@@ -3,9 +3,10 @@
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import { GLTF, GLTFLoaderPlugin, GLTFParser } from "three/examples/jsm/loaders/GLTFLoader.js";
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import { SourceIdentifier } from "../engine_types.js";
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import { resolveReferences } from "./extension_utils.js";
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-
import { getParam, resolveUrl } from "../engine_utils.js";
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6
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+
import { getParam, PromiseAllWithErrors, resolveUrl } from "../engine_utils.js";
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import { EXRLoader } from "three/examples/jsm/loaders/EXRLoader.js";
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import { RGBELoader } from "three/examples/jsm/loaders/RGBELoader.js";
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9
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import { isDevEnvironment } from "../debug/debug.js";
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// the lightmap extension is aimed to also export export skyboxes and custom reflection maps
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// should we rename it?
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@@ -89,7 +90,11 @@
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if (res) dependencies.push(res);
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}
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}
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-
await
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+
const results = await PromiseAllWithErrors(dependencies);
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if (results?.anyFailed) {
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if (isDevEnvironment())
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console.error("Failed to load lightmap extension", results);
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}
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res();
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});
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}
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@@ -36,6 +36,7 @@
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const matrix = this.gameObject.matrix;
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if (debug) console.log("Load nested:", this.filePath?.uri ?? this.filePath, this.gameObject.position);
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const res = await this.filePath?.instantiate?.call(this.filePath, opts);
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if(debug) console.log("Nested loaded:", this.filePath?.uri ?? this.filePath, res);
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if (res) {
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res.matrixAutoUpdate = false;
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res.matrix.identity();
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