "../../engine-components/ShadowCatcher";
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@@ -303,6 +304,7 @@
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TypeStore.add("Rigidbody", Rigidbody);
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TypeStore.add("RotationBySpeedModule", RotationBySpeedModule);
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TypeStore.add("RotationOverLifetimeModule", RotationOverLifetimeModule);
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TypeStore.add("SceneSwitcher", SceneSwitcher);
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TypeStore.add("ScreenCapture", ScreenCapture);
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TypeStore.add("ScreenSpaceAmbientOcclusion", ScreenSpaceAmbientOcclusion);
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TypeStore.add("ShadowCatcher", ShadowCatcher);
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@@ -143,6 +143,7 @@
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@serializable()
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rollOffMode: AudioRolloffMode = 0;
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playInBackground: boolean = true;
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private _loop: boolean = false;
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private sound: THREE.PositionalAudio | null = null;
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@@ -196,9 +197,11 @@
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private onVisibilityChanged = () => {
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switch (document.visibilityState) {
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case "hidden":
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-
this.
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-
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-
this.
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if (this.playInBackground === false) {
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this.wasPlaying = this.isPlaying;
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if (this.isPlaying) {
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this.pause();
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}
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}
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break;
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case "visible":
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@@ -390,7 +390,7 @@
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enable() {
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this._skybox = this.context.lightmaps.tryGetSkybox(this._camera.sourceId) as THREE.Texture;
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if (!this._skybox) {
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console.warn("Failed to load/find skybox texture", this);
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console.warn("Failed to load/find skybox texture", this._camera.sourceId, this.context.lightmaps);
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}
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else if (this.context.scene.background !== this._skybox) {
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if (debug)
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@@ -9,7 +9,6 @@
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import { ConstructorConcrete, SourceIdentifier, IComponent, IGameObject, Constructor, GuidsMap, UIDProvider, Collision, ICollider } from "../engine/engine_types";
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import { addNewComponent, destroyComponentInstance, findObjectOfType, findObjectsOfType, getComponent, getComponentInChildren, getComponentInParent, getComponents, getComponentsInChildren, getComponentsInParent, getOrAddComponent, moveComponentInstance, removeComponent } from "../engine/engine_components";
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import { findByGuid, destroy, InstantiateOptions, instantiate, HideFlags, foreachComponent, markAsInstancedRendered, isActiveInHierarchy, isActiveSelf, isUsingInstancing, setActive, isDestroyed } from "../engine/engine_gameobject";
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-
import { resolveUrl } from "../engine/engine_utils";
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// export interface ISerializationCallbackReceiver {
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@@ -114,6 +114,7 @@
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export { Rigidbody } from "../RigidBody";
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export { RotationBySpeedModule } from "../ParticleSystemModules";
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export { RotationOverLifetimeModule } from "../ParticleSystemModules";
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export { SceneSwitcher } from "../SceneSwitcher";
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export { ScreenCapture } from "../ScreenCapture";
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export { ScreenSpaceAmbientOcclusion } from "../postprocessing/Effects/ScreenspaceAmbientOcclusion";
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export { ShadowCatcher } from "../ShadowCatcher";
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@@ -24,6 +24,7 @@
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export function makeErrorsVisibleForDevelopment() {
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if (hide) return;
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const isLocal = isLocalNetwork();
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if(debug) console.log("Is this a local network?", isLocal);
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if (isLocal) {
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if (debug)
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console.log(window.location.hostname);
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@@ -1,6 +1,8 @@
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1
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import { IContext } from "./engine_types";
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export enum ContextEvent {
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/** called when the context is registered to the registry, the context is not fully initialized at this point */
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ContextRegistered = "ContextRegistered",
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ContextCreated = "ContextCreated",
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ContextDestroyed = "ContextDestroyed",
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MissingCamera = "MissingCamera",
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@@ -26,6 +28,7 @@
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static register(ctx: IContext) {
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this.Registered.push(ctx);
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+
this.dispatchCallback(ContextEvent.ContextRegistered, ctx);
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}
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static unregister(ctx: IContext) {
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@@ -50,6 +50,9 @@
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idProvider = new InstantiateIdProvider(seed as number);
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}
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+
const idEnd = gltfId.indexOf("?");
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+
gltfId = idEnd === -1 ? gltfId : gltfId.substring(0, idEnd);
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+
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const serializationContext = new SerializationContext(gltf.scene);
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serializationContext.gltfId = gltfId;
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serializationContext.context = context;
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@@ -14,7 +14,7 @@
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}
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-
ContextRegistry.registerCallback(ContextEvent.
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+
ContextRegistry.registerCallback(ContextEvent.ContextRegistered, evt => {
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showLicenseInfo(evt.context);
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});
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@@ -33,7 +33,7 @@
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}
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registerTexture(sourceId: SourceIdentifier, type: LightmapType, tex: Texture, index: number) {
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-
if (debugLightmap) console.log("Registering ", LightmapType[type], tex
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+
if (debugLightmap) console.log("Registering ", LightmapType[type] + " \"" + sourceId + "\"", tex);
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37
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if (!this._lightmaps.has(sourceId))
|
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this._lightmaps.set(sourceId, new Map());
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const map = this._lightmaps.get(sourceId);
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@@ -200,22 +200,29 @@
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onPropertyChanged: Function,
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};
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+
export declare type FieldChangedCallbackFn = (newValue: any, previousValue: any) => void | boolean;
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+
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/**
|
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* Decorate a field to be automatically networked synced
|
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-
* @param onFieldChanged name of a callback function that will be called when the field is changed.
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-
*
|
207
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+
* @param onFieldChanged name of a callback function that will be called when the field is changed.
|
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+
* You can also pass in a function like so: syncField(myClass.prototype.myFunctionToBeCalled)
|
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+
* This function may return false to prevent notifyChanged from being called
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* (for example a networked color is sent as a number and may be converted to a color in the receiver again)
|
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-
*
|
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* Parameters: (newValue, previousValue)
|
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-
* @returns
|
211
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|
*/
|
212
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-
export const syncField = function
|
213
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+
export const syncField = function(onFieldChanged: string | FieldChangedCallbackFn) {
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213
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|
214
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return function (target: any, propertyKey: string) {
|
215
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|
216
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let syncer: ComponentPropertiesSyncer | null = null;
|
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-
const fn = onFieldChanged ? target[onFieldChanged] : undefined;
|
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218
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|
219
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+
let fn: Function | undefined = undefined;
|
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+
if (typeof onFieldChanged === "string")
|
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+
fn = target[onFieldChanged];
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+
else if (typeof onFieldChanged === "function") {
|
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+
fn = onFieldChanged;
|
224
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+
}
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225
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+
|
219
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const t = target;
|
220
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const internalAwake = t.__internalAwake;
|
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if (debug)
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@@ -36,7 +36,8 @@
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36
36
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this.context.pre_update_callbacks.push(this.preUpdate.bind(this))
|
37
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}
|
38
38
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|
39
|
-
private
|
39
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+
private _currentReflectionId?: SourceIdentifier;
|
40
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+
private sceneLightSettings?: Map<SourceIdentifier, SceneLightSettings>;
|
40
41
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|
41
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private preUpdate() {
|
42
43
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const time = this.context.time;
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@@ -53,14 +54,26 @@
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53
54
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54
55
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get environmentIntensity(): number {
|
55
56
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if (!this.sceneLightSettings) return 1;
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56
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-
|
57
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+
if (!this._currentReflectionId) return 1;
|
58
|
+
const settings = this.sceneLightSettings.get(this._currentReflectionId);
|
59
|
+
if(settings)
|
60
|
+
return settings.ambientIntensity;// * Math.PI * .5;
|
61
|
+
return 1;
|
57
62
|
}
|
58
63
|
|
59
64
|
registerSceneLightSettings(sceneLightSettings: SceneLightSettings) {
|
60
|
-
|
65
|
+
const sourceId = sceneLightSettings.sourceId;
|
66
|
+
if(!sourceId){
|
67
|
+
console.error("Missing source id for scene light settings, can not register:", sceneLightSettings);
|
68
|
+
return;
|
69
|
+
}
|
70
|
+
if (debug) console.log("Register lighting settings", sceneLightSettings?.sourceId, sceneLightSettings);
|
71
|
+
if (!this.sceneLightSettings) this.sceneLightSettings = new Map();
|
72
|
+
this.sceneLightSettings.set(sourceId, sceneLightSettings);
|
61
73
|
}
|
62
74
|
|
63
75
|
registerReflection(sourceId: SourceIdentifier, reflectionTexture: Texture) {
|
76
|
+
if (debug) console.log("Register reflection", sourceId, reflectionTexture);
|
64
77
|
const h = new LightData(this.context, reflectionTexture, 1);
|
65
78
|
this._lighting[sourceId] = h;
|
66
79
|
}
|
@@ -70,16 +83,21 @@
|
|
70
83
|
}
|
71
84
|
|
72
85
|
enableReflection(sourceId: SourceIdentifier) {
|
86
|
+
const previousId = this._currentReflectionId;
|
87
|
+
this._currentReflectionId = sourceId;
|
88
|
+
const settings = this.sceneLightSettings?.get(sourceId);
|
89
|
+
|
73
90
|
if (debug) {
|
74
|
-
console.log(
|
91
|
+
console.log("Enable reflection", sourceId, settings ? AmbientMode[settings.ambientMode] : "Unknown ambient mode");
|
75
92
|
}
|
76
93
|
|
77
|
-
switch (
|
94
|
+
switch (settings?.ambientMode) {
|
78
95
|
case AmbientMode.Skybox:
|
79
96
|
case AmbientMode.Custom:
|
80
97
|
// only set environment reflection when ambient mode is skybox or custom
|
81
98
|
const existing = this.getReflection(sourceId);
|
82
99
|
if (existing && existing.Source) {
|
100
|
+
if (debug) console.log("Setting environment reflection", existing.Source);
|
83
101
|
const scene = this.context.scene;
|
84
102
|
const tex = existing.Source;
|
85
103
|
tex.encoding = sRGBEncoding;
|
@@ -87,29 +105,30 @@
|
|
87
105
|
scene.environment = tex;
|
88
106
|
return;
|
89
107
|
}
|
108
|
+
else if (debug) console.warn("Could not find reflection for source", sourceId);
|
90
109
|
break;
|
91
110
|
}
|
92
111
|
|
93
|
-
if (
|
94
|
-
switch (
|
112
|
+
if (settings?.environmentReflectionSource === DefaultReflectionMode.Custom) {
|
113
|
+
switch (settings?.ambientMode) {
|
95
114
|
case AmbientMode.Trilight:
|
96
|
-
if (
|
97
|
-
const colors =
|
115
|
+
if (settings.ambientTrilight) {
|
116
|
+
const colors = settings.ambientTrilight;
|
98
117
|
const tex = createTrilightTexture(colors[0], colors[1], colors[2], 64, 64);
|
99
118
|
tex.encoding = sRGBEncoding;
|
100
119
|
tex.mapping = EquirectangularReflectionMapping;
|
101
120
|
this.context.scene.environment = tex;
|
102
121
|
}
|
103
|
-
else console.error("Missing ambient trilight",
|
122
|
+
else console.error("Missing ambient trilight", settings.sourceId);
|
104
123
|
return;
|
105
124
|
case AmbientMode.Flat:
|
106
|
-
if (
|
107
|
-
const tex = createFlatTexture(
|
125
|
+
if (settings.ambientLight) {
|
126
|
+
const tex = createFlatTexture(settings.ambientLight, 64);
|
108
127
|
tex.encoding = sRGBEncoding;
|
109
128
|
tex.mapping = EquirectangularReflectionMapping;
|
110
129
|
this.context.scene.environment = tex;
|
111
130
|
}
|
112
|
-
else console.error("Missing ambientlight",
|
131
|
+
else console.error("Missing ambientlight", settings.sourceId);
|
113
132
|
return;
|
114
133
|
default:
|
115
134
|
return;
|
@@ -124,7 +143,7 @@
|
|
124
143
|
|
125
144
|
async getSceneLightingData(sourceId: SourceIdentifier): Promise<SphericalHarmonicsData> {
|
126
145
|
if (debug)
|
127
|
-
console.log("GET SCENE LIGHT DATA");
|
146
|
+
console.log("GET SCENE LIGHT DATA", sourceId);
|
128
147
|
|
129
148
|
// const existing = this.getReflection(sourceId);
|
130
149
|
// const sh = existing?.getSphericalHarmonicsArray(this.sceneLightSettings?.ambientIntensity ?? 1);
|
@@ -140,7 +159,7 @@
|
|
140
159
|
const ex = this.getReflection(sourceId);
|
141
160
|
if (ex) {
|
142
161
|
clearInterval(interval);
|
143
|
-
res(ex.getSphericalHarmonicsArray(this.
|
162
|
+
res(ex.getSphericalHarmonicsArray(this.environmentIntensity ?? 1)!);
|
144
163
|
}
|
145
164
|
}, 10);
|
146
165
|
});
|
@@ -181,7 +200,7 @@
|
|
181
200
|
const reflection = this._source;
|
182
201
|
let rt: THREE.WebGLCubeRenderTarget | null = null;
|
183
202
|
if (reflection) {
|
184
|
-
if (debug) console.log("GENERATING LIGHT PROBE", reflection);
|
203
|
+
if (debug) console.log("GENERATING LIGHT PROBE", reflection, this.Source);
|
185
204
|
const size = Math.min(reflection.image.width, 512);
|
186
205
|
const target = new WebGLCubeRenderTarget(size);
|
187
206
|
rt = target.fromEquirectangularTexture(this._context.renderer, reflection);
|
@@ -240,7 +240,16 @@
|
|
240
240
|
}
|
241
241
|
const hasMethod = call.method?.length > 0;
|
242
242
|
if (target && hasMethod) {
|
243
|
-
const printWarningMethodNotFound = () =>
|
243
|
+
const printWarningMethodNotFound = () => {
|
244
|
+
const uppercaseMethodName = call.method[0].toLowerCase() + call.method.slice(1);
|
245
|
+
if (typeof target[uppercaseMethodName] === "function") {
|
246
|
+
console.warn(`Could not find method ${call.method} on object ${target.name}. Please rename ${call.method} to ${uppercaseMethodName}?`, target, typeof target[call.method]);
|
247
|
+
return;
|
248
|
+
}
|
249
|
+
else {
|
250
|
+
console.warn(`Could not find method ${call.method} on object ${target.name}`, target, typeof target[call.method]);
|
251
|
+
}
|
252
|
+
}
|
244
253
|
const method = target[call.method];
|
245
254
|
if (typeof method !== "function") {
|
246
255
|
let foundMethod = false;
|
@@ -51,6 +51,12 @@
|
|
51
51
|
}
|
52
52
|
|
53
53
|
export function registerExtensions(loader: GLTFLoader, context: Context, sourceId: SourceIdentifier) {
|
54
|
+
|
55
|
+
// Make sure to remove any url parameters from the sourceId (because the source id in the renderer does not have a ?v=xxx so it will not be able to register the resolved lightmap otherwise)
|
56
|
+
const idEnd = sourceId.lastIndexOf("?");
|
57
|
+
if (idEnd >= 0) sourceId = sourceId.substring(0, idEnd);
|
58
|
+
|
59
|
+
|
54
60
|
loader.register(p => new NEEDLE_gameobject_data(p));
|
55
61
|
loader.register(p => new NEEDLE_persistent_assets(p));
|
56
62
|
loader.register(p => new NEEDLE_lightmaps(p, context.lightmaps, sourceId));
|
@@ -1,4 +1,4 @@
|
|
1
|
-
import { AmbientLight, Color, HemisphereLight } from "three";
|
1
|
+
import { AmbientLight, Color, HemisphereLight, Object3D } from "three";
|
2
2
|
import { GLTF, GLTFLoaderPlugin, GLTFParser } from "three/examples/jsm/loaders/GLTFLoader";
|
3
3
|
import { SourceIdentifier } from "../engine_types";
|
4
4
|
import { Behaviour, GameObject } from "../../engine-components/Component";
|
@@ -42,9 +42,12 @@
|
|
42
42
|
const ext: LightingSettings = extensions[EXTENSION_NAME];
|
43
43
|
if (ext) {
|
44
44
|
if (debug)
|
45
|
-
console.log(ext);
|
45
|
+
console.log("Apply \"" + this.name + "\", src: \"" + this.sourceId + "\"", ext);
|
46
46
|
// add a component to the root of the scene
|
47
|
-
const
|
47
|
+
const lightSettings = new Object3D();
|
48
|
+
lightSettings.name = "Needle LightSettings";
|
49
|
+
_result.scene.add(lightSettings);
|
50
|
+
const settings = GameObject.addNewComponent(lightSettings, SceneLightSettings, false);
|
48
51
|
settings.sourceId = this.sourceId;
|
49
52
|
settings.ambientIntensity = ext.ambientIntensity;
|
50
53
|
settings.ambientLight = new Color().fromArray(ext.ambientLight);
|
@@ -98,12 +101,11 @@
|
|
98
101
|
|
99
102
|
onEnable() {
|
100
103
|
const isActive = this.context.mainCameraComponent?.sourceId === this.sourceId;
|
101
|
-
if (debug)
|
102
|
-
console.log("Enable scene lighting", this.sourceId, isActive, this, this.context.mainCameraComponent?.sourceId);
|
104
|
+
if (debug) console.log("Enable scene lighting", this.sourceId, isActive, this, this.context.mainCameraComponent?.sourceId);
|
103
105
|
if (!isActive) {
|
104
|
-
if(debug) console.warn("This is
|
105
|
-
|
106
|
-
|
106
|
+
if(debug) console.warn("This environment light is not active??!", this.context.mainCameraComponent?.sourceId)
|
107
|
+
this.enabled = false;
|
108
|
+
return;
|
107
109
|
}
|
108
110
|
if (this.ambientMode == AmbientMode.Flat) {
|
109
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|
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onDisable() {
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|
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60
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// Dont flip skybox textures anymore - previously we exported them flipped when baking in Unity but now we allow to pass through export without re-baking exisitng skybox textures if they use default values. So we expect textures to be NOT flipped anymore
|
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|
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}
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|
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|
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|
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|
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|
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|
@@ -452,7 +452,6 @@
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|
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|
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|
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if (typeof binding.enabled === "boolean") binding.enabled = false;
|
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const animationClips = binding?.gameObject?.animations;
|
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if (animationClips) {
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const handler = new Tracks.AnimationTrackHandler();
|
@@ -59,6 +59,18 @@
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private _indexMapMaxIndex?: number;
|
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|
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|
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get changed(): boolean {
|
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|
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|
+
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|
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|
67
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+
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|
68
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+
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|
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|
+
console.warn("SharedMaterials have changed: " + this._renderer.name, this);
|
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|
+
}
|
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|
+
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|
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+
}
|
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+
|
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|
is(renderer: Renderer) {
|
63
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|
return this._renderer === renderer;
|
64
76
|
}
|
@@ -131,7 +143,12 @@
|
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|
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|
132
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|
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|
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|
// console.log(target, key, value);
|
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|
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|
146
|
+
if (Reflect.set(target, key, value)) {
|
147
|
+
if (value instanceof Material)
|
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|
+
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|
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|
+
return true;
|
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|
+
}
|
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|
+
return false;
|
135
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|
}
|
136
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|
});
|
137
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|
}
|
@@ -141,6 +158,13 @@
|
|
141
158
|
return this._targets.length;
|
142
159
|
}
|
143
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|
|
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|
+
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|
162
|
+
*[Symbol.iterator]() {
|
163
|
+
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|
164
|
+
yield this.getMaterial(i);
|
165
|
+
}
|
166
|
+
}
|
167
|
+
|
144
168
|
private resolveIndex(index: number): number {
|
145
169
|
const map = this._indexMap;
|
146
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|
// if we have a index map it means that some materials were missing
|
@@ -157,6 +181,7 @@
|
|
157
181
|
const target = this._targets[index];
|
158
182
|
if (!target || target["material"] === undefined) return;
|
159
183
|
target["material"] = mat;
|
184
|
+
this.changed = true;
|
160
185
|
}
|
161
186
|
|
162
187
|
private getMaterial(index: number) {
|
@@ -231,7 +256,10 @@
|
|
231
256
|
}
|
232
257
|
|
233
258
|
set sharedMaterial(mat: THREE.Material) {
|
259
|
+
const cur = this.sharedMaterials[0];
|
260
|
+
if (cur === mat) return;
|
234
261
|
this.sharedMaterials[0] = mat;
|
262
|
+
this.applyLightmapping();
|
235
263
|
}
|
236
264
|
|
237
265
|
/**@deprecated please use sharedMaterial */
|
@@ -241,7 +269,7 @@
|
|
241
269
|
|
242
270
|
/**@deprecated please use sharedMaterial */
|
243
271
|
set material(mat: THREE.Material) {
|
244
|
-
this.
|
272
|
+
this.sharedMaterial = mat;
|
245
273
|
}
|
246
274
|
|
247
275
|
private _sharedMaterials!: SharedMaterialArray;
|
@@ -323,7 +351,6 @@
|
|
323
351
|
|
324
352
|
this._reflectionProbe = null;
|
325
353
|
|
326
|
-
const type = this.gameObject.type;
|
327
354
|
if (this.isMultiMaterialObject(this.gameObject)) {
|
328
355
|
for (const child of this.gameObject.children) {
|
329
356
|
this.context.addBeforeRenderListener(child, this.onBeforeRenderThree.bind(this));
|
@@ -359,20 +386,39 @@
|
|
359
386
|
this.context.addBeforeRenderListener(this.gameObject, this.onBeforeRenderThree.bind(this));
|
360
387
|
}
|
361
388
|
|
389
|
+
this.applyLightmapping();
|
390
|
+
|
391
|
+
if (showWireframe) {
|
392
|
+
for (let i = 0; i < this.sharedMaterials.length; i++) {
|
393
|
+
const mat: any = this.sharedMaterials[i];
|
394
|
+
if (mat) {
|
395
|
+
mat.wireframe = true;
|
396
|
+
}
|
397
|
+
}
|
398
|
+
}
|
399
|
+
|
400
|
+
}
|
401
|
+
|
402
|
+
private applyLightmapping() {
|
362
403
|
if (this.lightmapIndex >= 0) {
|
404
|
+
const type = this.gameObject.type;
|
405
|
+
|
363
406
|
// use the override lightmap if its not undefined
|
364
407
|
const tex = this._lightmapTextureOverride !== undefined
|
365
408
|
? this._lightmapTextureOverride
|
366
409
|
: this.context.lightmaps.tryGetLightmap(this.sourceId, this.lightmapIndex);
|
367
410
|
if (tex) {
|
368
|
-
|
369
|
-
|
411
|
+
if (!this._lightmaps)
|
412
|
+
this._lightmaps = [];
|
370
413
|
|
371
414
|
if (type === "Mesh") {
|
372
415
|
const mat = this.gameObject["material"];
|
373
416
|
if (!mat?.isMeshBasicMaterial) {
|
374
|
-
|
375
|
-
|
417
|
+
if (this._lightmaps.length <= 0) {
|
418
|
+
const rm = new RendererLightmap(this.gameObject, this.context);
|
419
|
+
this._lightmaps.push(rm);
|
420
|
+
}
|
421
|
+
const rm = this._lightmaps[0];
|
376
422
|
rm.init(this.lightmapIndex, this.lightmapScaleOffset, tex, debugLightmap);
|
377
423
|
}
|
378
424
|
else {
|
@@ -383,10 +429,16 @@
|
|
383
429
|
// for multi materials we need to loop through children
|
384
430
|
// and then we add a lightmap renderer component to each of them
|
385
431
|
else if (this.isMultiMaterialObject(this.gameObject) && this.sharedMaterials.length > 0) {
|
386
|
-
for (
|
432
|
+
for (let i = 0; i < this.gameObject.children.length; i++) {
|
433
|
+
const child = this.gameObject.children[i];
|
387
434
|
if (!child["material"]?.isMeshBasicMaterial) {
|
388
|
-
|
389
|
-
this._lightmaps.
|
435
|
+
let rm: RendererLightmap | undefined = undefined;
|
436
|
+
if (i >= this._lightmaps.length) {
|
437
|
+
rm = new RendererLightmap(child as GameObject, this.context);
|
438
|
+
this._lightmaps.push(rm);
|
439
|
+
}
|
440
|
+
else
|
441
|
+
rm = this._lightmaps[i];
|
390
442
|
rm.init(this.lightmapIndex, this.lightmapScaleOffset, tex, debugLightmap);
|
391
443
|
// onBeforeRender is not called when the renderer is on a group
|
392
444
|
// this is an issue we probably also need to handle for custom shaders
|
@@ -396,16 +448,8 @@
|
|
396
448
|
}
|
397
449
|
}
|
398
450
|
}
|
399
|
-
|
400
|
-
|
401
|
-
|
402
|
-
|
403
|
-
if (showWireframe) {
|
404
|
-
for (let i = 0; i < this.sharedMaterials.length; i++) {
|
405
|
-
const mat: any = this.sharedMaterials[i];
|
406
|
-
if (mat) {
|
407
|
-
mat.wireframe = true;
|
408
|
-
}
|
451
|
+
else {
|
452
|
+
if (debug) console.warn("Lightmap not found", this.sourceId, this.lightmapIndex);
|
409
453
|
}
|
410
454
|
}
|
411
455
|
|
@@ -518,6 +562,11 @@
|
|
518
562
|
else {
|
519
563
|
this.applySettings(this.gameObject);
|
520
564
|
}
|
565
|
+
|
566
|
+
if (this.sharedMaterials.changed) {
|
567
|
+
this.sharedMaterials.changed = false;
|
568
|
+
this.applyLightmapping();
|
569
|
+
}
|
521
570
|
|
522
571
|
if (this.handles?.length) {
|
523
572
|
// if (this.name === "Darbouka")
|
@@ -14,7 +14,7 @@
|
|
14
14
|
set lightmap(tex: Texture | null) {
|
15
15
|
if (tex !== this.lightmapTexture) {
|
16
16
|
this.lightmapTexture = tex;
|
17
|
-
this.
|
17
|
+
this.applyLightmap();
|
18
18
|
}
|
19
19
|
}
|
20
20
|
|
@@ -27,8 +27,6 @@
|
|
27
27
|
private lightmapScaleOffsetUniform = { value: new THREE.Vector4(1, 1, 0, 0) };
|
28
28
|
private lightmapUniform: { value: THREE.Texture | null } = { value: null };
|
29
29
|
|
30
|
-
private beforeRenderCallback?: OnBeforeRenderCallback;
|
31
|
-
|
32
30
|
constructor(gameObject: GameObject, context: Context) {
|
33
31
|
this.gameObject = gameObject;
|
34
32
|
this.context = context;
|
@@ -44,20 +42,19 @@
|
|
44
42
|
|
45
43
|
const debugLightmaps = debug;
|
46
44
|
if (debugLightmaps) this.setLightmapDebugMaterial();
|
47
|
-
this.
|
45
|
+
this.applyLightmap();
|
48
46
|
}
|
49
47
|
|
50
48
|
bindOnBeforeRender() {
|
51
|
-
this.
|
52
|
-
this.context.addBeforeRenderListener(this.gameObject, this.
|
53
|
-
// this.gameObject.onBeforeRender = this.onBeforeRenderThreeComplete.bind(this);
|
49
|
+
this.context.removeBeforeRenderListener(this.gameObject, this.onBeforeRenderThreeComplete);
|
50
|
+
this.context.addBeforeRenderListener(this.gameObject, this.onBeforeRenderThreeComplete);
|
54
51
|
}
|
55
52
|
|
56
|
-
private onBeforeRenderThreeComplete(_renderer, _scene, _camera, _geometry, material, _group) {
|
53
|
+
private onBeforeRenderThreeComplete = (_renderer, _scene, _camera, _geometry, material, _group) => {
|
57
54
|
this.onBeforeRenderThree(material);
|
58
55
|
}
|
59
56
|
|
60
|
-
private
|
57
|
+
private applyLightmap() {
|
61
58
|
|
62
59
|
if (this.gameObject.type === "Object3D") {
|
63
60
|
// console.warn("Can not add lightmap. Is this object missing a renderer?");
|
@@ -65,13 +62,12 @@
|
|
65
62
|
}
|
66
63
|
|
67
64
|
if (this.gameObject.type === "Group") {
|
68
|
-
console.warn("Lightmap on multimaterial object is not supported yet... please
|
65
|
+
console.warn("Lightmap on multimaterial object is not supported yet... please open a feature request on https://github.com/needle-tools/needle-engine-support if your project requires it");
|
69
66
|
return;
|
70
67
|
}
|
71
68
|
|
72
69
|
console.assert(this.gameObject.type === "Mesh", "Lightmap only works on meshes", this);
|
73
70
|
|
74
|
-
|
75
71
|
const mesh = this.gameObject as unknown as THREE.Mesh;
|
76
72
|
// TODO: ensure uv2 exists
|
77
73
|
if (!mesh.geometry.getAttribute("uv2"))
|
@@ -96,6 +96,7 @@
|
|
96
96
|
console.log("Screensharing", this.name, this);
|
97
97
|
AudioSource.registerWaitForAllowAudio(() => {
|
98
98
|
if (this.videoPlayer && this._currentStream && this._currentMode === ScreenCaptureMode.Receiving) {
|
99
|
+
this.videoPlayer.playInBackground = true;
|
99
100
|
this.videoPlayer.setVideo(this._currentStream);
|
100
101
|
}
|
101
102
|
});
|
@@ -145,7 +145,7 @@
|
|
145
145
|
onPauseChanged() {
|
146
146
|
// When the timeline is paused the original animator will be enabled again if it was before
|
147
147
|
if (this._animator && this._animatorWasEnabled !== undefined) {
|
148
|
-
this._animator.enabled = this.director.
|
148
|
+
this._animator.enabled = this.director.isPlaying === false ? this._animatorWasEnabled : false;
|
149
149
|
}
|
150
150
|
}
|
151
151
|
|
@@ -225,7 +225,12 @@
|
|
225
225
|
// We need to disable the animator component in case it also animates
|
226
226
|
// which overrides the timeline
|
227
227
|
this._animator = GameObject.getComponent(this.target, Animator) ?? null;
|
228
|
-
|
228
|
+
if (this._animator)
|
229
|
+
{
|
230
|
+
this._animatorWasEnabled = this._animator.enabled;
|
231
|
+
this._animator.enabled = false;
|
232
|
+
}
|
233
|
+
else this._animatorWasEnabled = false;
|
229
234
|
}
|
230
235
|
|
231
236
|
// Clip Offsets
|
@@ -323,6 +328,7 @@
|
|
323
328
|
// const clip = this.clips[i];
|
324
329
|
let weight = 1;
|
325
330
|
weight *= this.evaluateWeight(time, i, this.models, isActive);
|
331
|
+
weight *= this.director.weight;
|
326
332
|
|
327
333
|
let handleLoop = isInTimeRange;
|
328
334
|
if(doPreExtrapolate){
|
@@ -370,7 +376,7 @@
|
|
370
376
|
else action.time = t;
|
371
377
|
|
372
378
|
action.timeScale = 0;
|
373
|
-
const effectiveWeight = weight
|
379
|
+
const effectiveWeight = weight;
|
374
380
|
action.weight = effectiveWeight;
|
375
381
|
action.clampWhenFinished = true;
|
376
382
|
if (!action.isRunning())
|
@@ -52,7 +52,7 @@
|
|
52
52
|
|
53
53
|
@serializable()
|
54
54
|
aspectMode: AspectMode = AspectMode.None;
|
55
|
-
|
55
|
+
|
56
56
|
@serializable(URL)
|
57
57
|
private clip?: string | MediaStream | null = null;
|
58
58
|
|
@@ -106,12 +106,12 @@
|
|
106
106
|
get isPlaying(): boolean {
|
107
107
|
const video = this._videoElement;
|
108
108
|
if (video) {
|
109
|
-
if(video.currentTime > 0 && !video.paused && !video.ended
|
109
|
+
if (video.currentTime > 0 && !video.paused && !video.ended
|
110
110
|
&& video.readyState > video.HAVE_CURRENT_DATA)
|
111
111
|
return true;
|
112
|
-
else if(video.srcObject){
|
112
|
+
else if (video.srcObject) {
|
113
113
|
const stream = video.srcObject as MediaStream;
|
114
|
-
if(stream.active) return true;
|
114
|
+
if (stream.active) return true;
|
115
115
|
}
|
116
116
|
}
|
117
117
|
return false;
|
@@ -149,6 +149,9 @@
|
|
149
149
|
}
|
150
150
|
private _muted: boolean = false;
|
151
151
|
|
152
|
+
/** Set this to false to pause video playback while the tab is not active */
|
153
|
+
playInBackground: boolean = true;
|
154
|
+
|
152
155
|
private _crossOrigin: string | null = "anonymous";
|
153
156
|
|
154
157
|
private audioOutputMode: VideoAudioOutputMode = VideoAudioOutputMode.AudioSource;
|
@@ -198,11 +201,13 @@
|
|
198
201
|
window.addEventListener('visibilitychange', _evt => {
|
199
202
|
switch (document.visibilityState) {
|
200
203
|
case "hidden":
|
201
|
-
this.
|
202
|
-
|
204
|
+
if(!this.playInBackground){
|
205
|
+
this.wasPlaying = this._isPlaying;
|
206
|
+
this.pause();
|
207
|
+
}
|
203
208
|
break;
|
204
209
|
case "visible":
|
205
|
-
if (this.wasPlaying) this.play();
|
210
|
+
if (this.wasPlaying && !this._isPlaying) this.play();
|
206
211
|
break;
|
207
212
|
}
|
208
213
|
});
|
@@ -260,7 +265,7 @@
|
|
260
265
|
this.updateVideoElementSettings();
|
261
266
|
this._videoElement?.play().catch(err => {
|
262
267
|
// https://developer.chrome.com/blog/play-request-was-interrupted/
|
263
|
-
if(debug)
|
268
|
+
if (debug)
|
264
269
|
console.error("Error playing video", err, "CODE=" + err.code, this.videoElement?.src, this);
|
265
270
|
setTimeout(() => {
|
266
271
|
if (this._isPlaying && !this.destroyed && this.activeAndEnabled)
|
@@ -318,7 +323,7 @@
|
|
318
323
|
this._videoTexture.flipY = false;
|
319
324
|
this._videoTexture.encoding = THREE.sRGBEncoding;
|
320
325
|
this.handleBeginPlaying(playAutomatically);
|
321
|
-
if(debug)
|
326
|
+
if (debug)
|
322
327
|
console.log(this);
|
323
328
|
}
|
324
329
|
|
@@ -420,7 +425,7 @@
|
|
420
425
|
// dont open in fullscreen on ios
|
421
426
|
this._videoElement.playsInline = true;
|
422
427
|
let muted = !this._receivedInput && this.audioOutputMode !== VideoAudioOutputMode.None;
|
423
|
-
if(!muted && this._muted) muted = true;
|
428
|
+
if (!muted && this._muted) muted = true;
|
424
429
|
this._videoElement.muted = muted;
|
425
430
|
if (this.playOnAwake)
|
426
431
|
this._videoElement.autoplay = true;
|
@@ -540,7 +545,7 @@
|
|
540
545
|
if (!this._screenspaceModeQuad) return;
|
541
546
|
this._screenspaceModeQuad.geometry.scale(2, 2, 2);
|
542
547
|
}
|
543
|
-
|
548
|
+
|
544
549
|
const quad = this._screenspaceModeQuad;
|
545
550
|
this.context.scene.add(quad);
|
546
551
|
this.updateScreenspaceMaterialUniforms();
|
@@ -79,6 +79,9 @@
|
|
79
79
|
XRFlag.firstApply = true;
|
80
80
|
XRFlag.Apply();
|
81
81
|
}
|
82
|
+
else {
|
83
|
+
this.UpdateVisible(XRState.Global);
|
84
|
+
}
|
82
85
|
}
|
83
86
|
|
84
87
|
onDestroy(): void {
|
@@ -0,0 +1,224 @@
|
|
1
|
+
import { AssetReference } from "../engine/engine_addressables";
|
2
|
+
import { NeedleEngineHTMLElement } from "../engine/engine_element";
|
3
|
+
import { InputEvents } from "../engine/engine_input";
|
4
|
+
import { isLocalNetwork } from "../engine/engine_networking_utils";
|
5
|
+
import { ContextEvent, ContextRegistry } from "../engine/engine_context_registry";
|
6
|
+
import { getParam, isMobileDevice, setParamWithoutReload } from "../engine/engine_utils";
|
7
|
+
import { serializable } from "../engine/engine_serialization";
|
8
|
+
import { Behaviour, GameObject } from "./Component";
|
9
|
+
|
10
|
+
const ENGINE_ELEMENT_SCENE_ATTRIBUTE_NAME = "scene";
|
11
|
+
|
12
|
+
ContextRegistry.registerCallback(ContextEvent.ContextRegistered, _ => {
|
13
|
+
if (!NeedleEngineHTMLElement.observedAttributes.includes(ENGINE_ELEMENT_SCENE_ATTRIBUTE_NAME))
|
14
|
+
NeedleEngineHTMLElement.observedAttributes.push(ENGINE_ELEMENT_SCENE_ATTRIBUTE_NAME);
|
15
|
+
});
|
16
|
+
|
17
|
+
const couldNotLoadScenePromise = Promise.resolve(false);
|
18
|
+
|
19
|
+
export class SceneSwitcher extends Behaviour {
|
20
|
+
|
21
|
+
@serializable(AssetReference)
|
22
|
+
scenes!: AssetReference[];
|
23
|
+
|
24
|
+
/** the url parameter that is set/used to store the currently loaded scene in, set to "" to disable */
|
25
|
+
@serializable()
|
26
|
+
queryParameterName: string = "scene";
|
27
|
+
|
28
|
+
/** when enabled the new scene is pushed to the browser navigation history, only works with a valid query parameter set */
|
29
|
+
@serializable()
|
30
|
+
useHistory: boolean = true;
|
31
|
+
|
32
|
+
/** when enabled you can switch between scenes using keyboard left, right, A and D or number keys */
|
33
|
+
@serializable()
|
34
|
+
useKeyboard: boolean = true;
|
35
|
+
|
36
|
+
/** when enabled you can switch between scenes using swipe (mobile only) */
|
37
|
+
@serializable()
|
38
|
+
useSwipe: boolean = true;
|
39
|
+
|
40
|
+
private _currentIndex: number = -1;
|
41
|
+
private _currentScene: AssetReference | undefined = undefined;
|
42
|
+
private _engineElementOverserver: MutationObserver | undefined = undefined;
|
43
|
+
|
44
|
+
start() {
|
45
|
+
if (!this.tryLoadFromQueryParam()) {
|
46
|
+
const value = this.context.domElement.getAttribute(ENGINE_ELEMENT_SCENE_ATTRIBUTE_NAME);
|
47
|
+
// let locked = this.lock;
|
48
|
+
try {
|
49
|
+
// this.lock = false;
|
50
|
+
if (value === null || !this.trySelectSceneFromValue(value))
|
51
|
+
this.select(0);
|
52
|
+
}
|
53
|
+
finally {
|
54
|
+
// this.lock = locked;
|
55
|
+
}
|
56
|
+
}
|
57
|
+
}
|
58
|
+
|
59
|
+
onEnable(): void {
|
60
|
+
globalThis.addEventListener("popstate", this.onPopState);
|
61
|
+
this.context.input.addEventListener(InputEvents.KeyDown, this.onKeyDown);
|
62
|
+
this.context.input.addEventListener(InputEvents.PointerMove, this.onPointerMove);
|
63
|
+
this.context.input.addEventListener(InputEvents.PointerUp, this.onPointerUp);
|
64
|
+
|
65
|
+
if (!this._engineElementOverserver) {
|
66
|
+
this._engineElementOverserver = new MutationObserver((mutations) => {
|
67
|
+
for (const mut of mutations) {
|
68
|
+
if (mut.type === "attributes" && mut.attributeName === ENGINE_ELEMENT_SCENE_ATTRIBUTE_NAME) {
|
69
|
+
const value = this.context.domElement.getAttribute(ENGINE_ELEMENT_SCENE_ATTRIBUTE_NAME);
|
70
|
+
if (value !== null) {
|
71
|
+
this.trySelectSceneFromValue(value);
|
72
|
+
}
|
73
|
+
}
|
74
|
+
}
|
75
|
+
});
|
76
|
+
}
|
77
|
+
|
78
|
+
this._engineElementOverserver.observe(this.context.domElement, {
|
79
|
+
attributes: true
|
80
|
+
});
|
81
|
+
}
|
82
|
+
|
83
|
+
onDisable(): void {
|
84
|
+
globalThis.removeEventListener("popstate", this.onPopState);
|
85
|
+
this.context.input.removeEventListener(InputEvents.KeyDown, this.onKeyDown);
|
86
|
+
this.context.input.removeEventListener(InputEvents.PointerMove, this.onPointerMove);
|
87
|
+
this.context.input.removeEventListener(InputEvents.PointerUp, this.onPointerUp);
|
88
|
+
}
|
89
|
+
|
90
|
+
private onPopState = async (_state: PopStateEvent) => {
|
91
|
+
if (!this.useHistory) return;
|
92
|
+
let wasUsingHistory = this.useHistory;
|
93
|
+
try {
|
94
|
+
this.useHistory = false;
|
95
|
+
await this.tryLoadFromQueryParam();
|
96
|
+
}
|
97
|
+
finally {
|
98
|
+
this.useHistory = wasUsingHistory;
|
99
|
+
}
|
100
|
+
}
|
101
|
+
|
102
|
+
private normalizedSwipeThresholdX = 0.1;
|
103
|
+
private _didSwipe: boolean = false;
|
104
|
+
private onPointerMove = (e: any) => {
|
105
|
+
if (!this._didSwipe && e.button === 0 && e.pointerType === "touch" && this.context.input.getPointerPressedCount() === 1) {
|
106
|
+
const delta = this.context.input.getPointerPositionDelta(e.button);
|
107
|
+
if (delta) {
|
108
|
+
const normalizedX = delta.x / this.context.domWidth;
|
109
|
+
if (normalizedX >= this.normalizedSwipeThresholdX) {
|
110
|
+
this._didSwipe = true;
|
111
|
+
this.selectPrev();
|
112
|
+
}
|
113
|
+
else if (normalizedX <= -this.normalizedSwipeThresholdX) {
|
114
|
+
this._didSwipe = true;
|
115
|
+
this.selectNext();
|
116
|
+
}
|
117
|
+
}
|
118
|
+
}
|
119
|
+
}
|
120
|
+
|
121
|
+
private onPointerUp = (e: any) => {
|
122
|
+
if (e.button === 0) {
|
123
|
+
this._didSwipe = false;
|
124
|
+
}
|
125
|
+
};
|
126
|
+
|
127
|
+
private onKeyDown = (e: any) => {
|
128
|
+
if (!this.useKeyboard) return;
|
129
|
+
if (!this.scenes) return;
|
130
|
+
const key = e.key.toLowerCase();
|
131
|
+
if (!key) return;
|
132
|
+
const index = parseInt(key) - 1;
|
133
|
+
if (index >= 0) {
|
134
|
+
this.trySelectSceneFromValue(index);
|
135
|
+
return;
|
136
|
+
}
|
137
|
+
switch (key) {
|
138
|
+
case "arrowright":
|
139
|
+
case "d":
|
140
|
+
this.selectNext();
|
141
|
+
break;
|
142
|
+
case "arrowleft":
|
143
|
+
case "a":
|
144
|
+
this.selectPrev();
|
145
|
+
break;
|
146
|
+
}
|
147
|
+
}
|
148
|
+
|
149
|
+
selectNext() {
|
150
|
+
return this.select(this._currentIndex + 1);
|
151
|
+
}
|
152
|
+
|
153
|
+
selectPrev() {
|
154
|
+
return this.select(this._currentIndex - 1);
|
155
|
+
}
|
156
|
+
|
157
|
+
select(index: number) {
|
158
|
+
if (!this.scenes?.length) return couldNotLoadScenePromise;
|
159
|
+
if (index < 0) index = this.scenes.length - 1;
|
160
|
+
if (index >= this.scenes.length) index = 0;
|
161
|
+
const scene = this.scenes[index];
|
162
|
+
return this.switchScene(scene);
|
163
|
+
}
|
164
|
+
|
165
|
+
async switchScene(scene: AssetReference): Promise<boolean> {
|
166
|
+
if (scene === this._currentScene) return true;
|
167
|
+
if (this._currentScene)
|
168
|
+
GameObject.remove(this._currentScene.asset);
|
169
|
+
const index = this._currentIndex = this.scenes?.indexOf(scene) ?? -1;
|
170
|
+
this._currentScene = scene;
|
171
|
+
try {
|
172
|
+
await scene.loadAssetAsync();
|
173
|
+
if (!scene.asset) return false;
|
174
|
+
if (this._currentIndex === index) {
|
175
|
+
GameObject.add(scene.asset, this.gameObject);
|
176
|
+
// save the loaded scene as an url parameter
|
177
|
+
if (this.queryParameterName?.length)
|
178
|
+
setParamWithoutReload(this.queryParameterName, index.toString(), this.useHistory);
|
179
|
+
return true;
|
180
|
+
}
|
181
|
+
}
|
182
|
+
catch (err) {
|
183
|
+
console.error(err);
|
184
|
+
}
|
185
|
+
return false;
|
186
|
+
}
|
187
|
+
|
188
|
+
private tryLoadFromQueryParam() {
|
189
|
+
if (!this.queryParameterName?.length) return false;
|
190
|
+
// try restore the scene from the url
|
191
|
+
const value = getParam(this.queryParameterName);
|
192
|
+
if (typeof value === "boolean") return false;
|
193
|
+
return this.trySelectSceneFromValue(value);
|
194
|
+
}
|
195
|
+
|
196
|
+
/** try to select a scene from a string or index */
|
197
|
+
private trySelectSceneFromValue(value: string | number) {
|
198
|
+
|
199
|
+
if (typeof value === "string") {
|
200
|
+
const index = parseInt(value as string);
|
201
|
+
if (index >= 0 && index < this.scenes.length) {
|
202
|
+
return this.select(index);;
|
203
|
+
}
|
204
|
+
else {
|
205
|
+
// Try to find a scene with a matching name
|
206
|
+
for (let i = 0; i < this.scenes.length; i++) {
|
207
|
+
const scene = this.scenes[i];
|
208
|
+
if (scene.uri.toLowerCase().includes(value)) {
|
209
|
+
return this.select(i);;
|
210
|
+
}
|
211
|
+
}
|
212
|
+
}
|
213
|
+
}
|
214
|
+
else if (typeof value === "number") {
|
215
|
+
if (value >= 0 && value < this.scenes.length) {
|
216
|
+
return this.select(value);;
|
217
|
+
}
|
218
|
+
}
|
219
|
+
|
220
|
+
if (isLocalNetwork()) console.warn("Unknown scene value or index: \"" + value + "\"", this)
|
221
|
+
|
222
|
+
return couldNotLoadScenePromise;
|
223
|
+
}
|
224
|
+
}
|