@@ -1,7 +1,6 @@
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import { exec, execSync } from 'child_process';
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import { existsSync, readFileSync, rmSync, statSync, writeFileSync } from 'fs';
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import path from 'path';
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-
import { fileURLToPath } from 'url';
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const prefix = "[needle-dependency-watcher] ";
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function log(...msg) {
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@@ -82,8 +81,9 @@
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modified = true;
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}
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if (modified || requireInstall) {
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-
if (modified)
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log("package.json has changed")
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if (modified) {
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log("package.json has changed. Require install?", requireInstall)
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}
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let requireReload = false;
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if (!requireInstall) {
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@@ -92,12 +92,24 @@
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// test if dependencies changed
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let newPackageJson = JSON.parse(readFileSync(packageJsonPath, "utf8"));
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-
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-
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-
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if (newPackageJson.dependencies) {
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for (const key in newPackageJson.dependencies) {
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if (packageJson.dependencies[key] !== newPackageJson.dependencies[key] && newPackageJson.dependencies[key] !== undefined) {
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log("Dependency added", key)
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requireReload = true;
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requireInstall = true;
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}
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}
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}
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if (packageJson.devDependencies) {
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for (const key in packageJson.devDependencies) {
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if (packageJson.devDependencies[key] !== newPackageJson.devDependencies[key] && newPackageJson.devDependencies[key] !== undefined) {
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log("DevDependency added", key)
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requireReload = true;
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requireInstall = true;
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}
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}
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}
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packageJsonSize = packageJsonStat.size;
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@@ -111,7 +123,6 @@
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}
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function testIfInstallIsRequired(projectDir, packageJson) {
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-
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if (packageJson.dependencies) {
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for (const key in packageJson.dependencies) {
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// make sure the dependency is installed
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@@ -124,7 +135,7 @@
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// check first the value in case it's a absolute path
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if (!existsSync(dirPath)) {
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// then check concatenated with the project dir in case it's a relative path
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-
const relPath = path.join(projectDir, val.substr(5));
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const relPath = path.join(projectDir, val.substr(5));
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if (!existsSync(relPath)) {
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// if neither directories exist then the local path is invalid and we ignore it
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continue;
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@@ -134,6 +145,30 @@
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log("Dependency not installed", key)
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return true;
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}
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else {
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let expectedVersion = "";
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const value = packageJson.dependencies[key];
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if (value.startsWith("file:")) {
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const packageJsonPath = path.join(projectDir, value.substr(5), "package.json");
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if (existsSync(packageJsonPath)) {
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expectedVersion = JSON.parse(readFileSync(packageJsonPath, "utf8")).version;
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}
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}
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else {
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expectedVersion = value;
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}
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if (expectedVersion?.length > 0) {
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const isRange = expectedVersion.includes("^") || expectedVersion.includes(">") || expectedVersion.includes("<");
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if (!isRange) {
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const packageJsonPath = path.join(depPath, "package.json");
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const installedVersion = JSON.parse(readFileSync(packageJsonPath, "utf8")).version;
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if (expectedVersion !== installedVersion) {
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log(`Dependency ${key} is installed but version is not correct. Expected ${expectedVersion} but got ${installedVersion}`)
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return true;
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}
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}
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}
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}
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}
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}
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return false;
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@@ -61,14 +61,18 @@
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this.animations = animations;
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}
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64
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private _tempAnimationsArray: AnimationClip[] | undefined;
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set animations(animations: AnimationClip[]) {
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65
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-
if(animations === null || animations === undefined || !Array.isArray(animations)) return;
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-
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-
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if (animations === null || animations === undefined || !Array.isArray(animations)) return;
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if (this.gameObject)
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this.gameObject.animations = animations;
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else {
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this._tempAnimationsArray = animations;
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}
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}
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get animations(): AnimationClip[] {
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71
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-
return this.gameObject.animations || [];
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75
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+
return this.gameObject.animations || this._tempAnimationsArray || [];
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72
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}
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/**
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* @deprecated Currently unsupported
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@@ -100,6 +104,10 @@
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awake() {
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102
106
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if (debug) console.log("Animation Awake", this.name, this);
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107
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if (this._tempAnimationsArray) {
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108
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this.animations = this._tempAnimationsArray;
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109
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this._tempAnimationsArray = undefined;
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110
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}
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103
111
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if (this._tempAnimationClipBeforeGameObjectExisted) {
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104
112
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this.clip = this._tempAnimationClipBeforeGameObjectExisted;
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105
113
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this._tempAnimationClipBeforeGameObjectExisted = null;
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@@ -1,5 +1,5 @@
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1
1
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import { Animator } from "./Animator.js";
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2
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-
import { AnimatorConditionMode, AnimatorControllerModel, AnimatorControllerParameterType, AnimatorStateInfo, Condition, createMotion, State, StateMachineBehaviour } from "../engine/extensions/NEEDLE_animator_controller_model.js";
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2
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import { AnimatorConditionMode, AnimatorControllerModel, AnimatorControllerParameterType, AnimatorStateInfo, Condition, createMotion, State, StateMachineBehaviour, Transition } from "../engine/extensions/NEEDLE_animator_controller_model.js";
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3
3
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import { AnimationAction, AnimationClip, AnimationMixer, AxesHelper, Euler, KeyframeTrack, LoopOnce, Object3D, Quaternion, Vector3 } from "three";
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4
4
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import { deepClone, getParam } from "../engine/engine_utils.js";
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5
5
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import { Context } from "../engine/engine_setup.js";
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@@ -8,12 +8,86 @@
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8
8
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import { Mathf } from "../engine/engine_math.js";
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9
9
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import { isAnimationAction } from "../engine/engine_three_utils.js";
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10
10
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import { isDevEnvironment } from "../engine/debug/index.js";
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11
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+
import { InstantiateIdProvider } from "../engine/engine_networking_instantiate.js";
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11
12
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|
12
13
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const debug = getParam("debuganimatorcontroller");
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13
14
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const debugRootMotion = getParam("debugrootmotion");
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14
15
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16
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+
function stringToHash(str): number {
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17
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+
let hash = 0;
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18
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+
for (let i = 0; i < str.length; i++) {
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19
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const char = str.charCodeAt(i);
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20
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hash = ((hash << 5) - hash) + char;
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21
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hash = hash & hash;
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22
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+
}
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23
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+
return hash;
|
24
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+
}
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25
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+
|
26
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+
declare type CreateAnimatorControllerOptions = {
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27
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/** Should each animationstate loop */
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28
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+
looping?: boolean,
|
29
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+
/** Set to false to disable generating transitions between animationclips */
|
30
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+
autoTransition?: boolean,
|
31
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+
/** Set to a positive value in seconds for transition duration between states */
|
32
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+
transitionDuration?: number,
|
33
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}
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34
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+
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15
35
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export class AnimatorController {
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16
36
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|
37
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+
/** Create an animatorcontroller with clips assigned */
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38
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+
static createFromClips(clips: AnimationClip[], options: CreateAnimatorControllerOptions = { looping: false, autoTransition: true, transitionDuration: 0 }): AnimatorController {
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39
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+
const states: State[] = [];
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40
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+
for (let i = 0; i < clips.length; i++) {
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41
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+
const clip = clips[i];
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42
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+
const transitions: Transition[] = [];
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43
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+
|
44
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+
if (options.autoTransition !== false) {
|
45
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+
const dur = options.transitionDuration ?? 0;
|
46
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+
const normalizedDuration = dur / clip.duration;
|
47
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+
// automatically transition to self by default
|
48
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+
let nextState = i;
|
49
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+
if (options.autoTransition === undefined || options.autoTransition === true) {
|
50
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+
nextState = (i + 1) % clips.length;
|
51
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+
}
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52
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+
transitions.push({
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53
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exitTime: 1 - normalizedDuration,
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54
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offset: 0,
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55
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duration: dur,
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56
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hasExitTime: true,
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57
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destinationState: nextState,
|
58
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+
conditions: [],
|
59
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})
|
60
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+
}
|
61
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+
|
62
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const state: State = {
|
63
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+
name: clip.name,
|
64
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+
hash: stringToHash(clip.name),
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65
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+
motion: {
|
66
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+
name: clip.name,
|
67
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+
clip: clip,
|
68
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+
isLooping: options?.looping ?? false,
|
69
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+
},
|
70
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+
transitions: transitions,
|
71
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+
behaviours: []
|
72
|
+
}
|
73
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+
states.push(state);
|
74
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+
}
|
75
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+
const model: AnimatorControllerModel = {
|
76
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+
name: "AnimatorController",
|
77
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+
guid: new InstantiateIdProvider(Date.now()).generateUUID(),
|
78
|
+
parameters: [],
|
79
|
+
layers: [{
|
80
|
+
name: "Base Layer",
|
81
|
+
stateMachine: {
|
82
|
+
defaultState: 0,
|
83
|
+
states: states
|
84
|
+
}
|
85
|
+
}]
|
86
|
+
}
|
87
|
+
const controller = new AnimatorController(model);
|
88
|
+
return controller;
|
89
|
+
}
|
90
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+
|
17
91
|
play(name: string | number, layerIndex: number = -1, normalizedTime: number = Number.NEGATIVE_INFINITY, durationInSec: number = 0) {
|
18
92
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if (layerIndex < 0) layerIndex = 0;
|
19
93
|
else if (layerIndex >= this.model.layers.length) {
|
@@ -361,7 +435,12 @@
|
|
361
435
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if (isSelf) {
|
362
436
|
const motion = state.motion;
|
363
437
|
if (!motion.action_loopback && motion.clip) {
|
438
|
+
// uncache action immediately resets the applied animation which breaks the root motion
|
439
|
+
// this happens if we have a transition to self and the clip is not cached yet
|
440
|
+
const previousMatrix = this.rootMotionHandler ? this.animator.gameObject.matrix.clone() : null;
|
364
441
|
this._mixer.uncacheAction(motion.clip, this.animator.gameObject);
|
442
|
+
if (previousMatrix)
|
443
|
+
previousMatrix.decompose(this.animator.gameObject.position, this.animator.gameObject.quaternion, this.animator.gameObject.scale);
|
365
444
|
motion.action_loopback = this.createAction(motion.clip);
|
366
445
|
}
|
367
446
|
}
|
@@ -688,18 +767,18 @@
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|
688
767
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|
689
768
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onStart(action: AnimationAction) {
|
690
769
|
if (action.getClip() !== this.clip) return;
|
691
|
-
|
692
|
-
if (!RootMotionAction.lastObjRotation[this.root.uuid])
|
693
|
-
RootMotionAction.lastObjRotation[this.root.uuid] =
|
770
|
+
|
771
|
+
if (!RootMotionAction.lastObjRotation[this.root.uuid]) {
|
772
|
+
RootMotionAction.lastObjRotation[this.root.uuid] = this.root.quaternion.clone()
|
773
|
+
}
|
694
774
|
const lastRotation = RootMotionAction.lastObjRotation[this.root.uuid];
|
695
775
|
// const firstKeyframe = RootMotionAction.firstKeyframeRotation[this.clip.uuid];
|
696
776
|
// lastRotation.invert().premultiply(firstKeyframe).invert();
|
697
777
|
RootMotionAction.spaceRotation[this.clip.uuid].copy(lastRotation);
|
698
778
|
|
699
|
-
if (debugRootMotion)
|
700
|
-
{
|
779
|
+
if (debugRootMotion) {
|
701
780
|
const euler = new Euler().setFromQuaternion(lastRotation);
|
702
|
-
console.log("START", this.clip.name, Mathf.toDegrees(euler.y));
|
781
|
+
console.log("START", this.clip.name, Mathf.toDegrees(euler.y), this.root.position.z);
|
703
782
|
}
|
704
783
|
}
|
705
784
|
|
@@ -707,21 +786,24 @@
|
|
707
786
|
return RootMotionAction.clipOffsetRotation[this.clip.uuid];
|
708
787
|
}
|
709
788
|
|
789
|
+
private _prevTime = 0;
|
790
|
+
|
710
791
|
private handlePosition(_clip: AnimationClip, track: KeyframeTrack | null) {
|
711
792
|
if (track) {
|
793
|
+
|
712
794
|
const root = this.root;
|
713
795
|
if (debugRootMotion)
|
714
796
|
root.add(new AxesHelper());
|
715
|
-
if (!RootMotionAction.lastObjPosition[root.uuid])
|
797
|
+
if (!RootMotionAction.lastObjPosition[root.uuid])
|
798
|
+
RootMotionAction.lastObjPosition[root.uuid] = this.root.position.clone();
|
799
|
+
|
716
800
|
const valuesDiff = new Vector3();
|
717
801
|
const valuesPrev = new Vector3();
|
718
|
-
let prevTime: number = 0;
|
719
802
|
// const rotation = new Quaternion();
|
720
803
|
this.positionWrapper = new TrackEvaluationWrapper(track, (time, value: Float64Array) => {
|
721
804
|
|
722
805
|
const weight = this.action.getEffectiveWeight();
|
723
806
|
|
724
|
-
// root.position.copy(RootMotionAction.lastObjPosition[root.uuid]);
|
725
807
|
|
726
808
|
// reset for testing
|
727
809
|
if (debugRootMotion) {
|
@@ -729,22 +811,22 @@
|
|
729
811
|
root.position.set(0, root.position.y, 0);
|
730
812
|
}
|
731
813
|
|
732
|
-
|
733
|
-
if (time > prevTime) {
|
814
|
+
if (time > this._prevTime) {
|
734
815
|
valuesDiff.set(value[0], value[1], value[2]);
|
735
816
|
valuesDiff.sub(valuesPrev);
|
736
817
|
valuesDiff.multiplyScalar(weight);
|
737
818
|
valuesDiff.applyQuaternion(this.getClipRotationOffset());
|
738
819
|
|
739
|
-
const id = this.clip.uuid;
|
740
820
|
// RootMotionAction.effectiveSpaceRotation[id].slerp(RootMotionAction.spaceRotation[id], weight);
|
741
|
-
valuesDiff.applyQuaternion(RootMotionAction.spaceRotation[
|
821
|
+
valuesDiff.applyQuaternion(RootMotionAction.spaceRotation[this.clip.uuid]);
|
742
822
|
this.positionChange.copy(valuesDiff);
|
743
|
-
|
823
|
+
|
824
|
+
// this.root.position.add(valuesDiff);
|
744
825
|
}
|
745
|
-
|
826
|
+
|
746
827
|
valuesPrev.fromArray(value);
|
747
|
-
|
828
|
+
|
829
|
+
this._prevTime = time;
|
748
830
|
value[0] = 0;
|
749
831
|
value[1] = 0;
|
750
832
|
value[2] = 0;
|
@@ -770,7 +852,7 @@
|
|
770
852
|
|
771
853
|
|
772
854
|
const root = this.root;
|
773
|
-
if (!RootMotionAction.lastObjRotation[root.uuid]) RootMotionAction.lastObjRotation[root.uuid] = new Quaternion();
|
855
|
+
// if (!RootMotionAction.lastObjRotation[root.uuid]) RootMotionAction.lastObjRotation[root.uuid] = new Quaternion();
|
774
856
|
// const temp = new Quaternion();
|
775
857
|
let prevTime: number = 0;
|
776
858
|
const valuesPrev = new Quaternion();
|
@@ -808,16 +890,13 @@
|
|
808
890
|
this.rotationChange.set(0, 0, 0, 1);
|
809
891
|
}
|
810
892
|
|
811
|
-
onAfterUpdate() {
|
812
|
-
if (!this.action) return;
|
893
|
+
onAfterUpdate(): boolean {
|
894
|
+
if (!this.action) return false;
|
813
895
|
const weight = this.action.getEffectiveWeight();
|
896
|
+
if (weight <= 0) return false;
|
814
897
|
this.positionChange.multiplyScalar(weight);
|
815
898
|
this.rotationChange.slerp(RootMotionAction.identityQuaternion, 1 - weight);
|
816
|
-
|
817
|
-
// RootMotionAction.lastObjRotation[root.uuid].slerp(root.quaternion, weight);
|
818
|
-
// if (weight > .5) {
|
819
|
-
// }
|
820
|
-
// this.obj.position.copy(this.lastPos).add(this.positionDiff);
|
899
|
+
return true;
|
821
900
|
}
|
822
901
|
}
|
823
902
|
|
@@ -827,6 +906,10 @@
|
|
827
906
|
private handler: RootMotionAction[] = [];
|
828
907
|
private root!: Object3D;
|
829
908
|
|
909
|
+
|
910
|
+
private basePosition: Vector3 = new Vector3();
|
911
|
+
private baseRotation: Quaternion = new Quaternion();
|
912
|
+
|
830
913
|
constructor(controller: AnimatorController) {
|
831
914
|
this.controller = controller;
|
832
915
|
}
|
@@ -849,13 +932,19 @@
|
|
849
932
|
return action;
|
850
933
|
}
|
851
934
|
|
935
|
+
|
852
936
|
onStart(action: AnimationAction) {
|
853
937
|
for (const handler of this.handler) {
|
854
938
|
handler.onStart(action);
|
855
939
|
}
|
940
|
+
|
856
941
|
}
|
857
942
|
|
858
943
|
onBeforeUpdate() {
|
944
|
+
// capture the position of the object
|
945
|
+
this.basePosition.copy(this.root.position);
|
946
|
+
this.baseRotation.copy(this.root.quaternion);
|
947
|
+
|
859
948
|
for (const hand of this.handler)
|
860
949
|
hand.onBeforeUpdate();
|
861
950
|
}
|
@@ -864,12 +953,17 @@
|
|
864
953
|
private summedRotation: Quaternion = new Quaternion();
|
865
954
|
|
866
955
|
onAfterUpdate() {
|
956
|
+
// apply the accumulated changes
|
957
|
+
this.root.position.copy(this.basePosition);
|
958
|
+
this.root.quaternion.copy(this.baseRotation);
|
959
|
+
|
867
960
|
this.summedPosition.set(0, 0, 0);
|
868
961
|
this.summedRotation.set(0, 0, 0, 1);
|
869
962
|
for (const entry of this.handler) {
|
870
|
-
entry.onAfterUpdate()
|
871
|
-
|
872
|
-
|
963
|
+
if (entry.onAfterUpdate()) {
|
964
|
+
this.summedPosition.add(entry.positionChange);
|
965
|
+
this.summedRotation.multiply(entry.rotationChange);
|
966
|
+
}
|
873
967
|
}
|
874
968
|
this.root.position.add(this.summedPosition);
|
875
969
|
this.root.quaternion.multiply(this.summedRotation);
|
@@ -881,8 +975,6 @@
|
|
881
975
|
if (!tracks) return null;
|
882
976
|
for (const track of tracks) {
|
883
977
|
if (track.name.endsWith(name)) {
|
884
|
-
// if (track.name.includes("Hips"))
|
885
|
-
// return track;
|
886
978
|
return track;
|
887
979
|
}
|
888
980
|
}
|
@@ -420,8 +420,8 @@
|
|
420
420
|
// avoid setting pixel values here since this can cause pingpong updates
|
421
421
|
// e.g. when system scale is set to 125%
|
422
422
|
// https://github.com/needle-tools/needle-engine-support/issues/69
|
423
|
-
|
424
|
-
|
423
|
+
this.renderer.domElement.style.width = "100%";
|
424
|
+
this.renderer.domElement.style.height = "100%";
|
425
425
|
if (this.composer) {
|
426
426
|
this.composer.setSize?.call(this.composer, width, height);
|
427
427
|
if ("setPixelRatio" in this.composer && typeof this.composer.setPixelRatio === "function")
|
@@ -87,6 +87,10 @@
|
|
87
87
|
async function handleLoadedGltf(context: Context, gltfId: string, gltf, seed: number | null | UIDProvider, componentsExtension) {
|
88
88
|
if (printGltf)
|
89
89
|
console.warn("glTF", gltfId, gltf);
|
90
|
+
// Remove query parameters from gltfId
|
91
|
+
if (gltfId.includes("?")) {
|
92
|
+
gltfId = gltfId.split("?")[0];
|
93
|
+
}
|
90
94
|
await getLoader().createBuiltinComponents(context, gltfId, gltf, seed, componentsExtension);
|
91
95
|
}
|
92
96
|
|
@@ -30,6 +30,15 @@
|
|
30
30
|
if (!width) width = prevWidth;
|
31
31
|
if (!height) height = prevHeight;
|
32
32
|
|
33
|
+
// apply page zoom
|
34
|
+
const zoomLevel = window.devicePixelRatio || 1;
|
35
|
+
width /= zoomLevel;
|
36
|
+
height /= zoomLevel;
|
37
|
+
|
38
|
+
// reset style during screenshot
|
39
|
+
context.renderer.domElement.style.width = width + "px";
|
40
|
+
context.renderer.domElement.style.height = height + "px";
|
41
|
+
|
33
42
|
try {
|
34
43
|
const canvas = context.renderer.domElement;
|
35
44
|
|
@@ -86,9 +86,9 @@
|
|
86
86
|
export declare type Motion = {
|
87
87
|
name: string,
|
88
88
|
isLooping: boolean,
|
89
|
-
guid
|
89
|
+
guid?: string,
|
90
90
|
/** clip index in gltf animations array */
|
91
|
-
index
|
91
|
+
index?: number,
|
92
92
|
/** the resolved clip */
|
93
93
|
clip?: AnimationClip,
|
94
94
|
/** the clip mapping -> which object has which animationclip */
|
@@ -116,12 +116,12 @@
|
|
116
116
|
}
|
117
117
|
|
118
118
|
export declare type Transition = {
|
119
|
-
isExit
|
119
|
+
isExit?: boolean;
|
120
120
|
exitTime: number,
|
121
|
-
hasFixedDuration
|
121
|
+
hasFixedDuration?: boolean,
|
122
122
|
offset: number,
|
123
123
|
duration: number,
|
124
|
-
hasExitTime: number,
|
124
|
+
hasExitTime: number | boolean,
|
125
125
|
destinationState: number | State,
|
126
126
|
conditions: Condition[],
|
127
127
|
// isAny?: boolean
|
@@ -323,7 +323,6 @@
|
|
323
323
|
this._controls.enableDamping = true;
|
324
324
|
const factor = typeof smoothcam === "number" ? smoothcam : .99;
|
325
325
|
this._controls.dampingFactor = Math.max(.001, 1 - Math.min(1, factor));
|
326
|
-
console.log(this._controls.dampingFactor)
|
327
326
|
}
|
328
327
|
//@ts-ignore
|
329
328
|
// this._controls.zoomToCursor = this.zoomToCursor;
|
@@ -145,6 +145,7 @@
|
|
145
145
|
private static _imageElements: Map<string, ImageBitmap | null> = new Map();
|
146
146
|
|
147
147
|
awake(): void {
|
148
|
+
if(debug) console.log(this)
|
148
149
|
if (!this.trackedImages) return;
|
149
150
|
for (const trackedImage of this.trackedImages) {
|
150
151
|
if (trackedImage.image) {
|